CN111773693A - Method and device for processing view in game and electronic equipment - Google Patents

Method and device for processing view in game and electronic equipment Download PDF

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Publication number
CN111773693A
CN111773693A CN202010658815.4A CN202010658815A CN111773693A CN 111773693 A CN111773693 A CN 111773693A CN 202010658815 A CN202010658815 A CN 202010658815A CN 111773693 A CN111773693 A CN 111773693A
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distance
game
visual field
game scene
adjusting
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张泽权
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/161Detection; Localisation; Normalisation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method and a device for processing a visual field in a game and electronic equipment, relates to the technical field of games, provides a graphical user interface through terminal equipment, and at least partially contains a game scene in the display content of the graphical user interface, wherein the method comprises the following steps: detecting a distance between a face of a user and a terminal device; and adjusting the size of the visual field of the game scene displayed in the graphical user interface in response to the distance between the face of the user and the terminal equipment being smaller than a first preset distance threshold. According to the method and the device, when the user plays a game and cannot see the distant target clearly, the visual field size of the game scene is adjusted rapidly in real time according to the change situation of the distance between the face of the user and the terminal device, so that the viewing requirement of the user on the target is met, and the game experience of the user is improved.

Description

Method and device for processing view in game and electronic equipment
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for processing a field of view in a game, and an electronic device.
Background
When a user plays a game on a touch terminal, sometimes the target object in the game interface is too small, and the user may not see clearly. For example, in a shooting game, because the shooting object is located at a far place, the displayed image is relatively small, so that the shooting object is not seen clearly by the user, but the problem of poor sight caused by insufficient display pixels is solved, and therefore, even if the user adjusts the distance from the touch terminal and looks at the touch terminal in a short distance, the technical problem that the target cannot be seen clearly is still solved.
Disclosure of Invention
The application aims to provide a method and a device for processing a visual field in a game and an electronic device, which can at least partially solve the technical problem that a distant target object cannot be clearly seen in the prior art.
The embodiment of the application provides a method for processing a visual field in a game, a terminal device provides a graphical user interface, and the display content of the graphical user interface at least partially comprises a game scene, and the method comprises the following steps: detecting a distance between a face of a user and a terminal device; and adjusting the size of the visual field of the game scene displayed in the graphical user interface in response to the distance between the face of the user and the terminal equipment being smaller than a first preset distance threshold.
Further, the adjusting the size of the field of view of the game scene displayed in the graphical user interface includes: starting a visual field adjusting function; and adjusting the view field size of the game scene according to the change of the distance.
Further, the adjusting the size of the field of view of the game scene displayed in the graphical user interface includes: and taking a target game object in the current displayed game scene in the graphical user interface as a center, and adjusting the size of the view field of the game scene.
Further, the adjusting the size of the field of view of the game scene displayed in the graphical user interface includes: and taking the central position of the current displayed game scene in the graphical user interface as the center, and adjusting the view field size of the game scene.
Further, the display content of the graphical user interface may at least partially include a player-controlled character; adjusting a field of view size of a game scene displayed in a graphical user interface includes: starting a visual field adjusting function; and adjusting the visual field according to the distance and the visual field adjusting prop information equipped by the player-controlled character.
Further, the step of adjusting the size of the field of view of the game scene according to the change in the distance includes: detecting a distance variation trend of a face of a user and the terminal equipment; and adjusting the view field size of the game scene according to the distance change trend.
Further, the step of detecting the trend of the distance between the face of the user and the terminal device includes: determining the distance between the face of the user and the terminal equipment according to a set period; comparing the size relationship between the first distance determined by the current period and the second distance determined by the previous period of the current period to obtain a distance change trend corresponding to the current period; or determining the distance variation trend of the face of the user and the terminal equipment according to the distance determined by continuously appointing a plurality of periods.
Further, the step of adjusting the size of the field of view of the game scene according to the distance variation trend includes: and if the distance variation trend is a decreasing trend, the visual field size of the game scene is reduced.
Further, the step of adjusting the size of the field of view of the game scene according to the change in the distance includes: comparing the distance with a plurality of preset distance thresholds respectively; and adjusting the view field size of the game scene according to the adjustment range corresponding to the comparison result.
Further, the step of detecting the distance between the face of the user and the terminal device includes: the distance between the face of the user and the terminal device is periodically detected by a distance sensor provided on the terminal device.
