CN112057848A - Information processing method, device, equipment and storage medium in game - Google Patents

Information processing method, device, equipment and storage medium in game Download PDF

Info

Publication number
CN112057848A
CN112057848A CN202010945486.1A CN202010945486A CN112057848A CN 112057848 A CN112057848 A CN 112057848A CN 202010945486 A CN202010945486 A CN 202010945486A CN 112057848 A CN112057848 A CN 112057848A
Authority
CN
China
Prior art keywords
identification icon
signal control
icon
touch
touch operation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010945486.1A
Other languages
Chinese (zh)
Inventor
罗启华
刘建聪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202010945486.1A priority Critical patent/CN112057848A/en
Publication of CN112057848A publication Critical patent/CN112057848A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an information processing method, an information processing device, information processing equipment and a storage medium in a game, wherein a terminal device is used for providing a graphical user interface for presenting a minimap, the graphical user interface comprises a signal control, and the method specifically comprises the steps of responding to a first touch operation acting on the signal control and controlling a first position in the minimap to generate a first identification icon; when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon; responding to a second touch operation acting on the signal control, and controlling a second position in the small map to generate a second identification icon; and responding to an ending instruction of the second touch operation, and controlling to generate a track connection line between the first identification icon and the second identification icon when the attribute of the second identification icon is determined to be the same as the attribute of the first identification icon. The embodiment of the invention solves the problem that the track connection in the game cannot be conveniently and effectively realized in the prior art, so that the operation experience of a user is influenced.

