CN112511518B - Method for logging in cloud game and intelligent gateway - Google Patents

Method for logging in cloud game and intelligent gateway Download PDF

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Publication number
CN112511518B
CN112511518B CN202011310873.4A CN202011310873A CN112511518B CN 112511518 B CN112511518 B CN 112511518B CN 202011310873 A CN202011310873 A CN 202011310873A CN 112511518 B CN112511518 B CN 112511518B
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cloud game
user terminal
intelligent gateway
connection request
game server
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CN112511518A (en
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丁海
肖甜
朱晓雨
王建平
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China United Network Communications Group Co Ltd
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China United Network Communications Group Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/66Arrangements for connecting between networks having differing types of switching systems, e.g. gateways
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0876Network architectures or network communication protocols for network security for authentication of entities based on the identity of the terminal or configuration, e.g. MAC address, hardware or software configuration or device fingerprint
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Power Engineering (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a method for logging in a cloud game and an intelligent gateway, relates to the technical field of game service, and can realize input-free logging in of a multi-terminal cloud game based on the intelligent gateway, so that the cloud game can be conveniently used on weak interaction terminals. The intelligent gateway stores login information of the cloud game and an address of a cloud game server; the method comprises the following steps: the method comprises the steps that an intelligent gateway receives a first connection request sent by a first user terminal, wherein the first connection request is used for requesting connection with a cloud game server; the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal; if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal, or sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.

Description

Method for logging in cloud game and intelligent gateway
Technical Field
The application relates to the technical field of game service, in particular to a method for logging in a cloud game and an intelligent gateway.
Background
Cloud games are released in 2019 by various Internet companies, and have the advantages that the hardware requirements of game terminals are greatly reduced, cross-platform use can be achieved, and the like.
After a user opens a special client or a browser on a terminal (such as a pad, a computer and a television), the user logs in and registers the terminal to use the cloud game. Most of operations, program operations and processing are finished at the cloud end, and the terminal side mainly carries out video output and operation input by a user. The inventor finds that the prior art has the following problems in research: if the cloud game is used on some weak interaction terminals, the initial authentication process is complex. When a cloud game is used on a television, a user name and a password are difficult to input under the condition that a professional keyboard and a mouse are not equipped; meanwhile, it is difficult for the user to realize automatic progress switching after switching the game terminal.
Disclosure of Invention
The application provides a cloud game implementation method and an intelligent gateway, which can realize input-free login of a multi-terminal cloud game based on the intelligent gateway and facilitate the use of the cloud game on some weak interaction terminals.
In order to achieve the purpose, the technical scheme is as follows:
in a first aspect, the present application provides a method for logging in a cloud game, in which an intelligent gateway stores login information of the cloud game and an address of a cloud game server; the method can comprise the following steps:
the intelligent gateway receives a first connection request sent by a first user terminal, wherein the first connection request is used for requesting to establish connection with a cloud game server; the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal; if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal, or sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.
In a second aspect, the present application provides an intelligent gateway, comprising: the device comprises a storage module, a receiving module, an identification module and a sending module; the storage module is used for storing login information of the cloud game and an address of a cloud game server; the cloud game server comprises a receiving module, a first connection module and a second connection module, wherein the receiving module is used for receiving a first connection request sent by a first user terminal, and the first connection request is used for requesting to establish connection with the cloud game server; the identification module is used for identifying the destination address of the first connection request and the address information of the first user terminal; the sending module is used for sending the login information and the address information of the first user terminal to the first user terminal or sending the first connection request, the login information and the address information of the first user terminal to the cloud game server if the destination address of the first connection request is matched with the address of the cloud game server.
In a third aspect, the present application provides an intelligent gateway, comprising: a processor, a transceiver, a communication interface, and a memory. Wherein the communication interface is configured to communicate over a network and the memory is configured to store one or more programs. The one or more programs include computer executable instructions that, when executed by the intelligent gateway, the processor executes the computer executable instructions stored in the memory to cause the intelligent gateway to perform the method of logging in a cloud game according to any one of the first aspect and various alternative implementations thereof.
In a fourth aspect, the present application provides a computer-readable storage medium, where instructions are stored, and when the instructions are executed by a computer, the computer executes the method for logging in a cloud game according to any one of the first aspect and various optional implementations thereof.
In a fifth aspect, the present application provides a computer program product comprising instructions which, when run on a computer, cause the computer to perform the method of logging in a cloud game of the first aspect and any one of its various alternative implementations.
In a sixth aspect, the present application provides a cloud gaming system comprising a user terminal, a cloud gaming server, and the intelligent gateway of any of the second aspect and its various optional implementations.
