CN112511874B - Game control method, intelligent television and storage medium - Google Patents

Game control method, intelligent television and storage medium Download PDF

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Publication number
CN112511874B
CN112511874B CN202011262270.1A CN202011262270A CN112511874B CN 112511874 B CN112511874 B CN 112511874B CN 202011262270 A CN202011262270 A CN 202011262270A CN 112511874 B CN112511874 B CN 112511874B
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controllable
target
game
focus
control instruction
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CN112511874A (en
Inventor
建子赫
陈承
姜建伟
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Beijing Visitor Interactive Technology Co ltd
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Beijing Visitor Interactive Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/12Setup of transport tunnels
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4126The peripheral being portable, e.g. PDAs or mobile phones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • H04N21/42206User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
    • H04N21/42224Touch pad or touch panel provided on the remote control
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

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  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Details Of Television Systems (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a game control method, an intelligent television and a storage medium. In the embodiment of the application, after the smart television loads the mobile game, a game player can control the mobile game by replacing the point touch operation mode of the mobile game by the key operation mode of the television remote controller. The game control method can facilitate the mobile phone game to be quickly transplanted into the intelligent television, and the game interface of the mobile phone game and the control implementation mode thereof are recoded aiming at the intelligent televisions of different manufacturers without the need of a great amount of time cost and labor cost input by game developers.

Description

Game control method, intelligent television and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method, an intelligent television, and a storage medium.
Background
Currently, many games are developed for mobile phones, while fewer games are developed for smart televisions. If the games which can be run by the intelligent television are to be enriched, the mobile phone games can be transplanted to the intelligent television.
However, since the operation mode of the mobile phone is different from that of the smart television, the mobile phone game is transplanted to the smart television, and recoding of the game interface and the control implementation mode is generally required. However, this method is labor-intensive and has low transplantation efficiency.
Disclosure of Invention
Aspects of the application provide a game control method, an intelligent television and a storage medium, which are used for improving the transplanting efficiency of transplanting a mobile phone game into the intelligent television.
The embodiment of the application provides a game control method which is applied to an intelligent television running a mobile phone game, and comprises the following steps:
loading a mobile game by the smart television, and displaying a game interface of the mobile game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by a television remote controller, and positioning the focus of the screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen;
responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target operable object is any one of the at least one steerable object.
The embodiment of the application also provides an intelligent television, which comprises: a memory and a processor;
the memory is used for storing a computer program;
the processor, coupled to the memory, is configured to execute the computer program for:
loading a mobile game and displaying a game interface of the mobile game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by a television remote controller, and positioning the focus of the screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen;
responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target operable object is any one of the at least one steerable object.
Embodiments of the present application also provide a computer-readable storage medium storing a computer program which, when executed by a processor, causes the processor to implement the steps in the above-described game manipulation method.
According to the game control method, the smart television and the storage medium provided by the embodiment of the application, after the smart television loads the mobile game, a game player can control the mobile game in a touch operation mode of the mobile game instead of a key operation mode of a television remote controller. The game control method can facilitate the mobile phone game to be quickly transplanted into the intelligent television, and the game interface of the mobile phone game and the control implementation mode thereof are recoded aiming at the intelligent televisions of different manufacturers without the need of a great amount of time cost and labor cost input by game developers.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
FIG. 1 is a flow chart of a game manipulation method according to an exemplary embodiment of the present application;
FIG. 2 is an exemplary game interface;
FIG. 3 is yet another exemplary game interface;
FIG. 4 is yet another exemplary game interface;
FIG. 5 is yet another exemplary game interface;
fig. 6 is a schematic structural diagram of an intelligent television according to an exemplary embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be clearly and completely described below with reference to specific embodiments of the present application and corresponding drawings. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
At present, when a mobile phone game is transplanted to an intelligent television, recoding a game interface and a control implementation mode is needed; in addition, smart televisions of different manufacturers may be provided with custom Android systems, so that mobile games are compatible with different smart televisions, and game interfaces and control implementation modes need to be recoded for different smart televisions. The mobile phone game is transplanted to the intelligent television, a great amount of research and development investment is required by a game developer, and the transplanting efficiency is low.
