CN112675537A - Game prop interaction method and system in live broadcast - Google Patents

Game prop interaction method and system in live broadcast Download PDF

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Publication number
CN112675537A
CN112675537A CN202011567697.2A CN202011567697A CN112675537A CN 112675537 A CN112675537 A CN 112675537A CN 202011567697 A CN202011567697 A CN 202011567697A CN 112675537 A CN112675537 A CN 112675537A
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China
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game
server
live broadcast
item
target
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CN202011567697.2A
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Chinese (zh)
Inventor
庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011567697.2A priority Critical patent/CN112675537A/en
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Abstract

The embodiment of the invention provides a game item interaction method and a game item interaction system in live broadcast, wherein the method comprises the following steps: the method comprises the steps that a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier; the live broadcast server sends the target game prop identification to the transaction server; the transaction server sends the target game prop identification to a game server; and the game server adds the target game prop in a game account corresponding to the audience terminal according to the target game prop identification. Through the embodiment of the invention, the data intercommunication among the live broadcast server, the game server and the transaction server is realized, so that under a live broadcast purchasing scene, a user can further operate the game prop and can complete transaction conversion in a game, and the aim of forming a closed transaction loop aiming at live broadcast and cargo carrying of game commodities is fulfilled.

Description

Game prop interaction method and system in live broadcast
Technical Field
The invention relates to the technical field of information, in particular to a game prop interaction method and system in live broadcasting.
Background
At present, under the scene of game, live broadcast and game e-commerce, virtual props are sold aiming at game anchor, the appeal of deep fusion of game content and game live broadcast e-commerce exists, the problems that live broadcast audiences cannot visually perceive the actual value of game commodity props and cannot conveniently purchase game commodities exist, and therefore a transaction closed loop of game commodity live broadcast with goods cannot be formed.
Disclosure of Invention
In view of the above, it is proposed to provide a method and system of game item interaction in live broadcast that overcomes or at least partially solves the above mentioned problems, comprising:
a method of game item interaction in a live broadcast, the method comprising:
the method comprises the steps that a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
the live broadcast server sends the target game prop identification to the transaction server;
the transaction server sends the target game prop identification to a game server;
and the game server adds the target game prop in a game account corresponding to the audience terminal according to the target game prop identification.
Optionally, before the transaction server sends the identification of the target game item to a game server, the method includes:
and the transaction server carries out transaction operation according to the target game prop identifier.
Optionally, the adding, by the game server, the target game item in the game account corresponding to the spectator terminal according to the target game item identifier includes:
and the game server determines game item construction data corresponding to the target game item identification, and sends the game item construction data to the audience terminal so as to add the target game item in the audience terminal.
Optionally, the method further comprises:
when the game account corresponding to the spectator terminal successfully adds the target game item, sending the successful adding state information aiming at the target game item to the game server;
the game server forwards the construction success state information to the live broadcast server;
and the live broadcast server updates the game prop state in the displayed game props in a live broadcast interface of the audience terminal according to the adding success state information.
Optionally, the live broadcast server is further connected to a main broadcast terminal, and before the live broadcast server receives a game item interaction request sent by a viewer terminal and directed to displaying a game item in a live broadcast interface, the method further includes:
the live broadcast server receives a game item creating request sent by the anchor terminal, wherein the game item creating request comprises a game item identifier;
the live broadcast server sends the game prop identification to the transaction server;
and the transaction server determines game prop characteristic information corresponding to the game prop identification and sends the game prop characteristic information to the live broadcast server so as to create a game prop corresponding to the game prop identification according to the game prop characteristic information.
Optionally, the method includes that a live broadcast application is installed on the spectator terminal, a start entry of a cloud game is set in a live broadcast interface corresponding to the live broadcast application, and before the game server adds the target game item in a game account corresponding to the spectator terminal according to the target game item identifier, the method further includes:
the spectator terminal responds to the starting operation aiming at the starting entrance and sends a game starting request corresponding to the cloud game to the live broadcast server;
the live broadcast server receives the game starting request and sends the game starting request to a game server corresponding to the cloud game;
the game server sends a spectator game picture of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal receives the spectator game picture and displays the spectator game picture in a game interface of a graphical user interface.
Optionally, the method further comprises:
the live broadcast server receives a game interaction request sent by the audience terminal and sends the game interaction request to the game server;
the game server sends a spectator game picture of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal receives the spectator game picture and displays the spectator game picture in a game interface of a graphical user interface.
Optionally, the spectator terminal has a game application installed therein, and the method further includes:
the spectator terminal responds to a game interaction request, runs the game application corresponding to the game starting request, and sends a game data request to the game server corresponding to the game application;
and the spectator terminal receives the game data returned by the game server according to the game data request, generates spectator game pictures and displays the spectator game pictures in a game interface of a graphical user interface.