According to the method for logging in the cloud game and the intelligent gateway, the intelligent gateway stores the login information of the cloud game and the address of the cloud game server; the intelligent gateway receives a first connection request sent by a first user terminal, wherein the first connection request is used for requesting to establish connection with the cloud game server. The intelligent gateway identifies a destination address of the first connection request and address information of the first user terminal; and if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal, or sends the first connection request, the login information and the address information of the first user terminal to the cloud game server. Compared with the prior art, the account password is input when the user logs in the cloud game on the terminal every time. According to the method for logging in the cloud game, the central position of the intelligent home gateway in the home network is utilized, and the intelligent gateway stores the login information required by the login of the cloud game, so that the login information can be automatically filled when the user terminal inside the home network accesses the cloud game, the input-free cloud game login of multiple terminals is realized, and the cloud game can be conveniently used on the weak interaction terminal.
Drawings
Fig. 1 is a schematic structural diagram of a cloud game system for logging in a cloud game and an intelligent gateway application provided in an embodiment of the present application;
fig. 2 is a schematic diagram of a method for logging in a cloud game according to an embodiment of the present application;
fig. 3 is a schematic diagram of another method for logging in a cloud game according to an embodiment of the present application;
fig. 4 is a schematic diagram of another method for logging in a cloud game according to an embodiment of the present disclosure;
fig. 5 is a first schematic structural diagram of an intelligent gateway provided in an embodiment of the present application;
fig. 6 is a schematic structural diagram of an intelligent gateway according to an embodiment of the present application.
Detailed Description
The method for logging in the cloud game and the intelligent gateway provided by the embodiment of the application are described in detail below with reference to the accompanying drawings.
The term "and/or" herein is merely an association describing an associated object, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone.
The terms "first" and "second" and the like in the description and drawings of the present application are used for distinguishing different objects or for distinguishing different processes for the same object, and are not used for describing a specific order of the objects.
Furthermore, the terms "including" and "having," and any variations thereof, as referred to in the description of the present application, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that in the embodiments of the present application, words such as "exemplary" or "for example" are used to indicate examples, illustrations or explanations. Any embodiment or design described herein as "exemplary" or "e.g.," is not necessarily to be construed as preferred or advantageous over other embodiments or designs. Rather, use of the word "exemplary" or "such as" is intended to present concepts related in a concrete fashion.
In the description of the present application, the meaning of "a plurality" means two or more unless otherwise specified.
The method for logging in the cloud game provided by the embodiment of the application can be applied to the cloud game system shown in fig. 1. As shown in fig. 1, the cloud game system may include: cloud game server 101, intelligent gateway 102 and user terminal 103. The user terminal 103 in fig. 1 may be used for outputting video and audio of the cloud game, and inputting a user operation. The intelligent gateway 102 is mainly used for implementing functions of communication management, data reception, protocol conversion, data processing and forwarding and the like. The cloud game server 101 is based on cloud computing, and is mainly used for graphics processing, data operation, image rendering, audio/video encoding, and other functions. It should be noted that fig. 1 is only an exemplary architecture diagram, and the system may include other functional units besides the functional units shown in fig. 1, which is not limited in this embodiment of the application.
The UE 103 may be a User Equipment (UE), such as: the mobile phone and the computer may also be a tablet computer (Pad), a Set Top Box (STB), a Virtual Reality (VR)/Augmented Reality (AR) device, and/or other devices for audio and video output and user interaction in a cloud game.
According to the user interaction experience classification, the terminals can be classified into weak interaction terminals and strong interaction terminals. The strong interaction terminal refers to a terminal, such as a mobile phone, a computer, etc., which has an interaction device, such as a keyboard, a mouse, a touch screen, etc., so that it interacts with a user more and is easier. In contrast, a weak interaction terminal refers to a terminal that is not equipped with a professional interaction device, so that there is less interaction between the terminal and the user, such as a television, VR equipment, and the like. Therefore, compared with the strong interaction terminal, the operation flow of inputting the account password required by the login of the cloud game on the weak interaction terminal by the user is complex.
The application scenario of the embodiment of the present application may be: the user logs in the intelligent gateway on the strong interaction terminal provided with the intelligent gateway APP, such as a mobile phone, cloud game configuration is completed, the intelligent gateway stores login information required by the login cloud game, and then any terminal inside the home network can log in the cloud game without inputting an account password by means of the intelligent gateway.
According to the embodiment of the application, the central position of the intelligent home gateway in the home network is utilized, and the intelligent gateway stores the login information required by the login of the cloud game, so that the login information can be automatically filled when the user terminal inside the home network accesses the cloud game, the input-free cloud game login of multiple terminals is realized, and the cloud game can be conveniently used on the weak interaction terminal.
An embodiment of the present application provides a method for logging in a cloud game, and as shown in fig. 2, the method may include steps S101, S102, and S103 or S104:
s101, the intelligent gateway receives a first connection request sent by a first user terminal.