Further, the first preset distance threshold is determined by: sampling sample distances corresponding to a plurality of time points respectively; the sample distance is a distance value between the face of the user and the terminal equipment; calculating an average value of the plurality of sample distances and a standard deviation of the plurality of sample distances; and calculating the difference value between the average value and the standard deviation, and taking the difference value as a first preset distance threshold value.
Further, the game is a shooting game; the method further comprises the following steps: if the distance between the face of the user and the terminal equipment is smaller than a second preset distance threshold value, executing target game operation; wherein the second preset distance threshold is smaller than the first preset distance threshold; the target game operation includes one of: displaying gun aiming identification, displaying sniping lens or telescope, and hiding game interface control.
Further, the method further comprises: and if the distance between the face of the user and the terminal equipment is detected to be larger than a first preset distance threshold value, closing the visual field adjusting function, and recovering the visual field size of the game scene to the default visual field size.
Further, the game scene further includes a visual field resetting control, and the method further includes: responding to a first touch operation aiming at the visual field resetting control, and starting a visual field adjusting function; or, responding to a second touch operation aiming at the visual field resetting control, and closing the visual field adjusting function; and executing the step of adjusting the visual field size of the game scene according to the change of the distance in the state that the visual field adjusting function is opened.
Further, the method further comprises: if the visual field size of the game scene is reduced, adjusting the display parameters of the game scene; the display parameters include at least one of: visual field sensitivity, visual angle sensitivity, object rendering distance, and picture brightness.
Further, the game scene also comprises a system setting control; the method further comprises the following steps: responding to a third touch operation aiming at the system setting control, and displaying a system setting interface; and responding to the regulation and control operation aiming at the visual field sensitivity in the system setting interface, and carrying out sensitivity regulation on the visual field size of the game scene.
In a second aspect, an embodiment of the present application provides an apparatus for processing a field of view in a game, where a terminal device provides a graphical user interface, and a display content of the graphical user interface at least partially includes a game scene, and the apparatus includes: the distance detection module is used for detecting the distance between the face of the user and the terminal equipment; and the visual field size adjusting module is used for responding to the condition that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, and adjusting the visual field size of the game scene displayed in the graphical user interface.
In a third aspect, an embodiment of the present application further provides an electronic device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the processing method for the in-game view in the game.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the method for processing a field of view in a game described above.
According to the method and the device for processing the view in the game and the electronic equipment, the distance between the face of the user and the terminal equipment can be detected in real time; and when the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, adjusting the size of the view field of the game scene displayed in the graphical user interface. According to the mode, when a user plays a game and cannot see a distant target clearly, the visual field size of a game scene can be adjusted rapidly in real time according to the change condition of the distance between the face of the user and the terminal equipment, so that the viewing requirement of the user on the target is met, and the game experience of the user is improved.
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In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flowchart of a method for processing a field of view in a game according to an embodiment of the present disclosure;
fig. 2 is a flowchart of a method for calculating a threshold according to an embodiment of the present disclosure;
fig. 3 is a schematic diagram of a threshold determination process provided in an embodiment of the present application;
FIG. 4 is a schematic view illustrating a process of reducing a field of view according to an embodiment of the present disclosure;
FIG. 5 is a schematic view of an open sniper mirror provided by an embodiment of the present application;
FIG. 6 is a schematic structural diagram of a processing device for in-game visual field according to an embodiment of the present disclosure;
FIG. 7 is a schematic structural diagram of another processing device for in-game visual field according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
When a user plays a shooting game or other games on a terminal device, the target object is often too small and is located at a far position in a game scene, so that the situation that the user cannot see clearly occurs. Under this condition, the user can subconsciously be close to the game screen with the face in order to conveniently see clearly the target, however, see clearly the target and not pixel inadequately result in, even user's adjustment and terminal equipment's distance, look over closely, still solved the technical problem that can't see clearly the target.
Based on this, the embodiment of the application provides a method and a device for processing a visual field in a game and an electronic device, which can adjust the size of the visual field of a game scene in real time and quickly according to the distance between the face and a terminal device when a user plays the game and cannot see a distant target clearly, so as to meet the viewing requirement of the user on the target and improve the game experience of the user.
The embodiment of the application provides a method for processing a view in a game, in the method, a graphical user interface is provided through a terminal device, the display content of the graphical user interface at least partially comprises a game scene, and the terminal device can be a touch terminal or a non-touch terminal. Referring to fig. 1, a flow chart of a method for processing a field of view in a game specifically includes the following steps:
step S102, detecting a distance between the face of the user and the terminal device.