Optionally, the game item interaction request is: a game item trial request for the target game item, or a game item purchase request for the target game item.
Optionally, the game item characteristic information comprises any one or more of:
game item pictures, game item price information and game item attribute information.
A game item interaction system in a live broadcast, the system comprising:
the live broadcast server is used for receiving a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
the live broadcast server is used for sending the target game prop identification to the transaction server;
the transaction server is used for sending the target game prop identification to a game server;
and the game server is used for adding the target game props in game accounts corresponding to the audience terminals according to the target game prop identifications.
An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program when executed by the processor implementing a method of game item interaction in a live broadcast as described above.
A computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a method of game item interaction in a live broadcast as described above.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface is received through a live broadcast server, the game item interaction request comprises a target game item identifier, then the live broadcast server sends the target game item identifier to a transaction server, the transaction server sends the target game item identifier to the game server, and then the game server adds the target game item in a game account corresponding to the spectator terminal according to the target game item identifier, so that the data intercommunication of the live broadcast server, the game server and the transaction server is realized, therefore, under a live broadcast selective purchase scene, a user can further operate the game item, can complete transaction conversion in a game, and achieves the purpose of forming a transaction closed loop aiming at live broadcast and goods carrying of game commodities.
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In order to more clearly illustrate the technical solution of the present invention, the drawings needed to be used in the description of the present invention will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive exercise.
Fig. 1 is a flowchart illustrating steps of a live broadcast interaction method based on a cloud game according to an embodiment of the present invention;
FIG. 2 is a diagram illustrating an example of a live interface according to an embodiment of the present invention;
FIG. 3 is a flowchart illustrating steps of another live interaction method based on a cloud game according to an embodiment of the present invention;
fig. 4 is a schematic diagram illustrating a process of purchasing game commodities in live broadcast according to an embodiment of the present invention;
FIG. 5 is a flowchart illustrating steps of another live interaction method based on a cloud game according to an embodiment of the present invention;
fig. 6 is a schematic diagram of a commodity shelf creation process in live broadcast according to an embodiment of the present invention;
FIG. 7 is a flowchart illustrating steps of another live interaction method based on a cloud game according to an embodiment of the present invention;
FIG. 8 is a diagram illustrating another example live interface provided by an embodiment of the present invention;
fig. 9 is a schematic structural diagram of a live broadcast interaction device based on a cloud game according to an embodiment of the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below. It is to be understood that the embodiments described are only a few embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, a flowchart illustrating steps of a live game item interaction method according to an embodiment of the present invention is shown, where the method specifically includes the following steps:
101, a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
the game item interaction method in live broadcast can be applied to a game live broadcast platform, and the game live broadcast platform can comprise a live broadcast server, a game server, a transaction server and audience terminals.
In the live broadcast process, the spectator terminal can generate a game item interaction request aiming at the game item displayed in the live broadcast interface based on user requirements, the game item interaction request can comprise a target game item identifier, and then the live broadcast server can receive the game item interaction request which is sent by the spectator terminal and aims at displaying the game item in the live broadcast interface.
In an embodiment of the present invention, the game item interaction request may be: a game item trial request for the target game item, or a game item purchase request for the target game item.
For example, the spectator terminal may select a target game item for the game item displayed in the live broadcast interface by a click gesture or other interaction gestures, as shown in fig. 2, the live broadcast spectator may select the target game item by a live broadcast shelf area in the current live broadcast room, may trigger the target game item to move to a game area displayed in the live broadcast interface, and may further send a game item interaction request for the target game item, for example, may be a game item trial request for live broadcast goods, or a game item purchase request.
102, the live broadcast server sends the target game prop identification to the transaction server;
after receiving the game item interaction request, the live broadcast server may determine a target game item identifier, such as a game item ID, from the game item interaction request, and may send the target game item identifier to the transaction server.
In an example, the live broadcast server may, after receiving the game item interaction request, confirm the target game item information through the unique game item ID identifier, and may further forward the game item interaction request to the transaction server.
Step 103, the transaction server sends the target game item identifier to a game server;
after the transaction server receives the target game item identification, the target game item identification may be sent to the game server.
Specifically, the transaction server may obtain the target game item identifier from the game item interaction request by receiving the game item interaction request forwarded by the live broadcast server, so as to confirm the target game item to be entered into the game, and further may send the target game item identifier to the game server.
And 104, adding the target game item in a game account corresponding to the audience terminal by the game server according to the target game item identification.
In a specific implementation, the game server may add the target game item to the game account corresponding to the spectator terminal according to the target game item identifier.
