CN112040270B - Live broadcast method, device, equipment and storage medium - Google Patents

Live broadcast method, device, equipment and storage medium Download PDF

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Publication number
CN112040270B
CN112040270B CN201910476685.XA CN201910476685A CN112040270B CN 112040270 B CN112040270 B CN 112040270B CN 201910476685 A CN201910476685 A CN 201910476685A CN 112040270 B CN112040270 B CN 112040270B
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live broadcast
client
video data
server
data
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CN112040270A (en
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周敏华
陈慕仪
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Guangzhou Huya Information Technology Co Ltd
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Guangzhou Huya Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/75Media network packet handling
    • H04L65/765Media network packet handling intermediate

Abstract

The invention discloses a live broadcast method, a live broadcast device, live broadcast equipment and a storage medium. The method comprises the following steps: receiving a first operation sent by a first client; responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room; receiving a second operation sent by the first client; responding to the second operation, and determining a business server; receiving target live broadcast video data sent by a service server, wherein the target live broadcast video data comprises original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client; and sending the target live video data to a second client for playing. The method solves the problems that the special effects developed by the live broadcast platform are large in quantity and small in use due to the fact that different anchor clients have different requirements for the special effects.

Description

Live broadcast method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to a live broadcast technology, in particular to a live broadcast method, a live broadcast device, live broadcast equipment and a storage medium.
Background
With the rapid development of the internet and the increase of the video demand of people, the network traffic generated based on the video application accounts for most of the total traffic of the internet.
At present, a main broadcast end uploads video live broadcast data to a live broadcast server, and the live broadcast server provides corresponding live broadcast data to a viewer end according to the viewer requirements.
In order to enrich the content of the anchor live broadcast, the anchor can select some special effects provided by the live broadcast server to load. When a large number of loaded special effects are selected, functional components for generating the special effects are all concentrated in the same live broadcast server, which results in high coupling and high load of the live broadcast server. The live broadcast server with high load can influence the generation effect of the special effect, and the incomplete special effect or no special effect occurs in the live broadcast room.
Disclosure of Invention
Embodiments of the present invention provide a live broadcast method, apparatus, device, and storage medium, so as to solve the problems of a large number of special effects and a small number of applications in a live broadcast platform due to inconsistent requirements of different anchor clients for the special effects.
In a first aspect, an embodiment of the present invention provides a live broadcasting method, which is applied to a live broadcasting server, and the method includes:
receiving a first operation sent by a first client;
responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room;
receiving a second operation sent by the first client;
determining a service server in response to the second operation;
receiving target live broadcast video data sent by the service server, wherein the target live broadcast video data comprises original live broadcast video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client;
and sending the target live video data to the second client for playing.
In a second aspect, an embodiment of the present invention further provides a live broadcasting method, where the live broadcasting method is applied to a service server, and the method includes:
connecting a live broadcast server, wherein the live broadcast server is used for creating a live broadcast room for a first client, and a second client is logged in the live broadcast room;
receiving original video data collected by the first client;
receiving anchor action data collected by the first client, and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client;
generating target live video data, wherein the target live video data comprises original live video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing the anchor action data, and the second virtual object is used for representing the audience behavior data;
and sending the target live video data to a live server to be sent to the second client for playing.
In a third aspect, an embodiment of the present invention further provides a live broadcasting apparatus. The device includes: the first operation receiving module is used for receiving a first operation sent by a first client;
the live broadcast room creating module is used for responding to the first operation and creating a live broadcast room, and a second client is logged in the live broadcast room;
the second operation receiving module is used for receiving a second operation sent by the first client;
a service server determination module, configured to determine a service server in response to the second operation;
a target live broadcast video data receiving module, configured to receive target live broadcast video data sent by the service server, where the target live broadcast video data includes original live broadcast video data acquired by the first client, and a first virtual object and/or a second virtual object, the first virtual object is used to represent anchor action data acquired by the first client, and the second virtual object is used to represent audience behavior data generated by the second client;
and the client sending module is used for sending the target live video data to the second client for playing.
In a fourth aspect, an embodiment of the present invention further provides a live broadcasting apparatus. The device includes:
the live broadcast server connection module is used for connecting a live broadcast server, the live broadcast server is used for establishing a live broadcast room for a first client, and a second client is logged in the live broadcast room;
the original video data acquisition module is used for receiving original video data acquired by the first client;
the data receiving module is used for receiving the anchor action data collected by the first client and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client;
a target live broadcast video data generation module, configured to generate target live broadcast video data, where the target live broadcast video data includes original live broadcast video data acquired by the first client, and a first virtual object and/or a second virtual object, the first virtual object is used to represent the anchor action data, and the second virtual object is used to represent the audience behavior data;
and the live broadcast server sending module is used for sending the target live broadcast video data to a live broadcast server so as to send the target live broadcast video data to the second client for playing.
In a fifth aspect, an embodiment of the present invention further provides an electronic device, which includes:
one or more processors;
a memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement a live method as in any aspect.
In a sixth aspect, the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement a live broadcast method according to any aspect.