The following describes in detail the technical solutions provided by the embodiments of the present application with reference to the accompanying drawings.
Fig. 1 is a flowchart of a game control method according to an exemplary embodiment of the present application. The execution subject of the game control method is a smart television, as shown in fig. 1, the method comprises the following steps:
step 101, loading a mobile phone game by the smart television, and displaying a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object.
Step 102, responding to a first focus control instruction sent by the television remote controller, and positioning a focus of the screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen.
Step 103, responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target actionable object is any one of the at least one actionable object.
The execution subject of the embodiment of the application is an intelligent television, and an application program of a mobile game and a focus control program are loaded in the intelligent television. The focus control program can execute the game control method provided by the embodiment of the application, and realizes that the touch operation mode of the mobile phone game is compatible with the key operation of the television remote controller. The focus control program is a general program which can enable the mobile phone game to be compatible with intelligent televisions of different manufacturers, and compared with the existing intelligent televisions aiming at different manufacturers, different compatible programs need to be developed, the focus control program can greatly reduce research and development investment of game developers and accelerate the rapid migration of the mobile phone game to the intelligent televisions of different manufacturers.
In this embodiment, after the application program and the focus control program of the mobile game are installed on the smart tv, the game player may operate the controllable object in the game interface of the mobile game by remotely controlling the tv remote controller of the smart tv. Wherein a manipulable object refers to an object that a game player can manipulate, such as a function button, a game character, a game prop, and the like.
FIG. 2 is an exemplary game interface in which objects encircled by a circle are all objects that a game player may manipulate. The function buttons are, for example, mailbox buttons, friend buttons, recharge buttons, store buttons, etc., the game characters are, for example, cao Jie, god Zhang Liao, xu Fengnian, and the game props are, for example, a one-stop god prop, a rich-first-day prop, a number-order-day prop, etc.
In this embodiment, when the game player wants to manipulate any one of the controllable objects on the game interface, the focus of the screen needs to be positioned first in the controllable area of the controllable object in the screen of the smart television. The controllable area may be understood as a trigger area of the target controllable object, and when a click command is received in the trigger area, the target controllable object is triggered to execute a corresponding action. The operable area of each controllable object is a local area on the screen, the image position of the controllable object in the game interface can be determined first, and the operable area of each controllable object is obtained by combining the coordinate conversion relation between the image coordinate of the game interface and the screen coordinate of the screen of the intelligent television.
It should be noted that a manipulable object refers to a game element that is triggered on a unique localized area on the screen. For the game elements in more than one local area of the operable area on the screen not belonging to the controllable object, for example, the operation of triggering the opening or closing of the game interface on a plurality of areas on the screen where the controllable object is not displayed, and the game elements corresponding to the opening or closing of the game interface not belonging to the controllable object.
In an alternative implementation, the focus control program determines the controllable objects of the game interface in the following manner: acquiring a click event management class in a frame of a mobile phone game; for each game interface, acquiring touchable objects of the game interface from the click event management class; the touch area of the touchable object on the screen is analyzed, and the touchable object touched in the local area in the screen is taken as a controllable object.
The frame of the mobile game includes, but is not limited to: the cos2d frame. The click event management class comprises a touch click event container, wherein the touch click event container comprises touchable object points of all game interfaces and touch click events corresponding to the touchable objects. Touchable objects can be understood as: touchable elements in the game interface. The touchable object may be, for example: the triggered login button or registration button may be clicked. A touch click event can be understood as: logic characterizing the operations that need to be performed after clicking on the touchable object, e.g., interface jump logic.