Description

Information processing method, device, equipment and storage medium in game
Technical Field
The embodiment of the invention relates to the technical field of information processing in games, in particular to an information processing method, device, equipment and storage medium in a game.
Background
With the development of internet technology, competitive games are increasingly popular with users due to the characteristic of fair confrontation, especially MOBA (Multiplayer Online Battle Arena) games, and attract a large number of users due to the characteristic of Online collaboration of multiple people.
In an MOBA game, a small map only has a prompt function of operating one positioning point after amplification, firstly, a user needs to manually amplify the small map, click on a certain position on the amplified large map and further trigger attention prompt to realize the transmission of dangerous information of matched teammates.
However, in the game process, especially under the condition that the line condition is tense, the condition of opening the large map is difficult to achieve at a chance, so that the best reminding time is missed, even if the large map is opened at a chance, the enlarged small map can shield the game picture within a short time, the game process is interrupted, the whole operation is complex, the prompt can be completed through multiple clicks, and the operation experience of the user is also reduced.
Disclosure of Invention
The embodiment of the invention provides an information processing method, device, equipment and storage medium in a game, aiming at solving the problem that the track connection in the game cannot be conveniently and effectively realized in the prior art, so that the operation experience of a user is influenced.
In a first aspect, an embodiment of the present invention provides an information processing method in a game, where a terminal device provides a graphical user interface presented with a minimap, where the graphical user interface includes a signal control, and the method includes:
responding to a first touch operation acted on the signal control, and controlling a first identification icon to be generated at a first position in the small map, wherein the first identification icon is configured with corresponding prompt information;
when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon;
responding to a second touch operation acting on the signal control, and controlling a second position in the small map to generate a second identification icon, wherein the second identification icon is configured with corresponding prompt information;
and responding to the ending instruction of the second touch operation, and controlling to generate a track connecting line between the first identification icon and the second identification icon when the attribute of the second identification icon is determined to be the same as the attribute of the first identification icon, wherein the track connecting line is used for representing a motion track matched with the attribute of the second identification icon and/or the attribute of the first identification icon.
Optionally, the method further includes: and when the response to the ending instruction of the second touch operation is determined that the attribute of the first identification icon is different from the attribute of the second identification icon, controlling to send prompt information corresponding to the second identification icon.
Optionally, the first identification icon and the second identification icon are both target identification icons, and the target identification icons are configured with corresponding prompt information;
the attribute of the target identification icon is determined by at least one of the following parameters: the information type of the prompt information corresponding to the target identification icon and the operation type of the touch operation corresponding to the target identification icon are generated; wherein the information types include at least two types as follows: attack, gather, and withdraw; the operation types include an operation satisfying a first touch parameter and an operation satisfying a second touch parameter different from the first touch parameter.
Optionally, the signal control includes at least a first signal control and a second signal control, and a property of the identification icon corresponding to the first signal control is different from a property of the identification icon corresponding to the second signal control.
Optionally, the first touch operation is an operation meeting a first preset touch parameter, and the second touch operation is an operation meeting a second preset touch parameter.
Optionally, a first touch parameter and a second touch parameter for distinguishing touch operations of different operation types are preset, and the touch operations of different operation types are used for controlling the signal control to generate the identification icons with different attributes.
Optionally, the method further includes:
and acquiring a first position in the small map before responding to the first touch operation acting on the signal control.
Optionally, if the first touch operation is a sliding operation, the responding to the first touch operation acting on the signal control controls to generate a first identifier icon at a first position in the small map, including:
responding to a first touch operation acted on the signal control, generating a first identification icon and controlling the first identification icon to move in the small map according to the first touch operation;
acquiring a final touch point of the first touch operation;
and determining a first position for placing the first identification icon in the small map according to the final touch point of the first touch operation, and displaying the first identification icon at the first position.
Optionally, the controlling the first identification icon to move in the small map according to the first touch operation includes:
and controlling the first identification icon to move to the first position of the small map at the first initial position of the small map according to a touch point track corresponding to the first touch operation.
Optionally, when the end of the first touch operation is detected, the method further includes:
and controlling the display state of the signal control to be changed from an initial display state to a highlighted state, wherein the highlighted state is used for representing that the first touch operation is finished and waiting for the second touch operation.
Optionally, after the controlling generates the first identification icon at the first position in the small map, the method further includes:
canceling the first identification icon at a first position in the small map in response to a third touch operation acting on the signal control; alternatively, the first and second electrodes may be,
and within a first preset time interval, if a second touch operation acting on the signal control is not monitored, canceling the first identification icon positioned at a first position in the small map.
Optionally, after the controlling generates a trace connection between the first identification icon and the second identification icon, the method further includes:
canceling the motion trail displayed in the small map in response to a fourth touch operation acting on the signal control; alternatively, the first and second electrodes may be,
recording the display duration of the motion trail, and canceling the motion trail displayed in the small map if the display duration is greater than or equal to a duration threshold.
In a second aspect, an embodiment of the present invention provides an information processing apparatus in a game, in which a terminal device provides a graphical user interface presented with a minimap, where the graphical user interface includes a signal control, and the apparatus includes:
the touch control module is used for responding to a first touch control operation acted on the signal control and controlling a first identification icon to be generated at a first position in the small map, and the first identification icon is configured with corresponding prompt information;
the control module is used for controlling to send prompt information corresponding to the first identification icon when the end of the first touch operation is detected;
the touch control module is further used for responding to a second touch control operation acting on the signal control and controlling a second identification icon to be generated at a second position in the small map, and the second identification icon is configured with corresponding prompt information;
the control module is further configured to, in response to the end instruction of the second touch operation, control generation of a track connection line between the first identifier icon and the second identifier icon when it is determined that the attribute of the second identifier icon is the same as the attribute of the first identifier icon, where the track connection line is used to represent a motion track matched with the attribute of the second identifier icon and/or the attribute of the first identifier icon.
In a third aspect, an embodiment of the present invention provides an information processing apparatus in a game, including: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing the computer-executable instructions stored by the memory causes the at least one processor to perform the method of in-game information processing according to any of the first aspects.
In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, where computer-executable instructions are stored, and when a processor executes the computer-executable instructions, the method for processing information in a game according to any one of the first aspect is implemented.
The embodiment of the invention provides an information processing method, device, equipment and storage medium in a game, which comprises the steps of responding to a first touch operation acting on a signal control, controlling a first position in a small map to generate a first identification icon, and configuring corresponding prompt information on the first identification icon; when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon; and then responding to a second touch operation acted on the signal control, controlling to generate a second identification icon at a second position in the small map, wherein the second identification icon is configured with corresponding prompt information, responding to an ending instruction of the second touch operation, and controlling to generate a track connecting line between the first identification icon and the second identification icon when determining that the attribute of the second identification icon is the same as the attribute of the first identification icon, wherein the track connecting line is used for representing a motion track matched with the attribute of the second identification icon and/or the attribute of the first identification icon. Whether a connection path is carried out or not is determined by detecting the attribute of a mark signal point, namely an identification icon, so that command or prompt of teammates is realized, position marking is carried out on a large map without opening a small map, and positioning connection on the small map can be realized through touch operation on a signal control.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
FIG. 1 is a schematic diagram of an application of a graphical user interface in a game according to the prior art;
fig. 2 is a schematic diagram of a signal control provided in an embodiment of the present invention;
fig. 3 is a schematic diagram of an application with a signal control added according to an embodiment of the present invention;
FIG. 4 is a flow chart illustrating an information processing method in a game according to an embodiment of the present invention;
FIG. 5 is a schematic diagram illustrating an application of an information processing method in a game according to another embodiment of the present invention;
