CN112337104A - Live broadcast data processing method and device, electronic equipment and readable medium - Google Patents

Live broadcast data processing method and device, electronic equipment and readable medium Download PDF

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Publication number
CN112337104A
CN112337104A CN202011225404.2A CN202011225404A CN112337104A CN 112337104 A CN112337104 A CN 112337104A CN 202011225404 A CN202011225404 A CN 202011225404A CN 112337104 A CN112337104 A CN 112337104A
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China
Prior art keywords
game
user
live
game player
player
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CN202011225404.2A
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Chinese (zh)
Inventor
崔越
沈显超
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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Application filed by Beijing ByteDance Network Technology Co Ltd filed Critical Beijing ByteDance Network Technology Co Ltd
Priority to CN202011225404.2A priority Critical patent/CN112337104A/en
Publication of CN112337104A publication Critical patent/CN112337104A/en
Priority to PCT/CN2021/128909 priority patent/WO2022095955A1/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Databases & Information Systems (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The disclosure provides a live data processing method and device, electronic equipment and a readable medium, and relates to the technical field of computers. The method comprises the following steps: determining a game player user from audience users in the live room in response to a player determination instruction of the anchor user in the live room; acquiring a game list, and sending the game list to a user terminal of a game player user, wherein the game list comprises game identifiers of various games; and responding to a game selection instruction of a game player user for the game list, and determining a game corresponding to the game selection instruction as a game to be live in the live broadcast room. According to the technical scheme, the game player users are determined from all audience users in the live broadcast room, the games to be live broadcast in the live broadcast room are determined according to the selection of the game player users, the participation degree of the users in the live broadcast room is improved, and the user experience is improved.

Description

Live broadcast data processing method and device, electronic equipment and readable medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a live data processing method and apparatus, an electronic device, and a readable medium.
Background
With the development of computer technology and communication technology, live webcasting is becoming an increasingly popular form of entertainment. Live webcasts are classified into a variety of categories, including show live, e-commerce live, art live, game live, and the like.
In many live modalities, it is common for a anchor to speak itself in the live room. For live game, generally, after a main broadcast selects a game in the live broadcast, the game process is live broadcast in a live broadcast room, however, since the game is an entertainment form with experience being emphasized, the live broadcast form of the main broadcast in the prior art is difficult to generate enough interaction with audiences, the audience participation is low, and the user experience is poor.
Disclosure of Invention
The disclosure provides a live data processing method and device, electronic equipment and a readable medium, which are used for solving the problems in the prior art.
In a first aspect, a live data processing method is provided, where the method includes:
determining a game player user from audience users in the live room in response to a player determination instruction of the anchor user in the live room;
acquiring a game list, and sending the game list to a user terminal of a game player user, wherein the game list comprises game identifiers of various games;
and responding to a game selection instruction of a game player user for the game list, and determining a game corresponding to the game selection instruction as a game to be live in the live broadcast room.
In a second aspect, a live data processing apparatus is provided, the apparatus comprising:
a determining module for determining a game player user from audience users in the live broadcast room in response to a player determination instruction of a main broadcast user in the live broadcast room;
the acquisition module is used for acquiring a game list and sending the game list to a user terminal of a game player user, wherein the game list comprises game identifiers of all games;
and the selection module is used for responding to a game selection instruction of a game player user aiming at the game list, and determining the game corresponding to the game selection instruction as the game to be live broadcast in the live broadcast room.
In a third aspect, the present disclosure provides an electronic device comprising:
one or more processors;
a memory storing one or more application programs, wherein the one or more application programs, when executed by the one or more processors, cause the electronic device to perform operations corresponding to the live data processing method as shown in the first aspect of the present disclosure.
In a fourth aspect, the present disclosure provides a computer-readable medium for storing computer instructions that, when executed by a computer, cause the computer to perform the live data processing method as shown in the first aspect of the present disclosure.
The beneficial effect that technical scheme that this disclosure provided brought can include:
according to the live broadcast data processing method and device, the electronic equipment and the readable medium, the game player user is determined from all audience users in the live broadcast room, the game to be live broadcast in the live broadcast room is determined according to the selection of the game player user, the participation degree of the user in the live broadcast room is improved, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure, the drawings used in the description of the embodiments of the present disclosure will be briefly described below.