In this embodiment, the direction key of the television remote controller may issue focus control instructions such as up-shift, down-shift, left-shift, right-shift, etc., and the game player may control the focus to move into the controllable region corresponding to the target controllable object that the game player wants to control through the first focus control instruction described above by the direction key of the television remote controller. It should be noted that, the focus control instruction of the television remote controller for up-shifting, down-shifting, left-shifting and right-shifting is not limited to the direction key of the television remote controller, and the focus control instruction of up-shifting, down-shifting, left-shifting and right-shifting can be issued by any key of the television remote controller as long as the function is supported.
In this embodiment, after the focal point of the screen is located in the controllable region corresponding to the target controllable object, the game player may trigger the confirm key of the television remote controller to send a click command, and the target controllable object is triggered to execute a corresponding action. It should be noted that, the click command sent by the television remote controller is not limited to the confirmation key of the television remote controller, and as long as the function is supported, the click command can be sent by any key of the television remote controller.
When the game player wants to control the warrior Zhang Liao, the game player first positions the focus on the screen of the smart television through the directional control of the television remote controller to the trigger area where the warrior is located, then presses the confirm key of the television remote controller to trigger the execution of the corresponding action of the warrior Zhang Liao. For example, after holding the ok key, the warrior Zhang Liao performs a game action such as turning, running, jumping, or the like.
According to the game control method provided by the embodiment, after the smart television loads the mobile phone game, a game player can control the mobile phone game in a point-touch operation mode of the mobile phone game instead of a key operation mode of a television remote controller. The game control method can facilitate the mobile phone game to be quickly transplanted into the intelligent television, and the game interface of the mobile phone game and the control implementation mode thereof are recoded aiming at the intelligent televisions of different manufacturers without the need of a great amount of time cost and labor cost input by game developers.
Based on the above embodiment, optionally, before executing step 102, an initial controllable object may be selected from at least one controllable object in combination with the type of the game interface; and positioning the focus of the screen to a controllable area corresponding to the initial controllable object.
In this embodiment, the focus of the screen may have a default initial position, and the initial position of the focus of the screen may be different in different game interfaces. The default initial position may be understood as the position of the focus of the screen when the game interface is first displayed in the screen of the smart tv.
The type of game interface shown in fig. 2 is a main game interface, and the initial position of the focus of the screen may be positioned into the steerable area of the game character Xu Fengnian. The game interface shown in fig. 3 is a login screen, and the initial position of the focus of the screen can be positioned on a function button for starting a game, and the game player triggers the function button for starting the game to quickly log in the game. The game interface shown in fig. 4 is a game character selection screen, in which the initial position of the focus of the screen can be positioned on a function button for sex selection, and the game player triggers the function button for sex selection to quickly select the sex of the character.
It should be noted that the type of the game interface is not limited to the above types of fig. 2 to 4, and the type of the game interface is specifically defined according to the actual situation.
As can be seen from the above description of fig. 2 to 4, in combination with the type of the game interface, an initial controllable object for positioning the initial position of the focus of the screen is selected, and the function of the initial controllable object is adapted to the type of the game interface, so that many focus moving operations can be omitted, and the game player directly triggers the initial controllable object to execute corresponding operations, thereby saving the game operation time.
Of course, when the initial manipulable object is selected, one may be optionally selected among the manipulable objects of the game interface.
In the embodiment of the present application, the positioning of the focus of the screen to the controllable region corresponding to the target controllable object may be achieved in the following ways:
the first way is:
when the game interface is displayed on the intelligent television for the first time, the focus of the screen is positioned on the initial controllable object, and the focus is controlled to continuously move from the controllable area corresponding to the initial controllable object until reaching the controllable area corresponding to the target controllable object in response to a first focus control instruction sent by the television remote controller.