fig. 6A is a schematic application diagram of function locking of a third button according to yet another embodiment of the present invention;
fig. 6B is a schematic application diagram of function locking of a third button according to another embodiment of the present invention;
FIG. 7 is a schematic diagram illustrating an application of an information processing method in a game according to still another embodiment of the present invention;
FIG. 8A is a schematic diagram illustrating an application of an information processing method in a game according to another embodiment of the present invention;
FIG. 8B is a diagram illustrating an application of an information processing method in a game according to another embodiment of the present invention;
FIG. 9 is a schematic diagram illustrating an application of an information processing method in a game according to another embodiment of the present invention;
FIG. 10 is a schematic diagram illustrating a scenario of an information processing method in a game according to another embodiment of the present invention;
FIG. 11 is a schematic structural diagram of an information processing apparatus in a game according to an embodiment of the present invention;
fig. 12 is a schematic diagram of a hardware structure of an information processing device in a game according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the MOBA game (Multiplayer Online Battle Arena), multiple persons are usually required to participate in a cooperative task. At present, most of small maps of MOBA type tourists only have a prompt function of operating a positioning point after being amplified, but only rely on the prompt of one positioning point, when teammates do not pay attention to the small maps in real time, the teammates suddenly see that only dangerous judgment can be made in the area near the positioning point, prompt contents cannot be accurately transmitted, meanwhile, the large and small maps can shield game pictures within a short time, the game process is interrupted, and the enemies seen on the small maps cannot be dynamically, accurately and quickly transmitted to other teammates.
For example, a small map of an MOBA game only has a prompt function of operating an anchor point after being enlarged, referring to fig. 1, fig. 1 is an application schematic diagram of a graphical user interface in an existing game provided by an embodiment of the present invention, and in a game interface (e.g., the graphical user interface 10), in addition to a game basic scene, a number of virtual keys (e.g., a control key 401) and virtual characters (e.g., a controlled virtual character 301, a first virtual character 302, and a virtual target 303) that can be operated by a user may be included, where the game basic scene may include the small map 20, and the small map indicates positions of the controlled virtual character, the first virtual character (e.g., a teammate of the controlled virtual character), and the virtual target (e.g., an attack object of the controlled virtual character and the first virtual character) in the game scene. Firstly, a user needs to manually amplify the small map 20, click on a certain position on the amplified large map and further trigger attention prompt to realize the transmission of dangerous information of matched teammates, but in the game process, especially under the condition of tense alignment, the condition of opening the large map is difficult to achieve, so that the best time for reminding is missed, even if the large map is opened, the amplified small map can shield game pictures in a short time and interrupt game progress, meanwhile, the whole operation is complex, the prompt can be completed through multiple clicks, and the operation experience of the user is also reduced.
In order to solve the problems, the invention conception of the invention is as follows: at a position outside the small map, for example, adding a signal control below, dragging or clicking the signal control can display a logo small flag in the small map, and realizes dragging the flag to the designated position by dragging the signal control, namely, the position of the mark point which is the attention prompt is the mark signal point, and the prompt information corresponding to the punctuation position is displayed, so as to provide accurate path for teammates or further remind the teammates, by acting on the signal control again, generating another mark signal point at another position in the small map, determining whether to perform a link path by detecting the attribute of the mark signal point, the player can timely inform the teammates of the information which the player wants to transmit under a safer visual field by combining the connecting line path with the prompt information, the condition that the best reminding opportunity is missed due to the complicated operation process is reduced, and the operation experience of the user is improved.
The technical solution of the present application will be described in detail below with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
Taking fig. 2 as an example, which is a schematic diagram of a signal control provided in the embodiment of the present invention, the signal control 501 may be flexibly arranged on a graphical user interface according to a user requirement, and the signal control may be a draggable fixed control, that is, when dragging, a center contact on the signal control is fixed, and continuously slides through an edge contact on the signal control except the center contact. And long-press or short-press clicking operation can be performed on the signal control, and correspondingly generated identification icon attributes are different according to different clicking operations in the same signal space.
In a scenario, referring to fig. 3, fig. 3 is an application diagram added with a signal control according to an embodiment of the present invention. The layout mode that the signal control is arranged at the position near the lower part of the small map is adopted, so that a user can conveniently and quickly use the signal control when paying attention to the small map in real time, and a connecting path on the small map is realized. It should be noted that the layout manner of the signal control shown in fig. 3 on the graphical user interface is exemplary and not limited in particular.
As shown in connection with fig. 3, at the start of the game, a graphical user interface 10, i.e. a game interface, may be displayed on the display of the terminal device. In addition to the game basic scene, the game basic scene may include some virtual keys and virtual characters (i.e. the controlled virtual character 301, the first virtual character 302, the virtual object 303) that can be operated by the user, where the game basic scene may include the minimap 20, the virtual keys may include the skill control keys 401, the function keys, and the like, and the function keys may be the signal controls 501. The signal control corresponds to a first function, such as a positioning prompt function.
In the game interface, in order to facilitate use, a user can perform touch operation processing on the keys according to own use habits. The touch operation may have a plurality of operation types. The touch operation may be a sliding operation, a single-click operation, a double-click operation, a long-press operation, a short-press operation, or the like. The sliding operation may be an operation of sliding up, sliding down, sliding left or sliding right, or the like.
How to realize information processing in the game can be realized by referring to the following embodiments:
fig. 4 is a schematic flow chart of an information processing method in a game according to an embodiment of the present invention, and as shown in fig. 4, the method of this embodiment provides, through a terminal device, a graphical user interface presented with a minimap, where the graphical user interface includes a signal control, and may include:
s101: and responding to a first touch operation acted on the signal control, and controlling a first identification icon to be generated at a first position in the small map, wherein the first identification icon is configured with corresponding prompt information.
The signal control can be only one control, and the generation of the identification icons with different attributes is controlled by the trigger operation of different operation types.
Specifically, the first touch operation may be a click operation such as a single click, a double click, a long click, or a short click, and in the game interface, if the user wants to remind the teammate that there is a danger in a certain direction or needs to pay attention to the situation, a first function corresponding to the signal control, such as a positioning prompt function, may be triggered through the signal control 501 provided in the touch game interface. When a first touch operation triggered by a user on a signal control is detected, a mark icon, namely a first mark icon, is correspondingly displayed on the small map, wherein the mark icon can be a mark flag, and the mark icon can be in a matching proportion with the small map, so that when the small map is marked by the mark flag, the higher accuracy of point positions can be achieved, and meanwhile, the problem of inaccurate positioning caused by the fact that the small map or the large map is directly marked by a finger for positioning is solved.
As shown in fig. 5, here, the position where the first identification icon 201 initially appears on the minimap may be preset or randomly located. The signal control 501 may be a control with a flag sign, that is, the signal control may be matched with a sign icon (including a first sign icon, a second sign icon, and the like) in the minimap 20, and the icon may be a flag sign.
S102: and when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon.
Specifically, when the end of the first touch operation is detected, based on the specific operation type of the first touch operation, the attribute of the first identification icon generated based on the first touch operation can be determined, where the attribute may be "set", "attack", "retreat", or the like. Correspondingly, the prompt message corresponding to the attribute may be a message such as "set", "attack", "retreat", and the like. When the end of the first touch operation is detected, correspondingly displaying prompt information at a first position. Taking "attack" as an example, see fig. 6A or fig. 7 (c).
S103, responding to a second touch operation acting on the signal control, and controlling a second identification icon to be generated at a second position in the small map, wherein the second identification icon is configured with corresponding prompt information.
And S104, responding to an ending instruction of the second touch operation, and controlling to generate a track connecting line between the first identification icon and the second identification icon when the attribute of the second identification icon is determined to be the same as the attribute of the first identification icon, wherein the track connecting line is used for representing a motion track matched with the attribute of the second identification icon and/or the attribute of the first identification icon.
In this embodiment, referring to fig. 9, if there is one signal control, the second touch operation is performed on the same signal control as the first touch operation. In response to a second touch operation applied to the signal control, a second identification icon is generated at a second position in the minimap (see the processes shown in (a), (b), and (c) in fig. 9), based on the operation type of the second touch operation, the attribute of the second identification icon corresponding to the second touch operation can be determined, and then whether a connection path is performed is determined by detecting a mark signal point, that is, the attributes of two identification icons. The connection path is used for reminding a first virtual character (namely a teammate) matched with the controlled virtual character of the current position of a virtual target in the game or the predicted moving track of the current position of the virtual target, or the position of the set of the game or the retreated position, wherein the virtual target is the controlled virtual character and the attacker of the first virtual character.