Fig. 1 is a schematic flow chart of a live data processing method according to an embodiment of the present disclosure;
fig. 2 is a schematic diagram of an interaction process of a live data processing method according to an embodiment of the present disclosure;
fig. 3 is a schematic structural diagram of a live data processing apparatus according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing the devices, modules or units, and are not used for limiting the devices, modules or units to be different devices, modules or units, and also for limiting the sequence or interdependence relationship of the functions executed by the devices, modules or units.
It is noted that references to "a", "an", and "the" modifications in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will recognize that "one or more" may be used unless the context clearly dictates otherwise.
The names of messages or information exchanged between devices in the embodiments of the present disclosure are for illustrative purposes only, and are not intended to limit the scope of the messages or information.
The following describes the technical solutions of the present disclosure and how to solve the above technical problems in specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present disclosure will be described below with reference to the accompanying drawings.
The execution main body of the technical scheme can be a live broadcast server for playing live broadcast, the live broadcast server can determine games to be live broadcast in a live broadcast room according to selection of game player users, the game process live broadcast is carried out in the game live broadcast room according to live broadcast control instructions of anchor users, and each audience user in the live broadcast room can watch the game live broadcast or participate in the game through respective user terminals.
Fig. 1 is a schematic flowchart of a live data processing method provided in an embodiment of the present disclosure, and as shown in fig. 1, the method may include:
step S101, responding to a player determination instruction of the main player user in the live broadcast room, and determining a game player user from audience users in the live broadcast room.
Specifically, the anchor user can enter the live broadcast room through a live game application program installed on the user terminal, the user terminal receives a player determination instruction input by the anchor user through a user interface of the live broadcast room, the player determination instruction is sent to the live broadcast server, and the live broadcast server determines a game player user from audience users currently in the live broadcast room according to the player determination instruction.
The specific implementation of the live server determining the game player user is shown in the following embodiments.
In one possible implementation, determining game player users from spectator users in a live room includes:
and sending a game invitation instruction to the user terminal of the audience user, receiving invitation accepting information sent by the user terminal of the audience user, and determining a game player user from the users corresponding to the invitation accepting information.
In practical application, the live broadcast server may send a game invitation instruction to a user terminal of an audience user watching a live broadcast in a live broadcast room, the audience user who is willing to participate in the game may send invitation acceptance information to the live broadcast server through respective user terminals, the live broadcast server determines a game player user from users corresponding to the user terminal sending the invitation acceptance information, and sends a notification message to the user terminal of the determined game player user to notify the corresponding user that the user can participate in the game. Based on the scheme, the game player user can be determined from the users corresponding to the user terminals which want to participate in the game, the requirements of the users can be better met, meanwhile, the efficiency of determining the game player user can be improved, and the problems that the user without the game participation intention is determined as the game player user, the user refuses to participate in the game, and the game player user needs to be re-determined are solved.
The specific implementation manner of determining the game player user from the users corresponding to the invitation accepting information is shown in the following embodiments.
In one possible implementation manner, the method for determining the game player user from the users corresponding to the invitation accepting information includes any one of the following steps:
randomly determining a game player user from users corresponding to the invitation receiving information;
acquiring user characteristics of each user corresponding to the invitation receiving information, and determining the game player user according to the user characteristics;
and generating game player selection information according to the user identification of each user corresponding to each piece of invitation receiving information, sending the game player selection information to the user terminal of the anchor user, and determining the user corresponding to the selection instruction as the game player user in response to the selection instruction of the anchor user for the game player selection information.
In practical application, the live broadcast server may determine a game player user from users corresponding to the invitation accepting information in three ways, the first way is to determine the game player user from the users corresponding to the invitation accepting information in a random selection way, and the probabilities that the users corresponding to the invitation accepting information in the live broadcast room are selected as the game player users are the same. Optionally, the game player users may be randomly selected from the users corresponding to the invitation accepting information, and the specific number of the game player users may be configured in advance according to specific needs of different games.