In an example, since the game item interaction request may include game account information, the game account information may be associated with a live broadcast account logged in to the live broadcast application, that is, a game account may be associated with a live broadcast account logged in to the live broadcast application through a viewer terminal, and after obtaining the target game item identifier, the target game item may be added to the game account corresponding to the viewer terminal.
For example, the game account information of the game account may be the same as the live account information of the live audience account in which the live audience terminal logs in the live audience application, and the game server may add the target game item in the game account corresponding to the live audience terminal according to the target game item identifier.
In the embodiment of the invention, a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface is received through a live broadcast server, the game item interaction request comprises a target game item identifier, then the live broadcast server sends the target game item identifier to a transaction server, the transaction server sends the target game item identifier to the game server, and then the game server adds the target game item in a game account corresponding to the spectator terminal according to the target game item identifier, so that the data intercommunication of the live broadcast server, the game server and the transaction server is realized, therefore, under a live broadcast selective purchase scene, a user can further operate the game item, can complete transaction conversion in a game, and achieves the purpose of forming a transaction closed loop aiming at live broadcast and goods carrying of game commodities.
Referring to fig. 3, a flowchart illustrating steps of another live game item interaction method according to an embodiment of the present invention is shown, where the method specifically includes the following steps:
step 301, a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
step 302, the live broadcast server sends the target game item identifier to the transaction server;
step 303, the trading server carries out trading operation according to the target game prop identifier;
after the trading server receives the target game prop identification, the trading operation aiming at the target game prop can be carried out according to the target game prop identification, and then the trading server can complete delivery aiming at the target game prop in the game after the settlement of the fund flow is completed, so that the purchase conversion in the game is completed.
In an example, the game item interaction request may be a purchase request for a target game item, the live broadcast server may receive, in response to a user operation, a game item interaction request sent by the viewer terminal for displaying the game item in the live broadcast interface, and is used to purchase the target game item displayed in the live broadcast interface, and the transaction server may perform a transaction operation for the target game item according to a target game item identifier in the game item interaction request.
Specifically, as shown in fig. 4, a live viewer can click a game item (i.e., a target game item) displayed in a live interface, view commodity details of the game item, perform subsequent purchase through a viewer terminal, click and purchase the game item, and send a game item interaction request for the target game item, where the game item interaction request can be a purchase request for the target game item, and then can complete in-game payment through a transaction server, thereby completing commodity delivery in a game.
Step 304, the transaction server sends the identification of the target game item to a game server;
step 305, the game server determines game item configuration data corresponding to the target game item identifier, and sends the game item configuration data to the spectator terminal, so as to add the target game item in the spectator terminal;
after the game server receives the target game item identifier, the game item construction data corresponding to the target game item identifier can be determined, and the game item construction data can be sent to the audience terminal so as to add the target game item in the audience terminal.
Specifically, the game server may forward game item configuration data corresponding to the target game item identifier to the spectator terminal, such as target game item feature information, and then the spectator terminal may perform target game item configuration according to the game item configuration data, such as configuring a corresponding item in the game, for subsequent try-on/purchase.
Step 306, when the game account corresponding to the spectator terminal successfully adds the target game item, sending adding success state information aiming at the target game item to the game server;
in a specific implementation, after the target game item is added to the spectator terminal according to the game item construction data, that is, when the target game item is successfully added to the game account corresponding to the spectator terminal, the addition success state information for the target game item is sent to the game server.
Step 307, the game server forwards the construction success status information to the live broadcast server;
in practical application, the game server can forward the successfully constructed state information to the live broadcast server, so that data interaction is performed with the game server and the transaction server after interactive operation of live broadcast audience users is triggered through the audience terminal, and consistent game props can be constructed and generated in the audience terminal.
For example, the spectator terminal may send construction success status information for the target game item to the game server according to whether the construction of the game item is successfully performed, and may perform a corresponding prompt (e.g., a Toast prompt) in the game, and the game server may forward the construction success status information to the live broadcast server after receiving the construction success status information.
And 308, updating the game item state in the displayed game items in a live interface of the audience terminal by the live broadcast server according to the adding success state information.
After the live broadcast server receives the successfully constructed state information, the state of the game props in the displayed game props can be updated in the live broadcast interface of the audience terminal according to the successfully constructed state information.
In an example, the live broadcast server may forward the construction success status information to the spectator terminal after receiving the construction success status information, and then the spectator terminal may update the game item status for the target game item displayed in the live broadcast interface according to the construction success status information, for example, may update the current status of the game item in the game item shelf (e.g., locked/tried on or purchased).
For example, the game item interaction request may be a purchase request for a target game item, and the spectator terminal may, according to the construction success status information, update the state of the target game item by changing the color of the display state of the target game item (e.g., purchased in gray) for the target game item displayed in the live interface, so as to indicate that the target game item has been purchased.
