CN112150134A - Method, system and server for preventing abnormal transaction of game virtual property - Google Patents

Method, system and server for preventing abnormal transaction of game virtual property Download PDF

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Publication number
CN112150134A
CN112150134A CN202010969213.0A CN202010969213A CN112150134A CN 112150134 A CN112150134 A CN 112150134A CN 202010969213 A CN202010969213 A CN 202010969213A CN 112150134 A CN112150134 A CN 112150134A
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transaction
game
target
account number
target account
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高运
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/12Payment architectures specially adapted for electronic shopping systems
    • G06Q20/123Shopping for digital content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/382Payment protocols; Details thereof insuring higher security of transaction
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/407Cancellation of a transaction

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  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
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  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention belongs to the technical field of mobile phone/network games, and discloses a method, a system and a server for preventing abnormal transactions of virtual properties of games, wherein the method comprises the following steps: in the transaction server, responding to a transaction request sent by a target account number to execute the transaction of the virtual property in the target account number; judging whether the transaction frequency in a first preset time period exceeds a first threshold value; if yes, suspending the transaction, and marking the current transaction of the target account number as an abnormal transaction; if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period; in conclusion, in the invention, the transaction quantity of the game account in the preset time period is monitored, so that the transaction of the game account exceeding the quantity threshold is marked as an abnormal transaction, and the game account is prohibited from continuing to transact, thereby effectively reducing the virtual property loss caused by the game account of the player being stolen and improving the safety of virtual property transaction in the game.

Description

Method, system and server for preventing abnormal transaction of game virtual property
Technical Field
The invention belongs to the technical field of mobile phone/network games, and particularly relates to a method, a system and a server for preventing abnormal transactions of virtual properties of games.
Background
In the existing mobile phone/network game, the phenomenon that a game account is stolen often occurs, after the game account is stolen, a number thief generally obtains benefits by adopting a mode of selling the game account or virtual properties such as game props and equipment in the game account, wherein the virtual properties are sold more simply, quickly and with high success rate, so the number thief firstly chooses to sell the virtual properties in the game account, and therefore, the account owner also forms great property loss even finding back the game account, and further the insecurity problem of virtual property transaction in the existing mobile phone/network game is reflected.
Disclosure of Invention
In view of the above, the present invention provides a method, a system and a server for preventing abnormal transactions of game virtual property, and particularly, by determining whether the number of transactions within a predetermined time exceeds a threshold, and determining that an abnormal transaction is performed when the number of transactions exceeds the threshold, the abnormal transaction is prohibited, so that the loss of the virtual property in the corresponding game account of a player when the game account is stolen is effectively reduced.
In order to achieve the purpose, the invention provides the following technical scheme:
a method for preventing abnormal trading of game virtual property relates to at least one game terminal and a trading server, wherein a target game is installed and operated in the game terminal, the target game is loaded by logging in a target account number, the trading server can execute the trading of the game virtual property in the target game, the method is applied to the trading server, and the method comprises the following steps:
in the transaction server, responding to a transaction request sent by a target account number to execute the transaction of the virtual property in the target account number;
judging whether the transaction frequency in a first preset time period exceeds a first threshold value;
if yes, suspending the transaction, and marking the current transaction of the target account number as an abnormal transaction;
if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
Preferably, when executing the transaction of the virtual good in the target account number, the method comprises the following steps:
in the transaction server, responding to a transaction request sent by a target account number to execute a mark to be transacted;
and executing the transaction of the virtual property in the target account according to the mark to be transacted.
Preferably, the transaction request includes N transaction items and a transaction amount for each transaction item.
Preferably, when the marking to be traded is executed, each trading item requested by the trading request is marked to be in a tradable state according to the trading request.
Preferably, before performing the marking for transaction, the method comprises the following steps:
in the transaction server, in response to a transaction request sent by a target account number, executing transaction waiting within a second preset time period;
judging whether a first target event occurs or not in the process of executing the transaction waiting;
if yes, rejecting the transaction request, and marking the current transaction of the target account number as an abnormal transaction; if not, judging whether the transaction waiting is finished or not;
if yes, agreeing to a transaction request, and executing a mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting.