The first user terminal is any terminal in the home network. The user inputs a cloud game destination IP address through a cloud game client or a browser on the first user terminal and accesses a cloud game home page. The cloud game home page provides a family account login mode option, and after the user selects the option, the first user terminal sends a first connection request to the cloud game server. Wherein the first connection request is for requesting a connection to be established with a cloud gaming server, but does not contain any user information. Since the first user terminal is inside the home network, the first connection request is first received by the intelligent gateway.
Illustratively, the first user terminal is a weak interaction terminal such as a television, a VR device, or any strong interaction terminal inside a home network, for example, a strong interaction terminal such as a mobile phone, a computer, and a tablet, which is not limited in this application. Then, step S102 is executed.
S102, the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal.
After receiving the first connection request, the intelligent gateway first identifies a destination address of the first connection request, that is, an IP address of the cloud game server to which the first user terminal requests to connect. Meanwhile, the intelligent gateway identifies the MAC address of the first user terminal.
The intelligent gateway stores login information of the cloud game and an address of a cloud game server. Illustratively, the intelligent gateway determines whether the user is using the cloud game by determining whether a destination address of the first connection request matches a pre-stored address of the cloud game server.
Illustratively, the intelligent gateway determines whether the cloud game client or the WEB page accesses the cloud game used by the user terminal according to the sending port and the message characteristic value of the first connection request. Optionally, if the first user terminal uses the client, step S103 is executed; if the first user terminal uses the browser, step S104 is executed.
And S103, if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal.
And if the destination address of the first connection request is matched with the address of the cloud game server, the user is indicated to access the cloud game. And if the user uses the client to access the cloud game on the first user terminal, the intelligent gateway discards the first connection request and simultaneously returns the login information to the first user terminal. And the first user terminal adds login information and address information of the first user terminal into the first connection request and sends a login authentication request to the cloud game server. And the cloud game server receives a login authentication request carrying login information and address information of the first user terminal, successfully establishes connection with the first user terminal and starts transmission of cloud game contents. Meanwhile, the cloud game server stores the address information of the first user terminal and records the currently used user terminal.
And S104, if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.
And if the destination address of the first connection request is matched with the address of the cloud game server, indicating that the user is accessing the cloud game. And if the user accesses the cloud game on the first user terminal by using the WEB webpage, the intelligent gateway hijacks the first connection request, adds login information and address information of the first user terminal into the first connection request, and sends the login information and the address information as a login authentication request to the cloud game server. The cloud game server receives a login authentication request carrying login information and address information of the first user terminal, successfully establishes connection with the first user terminal, starts transmission of cloud game content, simultaneously stores the address information of the first user terminal, and records the currently used user terminal.
According to the method for logging in the cloud game, the intelligent gateway stores the login information of the cloud game and the address of the cloud game server; after receiving a first connection request sent by a first user terminal, an intelligent gateway identifies a destination address of the first connection request and address information of the first user terminal; if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal, or sends the first connection request, the login information and the address information of the first user terminal to the cloud game server. Compared with the prior art, the account password is input when the user logs in the cloud game on the terminal every time. According to the method for logging in the cloud game, the central position of the intelligent home gateway in the home network is utilized, and the intelligent gateway stores the login information required by the login of the cloud game, so that the login information can be automatically filled when the user terminal inside the home network accesses the cloud game, the input-free cloud game login of multiple terminals is realized, and the cloud game can be conveniently used on the weak interaction terminal.
In addition, during the process of using the cloud game by the user, the terminal using the cloud game may need to be switched, for example, from a mobile phone to a television. The method for logging in the cloud game realizes the input-free logging in of the cloud game, but after the user switches to the television to use the cloud game, the progress of the cloud game needs to be started from the beginning, the time of the user is wasted, and poor user experience is caused.
The embodiment of the application provides another cloud game login method, as shown in fig. 3, the method may include steps S201 to S2020:
s201, the intelligent gateway receives configuration operation of a user.
Wherein the configuration operation specifically comprises: logging in the intelligent gateway, selecting a cloud game supported by the intelligent gateway, and inputting login information required for logging in the cloud game.
Illustratively, the login information is a user account and a password required for logging in the cloud game. According to the amount of login information input by the user, the cloud game system provides a single user mode and a multi-user mode: the single-user mode means that a user only inputs a group of account passwords and only one user terminal logs in to use the cloud game at the same time; the multi-user mode indicates that a user inputs multiple groups of account passwords, the corresponding relation between each group of account passwords and the user terminal is recorded, and multiple user terminals can log in to use the cloud game at the same time. Then, step S202 is performed.
S202, the intelligent gateway stores login information of the cloud game and an address of a cloud game server.
The user logs in the intelligent gateway on the terminal provided with the intelligent gateway APP, selects the cloud game supported by the intelligent gateway, and inputs login information applying for registration on the cloud game platform, so that the intelligent gateway stores the login information and the address of the cloud game server. Then, step S203 is executed.
S203, the intelligent gateway receives a first connection request sent by the first user terminal.
In this step, reference may be made to the related description in step S101, which is not repeated herein. Then, step S204 is performed.