For another example, the game item interaction request may be a trial request for the target game item, and the spectator terminal may update the state of the game item by performing an icon display change (for example, displaying a locked icon in a try-on) for the target game item displayed in the live interface according to the construction success state information, so as to represent that the target game item has been tried.
In yet another example, a live audience may use a target game item constructed by the audience terminal, may perform a try-on/try-on operation for a defined period, may then trigger an in-game purchase target game item operation by clicking a purchase button in an item detail page, may generate a purchase request for the target game item, and may then send the purchase request to a transaction server.
Referring to fig. 5, which is a flowchart illustrating steps of another live game item interaction method according to an embodiment of the present invention, a live broadcast server may further be connected to a anchor terminal, and specifically, the method may include the following steps:
step 501, the live broadcast server receives a game item creation request sent by the anchor terminal, wherein the game item creation request includes a game item identifier;
in a live broadcast purchasing scene of game commodities, a main broadcast can send a game item creating request through a main broadcast terminal, the game item creating request can comprise a game item identifier, and then a live broadcast server can receive the game item creating request so as to further create a game item shelf in a live broadcast room according to the game item creating request.
For example, the anchor may select a game item type required by a game item shelf to be created by clicking a live rack entry in a broadcast tool of the anchor terminal, and may generate a game item creation request, and may further send the game item creation request to a live server.
Step 502, the live broadcast server sends the game prop identification to the transaction server;
after the live broadcast server receives the game prop creating request, the game prop identification can be obtained from the game prop creating request, and then the game prop identification can be sent to the transaction server.
In an example, the live broadcast server may determine, according to the game item creation request, a recommended purchase game item mode/category selected by the anchor after receiving the game item creation request, and the game item creation request may further include a game item identifier, and may send the game item identifier to the transaction server.
Step 503, the transaction server determines game item feature information corresponding to the game item identifier, and sends the game item feature information to the live broadcast server, so as to create a game item corresponding to the game item identifier according to the game item feature information;
after the transaction server receives the game prop identification, the game prop characteristic information corresponding to the game prop identification can be determined, and the game prop characteristic information is sent to the live broadcast server, so that the game prop corresponding to the game prop identification is created according to the game prop characteristic information.
In one embodiment of the present invention, game item characteristic information may include any one or more of:
game item pictures, game item price information and game item attribute information.
Specifically, after receiving the game item creation request, the transaction server may return, to the live broadcast server, game item feature information, such as a thumbnail, a selling price, an attribute, and the like, corresponding to the game item identifier according to the game item identifier in the game item creation request.
The live broadcast server can transmit the game prop characteristic information back to the anchor terminal, and the anchor terminal can analyze the transmitted game prop characteristic information and render the corresponding game prop in a front-end live broadcast interface for display.
In an example, the anchor terminal may send a prompt message to the anchor after finishing rendering the game item to notify the anchor that the shelf of the game item is opened, and may enter the live-tape process.
In yet another example, as shown in fig. 6, the anchor may open an entry by clicking a live rack through a broadcast tool area in the anchor terminal, may select a tape mode/category, and may display the created game item live rack in a live interface of the anchor terminal through data interaction and front-end rendering, and may display the game item selected by the anchor through the game item live rack.
The request of the anchor for opening the live broadcast shelf is received through the live broadcast game platform, data intercommunication is carried out between the live broadcast platform and the transaction server, the rendering display of the game property can be completed in a live broadcast room, and the anchor can carry out live broadcast and goods taking through the opening of the game property shelf.
Step 504, a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
step 505, the live broadcast server sends the target game prop identifier to the transaction server;
step 506, the transaction server sends the target game item identifier to a game server;
step 507, the game server adds the target game item in a game account corresponding to the spectator terminal according to the target game item identification.
Referring to fig. 7, a flowchart illustrating steps of another live game item interaction method according to an embodiment of the present invention is shown, where the method specifically includes the following steps:
step 701, a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
step 702, the live broadcast server sends the target game prop identifier to the transaction server;
step 703, the transaction server sends the target game item identifier to a game server;
step 704, a live broadcast application is installed on the audience terminal, a start-up entrance of a cloud game is arranged in a live broadcast interface corresponding to the live broadcast application, and the audience terminal responds to a start-up operation aiming at the start-up entrance and sends a game start-up request corresponding to the cloud game to the live broadcast server;
in the live broadcasting process, as the audience terminal can be provided with the live broadcasting application, and a start-up entrance of the cloud game can be arranged in a live broadcasting interface corresponding to the live broadcasting application, the audience terminal can respond to the start-up operation aiming at the start-up entrance, and a game start-up request corresponding to the cloud game is sent to the live broadcasting server.