The embodiment of the invention provides the following method: receiving a first operation sent by a first client; responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room; receiving a second operation sent by the first client; responding to the second operation, and determining a business server; receiving target live broadcast video data sent by a service server, wherein the target live broadcast video data comprise original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by a second client; and sending the target live video data to a second client for playing. By the method, the functional components generating the special effects are distributed to the plurality of servers, so that coupling among the functional components is reduced, and load of the live broadcast server is also reduced. Furthermore, the stability of the special effect loaded in the live broadcasting room is improved, and even if a large number of special effects are loaded in a certain live broadcasting room, the completeness and timeliness of the special effect in the live broadcasting room can be ensured.
Drawings
Fig. 1 is a flowchart of a live broadcasting method according to an embodiment of the present invention;
fig. 2A is a flowchart of a live broadcast method according to a second embodiment of the present invention;
fig. 2B is a view of target live video data according to a second embodiment of the present invention;
fig. 3 is a flowchart of a live broadcast method according to a third embodiment of the present invention;
fig. 4A is a flowchart of a live broadcasting method according to a fourth embodiment of the present invention;
fig. 4B is a schematic diagram of a live broadcasting method according to a fourth embodiment of the present invention;
fig. 5 is a live broadcasting device according to a fifth embodiment of the present invention;
fig. 6 is a live broadcasting apparatus according to a sixth embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to a seventh embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not to be construed as limiting the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a live broadcasting method according to an embodiment of the present invention. The method and the system are suitable for scenes that the business server acquires partial data in the live broadcast server, synthesizes the partial data into target live broadcast video data and sends the target live broadcast video data back to the live broadcast server so that the live broadcast server can distribute the target live broadcast video data to the audience client. The method is applied to a live broadcast server. The method may be performed by an apparatus for a live method, which may be implemented by software and/or hardware. Referring to fig. 1, the method specifically includes:
s101, receiving a first operation sent by a first client.
A client is a program that provides local services to viewer users. Except for some application programs which only run locally, the application programs are generally installed on common clients and need to be operated together with a server. The client in this embodiment may be installed on a mobile phone, a tablet computer, a computer, or any electronic device that can cooperate with the server to execute the method. The first client in this embodiment is different from the second client mentioned later in relation to the user identity. It can be understood that the first client is a client that the anchor user logs in by using the account, and the second client is a client that the audience user logs in by using the account.
The first operation is an operation instruction sent by the first client port to the live broadcast server. The first client sends information requesting live page data and live service components to the live server, and loads the operation of the live room.
In a feasible implementation, the first client establishes a connection with the live server after logging in. The first client sends a first operation to the live broadcast server.
And S102, responding to the first operation, and creating a live broadcast room.
Creating a live broadcast room can be considered from a technical level as: and establishing a live broadcast room frame and a basic live broadcast room service interface which are associated with the anchor user for the anchor user, and at the moment, considering that the operation of establishing the live broadcast room is finished.
Creating a live room can be considered from the application as: the live server creates a room for the anchor user, the anchor user can perform live activities in the room, and the audience user can access the room to watch the live activities of the anchor.
When the live broadcast page data are all loaded on the first client, the loading of the live broadcast room is completed, but the live broadcast room is not necessarily directly rendered after the loading is completed, generally, the live broadcast service components are required to be called to load the live broadcast service interface adaptive to the live broadcast room and render the live broadcast service interface to the screen together, and the anchor user can know the complete live broadcast service interface of the live broadcast room rendered to the screen. Of course, the viewer user associated with the live room may also be aware of the complete live service interface of the live room rendered to the screen.
In one possible implementation, the live server creates a live room for a host user of the first client in response to a first operation of the first client. And determining the audience user corresponding to the second client logged in the live broadcast room according to the login behavior of the audience user of the second client.
The logging-in behavior can be that the audience user clicks to enter a certain live broadcast room in the live broadcast platform homepage, searches a certain live broadcast room in the live broadcast platform homepage and clicks to enter the live broadcast room or directly enters a certain live broadcast room through a link.
S103, receiving a second operation sent by the first client.
The second operation is an operation in which the first client selects a special effect in the live broadcast room.
Wherein, the special effects are processed and rendered by different business servers. When the first client selects one or more special effects, the service server associated with the special effects can be determined.
In a possible implementation manner, after the live broadcast server responds to the first operation to create the live broadcast room, a second operation generated by the first client for selecting a special effect in the live broadcast room is received.
And S104, responding to the second operation, and determining a service server.
The number of the service servers can be one or more, and meanwhile, the service servers are independent of the live broadcast server. The service server can be independent of the live broadcast platform or can be in the live broadcast platform. One service server may implement one or more special effects. When the business server realizes different special effects, the data required to be obtained from the live broadcast server is different.
In a feasible implementation manner, a service server corresponding to a special effect in a live broadcast room is determined according to a second operation generated by the first client for selecting the special effect. The live broadcast server establishes a long connection with the service server. Due to special effects, processing and rendering by the business server is required. Therefore, the service server directly processes and renders the original live video data collected by the first client in combination with the special effect selected by the first client.
And pre-establishing a mapping relation between the special effect identifier and the service server, and selecting the service server according to the mapping relation after determining the special effect identifier of the second operation.
And S105, receiving the target live broadcast video data sent by the service server.
On one hand, the live broadcast server informs the first client, the first client acquires information of the service server, such as an IP address, a port and the like, and then the first client acquires original video data and sensing data and sends the original video data and the sensing data to the service server.