When a user plays a game, the terminal device detects the distance between the face of the user and the terminal device in real time, and the distance detection mode can be various, for example, the distance detection is performed through a distance sensor arranged on the terminal device, or the face of the user is identified through a camera arranged on the terminal device, so that the distance between the face of the user and the terminal device is roughly judged.
And step S104, responding to the situation that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, and adjusting the view field size of the game scene displayed in the graphical user interface.
The first preset distance threshold may be preset in the game, may be manually set by the user in advance, or may be automatically calculated and adjusted according to the game situation of the user. The above calculation method may be various, for example, an average value is calculated for a plurality of sampling distances to obtain the threshold, or a safety distance may be subtracted from the average value, that is, a standard deviation of the plurality of sampling distances, and the like, and is not limited herein.
When the distance between the face of the user and the terminal equipment is smaller than the first preset distance threshold value, namely the distance between the face of the user and the terminal equipment is closer to the normal distance when the user plays a game, and when the distance exceeds the threshold value, the terminal equipment automatically adjusts the size of the visual field of the game scene displayed in the graphical user interface so that the user can clearly see the target object in the game scene.
The specific mode of adjusting the size of the visual field can also be in various modes, and can be realized by adjusting the position of a virtual camera in a game, or can be realized by calling a new virtual camera to replace the current virtual camera; such as: the distance between the virtual camera and the game scene is adjusted to enable the virtual camera to be closer to the game scene, so that the area of the game scene entering the virtual camera is reduced (namely the visual field of the game scene displayed in the graphical user interface is reduced), the display size of the game scene elements (such as building models, character models and the like) in the visual field range in the screen is increased, and compared with the situation before the visual field is adjusted, the visual field is enlarged to display a part of the game scene after being adjusted, so that a player can conveniently observe the elements in the part of the game scene; similarly, the adjustment of the view size may also be implemented by invoking a new virtual camera having a different position from the current virtual camera to replace the current virtual camera, for example: in the shooting game, the original virtual lens is a virtual lens I hung on a player character model, a game scene visual field can be acquired by calling a virtual camera hung at a certain position on a connecting line between a player character and a shooting center, so that the game scene visual field is adjusted, and a game scene area pointed by the shooting center is enlarged and displayed.
After the view field is reduced, the target object in the game scene is enlarged compared with the target object before adjustment, that is, the rendering area of the target object is enlarged, and the display scale in the graphical user interface is enlarged.
According to the method for processing the visual field in the game, the distance between the face of the user and the terminal equipment can be detected in real time, and the size of the visual field of the game scene displayed in the graphical user interface is adjusted when the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value. According to the mode, when a user plays a game and cannot see a distant target clearly, the visual field size of a game scene can be adjusted rapidly in real time according to the change condition of the distance between the face of the user and the terminal equipment, so that the viewing requirement of the user on the target is met, and the game experience of the user is improved.
There are various ways to detect the distance between the face of the user and the terminal device, for example, detecting the distance by a distance sensor provided on the terminal device, or identifying the face of the user by a camera provided on the terminal device, so as to roughly determine the distance between the face of the user and the terminal device. Relatively speaking, through setting up the distance sensor on terminal equipment, the periodic detection user face and terminal equipment's distance, this kind of mode is better, carries out distance detection through distance sensor, and its testing result is more accurate relatively, in addition, need not occupy too much CPU resource, can not influence recreation functioning speed and smoothness degree, and user's gaming experience is better.
Because the first preset distance threshold value, if not reasonably set, may cause the user to frequently start the visual field adjustment function during the game, and affect the game process of the user, based on this, the embodiment of the present application further provides a method for calculating the threshold value, which can be implemented by referring to a flowchart of a method for calculating the threshold value shown in fig. 2:
step S202, sampling sample distances corresponding to a plurality of time points respectively; the sample distance is a distance value between the face of the user and the terminal equipment.
In implementation, the distance sensor periodically detects the distance between the face of the user and the terminal device, so that a plurality of sample distances can be obtained. For example, every 2 minutes, a test may be taken to a distance of 5 samples during ten minutes of game play by the user.
It should be noted that the sample distances may be of the same user or of different users, and in order to set the threshold more suitable for the game habits of the users, the facial recognition function may be combined to sample a plurality of sample distances of the same user.
In step S204, an average value of the plurality of sample distances and a standard deviation of the plurality of sample distances are calculated.
Generally, after calculating the average value of a plurality of sample distances, the average value can be used as a first preset distance threshold, but the threshold determined by the average value easily enables a user to frequently trigger a visual field adjusting function during a game, so that the game experience is influenced.
