CN111729320A - Method and system for recommending route for racing game and mobile terminal - Google Patents

Method and system for recommending route for racing game and mobile terminal Download PDF

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Publication number
CN111729320A
CN111729320A CN202010540905.3A CN202010540905A CN111729320A CN 111729320 A CN111729320 A CN 111729320A CN 202010540905 A CN202010540905 A CN 202010540905A CN 111729320 A CN111729320 A CN 111729320A
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China
Prior art keywords
racing game
line
copy
racing
player
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Pending
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CN202010540905.3A
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Chinese (zh)
Inventor
高运
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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Publication date
Application filed by Beijing ELEX Technology Co Ltd filed Critical Beijing ELEX Technology Co Ltd
Priority to CN202010540905.3A priority Critical patent/CN111729320A/en
Publication of CN111729320A publication Critical patent/CN111729320A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention belongs to the technical field of mobile phone games, and discloses a method, a system and a mobile terminal for recommending a route for a racing game, wherein the method comprises the following steps: in the mobile terminal, in response to a request of a player for entering a racing game copy, identifying the racing game copy to be entered by the player, acquiring data of the player passing the racing game copy, carrying out preference comparison, acquiring a line in the racing game copy according to a comparison result, recommending an optimal line to the player by using a small map in the racing game copy in the handheld mobile terminal, and recommending the optimal line to the player by using the small map in the racing game copy.

Description

Method and system for recommending route for racing game and mobile terminal
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a method and a system for recommending routes for a racing game and a mobile terminal.
Background
The online game of the mobile phone is not only an online game but also a network game of the mobile phone, namely the online game played by surfing the internet, the online game of the mobile phone is not well done by a computer, the pictures are few, the pictures are not vivid, and the online game of the mobile phone is increasingly popular along with the popularization of intelligent machines and the coverage rate increase of 3G and 4G.
The current mobile phone racing games in the market are popular among players due to exquisite pictures, but the scenes of the racing games are too complex and numerous roads are caused by the gradual intelligentization of the mobile phones, so that when the players experience the racing games, the mobile phone racing games are easy to run on wrong lines, the running time of the players is prolonged, the difficulty of the racing games is increased, and the game experience of the players is reduced.
Disclosure of Invention
The invention aims to provide a method, a system and a mobile terminal for recommending routes for a racing game, so as to solve the problems that the difficulty of the racing game is high and the game experience of a player is reduced in the background technology.
In order to achieve the purpose, the invention provides the following technical scheme: a method for recommending routes for a racing game installed in a mobile terminal, the method being applied to the mobile terminal, and the mobile terminal having stored therein data of copies of players through the racing game, the method comprising the steps of:
s1, in the mobile terminal, responding to a request of a player for entering a racing game copy, and identifying the racing game copy to be entered by the player;
s2, acquiring data of a player through the racing game copy, carrying out preference comparison, and acquiring a circuit in the racing game copy according to a comparison result;
s3, recommending the optimal route to the player on a small map in the racing game copy in the handheld mobile terminal;
wherein:
in the step S2, a comparison is preferred based on the length of the route in the racing game copy.
In the invention, the racing game copy comprises a starting line, a transit line and a terminal line, wherein the starting line is a line connecting the starting point of the racing game copy;
when the preferred comparison in the step S2 is performed, the comparison is made by the length of the start line.
In the invention, the terminal line is a line for connecting the terminals of the racing game copies;
when the preferable comparison in the step S2 is performed, the comparison is made by the length of the destination line.
In the present invention, the transit line is a line connecting between a start line and an end line;
when the preferred comparison in the step S2 is performed, the comparison is performed by the length of the transit line.
Before the step of S2, the method further includes judging whether a precondition is satisfied;
if the precondition is satisfied, executing step S2, and if the precondition is not satisfied, discarding the racing game copy line.
In the invention, the precondition also comprises whether a player operates the vehicle to crash in a copy circuit of the racing game;
if the control vehicle crashes in the racing game copy circuit, the racing game copy circuit is abandoned, and if the control vehicle does not crash in the racing game copy circuit, the step S2 is executed.
In the invention, the precondition also comprises whether the number of NPC running vehicles on the racing game replica line is more than a preset number;
if the number of the NPC running vehicles is greater than the preset number, the lane of the racing game copy is discarded, and if the number of the NPC running vehicles is less than the preset number, the step S2 is executed.
In the invention, the precondition also comprises whether the number of times of collision of the vehicle operated by the player on the racing game replica line is more than a preset number of times;
if the number of collisions on the racing game copy line is greater than the preset number, the racing game copy line is discarded, and if the number of collisions on the racing game copy line is less than the preset number, the step S2 is executed.
Compared with the prior art, the invention has the following beneficial effects: after a player operates a vehicle to enter a racing game copy, when the player operates the vehicle to pass through a starting line, a transit line and a destination line, the player is recommended through a small map in the racing game copy, and the player can drive on the optimal starting line, transit line and destination line, so that the time of the player for passing through the starting line, the transit line and the destination line is shortened, the player can more efficiently pass through the starting line, the transit line and the destination line, and the time of the player for passing through the racing game copy is reduced.
And the mobile terminal can reduce the comparison amount of the racing game copy line by limiting whether a player controls the vehicle to be collided on the racing game copy line, so that the data operation of the mobile terminal is greatly reduced, the operation of the mobile terminal is more efficient, and the mobile terminal can recommend the optimal line to the player more efficiently.
And the number of NPC running vehicles on the racing game replica line is limited, so that the comparison quantity of the racing game replica line can be further reduced by the mobile terminal, the data calculation of the mobile terminal is further reduced, and the calculation capacity of the mobile terminal is further improved.
By recommending the optimal route to the small map in the racing game copy, when the player experiences the racing game, the player can be familiar with the racing game quickly, and the player can experience the racing game better.
In the invention, when the player drives the vehicle in the racing game copy,
in order to achieve the above purpose, the invention also provides the following technical scheme: a system for a racing game recommending routes, comprising:
the response module is used for responding to a request of a player for entering a racing game copy;
the data acquisition module is used for acquiring game data acquired by players after the players pass through the racing game copies;
the comparison module is used for comparing the game data obtained by the data acquisition module;
and the recommending module is used for recommending the optimal route in the racing game copy after the comparison of the comparing module.
A mobile terminal for a racing game recommendation circuit, comprising:
the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when loaded and executed, the at least one executable code implements the method for racing game recommended routes disclosed above.
Drawings
FIG. 1 is a flow chart of a method for recommending routes for a racing game according to the present invention;
FIG. 2 is a block diagram of a system architecture of a racing game recommendation circuit according to the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, a flow chart of a method for recommending a route for a racing game according to the present invention is shown, and the present invention includes the following embodiments:
example 1
In the mobile terminal, responding to a request of a player for entering a racing game copy, identifying the racing game copy to be entered by the player;
acquiring data of a player through a racing game copy, carrying out preference comparison, and acquiring a circuit in the racing game copy according to a comparison result;
recommending the optimal route to the player by a small map in a racing game copy in the handheld mobile terminal;
the handheld mobile terminal can be an intelligent terminal such as a mobile phone and a tablet personal computer.
Based on the above steps, it is easy to explain that, in the present embodiment, it is assumed that:
after a player enters a racing game copy, the racing game copy comprises a starting line A, a starting line B, a transfer line A, a transfer line B, a destination line A and a destination line B;
the length of the initial line A is 8 kilometers, and the length of the initial line B is 10 kilometers;
the length of the transit line A is 9 kilometers, and the length of the transit line B is 8 kilometers;
the length of the end point line A is 7 kilometers, and the length of the end point line B is 9 kilometers;
based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, the starting line length is used as the preferred comparison basis in step S2, and correspondingly, the game data of the historical racing game copy obtained in step S2 described in this embodiment should be the starting line length in the example of each racing game copy:
the length of the initial line A is 8 km;
the length of the initial line B is 10 kilometers;
the length of the initial line B is greater than that of the initial line A;
from the above, a minimap in the racing game copy may recommend the starting route a in the racing game copy to the player when the starting route length is the preferred comparison basis.
Based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, the preferred comparison basis in step S2 is the transit line length, and correspondingly, the game data of the historical racing game copy obtained in step S2 described in this embodiment is the transit line length in each example of the racing game copy:
the length of the transit line A is 9 kilometers;
the length of the transit line B is 8 kilometers;
the length of the transit line A is greater than that of the transit line B;
as can be seen from the above, when the preferred comparison basis is the transit line length, the minimap in the racing game copy can recommend the transit line B in the racing game copy to the player.
Based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, the preferred comparison basis in step S2 is the terminal line length, and correspondingly, the game data of the historical racing game copy obtained in step S2 described in this embodiment is the terminal line length in the example of each racing game copy:
the length of the terminal line A is 7 kilometers;
the length of the terminal line B is 9 kilometers;
the length of the end point line B is greater than that of the end point line A;
as can be seen from the above, when the terminal line length is the preferred comparison basis, the terminal line a in the racing game copy can be recommended to the player on the small map in the racing game copy.
In summary, the overall best route that the mobile terminal recommends to the racing game is the starting route a, the transit route B and the ending route a.
Example 2
This embodiment is a further preferred embodiment of embodiment 1, and in this embodiment, the overall principle and flow are the same as those of embodiment 1, except that:
in the present embodiment, among the preferred comparisons described when the step S2 is executed, the preceding screening is performed on the racing game copies of the preferred comparisons that are participated in; specifically, the method comprises the following steps:
in this embodiment, as an implementable manner, the preconditions for the screening are: the precondition also comprises whether the player controls the vehicle to crash in the racing game copy line;
if the control vehicle crashes in the racing game copy circuit, the racing game copy circuit is abandoned, and if the control vehicle does not crash in the racing game copy circuit, the step S2 is executed.
In the embodiment, a player enters a racing car copy initial line A and is not crashed, a racing car copy initial line B is crashed, a racing car copy initial line C is not crashed, the player enters a racing car copy transit line A and is crashed, a racing car copy transit line B is not crashed, a racing car copy transit line C is not crashed, the player enters a racing car copy destination line A and is crashed, a racing car copy destination line B is not crashed, and a racing car copy destination line C is not crashed;
from the above, based on the setting of whether the circuit of the racing game copy is damaged or not, the screened racing car copies should be: the racing car copy starting line B, the racing car copy transition line a hit by the player entering the racing car copy transition line a, and the racing car copy destination line a, and the corresponding remaining racing car copy starting line B, the racing car copy starting line C, the racing car copy transition line B, the racing car copy transition line C, the racing car copy destination line B, and the racing car copy destination line C participate in the preferred comparison of the above embodiment 1 or embodiment 2.
Example 3
The precondition also comprises whether the number of NPC running vehicles on the racing game copy line is more than a preset number;
if the number of the NPC running vehicles is larger than the preset number, abandoning the racing car game copy line, and if the number of the NPC running vehicles is smaller than the preset number, executing the step S2;
in the present embodiment, the specific numerical value of the preset number is not particularly limited. The preset number of examples is 50;
in this embodiment, when the player enters the racing game replica, the number of NPC running vehicles on the starting route a of the racing game replica is 48, the number of NPC running vehicles on the starting route B is 55, and the number of NPC running vehicles on the starting route C is 40;
when the player enters the racing game replica, the number of NPC running vehicles on a transit route A of the racing game replica is 52, the number of NPC running vehicles on a transit route B is 45, and the number of NPC running vehicles on a transit route C is 42;
when the player enters the racing game replica, the number of NPC running vehicles on a terminal line A of the racing game replica is 55, the number of NPC running vehicles on a terminal line B is 38, and the number of NPC running vehicles on a terminal line C is 41;
from the above, based on the setting of whether the number of NPC running vehicles on the racing game replica line is greater than the preset number, the selected racing game lines should be: the preferred comparison of the above embodiment 1 or embodiment 2 is performed by using the starting line a of the racing game copy, the transition line a of the racing game copy, and the ending line a of the racing game copy, and the corresponding starting line B of the remaining racing game copy, the starting line C of the racing game copy, the transition line B of the racing game copy, the transition line C of the racing game copy, the ending line B of the racing game copy, and the ending line C of the racing game copy.
Example 4
Referring to fig. 2, a system for recommending a circuit for a racing game includes:
the response module 1 is used for responding to a request of a player for entering a racing game copy;
the data acquisition module 2 is used for acquiring game data obtained after a player passes through the racing game copy;
the comparison module 3 is used for comparing the game data obtained by the data acquisition module;
and the recommending module 4 is used for recommending the best route in the racing game copy after comparison by the comparing module.
In this embodiment, the system is executed according to the method for executing level jump in embodiment 1 or embodiment 2.
Example 5
In this embodiment, a mobile terminal is provided, comprising a storage and a processor;
the storage is stored with at least one executable code; at least one executable code is loaded and executed by a processor, and when loaded and executed, the at least one executable code implements the method for racing game recommended routes disclosed above.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for recommending routes for a racing game, wherein the racing game is installed in a mobile terminal, the method is applied to the mobile terminal, and data of a copy of a player through the racing game is stored in the mobile terminal, the method comprises the following steps:
s1: in the mobile terminal, in response to a request for a player to enter a copy of a racing game, identifying a copy of the racing game to be entered by the player;
s2: acquiring data of a player through the racing game copy, carrying out preference comparison, and acquiring a circuit in the racing game copy according to a comparison result;
s3: a small map in a racing game copy in the handheld mobile terminal recommends the best route to the player;
wherein:
in the step S2, a comparison is preferred based on the length of the route in the racing game copy.
2. The method for recommending routes for racing games of claim 1, wherein: the racing game copy comprises a starting line, a transit line and a destination line, wherein the starting line is a line connecting the starting point of the racing game copy;
when the preferred comparison in the step S2 is performed, the comparison is made by the length of the start line.
3. The method for recommending routes for racing games of claim 2, wherein: the terminal line is a line for connecting the terminals of the racing game copies;
when the preferable comparison in the step S2 is performed, the comparison is made by the length of the destination line.
4. The method for recommending routes for racing games of claim 1, wherein: the transfer line is a line connecting the starting line and the end line;
when the preferred comparison in the step S2 is performed, the comparison is performed by the length of the transit line.
5. The method for recommending routes for racing games of claim 1, wherein: before the step of S2, determining whether a precondition is satisfied;
if the precondition is satisfied, executing step S2, and if the precondition is not satisfied, discarding the racing game copy line.
6. The method for recommending routes for racing games of claim 1, wherein: the precondition also comprises whether a player controls the vehicle to crash in a racing game copy line;
if the control vehicle crashes in the racing game copy circuit, the racing game copy circuit is abandoned, and if the control vehicle does not crash in the racing game copy circuit, the step S2 is executed.
7. The method for recommending routes for racing games according to claim 1, wherein the precondition further comprises whether the number of NPC running vehicles on the route of the replica of the racing game is greater than a preset number;
if the number of the NPC running vehicles is greater than the preset number, the lane of the racing game copy is discarded, and if the number of the NPC running vehicles is less than the preset number, the step S2 is executed.
8. The method for recommending routes for racing games of claim 1, wherein: the precondition also comprises whether the number of times of collision of the vehicle operated by the player on the racing game replica line is greater than a preset number of times;
if the number of collisions on the racing game copy line is greater than the preset number, the racing game copy line is discarded, and if the number of collisions on the racing game copy line is less than the preset number, the step S2 is executed.
9. A system for a racing game recommendation circuit, comprising:
the response module is used for responding to a request of a player for entering a racing game copy;
the data acquisition module is used for acquiring game data acquired by players after the players pass through the racing game copies;
the comparison module is used for comparing the game data obtained by the data acquisition module;
and the recommending module is used for recommending the optimal route in the racing game copy after the comparison of the comparing module.
10. A mobile terminal for a racing game recommendation circuit, comprising:
the mobile terminal comprises a storage and a processor; the memory stores at least one executable program; the program is loaded into and executed by a processor, and when loaded into execution implements a method of racing game recommended route as claimed in any one of claims 1 to 8.
CN202010540905.3A 2020-06-15 2020-06-15 Method and system for recommending route for racing game and mobile terminal Pending CN111729320A (en)

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US20110230244A1 (en) * 2008-12-02 2011-09-22 Konami Digital Entertainment Co., Ltd. Game system and game program
KR20130126103A (en) * 2012-05-10 2013-11-20 (주)네오위즈게임즈 Method for providing on-line game supporting move route chase function of character and game server thereof
US20140089862A1 (en) * 2012-09-21 2014-03-27 Microsoft Corporation Destination routing in a virtual world
JP2017051493A (en) * 2015-09-10 2017-03-16 株式会社バンダイナムコエンターテインメント Program and game system
CN108654087A (en) * 2018-05-09 2018-10-16 网易(杭州)网络有限公司 Information indicating method and device, road condition advisory method and device
CN109432777A (en) * 2018-10-26 2019-03-08 网易(杭州)网络有限公司 Path generating method and device, electronic equipment, storage medium
CN109529341A (en) * 2018-10-23 2019-03-29 深圳豪客互联网有限公司 A kind of paths planning method, device and computer readable storage medium

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110230244A1 (en) * 2008-12-02 2011-09-22 Konami Digital Entertainment Co., Ltd. Game system and game program
KR20130126103A (en) * 2012-05-10 2013-11-20 (주)네오위즈게임즈 Method for providing on-line game supporting move route chase function of character and game server thereof
US20140089862A1 (en) * 2012-09-21 2014-03-27 Microsoft Corporation Destination routing in a virtual world
JP2017051493A (en) * 2015-09-10 2017-03-16 株式会社バンダイナムコエンターテインメント Program and game system
CN108654087A (en) * 2018-05-09 2018-10-16 网易(杭州)网络有限公司 Information indicating method and device, road condition advisory method and device
CN109529341A (en) * 2018-10-23 2019-03-29 深圳豪客互联网有限公司 A kind of paths planning method, device and computer readable storage medium
CN109432777A (en) * 2018-10-26 2019-03-08 网易(杭州)网络有限公司 Path generating method and device, electronic equipment, storage medium

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