CN112395032A - Theme switching method and device and computer readable storage medium - Google Patents

Theme switching method and device and computer readable storage medium Download PDF

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Publication number
CN112395032A
CN112395032A CN202011284754.6A CN202011284754A CN112395032A CN 112395032 A CN112395032 A CN 112395032A CN 202011284754 A CN202011284754 A CN 202011284754A CN 112395032 A CN112395032 A CN 112395032A
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fatigue
state
game
theme
parameter
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CN112395032B (en
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姚青俊
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/172Classification, e.g. identification

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a theme switching method, a device and a computer readable storage medium, wherein the method comprises the following steps: when the terminal equipment is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency; then, analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency; then, determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter; and finally, switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state. The humanized theme switching scheme is realized, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.

Description

Theme switching method and device and computer readable storage medium
Technical Field
The present invention relates to the field of mobile communications, and in particular, to a method and an apparatus for switching a theme, and a computer-readable storage medium.
Background
In the prior art, with the continuous development of intelligent terminal equipment, the development of hand games based on the intelligent terminal equipment is very rapid. Among the numerous hand players, there are mild players and many severe players. For these hand players, especially heavy players, physical fatigue may manifest themselves when they play the game too long. In order to better protect the physical and mental states of the players, many current games have different themes for users to select, some themes are suitable for tired players and some themes are suitable for full-bodied players, however, most of the themes need to be actively set and modified by the users, the theme is poor in adaptability, and meanwhile, the modification of the themes can bring extra operation and selection burden to the users and bring poor experience to the users.
Disclosure of Invention
In order to solve the technical defects in the prior art, the invention provides a theme switching method, which comprises the following steps:
when the terminal equipment is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency;
analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency;
determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter;
and switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state.
Optionally, when the terminal device is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency includes:
detecting the running state of the terminal equipment, and detecting the state duration of the game state when the running state is the game state;
and if the state duration exceeds a first preset value, acquiring a face image of the user and a touch signal in the game interface according to the detection frequency.
Optionally, when the terminal device is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency, further comprising:
determining a first detection frequency corresponding to the face image according to a game program corresponding to the game state and the state duration, and determining a second detection frequency corresponding to the touch signal according to the game program corresponding to the game state and the state duration;
and when the state duration exceeds the first preset value, acquiring the face image according to the first detection frequency, and acquiring the touch signal according to the second detection frequency.
Optionally, the analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency includes:
presetting an image model related to the fatigue degree, wherein the image model comprises a human face fatigue characteristic and a first parameter corresponding to the human face fatigue characteristic;
presetting an operation model related to the operation frequency, wherein the operation model comprises an operation action characteristic and a second parameter corresponding to the operation action characteristic.
Optionally, the analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency further includes:
presetting a first analysis period corresponding to the first detection frequency, and analyzing the acquired face image in the first analysis period to obtain the current face fatigue characteristics;
and presetting a second analysis period corresponding to the second detection frequency, and analyzing the acquired operation frequency in the second analysis period to obtain the current operation action characteristic.
Optionally, the analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency further includes:
obtaining a current first parameter according to the image model and the current human face fatigue characteristics;
and obtaining a current second parameter according to the operation model and the current operation action characteristic.
Optionally, the determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter includes:
determining a first weight corresponding to the first parameter, and determining a second weight corresponding to the second parameter;
and obtaining the fatigue level of the user in the game state according to the first parameter, the first weight, the second parameter and the second weight.
Optionally, the switching the interface theme of the terminal device to the fatigue mitigation theme corresponding to the fatigue state includes:
determining the duration of the fatigue level when the game state is switched to a game background state or a game off state;
and determining at least two fatigue relieving themes according to the fatigue grade and the duration, switching the interface theme to one fatigue relieving theme when the game state is switched to a game background state, and switching the interface theme to another fatigue relieving theme when the game state is switched to a game off state.
The invention also proposes a theme switching device comprising a memory, a processor and a computer program stored on said memory and executable on said processor, said computer program, when executed by said processor, implementing the steps of the theme switching method as defined in any one of the above.
The present invention also proposes a computer-readable storage medium having a theme switching program stored thereon, which, when executed by a processor, implements the steps of the theme switching method as described in any one of the above.