In order to prevent the visual field adjusting function from being frequently triggered due to the change of the posture and the action of the user in the game process and influence the game experience, when the first preset distance threshold is calculated, a safe distance can be considered to be set, and the safe distance can be preset in the game, manually set by the user in advance, automatically adjusted according to the use condition of the player and the like. In order to determine the safe distance more accurately, during the game, the fluctuation interval of the average distance between the face of the user and the terminal device can be dynamically detected and calculated, that is, the standard deviation of the average distance can be calculated based on the plurality of sample distances, so as to obtain the safe distance.
Step S206, a difference between the average value and the standard deviation is obtained, and the difference is used as a first preset distance threshold.
The first preset distance threshold may be obtained by subtracting the standard deviation of the plurality of sample distances from the average of the plurality of sample distances, as shown in fig. 3.
In order to better improve the game experience of the user, the embodiment of the application further provides the following ways to adjust the size of the game visual field:
the first method comprises the following steps: when the terminal device detects that the distance between the face of the user and the terminal device is smaller than a first preset distance threshold value, the size of the view field of the game scene displayed in the graphical user interface is directly reduced, namely the rendering area of the target object is increased, and the display proportion of the target object in the game scene is increased.
In the specific adjustment, the size of the field of view of the game scene may be reduced by taking the target game object in the game scene currently displayed in the graphical user interface as the center, for example: firstly, adjusting the shooting direction of a virtual camera to enable a target game object to be positioned in the center of a visual field, and then enabling the virtual camera to approach a game scene along the current shooting direction; or the view field size of the game scene may be reduced by taking the center position of the currently displayed game scene in the graphical user interface as the center, for example: the virtual camera is moved closer to the game scene along the shooting direction without changing the shooting direction of the virtual camera. The specific reduction amplitude can be set differently according to different game scenes or game characters.
The method is simple and direct, can quickly respond to the requirements of the user, reduce the visual field of the game, enlarge the display scale of the target object and enable the user to see the target object clearly.
In addition, if the original game visual field size is required to be recovered, the face of the user can move away from the terminal equipment, and once the distance between the face of the user and the terminal equipment is detected to be larger than a first preset distance threshold value, the terminal equipment automatically adjusts the game visual field size to recover to the original visual field size.
And the second method comprises the following steps: when the terminal equipment detects that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, starting a visual field adjusting function; and adjusting the view field size of the game scene according to the change of the distance.
In order to avoid the influence of frequent visual field adjustment on the game experience of the user, the step of adjusting the visual field size of the game scene according to the change of the distance can be realized by adopting the following steps:
under the condition that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, detecting the distance change trend between the face of the user and the terminal equipment; adjusting the view field size of the game scene according to the distance change trend, for example, the distance change trend is a decreasing trend, and the view field size of the game scene is reduced; the distance change trend is a growing trend, and the visual field size of the game scene is enlarged.
In order to determine the distance variation trend between the face of the user and the terminal device more accurately, the embodiment of the application adopts the following method to judge:
(1) the distance between the user face and the terminal equipment is determined according to a set period, for example, the distance between the user face and the terminal equipment is sampled every 5 seconds, and finally, the distance values corresponding to the T1, the T2 and the T3 are respectively 25cm, 23cm and 24 cm.
(2) Comparing the size relationship between the first distance determined by the current period and the second distance determined by the previous period of the current period to obtain a distance change trend corresponding to the current period; for example, in the above example, the distance value 23cm at the time T2 is smaller than the distance value 25cm at the time T1, the obtained trend of the distance change at the time T2 is smaller, the distance value 24cm at the time T3 is larger than the distance value 23cm at the time T2, and the obtained trend of the distance change at the time T3 is larger. The instantaneity effect of the method is better, and the conversion speed is fast when the trend becomes larger and smaller.
Or determining the distance variation trend of the face of the user and the terminal equipment according to the distance determined by continuously appointing a plurality of periods. For example, if the specified period is 3 periods, in the above example, the distance values corresponding to the three times T1, T2, and T3 are 25cm, 23cm, and 24cm, respectively, and obviously, the three distance values do not tend to become gradually smaller or gradually larger, and in this case, the visual field cannot be adjusted. If the three distances are 25cm, 23cm and 21cm respectively, the distance variation trend can be determined to be gradually reduced, and then the corresponding visual field adjustment can be carried out. This approach may avoid frequent triggering of view resizing that may result in impacting the gaming experience.
In order to avoid the influence of frequent visual field adjustment on the game experience of the user, the step of adjusting the visual field size of the game scene according to the change of the distance can be realized by adopting the following method:
(1) comparing the distance with a plurality of preset distance thresholds respectively;
(2) and adjusting the view field size of the game scene according to the adjustment range corresponding to the comparison result.