On the other hand, the live broadcast server notifies the service server of information of the first client, such as the anchor ID, so that the service server can make special effects on the first client, and collect data of the second client and send the data to the service server.
And the business server makes a special effect and transmits the video after the special effect to the live broadcast server.
The target live video data comprises original live video data collected by the first client and special effects processed by the service server.
Wherein the special effect may include the first virtual object and the second virtual object. The first virtual object requires the anchor client to be provided with an action sensor, and after the action sensor collects the action of the anchor user, the action is mapped to the virtual image selected by the anchor user, so that the virtual image acts according to the action of the anchor. The second virtual object is a virtual object selected by the anchor user for presenting audience behavior data generated by the second client. For example, the bullet screen information generated by the audience users can be displayed in an integrated manner, the delivery behavior of the audience users can be displayed in an integrated manner, special entrance effects can be added to special audience users, and the like.
In a feasible implementation manner, the live broadcast server receives live broadcast video data integrated by the service server.
And S106, sending the target live broadcast video data to the second client for playing.
In a feasible implementation manner, the live broadcast server distributes the target live broadcast video data to a second client logged in a live broadcast room, and the second client renders the target live broadcast video data to a screen after receiving the target live broadcast video data, so that the target live broadcast video data can be watched by audience users.
The embodiment of the invention provides the following method: receiving a first operation sent by a first client; responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room; receiving a second operation sent by the first client; responding to the second operation, and determining a business server; receiving target live broadcast video data sent by a service server, wherein the target live broadcast video data comprises original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client; and sending the target live video data to a second client for playing. The method reduces the labor cost for developing special effects of the live broadcast platform, and simultaneously provides a large number of personalized components for selection of the anchor client.
Example two
Fig. 2A is a flowchart of a live broadcast method according to a second embodiment of the present invention. The embodiment is detailed on the basis of the first embodiment, and describes a specific process of sending the audience behavior data to the service server in detail. Referring to fig. 2A, includes:
s201, receiving a first operation sent by a first client.
And S202, responding to the first operation, and creating a live broadcast room. And a second client is logged in the live broadcast room.
S203, receiving a second operation sent by the first client.
S204, responding to the second operation, and determining a service server.
The steps S201 to S204 can refer to the explanations of the steps S101 to S104 in the first embodiment.
In a feasible implementation manner, a first client where the anchor user is located is connected with the live broadcast server to initiate a first operation. The live broadcast server responds to the first operation to establish a live broadcast room for the anchor user, and a second client side where the audience user is located can log in the live broadcast room in various modes to watch live broadcast carried out by the live broadcast room. And the first client side where the anchor user is located selects a special effect to add into the live broadcast room, and the live broadcast server determines a service server corresponding to the special effect corresponding to the second operation of adding the special effect.
S205, determining the subscribed behavior type of the service server.
After the service server is determined, the service server establishes long connection with the live broadcast server. The service server needs to obtain different data from the live broadcast server according to different special effects selected by the anchor user.
To conserve network resources, the service server does not require all of the available data collected by the live server, but only a portion of the data. Therefore, the behavior type corresponding to the part of data required by the service server is determined.
In a possible implementation, the live server determines the type of behavior subscribed by the service server with which the long connection is established, i.e. determines the type of data that the service server needs to provide by the live server.
S206, collecting audience behavior data which are generated in the live broadcast room by the second client and belong to the behavior type.
The live server provides a generic subscription interface. The live broadcast server assembles all the data which can be provided into a subscription, when a service server receives the data, the service server directly adds an event into a service file, and after the service reloads the file, the data interface can be provided for the service server to subscribe and acquire the data.
This reduces the pressure on the live platform to develop special effects. The data interface is provided, so that the requirement of the anchor and other business servers for developing special effect services of the young people can be met.
In a feasible implementation manner, the live broadcast server determines audience behavior data generated by the second client in the live broadcast room to which the special effect is applied from all the collected data according to the behavior type required by the service server. And screening out audience behavior data belonging to the behavior type required by the service server from the audience behavior data.
Wherein the viewer behavior data may include: the method comprises the following steps that a spectator sends a bullet screen message generated by a bullet screen in a live broadcast room; special audience users enter a high-level user approach message generated by a live broadcast room; audience send the gift message generated by the gift to the main broadcast in the live broadcast room; the anchor draws a lottery, and when a certain audience wins, the audience wins the lottery on the television, and the like.
And S207, sending the audience behavior data to the service server.
In one possible implementation, the live broadcast server sends the viewer behavior data required by the live broadcast server back to the service server according to the subscription behavior of the service server.
Because the service server is not a server owned by the live broadcast platform, in order to prevent the audience behavior data in the live broadcast server from being abused and the privacy of audience users from being leaked, the permission verification is performed on the service server when the audience behavior data are sent to the service server, and the audience behavior data are sent to the service server only after the service server passes the permission verification.
Specifically, an authentication module may be added to the live broadcast server to ensure that only a service server with a right can obtain the required audience behavior data. JWT (JSON Web tokens) authentication can be set, and the following Header, Payload and Signature are sequentially arranged in the three parts of the JWT, wherein the Header part is a JSON object and describes metadata of the JWT, the Payload part is also a JSON object and is used for storing data which needs to be transmitted actually, and the Signature part is a Signature for the first two parts, so that data tampering is prevented.