The second method is that the live broadcast server obtains the user characteristics of each user corresponding to the invitation receiving information, and the user characteristics refer to various characteristics capable of representing or reflecting the user personalized information, and any characteristics capable of reflecting the user information from one or more dimensions can be used. For example, the user characteristics may be rating information of the user (a general user in the live broadcast room, a VIP user in the live broadcast room), consumption information of the user in the live broadcast room, online time of the user in the live broadcast room, and the like, and it is not limited to which embodiment of the present application is specifically included in the user characteristics.
Optionally, the live server may use the consumption information as a user characteristic, and the consumption information may specifically include at least one of the following: the game server comprises a total consumption amount, a total consumption frequency, a consumption amount in a preset time period, a consumption frequency in the preset time period and bidding information of a game player user needing to become the live broadcast. The bidding information may specifically be price information that a user wants to make a bid for a game player user who is currently live in the live broadcast room, and the specific form of the user bid may be an actual currency value or a virtual currency purchased in the live broadcast room, which is not limited in this application. The game player user is determined through the consumption information of the user, the probability that the audience user with higher consumption amount is determined as the game player user is higher, and therefore the consumption behavior of the audience user in the live broadcast room can be stimulated, and the economic conversion capacity of the live broadcast room is improved.
Specifically, the live server may determine the game player user according to the consumption amount, for example, among the users corresponding to the invitation accepting information, determine the users with the consumption amount ranked in the previous preset number as the game player users.
And thirdly, determining the game player user according to the selection instruction of the anchor user. Optionally, the live broadcast server may generate a user list from the user identifier of each user corresponding to the invitation receiving information, and send the user list as game player selection information to the user terminal of the anchor user, so that the anchor user can select a game player to participate in the game. And the user terminal of the anchor user receives a selection instruction of the anchor user for the users in the user list and sends the selection instruction to the live broadcast server, and the live broadcast server determines the user corresponding to the selection instruction as the game player user.
In the embodiment of the present disclosure, the live broadcast server may determine the game player user from the audience users corresponding to the invitation receiving information in the above three ways, and each audience user may become the game player user, thereby facilitating improvement of the participation of the audience users in the live broadcast room.
Step S102, a game list is obtained and sent to the user terminal of the game player user, and the game list comprises game identifiers of all games.
Specifically, the live broadcast server may send a game identifier acquisition request to the game server, receive a game identifier sent by the game server according to the game identifier request, generate a game list, or call a pre-stored game list, and send the game list to the user terminal of the game player user, if the game player users are more than two users, the game list may be sent to the user terminal of each game player user, and displayed in the user interface of the user terminal of the game player user, so that the game player users can select the game list.
Step S103, responding to a game selection instruction of a game player user for the game list, and determining a game corresponding to the game selection instruction as a game to be live in a live broadcast room.
And the live broadcast server acquires the game selected by the game player user from the game server according to the game selection instruction of the game player user for the game list, and takes the game as the game to be live broadcast in the live broadcast room.
If the game player users are more than two users, optionally, the game selected in the game list by the user corresponding to the user terminal which sends the game selection instruction earliest can be used as the game which is live in the live broadcasting room according to the time of the game selection instruction sent by the user terminal. Optionally, the game to be live in the live broadcast room may also be determined according to the user characteristics of each game player user. For example, if the user characteristic is the level information of the user, the game selected by the game player user with the higher level in the game list may be used as the game to be live in the live broadcast room.
After determining the game to be live in the live room, the gamer user can invite the anchor user to participate in the game, as described in the following embodiments.
In one possible implementation, the method further includes:
configuring game participation authority of a game player user so that the game player user participates in the game according to the game participation authority;
responding to an anchor invitation instruction of a game player user, and sending the anchor invitation instruction to a user terminal of the anchor user so as to enable the anchor user to participate in the game;
acquiring live game data of a host user and a game player user for playing games;
and sending the game live broadcast data to the user terminals of all users in the live broadcast room so as to enable the user terminals of all the users to display the game live broadcast data.