For example, the preset distance thresholds are respectively 20cm, 15cm and 10cm, each distance threshold corresponds to a set visual field adjustment amplitude, the visual field adjustment amplitude corresponding to 20cm is 1, the visual field adjustment amplitude corresponding to 15cm is 2, the visual field adjustment amplitude corresponding to 10cm is 3, the smaller the distance is, the larger the visual field adjustment amplitude is, when the distance between the face of the user and the terminal device is smaller than 20cm and larger than 15cm, the visual field size is reduced according to the visual field adjustment amplitude 1, when the distance between the face of the user and the terminal device is smaller than 15cm and larger than 10cm, the visual field size is reduced according to the visual field adjustment amplitude 2, and the like.
It should be noted that, the above adjustment process may use the target game object in the currently displayed game scene in the graphical user interface as the center, or may also use the center position of the currently displayed game scene in the graphical user interface as the center to reduce or enlarge the size of the field of view of the game scene.
And the third is that: the display content of the graphical user interface further comprises, at least in part, a player-controlled character; when the terminal equipment detects that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, starting a visual field adjusting function; and adjusting the visual field according to the distance and the visual field adjusting prop information equipped by the player-controlled character.
The visual field adjustment prop information provided by the player control character is as follows: a doubler, a quadrupler, etc., the doubler providing a field of view of the doubler; a quadruple mirror may provide a field of view of a quadruple mirror.
For example, when the terminal device detects that the distance between the face of the user and the terminal device is smaller than a first preset distance threshold, as the distance is continuously reduced, and when the distance exceeds a certain threshold, the view field size is adjusted to the view field size of the double mirror (that is, a virtual camera corresponding to the double mirror function is called to replace the current virtual camera to acquire the view field of the game scene), and when the distance is continuously reduced and exceeds another smaller threshold, the view field size is adjusted to the view field size of the quadruple mirror. After the visual field adjusting function is started, when the distance is reduced, the visual field size of the game scene is correspondingly reduced, as shown in fig. 4, the rendering area of the target object in the game scene is larger, and therefore the user can see the target object in a far distance more clearly. The specific method for adjusting the visual field can be determined according to the specific setting of the game, and the visual field can be adjusted by adjusting the focal length or position of a game camera.
Of course, the above procedure is premised on the case where the distance is smaller than the first preset distance threshold. And if the distance between the face of the user and the terminal equipment is detected to be larger than the first preset distance threshold, the visual field adjusting function can be closed, and the visual field size of the game scene is restored to the default visual field size.
The method can enable the user to quickly adjust the distance between the user and the terminal equipment to achieve the purpose of closing the visual field adjusting function, and enable the game visual field to be quickly restored to the default game visual field of the system.
In the actual game process, if the user adjusts the posture unintentionally, the distance between the face of the user and the terminal device is smaller than a first preset distance threshold value, and the view field adjusting function is started, and actually, the user does not want to reduce the game view field, at this time, a forced view field resetting function is needed, for example, in the embodiment of the present application, the game scene further includes a view field resetting control, and the terminal device can start the view field adjusting function in response to a first touch operation for the view field resetting control; or, the visual field adjusting function is closed in response to a second touch operation aiming at the visual field resetting control. And the step of adjusting the game visual field of the game according to the distance change trend can be executed under the state that the visual field adjusting function is opened.
The first touch operation and the second touch operation may be click operations, or may be slide operations or long-press operations. Through the visual field resetting control, a user can select to turn on or turn off the visual field adjusting function at any time. Especially, under the condition that the visual field adjusting function is turned on by mistake, the function is convenient for a user to turn off in time so as to avoid influencing game experience. For example, when the user does not want to start the above function, the user can click the view resetting control to reset the view, and then the view can be restored to the normal game state, that is, the default game view state.
In addition, after the visual field is adjusted, the display effect of the game scene changes to a certain extent, and in order to further improve the display effect of the game scene and enable the user to reach a most comfortable state during the game while the visual field is adjusted to meet the requirement of the user for clearly viewing the target, the method of the embodiment of the application can further comprise the following steps:
if the size of the visual field of the game scene is reduced, the display parameters of the game scene are adjusted, namely, the display parameters can be automatically adjusted while the visual field is adjusted to meet the requirement of a user for checking the target. The display parameter may include at least one of: visual field sensitivity, visual angle sensitivity, object rendering distance, and picture brightness. Of course, different game display parameters may include different contents, and are not limited in particular.