Optionally, the method may further include: and when the response to the ending instruction of the second touch operation is determined that the attribute of the first identification icon is different from the attribute of the second identification icon, controlling to send prompt information corresponding to the second identification icon.
In this embodiment, if the attribute of the first identification icon is different from the attribute of the second identification icon, the end instruction of the second touch operation is responded, and the sending of the prompt information corresponding to the second identification icon is controlled, that is, the attributes are different, only the prompt information configured by the second identification icon is sent, and no path connection is performed.
Specifically, the attributes of the identification icon generated by different touch operations may be different. For example, long pressing of the [ first trigger operation ] signal control controls generation of an "attack" identification icon [ first identification icon ], short pressing of the [ second trigger operation ] signal control controls generation of a "set" identification icon [ second identification icon ], and at this time, the two identification icons with different attributes belong to two identification icons, so that connection is not performed, and only prompt information is sent. If the first trigger operation and the second trigger operation are long press operations, the generated first identification icon and the generated second identification icon are attack identification icons, and at the moment, the two identification icons with the same attribute belong to, so that a track connecting line can be generated. For example, referring to fig. 6A, when "attack" is sent at point a, and the attribute of the marker icon at point B belongs to "attack", a connection is made to mark a path; referring to fig. 6B, if "retreat" is marked at point B, no connection is made.
It should be noted that "first" and "second" in the first touch operation and the second touch operation herein merely indicate "distinction between one operation and another operation". Or may be understood as "the first touch operation and the second touch operation".
Likewise, "first" and "second" in the first identification icon and the second identification icon have the same meanings as described above.
Optionally, the first identification icon and the second identification icon are both target identification icons, and the target identification icons are configured with corresponding prompt information.
Wherein the attribute of the target identification icon is determined by at least one of the following parameters: the information type of the prompt information corresponding to the target identification icon and the operation type of the touch operation corresponding to the target identification icon are generated; wherein the information types include at least two types as follows: attack, gather, and withdraw; the operation types include an operation satisfying a first touch parameter and an operation satisfying a second touch parameter different from the first touch parameter.
The information processing method in the game provided by the invention responds to a first touch operation acting on a signal control, and controls a first position in a small map to generate a first identification icon, and the first identification icon is configured with corresponding prompt information; when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon; and then responding to a second touch operation acted on the signal control, controlling to generate a second identification icon at a second position in the small map, wherein the second identification icon is configured with corresponding prompt information, responding to an ending instruction of the second touch operation, and controlling to generate a track connecting line between the first identification icon and the second identification icon when determining that the attribute of the second identification icon is the same as the attribute of the first identification icon, wherein the track connecting line is used for representing a motion track matched with the attribute of the second identification icon and/or the attribute of the first identification icon. Whether a connection path is carried out or not is determined by detecting the attribute of a mark signal point, namely an identification icon, so that command or prompt of teammates is realized, position marking is carried out on a large map without opening a small map, and positioning connection on the small map can be realized through touch operation on a signal control.
Optionally, how to control generation of the first identification icon at the first position in the small map may be implemented by the following steps:
step a1, if the first touch operation is a sliding operation, responding to the first touch operation acting on the signal control, generating a first identification icon and controlling the first identification icon to move in the small map according to the first touch operation.
A2, acquiring a final touch point of the first touch operation; and determining a first position for placing the first identification icon in the small map according to the final touch point of the first touch operation, and displaying the first identification icon at the first position.
Wherein the controlling the first identification icon to move in the small map according to the first touch operation may include:
and controlling the first identification icon to move to the first position of the small map at the first initial position of the small map according to a touch point track corresponding to the first touch operation.
In a scenario, referring to fig. 7, fig. 7 is a schematic application diagram of an information processing method in a game according to still another embodiment of the present invention. When a game starts, a user wants to mark a plurality of prompt points in a small map through a controlled virtual character, if the attributes of the prompt points are consistent, a path is connected to the positions of the prompt points to remind teammates of attacking enemies through the path or reminding teammates of gathering or withdrawing through the path, and the game can be realized through a series of operations such as clicking a signal control, sliding the signal control, releasing the signal control and the like.
Optionally, when the end of the first touch operation is detected, the method further includes:
and controlling the display state of the signal control to be changed from an initial display state to a highlighted state, wherein the highlighted state is used for representing that the first touch operation is finished and waiting for the second touch operation.
Specifically, when it is detected that the user clicks the signal control 501, a first identification icon 201, such as a flag, is correspondingly generated on the minimap 20, as shown in fig. 7 (a), that is, fig. 5; when it is detected that the user triggers a sliding operation on the signal control 501, according to the sliding operation, correspondingly dragging the small flag identified on the small map to move in the small map, as shown in fig. 7 (b); when the release operation of the signal control by the user is detected, the dragged identification flag is released at the first position determined by the sliding operation in the small map, as shown in (c) in fig. 7, the display state of the signal control is changed from the initial display state to the highlighted state to serve as a highlighted prompt point to realize the warning of dangerous information of teammates, such as sound effect, flicker or sound effect plus flicker prompt, wherein (c) in fig. 7 is a schematic diagram after the first identification icon and the signal control are converted, the first identification icon 201 is converted into a third identification icon 202, and the third identification icon is in the highlighted state. Wherein, in order to match the signal control with the converted third identification icon, the signal control 501 may be converted into the target signal control 502. By the operation mode, the position on the small map can be accurately marked, the requirement for opening the large map is reduced, the information of the small map can be marked while the online condition can be observed in real time in a nervous online link, and the operation experience of a user is improved.
Then, waiting for a second touch operation on the signal control (for example, the signal control is converted into a target signal control), and controlling to generate a second identification icon at a second position in the minimap. Here, the second position may be determined by sliding or releasing the touch signal control in a manner similar to the determination of the first position. Then, whether the attribute of the first identification icon is the same as that of the second identification icon is judged through the embodiment, and whether a connection path is performed is further determined.
In one possible design, the signal controls include at least a first signal control and a second signal control, and the attribute of the identification icon corresponding to the first signal control is different from the attribute of the identification icon corresponding to the second signal control.
In this embodiment, the signal control may be at least two, i.e., a first signal control and a second signal control. The identification icon can be correspondingly generated by touching different signal controls, and the attribute of the identification icon can be determined by touching the corresponding signal control. For example, the first signal control is touched to generate an identification icon with an attribute of "aggregate", and the second signal control is touched to generate an identification icon with an attribute of "attack"; the corresponding identification icon can also be generated by touching different signal controls through the same or different types of touch operations. For example, the signal control may include a plurality of controls, that is, an attack signal control and a set signal control are respectively displayed, and then, by operating different signal controls, a corresponding identification icon is generated.
In one scenario, the above-mentioned signal controls are combined to be a plurality of embodiments, that is, trigger operations including a plurality of controls and a plurality of operation types are included. The implementation scheme is that when the first long press on the attack signal control generates a first attack identification icon and the second long press on the attack signal control generates a second attack identification icon, the first and second attack identification icons are the attack identification icons, and therefore the first and second attack identification icons belong to the same attribute, namely, the connection is controlled. When the first long-time press on the attack signal control generates a first attack identification icon, and the second short-time press on the attack signal control generates a second attack identification icon, the first attack identification icon and the second attack identification icon are the attack identification icons, and therefore the first attack identification icon and the second attack identification icon belong to the same attribute, namely the connection line is controlled. When the first long press on the attack signal control generates a first attack identification icon, the second long press on the set signal control generates a first set identification icon, and because one attack identification icon and one set identification icon are different in attribute, the connection is not controlled.