By implementing the theme switching method, the device and the computer readable storage medium, when the terminal device is in a game state, the face image of the user and the touch signal in the game interface are obtained according to the preset detection frequency; then, analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency; then, determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter; and finally, switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state. The humanized theme switching scheme is realized, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
fig. 3 is a flow chart of a first embodiment of a handoff method of the subject invention;
fig. 4 is a flow chart of a second embodiment of a handoff method of the subject invention;
fig. 5 is a flow chart of a third embodiment of a handoff method of the subject invention;
fig. 6 is a flow chart of a fourth embodiment of a handoff method of the subject invention;
fig. 7 is a flow chart of a fifth embodiment of a handoff method of the subject invention;
fig. 8 is a flow chart of a sixth embodiment of a handoff method of the subject invention;
fig. 9 is a flow chart of a seventh embodiment of the subject switching method of the present invention;
fig. 10 is a flowchart of an eighth embodiment of a handoff method of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
Fig. 3 is a flowchart of a first embodiment of a handoff method of the present invention. A method of theme switching, the method comprising:
s1, when the terminal equipment is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency;
s2, analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency;
s3, determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter;
s4, switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state.
In this embodiment, first, when the terminal device is in a game state, a face image of a user and a touch signal in a game interface are acquired according to a preset detection frequency; then, analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency; then, determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter; and finally, switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state.
Optionally, in this embodiment, according to the game program type of the game state, a corresponding detection frequency is determined, and a face image of the user and a touch signal in the game interface are obtained according to the detection frequency, wherein the game program type is divided according to the level of the operation intensity in the game;
optionally, in this embodiment, the game is divided into corresponding game program types according to the frequency level of the average frequency of the point touch operations within the game;
alternatively, in the present embodiment, the speed levels according to the average speed of the sliding operation within the game are classified into respective game program types.
Specifically, taking the hand game of the mobile phone as an example, in the game process of the player, the front camera of the mobile phone takes the face photos of the player at intervals; then, identifying the shot picture, detecting the fatigue degree of the player at that time, and if the player is in a fatigue state; meanwhile, counting the game time of the player, if the game time is more than two hours; meanwhile, detecting the finger click frequency of the player in a period of time, comparing the click frequency with the normal click frequency, and if the click frequency is lower than 50% of the normal click frequency; if the three conditions in the steps are satisfied with two conditions, the player is determined to be in a real fatigue state, and the theme of the game is self-adapted to the theme suitable for the fatigue state.
The method has the advantages that when the terminal equipment is in a game state, the face image of the user and the touch signal in the game interface are obtained according to the preset detection frequency; then, analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency; then, determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter; and finally, switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state. The humanized theme switching scheme is realized, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
Example two
Fig. 4 is a flowchart of a second embodiment of the theme switching method according to the present invention, where based on the above embodiments, when the terminal device is in a game state, the obtaining a face image of a user and a touch signal in a game interface according to a preset detection frequency includes:
s11, detecting the running state of the terminal equipment, and detecting the state duration of the game state when the running state is the game state;
and S12, if the state duration exceeds a first preset value, acquiring a face image of the user and a touch signal in the game interface according to the detection frequency.
In this embodiment, first, the operation state of the terminal device is detected, and when the operation state is a game state, the state duration of the game state is detected; and then, if the state duration exceeds a first preset value, acquiring a face image of the user and a touch signal in the game interface according to the detection frequency.
Optionally, in this embodiment, the game state includes a game setting state or a game progress state;
optionally, in this embodiment, the value range of the first preset value may be 1 to 3 hours;
optionally, in this embodiment, the corresponding first preset value is determined according to the type of the game program, and when the frequency level of the average frequency of the point touch operation is higher, or when the speed level of the average speed of the sliding operation is higher, a smaller first preset value is determined, and conversely, a larger first preset value is determined.
The method has the advantages that the running state of the terminal equipment is detected, and when the running state is the game state, the state duration of the game state is detected; and then, if the state duration exceeds a first preset value, acquiring a face image of the user and a touch signal in the game interface according to the detection frequency. The method provides a state duration judgment basis for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of the theme switching method according to the present invention, where based on the above embodiments, when the terminal device is in a game state, the method obtains a face image of a user and a touch signal in a game interface according to a preset detection frequency, and further includes:
s13, determining a first detection frequency corresponding to the face image according to a game program corresponding to the game state and the state duration, and determining a second detection frequency corresponding to the touch signal according to the game program corresponding to the game state and the state duration;
and S14, when the state duration exceeds the first preset value, acquiring the face image according to the first detection frequency, and acquiring the touch signal according to the second detection frequency.
