CN112274908A - Safety control method for dark riding interactive game - Google Patents

Safety control method for dark riding interactive game Download PDF

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Publication number
CN112274908A
CN112274908A CN202011065533.XA CN202011065533A CN112274908A CN 112274908 A CN112274908 A CN 112274908A CN 202011065533 A CN202011065533 A CN 202011065533A CN 112274908 A CN112274908 A CN 112274908A
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data
unit
signal
player
dark
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吴松华
冯燕
尹志超
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Shanghai Sains Culture Technology Co ltd
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Shanghai Sains Culture Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Toys (AREA)

Abstract

A safety control method for a dark riding interactive game is characterized in that an infrared camera, a depth sensor, an infrared photoelectric counter, a weight detector, a high-frequency radar sensor and a game progress prompting robot and a fire fighting linkage system are mounted on a dark riding rail car, and a pulse sensor is mounted at the outer side end of a prop gun handle; the main control system in the game progress prompting robot is provided with a data acquisition unit, a data analysis unit, a database unit, a signal output unit and an interaction unit; the signal output ends of the depth sensor, the high-frequency radar sensor, the infrared camera, the infrared photoelectric counter, the weight detector and the pulse sensor are respectively connected with the six signal input ends of the main control system through signal lines, and the signal output end of the main control system is connected with the signal input end of the control system of the dark riding rail car through the signal lines. The invention realizes better interaction between the player and the game and ensures the safety of the player on the premise of achieving better game effect. The invention has good application prospect.

Description

Safety control method for dark riding interactive game
Technical Field
The invention relates to the technical field of interactive game safety application, in particular to a safety control method for a dark ride interactive game.
Background
The dark riding interactive game is a game which can fully improve the body feeling of a player. The main structure of the toy comprises a dark riding rail car (swing type amusement rail car) which drives a car body to move up, down, left and right to each direction based on a plurality of electric cylinders, 3D demonstration equipment, game operation equipment (such as a game process control toy gun capable of sending out photoelectric signals) and the like, wherein all the equipment is located indoors. In the game, the indoor is in a dark state, one or more players sit in the dark riding rail car, the dark riding rail car can run to corresponding positions on the rail, the indoor 3D screen plays the game process in real time, and then the players adopt the game operation equipment to control the game process according to different roles played in the game process. In the shooting game process, a plurality of electric cylinder piston rods on the rail car ridden in the dark can do up-and-down motion respectively under the control of a control system on the car, and then the car body of the rail car ridden in the dark is driven to move in all directions up and down, so that a player can interact with the game process, and a better game effect is achieved (the effect is more obvious in the playing of the shooting game of the driving car).
However, the conventional shooting type dark riding interactive game has the following problems due to the limited structure. In order to achieve a good interactive game effect, the dark riding rail car in the game has the advantage that under the control action of a plurality of electric cylinders, when the car body generally moves in six degrees of freedom, namely up, down, left and right, the action is violent, namely the movement amplitude is large. Because of the different physical and psychological qualities of players, if a player cannot adapt to strenuous exercise during the period, the possibility of unexpected accidents (for example, the situation that a player cannot endure the strenuous exercise and the stress is too strong to cause the sudden occurrence of a heart disease and the like) occurs. Based on the above, it is particularly necessary to provide a control method capable of automatically controlling the motion amplitude of the dark riding rail car to be suitable and better realizing the game progress and the player interaction according to basic data such as physiological basic data, facial expressions, weight, action data, the number of people and the like of the player.
Disclosure of Invention
In order to overcome the defects that the safety of a player cannot be effectively ensured due to the limitation of the structure and the technology of hardware equipment adopted in the existing dark riding interactive shooting game, the invention provides a method for acquiring pulse data in the game process of the player by adopting a pulse sensor, acquiring facial expression data, body action data, the number of players, weight data and the like of the player on a dark riding rail car by an infrared camera, an infrared photoelectric counter, a weight detector and the like, gathering various data and inputting the data into a data analysis unit by the data acquisition unit, processing and identifying the data by the data analysis unit based on an artificial intelligence deep learning AI technology, and controlling the magnitude of a voltage signal input into a control system on the dark riding rail car by a signal output unit of a main control system in real time under the common action of other application units so that the control system can adaptively adjust the magnitude of voltage output to a plurality of electric cylinders, the intelligent control method for the interactive game of the dark riding has the advantages that the up-down left-right motion amplitude of the car body of the railway car is controlled adaptively, better interaction between a player and the game is guaranteed, the safety of the player is guaranteed on the premise of achieving better game effect, the interactive unit is further arranged, safety prompts can be given to the player according to various conditions of the player in the game process in real time, effective treatment can be carried out in the first time when fire happens and the car body is likely to collide, and the good safety effect is fully achieved.
