CN111770356A - Interaction method and device based on live game - Google Patents

Interaction method and device based on live game Download PDF

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Publication number
CN111770356A
CN111770356A CN202010720023.5A CN202010720023A CN111770356A CN 111770356 A CN111770356 A CN 111770356A CN 202010720023 A CN202010720023 A CN 202010720023A CN 111770356 A CN111770356 A CN 111770356A
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event
information
live
specific game
game
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CN111770356B (en
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陈泽宇
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/30Semantic analysis
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Databases & Information Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the invention provides an interaction method and device based on live game, wherein the method comprises the following steps: reading event information of a specific game event from a game server; acquiring a live play screen, and performing semantic analysis on the live play screen according to event information of the specific game event to obtain a semantic analysis result; generating specific game event triggering information according to the semantic analysis result; sending specific game event trigger information to the game server. The method and the system have the advantages that the specific game event triggering information aiming at the specific game event of the live bullet screen is identified, and the specific game event of the game server is triggered through the specific game event triggering information, so that high-strength interaction between audiences and a game anchor is realized, and the live watching experience of the audiences is improved.

Description

Interaction method and device based on live game
Technical Field
The invention relates to the technical field of game live broadcast, in particular to an interaction method based on game live broadcast and an interaction device based on game live broadcast.
Background
At present, with the rapid development of computer technology, communication through the internet is more and more convenient, and live broadcast is widely applied to shopping, entertainment, learning and other aspects as a network interaction mode. Among them, a type of live broadcast with a live game process as a main content may be referred to as a game live broadcast.
On the present live broadcast platform, a game anchor can simultaneously live broadcast the sound and the game picture of the game anchor through live broadcast software, audiences in a live broadcast room can watch the live broadcast game of the game anchor through the live broadcast picture, and can know the operation of the game anchor on game roles by listening to the sound of the game anchor, wherein the game anchor can generate program effect for each step of the operation of the game roles, and the expected result of the audiences on the game is influenced.
In the live game, the game type related to the probability can generate program effect, for example, in the card game, when the main game plays a game and wins a card, the phenomenon that the card is continuously clamped by the system can occur, so as to generate the program effect of how to continue the game by a card; in an RPG game (Role-playing game), when a game anchor expends a large amount of resources to acquire equipment, a phenomenon in which unnecessary equipment is popped up may occur; in the self-propelled chess game, when the superstrong trip team can be formed by the difference between the main game and the last hero, the last hero meeting the superstrong trip team can be matched out randomly by the system. Such as the above, it is possible to make the audience have a high-intensity interaction with the game anchor and to improve the live viewing experience of the audience, but like the above-described case where a strong program effect can be produced, the probability of occurrence thereof is set only by the probability within the game.
Disclosure of Invention
In view of the above problems, embodiments of the present invention are provided to provide a live game based interaction method and a live game based interaction apparatus, which overcome or at least partially solve the above problems.
In order to solve the above problems, the embodiment of the present invention discloses an interaction method based on live game, wherein the method comprises:
reading event information of a specific game event from a game server; the specific game event is an event triggered by the control of a game server in a game;
acquiring a live play screen, and performing semantic analysis on the live play screen according to event information of the specific game event to obtain a semantic analysis result;
generating specific game event triggering information according to the semantic analysis result;
sending specific game event trigger information to the game server; the specific game event triggering information is used for indicating the game server to trigger a corresponding specific game event.
Optionally, the performing semantic analysis on the live bullet screen according to the event information of the specific game event and obtaining a semantic analysis result includes:
monitoring the live broadcast barrage, and identifying and obtaining parameter information of the live broadcast barrage containing the event information; the event information is related information of the specific game event;
judging whether the parameter information meets a preset condition or not;
if the parameter information meets the preset condition, determining the live broadcast barrage corresponding to the parameter information meeting the preset condition as a target live broadcast barrage;
and carrying out semantic analysis on the target live broadcast bullet screen and obtaining a semantic analysis result.
Optionally, the monitoring the live barrage, and identifying and obtaining parameter information of the live barrage for the event information includes:
extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
judging whether the keyword exists in the live broadcast bullet screen or not;
and counting the live broadcast barrage with the keywords to obtain the parameter information of the live broadcast barrage aiming at the keywords.
Optionally, the performing semantic analysis on the target bullet screen to obtain a semantic analysis result includes:
when trigger tendency information is obtained from the target bullet screen identification, obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the trigger tendency information; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
Optionally, the parameter information includes at least one of: the number of events comprising the event information, and the frequency of events comprising the event information.
The embodiment of the invention also discloses an interaction device based on live game, which comprises:
the event information reading module is used for reading the event information of the specific game event from the game server; the specific game event is an event triggered by the control of a game server in a game;
the semantic analysis module is used for acquiring a live play screen and performing semantic analysis on the live play screen according to the event information of the specific game event to obtain a semantic analysis result;
the trigger information generating module is used for generating the trigger information of the specific game event according to the semantic analysis result;
the trigger information sending module is used for sending specific game event trigger information to the game server; the specific game event triggering information is used for indicating the game server to trigger a corresponding specific game event.
Optionally, the semantic analysis module includes:
the parameter information acquisition submodule is used for monitoring the live bullet screen and identifying and obtaining parameter information of the live bullet screen containing the event information; the parameter information includes at least one of: a quantity containing the event information, a frequency containing information for the event; the event information is related information of the specific game event;
the preset condition judgment submodule is used for judging whether the parameter information meets a preset condition or not;
the target live broadcast barrage determining submodule is used for determining a live broadcast barrage corresponding to the parameter information meeting the preset condition as a target live broadcast barrage if the parameter information meets the preset condition;
and the semantic analysis submodule is used for carrying out semantic analysis on the target live broadcast barrage and obtaining a semantic analysis result.
Optionally, the parameter information obtaining sub-module includes:
a keyword extraction unit for extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
the keyword judging unit is used for judging whether the live barrage has the keyword or not;
and the parameter information acquisition unit is used for counting the live broadcast barrage with the keywords to obtain the parameter information of the live broadcast barrage aiming at the keywords.
Optionally, the semantic analysis submodule includes:
the semantic analysis unit is used for obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the triggering tendency information when the triggering tendency information is obtained from the target bullet screen identification; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
The embodiment of the invention also discloses an electronic device, which comprises: a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program when executed by the processor implementing the steps of any of the live game based interaction methods.
The embodiment of the invention also discloses a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and when being executed by a processor, the computer program realizes the steps of any one of the interaction methods based on the live game.
The embodiment of the invention has the following advantages:
in the embodiment of the present invention, the event information of the specific game event may be read from the game server, the live barrage may be subjected to semantic analysis, and after the specific game event trigger information is generated according to the semantic analysis, the specific game event trigger information may be sent to the game client to instruct the game server to trigger the corresponding specific game event. The method and the system have the advantages that the specific game event triggering information aiming at the specific game event of the live bullet screen is identified, and the specific game event of the game client is triggered through the specific game event triggering information, so that high-strength interaction between audiences and the game anchor is realized, and the live watching experience of the audiences is improved.
Drawings
FIG. 1 is a flowchart illustrating steps of a first embodiment of an interactive method based on live game play according to the present invention;
FIG. 2 is a flowchart illustrating steps of a second embodiment of an interaction method based on live game play according to the present invention;
fig. 3 is a block diagram of an embodiment of an interactive device based on live game play according to the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.
Referring to fig. 1, a flowchart illustrating steps of a first embodiment of an interaction method based on live game of the present invention is shown, which may specifically include the following steps:
step 101, reading event information of a specific game event from a game server; the specific game event is an event triggered by the control of a game server in a game;
in an embodiment of the present invention, event information of a specific game event may be read from a connected game server, so as to perform semantic recognition on a live bullet screen, and obtain a semantic analysis result for the live bullet screen including the event information.
In practical applications, a specific game event in a game may be presented at a game client, and event information corresponding to the specific game event may be read from the game client corresponding to the game client, where the read specific game event may refer to an event triggered by being controlled by a game server in the game, for example, an area in which a game character in a game scene controlled by the game server may move is reduced, the game server controls a specific prop in the game, and the like; the event information of the specific game event may refer to related information of the specific game event, such as a keyword, a name, a description, and the like of the specific game event, and embodiments of the present invention are limited thereto.
102, acquiring a live play screen, performing semantic analysis on the live play screen according to event information of the specific game event, and obtaining a semantic analysis result;
in an embodiment of the present invention, after reading event information of a specific game event from a game client, a live barrage sent by a current audience may be obtained, and a semantic analysis result is obtained by performing semantic analysis on the live barrage, so as to generate specific game event trigger information and control a corresponding specific game event of a game server.
In practical application, the manner of performing semantic analysis on the live broadcast barrage mainly performs semantic analysis through event information of a specific game event, that is, whether the live broadcast barrage contains the event information of the specific game event can be judged, and under the condition that the live broadcast barrage contains the event information, the semantic analysis can be further performed on other effective information except the event information in the live broadcast barrage, so as to obtain effective complete semantic information of the live broadcast barrage, namely a semantic analysis result of the live broadcast barrage.
In a preferred embodiment, the live interface of the live client may include not only a function for transmitting and displaying a live barrage, but also a microphone function for transmitting a voice function and an earpiece/speaker function for receiving voice information. In the process of live game, when the audience watches the game process of the live game, the live game can be communicated with the live game player for live game and other audiences for watching the live game in a dialog box or live bullet screen mode; the live broadcast client can identify the received voice message, namely identify event information aiming at a certain specific game event contained in the voice message and other effective information except the event information.
103, generating specific game event triggering information according to the semantic analysis result;
in an embodiment of the present invention, after the event information of the specific game event is read from the game server and the live barrage is subjected to semantic analysis according to the event information to obtain a semantic analysis result, specific game event trigger information of the specific game event may be generated according to the semantic analysis result to control a corresponding specific game event of the game server.
In practical application, specific game event triggering information is generated according to a semantic analysis result, and as the semantic analysis result of the live broadcast barrage can be effective complete semantic information aiming at the live broadcast barrage, the effective complete semantic information can be directly used as specific game event triggering information of a certain specific game event in one case; in another case, the game event-specific trigger information for a particular game event generated may be different from the valid full semantic information.
Step 104, sending specific game event triggering information to the game server; the specific game event triggering information is used for indicating the game server to trigger a corresponding specific game event.
The specific game event trigger information is used to indicate the game server to trigger a corresponding specific game event, may be the specific game event trigger information used to directly indicate the game server to trigger a corresponding specific game event, or may be the specific game event trigger information used to indicate the game server to increase the trigger probability of a corresponding specific game event.
In one embodiment of the present invention, after generating specific game event trigger information for a specific game event according to the semantic analysis result of the live barrage, the specific game event trigger information may be sent to the connected game server to instruct the game server to trigger the corresponding specific game event.
In practical applications, the generated specific game event trigger information may be trigger information in a data format for a specific game event, and after the trigger information is sent to the game server, the game server may read the specific game event pointed by the trigger information and generate a trigger instruction to trigger the corresponding specific game event; the generated specific game event trigger information may also be trigger information of a request type for a specific game event, that is, a trigger request, and after the trigger request is sent to the game server, the game server may or may not respond to the trigger request and trigger or not trigger the corresponding specific game event; the generated specific game event trigger information may also be trigger information of an instruction type for a specific game event, that is, a trigger instruction, and after the trigger instruction is sent to the game server, the game server can only trigger the corresponding specific game event according to the trigger instruction. The embodiment of the present invention is not limited to the above-mentioned forms of the generated specific game event trigger information and the cases that the game server receives the specific game event trigger information in different forms.
The game client is operated on the terminal, and the graphical user interface is rendered on the display of the terminal, the content displayed by the graphical user interface at least partially comprises a part or all of the game scene, and the specific form of the game scene can be square or other shapes (such as circle).
Specifically, the game scene may include at least one virtual character, where the virtual character may be a game virtual character that is controlled by a game host playing a game through a terminal, and may be presented through a graphical user interface, and the presented content may include all of the virtual character or a part of the virtual character. For example, in the third person perspective game, the content presented by the graphical user interface may include all of the virtual character, or, in the first person perspective game, the content presented by the graphical user interface may include part or part of the virtual character. In addition, the game scene may further include at least one virtual object, where the virtual object may be a game virtual Character controlled by an enemy player in the game, or may also be a Non-player Character (NPC) preset by a game developer in a specific game scene; the game server triggers the corresponding specific game event according to the specific game event triggering information, and the virtual game role in the graphical user interface can be controlled by the game anchor for playing the game to interact with other elements in the game scene, for example, in an RPG game, a large amount of resources are needed to be spent to pop up equipment, if the specific game event contained in the live broadcast barrage is a certain currently required equipment, the game anchor is also needed to control the virtual game role, and the currently required equipment can appear on the game client corresponding to the game server after the control.
In the embodiment of the present invention, the event information of the specific game event may be read from the game server, the live barrage may be subjected to semantic analysis, and after the specific game event trigger information is generated according to the semantic analysis, the specific game event trigger information may be sent to the game server to instruct the game server to trigger the corresponding specific game event. The method and the system have the advantages that the specific game event triggering information aiming at the specific game event of the live bullet screen is identified, and the specific game event of the game server is triggered through the specific game event triggering information, so that high-strength interaction between audiences and a game anchor is realized, and the live watching experience of the audiences is improved.
Referring to fig. 2, a flowchart illustrating steps of a second embodiment of an interaction method based on live game of the present invention is shown, which specifically includes the following steps:
step 201, reading event information of a specific game event;
the interaction method based on the game live broadcast provided by the embodiment of the invention can be applied to a live broadcast server, and the live broadcast server can be in communication connection with the game server. The game anchor can log in a live broadcast server through a live broadcast account at a live broadcast client, and can present a live broadcast interface containing functions for sending and displaying live broadcast barrages at the live broadcast client after successful logging in; in the live game, audiences can watch the game process of the live game in real time, and can communicate with the live game player and other audiences watching the live game in a dialog box or live barrage mode. It should be noted that the live client corresponding to the live server and the game client corresponding to the game server may operate at terminals, and the terminals may include electronic devices such as a personal computer, a mobile phone, and a notebook computer; the operating system of the terminal may be an android system, an IOS system, or a Windows system, which is not limited in the embodiments of the present invention.
In an embodiment of the present invention, since the live broadcast server is connected to the game server, the user live broadcast server may read event information of a specific game event from the connected game server, so as to perform semantic identification on the live broadcast barrage, and obtain a semantic analysis result for the event information included in the live broadcast barrage.
In an actual application scene, after a game anchor logs in a live client through a live account, the client corresponding to the live client can inquire whether the game anchor starts a function of interaction between a live barrage and a specific game event, wherein the inquiry can be performed in a manner of performing a popup window on the live client; when the game anchor starts to play directly, the live broadcast server starts the corresponding game and connects the live broadcast server with the game server, and the live broadcast server can read the event information of the specific game event corresponding to the game to be played from the connected game server.
The read specific game event may refer to an event triggered by being controlled by a game server in a game, the event information of the specific game event may refer to related information of the specific game event, the event triggered by being controlled by the game server may refer to an event that a user needs or wants to occur in a certain game scene, and when the event information of the specific game event corresponding to the game is read from the game server, the corresponding event information may be read according to a specific name of the game, or a type of the game, or other information of the game, that is, the specific game events of a certain game that is the same in type but different in specific name may be the same, which is not limited in the embodiment of the present invention.
Specifically, the read event information of the specific game event may be specific text corresponding to the game client and the game server that are playing the game, for example, if the game running on the game client is an RPG game, the name text of each equipment including the game equipment list may be read; assuming that the game running on the game client is a card game, the name text containing each card in the in-game card list can be read; the title text of various games can also be pre-configured to read some pre-configured name list.
Step 202, performing semantic analysis on the live broadcast barrage to obtain a semantic analysis result;
in an embodiment of the present invention, after the live broadcast server reads the event information of the specific game event from the game server, the live broadcast barrage sent by the current audience can be obtained, and the live broadcast barrage is subjected to semantic analysis to obtain a semantic analysis result, so as to generate specific game event trigger information and control the corresponding specific game event of the game server.
In one embodiment of the present invention, step 202 may include the following sub-steps:
step S11, monitoring the live bullet screen, and identifying and obtaining parameter information of the live bullet screen containing the event information; the event information is related information of the specific game event;
in practical application, as the game anchor starts the interaction function of the live bullet screen and the specific game event, namely after the live server detects the touch operation aiming at the function, the current live bullet screen can be monitored, and the monitored parameter information of the live parameters containing the probability information of the specific game event is monitored.
The live broadcast server may monitor and identify all live broadcast barrages after the game anchor is played, or may monitor and identify a part of live broadcast barrages after the game is played, for example, live broadcast barrages within a preset time interval from the current time are monitored and identified, or live broadcast barrages after every several time intervals are monitored and identified, which is not limited in the embodiment of the present invention.
In a preferred embodiment, the parameter information for identifying the obtained live barrage containing the event information may include any one or a combination of the following: the number of live barrages containing event information, and the frequency of live barrages containing event information. The number of live barrages for the event information may include the number of times that the live barrages including the event information appear, and the number of senders of the sent live barrages including the event information.
In one embodiment of the present invention, the sub-step S11 may include the following sub-steps:
substep S111, extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
specifically, parameter information of a live play bullet screen containing event information is identified, and since the live play server can monitor the live play bullet screen after the game is played by a main player, in order to perform semantic analysis on the monitored live play bullet screen, a keyword list can be extracted from read event information for a specific game event, and the keyword list can include a plurality of keywords so as to judge whether at least one keyword in the extracted keyword list exists in the live play bullet screen.
In an embodiment of the present invention, it is assumed that a currently implemented program effect is a certain equipment currently required in an RPG game, that is, a specific game event of the certain equipment currently required in the RPG game may be a certain equipment currently required in the RPG game, event information, which is read by a live broadcast server from a corresponding game server and is specific to the specific game event, may be a name text of each equipment including a list of the RPG game equipment, at this time, a keyword list may be extracted from the currently read event information, content included in the keyword list is a name text of each equipment, and one keyword may correspond to one name text.
Step S112, judging whether the keyword exists in the live broadcast bullet screen;
in an embodiment of the present invention, after extracting the keyword list from the event information of the specific game event, the live broadcast server may determine whether each keyword in the keyword list exists in the monitored live broadcast barrage, so as to count the live broadcast barrage including each keyword, and obtain parameter information of the live broadcast barrage for the event information including a certain specific game event.
And a substep S113, counting the live broadcast barrage with the keyword to obtain the parameter information of the live broadcast barrage aiming at the keyword.
In an embodiment of the present invention, after extracting the keyword list from the event information and determining the live bullet screen according to the keyword list, the live broadcast server may count the live broadcast bullet screen with the keyword to obtain parameter information of the live broadcast bullet screen for the keyword, that is, obtain parameter information of the live broadcast bullet screen of the specific game event corresponding to the keyword.
For example, the name texts of each device including the device list read from the game client of the high-escape game may include an M24 sniper gun, an M16a4 pop-up gun, an S686 shotgun, and the like, the extracted keyword list may include an M24, an M16a4, and an S686, and at this time, the live broadcast barrage including the M24, an M16a4, and an S686 may be counted, that is, parameter information of the live broadcast barrage including the keyword M24 is different from parameter information of the live broadcast barrage including the keyword M16a 4.
In an alternative example, for example, in the name text of each card containing its equipment list read from the game client of the card game, the extracted keyword list may include the name text of each card, and the live barrage containing the name text of each card may be counted; in the case where the name texts of the respective equipments including the pop-up equipment list for a monster read from the game server of the RPG-type game are extracted, the extracted keyword list may include the name texts of the respective equipments, and the live barrage including the name texts of the respective equipments may be counted separately.
In practical applications, for example, the live barrage including the keyword M24 is taken as an example, the parameter information obtained by the live server statistics may include the number of times of occurrence of the live barrage including the keyword M24, and/or the number of senders of the live barrage including the keyword M24 that is sent, and/or the frequency of occurrence of the live barrage including the keyword M24. The parameter information of the live barrage including the keyword M24 may include any one of the above items, or a combination of the above items, and the index included in the parameter information may be set according to different games, which is not limited in this embodiment of the present invention.
A substep S12, determining whether the parameter information satisfies a preset condition;
in the substep S13, if the parameter information meets a preset condition, determining that the live broadcast bullet screen corresponding to the parameter information meeting the preset condition is a target live broadcast bullet screen;
in an embodiment of the present invention, after the live broadcast barrages including the keywords are respectively counted to obtain the corresponding parameter information, whether the parameter information of the live broadcast barrages corresponding to the keywords meets a preset condition can be determined, so as to determine that the live broadcast barrages meeting the preset condition are the target live broadcast barrages.
Taking the live broadcast barrage containing the keyword M24 as an example, assuming that the indexes of the parameter information of the live broadcast barrage containing the keyword M24 are a combination of the number of times of occurrence of the live broadcast barrage containing the keyword M24 and the number of senders of the sent live broadcast barrage containing the keyword M24, at this time, two indexes in the combination can be respectively judged, that is, whether the number of times of occurrence of the live broadcast barrage containing the keyword M24 reaches a preset number threshold value or not and whether the number of senders of the sent live broadcast barrage containing the keyword M24 reaches a preset number threshold value or not; under the condition that the number of times of occurrence of the live bullet screen containing the keyword M24 reaches a preset number threshold and the number of the senders of the live bullet screen containing the keyword M24 reaches a preset number threshold, the parameter information of the live bullet screen containing other keywords, such as the parameter information containing the keyword M16a4 and the parameter information containing the keyword S686, can be further compared and judged to determine a target live bullet screen in all the monitored live bullet screens.
And a substep S14, performing semantic analysis on the target live broadcast bullet screen, and obtaining a semantic analysis result.
In an embodiment of the present invention, after determining the target bullet screen, the live broadcast server may further perform semantic analysis on the target bullet screen, and obtain a semantic analysis result, so as to generate specific game event trigger information for a specific game event according to the semantic analysis result.
In one embodiment of the present invention, the sub-step S14 may include the following sub-steps:
step S141, when the trigger tendency information is obtained from the target bullet screen identification, obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the trigger tendency information; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
Specifically, after the target bullet screen is determined, since the keyword in the event information for a certain specific game event included in the target bullet screen is determined, the live broadcast server can acquire other effective information except the event information in the target live broadcast bullet screen and perform semantic identification on the target bullet screen so as to identify the complete effective information of the target bullet screen, that is, a semantic identification result.
In practical applications, the other effective information besides the event information may be the triggering tendency information for a specific game event, such as triggering/not triggering for a certain game mechanism, presence or absence of a certain article, wherein "triggering/not triggering" and "presence/absence" are the triggering tendency information. It should be noted that the trigger tendency information may not be limited to the above "trigger/no trigger" and "presence/absence", and may be defined as the trigger tendency information as long as the information can indicate the operation tendency, and the embodiment of the present invention is not limited thereto.
In an embodiment of the present invention, when the trigger tendency information is identified and obtained from the target live broadcast bullet screen, the live broadcast server may obtain the complete effective information of the target live broadcast bullet screen, that is, the semantic analysis result for the target live broadcast bullet screen, according to the keyword in the event information included in the original target live broadcast bullet screen and the currently identified trigger tendency information, so as to generate an indication for instructing the game server to trigger a certain specific game event according to the semantic analysis result.
If the target live barrage is a live barrage containing a keyword M24 and the trigger tendency information contained in the live barrage is occurrence, the semantic analysis result for the live barrage at this time may be "occurrence M24", and at this time, it indicates that the corresponding specific game event is triggered may be "occurrence M24".
In a preferred embodiment, the semantic analysis of the live barrage can also be performed on game interaction information in various games in advance, training of a model for learning the game interaction information is performed, and then the model is used for performing semantic analysis, for example, when performing semantic analysis on "killing back" in the live barrage through the pre-trained model, the live barrage can be a card/equipment with "killing back" capability selected according to the card/equipment information of an opponent in a game scene presented by a current game client; for another example, the spectator can compete with the live game anchor on which the live game is being played, and at this time, the live game barrage can be subjected to semantic analysis through a pre-trained model, so that a weak party is helped to perform a specific game event of acquiring a stronger card/equipment, the stronger party is defeated, and a stronger program effect is achieved; the association can also be carried out according to similar words associated with the equipment/card names through a pre-trained model, the similar words can be used for representing a certain equipment/card name, and when the similar words are subjected to semantic analysis, a certain game event occurs, namely the certain equipment/card name. The embodiments of the present invention are not limited thereto.
Step 203, generating specific game event triggering information according to the semantic analysis result;
in an embodiment of the present invention, after the live broadcast server reads event information of a specific game event from the game server and performs semantic analysis on the live broadcast barrage according to the event information to obtain a semantic analysis result, specific game event trigger information of the specific game event may be generated according to the semantic analysis result to control a corresponding specific game event of the game server.
In practical application, in order to avoid the false program effect and prevent the adverse effect possibly brought by frequent triggering of a certain specific game event, after the semantic analysis result for indicating triggering of the corresponding specific game event is obtained, the game anchor performing the live game can set the occurrence probability of the specific game event according to the requirement, that is, the live broadcast server can generate the final specific game event triggering information according to the obtained semantic analysis result aiming at the target live broadcast bullet screen and the preset occurrence probability.
It should be noted that, the occurrence probability preset by the game host for live game play for a certain specific game event may depend on the actual game situation, for example, if the trigger probability of the certain specific game event in the game is low, the set occurrence probability should be low, so as to avoid the subsequent adverse effect caused by frequent triggering, and the embodiment of the present invention does not limit the setting of the occurrence probability.
Step 204, sending specific game event triggering information to the game server to instruct the game server to trigger a corresponding specific game event.
In an embodiment of the present invention, after the live broadcast server generates specific game event trigger information for a specific game event according to a semantic analysis result of the live broadcast barrage, the specific game event trigger information may be sent to a connected game server to instruct the game server to trigger a corresponding specific game event.
In practical application, it is assumed that the target live bullet screen is a live bullet screen including a keyword M24, and the triggering tendency information included in the live bullet screen is occurrence, at this time, the semantic analysis result for the live bullet screen may be "occurrence M24", at this time, it indicates that the triggering of the corresponding specific game event may be "occurrence M24", at this time, the set occurrence probability is 40%, the generated specific game event triggering information may be "occurrence M24", and at this time, the game server, upon receiving the specific game event triggering information, may control triggering of the corresponding triggering event, that is, "occurrence M24".
In the embodiment of the invention, the event information of the specific game event can be read from the game server, the broadcasting barrage is subjected to semantic analysis, and after the specific game event triggering information is generated according to the semantic analysis, the specific game event triggering information is sent to the game server so as to instruct the game server to trigger the corresponding specific game event. The method and the system have the advantages that the specific game event triggering information aiming at the specific game event of the live bullet screen is identified, and the specific game event of the game client is triggered through the specific game event triggering information, so that high-strength interaction between audiences and the game anchor is realized, and the live watching experience of the audiences is improved.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 3, a block diagram of an embodiment of an interactive device based on live game in the present invention is shown, which may specifically include the following modules:
an event information reading module 301, configured to read event information of a specific game event from a game server; the specific game event is an event triggered by the control of a game server in a game;
a semantic analysis module 302, configured to obtain a live bullet screen, and perform semantic analysis on the live bullet screen according to event information of the specific game event to obtain a semantic analysis result;
a trigger information generating module 303, configured to generate specific game event trigger information according to the semantic analysis result;
a trigger information sending module 304, configured to send specific game event trigger information to the game server; the specific game event triggering information is used for indicating the game server to trigger a corresponding specific game event.
In one embodiment of the invention, the semantic module 302 may include the following sub-modules:
the parameter information acquisition submodule is used for monitoring the live bullet screen and identifying and obtaining parameter information of the live bullet screen containing the event information; the parameter information includes at least one of: a quantity containing the event information, a frequency containing information for the event; the event information is related information of the specific game event;
the preset condition judgment submodule is used for judging whether the parameter information meets a preset condition or not;
the target live broadcast barrage determining submodule is used for determining a live broadcast barrage corresponding to the parameter information meeting the preset condition as a target live broadcast barrage if the parameter information meets the preset condition;
and the semantic analysis submodule is used for carrying out semantic analysis on the target live broadcast barrage and obtaining a semantic analysis result.
In an embodiment of the present invention, the parameter information obtaining sub-module may include the following units:
a keyword extraction unit for extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
the keyword judging unit is used for judging whether the live barrage has the keyword or not;
and the parameter information acquisition unit is used for counting the live broadcast barrage with the keywords to obtain the parameter information of the live broadcast barrage aiming at the keywords.
In one embodiment of the present invention, the semantic analysis submodule may include the following units:
the semantic analysis unit is used for obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the triggering tendency information when the triggering tendency information is obtained from the target bullet screen identification; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
An embodiment of the present invention further provides an electronic device, including:
the interactive method based on live game comprises a processor, a memory and a computer program which is stored in the memory and can run on the processor, wherein when the computer program is executed by the processor, each process of the interactive method based on live game is realized, the same technical effect can be achieved, and in order to avoid repetition, the description is omitted.
The embodiment of the invention also provides a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when being executed by a processor, the computer program realizes the processes of the interaction method embodiment based on the live game, can achieve the same technical effect, and is not repeated here to avoid repetition.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The interaction method based on live game and the interaction device based on live game are introduced in detail, and specific examples are applied to explain the principle and the implementation mode of the invention, and the description of the embodiments is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (10)

1. An interaction method based on game live broadcast is characterized by comprising the following steps:
reading event information of a specific game event from a game server; the specific game event is an event triggered by the control of a game server in a game;
acquiring a live play screen, and performing semantic analysis on the live play screen according to event information of the specific game event to obtain a semantic analysis result;
generating triggering information of the specific game event according to the semantic analysis result;
sending triggering information of the specific game event to the game server; the triggering information of the specific game event is used for indicating the game server to trigger the corresponding specific game event.
2. The method of claim 1, wherein the semantically analyzing the live barrage according to the event information of the specific game event and obtaining a semantic analysis result comprises:
monitoring the live broadcast barrage, and identifying and obtaining parameter information of the live broadcast barrage containing the event information; the event information is related information of the specific game event;
judging whether the parameter information meets a preset condition or not;
if the parameter information meets the preset condition, determining the live broadcast barrage corresponding to the parameter information meeting the preset condition as a target live broadcast barrage;
and carrying out semantic analysis on the target live broadcast bullet screen and obtaining a semantic analysis result.
3. The method of claim 2, wherein the monitoring the live barrage and identifying parameter information of the live barrage for the event information comprises:
extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
judging whether the keyword exists in the live broadcast bullet screen or not;
and counting the live broadcast barrage with the keywords to obtain the parameter information of the live broadcast barrage aiming at the keywords.
4. The method according to claim 2, wherein the semantic analyzing the target bullet screen and obtaining the semantic analysis result comprises:
when trigger tendency information is obtained from the target bullet screen identification, obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the trigger tendency information; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
5. The method of claim 1, wherein the parameter information comprises at least one of: the number of events comprising the event information, and the frequency of events comprising the event information.
6. An interactive device based on live game, the device comprising:
the event information reading module is used for reading the event information of the specific game event from the game server; the specific game event is an event triggered by the control of a game server in a game;
the semantic analysis module is used for acquiring a live play screen and performing semantic analysis on the live play screen according to the event information of the specific game event to obtain a semantic analysis result;
the trigger information generating module is used for generating the trigger information of the specific game event according to the semantic analysis result;
the trigger information sending module is used for sending specific game event trigger information to the game server; the specific game event triggering information is used for indicating the game server to trigger a corresponding specific game event.
7. The apparatus of claim 6, wherein the semantic module comprises:
the parameter information acquisition submodule is used for monitoring the live bullet screen and identifying and obtaining parameter information of the live bullet screen containing the event information; the parameter information includes at least one of: containing the number of the event information and containing the frequency for the event information; the event information is related information of the specific game event;
the preset condition judgment submodule is used for judging whether the parameter information meets a preset condition or not;
the target live broadcast barrage determining submodule is used for determining a live broadcast barrage corresponding to the parameter information meeting the preset condition as a target live broadcast barrage if the parameter information meets the preset condition;
and the semantic analysis submodule is used for carrying out semantic analysis on the target live broadcast barrage and obtaining a semantic analysis result.
8. The apparatus of claim 7, wherein the parameter information obtaining sub-module comprises:
a keyword extraction unit for extracting a keyword list from the event information of the specific game event; the keyword list comprises keywords;
the keyword judging unit is used for judging whether the live broadcast barrage has the keyword or not by the live broadcast client;
the parameter information acquisition unit is used for counting the live broadcast barrage with the keywords to obtain the parameter information of the live broadcast barrage aiming at the keywords;
the semantic analysis submodule comprises:
the semantic analysis unit is used for obtaining a semantic analysis result according to the event information of the target live broadcast bullet screen and the triggering tendency information when the triggering tendency information is obtained from the target bullet screen identification; the semantic analysis result is used for representing the triggering of the corresponding specific game event.
9. An electronic device, comprising: processor, memory and computer program stored on the memory and executable on the processor, the computer program when executed by the processor implementing the steps of the game live based interaction method as claimed in any one of claims 1 to 5.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the game live based interaction method according to any one of claims 1 to 5.
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