The configuration of the game participation right of the game player user is to authorize the game player user, so that the game player user has the right to participate in the game. In practical application, the live broadcast server obtains a pre-configured game participation right of a user participating in a game as a game participation right of a game player user, the game participation right is associated with the game player user, and the game player user can participate in the game through a game joining button in a user interface after the game player user has the game participation right.
The game participation right can be pre-configured according to different game types, which is not limited in the disclosure. Optionally, for a multi-user cooperation type game, multiple users can play the game at the same time, and different game participation authorities can be configured according to different game roles corresponding to the users. The user terminal of the game player user receives the anchor invitation instruction input by the game player user through the user interface and sends the anchor invitation instruction to the live broadcast server, the live broadcast server sends the anchor invitation instruction to the user terminal of the anchor user, and if the user terminal of the anchor user receives the invitation accepting instruction sent by the user terminal, the anchor user and the game player user can participate in the game together. If the receiving invitation instruction sent by the user terminal of the main broadcasting user is not received within the preset time range, the game player user can invite other audience users in the live broadcasting room to participate in the game together.
The live game data of the game played by the anchor user and the game player user can comprise initial game data, namely data when the anchor user and the game player user do not start playing the game; the method also comprises game data which are continuously updated when the anchor user and the game player user respectively play the game through game interaction instructions in the game process.
The live broadcast server sends the game live broadcast data to user terminals of all users in a live broadcast room, wherein the user terminals comprise user terminals of anchor users, user terminals of game player users and user terminals of other audience users, and all the users watch live broadcast pictures of games through user interfaces of the user terminals.
Optionally, the user terminals corresponding to the anchor user and the game player user may access the cloud game server through a cloud mobile phone mode based on the live broadcast server, perform instruction and data interaction with the cloud game server, obtain game data of game roles corresponding to the anchor user and the game player user, and display the game data on the user interfaces of the corresponding user terminals.
The cloud mobile phone mode is to implement the function of a cloud mobile phone through a POD (plane old data structure), where the POD is a combination of one or more containers. These containers share storage, networks, and namespaces, as well as specifications of how to operate. In POD, all containers are uniformly arranged and scheduled and run in a shared context. For a particular application, the PODs are their logical hosts, which contain a plurality of application containers associated with the game.
In one possible implementation, obtaining live game data of a game played by an anchor user and a game player user includes:
acquiring respective audio data of a main player user and a game player user and screen recording data of a user terminal of the main player user;
and carrying out time synchronization processing on the respective audio data and screen recording data of the anchor user and the game player user to obtain game live broadcast data.
In practical application, the live broadcast server can acquire respective voice data of a main broadcast user and a game player user in a game process in a voice microphone connecting mode through the main broadcast user and the game player user, acquire screen recording data in the game process through a user terminal of the main broadcast user, perform time synchronization processing on the two parts of data according to respective corresponding time, and send the acquired time-synchronized video and audio data to user terminals of users in a live broadcast room as game live broadcast data.
In one possible implementation, for a game player user, the method further comprises:
determining the remaining time of a player according to the time of the game player user participating in the game and a preset game participating time threshold;
and when the remaining time of the player reaches a preset threshold value, generating remaining time prompt information and sending the remaining time prompt information to a user terminal of the player user.
In practical applications, the time threshold for participating in the game, that is, the duration of the game player user as the game player in the live game room, may be configured in advance, for example, 30 minutes, 1 hour, and the like. Determining the remaining time of the player according to the time of the game player user participating in the game and a preset participating time threshold, and when the remaining time of the player reaches the preset threshold, for example, 10 minutes and 5 minutes remain, sending remaining time prompt information to the user terminal of the player to prompt the player user of the remaining time.
In one possible implementation, for a game player user, the method further comprises:
when the time threshold for participating in the game is reached, switching the identity of the game player user to a spectator user;
a new game player user is determined from the live room.
In practical application, if the time threshold for the current game player user to participate in the game is reached, the identity of the game player user is switched to be the audience user, and a new game player user is determined again from the audience users in the live broadcast room, so that the users in the live broadcast room have the chance to become the game player users, and the participation degree of the users in the live broadcast room is improved.