In practical application, controllable areas of the controllable objects can be determined first, distribution conditions of the controllable areas of the controllable objects are analyzed, target controllable objects to be reached after the focus moves on each controllable object are determined, corresponding relations between the controllable objects and the target controllable objects are established, and the corresponding relations are stored as a movement rule configuration table. According to the corresponding relation recorded in the movement rule configuration table, the focus can be controlled to continuously move based on the first focus control instruction until reaching the controllable area corresponding to the target controllable object.
When it is determined that the focus is moved on each of the operable objects, the target operable object to be reached may be selected as the target operable object from a peripheral area where the operable object where the focus is currently located coincides with the movement direction indicated by the first focus control instruction, the one operable object closest to the operable object where the focus is currently located.
For example, one of the operable objects closest to the operable object in which the focus is currently located is selected as the target operable object in the vicinity of the peripheral fan-shaped region of the operable object in which the focus is currently located. The angular range of the peripheral fan-shaped region is 30-150 deg.. The radius of the peripheral fan-shaped area is formulated according to the actual situation.
Along the game interface shown in fig. 2, when the game interface is on the screen of the smart television for the first time, the focus is positioned on Xu Fengnian, the player controls Cao Jie, the player sends out a focus left shift instruction through the television remote controller, determines that the focus moves to the left on the Zhangshen Liao through the movement rule configuration table, and then sends out a focus left shift instruction through the television remote controller again, and determines that the focus moves to the left on the cobra through the movement rule configuration table.
The second way is: responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction; calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position; selecting a controllable object closest to the target position from the at least one controllable object as a target controllable object; and the control focus moves from the current position to an operable area corresponding to the target controllable object.
In the second mode, the current position of the focus may not be in the controllable region of any controllable object, and after receiving the first focus control instruction, the target position of the focus is calculated according to the moving direction indicated by the focus control instruction and the current position of the focus, one controllable object closest to the target position is selected as the target controllable object, and the focus is controlled to move from the current position to the controllable region corresponding to the target controllable object.
After the focus moves to a target controllable object, if the target controllable object is not a controllable object required by the game player, the game player can continuously send a new first focus control instruction through the television remote controller, and control the focus to move to the new target controllable object in combination with the movement rule configuration table.
In some optional embodiments of the present application, the game interface further includes a functional area, and the game control method may further include the following steps: responding to a second focus control instruction sent by the television remote controller, and controlling the focus to move from the current position to the functional area; and responding to a function control instruction sent by the television remote controller, and performing function control on the game interface.
Preferably, the game interface comprises a plurality of functional areas, and the positions of the functional areas on the game interface are different, and the functional areas at different positions are used for triggering different functional controls on the game interface.
In practical applications, the game interface includes not only controllable objects, but also functional areas, such as returning to the previous game interface, entering the next game interface, closing the game interface, zooming in the game interface, zooming out the game interface.
The game player can send out second focus control instructions such as up shift, down shift, left shift, right shift and the like through the direction key of the television remote controller to control the focus to move to the functional area, and send out functional control instructions through the confirmation key of the television remote controller to control the function of the game interface.
In some optional embodiments of the present application, optionally, after performing step 103, the game manipulation method may further include the steps of: and displaying result information after the control target controllable object executes corresponding actions on the game interface.
After triggering the target controllable object in the game interface, some of the game interfaces also display result information after the target controllable object performs corresponding actions. For example, when the target controllable object is an interactive button and the corresponding action executed by the target controllable object is a click action, after the click action is executed, the displayed result information is a dialog box output by the click action.
Following the game interface shown in fig. 2, after clicking the store control and the recharge control, a dialog box output by the clicking action is also popped up. FIG. 5 is a purchase dialog popped up by clicking on the store control of FIG. 2, the purchase dialog including three manipulable objects, a purchase button, a use button, and a close page button.
In the embodiment of the application, the game interface can be understood as a level 1 user interface, the dialog box displayed on the game interface can be understood as a level 2 user interface, and the game interface can not respond to a touch click event when clicking the dialog box.