In an example, after receiving the target game prop identifier, the game server may determine whether the live viewer has started the cloud game, and if not, may complete starting the cloud game in the live application of the viewer terminal through a call-up procedure for the cloud game.
The cloud game can be a game mode based on cloud computing, in an operation mode of the cloud game, an operation main body of a game program and a game picture presentation main body are separated, the storage and the operation of a game data processing method are completed on a cloud game server, and a cloud game client is used for receiving and sending data and presenting a game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output. Therefore, the game equipment of the user does not need a high-end processor and a display card, only needs basic video decompression capacity, and greatly reduces the hardware cost input by the user during game compared with the traditional game mode depending on the working capacity of the equipment processor and the display card.
In another example, a live viewer user may open an installed live application through a viewer terminal, and the viewer terminal may obtain live account information (such as a user name and an account password) of a live viewer account logged in the live application, and may respond to an opening operation of a cloud game start entry set in a live interface corresponding to the live application, determine game information for a target game to be opened, and if game account information of a game account corresponding to the live viewer user is live for the target game, the game account information of the game account may be the same as the live account information of the live viewer account, and may generate a game opening request according to the opening operation and the game information of the target game, and send the game opening request to a live server.
Step 705, the live broadcast server receives the game starting request and sends the game starting request to a game server corresponding to the cloud game;
in a specific implementation, the live broadcast server may receive the game starting request, and may send the game starting request to a game server corresponding to the cloud game, so that the game server corresponding to the cloud game starts the cloud game in the live broadcast application of the audience terminal.
For example, a cloud game in a live application of a live viewer terminal is actively started for a live viewer, and the live viewer can perform a click operation to send a request (i.e., a game start request) for evoking an embedded cloud game through a built-in entry (i.e., a start entry of the cloud game) in the live viewer terminal.
The live broadcast server may forward, after receiving the game start request, the game start request to a game server corresponding to the cloud game through a transfer SDK (software development kit) for invoking the embedded cloud game, where the game start request may include game information, user account information, and the like of the embedded cloud game to be invoked.
The game server corresponding to the cloud game can analyze the game starting request after receiving the game starting request, and can transmit the game starting request to the audience terminal through the transfer SDK to start the cloud game, and the audience terminal can start the cloud game in a form of an embedded H5 page.
In an example, after the spectator terminal starts the cloud game, the game data/user data may be transmitted back to the live broadcast server for confirming that the cloud game is successfully evoked in the live broadcast application of the spectator terminal.
Step 706, the game server sends the spectator game screen of the target game corresponding to the game starting request to the spectator terminal;
after the game server corresponding to the cloud game receives the game starting request, the game server may send the spectator game picture of the target game corresponding to the game starting request to the spectator terminal, for example, after the cloud game is started, the spectator terminal may obtain the spectator game picture of the target game corresponding to the game starting request.
Step 707, the spectator terminal receives the spectator game screen and displays the spectator game screen in a game interface of a graphical user interface;
in practical applications, the spectator terminal may receive the spectator game screen, and may further display the spectator game screen in the game interface of the graphical user interface.
For example, a game server corresponding to a cloud game can transmit a video stream game picture to an embedded cloud game in a spectator terminal through a transfer SDK, so that the cloud game can run normally in a live broadcast platform.
In an example, as shown in fig. 8, after the embedded cloud game is invoked, a half-screen mode display may be adopted, a live rack area including a plurality of game items may be displayed in one part of a live interface, and a spectator game picture may be displayed in another part of the live interface; the display can also be in a full screen mode, can be a horizontal screen or a vertical screen, and can simultaneously display a live goods shelf area and a spectator game picture in a live interface.
Through the cloud game evoking process, the live audience user can evoke the corresponding cloud game in the audience terminal to be used by processes such as try-on/purchase of follow-up game props, and through evoking the cloud game in the audience terminal, the live audience user can be allowed to watch live broadcast, and meanwhile, the cloud game can normally run in a live broadcast platform to ensure that follow-up processes are carried out.
For example, after a spectator game screen for a cloud game is displayed in the live broadcast interface, confirmation start information of the cloud game may be sent to the live broadcast server, and the live broadcast server may confirm that the cloud game is started in the live broadcast application of the spectator terminal according to the confirmation start information, receive game data transmitted by the game server corresponding to the cloud game by using the game interface embedded with the cloud game, and run the game data in the game interface.
In another example, the game interface does not need to have a strong graphics operation and data processing capability, but only needs to have a basic streaming media playing capability and a capability of acquiring a user input instruction and sending the instruction to the cloud server, and then the game screen of the spectator can be displayed through the game interface of the graphical user interface when the spectator terminal receives the game screen of the spectator.