It should be noted that the "first signal control" does not necessarily correspond to the aforementioned first touch operation and the first identification icon with the first signal control here. Similarly, the "second signal control" is similar.
Optionally, the first touch operation is an operation meeting a first preset touch parameter, and the second touch operation is an operation meeting a second preset touch parameter. In this embodiment, the first preset touch parameter and the second preset touch parameter may be the same or different, as long as they act on different signal controls. For example, the first trigger operation and the second trigger operation are operations of the same action (e.g., both are clicking or dragging, etc.), but are not operations of the same time.
Optionally, a first touch parameter and a second touch parameter for distinguishing touch operations of different operation types are preset, and the touch operations of different operation types are used for controlling the signal control to generate the identification icons with different attributes.
In this embodiment, the first trigger operation is not necessarily an operation satisfying the first touch parameter, and the second trigger operation is not necessarily an operation satisfying the second touch parameter. The first and second represent a first operation and a second operation (e.g., a first click and a second click [ i.e., both operations satisfying the same touch parameter ]).
In one possible design, a first location in the minimap is obtained in response to a first touch operation acting on the signal control.
In this embodiment, if the first touch operation is a click operation, before responding to the first touch operation applied to the signal control, a first position in the small map is determined by first clicking the signal control and sliding on the signal control. After the first position is determined, the signal space is pressed for a long time or a short time, and a corresponding first identification icon is generated at the first position and indication information of the first identification icon is released. If the first touch operation is a sliding operation, a first identification icon can be generated and the indication information of the first identification icon can be released while the first position is determined. The determination of the second position is similar, except that if the attribute of the first identification icon is the same as that of the second identification icon, the corresponding indication information can be directly connected without releasing the corresponding indication information at the position where the second identification icon is located, if the attribute of the first identification icon is different from that of the second identification icon, the second identification icon is similar to the first position, and the second identification icon can be generated and the indication information can be released while the first position is determined.
In a possible design, the signal control is located in a preset touch area, and the first touch operation may include: and the initial touch point is located at a first target position of the signal control, and the final touch point is located at a second target position of the preset touch area.
Referring to fig. 3, in the game interface, after the signal control is laid out at a certain position, the position can be locked, and the sliding operation is realized by sliding on different contacts of the signal control. For the above sliding operation, the initial contact may be a contact triggered by a first touch operation applied to the signal control or a starting contact triggered by a second touch operation, where the initial contact may be any contact on the signal control, that is, a first target position. In the sliding process, the intermediate contact and the final contact may also be any contact on the signal control or in a preset touch area outside the signal control, that is, a second target position.
Specifically, through the sliding operation, the first target position where the initial contact point is located corresponds to a position where the first identification icon (such as the identification flag) is located in the minimap, that is, a first initial position, which may be associated with a position where the initial contact point is located on the signal control, that is, one initial contact point corresponds to one first initial position, or any initial contact point corresponds to one first initial position, that is, the first initial position is fixed no matter where the initial contact point is located, in short, the initial contact point corresponds to the first initial position.
In the sliding operation process, the small identification flag can be moved on the small map by sliding different contacts on a preset touch area where the signal control is located, and in the process, according to a first sliding path generated by the sliding operation between the first target position and the second target position, the small identification flag is correspondingly dragged to the first target position to be positioned from the first initial position in the small map, and a second sliding path matched with the first sliding path is generated. The first sliding path may be determined according to a first sliding time, a first sliding speed and a first sliding direction of the user, and the second sliding path may be determined according to a second sliding time, a second sliding speed and a second sliding direction of the flag in the small map, wherein the first sliding direction corresponds to the second sliding direction.
In one scenario, as shown in fig. 6A, in order to enable the first virtual character (teammate) to accurately determine the dangerous area, the movement trajectory may be used for prompting, and after marking the first prompt point, the prompt point may be continuously marked in the small map, as shown in fig. 9. Specifically, the present embodiment describes in detail an information processing method in a game on the basis of the above-described embodiments.
After the controlling generates the first identifying icon, the method further comprises: and controlling the signal control to be converted into a target signal control, wherein the target signal control is used for prompting whether to execute a function corresponding to the target signal control. Therefore, the target signal control is used for prompting the user whether to perform the next labeling of the current round.
Specifically, see fig. 8A. After the release operation acted on the signal control by the user is detected, the first marking is realized, at this time, in order to prompt the user whether to perform the next marking of the current round, the signal control 501 can be controlled to be converted into the target signal control 502, the target signal control can be different from the signal control in shape and can also be different from the signal control in color, no limitation is made here, only the presentation form of the target signal control is different from that of the signal control, and the setting can be predefined. Here, the target signal control is used to replace the signal control, and may be used to prompt a user whether to execute a function corresponding to the target signal control, that is, a second function, such as a positioning function.
In one possible design, in order to prompt the user that the first target position is successfully located and wait for the user to perform the next round of location, after controlling to generate the first identification icon, the method may further include: and controlling the first identification icon to be converted into a third identification icon, wherein the third identification icon is used for prompting that the first target position is successfully positioned and waiting for the next positioning in the current round.
Specifically, as shown in fig. 8B, the first identification icon 201 on the minimap may be controlled to be converted into the third identification icon 202, similar to the target signal control replacing signal control, the third identification icon may be obtained by changing the color of the first identification icon, or may be obtained by changing the shape of the first identification icon, only the presentation form of the third identification icon is different from that of the first identification icon, and the setting may be predefined, as shown in fig. 8A and 8B, the change in color (it should be noted that the color of the filled presentation of the third identification icon in fig. 8B does not represent a specific color, but is only used to distinguish the first identification icon shown in fig. 3 and 5), fig. 8A and 8B are merely exemplary and are not limited herein,
in a possible design, after the signal control is converted into the target signal control, whether to continue the next positioning in the current round may be determined by monitoring the operation acting on the target signal control, and specifically, if the operation acting on the target signal control is detected, the next labeling or positioning in the current round may be implemented by executing step S103:
second identification icon 203
In a possible design, after the control generates the second identification icon, in order to clearly prompt the teammate enemy to be dynamic, so that the teammate can accurately judge the source of the attack danger, the method can be implemented as follows:
generating a motion trail corresponding to a virtual target between the second identification icon 203 and the third identification icon 202, wherein the virtual target is an attack object of the controlled virtual character.
Specifically, on the basis of fig. 7, after the primary labeling is completed, the signal control style is changed into the style of the secondary labeled icon, and the dragging again forms a dotted line with direction indication between the primary labeled flag and the secondary labeled flag of the small map, so as to generate a motion track, as shown in fig. 6A, prompt the teammate enemy to be dynamic. And when the two times of labeling are finished or the time of the two times of labeling is finished, prompting the signal control to enter cooling, such as recovering the target signal space to the state before the first labeling.
In one possible design, if the operation acting on the target signal control is not detected, or a third touch operation acting on the signal control is monitored, the information processing process in the game can be realized through the following steps:
b1, responding to a third touch operation acted on the signal control, and canceling the first identification icon at a first position in the small map; alternatively, the first and second electrodes may be,
step b2, in a first preset time interval, if a second touch operation acting on the signal control is not monitored, canceling the first identification icon located at the first position in the small map.
Specifically, within the first preset time interval, if the click operation acting on the target signal control is not monitored, it is indicated that the user no longer marks on the small map, and at this time, the target signal control 502 may be controlled to be restored to the signal control 501, as shown in fig. 10, which is convenient for the user to perform next round of positioning.
Meanwhile, after the first identification icon is controlled to be converted into the third identification icon, and within the first preset time interval, if the click operation acting on the target signal control is not monitored, the positioning in the current round is finished, and the third identification icon 202 can be controlled to be restored to the first identification icon 201, as shown in fig. 10, so that single-point positioning is realized, and a precise marking position is provided for the user. Or directly canceling the first identification icon in the small map.