First, a signature is calculated using the HMACSHA256 algorithm. Next, the calculated signature is converted into a character string using the Base64URL algorithm, and the corresponding Header and Payload (assuming secret is 123456) generate the signature: b _ SzsgUdAycx0IMNdDGvKXj5wFZHotNWA8i7-wxP7 sg. And finally, splicing the three parts of the Header, the Payload and the Signature into a character string, wherein each part is separated by a point, and the corresponding part is the complete token.
And S208, receiving the target live broadcast video data sent by the service server.
The target live video data comprises original live video data, a first virtual object and/or a second virtual object collected by the first client.
The original live video data acquired by the first client refers to video data acquired by image acquisition equipment (especially a camera) used by a main user.
The first virtual object is used for representing the anchor action data collected by the first client. The first virtual object comprises a virtual background and a first virtual character. The virtual background may be generated by direct adaptation at the option of the anchor user. The first avatar requires the anchor client to be equipped with an action sensor, and after the action sensor collects the action of the anchor user, the action is mapped to the avatar selected by the anchor user, so that the avatar acts according to the action of the anchor.
The second virtual object is used to represent viewer behavior data generated by the second client. The second virtual object comprises a second avatar. The second avatar may be a style of painting selected by the anchor user, such as a lovely style, a funny style, a romantic style, etc., and the virtual item may be converted into the avatar in the container according to the style of painting.
The audience behavior data comprises barrage data published by audience users and/or virtual articles sent by the audience users to the anchor users. And the bullet screen data is written into the virtual background, and the virtual object is used for being converted into a second virtual image with matched type.
In a possible implementation manner, fig. 2B is a picture of target live video data according to a second embodiment of the present invention.
The target live video data comprises the original live video data 21, the first virtual object and the second virtual object 24. The first virtual object comprises a virtual background 22, a first avatar 23. The anchor user selects a study scene, and the scene comprises backgrounds such as a bookshelf, a desk, a floor lamp and a blackboard. The service server performs cutout processing on the image acquired by the first client to obtain original live video data 21, namely the image of the anchor. The first avatar 23 may be a virtual object selected by the anchor, or may be the first avatar 23 generated by another real person at the anchor wearing the motion sensor. The anchor user selects the bullet screen data issued by the audience user in the blackboard area of the virtual background 22 to display, and the bullet screen is displayed on the blackboard by adjusting the size of the display area. The anchor user selects a desk area in the virtual background 22 for display with the virtual item the audience user sends to the anchor user, causing the effect of displaying the second virtual object 24 on the desk by adjusting the size of the display area.
On the basis of the above embodiment, the method further comprises the following steps: and sending the bullet screen data to a second client, wherein the second client is used for displaying the bullet screen data on the target live broadcast video data. As shown by bullet screen information 25 in fig. 2B.
S209, sending the target live broadcast video data to the second client for playing.
The method has the advantages that various resources are directly synthesized by the service server to be the target live broadcast video data, the pressure of the live broadcast server can be shared, and low-efficiency data transmission is avoided. The high efficiency and the timeliness of data transmission and processing are ensured.
EXAMPLE III
Fig. 3 is a flowchart of a live broadcast method according to a third embodiment of the present invention. The method and the system are suitable for scenes that the business server acquires partial data in the live broadcast server, synthesizes the partial data into target live broadcast video data and sends the target live broadcast video data back to the live broadcast server so that the live broadcast server can distribute the target live broadcast video data to the audience client. The method is applied to the service server. The method may be performed by an apparatus for a live method, which may be implemented by software and/or hardware. Referring to fig. 3, the method specifically includes:
and S301, connecting a live broadcast server.
The server may generally need to respond to service requests and perform processing. The live broadcast server belongs to a live broadcast platform, can respond to various requests of a first client at which a main broadcast user is positioned and a second client at which audience users are positioned, and stores information generated by the clients. The service server is a server not belonging to the live broadcast platform, and needs to process by acquiring partial data information of the live broadcast server or connect with the live broadcast server to process the service.
The live broadcast server is used for creating a live broadcast room for a first client where the anchor user is located, and a second client where the audience users are located is logged in the live broadcast room.
In a feasible implementation manner, after the anchor user selects a special effect in the live broadcast room, the live broadcast effect triggers the corresponding service server to connect with the live broadcast server and access the live broadcast server.
S302, receiving the original video data collected by the first client.
The first client is associated with an image acquisition device, such as a camera. The image capturing device may capture images as allowed by the anchor user. The image data acquired at this time is the original video data.
In one possible implementation, the service server receives image data of the anchor user collected by an image collection device associated with the first client.
And S303, receiving the anchor action data collected by the first client, and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client.
The first client is associated with a motion acquisition device, such as a motion sensor. The action sensor may collect the anchor user action and map the action to the avatar selected by the anchor user so that the avatar acts according to the anchor action.
The viewer behavior data may include: the method comprises the following steps that a spectator sends a bullet screen message generated by a bullet screen in a live broadcast room; special audience users enter a high-level user approach message generated by a live broadcast room; audience send the gift message generated by the gift to the main broadcast in the live broadcast room; the anchor draws a lottery, and when a certain audience wins, the audience wins the lottery on the television, and the like.