The interaction process of the technical solution of the present disclosure is described below by a specific embodiment, which is only one implementation manner of the interaction process of the technical solution of the present disclosure, and does not represent all implementation manners of the technical solution of the present disclosure.
As shown in fig. 2, taking cloud game live broadcast as an example, the game server is a cloud game server, the live broadcast server determines an instruction according to a player of a main user (game main shown in the figure) in a live broadcast room, determines a game player user (lucky audience B shown in the figure) from each user (general audience a shown in the figure) in the live broadcast room through a certain strategy (random determination, determination according to user characteristics in the live broadcast room, or determination according to selection of the main user), sends a game list to a user terminal corresponding to the game player user, the game list includes a game identifier of each game, and determines a game to be live broadcast in the live broadcast room according to a game selection instruction of the game player user for the game list. The live broadcast server configures game participation authority of a game player user, receives an anchor invitation instruction of the game player user, and sends the anchor invitation instruction (shown as an invitation in the figure) to a user terminal of the anchor user, the anchor user (shown as a player 1 in the figure) and the game player user (shown as a player 2 in the figure) log in a room corresponding to a game in the game server in a cloud mobile phone mode to play the game, in addition, a user (shown as a passerby in the figure) outside a live broadcast room can also be used as one of game players, the room of the game server is logged in through a terminal mobile phone, the game is played with the anchor user and the game player in the live broadcast room, and the game process is live broadcast in the live broadcast room. Non-game player users in the live room can view the game live in the live room.
According to the live broadcast data processing method provided by the embodiment of the disclosure, the game player user is determined from all audience users in the live broadcast room, and the game to be live broadcast in the live broadcast room is determined according to the selection of the game player user, so that the participation degree of the user in the live broadcast room is improved, and the user experience is improved.
Based on the same principle as the method shown in fig. 1, an embodiment of the present disclosure also provides a live data processing apparatus 30, and as shown in fig. 3, the live data processing apparatus 30 may include:
a determining module 31, configured to determine a game player user from audience users in the live broadcast room in response to a player determination instruction of the anchor user in the live broadcast room;
an obtaining module 32, configured to obtain a game list, where the game list includes game identifiers of games, and send the game list to a user terminal of a game player user;
and the selecting module 33 is configured to, in response to a game selection instruction of the game player user for the game list, determine a game corresponding to the game selection instruction as a game to be live in the live broadcast room.
In one possible implementation, the apparatus 30 further includes a processing module, and the processing module includes:
the configuration unit is used for configuring the game participation right of the game player user so as to enable the game player user to participate in the game according to the game participation right;
the first sending unit is used for responding to an anchor invitation instruction of a game player user and sending the anchor invitation instruction to a user terminal of the anchor user so as to enable the anchor user to participate in the game;
the system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring the live game data of the game played by an anchor user and a game player user;
and the second sending unit is used for sending the game live broadcast data to the user terminals of all users in the live broadcast room so as to enable the user terminals of all users to display the game live broadcast data.
In one possible implementation manner, the obtaining unit is configured to:
acquiring respective audio data of a main player user and a game player user and screen recording data of a user terminal of the main player user;
and carrying out time synchronization processing on the respective audio data and screen recording data of the anchor user and the game player user to obtain game live broadcast data.
In one possible implementation, the determining module 31 is configured to:
and sending a game invitation instruction to the user terminal of the audience user, receiving invitation accepting information sent by the user terminal of the audience user, and determining a game player user from the users corresponding to the invitation accepting information.
In a possible implementation manner, when determining the game player user from the users corresponding to the invitation accepting information, the determining module 31 is configured to:
randomly determining a game player user from users corresponding to the invitation receiving information;
acquiring user characteristics of each user corresponding to the invitation receiving information, and determining the game player user according to the user characteristics;
and generating game player selection information according to the user identification of each user corresponding to each piece of invitation receiving information, sending the game player selection information to the user terminal of the anchor user, and determining the user corresponding to the selection instruction as the game player user in response to the selection instruction of the anchor user for the game player selection information.