The technical scheme adopted by the invention for solving the technical problems is as follows:
a safety control method for a dark riding interactive game is characterized in that an infrared camera, a depth sensor, an infrared photoelectric counter, a weight detector, a high-frequency radar sensor, a game progress prompting robot and a fire-fighting linkage system are mounted on a dark riding rail car of the dark riding interactive game, and a pulse sensor is mounted at the outer side end of a prop gun handle of the dark riding interactive game; the main control system in the game progress prompting robot is provided with a data acquisition unit, a data analysis unit, a database unit, a signal output unit and an interaction unit; the signal output ends of the depth sensor, the high-frequency radar sensor, the infrared camera, the infrared photoelectric counter, the weight detector and the pulse sensor are respectively connected with the six signal input ends of the main control system through signal lines, and the signal output end of the main control system is connected with the signal input end of the control system of the dark riding rail car through the signal lines; the depth sensor and the infrared camera are used in an auxiliary mode, the distance between the infrared camera and the face of a person can be detected, data are output to the infrared camera after analysis is carried out, and the infrared camera can automatically adjust the focal distance between the face and the body of a player based on the data detected by the depth detector; the device comprises a stage property gun, a stage property sensor, an infrared camera, a weight detector, a data acquisition unit and a data acquisition unit, wherein the stage property gun is arranged on the stage property gun; after various data acquired by the data acquisition unit enter the data analysis unit, the data analysis unit retrieves the data in the database unit for comparison, and outputs signal voltages with different sizes to a signal input end of the control system through the signal output unit after the data are processed and identified based on an artificial intelligence deep learning AI technology; the control system can adaptively adjust the voltage output to the plurality of electric cylinders according to the input signal voltage, and adaptively control the up-down, left-right movement amplitude of the body of the dark riding railcar; the interaction unit can prompt the player to pay attention to safety according to the personal condition of the player in the game process; the interaction unit is also provided with a shooting subunit, the shooting subunit can shoot a player in the game process through an infrared camera, and various video data can be transmitted to an intelligent terminal of the player for storage in a Bluetooth or wired mode; the high-frequency radar sensor can output a stop signal to the data receiving unit when acquiring that other vehicles or objects are around the dark riding rail car, the data receiving unit directly outputs a parking signal through the signal output unit to enter the control system, the control system stops outputting the parking signal to the plurality of electric cylinders and the dark riding rail car and the power supply of the wheel driving motor, the car body stops moving and swinging, and accidents such as collision and the like caused by approaching the dark riding rail car when running on the rail in a game of the plurality of dark riding rail cars are mainly prevented; the fire-fighting linkage system comprises a fire probe, a fire extinguisher and an alarm, when fire happens on the rail car and in a game room in the dark, the fire probe can start the fire extinguisher on the car to automatically extinguish the fire after detecting the fire, and can generate an alarm signal on site to prompt workers to rescue and report the fire information to a fire management department in a voice mode, a short message mode and the like.
Further, in the application of the pulse acquisition sensor, when the human pulse signal acquired by the pulse acquisition sensor is low, the signal output to the data acquisition unit is small, and when the human pulse signal acquired by the pulse acquisition sensor is large, the signal output to the data acquisition unit is large.
Furthermore, when the data acquisition unit is applied, the acquired pulse data, the facial expression data and the body action data of a plurality of players, the data of the number of people entering the dark riding rail car and the total body weight data of the players can be input into the data analysis unit in a classified mode, and technical support is provided for the classified data analysis of the data analysis unit.
Furthermore, the database unit stores human body pulse data of big data as comparison basis, various human body facial data including calm, frightening, fearing and excitement degree as comparison basis, and normal human body action radian data and abnormal human body action radian data moving along with the dark riding rail car in the game as comparison basis.
Furthermore, the data analysis unit retrieves the data in the database unit for comparison, and when the human pulse data is large, the signal voltage output by the data analysis unit through the signal output unit is low; when the pulse data of the human body is small, the signal voltage output by the data analysis unit through the signal output unit is high.