Step 708, the game server adds the target game item to a game account corresponding to the spectator terminal according to the target game item identifier.
In an embodiment of the present invention, the method may further include the following steps:
the live broadcast server receives a game interaction request sent by the audience terminal and sends the game interaction request to the game server; the game server sends a spectator game picture of a target game corresponding to the game starting request to the spectator terminal; and the spectator terminal receives the spectator game picture and displays the spectator game picture in a game interface of a graphical user interface.
In practical application, the live broadcast server may receive a game interaction request sent by the spectator terminal, and send the game interaction request to the game server, and then the game server may send a spectator game picture of a target game corresponding to the game start request to the spectator terminal, and further the spectator terminal may receive the spectator game picture and display the spectator game picture in a game interface of the graphical user interface.
For example, in the case of a cloud game, the game can be started by clicking the game item on the live interface, and a game item link function is provided.
In an embodiment of the present invention, the spectator terminal may have a game application installed therein, and may further include the following steps:
the spectator terminal responds to a game interaction request, runs the game application corresponding to the game starting request, and sends a game data request to the game server corresponding to the game application; and the spectator terminal receives the game data returned by the game server according to the game data request, generates spectator game pictures and displays the spectator game pictures in a game interface of a graphical user interface.
In practical application, the spectator terminal may respond to the game interaction request, run the game application corresponding to the game start request, and may send a game data request to the game server corresponding to the game application, and further, the spectator terminal may receive game data returned by the game server according to the game data request, generate spectator game pictures, and may display the spectator game pictures in the game interface of the graphical user interface.
For example, in the case of a common game, the game can be started by clicking a game item on a live interface, for example, a game item is clicked to start the game, or a game icon is directly clicked to start the game.
In order to enable those skilled in the art to better understand the above steps, the following description illustrates embodiments of the present invention, but it should be understood that the embodiments of the present invention are not limited thereto.
In the scene of live broadcast purchasing of game commodities, the anchor can send a live broadcast shelf data intercommunication request (namely a game item creation request) to a live broadcast server through an anchor terminal, so as to realize the opening of live broadcast cargo carrying through the anchor terminal, the live broadcast server can send the live broadcast shelf data intercommunication request to the transaction server, and can transmit game prop identification according to the delivery mode selected by the anchor, the transaction server can transmit game prop characteristic information corresponding to the game prop identification back to the live broadcast server aiming at the live broadcast shelf data intercommunication request, the game property display method and device can comprise game property pictures, game property price information and game property attribute information, the live broadcast server can send the game property feature information to the anchor terminal, and the anchor terminal can analyze the returned game property feature information and render corresponding game properties in a front-end live broadcast interface for display.
The live audience can send a request for calling the embedded cloud game (namely a game starting request corresponding to the cloud game) to the live server through the audience terminal, for starting the cloud game in the live broadcast platform, the live broadcast server can forward a request for calling the embedded cloud game to the game server corresponding to the cloud game, the request for evoking the embedded cloud game can comprise evoking game information and user account information, a game server corresponding to the cloud game can evoke a cloud game in a live platform through transferring an SDK, the expression form of the cloud game can be an embedded H5 page, the cloud game in a live application of the audience terminal can transmit game/user data back to the live server, and the game server corresponding to the cloud game can transmit game pictures to the audience terminal through the transfer SDK through the video stream so as to ensure that the cloud game runs normally in the live broadcast platform.
Live broadcast spectators can send live broadcast goods try-on/purchase requests (namely game item interaction requests) to a live broadcast server through spectator terminals, can determine game item IDs (namely target game item identifications) according to interaction hot areas of graphical interfaces of users in the spectator terminals, the live broadcast server can send the live broadcast goods try-on/purchase requests to a transaction server, and can confirm game item information through the unique game item IDs, the transaction server can confirm game items to be entered into games according to the returned game item IDs and can send corresponding game item information data (namely game item construction data) to the game server, the game server can send the game item information data to the spectator terminals to construct game items according to the game item information data, namely target game items are added to game accounts corresponding to the spectator terminals, the spectator terminal can send a construction state identifier (namely construction success state information) to the game server according to whether the game item is constructed successfully or not, the game server can forward the construction state identifier to the live broadcast server, and the live broadcast server can update the rendering state of the game item shelf in a live broadcast interface of the spectator terminal according to the construction state identifier so as to represent the current state (such as locked/tried on or purchased) of the target game item in the game item shelf.
In one example, the try-on/purchase of the game item is performed for live goods, and in the case of cloud games and ordinary games, the try-on/purchase flow of the game item is consistent.
