CN111629225B - Visual angle switching method, device and equipment for live broadcast of virtual scene and storage medium - Google Patents

Visual angle switching method, device and equipment for live broadcast of virtual scene and storage medium Download PDF

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CN111629225B
CN111629225B CN202010673847.1A CN202010673847A CN111629225B CN 111629225 B CN111629225 B CN 111629225B CN 202010673847 A CN202010673847 A CN 202010673847A CN 111629225 B CN111629225 B CN 111629225B
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visual angle
view
virtual scene
team
interface
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CN111629225A (en
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沈晓斌
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25875Management of end-user data involving end-user authentication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Graphics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application relates to a method and a device for switching visual angles of live virtual scenes, computer equipment and a storage medium, wherein the method comprises the following steps: displaying a live broadcast interface in an application program corresponding to the virtual scene; displaying a visual angle selection interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene; responding to the selection operation of a visual angle selection control of a target team, and displaying a target live broadcast picture on the live broadcast interface; the target live broadcast picture is a picture when the virtual scene is observed from the view angle of the target team. According to the scheme, various different visual angles are provided in the application program supporting the virtual scene for the user to select, so that the display effect of the live broadcast picture is improved.

Description

Visual angle switching method, device and equipment for live broadcast of virtual scene and storage medium
Technical Field
The present application relates to the field of virtual scene technologies, and in particular, to a method, an apparatus, a device, and a storage medium for switching a live view angle of a virtual scene.
Background
With the popularity of applications supporting virtual scenes (such as virtual reality applications, three-dimensional map programs, military simulation programs, first-person shooter games, multiplayer online tactical competitive games, etc.), a need has arisen to view live video of virtual scenes within applications supporting virtual scenes.
The video live broadcast of the virtual scene in the application program supporting the virtual scene is also called live broadcast in a client, for example, live broadcast in a game client. In the related art, a live broadcast interface is provided in the game application program, and when a spectator user selects to watch a live broadcast of a game, the game application program displays a live broadcast picture recorded by the anchor terminal through the live broadcast interface.
In the related art, only the live broadcast picture corresponding to the viewing angle selected by the anchor can be seen through the live broadcast interface in the application program, and because different users usually have different attention points in the virtual scene, the live broadcast picture cannot meet the requirements of different audiences, so that the display effect of the live broadcast picture is poor.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment and a storage medium for switching visual angles of live broadcast of a virtual scene, which can provide various different visual angles for a user to select in an application program supporting the virtual scene so as to improve the display effect of a live broadcast picture, and the technical scheme is as follows:
in one aspect, a method for switching a view angle of live virtual scenes is provided, where the method includes:
a visual angle switching method for live broadcast of a virtual scene comprises the following steps:
displaying a live broadcast interface in an application program corresponding to the virtual scene;
displaying a visual angle selection interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene;
in response to a selection operation of a view angle selection control of a target team, displaying a target live view on the live view interface, wherein the target live view is a view of the target team when the virtual scene is observed, and the target team is any one of the plurality of teams.
In another aspect, a method for switching a view angle of a live virtual scene is provided, where the method includes:
displaying a live broadcast interface in an application program corresponding to the virtual scene;
displaying a first live-broadcast picture in the live-broadcast interface, wherein the first live-broadcast picture is a picture when the virtual scene is observed at a default initial view angle;
displaying a visual angle selection interface in response to receiving a triggering operation of a visual angle selection triggering control in the live broadcast interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to the teams;
responding to the selection operation of a visual angle selection control of a target team, enabling a currently logged user account to have the viewing authority of the team visual angle, and switching and displaying a target live broadcast picture in the live broadcast interface; the target live view is a view when the virtual scene is viewed from the perspective of the target team, the target team being any one of the teams;
and responding to the selection operation of the visual angle selection control of the target team, and displaying a permission exchange interface which is used for prompting whether to use virtual resources to exchange the viewing permission, wherein the user account does not have the viewing permission of the team visual angle.
In another aspect, an apparatus for switching a viewing angle of a live virtual scene is provided, the apparatus comprising:
the live interface display module is used for displaying a live interface in an application program corresponding to the virtual scene;
the visual angle selection interface display module is used for displaying a visual angle selection interface, and the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene;