In this embodiment, first, a first detection frequency corresponding to the face image is determined according to a game program corresponding to the game state and the state duration, and a second detection frequency corresponding to the touch signal is determined according to the game program corresponding to the game state and the state duration; and then, when the state duration exceeds the first preset value, acquiring the face image according to the first detection frequency, and simultaneously acquiring the touch signal according to the second detection frequency.
Optionally, in this embodiment, the first detection frequency is dynamically determined according to the type of the game program and the state duration of the current state;
optionally, in this embodiment, when the frequency level of the average frequency of the point touch operation is higher, or when the speed level of the average speed of the sliding operation is higher, or the state duration of the current state is longer, a higher first detection frequency is determined, so that the current fatigue state of the user can be acquired more accurately;
optionally, in this embodiment, when the frequency level of the average frequency of the point touch operation is higher, or when the speed level of the average speed of the sliding operation is higher, or the state duration of the current state is longer, a higher second detection frequency is determined, so that the current fatigue state of the user can be acquired more accurately.
The embodiment has the advantages that a first detection frequency corresponding to the face image is determined according to a game program corresponding to the game state and the state duration, and a second detection frequency corresponding to the touch signal is determined according to the game program corresponding to the game state and the state duration; and then, when the state duration exceeds the first preset value, acquiring the face image according to the first detection frequency, and simultaneously acquiring the touch signal according to the second detection frequency. The method provides a determination scheme of detection frequency for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
Example four
Fig. 6 is a flowchart of a fourth embodiment of the switching method of the subject matter of the present invention, based on the above embodiments, the analyzing the face image to obtain a first parameter related to fatigue, and simultaneously, analyzing the touch signal to obtain a second parameter related to an operation frequency includes:
s21, presetting an image model related to the fatigue degree, wherein the image model comprises a face fatigue feature and a first parameter corresponding to the face fatigue feature;
and S22, presetting an operation model related to the operation frequency, wherein the operation model comprises operation action characteristics and second parameters corresponding to the operation action characteristics.
In this embodiment, first, an image model related to the fatigue degree is preset, where the image model includes a face fatigue feature and a first parameter corresponding to the face fatigue feature; then, an operation model related to the operation frequency is preset, wherein the operation model comprises operation action characteristics and second parameters corresponding to the operation action characteristics.
Optionally, in this embodiment, a face fatigue feature corresponding to the age of the current user and a first parameter corresponding to the face fatigue feature are determined, thereby constructing an image model;
optionally, in this embodiment, a face fatigue feature corresponding to the gender of the current user and a first parameter corresponding to the face fatigue feature are determined, thereby constructing an image model;
optionally, in this embodiment, a face fatigue feature corresponding to the type of the current game program and a first parameter corresponding to the face fatigue feature are determined, thereby constructing an image model;
optionally, in this embodiment, the operation model of this embodiment is also configured in one or more of the above three ways.
The method has the advantages that the image model related to the fatigue degree is preset, wherein the image model comprises a face fatigue characteristic and a first parameter corresponding to the face fatigue characteristic; then, an operation model related to the operation frequency is preset, wherein the operation model comprises operation action characteristics and second parameters corresponding to the operation action characteristics. The method provides a scheme for determining the image model and the operation model for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of the switching method of the subject matter of the present invention, based on the above embodiments, the analyzing the face image to obtain a first parameter related to fatigue, and analyzing the touch signal to obtain a second parameter related to an operation frequency, further including:
s23, presetting a first analysis period corresponding to the first detection frequency, and analyzing the acquired face image in the first analysis period to obtain the current face fatigue characteristics;
and S24, presetting a second analysis period corresponding to the second detection frequency, and analyzing the acquired operation frequency in the second analysis period to obtain the current operation action characteristic.
In this embodiment, first, a first analysis period corresponding to the first detection frequency is preset, and the acquired face image is analyzed in the first analysis period to obtain the current fatigue feature of the face; then, a second analysis period corresponding to the second detection frequency is preset, and the acquired operation frequency is analyzed in the second analysis period to obtain the current operation action characteristic.
Optionally, in this embodiment, when the first detection frequency is higher, a shorter analysis period is determined, so that sufficient data of the face image is acquired in the period to obtain the current fatigue feature of the face, and meanwhile, the detection efficiency is also ensured;
optionally, in this embodiment, when the second detection frequency is higher, a shorter analysis period is determined, so that data of a sufficient operation frequency is acquired in the period to obtain the current operation motion characteristic, and meanwhile, the detection efficiency is also ensured.