S204, the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal.
In this step, reference may be made to the related description in step S102, and details are not repeated. Optionally, if the first user terminal uses the client, step S205 (a) is executed; if the first user terminal uses the browser, step S205 (b) is performed.
And S205 (a), if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal.
And if the destination address of the first connection request is matched with the address of the cloud game server, the user is indicated to access the cloud game. And if the user accesses the cloud game on the first user terminal by using the client, the intelligent gateway discards the first connection request and returns the login information to the first user terminal. Then, step S206 is executed.
S206, the first user terminal sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.
And the first user terminal adds the login information and the address information of the first user terminal into the first connection request and sends a login authentication request to the cloud game server again. Then, step S207 is executed.
And S205 (b), if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.
And if the destination address of the first connection request is matched with the address of the cloud game server, indicating that the user is accessing the cloud game. And if the user accesses the cloud game on the first user terminal by using the WEB webpage, the intelligent gateway hijacks the first connection request, adds login information and address information of the first user terminal into the first connection request, and sends the login request as a login authentication request to the cloud game server. Then, step S207 is executed.
And S207, the cloud game server performs login authentication and stores the address information of the first user terminal.
And the cloud game server receives the login authentication request carrying the login information and the address information of the first user terminal, successfully establishes connection with the first user terminal and starts transmission of the cloud game content. Meanwhile, the cloud game server stores the address information of the first user terminal and records the currently used user terminal. Then, step S208 is performed.
And S208, the first user terminal and the cloud game server transmit the cloud game service flow through the intelligent gateway.
The service flow transmitted between the cloud game server and the first user terminal comprises a control flow and a data flow: the control flow is a control signal flow generated when a user uses input equipment such as a keyboard and a cursor on the first user terminal, and the control signal flow is transmitted to the cloud game server to realize game control; the data stream is audio/video data generated by the cloud game server, is transmitted to the first user terminal after being encoded, and is displayed to a user after being decoded reversely by the first user terminal.
In the using process of the cloud game, the consumption of the cloud game on the bandwidth is large, and when multiple paths of cloud games are played in the home network at the same time, the bandwidth pressure of the home network is overlarge. However, in the cloud game, there are many homogeneous contents that do not require user operations, such as passing through animations, jewelry stores, promotional advertisements, etc., and the frequency of accessing these contents by the user is high. Optionally, steps S209-S2010 are performed.
S209, the first user terminal stores the content with higher access frequency in the cloud game using process.
Aiming at the homogeneous content with high access frequency and without user operation in the cloud game, the first user terminal caches the homogeneous content after acquiring and displaying the homogeneous content from the cloud game server. Then, step S2010 is executed.
And S2010, the first user terminal sends the cache content to the intelligent gateway.
Illustratively, after the homogenization content is cached, the first user terminal directly sends the cached content to the intelligent gateway, and synchronously uploads the address of the cloud game server corresponding to the cached content.
If the user needs to quit the cloud game while using the cloud game, step S2011 is executed.
And S2011, the intelligent gateway receives the cloud game quitting instruction of the first user terminal and forwards the cloud game quitting instruction to the cloud game server.
In response to the exit cloud game indication, the cloud game server stops traffic flow transmission with the first user terminal and suspends a current cloud game process. Then, step S2012 is performed.
S2012, the cloud game server stores the current cloud game process.
After the service flow transmission between the cloud game server and the first user terminal is stopped, the cloud game server does not directly quit the cloud game, but suspends the game process, and stores the current cloud game process for continuing. Then, step S2013 is performed.
S2013, the intelligent gateway receives a second connection request sent by the second user terminal.
In this step, reference may be made to the related description in step S101, which is not repeated herein. Then, step S2014 is performed.
And S2014, the intelligent gateway identifies the destination address of the second connection request and the address information of the second user terminal.
In this step, reference may be made to the related description in step S102, and details are not repeated. Optionally, if the second user terminal uses the client, step S2015 (a) is executed; if the second user terminal uses a browser, step S2015 (b) is performed.
And S2015 (a), if the destination address of the second connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information and the address information of the second user terminal to the second user terminal.
In this step, reference may be made to the related description in step S205 (a), which is not repeated. Then, step S2016 is executed.
And S2016, the second user terminal sends the second connection request, the login information and the address information of the second user terminal to the cloud game server.
In this step, reference may be made to the related description in step S206, and details are not repeated. Then, step S2017 is performed.
And S2015 (b), if the destination address of the second connection request is matched with the address of the cloud game server, the intelligent gateway sends the second connection request, the login information and the address information of the second user terminal to the cloud game server.
In this step, reference may be made to the related description in step S205 (b), which is not repeated. Then, step S2017 is performed.
And S2017, the cloud game server performs login authentication and stores address information of the second user terminal.
In this step, reference may be made to the related description in step S207, which is not repeated herein. Then, step S2018 is performed.