The above mode is a case of automatic adjustment, and the embodiment of the present application further provides a passive adjustment mode, that is, the user can adjust himself at will, that is, the game scene further includes a system setting control; the terminal equipment can also respond to a third touch operation aiming at the system setting control and display a system setting interface; and responding to the regulation and control operation aiming at the visual field sensitivity in the system setting interface, and carrying out sensitivity regulation on the game visual field size of the game scene.
In this way, the user can change the rate of change of the field of view by adjusting the sensitivity of the field of view to achieve the most comfortable state. Meanwhile, in order to achieve the best game hand feeling, other control parameters such as visual angle sensitivity and the like can be adjusted, and the specific adjustment mode depends on the specific game.
If the game is a shooting game; the method may further include the following steps to help the user to better complete the game by activating some functions, so as to improve the game experience of the user:
if the distance between the face of the user and the terminal equipment is smaller than a second preset distance threshold value, executing target game operation; wherein the second preset distance threshold is smaller than the first preset distance threshold; the target game operation includes one of: displaying gun aiming identification, displaying sniping lens or telescope, and hiding game interface control.
In specific implementation, after the visual field adjusting function is started, some game functions can be started or closed according to the distance, for example, when a certain distance threshold is reached, a gun lifting sight, a sniper mirror or a telescope and the like are started to have a remote game function, or game interface controls such as some game interface controls which are not interactive and display information, for example, blood volume, task targets and the like, can be hidden. For example, the first preset distance threshold for turning on the visual field adjusting function is 25cm, the distance threshold for turning on the sniping mirror is 20cm, when the distance is less than 25cm, the game turns on the visual field adjusting function, the game visual field is reduced along with the reduction of the distance, when the distance is less than 20cm, the sniping mirror function is turned on, as shown in fig. 5, after the sniping of the player is finished, the sniping function is turned off as long as the player returns to a normal game posture (the distance is greater than 25cm), and the visual field returns to a default visual field size in a normal game state.
According to the method for processing the visual field in the game, when the fact that the distance between the face of the user and the terminal device is smaller than a certain threshold value is detected, the visual field adjusting function is started, the visual field and other control parameters can be correspondingly changed along with the change of the distance, and the problem that the user cannot clearly see a distant target is solved. Meanwhile, after the visual field adjusting function is started, some game functions can be started or closed according to the distance, and the user can reset the visual field or the threshold value through a key, so that the game experience of the user is greatly improved.
Based on the foregoing method embodiment, an embodiment of the present application further provides a device for processing a view in a game, where a terminal device provides a graphical user interface, and a display content of the graphical user interface at least partially includes a game scene, and as shown in fig. 6, the device includes: a distance detection module 602, configured to detect a distance between a face of a user and a terminal device; a view size adjustment module 604, configured to respond to that a distance between the face of the user and the terminal device is smaller than a first preset distance threshold; the field of view size of a game scene displayed in a graphical user interface is adjusted.
In another possible implementation manner, the processing device for the in-game field of view may further include, in addition to the distance detection module 701 and the field of view size adjustment module 702 similar to those in the previous embodiment: a threshold determination module 703, an auxiliary function module 704, a field of view restoration module 705, and an active control module 706, as shown in fig. 7.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: starting a visual field adjusting function; and adjusting the view field size of the game scene according to the change of the distance.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: and taking a target game object in the current displayed game scene in the graphical user interface as a center, and adjusting the size of the view field of the game scene.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: and taking the central position of the current displayed game scene in the graphical user interface as the center, and adjusting the view field size of the game scene.
In another possible embodiment, the display content of the graphical user interface further comprises, at least in part, a player-controlled character; the above-mentioned view resizing module 702 is further configured to: starting a visual field adjusting function; and adjusting the visual field according to the distance and the visual field adjusting prop information equipped by the player-controlled character.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: detecting a distance variation trend of a face of a user and the terminal equipment; and adjusting the view field size of the game scene according to the distance change trend.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: determining the distance between the face of the user and the terminal equipment according to a set period; comparing the size relationship between the first distance determined by the current period and the second distance determined by the previous period of the current period to obtain a distance change trend corresponding to the current period; or determining the distance variation trend of the face of the user and the terminal equipment according to the distance determined by continuously appointing a plurality of periods.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: the method comprises the following steps: and if the distance variation trend is a decreasing trend, the visual field size of the game scene is reduced.
In another possible implementation, the above-mentioned view resizing module 702 is further configured to: comparing the distance with a plurality of preset distance thresholds respectively; and adjusting the view field size of the game scene according to the adjustment range corresponding to the comparison result.