The method has the advantages that the acquired face image is analyzed in a first analysis period by presetting the first analysis period corresponding to the first detection frequency, so that the current fatigue feature of the face is obtained; then, a second analysis period corresponding to the second detection frequency is preset, and the acquired operation frequency is analyzed in the second analysis period to obtain the current operation action characteristic. The scheme for determining the face fatigue characteristics and the operation action characteristics is provided for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and the spirit of the user is reduced, and the user experience is enhanced.
EXAMPLE six
Fig. 8 is a flowchart of a sixth embodiment of the switching method of the subject matter of the present invention, based on the above embodiments, where the analyzing the face image to obtain a first parameter related to fatigue degree, and the analyzing the touch signal to obtain a second parameter related to operating frequency further includes:
s25, obtaining a current first parameter according to the image model and the current human face fatigue characteristics;
and S26, obtaining a current second parameter according to the operation model and the current operation action characteristic.
In this embodiment, first, a current first parameter is obtained according to the image model and the current fatigue feature of the human face; and then, obtaining a current second parameter according to the operation model and the current operation action characteristic.
Optionally, in this embodiment, the current face fatigue feature is substituted into the image model to obtain a current first parameter, where the first parameter is updated in real time according to the first analysis period.
Optionally, in this embodiment, the current operation action characteristic is substituted into the operation model to obtain a current second parameter, where the second parameter is updated in real time according to the second analysis period.
Optionally, in this embodiment, the first parameter and the second parameter are recorded in real time from the beginning of entering the game state once.
The method has the advantages that the current first parameter is obtained through the image model and the current human face fatigue characteristics; and then, obtaining a current second parameter according to the operation model and the current operation action characteristic. The scheme for determining the first parameter and the second parameter is provided for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and the spirit of the user is reduced, and the user experience is enhanced.
EXAMPLE seven
Fig. 9 is a flowchart of a seventh embodiment of the switching method of the subject matter of the present invention, based on the above embodiments, the determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter includes:
s31, determining a first weight corresponding to the first parameter, and determining a second weight corresponding to the second parameter;
and S32, obtaining the fatigue level of the user in the game state according to the first parameter, the first weight, the second parameter and the second weight.
In this embodiment, first, a first weight corresponding to the first parameter is determined, and a second weight corresponding to the second parameter is determined; then, the fatigue level of the user in the game state is obtained according to the first parameter, the first weight, the second parameter and the second weight.
Optionally, in this embodiment, the first weight and the second weight are determined according to a program type of the game program, for example, when the ratio of the operation frequency in the program type is large or the requirement on the operation frequency is high, the second weight is increased;
alternatively, in this embodiment, the first weight and the second weight are determined according to different users, and the first weight is reduced when the variation range of the facial muscles of the user is small.
The embodiment has the advantages that the first weight corresponding to the first parameter is determined, and the second weight corresponding to the second parameter is determined; then, the fatigue level of the user in the game state is obtained according to the first parameter, the first weight, the second parameter and the second weight. The scheme for determining the first weight and the second weight is provided for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relief through adaptive theme switching after the game state, the damage of the game to the body and the spirit of the user is reduced, and the user experience is enhanced.
Example eight
Fig. 10 is a flowchart of an eighth embodiment of the theme switching method, where based on the above embodiments, the switching the interface theme of the terminal device to the fatigue-alleviating theme corresponding to the fatigue state includes:
s41, when the game state is switched to a game background state or a game closing state, determining the duration of the fatigue level;
s42, determining at least two fatigue relieving themes according to the fatigue grades and the duration, switching the interface theme to one fatigue relieving theme when the game state is switched to a game background state, and switching the interface theme to another fatigue relieving theme when the game state is switched to a game off state.
In this embodiment, first, when the game state is switched to a game background state or a game off state, the duration of the fatigue level is determined; then, at least two fatigue relieving themes are determined according to the fatigue grades and the duration, when the game state is switched to a game background state, the interface theme is switched to one fatigue relieving theme, and when the game state is switched to a game closing state, the interface theme is switched to the other fatigue relieving theme.
Optionally, in this embodiment, a plurality of corresponding theme colors and theme scene transition dynamics of the fatigue mitigation theme are set according to the program type of the game program;
optionally, in this embodiment, for the pause or the off state of the game state, the corresponding fatigue mitigation theme is determined respectively.