The audience behavior data requirements are data of audience users logged into a live room created for the anchor user.
In a possible implementation manner, the service server receives one or both of the anchor action data and the audience behavior data to generate a special effect on the basis of receiving the original video data collected by the first client.
And S304, generating target live broadcast video data.
The target live video data comprises original live video data collected by the first client and special effects processed by the service server.
Wherein the special effect may include the first virtual object and the second virtual object. The first virtual object requires the anchor client to be provided with an action sensor, and after the action sensor collects the action of the anchor user, the action is mapped to the virtual image selected by the anchor user, so that the virtual image acts according to the action of the anchor. The second virtual object is a virtual object selected by the anchor user for exposing audience behavior data generated by the second client. For example, the bullet screen information generated by the audience users can be displayed in an integrated manner, the delivery behavior of the audience users can be displayed in an integrated manner, special entrance effects can be added to special audience users, and the like.
In one possible implementation, the service server generates target live video data based on the received raw video data in combination with one or both of the anchor action data and the viewer behavior data.
S305, sending the target live broadcast video data to a live broadcast server so as to send the target live broadcast video data to the second client side for playing.
In a feasible implementation manner, the business server sends target live video data containing special effects to the live server, the live server distributes the target live video data to a second client logged in a live room, and the second client renders the target live video data to a screen after receiving the target live video data so as to be watched by audience users.
The embodiment of the invention provides the following method: the method comprises the steps that a live broadcast server is connected, the live broadcast server is used for creating a live broadcast room for a first client, and a second client is logged in the live broadcast room; receiving original video data collected by a first client; receiving anchor action data collected by a first client, and/or receiving audience behavior data which is sent by a live broadcast server and generated by a second client in a live broadcast room; generating target live broadcast video data, wherein the target live broadcast video data comprise original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data, and the second virtual object is used for representing audience behavior data; and sending the target live video data to a live broadcast server so as to send the target live video data to a second client for playing. The method reduces the labor cost for developing special effects of the live broadcast platform, and simultaneously provides a large number of personalized components for selection of the anchor client.
Example four
Fig. 4A is a flowchart of a live broadcast method according to a fourth embodiment of the present invention. The embodiment in this market is detailed on the basis of the third embodiment, and describes in detail a specific process of receiving audience behavior data, which is sent by the live broadcast server and generated by the second client in the live broadcast room. Referring to fig. 4A, including:
s401, connecting a live broadcast server.
The live broadcast server is used for creating a live broadcast room for the first client, and the second client is logged in the live broadcast room.
S402, receiving the original video data collected by the first client.
Steps S401 to S402 can refer to the explanations of steps S301 to S302 in the third embodiment.
In a feasible implementation manner, after the anchor user creates a live broadcast room through the live broadcast server and selects a special effect in the live broadcast room, the live broadcast effect triggers the corresponding service server to connect with the live broadcast server and accesses the live broadcast server. The business server receives image data of the anchor user, which is acquired by image acquisition equipment associated with the first client. And a second client at which the audience users are located is also logged in the live broadcast room.
And S403, receiving the anchor action data collected by the first client, and/or receiving audience behavior data sent by the live broadcast server.
The first client is associated with a motion acquisition device, such as a motion sensor. The action sensor may collect the anchor user action and map the action to the avatar selected by the anchor user so that the avatar acts according to the anchor action.
The viewer behavior data may include: the method comprises the following steps that a spectator sends a bullet screen message generated by a bullet screen in a live broadcast room; special audience users enter a high-level user approach message generated by a live broadcast room; audience send the gift message generated by the gift to the main broadcast in the live broadcast room; the anchor carries on the lottery drawing, when a certain audience wins, the audience that produces wins the prize on the TV, etc. Wherein the audience behavior data requirements are data of audience users logged into a live room created for the anchor user.
And before receiving the audience behavior data sent by the live broadcast server, the business server subscribes the behavior type to the live broadcast server.
To conserve network resources, the service server does not need all of the available data collected by the live server, but only a portion of the data. Therefore, the behavior type corresponding to the part of data required by the service server is determined.
In a possible implementation, the live server determines the type of behavior subscribed by the service server with which the long connection is established, i.e. determines the type of data that the service server needs to provide by the live server.
Before receiving the audience behavior data sent by the live broadcast server, the service server needs to pass the authority verification of the live broadcast server. So as to ensure that only the service server with the authority can obtain the required audience behavior data.
And S404, generating target live broadcast video data.
The target live video data comprises original live video data, a first virtual object and/or a second virtual object collected by the first client.
The original live video data acquired by the first client refers to video data acquired by image acquisition equipment (especially a camera) used by a main user.
The first virtual object is used for representing the anchor action data collected by the first client. The first virtual object comprises a virtual background and a first virtual image. The virtual background may be generated by direct adaptation at the option of the anchor user. The first avatar requires the anchor client to be equipped with an action sensor, and after the action sensor collects the action of the anchor user, the action is mapped to the avatar selected by the anchor user, so that the avatar acts according to the action of the anchor.