In one possible implementation, for the game player user, the apparatus 30 further includes a prompt module for:
determining the remaining time of a player according to the time of the game player user participating in the game and a preset game participating time threshold;
and when the remaining time of the player reaches a preset threshold value, generating remaining time prompt information and sending the remaining time prompt information to a user terminal of the player user.
In one possible implementation, for the game player user, the apparatus 30 further includes a switching module configured to:
when the time threshold for participating in the game is reached, switching the identity of the game player user to a spectator user;
a new game player user is determined from the live room.
The live data processing apparatus of the present disclosure may execute the live data processing method provided in the present disclosure, and the implementation principle is similar, and the actions executed based on each module in the live data processing apparatus in each embodiment of the present disclosure correspond to the steps in the live data processing method in each embodiment of the present disclosure, and for the detailed function description of each module of the live data processing apparatus, reference may be specifically made to the description in the corresponding live data processing method shown in the foregoing, and details are not repeated here.
The live broadcast data processing device provided by the embodiment of the disclosure determines game player users from all audience users in a live broadcast room, determines games to be live broadcast in the live broadcast room according to the selection of the game player users, improves the participation of the users in the live broadcast room, and improves the user experience.
Referring now to FIG. 4, a block diagram of an electronic device 400 suitable for use in implementing embodiments of the present disclosure is shown. The execution subject of the technical solution of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle-mounted terminal (e.g., a car navigation terminal), etc., and a stationary terminal such as a digital TV, a desktop computer, etc. The electronic device shown in fig. 4 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
The electronic device includes: a memory and a processor, wherein the processor may be referred to as a processing device 401 described below, and the memory may include at least one of a Read Only Memory (ROM)402, a Random Access Memory (RAM)403, and a storage device 408, which are described below:
as shown in fig. 4, electronic device 400 may include a processing device (e.g., central processing unit, graphics processor, etc.) 401 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)402 or a program loaded from a storage device 408 into a Random Access Memory (RAM) 403. In the RAM 403, various programs and data necessary for the operation of the electronic apparatus 400 are also stored. The processing device 401, the ROM 402, and the RAM 403 are connected to each other via a bus 404. An input/output (I/O) interface 405 is also connected to bus 404.
Generally, the following devices may be connected to the I/O interface 405: input devices 406 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 407 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 408 including, for example, tape, hard disk, etc.; and a communication device 409. The communication means 409 may allow the electronic device 400 to communicate wirelessly or by wire with other devices to exchange data. While fig. 4 illustrates an electronic device 400 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication device 409, or from the storage device 408, or from the ROM 402. The computer program performs the above-described functions defined in the methods of the embodiments of the present disclosure when executed by the processing device 401.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: determining a game player user from audience users in the live room in response to a player determination instruction of the anchor user in the live room; acquiring a game list, and sending the game list to a user terminal of a game player user, wherein the game list comprises game identifiers of various games; and responding to a game selection instruction of a game player user for the game list, and determining a game corresponding to the game selection instruction as a game to be live in the live broadcast room.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules or units described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the designation of a module or unit does not in some cases constitute a limitation of the unit itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
According to one or more embodiments of the present disclosure, there is provided a live data processing method, including:
determining a game player user from audience users of a live broadcast room in response to a player determination instruction of an anchor user in the live broadcast room;
acquiring a game list, and sending the game list to a user terminal of the game player user, wherein the game list comprises game identifiers of all games;
and responding to a game selection instruction of the game player user aiming at the game list, and determining a game corresponding to the game selection instruction as a game to be live in the live broadcast room.
In one possible implementation, the method further includes:
configuring game participation rights of the game player user to enable the game player user to participate in the game according to the game participation rights;
responding to an anchor invitation instruction of the game player user, and sending the anchor invitation instruction to a user terminal of the anchor user so as to enable the anchor user to participate in a game;
acquiring live game data of the game played by the anchor user and the game player user;
and sending the game live broadcast data to user terminals of all users in the live broadcast room so as to enable the user terminals of all the users to display the game live broadcast data.