Similarly, after the controlling generates a trace connection between the first identifying icon and the second identifying icon, the method may further include:
step c1, responding to a fourth touch operation acted on the signal control, and canceling the motion trail displayed in the small map; alternatively, the first and second electrodes may be,
and c2, recording the display duration of the motion trail, and canceling the motion trail displayed in the small map if the display duration is greater than or equal to a duration threshold.
According to the information processing method in the game, a signal control (a draggable fixed button) can be newly added below the small map, the dragging button can display the marked small flag in the small map, the dragging of the small flag to the designated position is called attention prompt (sound effect and flickering prompt), the position on the small map can be accurately marked through the operation mode, the requirement for opening the large map is reduced, and small map information can be marked while the on-line condition can be observed in real time in a tense line aligning link; after the primary labeling is finished, the labeling button style is changed into a secondary labeling icon, a dotted line with direction indication is formed between the primary labeling small flag and the secondary labeling small flag of the small map by dragging again, and the dynamics of teammates and enemies are prompted. And finishing the marking for two times or finishing the marking for two times, and prompting the button to enter cooling.
It should be noted that the method is also applicable to labeling more than twice, the labeling process or the positioning process is the same as the process of performing the second labeling after the first labeling is completed, and reference may be made to the corresponding embodiment after the related signal control is converted into the target signal control, which is not described herein again.
According to the invention, through the optimization operation of the small map marks, players can timely inform teammates of information which the players want to transmit under a safer visual field, and through the form of the motion track identification of the two mark points, the players can conveniently transmit more and more accurate information, and the teammates can be effectively helped to quickly understand the dynamics of enemies, so that the response is made. Meanwhile, the processing process simplifies the operation flow, optimizes the original flow of observing the small map, finding the situation, expanding the large map, clicking the area to be prompted, sending the approximate prompt information into the flow of observing the small map, finding the situation, dragging the button to send the point mark prompt information, and dragging for the second time to finish the motion trail marking. Therefore, the prompt operation is improved, the shielding experience caused by opening a large map in the prompt function using process of a player is optimized, the point prompt in the prior art is optimized, for example, the optimized point prompt and the track dynamic prompt are provided, the player can selectively carry out the point prompt or the more accurate motion track prompt through the optimization scheme, and the prompt information transmission accuracy and effectiveness are enhanced.
Based on the same idea, an embodiment of the present specification further provides a device corresponding to the foregoing method, as shown in fig. 11, a schematic structural diagram of an information processing device in a game provided in an embodiment of the present invention is provided, a graphical user interface presented with a minimap is provided through a terminal device, the graphical user interface includes a signal control, and the information processing device 110 in the game may include:
the touch module 1101 is configured to respond to a first touch operation acting on the signal control, and control to generate a first identification icon at a first position in the minimap, where the first identification icon is configured with corresponding prompt information; the control module 1102 is configured to control sending of a prompt message corresponding to the first identifier icon when the end of the first touch operation is detected; the touch module 1101 is further configured to respond to a second touch operation acting on the signal control, and control to generate a second identification icon at a second position in the minimap, where the second identification icon is configured with corresponding prompt information; the control module 1102 is further configured to, in response to the end instruction of the second touch operation, control to generate a track connection line between the first identifier icon and the second identifier icon when it is determined that the attribute of the second identifier icon is the same as the attribute of the first identifier icon, where the track connection line is used to represent a motion track matched with the attribute of the second identifier icon and/or the attribute of the first identifier icon.
In one possible design, the control module is further configured to: and when the response to the ending instruction of the second touch operation is determined that the attribute of the first identification icon is different from the attribute of the second identification icon, controlling to send prompt information corresponding to the second identification icon.
In one possible design, the first identification icon and the second identification icon are both target identification icons, and the target identification icons are configured with corresponding prompt information;
the attribute of the target identification icon is determined by at least one of the following parameters: the information type of the prompt information corresponding to the target identification icon and the operation type of the touch operation corresponding to the target identification icon are generated; wherein the information types include at least two types as follows: attack, gather, and withdraw; the operation types include an operation satisfying a first touch parameter and an operation satisfying a second touch parameter different from the first touch parameter.
In one possible design, the signal controls include at least a first signal control and a second signal control, and the attribute of the identification icon corresponding to the first signal control is different from the attribute of the identification icon corresponding to the second signal control.
In one possible design, the first touch operation is an operation satisfying a first preset touch parameter, and the second touch operation is an operation satisfying a second preset touch parameter.
In one possible design, a first touch parameter and a second touch parameter for distinguishing touch operations of different operation types are preset, and the touch operations of different operation types are used for controlling the signal control to generate the identification icons with different attributes.
In one possible design, the apparatus further includes: an acquisition module; and the acquisition module is used for acquiring a first position in the small map before responding to the first touch operation acting on the signal control.
In one possible design, the touch module is further specifically configured to: if the first touch operation is a sliding operation, responding to the first touch operation acting on the signal control, generating a first identification icon and controlling the first identification icon to move in the small map according to the first touch operation;
acquiring a final touch point of the first touch operation; and determining a first position for placing the first identification icon in the small map according to the final touch point of the first touch operation, and displaying the first identification icon at the first position.
In one possible design, the touch module is further specifically configured to: and controlling the first identification icon to move to the first position of the small map at the first initial position of the small map according to a touch point track corresponding to the first touch operation.
In one possible design, the control module is further configured to: and when the end of the first touch operation is detected, controlling the display state of the signal control to be changed from an initial display state to a highlighted state, wherein the highlighted state is used for representing the end of the first touch operation and waiting for the second touch operation.
In one possible design, the control module is further configured to: after the control generates a first identification icon at a first position in a small map, responding to a third touch operation acting on the signal control, and canceling the first identification icon at the first position in the small map; alternatively, the first and second electrodes may be,
and within a first preset time interval, if a second touch operation acting on the signal control is not monitored, canceling the first identification icon positioned at a first position in the small map.
In one possible design, the control module is further configured to: after the control generates a track connection line between the first identification icon and the second identification icon, responding to a fourth touch operation acting on the signal control, and canceling the motion track displayed in the small map; alternatively, the first and second electrodes may be,
recording the display duration of the motion trail, and canceling the motion trail displayed in the small map if the display duration is greater than or equal to a duration threshold.
The device provided by the embodiment of the present invention can implement the method of the above-described embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
Fig. 12 is a schematic diagram of a hardware structure of an information processing device in a game according to an embodiment of the present invention. As shown in fig. 12, the present embodiment provides an apparatus 120 including: at least one processor 1201 and memory 1202. The processor 1201 and the memory 1202 are connected by a bus 1203.
In a specific implementation process, the at least one processor 1201 executes computer-executable instructions stored in the memory 1202, so that the at least one processor 1201 executes the method in the above-described method embodiment.
For a specific implementation process of the processor 1201, reference may be made to the above method embodiments, which have similar implementation principles and technical effects, and details are not described herein again.
In the embodiment shown in fig. 12, it should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose processors, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise high speed RAM memory and may also include non-volatile storage NVM, such as at least one disk memory.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The embodiment of the invention also provides a computer-readable storage medium, wherein a computer execution instruction is stored in the computer-readable storage medium, and when a processor executes the computer execution instruction, the information processing method in the game of the embodiment of the method is realized.
The computer-readable storage medium may be implemented by any type of volatile or non-volatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk. Readable storage media can be any available media that can be accessed by a general purpose or special purpose computer.
An exemplary readable storage medium is coupled to the processor such the processor can read information from, and write information to, the readable storage medium. Of course, the readable storage medium may also be an integral part of the processor. The processor and the readable storage medium may reside in an Application Specific Integrated Circuits (ASIC). Of course, the processor and the readable storage medium may also reside as discrete components in the apparatus.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (15)