In another possible implementation, the distance detecting module 701 is further configured to: the distance between the face of the user and the terminal device is periodically detected by a distance sensor provided on the terminal device.
In another possible implementation, the threshold determining module 703 is further configured to: sampling sample distances corresponding to a plurality of time points respectively; the sample distance is a distance value between the face of the user and the terminal equipment; calculating an average value of the plurality of sample distances and a standard deviation of the plurality of sample distances; and calculating the difference value between the average value and the standard deviation, and taking the difference value as a first preset distance threshold value.
In another possible embodiment, the game is a shooting game; the auxiliary function module 704 is configured to: if the distance between the face of the user and the terminal equipment is smaller than a second preset distance threshold value, executing target game operation; wherein the second preset distance threshold is smaller than the first preset distance threshold; the target game operation includes one of: displaying gun aiming identification, displaying sniping lens or telescope, and hiding game interface control.
In another possible implementation, the above-mentioned visual field restoration module 705 is further configured to: and if the distance between the face of the user and the terminal equipment is detected to be larger than a first preset distance threshold value, closing the visual field adjusting function, and recovering the visual field size of the game scene to the default visual field size.
In another possible implementation, the game scene further includes a view resetting control, and the active control module 706 is configured to: responding to a first touch operation aiming at the visual field resetting control, and starting a visual field adjusting function; or, responding to a second touch operation aiming at the visual field resetting control, and closing the visual field adjusting function; and executing the step of adjusting the visual field size of the game scene according to the change of the distance in the state that the visual field adjusting function is opened.
In another possible embodiment, the above apparatus further comprises: the display adjustment module 707 is configured to: if the visual field size of the game scene is reduced, adjusting the display parameters of the game scene; the display parameters include at least one of: visual field sensitivity, visual angle sensitivity, object rendering distance, and picture brightness.
In another possible implementation, the game scene further includes a system setting control; the display adjustment module 707 is further configured to: responding to a third touch operation aiming at the system setting control, and displaying a system setting interface; and responding to the regulation and control operation aiming at the visual field sensitivity in the system setting interface, and carrying out sensitivity regulation on the visual field size of the game scene.
The implementation principle and the generated technical effect of the processing device for the in-game visual field provided by the embodiment of the application are the same as those of the processing method embodiment for the in-game visual field, and for the sake of brief description, corresponding contents in the processing method embodiment for the in-game visual field may be referred to where the embodiment of the processing device for the in-game visual field is not mentioned in part.
An embodiment of the present application further provides an electronic device, as shown in fig. 8, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 81 and a memory 80, the memory 80 stores computer-executable instructions that can be executed by the processor 81, and the processor 81 executes the computer-executable instructions to implement the method for processing the virtual goods in the game.
In the embodiment shown in fig. 8, the electronic device further comprises a bus 82 and a communication interface 83, wherein the processor 81, the communication interface 83 and the memory 80 are connected by the bus 82.
The Memory 80 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 83 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, etc. may be used. The bus 82 may be an ISA (Industry standard Architecture) bus, a PCI (Peripheral component interconnect) bus, an EISA (Extended Industry standard Architecture) bus, or the like. The bus 82 may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 8, but that does not indicate only one bus or one type of bus.
The processor 81 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 81. The Processor 81 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory, and the processor 81 reads the information in the memory and completes the steps of the processing method of the virtual commodity in the game in the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the method for processing the virtual goods in the game, and specific implementation may refer to the foregoing method embodiment, and details are not described herein again.
The method and the apparatus for processing a virtual good in a game and the computer program product of an electronic device provided in the embodiments of the present application include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
Unless specifically stated otherwise, the relative steps, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the present application.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (19)

1. A method for processing a visual field in a game, wherein a graphical user interface is provided through a terminal device, and the display content of the graphical user interface at least partially includes a game scene, the method comprising:
detecting a distance between a face of a user and the terminal device;
and adjusting the size of the visual field of the game scene displayed in the graphical user interface in response to the distance between the face of the user and the terminal equipment being smaller than a first preset distance threshold.
2. The method of claim 1, wherein the adjusting the size of the field of view of the game scene displayed in the graphical user interface comprises:
starting a visual field adjusting function;
and adjusting the view field size of the game scene according to the change of the distance.
3. The method of claim 1 or 2, wherein the adjusting the size of the field of view of the game scene displayed in the graphical user interface comprises:
and taking a target game object in the game scene currently displayed in the graphical user interface as a center, and adjusting the size of the view field of the game scene.