And S2018, the second user terminal and the cloud game server continuously transmit the cloud game service flow through the intelligent gateway.
Because the cloud game process when the first user terminal quits the game is stored in the cloud game server, the cloud game server can continue the game progress after the cloud game server is successfully connected with the second user terminal. From the perspective of the user, the user uses the cloud game on the first user terminal, quits the cloud game from the first user terminal, namely, the current game progress is paused, and after switching to the second user terminal, the equipment is replaced, but the game progress is continued from the paused place. And when the cloud game server side receives the game quitting instruction, the cloud game server stops the service flow transmission with the first user terminal, suspends the current cloud game process, and continues the service flow transmission with the second user terminal after receiving the login authentication request of the second user terminal and successfully establishing the connection.
Based on the core status of the intelligent gateway in the home network, a user can quickly log in and use the cloud game on a plurality of platforms without inputting account passwords, the game progress cannot be lost when the user switches the user terminal for use, the cloud game process can be continued from the final state of the account after the terminal is switched, and the user experience is greatly improved.
Optionally, steps S2019-S2020 are performed.
S2019, the second user terminal requests to access the cache content.
When the user uses the cloud game on the second user terminal, the user is likely to request to access the homogeneous contents accessed and cached by the first user terminal, such as the closed animation, the jewelry store, the promotion advertisement and the like, and the probability of accessing the contents by the user is high. Since the second user terminal is inside the home network, the access request is first received by the intelligent gateway. Then, step S2010 is executed.
S2020, the intelligent gateway sends the cache content to the second user terminal.
In step S2010, the intelligent gateway receives the homogeneous content cached by the first user terminal and the cloud game server address corresponding to the cached content, and directly sends the cached content to the second user terminal after the intelligent gateway receives the access request and determines that the destination address of the access request matches the cloud game server address. Therefore, the second user terminal does not need to obtain resources from the cloud game server, but directly obtains the resources from the intelligent gateway locally, so that the network bandwidth pressure is reduced, the time delay of the cloud game is reduced, and the user experience is further improved.
According to the method for logging in the cloud game, the user can quickly log in the cloud game on a plurality of platforms without inputting an account number or a password based on the core status of the intelligent gateway in the home network. Moreover, the game progress can not be lost by the user terminal used by the user through switching, the cloud game progress can be continued from the last state of the account after the terminal is switched, and the user experience is greatly improved. Aiming at the contents which are homogenized in the use process of the cloud game and do not need user operation, the access frequency of a user is high, the contents are cached and sent to the intelligent gateway after the contents are accessed by using the cloud game for the first time, and the user terminal accessed again subsequently directly acquires the contents from the intelligent gateway.
As described in step S201, the cloud game system provides a single user mode and a multi-user mode according to the amount of login information input by the user. For the multi-user mode, the embodiment of the present application provides another cloud game login method, as shown in fig. 4, the method includes steps S301 to S3021.
S301, the intelligent gateway receives configuration operation of a user.
As described in step S201, the multi-user mode indicates that the user inputs a plurality of login information, and different terminals correspond to different login information according to the address information of the terminal in the home network identified by the intelligent gateway. Then, step S302 is performed.
S302, the intelligent gateway stores login information of the cloud game, the corresponding relation between the login information and the user terminal and the address of the cloud game server.
The intelligent gateway not only stores login information required by cloud game login, but also stores the corresponding relation between the login information and user terminal address information. Illustratively, the corresponding relationship is a one-to-one relationship, that is, how many login information is input by the user, how many corresponding user terminals are to be configured for the login information. Then, step S303 is executed.
S303, the intelligent gateway receives a first connection request sent by the first user terminal.
In this step, reference may be made to the related description in step S101, which is not repeated herein. Then, step S304 is performed.
S304, the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal.
In this step, reference may be made to the related description in step S102, and details are not repeated. Optionally, if the first user terminal uses the client, step S305 (a) is executed; if the first user terminal uses a browser, step S305 (b) is performed.
And S305 (a), if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information corresponding to the first user terminal.
And if the destination address of the first connection request is matched with the address of the cloud game server, the user is indicated to access the cloud game. And if the user accesses the cloud game on the first user terminal by using the client, discarding the first connection request by the intelligent gateway, searching the corresponding relation between the login information and the terminal address information according to the address information of the first user terminal, and returning the login information corresponding to the first user terminal. Then, step S306 is performed.
S306, the first user terminal sends the first connection request, the login information and the address information of the first user terminal to the cloud game server.
And the first user terminal adds the corresponding login information and address information into the first connection request and sends a login authentication request to the cloud game server again. Then, step S307 is executed.
And S305 (b), if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information and the address information corresponding to the first user terminal and the first connection request to the cloud game server.