The second virtual object is used to represent viewer behavior data generated by the second client. The second virtual object comprises a second avatar. The second avatar may be a style of painting selected by the anchor user, such as a lovely style, a funny style, a romantic style, etc., and the virtual item may be converted into the avatar in the container according to the style of painting.
The audience behavior data comprises barrage data published by audience users and/or virtual objects sent by the audience users to the anchor users. And the bullet screen data is written into the virtual background, and the virtual object is used for being converted into a second virtual image with matched type.
S405, sending the target live broadcast video data to a live broadcast server to be sent to the second client side for playing.
The method has the advantages that various resources are directly synthesized by the service server to be the target live broadcast video data, the pressure of the live broadcast server can be shared, and low-efficiency data transmission is avoided. The high efficiency and the timeliness of data transmission and processing are ensured.
Fig. 4B is a schematic diagram of a live broadcasting method according to a fourth embodiment of the present invention. Referring to fig. 4B:
the first client 10 sends a first operation to the live server 11 requesting the live server 11 to create a live room 12 for the first client 10. A second client 13 logs into the live room 12.
The first client 10 sends a second operation to the live server 11, by means of which a special effect is selected from the live server 11, which special effect corresponds to the service server 14.
The live broadcast server 11 establishes a connection with the service server 14, and the service server 14 receives the original video data collected by the first client 10, receives the anchor action data collected by the first client 10, and/or receives audience behavior data sent by the live broadcast server 11 and generated by the second client 13 in the live broadcast room 12.
The service server 14 generates target live video data by combining the anchor action data and/or the audience behavior data according to the received original video data, and transmits the target live video data to the live server 11.
And receiving the target live broadcast video data sent by the service server 14, and sending the target live broadcast video data to the second client 13 for playing.
EXAMPLE five
Fig. 5 is a live broadcasting device according to a fifth embodiment of the present invention. The device includes: the system comprises a first operation receiving module 51, a live broadcast room creating module 52, a second operation receiving module 53, a business server determining module 54, a target live broadcast video data receiving module 55 and a client sending module 56. Wherein the content of the first and second substances,
a first operation receiving module 51, configured to receive a first operation sent by a first client;
a live broadcast room creating module 52, configured to create a live broadcast room in response to the first operation, where a second client is logged in the live broadcast room;
a second operation receiving module 53, configured to receive a second operation sent by the first client;
a service server determination module 54, configured to determine a service server in response to the second operation;
a target live broadcast video data receiving module 55, configured to receive target live broadcast video data sent by the service server, where the target live broadcast video data includes original live broadcast video data collected by the first client, and a first virtual object and/or a second virtual object, the first virtual object is used to represent anchor action data collected by the first client, and the second virtual object is used to represent audience behavior data generated by the second client;
and a client sending module 56, configured to send the target live video data to the second client for playing.
The embodiment of the invention provides the following method: receiving a first operation sent by a first client; responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room; receiving a second operation sent by the first client; responding to the second operation, and determining a business server; receiving target live broadcast video data sent by a service server, wherein the target live broadcast video data comprises original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client; and sending the target live video data to a second client for playing. The method reduces the labor cost for developing special effects of the live broadcast platform, and simultaneously provides a large number of personalized components for selection of the anchor client.
On the basis of the above embodiment, the system further includes a subscription sending module, configured to:
determining the behavior type subscribed by the service server;
collecting audience behavior data which are generated by the second client in the live broadcast room and belong to the behavior type;
and sending the audience behavior data to the service server.
On the basis of the foregoing embodiment, the subscription sending module is further configured to:
performing authority verification on the service server;
and if the service server passes the authority verification, sending the audience behavior data to the service server.
On the basis of the embodiment, the first virtual object comprises a virtual background and a first virtual image, and the second virtual object comprises a second virtual image;
the audience behavior data comprise barrage data issued by audience users and/or virtual articles sent by the audience users to the anchor users;
the barrage data is used for being written into the virtual background;
the anchor action data is used for generating a first virtual image matched with the action;
the virtual article is used for being converted into a second avatar with matched type.
On the basis of the above embodiment, the bullet screen display module is further included, and is used for:
and sending the bullet screen data to the second client, wherein the second client is used for displaying the bullet screen data on the target live broadcast video data.
The live broadcasting device provided by the embodiment can be used for executing the live broadcasting method provided by the first embodiment and the second embodiment, and has corresponding functions and beneficial effects.
EXAMPLE six
Fig. 6 is a live broadcasting device according to a sixth embodiment of the present invention. The device includes:
the system comprises a live broadcast server connection module 61, an original video data acquisition module 62, a data receiving module 63, a target live broadcast video data generation module 64 and a live broadcast server sending module 65. Wherein:
a live broadcast server connection module 61, configured to connect to a live broadcast server, where the live broadcast server is configured to create a live broadcast room for a first client, and a second client logs in the live broadcast room;
an original video data acquisition module 62, configured to receive original video data acquired by the first client;
a data receiving module 63, configured to receive anchor action data collected by the first client, and/or receive audience behavior data sent by the live broadcast server and generated by the second client in the live broadcast room;
a target live video data generating module 64, configured to generate target live video data, where the target live video data includes original live video data acquired by the first client, a first virtual object and/or a second virtual object, the first virtual object is used to represent the anchor action data, and the second virtual object is used to represent the audience behavior data;
and a live broadcast server sending module 65, configured to send the target live broadcast video data to a live broadcast server, so as to send the target live broadcast video data to the second client for playing.
