CN111973991A - Control method and device for accelerating game loading through distributed loading resource files - Google Patents
Control method and device for accelerating game loading through distributed loading resource files Download PDFInfo
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- CN111973991A CN111973991A CN202010851742.0A CN202010851742A CN111973991A CN 111973991 A CN111973991 A CN 111973991A CN 202010851742 A CN202010851742 A CN 202010851742A CN 111973991 A CN111973991 A CN 111973991A
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- 238000000034 method Methods 0.000 title claims abstract description 28
- 230000004913 activation Effects 0.000 claims description 14
- 230000003139 buffering effect Effects 0.000 claims description 2
- 230000002349 favourable effect Effects 0.000 abstract description 2
- 230000035945 sensitivity Effects 0.000 abstract description 2
- 238000009826 distribution Methods 0.000 description 5
- 230000008569 process Effects 0.000 description 4
- 230000008901 benefit Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 208000033748 Device issues Diseases 0.000 description 1
- 230000001133 acceleration Effects 0.000 description 1
- 238000004422 calculation algorithm Methods 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000000470 constituent Substances 0.000 description 1
- 235000019788 craving Nutrition 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 238000002360 preparation method Methods 0.000 description 1
- 238000013515 script Methods 0.000 description 1
- 239000013589 supplement Substances 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Abstract
The invention discloses a control method for accelerating the loading of a game by distributing and loading resource files, which is used for realizing the internal control of a game system and comprises the following steps: a. determining a part of modules required for starting a game system; b. loading the partial module; c. and judging whether all the partial modules are downloaded to the local, and starting the game system if the partial modules are downloaded to the local. The invention discloses a control method for accelerating the loading of a game by distributing and loading resource files, namely, necessary modules and unnecessary modules in a game system are downloaded in a time-sharing manner, so that the necessary modules can be preferentially downloaded, and the game system can be quickly started. The invention can effectively improve the starting speed of the game, does not influence the use sensitivity of the user, is easy to realize and convenient to implement, and is favorable for quickly occupying the game market.
Description
Technical Field
The invention belongs to a computer processing system, in particular to a game system distributed through the internet or a mobile internet system, and particularly relates to a control method and a control device for accelerating the loading of a game by distributing and loading resource files in the game system.
Background
Computer technology has rapidly developed, and in the process, the application of computers to games is always a very large market, and a great number of game production companies, game distribution companies and the like are emerged.
The craving of the user for the game is very strong and the picking of the game is also very obvious. For example, various requirements are provided for scripts, music, drawings, etc. of games, which has led game makers to constantly improve the quality of games.
Generally speaking, as game systems become larger and more complex, the demands of users become more complex and more exciting, and the game systems become more complex. The bulky system makes the start-up of the gaming system even slower. In this case, on the one hand, the hardware configuration of the game terminal is improved, such as updating the CPU, expanding the flash memory, and the like, and on the other hand, algorithm control is performed from the viewpoint of game acceleration.
This is a consideration from the viewpoint of the game system itself, and also from the viewpoint of game distribution. The method provided by the invention is suitable for game system service providers and developers, and can also be suitable for game system distributors, such as a game platform which serves a plurality of game developers.
Disclosure of Invention
Aiming at the technical requirements in the prior art, the invention aims to provide a control method for accelerating the loading of a game by distributing and loading resource files, which comprises the following steps:
a. determining a part of modules required for starting a game system;
b. loading the partial module;
c. and judging whether all the partial modules are downloaded to the local, and starting the game system if the partial modules are downloaded to the local.
Preferably, after the step c, the following steps are further included:
d. the remaining modules of the gaming system are downloaded.
Preferably, the step of downloading the remaining modules of the gaming system comprises the steps of:
-downloading the remaining modules of the gaming system in batches.
Preferably, at the same time or after the step d, the method further comprises the following steps:
-determining whether the downloaded remaining modules of the gaming system need to be cached.
Preferably, when the downloaded remaining modules of the game system are updated frequently or the memory of the download package disappears, the caching is not performed.
Preferably, the step a comprises the steps of:
a minimum activation identification for all modules in the gaming system is identified, wherein the minimum activation identification is used to identify a minimum set of modules required at the time the gaming system is initially activated.