Specifically, when the smart television recognizes that a dialog box of a target controllable object is displayed on the game interface, the focus of the screen moves to the dialog box, and at this time, the television remote controller can only control the controllable object on the dialog box. However, the smart television cannot respond to the focus control instruction and the operation control instruction of the television remote controller on the controllable object on the game interface until no dialog box of any target controllable object is arranged on the game interface, and the television remote controller can control the controllable object on the game interface. Therefore, the reliability of controlling the mobile phone game on the intelligent television is ensured.
In some optional embodiments of the present application, optionally, when the currently displayed interface on the screen of the smart television is not a game interface of a mobile phone game, data of the game interface is cleaned, so as to save storage space of the smart television.
It should be noted that, the execution subjects of each step of the method provided in the above embodiment may be the same device, or the method may also be executed by different devices. For example, the execution subject of steps 101 to 103 may be device a; for another example, the execution subject of steps 101 and 102 may be device a, and the execution subject of step 103 may be device B; etc.
In addition, in some of the flows described in the above embodiments and the drawings, a plurality of operations appearing in a specific order are included, but it should be clearly understood that the operations may be performed out of the order in which they appear herein or performed in parallel, the sequence numbers of the operations such as 101, 102, etc. are merely used to distinguish between the various operations, and the sequence numbers themselves do not represent any order of execution. In addition, the flows may include more or fewer operations, and the operations may be performed sequentially or in parallel. It should be noted that, the descriptions of "first" and "second" herein are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, and are not limited to the "first" and the "second" being different types.
Fig. 6 is a schematic structural diagram of an intelligent television according to an exemplary embodiment of the present application. As shown in fig. 6, the apparatus includes: comprising the following steps: a memory 11 and a processor 12.
The memory 11 is used for storing a computer program and may be configured to store other various data to support operations on the processor. Examples of such data include instructions for any application or method operating on a processor, contact data, phonebook data, messages, pictures, video, and the like.
The memory 11 may be implemented by any type of volatile or non-volatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk.
A processor 12 coupled to the memory 11 for executing a computer program in the memory 11 for:
loading a mobile game, and displaying a game interface of the mobile game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by the television remote controller, and positioning a focus of a screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen;
responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target actionable object is any one of the at least one actionable object.
Further, the processor 12 is further configured to, prior to responding to the first focus control instruction issued by the television remote control:
selecting an initial controllable object from the at least one controllable object in combination with the type of the game interface;
and positioning the focus of the screen to a controllable area corresponding to the initial controllable object.
Further, the processor 12 is specifically configured to, in response to a first focus control instruction issued by the television remote control:
and responding to a first focus control instruction sent by the television remote controller, and controlling the focus to continuously move from the controllable area corresponding to the initial controllable object until reaching the controllable area corresponding to the target controllable object.
Further, the processor 12 is specifically configured to, in response to a first focus control instruction issued by the television remote control:
responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction;
calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position;
selecting a controllable object closest to the target position from the at least one controllable object as a target controllable object;
and the control focus moves from the current position to an operable area corresponding to the target controllable object.
Further, the game interface further includes a functional area, and the processor 12 is further configured to:
responding to a second focus control instruction sent by the television remote controller, and controlling the focus to move from the current position to the functional area;
and responding to a function control instruction sent by the television remote controller, and performing function control on the game interface.
Further, the number of the functional areas is multiple, the positions of the functional areas on the game interface are different, and the functional areas at different positions are used for triggering different functional controls on the game interface.
Further, the processor 12 is further configured to, after the control target controllable object performs the corresponding action:
and displaying result information after the control target controllable object executes corresponding actions on the game interface.
Further, if the target controllable object is an interactive button, the corresponding action executed by the target controllable object is a click action, and the result information is a dialog box output by the click action.
The smart tv shown in fig. 6 may perform the method of the above embodiment, and for a part of this embodiment that is not described in detail, reference may be made to the description of the above embodiment. The implementation process and the technical effect of this technical solution are described in the above embodiments, and are not described herein.