1. An information processing method in a game, characterized in that a graphical user interface presented with a minimap is provided by a terminal device, the graphical user interface including a signal control, comprising:
responding to a first touch operation acted on the signal control, and controlling a first identification icon to be generated at a first position in the small map, wherein the first identification icon is configured with corresponding prompt information;
when the end of the first touch operation is detected, controlling to send prompt information corresponding to the first identification icon;
responding to a second touch operation acting on the signal control, and controlling a second position in the small map to generate a second identification icon, wherein the second identification icon is configured with corresponding prompt information;
and responding to the ending instruction of the second touch operation, and controlling to generate a track connecting line between the first identification icon and the second identification icon when the attribute of the second identification icon is determined to be the same as the attribute of the first identification icon, wherein the track connecting line is used for representing a motion track matched with the attribute of the second identification icon and/or the attribute of the first identification icon.
2. The method of claim 1, further comprising:
and when the response to the ending instruction of the second touch operation is determined that the attribute of the first identification icon is different from the attribute of the second identification icon, controlling to send prompt information corresponding to the second identification icon.
3. The method according to claim 1, wherein the first identification icon and the second identification icon are both target identification icons, and the target identification icons are configured with corresponding prompt messages;
the attribute of the target identification icon is determined by at least one of the following parameters: the information type of the prompt information corresponding to the target identification icon and the operation type of the touch operation corresponding to the target identification icon are generated; wherein the information types include at least two types as follows: attack, gather, and withdraw; the operation types include an operation satisfying a first touch parameter and an operation satisfying a second touch parameter different from the first touch parameter.
4. The method of claim 1, wherein the signal controls comprise at least a first signal control and a second signal control, and wherein the properties of the identification icon corresponding to the first signal control are different from the properties of the identification icon corresponding to the second signal control.
5. The method according to claim 4, wherein the first touch operation is an operation satisfying a first preset touch parameter, and the second touch operation is an operation satisfying a second preset touch parameter.
6. The method according to claim 1, wherein a first touch parameter and a second touch parameter for distinguishing touch operations of different operation types are preset, and the touch operations of different operation types are used for controlling the signal control to generate the identification icons of different attributes.
7. The method of claim 1, further comprising:
and acquiring a first position in the small map before responding to the first touch operation acting on the signal control.
8. The method of claim 1, wherein if the first touch operation is a sliding operation, the controlling a first identification icon generated at a first position in a small map in response to the first touch operation applied to the signal control comprises:
responding to a first touch operation acted on the signal control, generating a first identification icon and controlling the first identification icon to move in the small map according to the first touch operation;
acquiring a final touch point of the first touch operation;
and determining a first position for placing the first identification icon in the small map according to the final touch point of the first touch operation, and displaying the first identification icon at the first position.
9. The method of claim 8, wherein the controlling the first identification icon to move in the minimap according to the first touch operation comprises:
and controlling the first identification icon to move to the first position of the small map at the first initial position of the small map according to a touch point track corresponding to the first touch operation.
10. The method of claim 1, wherein when the end of the first touch operation is detected, the method further comprises:
and controlling the display state of the signal control to be changed from an initial display state to a highlighted state, wherein the highlighted state is used for representing that the first touch operation is finished and waiting for the second touch operation.
11. The method of claim 1, wherein after the controlling generates the first identifying icon at the first location in the minimap, the method further comprises:
canceling the first identification icon at a first position in the small map in response to a third touch operation acting on the signal control; alternatively, the first and second electrodes may be,
and within a first preset time interval, if a second touch operation acting on the signal control is not monitored, canceling the first identification icon positioned at a first position in the small map.
12. The method of claim 1, wherein after the controlling generates a trace connection between the first identifying icon and the second identifying icon, the method further comprises:
canceling the motion trail displayed in the small map in response to a fourth touch operation acting on the signal control; alternatively, the first and second electrodes may be,
recording the display duration of the motion trail, and canceling the motion trail displayed in the small map if the display duration is greater than or equal to a duration threshold.
13. An in-game information processing apparatus that provides, by a terminal device, a graphical user interface presented with a minimap, the graphical user interface including a signal control, comprising:
the touch control module is used for responding to a first touch control operation acted on the signal control and controlling a first identification icon to be generated at a first position in the small map, and the first identification icon is configured with corresponding prompt information;
the control module is used for controlling to send prompt information corresponding to the first identification icon when the end of the first touch operation is detected;
the touch control module is further used for responding to a second touch control operation acting on the signal control and controlling a second identification icon to be generated at a second position in the small map, and the second identification icon is configured with corresponding prompt information;
the control module is further configured to, in response to the end instruction of the second touch operation, control generation of a track connection line between the first identifier icon and the second identifier icon when it is determined that the attribute of the second identifier icon is the same as the attribute of the first identifier icon, where the track connection line is used to represent a motion track matched with the attribute of the second identifier icon and/or the attribute of the first identifier icon.
14. An information processing apparatus in a game, characterized by comprising: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing the computer-executable instructions stored by the memory causes the at least one processor to perform the in-game information processing method of any of claims 1 to 12.
15. A computer-readable storage medium, characterized in that a computer-executable instruction is stored therein, which when executed by a processor, implements an in-game information processing method according to any one of claims 1 to 12.
CN202010945486.1A 2020-09-10 2020-09-10 Information processing method, device, equipment and storage medium in game Pending CN112057848A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010945486.1A CN112057848A (en) 2020-09-10 2020-09-10 Information processing method, device, equipment and storage medium in game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010945486.1A CN112057848A (en) 2020-09-10 2020-09-10 Information processing method, device, equipment and storage medium in game