The embodiment of the invention provides the following method: the method comprises the steps that a live broadcast server is connected, the live broadcast server is used for creating a live broadcast room for a first client, and a second client is logged in the live broadcast room; receiving original video data collected by a first client; receiving anchor action data collected by a first client, and/or receiving audience behavior data which is sent by a live broadcast server and generated by a second client in a live broadcast room; generating target live broadcast video data, wherein the target live broadcast video data comprise original live broadcast video data collected by a first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data, and the second virtual object is used for representing audience behavior data; and sending the target live video data to a live broadcast server so as to send the target live video data to a second client for playing. The method reduces the labor cost for developing special effects of the live broadcast platform, and simultaneously provides a large number of personalized components for selection of the anchor client.
On the basis of the above embodiment, the data receiving module 63 is further configured to:
and receiving audience behavior data sent by the live broadcast server, wherein the audience behavior data are generated at the second client side of the live broadcast room and belong to the behavior type.
On the basis of the above embodiment, the receiving audience behavior data sent by the live broadcast server includes:
and receiving audience behavior data sent by the live broadcast server when the service server passes the authority verification.
On the basis of the embodiment, the first virtual object comprises a virtual background and a first virtual image, and the second virtual object comprises a second virtual image;
the audience behavior data comprises barrage data issued by audience users and/or virtual articles sent by the audience users to the anchor users.
On the basis of the foregoing embodiment, the target live video data generation module 64 is further configured to:
generating a virtual background;
writing the barrage data into the virtual background;
synthesizing the virtual background into the original live video data;
and/or the presence of a gas in the gas,
determining a second avatar of the virtual item map;
and synthesizing the second avatar into the original live video data.
On the basis of the foregoing embodiment, the target live video data generation module 64 is further configured to:
determining a first avatar;
fitting the first avatar according to the anchor action data;
and synthesizing the first virtual image into the original live video data.
The live broadcasting device provided by the embodiment can be used for executing the live broadcasting method provided by the third embodiment and the fourth embodiment, and has corresponding functions and beneficial effects.
EXAMPLE seven
Fig. 7 is a schematic structural diagram of an electronic device according to a seventh embodiment of the present invention. As shown in fig. 7, the electronic apparatus includes a processor 70, a memory 71, a communication module 72, an input device 73, and an output device 74; the number of the processors 70 in the electronic device may be one or more, and one processor 70 is taken as an example in fig. 7; the processor 70, the memory 71, the communication module 72, the input device 73 and the output device 74 in the electronic device may be connected by a bus or other means, and the bus connection is exemplified in fig. 7.
The memory 71 serves as a computer-readable storage medium, and can be used for storing software programs, computer-executable programs, and modules, such as modules corresponding to a live broadcast method in this embodiment (for example, the first operation receiving module 51, the live broadcast room creating module 52, the second operation receiving module 53, the service server determining module 54, the target live broadcast video data receiving module 55, and the client sending module 56 in a live broadcast device) such as modules corresponding to a live broadcast method in this embodiment (for example, the live broadcast server connecting module 61, the original video data collecting module 62, the data receiving module 63, the target live broadcast video data generating module 64, and the live broadcast server sending module 65 in a live broadcast device). The processor 70 executes various functional applications and data processing of the electronic device by executing software programs, instructions and modules stored in the memory 71, so as to implement one of the live broadcast methods described above.
The memory 71 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created according to use of the electronic device, and the like. Further, the memory 71 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 71 may further include memory located remotely from the processor 70, which may be connected to the electronic device through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
And the communication module 72 is used for establishing connection with the display screen and realizing data interaction with the display screen. The input device 73 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the electronic apparatus.
The electronic device provided by this embodiment of the present invention can execute a live broadcast method provided by any embodiment of the present invention, and has corresponding functions and advantages.
Example eight
An eighth embodiment of the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform a live broadcast method, where the method includes:
receiving a first operation sent by a first client;
responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room;
receiving a second operation sent by the first client;
determining a service server in response to the second operation;
receiving target live broadcast video data sent by the service server, wherein the target live broadcast video data comprises original live broadcast video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client;
and sending the target live video data to the second client for playing.
Or the like, or, alternatively,
connecting a live broadcast server, wherein the live broadcast server is used for creating a live broadcast room for a first client, and a second client is logged in the live broadcast room;
receiving original video data collected by the first client;
receiving anchor action data collected by the first client, and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client;
generating target live video data, wherein the target live video data comprises original live video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing the anchor action data, and the second virtual object is used for representing the audience behavior data;
and sending the target live video data to a live server to be sent to the second client for playing.
Of course, the storage medium provided by the embodiment of the present invention contains computer-executable instructions, and the computer-executable instructions are not limited to the method operations described above, and may also perform related operations in a live broadcast method provided by any embodiment of the present invention.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly, can also be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which can be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes instructions for enabling a computer electronic device (which may be a personal computer, a server, or a network electronic device) to execute the methods according to the embodiments of the present invention.