And if the destination address of the first connection request is matched with the address of the cloud game server, the user is indicated to access the cloud game. If the user accesses the cloud game on the first user terminal by using the WEB webpage, the intelligent gateway hijacks the first connection request, simultaneously searches the corresponding relation between the login information and the terminal address information according to the address information of the first user terminal, adds the login information and the address information corresponding to the first user terminal into the first connection request, and sends the login authentication request to the cloud game server as a login authentication request. Then, step S307 is executed.
And S307, the cloud game server performs login authentication and stores the address information of the first user terminal.
In this step, reference may be made to the related description in step S207, which is not repeated herein. Then, step S308 is performed.
S308, the first user terminal and the cloud game server transmit a cloud game service flow through the intelligent gateway.
In this step, reference may be made to the related description in step S208, and details are not repeated. Then, step S309 is performed.
S309, the first user terminal stores the content with high access frequency in the cloud game using process.
In this step, reference may be made to the related description in step S209, which is not repeated herein. Then, step S3010 is executed.
S3010, the first user terminal sends the cache content to an intelligent gateway.
In this step, reference may be made to the related description in step S2010, which is not described again. Then, step S3011 is executed.
S3011, the intelligent gateway receives a cloud game quitting instruction of the first user terminal and forwards the cloud game quitting instruction to the cloud game server.
In this step, reference may be made to the related description in step S2011, which is not repeated. Then, step S3012 is executed.
S3012, the cloud game server stores the current cloud game process.
In this step, reference may be made to the related description in step S2012, which is not repeated herein. Then, step S3013 is executed.
S3013, the intelligent gateway receives a second connection request sent by the second user terminal.
In this step, reference may be made to the related description in step S101, which is not repeated herein. Then, step S3014 is executed.
S3014, the intelligent gateway identifies the destination address of the second connection request and the address information of the second user terminal.
In this step, reference may be made to the related description in step S102, and details are not repeated. Optionally, if the second user terminal uses the client, step S3015 (a) is executed; if the second user terminal uses a browser, step S3015 (b) is executed.
And S3015 (a), if the destination address of the second connection request is matched with the address of the cloud game server, sending the login information corresponding to the second user terminal.
In this step, reference may be made to the related description in step S305 (a), which is not repeated. Then, step S3016 is executed.
And S3016, the second user terminal sends the login information and the address information corresponding to the second user terminal and the second connection request to the cloud game server.
In this step, reference may be made to the related description in step S306, and details are not repeated. Then, step S3017 is executed.
And S3015 (b), if the destination address of the second connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information and the address information corresponding to the second user terminal and the second connection request to the cloud game server.
In this step, reference may be made to the related description in step S305 (b), and details are not repeated. Then, step S3017 is executed.
And S3017, the cloud game server performs login authentication and stores address information of the second user terminal.
In this step, reference may be made to the related description in step S307, which is not repeated herein. Then, step S3018 is executed.
S3018, the cloud game server compares the address information of the first user terminal with the address information of the second user terminal.
For example, since the cloud game server stores the address information of the first user terminal and the address information of the second user terminal, the cloud game server compares the address information of the first user terminal and the address information of the second user terminal, if the address information of the first user terminal and the address information of the second user terminal are the same, step S3019 (a) is performed, and if the address information of the first user terminal and the address information of the second user terminal are different, step S3019 (b) is performed.
And S3019 (a), continuing to transmit the cloud game service flow.
If the address information of the first user terminal is the same as that of the second user terminal, the two are corresponding to the same login information, and the cloud game continues to transmit the cloud game service flow from the cloud game process when the first user terminal quits the cloud game.
And S3019 (b), retransmitting the cloud game service flow.
Because the login information and the terminal address information are in one-to-one correspondence, if the address information of the first user terminal is different from the address information of the second user terminal, the two correspond to different login information, the switching terminal represents a switching account, and the cloud game server needs to perform a cloud game process from the beginning of the cloud game, namely, the cloud game service flow is retransmitted from the beginning.
Optionally, steps S3020 to S3021 are performed.
And S3020, the second user terminal requests to access the cache content.
In this step, reference may be made to the relevant description in step S2019, and details are not repeated. Then, step S3021 is performed.
And S3021, the intelligent gateway sends the cache content to a second user terminal.
In this step, reference may be made to the related description in step S2020, and details are not repeated.
According to the method for logging in the cloud game, the cloud game can be quickly logged in and used on a plurality of platforms without inputting account passwords by a user based on the core status of the intelligent gateway in the home network. And under the condition that the multiple paths of cloud games are parallel, after the user quits the cloud games, the user can select whether to continue the progress of the cloud games or restart the cloud games according to the address information of the terminal, so that the user experience is greatly improved. Aiming at the contents which are homogenized in the use process of the cloud game and do not need user operation, the access frequency of a user is high, the contents are cached and sent to the intelligent gateway after the contents are accessed by using the cloud game for the first time, and the user terminal accessed again subsequently directly acquires the contents from the intelligent gateway.