Further, as shown in fig. 6, the smart tv further includes: communication component 13, display 14, power component 15, audio component 16, and other components. Only some of the components are schematically shown in fig. 6, which does not mean that the processor only comprises the components shown in fig. 6.
Accordingly, embodiments of the present application also provide a computer-readable storage medium storing a computer program, where the computer program is executed to implement the steps executable by a processor in the above-described method embodiments.
The communication assembly of fig. 6 is configured to facilitate wired or wireless communication between the device in which the communication assembly is located and other devices. The device where the communication component is located can access a wireless network based on a communication standard, such as a mobile communication network of WiFi,2G, 3G, 4G/LTE, 5G, etc., or a combination thereof. In one exemplary embodiment, the communication component receives a broadcast signal or broadcast-related information from an external broadcast management system via a broadcast channel. In one exemplary embodiment, the communication component further comprises a Near Field Communication (NFC) module to facilitate short range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, ultra Wideband (UWB) technology, bluetooth (BT) technology, and other technologies.
The display in fig. 6 described above includes a screen, which may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive input signals from a user. The touch panel includes one or more touch sensors to sense touches, swipes, and gestures on the touch panel. The touch sensor may sense not only the boundary of a touch or slide action, but also the duration and pressure associated with the touch or slide operation.
The power supply assembly shown in fig. 6 provides power for various components of the device in which the power supply assembly is located. The power components may include a power management system, one or more power sources, and other components associated with generating, managing, and distributing power for the devices in which the power components are located.
The audio component of fig. 6 described above may be configured to output and/or input audio signals. For example, the audio component includes a Microphone (MIC) configured to receive external audio signals when the device in which the audio component is located is in an operational mode, such as a call mode, a recording mode, and a speech recognition mode. The received audio signal may be further stored in a memory or transmitted via a communication component. In some embodiments, the audio assembly further comprises a speaker for outputting audio signals.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In one typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.
Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device. Computer-readable media, as defined herein, does not include transitory computer-readable media (transmission media), such as modulated data signals and carrier waves.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or apparatus that comprises the element.
The foregoing is merely exemplary of the present application and is not intended to limit the present application. Various modifications and variations of the present application will be apparent to those skilled in the art. Any modification, equivalent replacement, improvement, etc. which come within the spirit and principles of the application are to be included in the scope of the claims of the present application.

Claims (7)

1. A game manipulation method, which is applied to a smart television running a mobile game, the method being executed by a focus control program loaded by the smart television, the focus control program being a general-purpose program capable of enabling the mobile game to be compatible with smart televisions of different manufacturers, the method comprising:
loading a mobile game by the smart television, and displaying a game interface of the mobile game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by a television remote controller, and positioning the focus of the screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen;
responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target operable object is any one of the at least one steerable object;
the method for positioning the focus of the screen to the controllable area corresponding to the target controllable object in response to the first focus control instruction sent by the television remote controller comprises the following steps:
selecting an initial steerable object from the at least one steerable object in combination with the type of the game interface before responding to a first focus control instruction sent by the television remote controller; positioning a focus of the screen to a controllable area corresponding to the initial controllable object;
responding to a first focus control instruction sent by a television remote controller, selecting one operable object which is matched with the moving direction indicated by the first focus control instruction and is closest to the initial operable object as the target operable object according to the corresponding relation between each operable object recorded in a moving rule configuration table and the target operable object to be reached after the operable object moves, and controlling the focus to continuously move from the operable area corresponding to the initial operable object until the operable object reaches the operable area corresponding to the target operable object;
or, in response to a first focus control instruction sent by the television remote controller, positioning the focus of the screen to a controllable area corresponding to a target controllable object, including:
responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction;
calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position;
selecting a controllable object closest to the target position from the at least one controllable object as a target controllable object;
controlling the focus to move from the current position to an operable area corresponding to the target controllable object;
if the target controllable object is not the controllable object required by the game player, continuing to respond to a new first focus control instruction sent by the game player through the television remote controller, selecting one controllable object which is matched with the moving direction indicated by the new first focus control instruction and is closest to the target controllable object as the controllable object required by the game player according to the corresponding relation between each controllable object recorded in the moving rule configuration table and the target controllable object to be reached after the controllable object moves, and controlling the focus to continuously move from the controllable area corresponding to the target controllable object until reaching the controllable area corresponding to the controllable object required by the game player.