The embodiment has the advantages that the duration of the fatigue level is determined by identifying when the game state is switched to the game background state or the game off state; then, at least two fatigue relieving themes are determined according to the fatigue grades and the duration, when the game state is switched to a game background state, the interface theme is switched to one fatigue relieving theme, and when the game state is switched to a game closing state, the interface theme is switched to the other fatigue relieving theme. The method provides a scheme for determining the fatigue relieving theme for realizing a humanized theme switching scheme, so that the user can obtain better visual fatigue relieving through adaptive theme switching after the game state, the damage of the game to the body and spirit of the user is reduced, and the user experience is enhanced.
Example nine
Based on the above embodiments, the present invention further provides a theme switching apparatus, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the computer program is executed by the processor, the method of switching themes as described in any one of the above embodiments is implemented.
It should be noted that the device embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the device embodiment, which is not described herein again.
Example ten
Based on the foregoing embodiments, the present invention further provides a computer-readable storage medium, where a theme switching program is stored, and when being executed by a processor, the computer-readable storage medium implements the steps of the theme switching method according to any one of the foregoing embodiments.
It should be noted that the media embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the media embodiment, which is not described herein again.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method of theme switching, the method comprising:
when the terminal equipment is in a game state, acquiring a face image of a user and a touch signal in a game interface according to a preset detection frequency;
analyzing the face image to obtain a first parameter related to fatigue, and simultaneously analyzing the touch signal to obtain a second parameter related to operating frequency;
determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter;
and switching the interface theme of the terminal equipment into a fatigue relieving theme corresponding to the fatigue state.
2. The theme switching method according to claim 1, wherein the obtaining a face image of a user and a touch signal in a game interface according to a preset detection frequency when the terminal device is in a game state comprises:
detecting the running state of the terminal equipment, and detecting the state duration of the game state when the running state is the game state;
and if the state duration exceeds a first preset value, acquiring a face image of the user and a touch signal in the game interface according to the detection frequency.
3. The theme switching method according to claim 2, wherein when the terminal device is in a game state, the method obtains a face image of the user and a touch signal in the game interface according to a preset detection frequency, and further comprising:
determining a first detection frequency corresponding to the face image according to a game program corresponding to the game state and the state duration, and determining a second detection frequency corresponding to the touch signal according to the game program corresponding to the game state and the state duration;
and when the state duration exceeds the first preset value, acquiring the face image according to the first detection frequency, and acquiring the touch signal according to the second detection frequency.
4. The theme switching method according to claim 3, wherein the analyzing the face image to obtain a first parameter related to fatigue, and simultaneously, analyzing the touch signal to obtain a second parameter related to operating frequency comprises:
presetting an image model related to the fatigue degree, wherein the image model comprises a human face fatigue characteristic and a first parameter corresponding to the human face fatigue characteristic;
presetting an operation model related to the operation frequency, wherein the operation model comprises an operation action characteristic and a second parameter corresponding to the operation action characteristic.
5. The theme switching method according to claim 4, wherein the analyzing the face image to obtain a first parameter related to fatigue, and analyzing the touch signal to obtain a second parameter related to operating frequency further comprises:
presetting a first analysis period corresponding to the first detection frequency, and analyzing the acquired face image in the first analysis period to obtain the current face fatigue characteristics;
and presetting a second analysis period corresponding to the second detection frequency, and analyzing the acquired operation frequency in the second analysis period to obtain the current operation action characteristic.
6. The theme switching method according to claim 5, wherein the analyzing the face image to obtain a first parameter related to fatigue, and analyzing the touch signal to obtain a second parameter related to operating frequency further comprises:
obtaining a current first parameter according to the image model and the current human face fatigue characteristics;
and obtaining a current second parameter according to the operation model and the current operation action characteristic.
7. The theme switching method according to claim 6, wherein the determining the fatigue state of the user in the game state according to the first parameter and/or the second parameter comprises:
determining a first weight corresponding to the first parameter, and determining a second weight corresponding to the second parameter;
and obtaining the fatigue level of the user in the game state according to the first parameter, the first weight, the second parameter and the second weight.
8. The theme switching method according to claim 7, wherein the switching the interface theme of the terminal device to the fatigue-alleviating theme corresponding to the fatigue state includes:
determining the duration of the fatigue level when the game state is switched to a game background state or a game off state;
and determining at least two fatigue relieving themes according to the fatigue grade and the duration, switching the interface theme to one fatigue relieving theme when the game state is switched to a game background state, and switching the interface theme to another fatigue relieving theme when the game state is switched to a game off state.
9. A theme switching apparatus, characterized in that the apparatus comprises a memory, a processor, and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing the steps of the theme switching method according to any one of claims 1 to 8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a theme switching program which, when executed by a processor, implements the steps of the theme switching method according to any one of claims 1 to 8.
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