In the embodiment of the present application, the intelligent gateway may be divided into the functional modules or the functional units according to the method example, for example, each functional module or each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing module. The integrated module may be implemented in a form of hardware, or may be implemented in a form of a software functional module or a functional unit. The division of the modules or units in the embodiment of the present application is schematic, and is only a logic function division, and there may be another division manner in actual implementation.
Fig. 5 shows a schematic diagram of a possible structure of the intelligent gateway in the above embodiment. The intelligent gateway comprises a storage module 201, a receiving module 202, an identification module 203 and a sending module 204.
The storage module 201 is configured to store login information of a cloud game and an address of a cloud game server.
The receiving module 202 is configured to receive a first connection request sent by a first user terminal, where the first connection request is used to request to establish a connection with a cloud game server.
The identifying module 203 is configured to identify a destination address of the first connection request and address information of the first user terminal.
The sending module 204 is configured to send the login information to the first user terminal, or send the first connection request, the login information, and the address information of the first user terminal to the cloud game server, if a destination address of the first connection request matches an address of the cloud game server.
The intelligent gateway provided by the embodiment of the application stores login information of a cloud game and an address of a cloud game server; after receiving a first connection request sent by a first user terminal, an intelligent gateway identifies a destination address of the first connection request and address information of the first user terminal; if the destination address of the first connection request is matched with the address of the cloud game server, the intelligent gateway sends the login information to the first user terminal, or sends the first connection request, the login information and the address information of the first user terminal to the cloud game server. Compared with the prior art, the account password is input when the user logs in the cloud game on the terminal every time. According to the method for logging in the cloud game, the central position of the intelligent home gateway in the home network is utilized, and the intelligent gateway stores the login information required for logging in the cloud game, so that the login information can be automatically filled when a user terminal inside the home network accesses the cloud game, the input-free cloud game login of multiple terminals is realized, and the cloud game can be conveniently used on a weak interaction terminal.
Fig. 6 shows a schematic diagram of another possible structure of the intelligent gateway involved in the above embodiment. This intelligent gateway includes: a processor 302 and a communication interface 303. The processor 302 is used to control and manage the actions of the intelligent gateway, e.g., to perform the steps performed by the storage module 201, the identification module 203, and/or other processes for performing the techniques described herein. The communication interface 303 is used for supporting communication between the intelligent gateway and other network entities, for example, the steps performed by the receiving module 202 and the sending module 204 are performed. The intelligent gateway may also include a memory 301 and a bus 304, the memory 301 being used to store program codes and data for the intelligent gateway.
The memory 301 may be a memory in an intelligent gateway, and the memory may include a volatile memory, such as a random access memory; the memory may also include non-volatile memory, such as read-only memory, flash memory, a hard disk, or a solid state disk; the memory may also comprise a combination of memories of the kind described above.
The processor 302 may be implemented or performed with various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor may be a central processing unit, general purpose processor, digital signal processor, application specific integrated circuit, field programmable gate array or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor may also be a combination of computing functions, e.g., comprising one or more microprocessors, DSPs, and microprocessors, among others.
The bus 304 may be an Extended Industry Standard Architecture (EISA) bus or the like. The bus 304 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 6, but that does not indicate only one bus or one type of bus.
The embodiment of the application provides a cloud game system, which can comprise a user terminal, an intelligent gateway and a cloud game server, wherein the intelligent gateway is used for storing login information and the address of the cloud game server so as to execute the method for logging in the cloud game provided by the embodiment of the application. For the description of the user terminal, the intelligent gateway, and the cloud game server, reference may be made to the related description in the foregoing method embodiment and apparatus embodiment, and details are not repeated here.
Through the above description of the embodiments, it is clear to those skilled in the art that, for convenience and simplicity of description, the foregoing division of the functional modules is merely used as an example, and in practical applications, the above function distribution may be completed by different functional modules according to needs, that is, the internal structure of the device may be divided into different functional modules to complete all or part of the above described functions. For the specific working processes of the system, the apparatus and the unit described above, reference may be made to the corresponding processes in the foregoing method embodiments, and details are not described here again.
The embodiment of the present application provides a computer program product containing instructions, which when running on a computer, causes the computer to execute the method for logging in a cloud game described in the above method embodiment.
The embodiment of the present application further provides a computer-readable storage medium, where instructions are stored in the computer-readable storage medium, and when the intelligent gateway executes the instructions, the network device executes each step executed by the intelligent gateway in the method flow shown in the foregoing method embodiment.
The computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a Read-Only Memory (ROM), an Erasable Programmable Read-Only Memory (EPROM), a register, a hard disk, an optical fiber, a portable Compact Disc Read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, any suitable combination of the above, or any other form of computer readable storage medium known in the art. An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. Of course, the storage medium may also be integral to the processor. The processor and the storage medium may reside in an Application Specific Integrated Circuit (ASIC). In embodiments of the present application, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The above description is only an embodiment of the present application, but the scope of the present application is not limited thereto, and any changes or substitutions within the technical scope disclosed in the present application should be covered within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (7)

1. A method for logging in a cloud game is characterized in that an intelligent gateway stores login information of the cloud game and an address of a cloud game server; the method comprises the following steps:
the intelligent gateway receives a first connection request sent by a first user terminal, wherein the first connection request is used for requesting to establish connection with a cloud game server;
the intelligent gateway identifies the destination address of the first connection request and the address information of the first user terminal;
if the destination address of the first connection request is matched with the address of a cloud game server, the intelligent gateway sends login information corresponding to the first user terminal according to the address information of the first user terminal, so that the first user terminal sends the login information and the address information corresponding to the first user terminal and the first connection request to the cloud game server, or sends the login information and the address information corresponding to the first user terminal and the first connection request to the cloud game server;
the intelligent gateway receives an exit cloud game instruction of the first user terminal;
the intelligent gateway receives a second connection request sent by a second user terminal, wherein the second connection request is used for requesting to establish connection with the cloud game server;
the intelligent gateway completes login authentication of the second user terminal and the cloud game server;
if the address information of the second user terminal is the same as the address information of the first user terminal, the intelligent gateway receives first cloud game content sent by the cloud game server and sends the first cloud game content to the second terminal; wherein the first cloud game content corresponds to a cloud game progress when the exit cloud game indication is received;
if the login information corresponding to the second user terminal is different from the login information corresponding to the first user terminal, the intelligent gateway receives second cloud game content sent by the cloud game server and sends the second cloud game content to the second user terminal; wherein the second cloud game content corresponds to a cloud game progress at a start of the cloud game.
2. The method of claim 1, further comprising:
the intelligent gateway receives a cloud game quitting instruction of the first user terminal and forwards the cloud game quitting instruction to the cloud game server;
the intelligent gateway receives a second connection request sent by a second user terminal, wherein the second connection request is used for requesting to establish connection with the cloud game server;
the intelligent gateway completes login authentication of the second user terminal and the cloud game server;
the intelligent gateway receives cloud game content sent by the cloud game server, wherein the cloud game content corresponds to a cloud game process when the cloud game quitting instruction is received;
and the intelligent gateway sends the cloud game content to the second user terminal.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
the intelligent gateway receives cache content sent by the first user terminal, wherein the cache content is content with access frequency higher than a preset threshold value in the process of using a cloud game;
and if the second user terminal logs in a cloud game to access the cache content, the intelligent gateway sends the cache content to the second user terminal.
4. The method according to claim 1 or 2, characterized in that the method further comprises:
the intelligent gateway receives configuration operation of a user; wherein the configuring operation comprises: logging in the intelligent gateway, selecting a cloud game supported by the intelligent gateway, and inputting login information required for logging in the cloud game.
5. An intelligent gateway, comprising:
the storage module is used for storing login information of the cloud game and an address of a cloud game server;
the cloud game server comprises a receiving module, a first processing module and a second processing module, wherein the receiving module is used for receiving a first connection request sent by a first user terminal, and the first connection request is used for requesting to establish connection with the cloud game server;
the identification module is used for identifying the destination address of the first connection request and the address information of the first user terminal;
the sending module is configured to send login information corresponding to the first user terminal according to address information of the first user terminal if a destination address of the first connection request matches an address of a cloud game server, so that the first user terminal sends the login information and the address information corresponding to the first user terminal and the first connection request to the cloud game server, or sends the login information and the address information corresponding to the first user terminal and the first connection request to the cloud game server;
the receiving module is further used for receiving a cloud game quitting instruction of the first user terminal;
the receiving module is further configured to receive a second connection request sent by a second user terminal, where the second connection request is used to request connection establishment with the cloud game server;
the receiving module is further configured to receive the first cloud game content sent by the cloud game server and send the first cloud game content to the second terminal through the sending module if the address information of the second user terminal is the same as the address information of the first user terminal; wherein the first cloud gaming content corresponds to a cloud gaming process upon receiving the exit cloud gaming instruction;
the receiving module is further configured to receive second cloud game content sent by the cloud game server and send the second cloud game content to the second user terminal through the sending module if the login information corresponding to the second user terminal is different from the login information corresponding to the first user terminal; wherein the second cloud game content corresponds to a cloud game progress at a start of the cloud game.
6. An intelligent gateway, the intelligent gateway comprising: a processor, a communication interface, and a memory; wherein the memory is used for storing one or more programs, the one or more programs comprise computer-executable instructions, and when the intelligent gateway runs, the processor executes the computer-executable instructions stored in the memory, so that the intelligent gateway executes the method for logging in the cloud game according to any one of claims 1 to 4.
7. A computer-readable storage medium, wherein instructions are stored in the computer-readable storage medium, and when the instructions are executed by a computer, the computer executes the method for logging in a cloud game according to any one of claims 1 to 4.
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