In one possible implementation manner, the acquiring live game data of the game played by the anchor user and the game player user includes:
acquiring respective audio data of the anchor user and the game player user and screen recording data of a user terminal of the anchor user;
and carrying out time synchronization processing on the respective audio data and the screen recording data of the anchor user and the game player user to obtain the game live broadcast data.
In one possible implementation, the determining game player users from audience users in the live broadcast room includes:
and sending a game invitation instruction to the user terminal of the spectator user, receiving invitation accepting information sent by the user terminal of the spectator user, and determining a game player user from the users corresponding to the invitation accepting information.
In a possible implementation manner, the determining a game player user from the users corresponding to the invitation accepting information includes any one of:
randomly determining a game player user from the users corresponding to the invitation accepting information;
acquiring user characteristics of each user corresponding to the invitation receiving information, and determining a game player user according to the user characteristics;
and generating game player selection information according to the user identification of each user corresponding to each invitation accepting message, sending the game player selection information to the user terminal of the anchor user, and determining the user corresponding to the selection instruction as the game player user in response to the selection instruction of the anchor user for the game player selection information.
In one possible implementation, for the game player user, the method further comprises:
determining the remaining time of the player according to the time of the game player user participating in the game and a preset game participating time threshold;
and when the remaining time of the player reaches a preset threshold value, generating remaining time prompt information and sending the remaining time prompt information to a user terminal of the player user.
In one possible implementation, for the game player user, the method further comprises:
switching the identity of the gamer user to a spectator user when the time to participate in the game threshold is reached;
a new game player user is determined from the live room.
According to one or more embodiments of the present disclosure, there is provided a live data processing apparatus, the apparatus including:
the determining module is used for responding to a player determining instruction of a main player user in a live broadcast room, and determining a game player user from audience users in the live broadcast room;
the acquisition module is used for acquiring a game list and sending the game list to the user terminal of the game player user, wherein the game list comprises game identifiers of all games;
and the selection module is used for responding to a game selection instruction of the game player user aiming at the game list, and determining the game corresponding to the game selection instruction as the game to be live in the live broadcast room.
In one possible implementation, the apparatus further includes a processing module, and the processing module includes:
a configuration unit, configured to configure a game participation right of the game player user, so that the game player user participates in the game according to the game participation right;
a first sending unit, configured to send, in response to an anchor invitation instruction of the game player user, the anchor invitation instruction to a user terminal of the anchor user, so that the anchor user participates in a game;
an acquisition unit configured to acquire live game data of a game played by the anchor user and the game player user;
and the second sending unit is used for sending the game live broadcast data to the user terminals of all users in the live broadcast room so as to enable the user terminals of all users to display the game live broadcast data.
In a possible implementation manner, the obtaining unit is configured to:
acquiring respective audio data of the anchor user and the game player user and screen recording data of a user terminal of the anchor user;
and carrying out time synchronization processing on the respective audio data and the screen recording data of the anchor user and the game player user to obtain the game live broadcast data.
In one possible implementation manner, the determining module is configured to:
and sending a game invitation instruction to the user terminal of the spectator user, receiving invitation accepting information sent by the user terminal of the spectator user, and determining a game player user from the users corresponding to the invitation accepting information.
In a possible implementation manner, when determining a game player user from the users corresponding to the invitation accepting information, the determining module is configured to:
randomly determining a game player user from the users corresponding to the invitation accepting information;
acquiring user characteristics of each user corresponding to the invitation receiving information, and determining a game player user according to the user characteristics;
and generating game player selection information according to the user identification of each user corresponding to each invitation accepting message, sending the game player selection information to the user terminal of the anchor user, and determining the user corresponding to the selection instruction as the game player user in response to the selection instruction of the anchor user for the game player selection information.
In one possible implementation, for the game player user, the apparatus further includes a prompt module configured to:
determining the remaining time of the player according to the time of the game player user participating in the game and a preset game participating time threshold;
and when the remaining time of the player reaches a preset threshold value, generating remaining time prompt information and sending the remaining time prompt information to a user terminal of the player user.
In one possible implementation, for the game player user, the apparatus further includes a switching module configured to:
switching the identity of the gamer user to a spectator user when the time to participate in the game threshold is reached;
a new game player user is determined from the live room.