Furthermore, the data analysis unit retrieves the data in the database unit for comparison, and when the facial expression of the player is calm, and the player is frightened, afraid and excited, the smaller the body action amplitude is, the more the number of people and the larger the weight are on the dark riding rail car, the signal voltage output by the data analysis unit through the signal output unit is high; when the facial expression of a player is not quiet, and the player is frightened, afraid and excited to be higher, the body action amplitude is larger, the number of people on the dark riding rail car is smaller, and the weight is smaller, the signal voltage output by the data analysis unit through the signal output unit is low.
Further, in the application of the signal output unit, the larger the signal voltage output to the control system is, the larger the working voltage output by the control system to the plurality of electric cylinders of the dark ride-on railcar is, the smaller the signal voltage output to the control system is, and the smaller the working voltage output by the control system to the plurality of electric cylinders of the dark ride-on railcar is.
Further, the data analysis unit is based on the player pulse signal, the player facial expression and the body motion amplitude signal, if the player is a plurality of people, the data analysis unit takes one of the player data with the highest pulse, the facial expression fright, the fear, the excitement and the body motion amplitude as a reference, and then signal voltages with different magnitudes are output through the signal output unit.
The invention has the beneficial effects that: the invention is based on an artificial intelligence deep learning AI technology. Adopt pulse sensor to gather the pulse data in the player game progress, through infrared camera, infrared photoelectric counter and weight detector etc. gather the player facial expression data that is located dark ride the railcar, the health action data, and player quantity, weight data etc, various data assemble and input data analysis unit through data acquisition unit, data analysis unit is after the AI technology processing discernment based on artificial intelligence degree of depth learning, can real-time control the voltage signal size of control system on the dark ride the railcar of inputing through signal output unit, and then can control the six degrees of freedom motion amplitude size of dark ride the railcar, when player strong adaptability, the motion amplitude is relatively big, when adaptability is low, the motion amplitude is relatively little. And if the player is a plurality of players, the data analysis unit takes the data of one player with the highest pulse, the higher facial expression fright, fear and excitement degree and the largest body action amplitude as a reference, and then outputs a corresponding signal voltage through the signal output unit, so that the better interaction between the player and the game is ensured, the better game effect is achieved, and the safety of the player is ensured. The interaction unit can prompt the player to pay attention to personal safety in real time. The high-frequency radar sensor can control the vehicle body to stop moving through the control system when the vehicle body is likely to collide and the like; when fire occurs in the fire-fighting linkage system on the dark riding rail car and in the game room, the fire detector can start a fire extinguisher on the car to automatically extinguish fire after detection, and can generate an alarm signal on site to prompt workers to rescue, and report the fire information to a fire management department in a voice mode, a short message mode and the like so as to obtain timely rescue, so that a better safety effect can be achieved. Based on the above, the invention has good application prospect.
Drawings
The invention is further illustrated below with reference to the figures and examples.
Fig. 1 is a schematic view of a dark riding rail car according to the present invention.
Fig. 2 is a block diagram of an auxiliary device and software architecture for use with the present invention.
Detailed Description
As shown in fig. 1 and 2, a method for safely controlling a dark ride interactive game includes installing an infrared camera, a depth sensor, an infrared photoelectric counter, a weight detector, a high-frequency radar sensor, a game progress prompting robot and a fire-fighting linkage system on a dark ride rail car 1 of the dark ride interactive game, and installing a pulse sensor at an outer end of a prop gun 2 of the dark ride interactive game; the main control system in the game progress prompting robot is provided with a data acquisition unit, a data analysis unit, a database unit, a signal output unit and an interaction unit; the depth sensor, the high-frequency radar sensor, the infrared camera, the infrared photoelectric counter, the weight detector, the signal output ends of the pulse sensors and six signal input ends of the main control system (the signal input ends of the pulse sensors are the same, so that the signal output ends of the pulse sensors can be conveniently inserted) are respectively connected through signal lines, and the signal output end of the main control system is connected with the signal input end of the control system of the car riding in the dark track 1 through the signal lines; the depth sensor and the infrared camera are used in an auxiliary mode, the distance between the infrared camera and the face of a person can be detected, data are output to the infrared camera after analysis, the infrared camera can automatically adjust the focal length of the face and the body of a player based on the data detected by the depth detector, the obtained data of the facial expression and the body action amplitude are more effective, and a better detection effect is achieved; the device comprises a pulse sensor, an infrared camera, a weight detector, a data acquisition unit and a display unit, wherein the pulse sensor can acquire pulse signal data of a hand of a player when the hand of the player holds the outer side of a prop gun 2 in real time, the infrared camera can acquire facial expression data and body action data of the player entering a dark riding rail car 1 in real time, an infrared photoelectric counter can acquire data of the number of people entering the dark riding rail car 1 in real time, the weight detector can acquire total weight data of the player entering the dark riding rail car 1 in real; after various data acquired by the data acquisition unit enter the data analysis unit, the data analysis unit compares the data in the database unit (the data analysis unit performs deep learning on a large amount of data in advance due to the AI technology based on artificial intelligence deep learning, and in practical application, after various data are input, signal voltages with different sizes can be output according to specific conditions, so that the comparison by the database unit is not needed), and after the AI technology based on artificial intelligence deep learning is processed and identified, the signal voltages with different sizes are output by the signal output unit to enter the signal input end of the control system; the control system can adaptively adjust the voltage output to the plurality of electric cylinders according to the input signal voltage, and adaptively control the up-down, left-right movement amplitude of the body of the dark riding railcar; the interaction unit can prompt the player to pay attention to safety according to the personal condition of the player in the game process; the interactive unit is also provided with a shooting subunit, the shooting subunit can shoot a memory (continuously shooting or shooting pictures or videos at certain intervals and based on the physical activity and action, facial expression and the like of the player as basic control) of the player through an infrared camera in the game process, and various video data can be transmitted to an intelligent terminal of the player for storage (such as a mobile phone and the like) in a Bluetooth or wired mode; the high-frequency radar sensor can output a stop signal to the data receiving unit when acquiring that other vehicles or articles are around the dark riding rail car, the data receiving unit directly outputs a parking signal through the signal output unit to enter the control system, the control system stops outputting power supplies to the four electric cylinders and the dark riding rail car 1 and the wheel driving motor 3, the car body stops moving and swinging, and accidents such as collision and the like caused by approach when a plurality of dark riding rail cars 1 run on the track 4 in a game are mainly prevented; the fire-fighting linkage system comprises a fire probe, a fire extinguisher and an alarm, when fire occurs on the rail car 1 and in a game room in a dark riding mode, the fire probe can start the fire extinguisher on the car to automatically extinguish the fire after detecting the fire, and can generate an alarm signal on site to prompt workers to rescue, and the fire information is reported to a fire management department in a voice mode, a short message mode and the like, so that the fire management department can timely rescue the fire.
As shown in fig. 1 and 2, in the application of the pulse collecting sensor, when the human pulse signal collected by the pulse collecting sensor is small, the signal output to the data collecting unit is low, and when the human pulse signal collected by the pulse collecting sensor is large, the signal output to the data collecting unit is large. When the data acquisition unit is applied, a plurality of collected player pulse data, human facial expression data, body action data, number data of people entering the dark riding rail car and total player weight data can be input into the data analysis unit in a classified mode, and technical support is provided for the classified data analysis of the data analysis unit. The database unit is stored with human body pulse data of big data, various human body facial data including calmness, fright, fear, excitement degree and the like, normal human body action radian data and abnormal human body action radian data moving along with a dark riding rail car in a game and the like. The data analysis unit retrieves the data in the database unit for comparison, and when the human pulse data is large, the data analysis unit processes and identifies the data based on an AI technology of artificial intelligence deep learning, and the signal voltage output by the signal output unit is low; when the human pulse data is small, the data analysis unit processes and identifies the signal voltage output by the signal output unit based on the AI technology of artificial intelligence deep learning. The data analysis unit retrieves and compares the data in the database unit, and when the facial expression of the player is calm, and the frightening, fearing and excitement are lower, the body action amplitude is smaller, the number of people on the dark riding rail car is larger and the weight is larger, the data analysis unit processes and identifies based on the AI technology of artificial intelligence deep learning, and then the signal voltage output by the signal output unit is high; when the facial expression of a player is not quiet, the frightened, afraid and excited degree is higher, the body action amplitude is larger, the number of people on the dark riding rail car is smaller, and the weight is smaller, the signal voltage output by the signal output unit is low after the data analysis unit is processed and identified based on the AI technology of artificial intelligence deep learning. In the application of the signal output unit, the larger the signal voltage output to the control system is, the larger the working voltage output by the control system to the four electric cylinders of the dark ride-on railcar is, the smaller the signal voltage output to the control system is, and the smaller the working voltage output by the control system to the plurality of electric cylinders of the dark ride-on railcar is. The data analysis unit is based on player pulse signals, player facial expression and body motion amplitude signals, if the player is a plurality of people, the data analysis unit takes one of player data with the highest pulse, facial expression fright, fear, excitement and body motion amplitude as a reference, and then signal voltages with different sizes are output through the signal output unit.
As shown in fig. 1 and 2, in the game of the present invention, an indoor environment is in a dark state, one or more players are seated in a dark ride rail car 1, the dark ride rail car 1 travels to a corresponding position on a track 4 or travels all the way around the track, an indoor 3D screen plays a game progress in real time, and then a plurality of players control the game progress by using game operation devices according to different roles played in the game progress (a prop gun 2 is used to shoot a screen, and a control system of the dark ride rail car 1 and the prop gun 2 control the game progress of screen demonstration together). In the process of shooting games, the four electric cylinders 3 on the dark riding rail car respectively and continuously move up and down under the control of the control system on the car, so that the car body of the dark riding rail car 1 is driven to move in six degrees of freedom in all directions up, down, left and right, a player can interact with the game process, and a better game effect is achieved (the effect is more obvious in playing car-shooting games in particular).
As shown in figures 1 and 2, the pulse acquisition sensor arranged outside the gun handle shell of each prop gun 2 can be contacted with the palm of a player to acquire pulse information in real time when the player holds the gun handle in a game. Pulse information is input into the data analysis unit through the data collection unit in real time, the data analysis unit retrieves data in the database unit, and signal voltages with different sizes are output to the signal input end of the control system through the signal output unit after AI technology processing and recognition based on artificial intelligence deep learning. When the signal voltage is high, that is, when the player is too tense and the pulse is too fast (for example, more than 100 times per minute), the signal voltage output by the data analysis unit to the control system via the signal output unit becomes smaller, and further, the working voltage input by the control system to the four electric cylinders becomes lower, and the movement speeds of the four electric cylinders of the dark riding rail car become smaller (the generated six-degree-of-freedom motion becomes smaller). When the signal voltage is low, namely, a player can adapt to the progress of a game and the pulse is flat and slow, the signal voltage output to the control system by the data analysis unit through the signal output unit is increased, further, the working voltage input to the four electric cylinders by the control system is increased, and the movement speeds of the four electric cylinders of the dark riding rail car are increased (the generated six-degree-of-freedom motion is increased). Under the suitable motion amplitude and the premise of ensuring safety, the game player can have better game experience.
As shown in fig. 1 and 2, in the game of the present invention, the infrared camera can shoot facial information data and body motion data (motion generated along with the movement of the vehicle body and the progress of the game) of a plurality of players in real time under the cooperative action of the depth sensor, and input the data into the data acquisition unit, after the data is acquired by the data acquisition unit, the analysis unit processes and identifies the data based on the AI technology of artificial intelligent deep learning, and then uses one of the player data with facial expression fright, fear, highest excitement and maximum body motion amplitude as a reference. When the facial expression of the player is higher, the fear and the excitement are higher, the signal voltage output to the control system by the data analysis unit through the signal output unit is reduced, the working voltage input to the four electric cylinders by the control system is reduced, and the movement speeds of the four electric cylinders of the dark riding rail car are reduced (the generated six-degree-of-freedom motion is reduced). When the facial expression of the player is frightened, afraid and excited, namely the player can adapt to the progress of the game, the expression is calmer or the face is laughter and the like, the signal voltage output to the control system by the data analysis unit through the signal output unit can be increased, the working voltage input to the four electric cylinders by the control system is increased, and the motion speeds of the four electric cylinders of the dark riding railcar are increased (the generated six-degree-of-freedom motion is increased). Under the condition of proper motion amplitude and on the premise of ensuring safety, better game experience is brought to players. When the player does not adapt to the moving car body or generates various conditions (such as sudden diseases) in the game process, the larger the motion amplitude of the body is, the smaller the signal voltage output to the control system by the data analysis unit through the signal output unit is, further, the lower the working voltage input to the four electric cylinders by the control system is, the smaller the motion speed of the four electric cylinders of the dark riding rail car is (the smaller the six-degree-of-freedom motion is). When the motion amplitude of the body and the body adaptive to motion is not large in the game process of the player, the signal voltage output to the control system by the data analysis unit through the signal output unit is increased, the working voltage input to the four electric cylinders by the control system is increased, and the motion speeds of the four electric cylinders of the dark riding rail car are increased (the generated six-degree-of-freedom motion is increased). Under the condition of proper motion amplitude and on the premise of ensuring safety, better game experience is brought to players.
As shown in fig. 1 and 2, in the game of the present invention, the infrared counter collects the number of players entering the dark riding rail car 1, the gravity sensor can collect the total weight of the players entering the dark riding rail car 1, after various data are processed and identified by the analysis unit based on the AI technology of artificial intelligence deep learning, when the number of players is large and the weight is large, the signal voltage output by the data analysis unit to the control system via the signal output unit is increased, and further the working voltage input by the control system to the four electric cylinders is increased, and the explosive force of the dark riding rail car is increased (under the same movement amplitude of the dark riding rail car toward each angle, the driving force and the voltage of the required electric cylinders are large because the weight is large and the car body load is large). When the number of people is small and the weight is light, the signal voltage output by the data analysis unit to the control system through the signal output unit is reduced, and then the working voltage input by the control system to the four electric cylinders is reduced, so that the explosive force of the dark riding rail car is reduced (under the motion amplitude of the same dark riding rail car towards all angles, the driving force and the voltage of the required electric cylinders are small because the weight is light and the car body load is small). Under the condition of proper motion amplitude and on the premise of ensuring safety, better game experience is brought to players.
As shown in fig. 1 and 2, in the process of a game, based on data collected by the data collection unit, when the body movement amplitude of a player is too large or the player does not wear a safety belt, the interaction unit can prompt the player to pay attention to safety by voice before the player possibly throws the player out of the car, and a good safety effect can be achieved. The shooting subunit of the interaction unit can also shoot a player in the game process, and various video data can be transmitted to an intelligent terminal of the player for storage (such as a mobile phone and the like) in a Bluetooth or wired mode; brings more convenience to the player and improves the enthusiasm of the game. In the application of the invention, the high-frequency radar sensor collects that other vehicles or objects (or approaching persons) approach the dark riding rail car, and can output signals to the data receiving unit, the data receiving unit directly outputs parking signals to the control system through the signal output unit, and the control system stops outputting the signals to the plurality of electric cylinders, the dark riding rail car and the power supply of the wheel driving motor, so that the car body stops moving, and accidents such as collision and the like caused by approach of the plurality of dark riding rail cars when the cars run on the track in a game or the collision of other persons and objects are prevented. In the fire-fighting linkage system, when fire occurs on the dark riding rail car and in the game room, the fire probe can start the fire extinguisher on the car to automatically extinguish the fire after detecting the fire, and can generate an alarm signal on site to prompt on-site personnel to rescue, and report the fire information to the fire management department in a voice mode, a short message mode and the like so as to obtain the timely rescue of the fire department. The invention improves the safety of the game, and ensures the personal safety of the player while bringing benefits to the operator.
While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.
Furthermore, it should be understood that although the present description refers to embodiments, the embodiments do not include only one independent technical solution, and such description is only for clarity, and those skilled in the art should take the description as a whole, and the technical solutions in the embodiments may be appropriately combined to form other embodiments that can be understood by those skilled in the art.

Claims (8)

1. A safety control method for a dark riding interactive game is characterized in that an infrared camera, a depth sensor, an infrared photoelectric counter, a weight detector, a high-frequency radar sensor, a game progress prompting robot and a fire-fighting linkage system are mounted on a dark riding rail car of the dark riding interactive game, and a pulse sensor is mounted at the outer side end of a prop gun handle of the dark riding interactive game; the main control system in the game progress prompting robot is provided with a data acquisition unit, a data analysis unit, a database unit, a signal output unit and an interaction unit; the signal output ends of the depth sensor, the high-frequency radar sensor, the infrared camera, the infrared photoelectric counter, the weight detector and the pulse sensor are respectively connected with the six signal input ends of the main control system through signal lines, and the signal output end of the main control system is connected with the signal input end of the control system of the dark riding rail car through the signal lines; the depth sensor and the infrared camera are used in an auxiliary mode, the distance between the infrared camera and the face of a person can be detected, data are output to the infrared camera after analysis is carried out, and the infrared camera can automatically adjust the focal distance between the face and the body of a player based on the data detected by the depth detector; the device comprises a stage property gun, a stage property sensor, an infrared camera, a weight detector, a data acquisition unit and a data acquisition unit, wherein the stage property gun is arranged on the stage property gun; after various data acquired by the data acquisition unit enter the data analysis unit, the data analysis unit retrieves the data in the database unit for comparison, and outputs signal voltages with different sizes to a signal input end of the control system through the signal output unit after the data are processed and identified based on an artificial intelligence deep learning AI technology; the control system can adaptively adjust the voltage output to the plurality of electric cylinders according to the input signal voltage, and adaptively control the up-down, left-right movement amplitude of the body of the dark riding railcar; the interaction unit can prompt the player to pay attention to safety according to the personal condition of the player in the game process; the interaction unit is also provided with a shooting subunit, the shooting subunit can shoot a player in the game process through an infrared camera, and various video data can be transmitted to an intelligent terminal of the player for storage in a Bluetooth or wired mode; the high-frequency radar sensor can output a stop signal to the data receiving unit when acquiring that other vehicles or objects are around the dark riding rail car, the data receiving unit directly outputs a parking signal through the signal output unit to enter the control system, the control system stops outputting the parking signal to the plurality of electric cylinders and the dark riding rail car and the power supply of the wheel driving motor, the car body stops moving and swinging, and accidents such as collision and the like caused by approaching the dark riding rail car when running on the rail in a game of the plurality of dark riding rail cars are mainly prevented; the fire-fighting linkage system comprises a fire probe, a fire extinguisher and an alarm, when fire happens on the rail car and in a game room in the dark, the fire probe can start the fire extinguisher on the car to automatically extinguish the fire after detecting the fire, and can generate an alarm signal on site to prompt workers to rescue and report the fire information to a fire management department in a voice mode, a short message mode and the like.
2. The safety control method for the interactive game of dark ride according to claim 1, wherein in the application of the pulse acquisition sensor, when the human pulse signal acquired by the pulse acquisition sensor is low, the signal output to the data acquisition unit is small, and when the human pulse signal acquired by the pulse acquisition sensor is large, the signal output to the data acquisition unit is large.
3. The safety control method for dark ride interactive game as claimed in claim 1, wherein the data collecting unit is capable of inputting the collected pulse data, facial expression data and body movement data of a plurality of players, the data of the number of people entering the dark ride rail car and the data of the total body weight of the players into the data analyzing unit in a classified manner when being applied, so as to provide technical support for the classified data analysis of the data analyzing unit.
4. The method as claimed in claim 1, wherein the database unit stores human body pulse data with big data as comparison basis, various human body facial data including calm, fright, fear and excitement degree as comparison basis, and normal human body action arc data and abnormal human body action arc data moving with the dark riding rail car as comparison basis.
5. The safety control method for the interactive game of dark ride according to claim 2, wherein the data analysis unit retrieves the data in the database unit for comparison, and when the pulse data of the human body is large, the signal voltage outputted by the data analysis unit via the signal output unit is low; when the pulse data of the human body is small, the signal voltage output by the data analysis unit through the signal output unit is high.
6. The safety control method for the interactive game of dark ride according to claim 4, wherein the data analysis unit retrieves the data in the database unit for comparison, and when the facial expression of the player is calm, and the player is frightened, afraid and excited, the smaller the body action amplitude is, the more the number of people on the rail car of dark ride is and the larger the weight is, the higher the signal voltage outputted by the data analysis unit through the signal output unit is; when the facial expression of a player is not quiet, and the player is frightened, afraid and excited to be higher, the body action amplitude is larger, the number of people on the dark riding rail car is smaller, and the weight is smaller, the signal voltage output by the data analysis unit through the signal output unit is low.
7. The method as claimed in claim 5, wherein the signal output unit is adapted such that the larger the signal voltage output to the control system, the larger the operating voltage output by the control system to the plurality of electric cylinders of the dark ride-on vehicle, the smaller the signal voltage output by the control system, and the smaller the operating voltage output by the control system to the plurality of electric cylinders of the dark ride-on vehicle.
8. The method as claimed in claim 4, wherein the data analysis unit is based on the player pulse signal, the player facial expression and body motion amplitude signal, if the player is a plurality of people, the data analysis unit uses one of the player data with the highest pulse, facial expression fright, fear, excitement and body motion amplitude as a reference, and then outputs signal voltages with different magnitudes through the signal output unit.
CN202011065533.XA 2020-09-30 2020-09-30 Safety control method for dark riding interactive game Pending CN112274908A (en)

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