Preferably, the first target event is that the target account enters a loss report state or a password recovery state.
Preferably, the transaction request further includes location information of a game terminal currently logging in the target account, and the location information is a first actual location where the game terminal is currently located.
Preferably, before performing the marking for transaction, the method comprises the following steps:
in the process of executing the transaction waiting, acquiring a historical game account number which sends a transaction request at a first actual position; the historical game account numbers are M different game account numbers in a third preset time period;
judging whether the number of the historical game accounts exceeds a second threshold value;
if yes, marking the first actual position as an abnormal transaction position, and rejecting transaction requests sent by all game account numbers at the first actual position; if not, judging whether the transaction waiting is finished or not;
if yes, agreeing to a transaction request, and executing a mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting.
Compared with the prior art, the invention has the following beneficial effects:
in the invention, the transaction quantity of the game account in a preset time period is monitored, so that the transaction of the game account exceeding a quantity threshold value is marked as an abnormal transaction, and further the game account is prohibited from continuing to transact, thereby effectively reducing the virtual property loss caused by the game account of a player being stolen, and further improving the safety of virtual property transaction in a game.
And when the transaction of the virtual property is executed, the transaction waiting for a certain time is also executed, so that the owner of the game account can timely execute operations such as loss report and recovery if the game account is a stolen account, and once the operations such as loss report and recovery are identified in the transaction waiting time, the transaction request fails, so that the safety of the virtual property in the game account is further ensured.
In addition, when the transaction of the virtual property is executed, the actual position of the game terminal executing the transaction at present is also acquired, whether the number of different account numbers executing the transaction at the actual position in a preset time period exceeds a threshold value or not is judged, if the number exceeds the threshold value, the actual position is marked as a transaction abnormal position, and therefore a transaction request sent based on the actual position is rejected, the probability that a number embezzler frequently changes the number for transaction is reduced, and the security of the game account number transaction is further improved.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a system for preventing abnormal trading of game virtual property relates to at least one game terminal and a trading server, wherein a target game is installed and operated in the game terminal, the target game is loaded by logging in a target account number, the trading server can execute the trading of the game virtual property in the target game, the system is applied to the trading server, and the system comprises:
the receiving module is used for receiving a transaction request sent by a target account number logged in the game terminal;
the response execution module is used for responding to the transaction request received by the receiving module and executing the transaction of the virtual property in the target account according to the transaction request;
the judging module is used for judging whether the transaction times in a first preset time period exceed a first threshold value;
the mark execution module executes corresponding operation according to the judgment result of the judgment module; and the operations include: when the transaction quantity exceeds a first threshold value, suspending the transaction and marking the current transaction of the target account number as an abnormal transaction; and when the transaction quantity does not exceed the first threshold value, continuing the transaction and executing repeated judgment based on the judgment module.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a transaction server comprising a transceiver, a storage, and a processor; wherein:
the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when loaded and executed, the at least one executable code implements the above-disclosed method of preventing anomalous trading of game virtual properties.
Drawings
FIG. 1 is a first flowchart of a method of preventing anomalous transactions in a gaming virtual good as provided in the present invention;
FIG. 2 is a second flowchart of a method of preventing anomalous transactions in a gaming virtual good as provided in the present invention;
FIG. 3 is a third flowchart of a method of preventing anomalous transactions in a gaming virtual good as provided in the present invention;
FIG. 4 is a fourth flowchart of a method of preventing anomalous transactions in a gaming virtual good as provided in the present invention;
FIG. 5 is a block diagram of a system for preventing abnormal trading of game virtual properties provided in the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
In the embodiment of the invention, a method for preventing abnormal transaction of game virtual property is disclosed, the method specifically relates to at least one game terminal and a transaction server, a target game is installed and operated in the game terminal, the target game is loaded by logging in through a target account number, the transaction server can execute the transaction of the game virtual property in the target game, and the method is applied to the transaction server;
as described above, the game terminal may be any smart mobile terminal such as a mobile phone and an IPAD.