Preferably, the minimal activation identification is built into the gaming system.
Preferably, the minimum activation identification is compatible with the hardware operated by the gaming system.
According to another aspect of the present invention, there is also provided a control apparatus for accelerating the loading of a game by distributing loading resource files, including:
a first processing device for loading a portion of modules of the gaming system;
a second processing device for starting the game system.
Preferably, the control device further comprises the following means:
first determining means for determining a part of modules required for starting the game system.
Preferably, the control device further comprises the following means:
first judging means for judging whether all the partial modules have been downloaded locally.
The invention discloses a control method for accelerating the loading of a game by distributing and loading resource files, namely, necessary modules and unnecessary modules in a game system are downloaded in a time-sharing manner, so that the necessary modules can be preferentially downloaded, and the game system can be quickly started. The invention can effectively improve the starting speed of the game, does not influence the use sensitivity of the user, is easy to realize and convenient to implement, and is favorable for quickly occupying the game market.
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a flowchart illustrating a control method for accelerating the loading of a game by distributing loading resource files according to an embodiment of the present invention;
FIG. 2 is a schematic diagram illustrating a specific flowchart of a control method for accelerating the loading of a game by distributing loading resource files according to a first embodiment of the present invention; and
fig. 3 is a schematic structural diagram of a control device for accelerating the loading of a game by distributing loading resource files according to another embodiment of the present invention.
Detailed Description
In order to better and clearly show the technical scheme of the invention, the invention is further described with reference to the attached drawings.
The technical solution of the present invention is to provide a control method for accelerating the loading of a game by distributing and loading a resource file, wherein the distribution is that resources are not loaded completely but loaded in parts, and further, a sequential loading manner with a certain loading order is adopted, specifically, part of resources for starting a game system are preferably loaded, but part of resources not for starting the game system can be loaded and downloaded by itself after the subsequent game is started, so that the method has the advantages of saving the waiting time of a user due to the downloading and loading of the game, and saving the starting and loading resources when the game is started.
Fig. 1 is a schematic flowchart illustrating a control method for accelerating the loading of a game by distributing loading resource files according to an embodiment of the present invention. Specifically, the method comprises the following steps:
first, the process proceeds to step S101, where a part of modules required for starting the game system is determined. One of the features of the present invention is the splitting of a large game system into at least two parts: modules that have to be downloaded at start-up, modules that can be downloaded subsequently. Thus, it is first determined which modules need to be able to start the gaming system. Specifically, those skilled in the art will appreciate that this step can be accomplished in a number of ways, such as by preferentially sending a minimum module request message to a server of the gaming system, which will then send the minimum module feedback results back to the corresponding control device, so that the control device knows which modules are necessary.
In another variation, the control device provided by the present invention analyzes which modules are necessary based on the constituent modules of the game system and the terminal, whether a desktop or mobile terminal, on which the control device is located. For example, in a general game system, different modules are provided for different hardware environments, and thus, for the hardware environment a, it is not necessary to download the modules specifically required for the hardware environment B, which is not described herein again.
In another variation, when the game system is distributed, a configuration file of the game system is first provided, in which modules necessary for different environments are listed, and then step S101 may be implemented by using the configuration file, which is not described herein again.
Further, those skilled in the art will understand that step S101 can be implemented in various ways, and these variations are within the scope of the present invention and will not be described herein.
Then, step S102 is executed to load the partial modules. Preferably, those skilled in the art will appreciate that the loaded portion of the modules are those modules necessary to load the gaming system, and that the excess modules need not be loaded for a while, but rather are loaded when needed by the gaming system. Further, those skilled in the art will appreciate that modules that are not loaded in step S102 may be downloaded and loaded when the user clicks on a new function or a new scene. In this step, only a portion of the modules are loaded. More specifically, in this step, the necessary modules are downloaded first, and then the modules are loaded, as shown in the embodiment of fig. 2, which is not described herein again.
And finally, step S103 is carried out, whether all the partial modules are downloaded to the local is judged, and if the partial modules are downloaded to the local, the game system is started. In step S103, it is necessary to first determine whether all of the modules are downloaded locally, and if not, the game system cannot be started, and the game system can be started only after the modules necessary for downloading and loading are downloaded. At this time, it is preferable that the game system is not a complete system, but it is sufficient for the user to start using the game system, and the description thereof is omitted here.