2. The method of claim 1, further comprising a functional area on the game interface, the method further comprising:
responding to a second focus control instruction sent by the television remote controller, and controlling the focus to move from the current position to the functional area;
and responding to a function control instruction sent by the television remote controller, and performing function control on the game interface.
3. The method of claim 2, wherein the plurality of functional areas are provided in a plurality, and wherein the plurality of functional areas are located at different positions on the game interface, the functional areas at different positions being used to trigger different functional controls on the game interface.
4. The method of claim 1, further comprising, after controlling the target steerable object to perform the corresponding action:
and displaying result information after controlling the target controllable object to execute corresponding actions on the game interface.
5. The method according to claim 4, wherein the target controllable object is an interactive button, and the corresponding action performed by the target controllable object is controlled to be a click action, and the result information is a dialog box output by the click action.
6. An intelligent television, characterized by comprising: a memory and a processor;
the memory is used for storing a computer program, the computer program comprises a focus control program loaded by the smart television, and the focus control program is a general program which can enable a mobile game to be compatible with smart televisions of different manufacturers;
the processor, coupled to the memory, is configured to execute the computer program for:
loading a mobile game by the smart television, and displaying a game interface of the mobile game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by a television remote controller, and positioning the focus of the screen into a controllable area corresponding to a target controllable object, wherein the controllable area is a local area on the screen;
responding to an operation control instruction sent by the television remote controller, and controlling the target controllable object to execute corresponding actions; the target operable object is any one of the at least one steerable object;
the method for positioning the focus of the screen to the controllable area corresponding to the target controllable object in response to the first focus control instruction sent by the television remote controller comprises the following steps:
selecting an initial steerable object from the at least one steerable object in combination with the type of the game interface before responding to a first focus control instruction sent by the television remote controller; positioning a focus of the screen to a controllable area corresponding to the initial controllable object;
responding to a first focus control instruction sent by a television remote controller, selecting one operable object which is matched with the moving direction indicated by the first focus control instruction and is closest to the initial operable object as the target operable object according to the corresponding relation between each operable object recorded in a moving rule configuration table and the target operable object to be reached after the operable object moves, and controlling the focus to continuously move from the operable area corresponding to the initial operable object until the operable object reaches the operable area corresponding to the target operable object;
or, in response to a first focus control instruction sent by the television remote controller, positioning the focus of the screen to a controllable area corresponding to a target controllable object, including:
responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction; calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position; selecting a controllable object closest to the target position from the at least one controllable object as a target controllable object; controlling the focus to move from the current position to an operable area corresponding to the target controllable object;
if the target controllable object is not the controllable object required by the game player, continuing to respond to a new first focus control instruction sent by the game player through the television remote controller, selecting one controllable object which is matched with the moving direction indicated by the new first focus control instruction and is closest to the target controllable object as the controllable object required by the game player according to the corresponding relation between each controllable object recorded in the moving rule configuration table and the target controllable object to be reached after the controllable object moves, and controlling the focus to continuously move from the controllable area corresponding to the target controllable object until reaching the controllable area corresponding to the controllable object required by the game player.
7. A computer readable storage medium storing a computer program, characterized in that the computer program, when executed by a processor, causes the processor to carry out the steps in the game manipulation method according to any one of claims 1-5.
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