4. The method of claim 1 or 2, wherein the adjusting the size of the field of view of the game scene displayed in the graphical user interface comprises:
and adjusting the size of the visual field of the game scene by taking the central position of the currently displayed game scene in the graphical user interface as a center.
5. The method of claim 1, wherein the display of the graphical user interface further comprises, at least in part, a player-controlled character; the adjusting the size of the field of view of the game scene displayed in the graphical user interface comprises:
starting a visual field adjusting function;
and adjusting the size of the visual field according to the distance and the visual field adjusting prop information equipped by the player control character.
6. The method of claim 2, wherein the step of adjusting the size of the field of view of the game scene based on the change in distance comprises:
detecting a distance variation trend of the face of the user and the terminal equipment;
and adjusting the view field size of the game scene according to the distance change trend.
7. The method according to claim 6, wherein the step of detecting the trend of the distance between the face of the user and the terminal device comprises:
determining the distance between the face of the user and the terminal equipment according to a set period;
comparing the magnitude relation between a first distance determined in a current period and a second distance determined in a previous period of the current period to obtain a distance change trend corresponding to the current period; or determining the distance change trend of the user face and the terminal equipment according to the distance determined by continuously appointing a plurality of periods.
8. The method of claim 6, wherein the step of adjusting the size of the field of view of the game scene according to the distance trend comprises:
and if the distance variation trend is a decreasing trend, reducing the view field size of the game scene.
9. The method of claim 2, wherein the step of adjusting the size of the field of view of the game scene based on the change in distance comprises:
comparing the distance with a plurality of preset distance thresholds respectively;
and adjusting the view field size of the game scene according to the adjustment range corresponding to the comparison result.
10. The method of claim 1, wherein the step of detecting the distance between the face of the user and the terminal device comprises:
and periodically detecting the distance between the face of the user and the terminal equipment through a distance sensor arranged on the terminal equipment.
11. The method of claim 1, wherein the first preset distance threshold is determined by:
sampling sample distances corresponding to a plurality of time points respectively; the sample distance is a distance value between the face of the user and the terminal equipment;
calculating an average of a plurality of the sample distances and a standard deviation of a plurality of the sample distances;
and calculating the difference value between the average value and the standard deviation, and taking the difference value as the first preset distance threshold value.
12. The method of claim 1, wherein the game is a shooting game; the method further comprises the following steps:
if the distance between the face of the user and the terminal equipment is smaller than a second preset distance threshold value, executing target game operation; wherein the second preset distance threshold is smaller than the first preset distance threshold; the target game operation includes one of: displaying gun aiming identification, displaying sniping lens or telescope, and hiding game interface control.
13. The method of claim 2, further comprising:
and if the distance between the face of the user and the terminal equipment is detected to be larger than the first preset distance threshold, closing the visual field adjusting function, and recovering the visual field size of the game scene to the default visual field size.
14. The method of claim 2, further comprising a visual field resetting control in the game scene, the method further comprising:
responding to a first touch operation aiming at the visual field resetting control, and starting a visual field adjusting function; or, responding to a second touch operation aiming at the visual field resetting control, and closing the visual field adjusting function;
and executing the step of adjusting the size of the visual field of the game scene according to the change of the distance when the visual field adjusting function is in an opening state.
15. The method of claim 1, further comprising:
if the visual field size of the game scene is reduced, adjusting the display parameters of the game scene; the display parameters include at least one of: visual field sensitivity, visual angle sensitivity, object rendering distance, and picture brightness.
16. The method of claim 1, wherein the game scene further comprises system setting controls; the method further comprises the following steps:
responding to a third touch operation aiming at the system setting control, and displaying a system setting interface;
and responding to the regulation and control operation aiming at the visual field sensitivity in the system setting interface, and carrying out sensitivity regulation on the visual field size of the game scene.
17. An apparatus for processing a field of view in a game, wherein a graphical user interface is provided by a terminal device, a display content of the graphical user interface at least partially includes a game scene, the apparatus comprising:
the distance detection module is used for detecting the distance between the face of the user and the terminal equipment;
and the visual field size adjusting module is used for responding to the condition that the distance between the face of the user and the terminal equipment is smaller than a first preset distance threshold value, and adjusting the visual field size of the game scene displayed in the graphical user interface.
18. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any one of claims 1 to 16.
19. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of any of claims 1 to 16.
CN202010658815.4A 2020-07-09 2020-07-09 Method and device for processing view in game and electronic equipment Pending CN111773693A (en)

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