The method comprises the steps that a live broadcast shelf function is actively started by a anchor user, and a game prop shelf is established in a live broadcast room through data intercommunication between a transaction server and a live broadcast server; a live broadcast audience user can provide a starting inlet of a cloud game set in a live broadcast interface corresponding to a live broadcast application, a game starting request for calling the cloud game is initiated, and a live broadcast server can call a cloud game in the live broadcast application of an audience terminal through a game server corresponding to the cloud game by transferring an SDK (H5 page); in the main broadcast live broadcast cargo carrying process, live broadcast audience users can initiate live broadcast cargo try-on/purchase requests through interactive operations such as clicking and the like, then game props can be brought into a cloud game to carry out try-on experience and purchase, and game commodity delivery and payment settlement can be directly completed in the game through data intercommunication between a transaction server and a game server, so that the purchase selection path of game commodities is effectively shortened, and the scene of live broadcast cargo carrying is expanded.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 9, a schematic structural diagram of a live game item interaction system according to an embodiment of the present invention is shown, where the system may include:
the live broadcast server 901 is configured to receive a game item interaction request sent by a viewer terminal and directed to display a game item in a live broadcast interface, where the game item interaction request includes a target game item identifier;
the live broadcast server 901 is configured to send the target game item identifier to the transaction server;
the transaction server 902 is configured to send the target game item identifier to a game server;
the game server 903 is configured to add the target game item to a game account corresponding to the audience terminal according to the target game item identifier.
In an embodiment of the present invention, the transaction server 902 is further configured to:
and carrying out transaction operation according to the target game prop identifier.
In an embodiment of the present invention, the game server 903 is specifically configured to determine game item configuration data corresponding to the target game item identifier by the game server, and send the game item configuration data to the spectator terminal, so as to add the target game item to the spectator terminal.
In an embodiment of the present invention, the system further includes:
an adding success state information sending module, configured to send, to the game server, adding success state information for the target game item when the game account corresponding to the spectator terminal successfully adds the target game item;
the game server 903 is further configured to forward the construction success status information to the live broadcast server;
the live broadcast server 901 is further configured to update, in a live broadcast interface of the audience terminal, a game item state in the displayed game items according to the addition success state information.
In an embodiment of the present invention, the live server is further connected to a main broadcast terminal,
the live broadcast server 901 is further configured to receive a game item creation request sent by the anchor terminal, where the game item creation request includes a game item identifier;
the live broadcast server 901 is further configured to send the game item identifier to the transaction server;
the transaction server 902 is further configured to determine game item feature information corresponding to the game item identifier, and send the game item feature information to the live broadcast server, so as to create a game item corresponding to the game item identifier according to the game item feature information.
In an embodiment of the present invention, the viewer terminal is installed with a live broadcast application, a start-up entry of a cloud game is arranged in a live broadcast interface corresponding to the live broadcast application,
the spectator terminal is used for responding to the starting operation aiming at the starting entrance and sending a game starting request corresponding to the cloud game to the live broadcast server;
the live broadcast server 901 is further configured to receive the game starting request, and send the game starting request to a game server corresponding to the cloud game;
the game server 903 is further configured to send a spectator game screen of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal is also used for receiving the spectator game picture and displaying the spectator game picture in the game interface of the graphical user interface.
In an embodiment of the present invention, the live broadcast server 901 is further configured to receive a game interaction request sent by the spectator terminal, and send the game interaction request to the game server;
the game server 903 is further configured to send a spectator game screen of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal is also used for receiving the spectator game picture and displaying the spectator game picture in the game interface of the graphical user interface.
In one embodiment of the invention, the spectator terminal has a game application installed therein,
the spectator terminal is also used for responding to a game interaction request, running the game application corresponding to the game starting request and sending a game data request to the game server corresponding to the game application;
and the spectator terminal is also used for receiving the game data returned by the game server according to the game data request, generating spectator game pictures and displaying the spectator game pictures in a game interface of a graphical user interface.
In an embodiment of the present invention, the game item interaction request is: a game item trial request for the target game item, or a game item purchase request for the target game item.
In an embodiment of the invention, the game item characteristic information includes any one or more of:
game item pictures, game item price information and game item attribute information.
In the embodiment of the invention, a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface is received through a live broadcast server, the game item interaction request comprises a target game item identifier, then the live broadcast server sends the target game item identifier to a transaction server, the transaction server sends the target game item identifier to the game server, and then the game server adds the target game item in a game account corresponding to the spectator terminal according to the target game item identifier, so that the data intercommunication of the live broadcast server, the game server and the transaction server is realized, therefore, under a live broadcast selective purchase scene, a user can further operate the game item, can complete transaction conversion in a game, and achieves the purpose of forming a transaction closed loop aiming at live broadcast and goods carrying of game commodities.