In another variation, the step S101 is omitted. In such a variation, the gaming system has a default list of required modules, and accordingly, modules are downloaded and the gaming system is started directly according to the list.
Fig. 2 is a schematic flowchart illustrating a control method for accelerating the loading of a game by distributing loading resource files according to a first embodiment of the present invention.
First, step S201 is entered to identify the minimum start identifier of all modules in the game system. Preferably, the minimum activation identification is used to identify a minimum set of modules required at the time of initial activation of the gaming system, as will be appreciated by those skilled in the art. Preferably, the minimum activation flag is distributed to the control device provided by the present invention by a game system server or a game system distribution facilitator. In one variation, the control device issues request information to the game system server or the game system distribution facilitator, and obtains the minimum activation flag based on a feedback result for the request information. Furthermore, each module in the game system has an identifier, and whether a certain module needs to be downloaded can be determined based on whether the identifier is matched with the minimum start identifier, and these variations are within the protection scope of the present invention and will not be described herein.
Preferably, the minimal activation indicia is built into the gaming system as understood by those skilled in the art. This may be determined when the game system is released to the outside by the game system facilitator, and will not be described herein.
Still further, it is preferred that the minimum activation identification is compatible with the hardware on which the gaming system operates, as understood by those skilled in the art. For different hardware environments, the identifiers corresponding to the modules of the game system may be multiple, for example, one module has N identifiers, and each identifier corresponds to one hardware environment of one version of one game system, and accordingly, the control device obtains the corresponding minimum start identifier after identifying the hardware environment where the control device is located, so as to obtain the necessary modules of the game system to be downloaded, corresponding to the identifiers of the modules. Through the change example, the application range of the invention is wider, the invention has universality, the invention can be used in a game system in a wider range, and the accuracy is higher.
Then, step S202 is entered to load the one or more modules. Referring to step S102 shown in fig. 1, those skilled in the art will understand that the corresponding module may be executed after the module is downloaded. In this process, the modules may be loaded while downloading, or the modules may be loaded together after all necessary modules are downloaded, and these variations are within the protection scope of the present invention and will not be described herein.
Then, step S203 is executed to determine whether all the modules are downloaded locally, and if so, the game system is started. On the basis of the above step S201, it is determined whether all the necessary modules have been downloaded locally, if the downloading is completed, the preparation work is completed, and step S103 shown in fig. 1 may be executed, that is, the game system is started. If there are more modules not downloaded, step S203 is executed.
Those skilled in the art will appreciate that one or more modules are downloaded based on the operational requirements of the gaming system. And based on the judgment of the step S203, downloading the modules which are not available locally into a modularized downloading mode. Further, those skilled in the art will appreciate that the download process may be requested from the game system server or from the distributor's server, without affecting the essence of the present invention. In another variation, some of the modules of the game system may already exist in the local area, and at this time, only other necessary modules need to be downloaded in step S203.
With reference to step S202 and step S203, those skilled in the art can understand that the modules that need to be downloaded may be determined by combining the modules that exist locally. Further, those skilled in the art will understand that the locally-existing module may be a module that has been downloaded in other game systems but can be shared by the game system, or may be a module carried by the operating system, which does not affect the essence of the present invention.
Next, step S204 is executed to download the remaining modules of the game system. After the game system is started, the remaining modules of the game system can be slowly downloaded. Still further, as will be appreciated by those skilled in the art, the step of downloading the remaining modules of the gaming system preferably comprises the steps of: the remaining modules of the gaming system are downloaded in batches. For a large number of modules, the module most easily used by the user can be preferentially downloaded according to a preset rule, which can be determined according to the big data statistics of the game system, or corresponding statistical data can be obtained from the user terminals of other game systems through the p2p mechanism, and these variations are within the protection scope of the present invention. In another variation, the corresponding modules are downloaded according to the progress of the game system, for example, the user is about to enter a new chapter, or the module corresponding to the next level is downloaded in advance according to statistics that the user enters a new chapter, for example, the probability of entering the next level is very high.
Finally, step S205 is entered to determine whether the downloaded remaining modules of the game system need to be cached, and those skilled in the art understand that what is mainly disclosed in steps S201 to S204 is a part of modules that must be downloaded to start the game system, and for a larger game system, it further includes other remaining modules, such as a sound extension pack, a picture extension pack, an interface operation extension pack, a scenario supplement pack, and so on, which are fully unnecessary modules, and are referred to as remaining modules in this application, and generally speaking, a part of modules used to start the game are small, and for some large standalone games or network games, the remaining modules are very large, so it needs to determine whether the downloaded remaining modules of the game system need to be cached, if the downloaded remaining modules of the game system are updated frequently or the memory of the downloaded package disappears, no buffering is performed.
In a preferred embodiment, the step of downloading the remaining modules of the gaming system comprises downloading the remaining modules of the gaming system in batches, i.e. for a very large resource gaming system there are a plurality of remaining modules, and the batch download has the advantage that: when the downloading is suspended by the user subjectively or accidentally, the downloading is not restarted, and the downloading can be started from the residual modules of the batch which are not downloaded completely.
Fig. 3 is a schematic structural diagram of a control device for accelerating the loading of a game by distributing loading resource files according to another embodiment of the present invention. Preferably, the control device for accelerating the loading of the game by distributing and loading the resource file provided by the present invention includes a first processing device 2, which is used for loading the partial module, and the specific working principle of the second processing device 2 may refer to the foregoing step S102; the second processing device 3 is used for starting the game system, and the specific operation principle of the second processing device 3 can refer to the aforementioned step S103.
Preferably, the control device further comprises the following means:
the first determination device 1 is used for starting a part of modules required by the game system, and the specific working principle of the first determination device 1 can refer to the aforementioned step S101.
Preferably, the control device further includes a first determining device 4, which is used to determine whether all modules for starting the game system have been downloaded locally, and the specific operating principle of the first determining device 4 may refer to the foregoing step S103.
Further, those skilled in the art understand that various devices shown in fig. 3 can be implemented by combining the embodiments and the variations shown in fig. 1 and fig. 2, which are not described herein again.
The foregoing description of specific embodiments of the present invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes and modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention.
Claims (9)
1. A control method for accelerating the loading of a game by distributing loading resource files is characterized by comprising the following steps:
a. determining a part of modules required for starting a game system;
b. loading the partial module;
c. and judging whether all the partial modules are downloaded to the local, and starting the game system if the partial modules are downloaded to the local.
2. The control method according to claim 1, characterized by further comprising, after the step c, the step of:
d. the remaining modules of the gaming system are downloaded.
3. The method of claim 2, wherein the step of downloading the remaining modules of the gaming system comprises the steps of:
-downloading the remaining modules of the gaming system in batches.
4. A control method according to any one of claims 2 to 3, further comprising, at the same time as or after step d, the steps of:
-determining whether the downloaded remaining modules of the gaming system need to be cached.
5. The method of claim 4, wherein the buffering is not performed when the downloaded remaining modules of the game system are updated frequently or the memory of the downloaded package is lost.
6. The control method according to any one of claims 2 to 5, characterized in that the step a includes the steps of:
a minimum activation identification for all modules in the gaming system is identified, wherein the minimum activation identification is used to identify a minimum set of modules required at the time the gaming system is initially activated.
7. The control method according to claim 6, wherein the minimum activation flag is built in the game system.
8. The control method of claim 6, wherein the minimum activation flag is adapted to hardware operated by the game system.
9. A control device for accelerating the loading of a game by distributing loading resource files, comprising:
first determining means for determining a part of modules required for starting the game system;
a first processing device for loading the partial module;
a second processing device for starting the game system;
first judging means for judging whether all the partial modules have been downloaded locally.
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CN202010851742.0A CN111973991A (en) | 2020-08-21 | 2020-08-21 | Control method and device for accelerating game loading through distributed loading resource files |
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Cited By (1)
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CN113617022A (en) * | 2021-08-09 | 2021-11-09 | 在线途游(北京)科技有限公司 | Method and device for accelerating starting speed of game application |
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Application publication date: 20201124 |