Publications (1)

Publication Number Publication Date
CN112057848A true CN112057848A (en) 2020-12-11

Family

ID=73663419

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010945486.1A Pending CN112057848A (en) 2020-09-10 2020-09-10 Information processing method, device, equipment and storage medium in game

Country Status (1)

Country Link
CN (1) CN112057848A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113730911A (en) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 Game message processing method and device and electronic terminal
CN115098012A (en) * 2022-06-24 2022-09-23 北京字跳网络技术有限公司 Display method, electronic device, and computer program product

Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130091472A1 (en) * 2010-07-22 2013-04-11 Sony Corporation Information processing apparatus, information processing method, and recording medium
CN107648848A (en) * 2017-09-01 2018-02-02 网易(杭州)网络有限公司 Information processing method and device, storage medium, electronic equipment
CN107694089A (en) * 2017-09-01 2018-02-16 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107715454A (en) * 2017-09-01 2018-02-23 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107741819A (en) * 2017-09-01 2018-02-27 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107899246A (en) * 2017-11-10 2018-04-13 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN108553894A (en) * 2018-05-07 2018-09-21 网易(杭州)网络有限公司 Display control method and device, electronic equipment, storage medium
US20180345146A1 (en) * 2015-11-27 2018-12-06 Earthbeat, Inc. Game image processing system and program
US20190083887A1 (en) * 2017-09-15 2019-03-21 Netease (Hangzhou) Network Co.,Ltd. Information processing method, apparatus and non-transitory storage medium
CN109865286A (en) * 2019-02-20 2019-06-11 网易(杭州)网络有限公司 Information processing method, device and storage medium in game
CN109876442A (en) * 2019-04-15 2019-06-14 网易(杭州)网络有限公司 Route indicating means, equipment and storage medium in game based on map
CN110368691A (en) * 2019-07-19 2019-10-25 腾讯科技(深圳)有限公司 More people fight prompting message sending method, device and terminal in program online
CN111185004A (en) * 2019-12-30 2020-05-22 网易(杭州)网络有限公司 Game control display method, electronic device, and storage medium
CN111330275A (en) * 2020-03-04 2020-06-26 网易(杭州)网络有限公司 Interactive method and device in game, storage medium and electronic equipment

Patent Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130091472A1 (en) * 2010-07-22 2013-04-11 Sony Corporation Information processing apparatus, information processing method, and recording medium
US20180345146A1 (en) * 2015-11-27 2018-12-06 Earthbeat, Inc. Game image processing system and program
CN107648848A (en) * 2017-09-01 2018-02-02 网易(杭州)网络有限公司 Information processing method and device, storage medium, electronic equipment
CN107694089A (en) * 2017-09-01 2018-02-16 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107715454A (en) * 2017-09-01 2018-02-23 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN107741819A (en) * 2017-09-01 2018-02-27 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
US20190083887A1 (en) * 2017-09-15 2019-03-21 Netease (Hangzhou) Network Co.,Ltd. Information processing method, apparatus and non-transitory storage medium
CN107899246A (en) * 2017-11-10 2018-04-13 网易(杭州)网络有限公司 Information processing method, device, electronic equipment and storage medium
CN108553894A (en) * 2018-05-07 2018-09-21 网易(杭州)网络有限公司 Display control method and device, electronic equipment, storage medium
CN109865286A (en) * 2019-02-20 2019-06-11 网易(杭州)网络有限公司 Information processing method, device and storage medium in game
CN109876442A (en) * 2019-04-15 2019-06-14 网易(杭州)网络有限公司 Route indicating means, equipment and storage medium in game based on map
CN110368691A (en) * 2019-07-19 2019-10-25 腾讯科技(深圳)有限公司 More people fight prompting message sending method, device and terminal in program online
CN111185004A (en) * 2019-12-30 2020-05-22 网易(杭州)网络有限公司 Game control display method, electronic device, and storage medium
CN111330275A (en) * 2020-03-04 2020-06-26 网易(杭州)网络有限公司 Interactive method and device in game, storage medium and electronic equipment

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113730911A (en) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 Game message processing method and device and electronic terminal
CN115098012A (en) * 2022-06-24 2022-09-23 北京字跳网络技术有限公司 Display method, electronic device, and computer program product

Similar Documents

Publication Publication Date Title
US10500483B2 (en) Information processing method and apparatus, storage medium, and electronic device
CN111185004B (en) Game control display method, electronic device and storage medium
US10702775B2 (en) Virtual character control method, apparatus, storage medium and electronic device
US10716997B2 (en) Information processing method and apparatus, electronic device, and storage medium
CN112206512B (en) Information processing method, device, electronic equipment and storage medium
CN110812838B (en) Virtual unit control method and device in game and electronic equipment
CN110772795B (en) Game history operation display method, device, equipment and readable storage medium
CN107648847A (en) Information processing method and device, storage medium, electronic equipment
CN107741819A (en) Information processing method, device, electronic equipment and storage medium
US20220296997A1 (en) Object display method and apparatus, and storage medium
CN111773705A (en) Interaction method and device in game scene
CN110711384A (en) Game history operation display method, device and equipment
CN111840988B (en) Game skill triggering method, game skill triggering device, game client and medium
CN112057848A (en) Information processing method, device, equipment and storage medium in game
CN111841001A (en) Information processing method, device, equipment and storage medium in game
CN109847353A (en) Display control method, device, equipment and the storage medium of game application
CN107320958B (en) Game control method and device
CN110215695B (en) Game object selection method and device
CN110554898A (en) Marking method in game scene, touch terminal and readable storage medium
CN111773670A (en) Marking method, device, equipment and storage medium in game
CN105849708A (en) Server device and game system
CN112274915B (en) Game control method and device and electronic equipment
CN110908584B (en) Playback display control method and device for screen recording data
CN112057855A (en) Method and device for displaying game interface, game client and medium
WO2023142616A1 (en) Item synthesis method and apparatus, storage medium and electronic device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination