CN111744174A - Account management method and device of cloud game, account login method and device and electronic equipment - Google Patents

Account management method and device of cloud game, account login method and device and electronic equipment Download PDF

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Publication number
CN111744174A
CN111744174A CN202010019379.6A CN202010019379A CN111744174A CN 111744174 A CN111744174 A CN 111744174A CN 202010019379 A CN202010019379 A CN 202010019379A CN 111744174 A CN111744174 A CN 111744174A
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account
game
cloud game
cloud
file
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夏长锦
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0807Network architectures or network communication protocols for network security for authentication of entities using tickets, e.g. Kerberos
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/083Network architectures or network communication protocols for network security for authentication of entities using passwords

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Hardware Design (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application relates to the technical field of cloud games, and discloses an account management method, an account login device and electronic equipment of a cloud game, wherein the account management method of the cloud game is applied to a cloud game server and comprises the following steps: acquiring a user identifier for logging in a cloud game client; acquiring a game identifier of the cloud game opened by the cloud game client; backing up an account file of the opened cloud game; and establishing an association relation among the user identification, the game identification and the account number file. According to the method, after the user logs in the cloud game, the user identification and the game identification can be obtained, the account number file of the cloud game can be backed up, and by establishing the association relation among the user identification, the game identification and the account number file, when the same user logs in the same cloud game again, the account number information of the user can be obtained based on the backed up account number file, so that the cloud game can be automatically logged in, the user does not need to log in the account number again, and user experience is improved.

Description

Account management method and device of cloud game, account login method and device and electronic equipment
Technical Field
The application relates to the technical field of cloud games, in particular to an account management method, an account login method and device of a cloud game and electronic equipment.
Background
The cloud game is an online game based on cloud computing, the cloud game runs at a cloud game service end, and the cloud game service end compresses rendered game pictures and transmits the compressed game pictures to a cloud game client through a network. The cloud game client does not need to be provided with a high-end processor and a display card, and is provided with a video decompression function.
The cloud game service provider can pre-deploy the cloud game in the cloud game service end. The user can access the cloud game server through the cloud game client to log in the cloud game and perform game operation on the cloud game client, so that the cloud game client can upload corresponding operation instructions to the cloud game server. Then, the cloud game server can calculate and generate a game picture by combining the operation instruction based on the execution logic of the cloud game program, and then feed the game picture back to the cloud game client for display.
The inventor of the application finds that:
when a cloud game runs in a remote single container (such as a cloud mobile phone or a PC container), because the cloud mobile phone is distributed according to a certain scheduling strategy when a game of a general version is run, that is, the cloud mobile phone is dynamically distributed to a plurality of users for use, account information of the user distributed last time needs to be deleted each time the cloud mobile phone is distributed, and thus, when the same user logs in the same cloud game again, the account information is lost, the account needs to be logged in again, and user experience is poor.
Disclosure of Invention
The purpose of the present application is to solve at least one of the above technical drawbacks, and to provide the following solutions:
in a first aspect, an account management method for a cloud game is provided, and is applied to a cloud game server, where the method includes:
acquiring a user identifier for logging in a cloud game client;
acquiring a game identifier of the cloud game opened by the cloud game client;
backing up an account file of the opened cloud game;
and establishing an association relation among the user identification, the game identification and the account number file.
In some embodiments, the game identifier is a name of a game package corresponding to a cloud game or a name of a cloud game; the account file comprises: an account name and an account password.
In some embodiments, the account file further comprises: configuration files and database files.
In some embodiments, backing up the account file of the open cloud game includes:
and backing up the account file of the opened cloud game based on the exit of the opened cloud game, account switching or account password change.
In some embodiments, backing up the account file of the open cloud game includes:
sending the opened account number file of the cloud game to a cloud storage server for storage;
correspondingly, the association relation is sent to the cloud storage server for storage.
In some embodiments, after the account file of the opened cloud game is backed up, the method further includes: and deleting the account number file in the game package corresponding to the opened cloud game.
In some embodiments, establishing the association relationship between the user identifier, the game identifier and the account number file includes:
establishing a corresponding relation between the user identification and the game identification;
and establishing the corresponding relation as an index of the account number file.
In a second aspect, an account login method for a cloud game is provided, and is applied to a cloud game server, and the method includes:
acquiring a user identifier for logging in a cloud game client;
acquiring a game identifier of the cloud game opened by the cloud game client;
inquiring an account file based on the user identification, the game identification and a pre-stored association relation;
and performing account login based on the query result.
In some embodiments, the querying the account file includes:
inquiring the user identification and the game identification from a cloud storage server; the cloud storage server stores the association relation among the user identification, the game identification and the account number file, and stores the account number file.
In some embodiments, the account login based on the query result includes:
logging in based on the inquired account number file if the inquiry result is present; alternatively, the first and second electrodes may be,
and logging in based on the account name and the account password input by the user based on the condition that the inquiry result does not exist.
In some embodiments, the logging in based on the account number file includes:
downloading an account number file from a cloud storage server;
extracting account names and account passwords in the account files;
and logging in based on the extracted account name and account password.
In some embodiments, the logging in based on the account number file includes:
requesting an account name and an account password from a cloud storage server;
receiving an account name and an account password of the cloud storage server based on an account file response;
and logging in based on the received account name and the account password.
In a third aspect, an account management device for a cloud game is provided, which is applied to a cloud game server, and the device includes:
the first acquisition unit is used for acquiring a user identifier of a login cloud game client;
the second acquisition unit is used for acquiring a game identifier of the cloud game opened by the cloud game client;
the backup unit is used for backing up the account number file of the opened cloud game;
and the establishing unit is used for establishing the association relationship among the user identification, the game identification and the account number file.
In some embodiments, the game identifier is a name of a game package corresponding to a cloud game or a name of a cloud game; the account file comprises: an account name and an account password.
In some embodiments, the account file further comprises: configuration files and database files.
In some embodiments, the backup unit is configured to backup an account file of the opened cloud game based on the exit of the opened cloud game, account switching, or account password change.
In some embodiments, the backup unit is configured to send the account file of the opened cloud game to a cloud storage server for storage;
correspondingly, the backup unit is further configured to send the association relationship to the cloud storage server for storage.
In some embodiments, after the account file of the opened cloud game is backed up, the apparatus further includes:
and deleting the account number file in the game package corresponding to the opened cloud game.
In some embodiments, the establishing unit is configured to:
establishing a corresponding relation between the user identification and the game identification;
and establishing the corresponding relation as an index of the account number file.
In a fourth aspect, an account login device for a cloud game is provided, which is applied to a cloud game server, and the device includes:
the first acquisition unit is used for acquiring a user identifier of a login cloud game client;
the second acquisition unit is used for acquiring a game identifier of the cloud game opened by the cloud game client;
the query unit is used for querying an account file based on the user identifier, the game identifier and a pre-stored association relation;
and the login unit is used for logging in the account based on the query result.
In some embodiments, the query unit is configured to query a cloud storage server for the user identifier and the game identifier; the cloud storage server stores the association relation among the user identification, the game identification and the account number file, and stores the account number file.
In some embodiments, the login unit includes:
the first subunit is used for logging in based on the queried account number file based on the existence of the query result; alternatively, the first and second electrodes may be,
and the second subunit is used for logging in based on the account name and the account password input by the user based on the condition that the query result does not exist.
In some embodiments, the first subunit is to:
downloading an account number file from a cloud storage server;
extracting account names and account passwords in the account files;
and logging in based on the extracted account name and account password.
In some embodiments, the first subunit is to:
requesting an account name and an account password from a cloud storage server;
receiving an account name and an account password of the cloud storage server based on an account file response;
and logging in based on the received account name and the account password.
In a fifth aspect, an electronic device is provided, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the processor executes the computer program, the electronic device implements any one of the above-described account management method for a cloud game and the account login method for a cloud game.
In a sixth aspect, a computer-readable storage medium is provided, on which a computer program is stored, and the program, when executed by a processor, implements any one embodiment of the account management method of a cloud game and the account login method of a cloud game described above.
According to the account management method for the cloud game, after a user logs in the cloud game, the user identification and the game identification can be obtained, the account file of the cloud game can be backed up, the incidence relation among the user identification, the game identification and the account file is established, the follow-up scene that the same user logs in the same cloud game is facilitated, automatic login is achieved, the user does not need to log in the account again, and user experience is improved.
According to the account login method for the cloud game, when the same user logs in the same cloud game again, the user identification and the game identification can be obtained, and then the account information of the user can be obtained based on the user identification, the game identification, the pre-established user identification, the incidence relation between the game identification and the account file based on the backup account file, so that the cloud game can be automatically logged in based on the account information, the user does not need to log in the account again, and the user experience is improved.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a schematic diagram of a cloud game network architecture according to an embodiment of the present disclosure;
fig. 2 is a block diagram of a cloud game server according to an embodiment of the present disclosure;
fig. 3 is a block diagram of an account management device of a cloud game according to an embodiment of the present disclosure;
fig. 4 is a block diagram of an account login apparatus for a cloud game according to an embodiment of the present disclosure;
fig. 5 is a block diagram of an electronic device according to an embodiment of the present application;
fig. 6 is a flowchart of an account management method of a cloud game according to an embodiment of the present disclosure;
fig. 7 is a flowchart of an account login method of a cloud game according to an embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The following describes the technical solutions of the present application and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
The method and the device for managing the account number of the cloud game and the account number login scheme of the cloud game solve the problems that when a user logs in the same cloud game again, the user needs to log in the account number again and user experience is poor due to the fact that the account number information of the user is deleted after the user logs in the cloud game at present.
In some embodiments, the account management scheme of the cloud game and the account login scheme of the cloud game provided by the embodiments of the present application may be applied to a cloud game network. Fig. 1 is a cloud game network architecture according to an embodiment of the present disclosure. As shown in fig. 1, a cloud gaming network architecture may include: a plurality of cloud game clients and a plurality of cloud game servers 100 and other devices involved in the cloud game service. In some embodiments, data interaction is performed between the cloud game client and the cloud game server 100 through a network, which may be a 4G network, a 5G network, or other networks for data interaction.
The cloud game client may be any device that can access the cloud game server 100, for example, any device installed with software for accessing the cloud game server 100, and the software for accessing the cloud game server 100 may also be understood as a software implementation of the cloud game client. In some embodiments, cloud gaming clients may include, but are not limited to: thin clients, general purpose computers, special purpose computers, gaming consoles, personal computers, laptop computers, tablet computing devices, mobile computing devices, portable gaming devices, cellular phones, smart phones, head-mounted displays, smart wearable devices, set-top boxes, streaming media interfaces/devices, smart televisions or networked displays, and the like. In some embodiments, the cloud game client is at least configured to access a cloud game of the cloud game server 100, receive a game operation input by a user, generate a corresponding operation instruction, and upload the operation instruction to the cloud game server 100. The user can use the cloud game client to access the cloud game list of the cloud game server 100 through the user account, and select the logged-in cloud game. In some embodiments, the plurality of cloud game servers 100 are distributed in different regions, and the user uses the cloud game client to access the cloud game server 100 corresponding to the region where the user is located through the user account.
The cloud game service end 100 may be any device capable of running a cloud game program, for example, any device installed with a cloud game program and software providing a cloud game service, where the software providing the cloud game service may also be understood as a software implementation of the cloud game service end 100. In some embodiments, the cloud gaming service 100 may be a remote server, a virtual computer, a cloud gaming server, a cloud application server, a remote application server, a digital media server, a server for providing a game developer/game sponsor storefront (storefront), a website server, a terminal server, a console server, or the like.
In some embodiments, a cloud game server may deploy a cloud game in a cloud game service cluster, a node server of the cloud game service cluster may run a cloud game program, and the cloud game server 100 may be understood as a node server, and the plurality of cloud game servers 100 shown in fig. 1 belong to the cloud game server cluster. In some embodiments, the cloud gaming service cluster may be a CDN (Content Delivery Network) cluster. In this embodiment, the user can access the node server corresponding to the area where the user is located through the cloud game client to log in the cloud game, and perform game operation on the cloud game client, so that the cloud game client can upload a corresponding operation instruction to the node server. Then, the node server can calculate and generate a game picture by combining the operation instruction based on the execution logic of the cloud game program, and then feed the game picture back to the cloud game client for display.
In some embodiments, the cloud gaming service 100 may authenticate the user account and provide a cloud game list for the user to access and select a cloud game. In some embodiments, the cloud gaming service 100 is at least to provide the necessary resources (i.e., processing and communication resources) to execute the cloud game, encode video frame audio frames of the cloud game, and stream the encoded video frame audio frames to the cloud gaming client for rendering and user interaction. In some embodiments, after the cloud game server 100 establishes a connection with the cloud game client, the cloud game server 100 is at least configured to obtain an operation instruction uploaded by the cloud game client, calculate and generate a game picture by combining the operation instruction based on an execution logic of a cloud game program, and then feed back the game picture to the cloud game client for display.
In some embodiments, the cloud game service end 100 is further configured to, after a user logs in a cloud game, obtain a user identifier and a game identifier, and further may backup an account file of the cloud game, and by establishing an association relationship between the user identifier, the game identifier, and the account file, it is convenient for a subsequent user to log in a same cloud game scene for the same user, and automatic login is achieved without the need of the user to log in an account again, so that user experience is improved.
In some embodiments, the cloud game service terminal 100 is further configured to, when the same user logs in the same cloud game again, obtain a user identifier and a game identifier, and further obtain account information of the user based on a pre-established association relationship between the user identifier, the game identifier, and an account file and based on a backed-up account file, so that the cloud game is automatically logged in based on the account information, the user does not need to log in an account again, and user experience is improved.
Fig. 2 is a block diagram of a cloud game service end according to an embodiment of the present disclosure. In some embodiments, the cloud gaming service 200 may be implemented as the cloud gaming service 100 or a portion of the cloud gaming service 100 of fig. 1 for providing cloud gaming services, such as running a cloud gaming program.
As shown in fig. 2, the cloud game server 200 may be divided into a plurality of devices, which may include: a cloud game processing device 201, a cloud game account management device 202, a cloud game account registration device 203, and other devices related to cloud game services.
The processing device 201 of the cloud game is at least to provide the necessary resources (i.e., processing and communication resources) to execute the cloud game, encode video frame audio frames of the cloud game, and stream the encoded video frame audio frames to the cloud game client for rendering and user interaction. In some embodiments, the cloud game processing device 201 is configured to at least obtain an operation instruction uploaded by the cloud game client, calculate and generate a game screen in combination with the operation instruction based on execution logic of the cloud game program, and then feed the game screen back to the cloud game client for display. In some embodiments, the processing device 201 of the cloud game may be a software device, a hardware device, or a combination of software and hardware.
The account management device 202 of the cloud game is at least used for acquiring the user identifier and the game identifier after a user logs in the cloud game, further backing up an account file of the cloud game, and establishing an association relation among the user identifier, the game identifier and the account file, so that the user can conveniently and automatically log in the same cloud game for the same user in the subsequent scene, the user does not need to log in the account again, and the user experience is improved.
The account login device 203 of the cloud game is at least used for acquiring a user identifier and a game identifier when the same user logs in the same cloud game again, and further acquiring account information of the user based on the user identifier, the game identifier, a pre-established association relationship between the user identifier, the game identifier and an account file, and a backed-up account file, so that the cloud game is automatically logged in based on the account information, the user does not need to log in the account again, and user experience is improved.
In some embodiments, the functions of the account management device 202 of the cloud game may be integrated into the processing device 201 or the account login device 203 of the cloud game, or may be configured as a device independent from the cloud game server 200, and the account management device 202 of the cloud game may be a software device, a hardware device, or a device combining software and hardware.
In some embodiments, the functions of the account registration device 203 of the cloud game may be integrated into the processing device 201 of the cloud game or the account management device 202 of the cloud game, or may be configured as a device independent from the cloud game server 200, and the account registration device 203 of the cloud game may be a software device, a hardware device, or a combination of software and hardware devices.
Fig. 3 is a block diagram of an account management device of a cloud game according to an embodiment of the present disclosure. In some embodiments, the account management device 300 of the cloud game may be implemented as the account management device 202 of the cloud game in fig. 2 or as part of the account management device 202 of the cloud game.
As shown in fig. 3, the account management device 300 of the cloud game may include, but is not limited to, the following units: a first acquisition unit 301, a second acquisition unit 302, a backup unit 303 and a setup unit 304.
The units are described in detail as follows:
the first obtaining unit 301 is configured to obtain a user identifier of a login cloud game client. Specifically, when a User accesses through a User account by using a cloud game client, the first obtaining unit 301 may obtain a User identifier (User id), where the User identifier is, for example, an account name of the User account or other information capable of uniquely identifying the User.
The second obtaining unit 302 is configured to obtain a game identifier of a cloud game opened by a cloud game client. Specifically, after the user logs in the cloud Game by using the cloud Game client, the second obtaining unit 302 may obtain a Game identifier (Game id), where the Game identifier is, for example, a name of a Game package corresponding to the cloud Game, a name of the cloud Game, or other information capable of uniquely identifying the cloud Game. The game package is a directory for storing cloud game related data, and the cloud game related data includes but is not limited to account number files, installation programs, installation files and the like.
A backup unit 303, configured to backup an account file of the opened cloud game. In some embodiments, the account file of the cloud game is located in a preset file position of the game package and is usually named by a fixed file name, and the backup unit 303 obtains the file named by the fixed file name for backup, so as to implement backup of the account file of the cloud game. In some embodiments, the account file includes at least an account name and an account password for logging into the cloud game. In other embodiments, the account file at least further includes a configuration file and a database file, where the configuration file is a file generated after the user performs configuration for the cloud game, such as key function configuration of a game handle, display configuration of a cloud game screen, and the like. The database file is game state data generated by a user in a game process, wherein the game state is a state related to the game process, such as game progress, character state and the like.
In some embodiments, the backup unit 303 is configured to backup an account file of the opened cloud game based on the opened cloud game quitting, account switching, or account password changing. In this embodiment, the backup unit 303 selects a specific time to perform account file backup, so as to avoid software and hardware resource consumption caused by backup as long as the game state changes, for example, the service life of a hard disk that repeatedly backs up the account file and consumes the backup account file is prolonged.
In some embodiments, the backup unit 303 is configured to send the account file of the opened cloud game to the cloud storage server for storage. In some embodiments, the backup unit 303 compresses the account file of the opened cloud game to obtain a compressed file, and then sends the compressed file to the cloud storage server for storage. Further, the backup unit 303 is further configured to send the association relationship between the user identifier, the game identifier, and the account file to the cloud storage server for storage. In some embodiments, the association relationship between the user identification, the game identification and the account file may be sent to the cloud storage server along with the account file.
In some embodiments, after the account file of the opened cloud game is backed up by the backup unit 303, the account file in the game package corresponding to the opened cloud game is further deleted, so that the cloud mobile phone is distributed to other users for use. It should be noted that, as will be understood by those skilled in the art, the deleted account file is not the backup account file, but the account file at the preset file location of the game package is deleted, because the name is usually a fixed file name, that is, the file named by the fixed file name is deleted.
An establishing unit 304, configured to establish an association relationship between the user identifier, the game identifier, and the account file. In some embodiments, the establishing unit 304 establishes a corresponding relationship between the user identifier and the game identifier, and further establishes the corresponding relationship as an index of the account number file. In this embodiment, the establishing unit 304 establishes a corresponding relationship between the User id and the Game id, and further establishes an index in which the User id and the Game id are account files, so as to facilitate subsequent searching of corresponding account files based on the User id and the Game id.
In some embodiments, if the same user has multiple accounts (each account has a different account name) in the same cloud game, the establishing unit 304 may further establish an association relationship between the user identifier, the game identifier, the account name, and the account file. In some embodiments, the establishing unit 304 establishes an association relationship among the user identifier, the game identifier, the account name, and the account file, specifically: and establishing a corresponding relation among the user identification, the game identification and the account number name, and further establishing the corresponding relation as an index of the account number file. Therefore, when account login is subsequently performed, the account login device can inquire a plurality of accounts of a user and display account names of the accounts to the user based on the user identification and the game identification, the user does not need to manually input the account names and account passwords, only needs to select a specific account name from the account names, the account login device can inquire a corresponding account file based on the account name selected by the user, and then automatically logs in the account specified by the user, and user experience is improved.
In some embodiments, the division of each unit in the account management device 300 of the cloud game is only one logical function division, and there may be another division manner in actual implementation, for example, at least two units of the first obtaining unit 301, the second obtaining unit 302, the backup unit 303, and the establishing unit 304 may be implemented as one unit; the first obtaining unit 301, the second obtaining unit 302, the backup unit 303 or the establishing unit 304 may also be divided into a plurality of sub-units. It will be understood that the various units or sub-units may be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application.
Fig. 4 is a block diagram of an account registration apparatus for a cloud game according to an embodiment of the present disclosure. In some embodiments, the account login device 400 of the cloud game may be implemented as the account login device 203 of the cloud game in fig. 2 or as part of the account login device 203 of the cloud game.
As shown in fig. 4, the account login device 400 of the cloud game may include, but is not limited to, the following units: a first acquisition unit 401, a second acquisition unit 402, an inquiry unit 403, and a login unit 404.
The units are described in detail as follows:
the first obtaining unit 401 is configured to obtain a user identifier of a login cloud game client. Specifically, when a User accesses through a User account by using a cloud game client, the first obtaining unit 401 may obtain a User identifier (User id), where the User identifier is, for example, an account name of the User account or other information capable of uniquely identifying the User.
A second obtaining unit 402, configured to obtain a game identifier of the cloud game opened by the cloud game client. Specifically, after the user logs in the cloud game by using the cloud game client, the second obtaining unit 402 may obtain a game identifier (Gameid), for example, a name of a game package corresponding to the cloud game, a name of the cloud game, or other information capable of uniquely identifying the cloud game.
An inquiring unit 403, configured to inquire an account file based on the association relationship among the user identifier, the game identifier, a pre-stored user identifier, a pre-stored game identifier, and an account file. In some embodiments, the querying unit 403 queries, based on a pre-stored association relationship between the user identifier, the game identifier, and the account file, the user identifier obtained by the first obtaining unit 401 and the game identifier obtained by the second obtaining unit 402, so as to query the account file corresponding to the user identifier and the game identifier. In some embodiments, the association relationship among the user identifier, the game identifier, and the account file is pre-established by the account management device of the cloud game, and the query unit 403 queries whether the user identifier acquired by the first acquisition unit 401 and the game identifier acquired by the second acquisition unit 402 are simultaneously present in the association relationship based on the association relationship among the user identifier, the game identifier, and the account file, and if so, may query the corresponding account file. For example, if the relationship is: user id a-Game id 1-account number file a, wherein "-" indicates that there is a correlation, the User identifier acquired by the first acquisition unit 401 is User id a, and the Game identifier acquired by the second acquisition unit 402 is Game id 1, which indicates "simultaneous occurrence". In some embodiments, the association relationship between the user identifier, the game identifier, and the account file is specifically: the corresponding relationship between the user identifier and the game identifier is used as an index of the account file, wherein the description of the account file is described in detail in the embodiment of the account management device of the cloud game and is not repeated.
In some embodiments, if the same user has multiple accounts (each account has a different account name) in the same cloud game, the association relationship among the user identifier, the game identifier, and the account file is specifically: and the association relationship among the user identification, the game identification, the account name and the account file. In some embodiments, the association relationship between the user identifier, the game identifier, the account name, and the account file is specifically: and taking the corresponding relation of the user identification, the game identification and the account name as an index of the account file. In this way, the query unit 403 may query a plurality of accounts of the user and display account names of the plurality of accounts to the user based on the user identifier and the game identifier, the user does not need to manually input the account names and the account passwords, only needs to select a specific account name from the plurality of account names, and the query unit 403 queries a corresponding account file based on the account name selected by the user, so as to automatically log in the account designated by the user, thereby improving user experience.
In some embodiments, the querying unit 403 is configured to query the cloud storage server for the user identifier acquired by the first acquiring unit 401 and the game identifier acquired by the second acquiring unit 402. In this embodiment, the cloud storage server stores an association relationship between the user identifier, the game identifier, and the account file, and stores the account file of the cloud game.
A login unit 404, configured to perform account login based on the query result. In some embodiments, the login unit 404 is configured to log in based on the query result, that is, the user identifier acquired by the first acquisition unit 401 and the game identifier acquired by the second acquisition unit 402 are simultaneously present in the association relationship, so as to query a corresponding account file, and the login unit 404 logs in based on the queried account file. In some embodiments, the login unit 404 may download the account file from the cloud storage server based on the account file, thereby extracting an account name and an account password in the account file, and perform login based on the extracted account name and account password. In some embodiments, if the downloaded account number file is a compressed file, the compressed file is decompressed and then placed in a preset file position of a game package corresponding to the cloud game, and the account number file is automatically read for login when the cloud game runs. In some embodiments, the login unit 404 may log in based on the account file by not downloading the account file, but requesting the cloud storage server for the account name and the account password, receiving the account name and the account password responded by the cloud storage server based on the account file, and logging in based on the received account name and the account password.
In some embodiments, the login unit 404 is absent based on the query result, that is, the user identifier acquired by the first acquiring unit 401 and the game identifier acquired by the second acquiring unit 402 do not appear in the association relationship at the same time, which means that the user logs in the cloud game for the first time, and therefore, the login unit 404 logs in based on the account name and the account password input by the user.
In some embodiments, in the running process of the cloud game, if the user quits the cloud game, switches the account or changes the account password, the account file of the cloud game is backed up, and specifically, the backup process and description refer to the embodiment of the account management device of the cloud game, which is not described again.
In some embodiments, the division of each unit in the account login apparatus 400 of the cloud game is only one logical function division, and there may be another division manner in actual implementation, for example, at least two units of the first obtaining unit 401, the second obtaining unit 402, the querying unit 403, and the login unit 404 may be implemented as one unit; the first obtaining unit 401, the second obtaining unit 402, the querying unit 403, and the logging unit 404 may also be divided into a plurality of sub-units. It will be understood that the various units or sub-units may be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application.
An embodiment of the present application provides an electronic device, as shown in fig. 5, an electronic device 500 shown in fig. 5 includes: a processor 501 and a memory 503. Wherein the processor 501 is coupled to the memory 503, such as via the bus 502. Further, the electronic device 500 may also include a transceiver 504. It should be noted that the transceiver 504 is not limited to one in practical applications, and the structure of the electronic device 500 is not limited to the embodiment of the present application.
In the embodiment of the present application, the processor 501 is used to implement the function of an account management device of the cloud game shown in fig. 3, and to implement the function of an account login device of the cloud game shown in fig. 4.
The processor 501 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 501 may also be a combination of implementing computing functionality, e.g., comprising one or more microprocessors, a combination of DSPs and microprocessors, and the like.
Bus 502 may include a path that transfers information between the above components. The bus 502 may be a PCI bus or an EISA bus, etc. The bus 502 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 5, but this is not intended to represent only one bus or type of bus.
The memory 503 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 503 is used for storing application program codes for executing the scheme of the application, and the processor 501 controls the execution. The processor 501 is configured to execute application program codes stored in the memory 503 to implement the actions of the account management apparatus of the cloud game shown in fig. 3 and the actions of the account login apparatus of the cloud game shown in fig. 4.
The electronic device provided by the embodiment of the application comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, and when the processor executes the program, compared with the prior art, the electronic device can realize that: after a user logs in a cloud game, the user identification and the game identification can be obtained, account number files of the cloud game can be backed up, and by establishing an association relation among the user identification, the game identification and the account number files, when the same user logs in the same cloud game again, account number information of the user can be obtained based on the backed-up account number files, so that the cloud game can be automatically logged in, the user does not need to log in an account number again, and user experience is improved.
Embodiments of the present application provide a computer-readable storage medium, where a computer program is stored, and when the computer program is executed by a processor, the computer program implements steps of embodiments of an account management method for a cloud game and implements steps of embodiments of an account login method for a cloud game. Compared with the prior art, after a user logs in a cloud game, the user identification and the game identification can be obtained, the account number file of the cloud game can be backed up, and by establishing the association relation among the user identification, the game identification and the account number file, when the same user logs in the same cloud game again, the account number information of the user can be obtained based on the backed-up account number file, so that the cloud game can be automatically logged in, the user does not need to log in the account number again, and the user experience is improved.
Fig. 6 is a flowchart of an account management method of a cloud game according to an embodiment of the present disclosure. The execution subject of the method is a cloud game server, and the method comprises the following steps 601 to 604:
601. and acquiring the user identification of the login cloud game client. Specifically, when a User accesses through a User account by using a cloud game client, the cloud game client may obtain a User identifier (User id), where the User identifier is, for example, an account name of the User account or other information capable of uniquely identifying the User.
602. And acquiring a game identifier of the cloud game opened by the cloud game client. Specifically, after the user logs in the cloud Game by using the cloud Game client, the cloud Game server may obtain a Game identifier (Game id), where the Game identifier is, for example, a name of a Game package corresponding to the cloud Game, a name of the cloud Game, or other information capable of uniquely identifying the cloud Game.
603. And backing up the account number file of the opened cloud game. In some embodiments, the account number file of the cloud game is located at a preset file position of the game package and is usually named by a fixed file name, and the cloud game server obtains the file named by the fixed file name for backup to realize the backup of the account number file of the cloud game. In some embodiments, the account file includes at least an account name and an account password for logging into the cloud game. In other embodiments, the account file at least further includes a configuration file and a database file, where the configuration file is a file generated after the user performs configuration for the cloud game, such as key function configuration of a game handle, display configuration of a cloud game screen, and the like. The database file is game state data generated by a user in a game process, wherein the game state is a state related to the game process, such as game progress, character state and the like.
In some embodiments, the cloud game service end backs up an account file of the opened cloud game based on the opened cloud game quit, account switching or account password change. In this embodiment, the cloud game server selects a specific time to perform account file backup, so that software and hardware resource consumption caused by backup as long as the game state changes is avoided, for example, the service life of a hard disk for repeatedly backing up the account file to consume the backup account file is prolonged.
In some embodiments, the cloud game server sends the account number file of the opened cloud game to the cloud storage server for storage. In some embodiments, the cloud game service end compresses an account file of an opened cloud game to obtain a compressed file, and then sends the compressed file to the cloud storage server for storage. Furthermore, the cloud game service terminal sends the association relation among the user identification, the game identification and the account number file to the cloud storage server for storage. In some embodiments, the association relationship between the user identification, the game identification and the account file may be sent to the cloud storage server along with the account file.
In some embodiments, after the cloud game server backs up the account file of the opened cloud game, the account file in the game package corresponding to the opened cloud game is further deleted, so that the cloud mobile phone is distributed to other users for use.
604. And establishing an association relation among the user identification, the game identification and the account number file. In some embodiments, the cloud game server establishes a corresponding relationship between the user identifier and the game identifier, and further establishes the corresponding relationship as an index of the account number file. In the embodiment, the cloud Game server establishes the corresponding relationship between the User id and the Game id, and further establishes the index of the account file by using the User id and the Game id, so that the corresponding account file can be conveniently searched based on the User id and the Game id.
In some embodiments, if the same user has multiple accounts (each account has a different account name) in the same cloud game, the cloud game service end may further establish an association relationship between the user identifier, the game identifier, the account name, and the account file. In some embodiments, the cloud game service end establishes an association relationship between a user identifier, a game identifier, an account name, and an account file, specifically: and establishing a corresponding relation among the user identification, the game identification and the account number name, and further establishing the corresponding relation as an index of the account number file. Therefore, when account login is subsequently performed, the cloud game service terminal can inquire a plurality of accounts of a user and display account names of the accounts to the user based on the user identification and the game identification, the user does not need to manually input the account names and the account passwords, only needs to select a specific account name from the account names, and can inquire a corresponding account file based on the account name selected by the user, so that the account specified by the user can be automatically logged in, and the user experience is improved.
Fig. 7 is an account login method of a cloud game provided in an embodiment of the present application, an execution subject of the method is a cloud game server, and the method may include the following steps 701 to 704:
701. and acquiring the user identification of the login cloud game client. When a User accesses the cloud game client through a User account, the cloud game client can acquire a User identifier (User id), for example, an account name of the User account or other information capable of uniquely identifying the User.
702. And acquiring a game identifier of the cloud game opened by the cloud game client. Specifically, after the user logs in the cloud Game by using the cloud Game client, the cloud Game server may obtain a Game identifier (Game id), where the Game identifier is, for example, a name of a Game package corresponding to the cloud Game, a name of the cloud Game, or other information capable of uniquely identifying the cloud Game.
703. Inquiring an account file based on the user identification, the game identification and a pre-stored association relation; the incidence relation is the incidence relation among the user identification, the game identification and the account number file. In some embodiments, the obtained user identifier and the game identifier are first queried based on the association relationship, and then account files corresponding to the obtained user identifier and the obtained game identifier may be queried. In some embodiments, the cloud game service end queries whether the acquired user identifier and the acquired game identifier appear in the association relationship at the same time based on the association relationship among the user identifier, the game identifier and the account file, and if so, may query the corresponding account file. In some embodiments, the association relationship between the user identifier, the game identifier, and the account file is specifically: and the corresponding relation between the user identification and the game identification is used as an index of the account file.
In some embodiments, if the same user has multiple accounts (each account has a different account name) in the same cloud game, the association relationship among the user identifier, the game identifier, and the account file is specifically: and the association relationship among the user identification, the game identification, the account name and the account file. In some embodiments, the association relationship between the user identifier, the game identifier, the account name, and the account file is specifically: and taking the corresponding relation of the user identification, the game identification and the account name as an index of the account file. Therefore, the cloud game service terminal can inquire a plurality of account numbers of a user and display the account numbers of the account numbers to the user based on the user identification and the game identification, the user does not need to manually input the account number name and the account number password, only needs to select a specific account number name from the account numbers, inquires a corresponding account number file based on the account number name selected by the user, and then automatically logs in the account number designated by the user, and user experience is improved.
In some embodiments, the cloud game server queries the cloud storage server for the user identifier and the game identifier acquired by the cloud game server. In this embodiment, the cloud storage server stores an association relationship between the user identifier, the game identifier, and the account file, and stores the account file of the cloud game.
704. And performing account login based on the query result. In some embodiments, the cloud game service end exists based on the query result, that is, the user identifier and the game identifier acquired by the cloud game service end simultaneously appear in the association relationship, so that a corresponding account file can be queried, and the cloud game service end logs in based on the queried account file. In some embodiments, the cloud game server may download the account file from the cloud storage server based on the account file, extract an account name and an account password from the account file, and log in based on the extracted account name and the account password. In some embodiments, if the downloaded account number file is a compressed file, the compressed file is decompressed and then placed in a preset file position of a game package corresponding to the cloud game, and the account number file is automatically read for login when the cloud game runs. In some embodiments, the cloud game server may log in based on the account file by not downloading the account file, but requesting an account name and an account password from the cloud storage server, so as to receive the account name and the account password responded by the cloud storage server based on the account file, and log in based on the received account name and the account password.
In some embodiments, the cloud game server does not exist based on the query result, that is, the user identifier and the game identifier acquired by the cloud game server do not appear in the association relationship at the same time, which indicates that the user logs in the cloud game for the first time, and therefore, the cloud game server logs in based on the account name and the account password input by the user.
In some embodiments, in the running process of the cloud game, if the user quits the cloud game, switches the account or changes the account password, the account file of the cloud game is backed up, and specifically, the backup process and the description refer to the embodiment of the account management method of the cloud game, which is not described again.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. Unless explicitly stated herein, the steps are not performed in a strict order, and may be performed in other orders, e.g., 603 and 604 in fig. 6 may be reversed. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, several modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (16)

1. An account management method of a cloud game is applied to a cloud game server, and the method comprises the following steps:
acquiring a user identifier for logging in a cloud game client;
acquiring a game identifier of the cloud game opened by the cloud game client;
backing up an account file of the opened cloud game;
and establishing an association relation among the user identification, the game identification and the account number file.
2. The method of claim 1, wherein the game identifier is a name of a game package corresponding to a cloud game or a name of a cloud game; the account file comprises: an account name and an account password.
3. The method of claim 2, wherein the account file further comprises: configuration files and database files.
4. The method of claim 1, wherein backing up the account file of the open cloud game comprises:
and backing up the account file of the opened cloud game based on the exit of the opened cloud game, account switching or account password change.
5. The method of claim 1, wherein backing up the account file of the open cloud game comprises:
sending the opened account number file of the cloud game to a cloud storage server for storage;
correspondingly, the association relation is sent to the cloud storage server for storage.
6. The method of claim 1, wherein after backing up the account file of the opened cloud game, the method further comprises:
and deleting the account number file in the game package corresponding to the opened cloud game.
7. The method of claim 1, wherein establishing the association between the user identifier, the game identifier and the account file comprises:
establishing a corresponding relation between the user identification and the game identification;
and establishing the corresponding relation as an index of the account number file.
8. An account login method of a cloud game is applied to a cloud game server, and the method comprises the following steps:
acquiring a user identifier for logging in a cloud game client;
acquiring a game identifier of the cloud game opened by the cloud game client;
inquiring an account file based on the user identification, the game identification and a pre-stored association relation;
and performing account login based on the query result.
9. The method of claim 8, wherein querying the account file comprises:
inquiring the user identification and the game identification from a cloud storage server; the cloud storage server stores the association relation among the user identification, the game identification and the account number file, and stores the account number file.
10. The method of claim 8, wherein the account login based on the query result comprises:
logging in based on the inquired account number file if the inquiry result is present; alternatively, the first and second electrodes may be,
and logging in based on the account name and the account password input by the user based on the condition that the inquiry result does not exist.
11. The method of claim 10, wherein the logging in based on the account number file comprises:
downloading an account number file from a cloud storage server;
extracting account names and account passwords in the account files;
and logging in based on the extracted account name and account password.
12. The method of claim 10, wherein the logging in based on the account number file comprises:
requesting an account name and an account password from a cloud storage server;
receiving an account name and an account password of the cloud storage server based on an account file response;
and logging in based on the received account name and the account password.
13. An account management device of a cloud game is applied to a cloud game server, and the device comprises:
the first acquisition unit is used for acquiring a user identifier of a login cloud game client;
the second acquisition unit is used for acquiring a game identifier of the cloud game opened by the cloud game client;
the backup unit is used for backing up the account number file of the opened cloud game;
and the establishing unit is used for establishing the association relationship among the user identification, the game identification and the account number file.
14. An account login device for cloud games is applied to a cloud game server, and the device comprises:
the first acquisition unit is used for acquiring a user identifier of a login cloud game client;
the second acquisition unit is used for acquiring a game identifier of the cloud game opened by the cloud game client;
the query unit is used for querying an account file based on the user identifier, the game identifier and a pre-stored association relation;
and the login unit is used for logging in the account based on the query result.
15. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the method of any of claims 1-12 when executing the program.
16. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when being executed by a processor, carries out the method of any one of claims 1-12.
CN202010019379.6A 2020-01-08 2020-01-08 Account management method and device of cloud game, account login method and device and electronic equipment Pending CN111744174A (en)

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