An embodiment of the present invention further provides an electronic device, which may include a processor, a memory, and a computer program stored in the memory and capable of running on the processor, where when the computer program is executed by the processor, the live broadcast interaction method based on the cloud game is implemented.
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the live broadcast interaction method based on the cloud game is implemented.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The method and the system for interaction of game items in live broadcast are described in detail, and the principle and the implementation mode of the invention are explained by applying specific examples, and the description of the embodiments is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (13)

1. A method of game item interaction in a live broadcast, the method comprising:
the method comprises the steps that a live broadcast server receives a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
the live broadcast server sends the target game prop identification to the transaction server;
the transaction server sends the target game prop identification to a game server;
and the game server adds the target game prop in a game account corresponding to the audience terminal according to the target game prop identification.
2. The method of claim 1, prior to the transaction server sending the target game item identification to a game server, comprising:
and the transaction server carries out transaction operation according to the target game prop identifier.
3. The method of claim 1, wherein the game server adding the target game item to the game account corresponding to the spectator terminal according to the target game item identifier comprises:
and the game server determines game item construction data corresponding to the target game item identification, and sends the game item construction data to the audience terminal so as to add the target game item in the audience terminal.
4. The method of claim 1, further comprising:
when the game account corresponding to the spectator terminal successfully adds the target game item, sending the successful adding state information aiming at the target game item to the game server;
the game server forwards the construction success state information to the live broadcast server;
and the live broadcast server updates the game prop state in the displayed game props in a live broadcast interface of the audience terminal according to the adding success state information.
5. The method of claim 1, 2, 3 or 4, wherein the live broadcast server is further connected with a main broadcast terminal, and before the live broadcast server receives a game item interaction request sent by a spectator terminal and aiming at displaying the game item in the live broadcast interface, the method further comprises the following steps:
the live broadcast server receives a game item creating request sent by the anchor terminal, wherein the game item creating request comprises a game item identifier;
the live broadcast server sends the game prop identification to the transaction server;
and the transaction server determines game prop characteristic information corresponding to the game prop identification and sends the game prop characteristic information to the live broadcast server so as to create a game prop corresponding to the game prop identification according to the game prop characteristic information.
6. The method according to claim 1, wherein the spectator terminal is installed with a live broadcast application, a start-up entry of a cloud game is provided in a live broadcast interface corresponding to the live broadcast application, and before the game server adds the target game item in the game account corresponding to the spectator terminal according to the target game item identifier, the method further includes:
the spectator terminal responds to the starting operation aiming at the starting entrance and sends a game starting request corresponding to the cloud game to the live broadcast server;
the live broadcast server receives the game starting request and sends the game starting request to a game server corresponding to the cloud game;
the game server sends a spectator game picture of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal receives the spectator game picture and displays the spectator game picture in a game interface of a graphical user interface.
7. The method of claim 1, further comprising:
the live broadcast server receives a game interaction request sent by the audience terminal and sends the game interaction request to the game server;
the game server sends a spectator game picture of a target game corresponding to the game starting request to the spectator terminal;
and the spectator terminal receives the spectator game picture and displays the spectator game picture in a game interface of a graphical user interface.
8. The method of claim 1, wherein the spectator terminal has a gaming application installed therein, the method further comprising:
the spectator terminal responds to a game interaction request, runs the game application corresponding to the game starting request, and sends a game data request to the game server corresponding to the game application;
and the spectator terminal receives the game data returned by the game server according to the game data request, generates spectator game pictures and displays the spectator game pictures in a game interface of a graphical user interface.
9. The method of claim 1, wherein the game item interaction request is: a game item trial request for the target game item, or a game item purchase request for the target game item.
10. The method of claim 5, wherein the play item characteristic information comprises any one or more of:
game item pictures, game item price information and game item attribute information.
11. A game item interaction system in a live broadcast, the system comprising:
the live broadcast server is used for receiving a game item interaction request which is sent by a spectator terminal and aims at displaying a game item in a live broadcast interface, wherein the game item interaction request comprises a target game item identifier;
the live broadcast server is used for sending the target game prop identification to the transaction server;
the transaction server is used for sending the target game prop identification to a game server;
and the game server is used for adding the target game props in game accounts corresponding to the audience terminals according to the target game prop identifications.
12. An electronic device comprising a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing a method of game item interaction in a live broadcast as claimed in any one of claims 1 to 10.
13. A computer-readable storage medium, on which a computer program is stored which, when executed by a processor, implements a method of game item interaction in a live broadcast as claimed in any one of claims 1 to 10.
CN202011567697.2A 2020-12-25 2020-12-25 Game prop interaction method and system in live broadcast Pending CN112675537A (en)

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