It should be noted that, in the embodiment of the live broadcasting device, the included units and modules are only divided according to functional logic, but are not limited to the above division as long as the corresponding functions can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (15)

1. A live broadcast method is applied to a live broadcast server, and comprises the following steps:
receiving a first operation sent by a first client;
responding to the first operation, creating a live broadcast room, wherein a second client is logged in the live broadcast room;
receiving a second operation sent by the first client;
determining a service server in response to the second operation;
receiving target live broadcast video data sent by the service server, wherein the target live broadcast video data comprises original live broadcast video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing anchor action data collected by the first client, and the second virtual object is used for representing audience behavior data generated by the second client;
and sending the target live video data to the second client for playing.
2. The method of claim 1, further comprising:
determining the behavior type subscribed by the service server;
collecting audience behavior data which are generated by the second client in the live broadcast room and belong to the behavior type;
and sending the audience behavior data to the service server.
3. The method of claim 2, wherein sending the viewer behavior data to the service server comprises:
performing authority verification on the service server;
and if the service server passes the authority verification, sending the audience behavior data to the service server.
4. The method according to claim 1 or 2, wherein the first virtual object comprises a virtual background, a first avatar, and the second virtual object comprises a second avatar;
the audience behavior data comprise barrage data issued by audience users and/or virtual articles sent by the audience users to the anchor users;
the barrage data is used for being written into the virtual background;
the anchor action data is used for generating a first virtual image matched with the action;
the virtual article is used for being converted into a second avatar with matched type.
5. The method of claim 4, further comprising:
and sending the barrage data to the second client, wherein the second client is used for displaying the barrage data on the target live broadcast video data.
6. A live broadcast method is applied to a service server, and the method comprises the following steps:
triggering and connecting a live broadcast server based on second operation of a first client in a live broadcast room, wherein the live broadcast server is used for creating the live broadcast room for the first client, and a second client is logged in the live broadcast room;
receiving original video data collected by the first client;
receiving anchor action data collected by the first client, and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client;
generating target live video data, wherein the target live video data comprises original live video data collected by the first client, a first virtual object and/or a second virtual object, the first virtual object is used for representing the anchor action data, and the second virtual object is used for representing the audience behavior data;
and sending the target live video data to a live server to be sent to the second client for playing.
7. The method of claim 6, wherein the traffic server subscribes to a behavior type from the live server;
the receiving audience behavior data, which is sent by the live broadcast server and generated by the second client in the live broadcast room, includes:
and receiving audience behavior data sent by the live broadcast server, wherein the audience behavior data are generated at the second client side of the live broadcast room and belong to the behavior type.
8. The method of claim 7, wherein receiving viewer behavior data sent by the live server comprises:
and receiving audience behavior data sent by the live broadcast server when the service server passes the authority verification.
9. The method according to any one of claims 6 to 8,
the first virtual object comprises a virtual background and a first virtual character, and the second virtual object comprises a second virtual character;
the audience behavior data comprises barrage data published by audience users and/or virtual objects sent by the audience users to the anchor users.
10. The method of claim 9, wherein generating the target live video data comprises:
generating a virtual background;
writing the barrage data into the virtual background;
synthesizing the virtual background into the original live video data;
and/or the presence of a gas in the gas,
determining a second avatar of the virtual item map;
and synthesizing the second avatar into the original live video data.
11. The method of claim 9, wherein generating the target live video data comprises:
determining a first avatar;
fitting the first avatar according to the anchor action data;
and synthesizing the first virtual image into the original live video data.
12. A live broadcast device, applied to a live broadcast server, the device comprising:
the first operation receiving module is used for receiving a first operation sent by a first client;
the live broadcast room creating module is used for responding to the first operation and creating a live broadcast room, and a second client is logged in the live broadcast room;
the second operation receiving module is used for receiving a second operation sent by the first client;
a service server determination module, configured to determine a service server in response to the second operation;
a target live broadcast video data receiving module, configured to receive target live broadcast video data sent by the service server, where the target live broadcast video data includes original live broadcast video data acquired by the first client, and a first virtual object and/or a second virtual object, the first virtual object is used to represent anchor action data acquired by the first client, and the second virtual object is used to represent audience behavior data generated by the second client;
and the client sending module is used for sending the target live video data to the second client for playing.
13. A live broadcast apparatus, applied to a service server, the apparatus comprising:
the live broadcast server connection module is used for triggering and connecting a live broadcast server based on second operation of a first client in a live broadcast room, the live broadcast server is used for creating the live broadcast room for the first client, and a second client is logged in the live broadcast room;
the original video data acquisition module is used for receiving original video data acquired by the first client;
the data receiving module is used for receiving the anchor action data collected by the first client and/or receiving audience behavior data which is sent by the live broadcast server and generated in the live broadcast room by the second client;
a target live broadcast video data generation module, configured to generate target live broadcast video data, where the target live broadcast video data includes original live broadcast video data acquired by the first client, and a first virtual object and/or a second virtual object, the first virtual object is used to represent the anchor action data, and the second virtual object is used to represent the audience behavior data;
and the live broadcast server sending module is used for sending the target live broadcast video data to a live broadcast server so as to send the target live broadcast video data to the second client for playing.
14. An electronic device, comprising:
one or more processors;
a memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement a live method as claimed in any one of claims 1-11.
15. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out a live method according to any one of claims 1-11.
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