Specifically, in the embodiment of the present invention, a detailed description of a method of preventing abnormal trading of game virtual property is made in the following manner:
first embodiment
In this embodiment, please refer to fig. 1, which is a first flowchart of a method for preventing abnormal transactions of game virtual property according to this embodiment, and it can be seen that the method includes the following steps:
s1, in a transaction server, responding to a transaction request sent by a target account number to execute the transaction of virtual property in the target account number;
s2, judging whether the transaction times in a first preset time period exceed a first threshold value;
s3, suspending the transaction, and marking the current transaction of the target account as an abnormal transaction;
and S4, if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
Specifically, in the present embodiment, the transaction request includes N transaction items and the transaction amount of each transaction item.
It is easy to explain, assuming that the transaction request includes transaction items a (10), transaction items B (3), transaction items C (5), and transaction items D (15), thereby performing the transaction of each transaction item in turn based on the transaction request. In the transaction process, whether the transaction frequency in a first preset time period (set as 10 minutes) exceeds a first threshold value (5 times) is judged, and if the transaction frequency exceeds the first threshold value, abnormal transaction is judged, and meanwhile, the transaction is suspended.
Assume that the items sold at the 5 exchanges are: transaction item a (2), transaction item B (1), transaction item D (2);
based on this, the virtual property remaining in the target account is: transaction item a (8), transaction item B (2), transaction item C (5), and transaction item D (13).
In summary, it can be seen that when a game account suddenly encounters frequent trading of its virtual property, it is determined that it is an abnormal trading, and further, the trading is automatically suspended, so as to reduce the loss when the game account is stolen.
Second embodiment
In this embodiment, please refer to fig. 2, which is a second flowchart of a method for preventing abnormal transactions of game virtual property according to this embodiment, and it can be seen that the method includes the following steps:
s1, in a transaction server, responding to a transaction request sent by a target account number to execute a mark to be transacted;
s2, executing the transaction of the virtual property in the target account according to the mark to be transacted;
s3, judging whether the transaction times in the first preset time period exceed a first threshold value;
s4, suspending the transaction, and marking the current transaction of the target account as an abnormal transaction;
and S5, if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
Specifically, in the present embodiment, the overall execution principle is the same as that in the first embodiment, and when the to-be-traded mark is executed, each of the traded items requested by the to-be-traded mark is marked as a tradable state according to the trading request.
For ease of explanation, assume that the transaction request includes transaction item a (10), transaction item B (3), transaction item C (5), and transaction item D (15); after receiving the transaction request, marking 10 transaction items A, 3 transaction items B, 5 transaction items C and 15 transaction items D as tradable states; therefore, in the target account number, the selling transaction cannot be carried out on other articles without executing the mark to be transacted.
Third embodiment
In this embodiment, please refer to fig. 3, which is a third flowchart of a method for preventing abnormal transactions of game virtual property according to this embodiment, and it can be seen that the method includes the following steps:
s1, in a transaction server, responding to a transaction request sent by a target account, and executing transaction waiting in a second preset time period;
s2, judging whether a first target event occurs in the process of executing transaction waiting;
s3, rejecting the transaction request, and marking the current transaction of the target account as an abnormal transaction;
s4, judging whether the transaction waiting is finished or not if not;
s5, agreeing to the transaction request, and executing the mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting (repeating step S2);
s6, executing the transaction of the virtual property in the target account according to the mark to be transacted;
s7, judging whether the transaction times in the first preset time period exceed a first threshold value;
s8, suspending the transaction, and marking the current transaction of the target account as an abnormal transaction;
and S9, if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
Specifically, in this embodiment, the first target event is that the target account enters a loss report state or a password recovery state.
As will be readily explained, the second predetermined time period is set to 24 hours, which means that the target account number waits 24 hours before executing the transaction after issuing the transaction request.
If the target account number is stolen, and the transaction request is initiated by a number embezzler, the transaction request initiated by the number embezzler is immediately regarded as an abnormal transaction after the owner of the target account number performs the loss report or password recovery operation of the target account number within 24 hours, so that the number embezzler can not perform the transaction of virtual property in the target account number even if the target account number is still in the hands of the number embezzler.
Fourth embodiment
Specifically, in this embodiment, the transaction request further includes location information of the game terminal currently logging in the target account, and the location information is a first actual location where the game terminal is currently located. Based on this, please refer to fig. 4, which is a fourth flowchart of a method for preventing abnormal transactions of game virtual property according to the present embodiment, wherein the method comprises the following steps:
s1, in a transaction server, responding to a transaction request sent by a target account, and executing transaction waiting in a second preset time period;
s2, acquiring a historical game account number for sending a transaction request at a first actual position in the process of executing transaction waiting; the historical game account numbers are M different game account numbers in a third preset time period;
s3, judging whether the number of the historical game accounts exceeds a second threshold value;
s4, marking the first actual position as an abnormal transaction position, and rejecting transaction requests sent by all game account numbers at the first actual position;
s5, judging whether the transaction waiting is finished or not if not;
s6, agreeing to the transaction request, and executing the mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting (repeating step S5);
s7, executing the transaction of the virtual property in the target account according to the mark to be transacted;
s8, judging whether the transaction times in the first preset time period exceed a first threshold value;
s9, suspending the transaction, and marking the current transaction of the target account as an abnormal transaction;
and S10, if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
In this embodiment, it is assumed that the third predetermined time period is 72 hours, and the second threshold is 2, which means that at most two virtual property trades of different game account numbers can be executed in every 72-hour time period at any actual position, so as to avoid frequent number change trades after a number embezzler steals a plurality of game account numbers, thereby increasing the time cost of the trades of the number embezzler and further achieving the purpose of reducing the loss of the virtual property of the game account numbers.
For easy explanation, the first actual position included in the transaction request sent by the target account number K is assumed to be position I, so that the historical game account number at position I is obtained through the transaction server in the transaction waiting process, and the receiving time of the current transaction request is assumed to be 2020/3/20/13: 45;
the third predetermined period of time should be: 2020/3/17/13:45-2020/3/20/13: 45;
in the third predetermined time period, the historical game account number for sending the transaction request is acquired as a target account number K (the sending times are 5 times), so that the currently sent transaction request can be judged to be a normal request, and the transaction can be continuously executed after the transaction waiting is ended.
Example 2
In the embodiment of the invention, the system for preventing abnormal transaction of the game virtual property is disclosed, and particularly relates to at least one game terminal and a transaction server, wherein a target game is installed and operated in the game terminal, the target game is logged in and loaded through a target account number, the transaction server can execute the transaction of the game virtual property in the target game, and the system is applied to the transaction server;
referring to fig. 5, a block diagram of a system for preventing abnormal transactions of game virtual property according to an embodiment of the present invention is shown, and the system includes the following structures:
a receiving module 10, configured to receive a transaction request sent by a target account logged in a game terminal;
the response execution module 20 is used for responding to the transaction request received by the receiving module 10 and executing the transaction of the virtual property in the target account according to the transaction request;
a judging module 30, configured to judge whether the transaction frequency within a first predetermined time period exceeds a first threshold;
a mark execution module 40 for executing corresponding operation according to the judgment result of the judgment module 30; and the operations include: when the transaction quantity exceeds a first threshold value, suspending the transaction and marking the current transaction of the target account number as an abnormal transaction; when the transaction amount does not exceed the first threshold, the transaction is continued and a repeated determination is performed based on the determination module 30.
In this embodiment, the system is executed according to the method for preventing abnormal trading of game virtual property as set forth in embodiment 1 above.