In accordance with one or more embodiments of the present disclosure, there is provided an electronic device including:
one or more processors;
a memory storing one or more application programs, wherein the one or more application programs, when executed by the one or more processors, cause the electronic device to perform the live data processing method.
According to one or more embodiments of the present disclosure, a computer-readable medium is provided for storing computer instructions, which, when executed by a computer, cause the computer to perform the above-mentioned live data processing method.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.

Claims (10)

1. A live data processing method, characterized in that the method comprises:
determining a game player user from audience users of a live broadcast room in response to a player determination instruction of an anchor user in the live broadcast room;
acquiring a game list, and sending the game list to a user terminal of the game player user, wherein the game list comprises game identifiers of all games;
and responding to a game selection instruction of the game player user aiming at the game list, and determining a game corresponding to the game selection instruction as a game to be live in the live broadcast room.
2. The live data processing method of claim 1, further comprising:
configuring game participation rights of the game player user to enable the game player user to participate in the game according to the game participation rights;
responding to an anchor invitation instruction of the game player user, and sending the anchor invitation instruction to a user terminal of the anchor user so as to enable the anchor user to participate in a game;
acquiring live game data of the game played by the anchor user and the game player user;
and sending the game live broadcast data to user terminals of all users in the live broadcast room so as to enable the user terminals of all the users to display the game live broadcast data.
3. The live data processing method of claim 2, wherein the obtaining of the game live data of the game played by the anchor user and the game player user comprises:
acquiring respective audio data of the anchor user and the game player user and screen recording data of a user terminal of the anchor user;
and carrying out time synchronization processing on the respective audio data and the screen recording data of the anchor user and the game player user to obtain the game live broadcast data.
4. A live data processing method according to any of claims 1-3, wherein said determining a gamer user from spectator users in the game live room comprises:
and sending a game invitation instruction to the user terminal of the spectator user, receiving invitation accepting information sent by the user terminal of the spectator user, and determining a game player user from the users corresponding to the invitation accepting information.
5. The live data processing method according to claim 4, wherein the determining of the game player user from the users corresponding to the invitation accepting information includes any one of:
randomly determining a game player user from the users corresponding to the invitation accepting information;
acquiring user characteristics of each user corresponding to the invitation receiving information, and determining a game player user according to the user characteristics;
and generating game player selection information according to the user identification of each user corresponding to each invitation accepting message, sending the game player selection information to the user terminal of the anchor user, and determining the user corresponding to the selection instruction as the game player user in response to the selection instruction of the anchor user for the game player selection information.
6. The live data processing method of claim 2, wherein for the game player user, the method further comprises:
determining the remaining time of the player according to the time of the game player user participating in the game and a preset game participating time threshold;
and when the remaining time of the player reaches a preset threshold value, generating remaining time prompt information and sending the remaining time prompt information to a user terminal of the player user.
7. The live data processing method of claim 6, wherein for the game player user, the method further comprises:
switching the identity of the gamer user to a spectator user when the time to participate in the game threshold is reached;
a new game player user is determined from the live room.
8. A live data processing apparatus, characterized in that the apparatus comprises:
the determining module is used for responding to a player determining instruction of a main player user in a live broadcast room, and determining a game player user from audience users in the live broadcast room;
the acquisition module is used for acquiring a game list and sending the game list to the user terminal of the game player user, wherein the game list comprises game identifiers of all games;
and the selection module is used for responding to a game selection instruction of the game player user aiming at the game list, and determining the game corresponding to the game selection instruction as the game to be live in the live broadcast room.
9. An electronic device, comprising:
one or more processors;
memory storing one or more application programs, wherein the one or more application programs, when executed by the one or more processors, cause the electronic device to perform the live data processing method of any of claims 1-7.
10. A computer-readable medium for storing computer instructions which, when executed by a computer, cause the computer to perform the live data processing method of any of claims 1-7.
CN202011225404.2A 2020-11-05 2020-11-05 Live broadcast data processing method and device, electronic equipment and readable medium Pending CN112337104A (en)

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