Example 3
In an embodiment of the invention, a transaction server is disclosed, comprising a transceiver, a storage and a processor; wherein:
the transceiver is used for realizing wireless communication between the transaction server and the game terminal;
the storage is stored with at least one executable code; at least one executable code is loaded and executed by a processor, and when loaded and executed, the at least one executable code implements the method for preventing abnormal trading of game virtual properties as set forth in embodiment 1 above.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for preventing abnormal trading of game virtual property relates to at least one game terminal and a trading server, wherein a target game is installed and operated in the game terminal, the target game is loaded by logging in a target account number, the trading server can execute the trading of the game virtual property in the target game, the method is applied to the trading server, and the method comprises the following steps:
in the transaction server, responding to a transaction request sent by a target account number to execute the transaction of the virtual property in the target account number;
judging whether the transaction frequency in a first preset time period exceeds a first threshold value;
if yes, suspending the transaction, and marking the current transaction of the target account number as an abnormal transaction;
if not, continuing the transaction, and repeatedly judging the transaction quantity in the first preset time period.
2. The method of claim 1, wherein the method of preventing the abnormal transaction of the virtual good in the target account number comprises:
in the transaction server, responding to a transaction request sent by a target account number to execute a mark to be transacted;
and executing the transaction of the virtual property in the target account according to the mark to be transacted.
3. The method of claim 2, wherein the transaction request includes N transaction items and a transaction amount for each transaction item.
4. The method of claim 3, wherein the indicia of the transaction to be executed is executed to mark each transaction item requested by the player as tradable according to the transaction request.
5. The method of claim 4, wherein prior to executing the indicia to trade, the method further comprises:
in the transaction server, in response to a transaction request sent by a target account number, executing transaction waiting within a second preset time period;
judging whether a first target event occurs or not in the process of executing the transaction waiting;
if yes, rejecting the transaction request, and marking the current transaction of the target account number as an abnormal transaction; if not, judging whether the transaction waiting is finished or not;
if yes, agreeing to a transaction request, and executing a mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting.
6. The method of claim 5, wherein the first target event is the target account number entering a loss report state or a password recovery state.
7. The method of claim 4, wherein the transaction request further includes the location information of the game terminal currently registered with the target account number, and the location information is the first actual location where the game terminal is currently located.
8. The method of claim 7, wherein prior to executing the indicia to trade, the method further comprises:
in the process of executing the transaction waiting, acquiring a historical game account number which sends a transaction request at a first actual position; the historical game account numbers are M different game account numbers in a third preset time period;
judging whether the number of the historical game accounts exceeds a second threshold value;
if yes, marking the first actual position as an abnormal transaction position, and rejecting transaction requests sent by all game account numbers at the first actual position; if not, judging whether the transaction waiting is finished or not;
if yes, agreeing to a transaction request, and executing a mark to be transacted according to the transaction request; otherwise, continuing to execute transaction waiting.
9. A system for preventing abnormal transactions of game virtual property, which relates to at least one game terminal and a transaction server, wherein a target game is installed and operated in the game terminal, the target game is loaded by logging in a target account number, the transaction server can execute the transaction of game virtual property in the target game, the system is applied in the transaction server, and the system comprises:
the receiving module is used for receiving a transaction request sent by a target account number logged in the game terminal;
the response execution module is used for responding to the transaction request received by the receiving module and executing the transaction of the virtual property in the target account according to the transaction request;
the judging module is used for judging whether the transaction times in a first preset time period exceed a first threshold value;
the mark execution module executes corresponding operation according to the judgment result of the judgment module; and the operations include: when the transaction quantity exceeds a first threshold value, suspending the transaction and marking the current transaction of the target account number as an abnormal transaction; and when the transaction quantity does not exceed the first threshold value, continuing the transaction and executing repeated judgment based on the judgment module.
10. A transaction server comprising a transceiver, a storage, and a processor; wherein:
the transceiver is used for realizing wireless communication between the transaction server and the game terminal;
the storage is stored with at least one executable code; the at least one executable code is loaded and executed by a processor, and when loaded and executed, implements the method for preventing anomalous trading of game virtual properties of any one of claims 1 to 8.
CN202010969213.0A 2020-09-15 2020-09-15 Method, system and server for preventing abnormal transaction of game virtual property Pending CN112150134A (en)

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