the picture display module is used for responding to the selection operation of the visual angle selection control of the target team and displaying a target live broadcast picture on the live broadcast interface; the target live view is a view when the virtual scene is viewed from the perspective of the target team, and the target team is any one of the teams.
In a possible implementation manner, the picture display module is configured to respond to the selection operation of the viewing angle selection control of the target team, and display the target live broadcast picture on the live broadcast interface, where the currently logged-in user account has a viewing permission of the team viewing angle.
In one possible implementation, the apparatus further includes:
the redemption interface display module is used for responding to the selection operation of the visual angle selection control of the target team, and displaying a permission redemption interface in response to the user account not having the viewing permission, wherein the permission redemption interface is used for prompting whether to use virtual resources to redeem the viewing permission;
and the permission acquisition module is used for responding to the received operation of determining to exchange the watching permission and enabling the user account to acquire the watching permission.
In one possible implementation, the viewing permissions are viewing permissions corresponding to the target team; the exchange interface display module is used for displaying the authority exchange interface containing the resource amount of the virtual resources required by the exchange viewing authority; the amount of resources is positively correlated with the user fraction; the user occupation ratio is the proportion of the number of users watching the target live broadcast picture to the total number of users, and the total number of users is the sum of the number of users watching a plurality of live broadcast pictures corresponding to the virtual scene.
In one possible implementation, the apparatus further includes:
and the pattern display module is used for displaying the permission indication pattern corresponding to the visual angle selection control of the target team in the visual angle selection interface according to the permission information.
In one possible implementation, the permission indication pattern includes:
a first pattern indicating that the user account has the viewing permission for a specified viewing duration;
alternatively, the first and second electrodes may be,
a second pattern indicating that the user account does not have the viewing privilege;
alternatively, the first and second electrodes may be,
a third pattern indicating that the user account has the viewing privilege for an unlimited viewing duration.
In one possible implementation, in response to the permission indication pattern being the first pattern, the apparatus further comprises:
and the duration display module is used for displaying the remaining watching duration corresponding to the first pattern.
In one possible implementation, the apparatus further includes:
the first control display module is used for responding to the selection operation of a visual angle selection control of a target team before the picture display module displays a target live broadcast picture on the live broadcast interface, and displaying the selection controls corresponding to a plurality of sub visual angles of the target team in the visual angle selection interface;
the video frame determining module is used for responding to the selection operation of a selection control of a first sub-visual angle, and determining a video frame corresponding to a video stream acquired when the virtual scene is observed at the first sub-visual angle as the target live broadcast frame; the first sub-view is any one of the plurality of sub-views;
wherein the plurality of sub-perspectives comprises at least one of an explanation perspective, an overview perspective, and an object perspective; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
In one possible implementation manner, the picture display module is configured to,
responding to the selection operation of a visual angle selection control of a target team, and displaying a picture when the virtual scene is observed at a default visual angle in the live broadcast interface;
wherein the default perspective is any one of a narration perspective, an overview perspective, and an object perspective; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
In one possible implementation, the apparatus further includes:
the second control display module is used for displaying the view switching controls respectively corresponding to the multiple sub-views in the live broadcast interface;
the picture display module is further configured to switch and display a picture when the virtual scene is observed at the second sub-view in the live broadcast interface in response to a selection operation of a view switching control of the second sub-view; the second sub-view is any one of the plurality of sub-views except the first sub-view.
In one possible implementation, the apparatus further includes:
and the voice playing module is used for playing voice data, and the voice data comprises interactive voice among users corresponding to the plurality of virtual objects in the target team.
In still another aspect, a computer device is provided, where the computer device includes a processor and a memory, where the memory stores at least one instruction, at least one program, a code set, or a set of instructions, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the above-mentioned view switching method for live virtual scenes.
In yet another aspect, a computer-readable storage medium is provided, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the storage medium, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by a processor to implement the above-mentioned view switching method for live virtual scenes.
In yet another aspect, a computer program product or computer program is provided that includes computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instruction from the computer readable storage medium, and executes the computer instruction, so that the computer device executes the view switching method for live broadcasting of the virtual scene.
The technical scheme provided by the application can comprise the following beneficial effects:
providing visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene for selection of a user in an application program corresponding to the virtual scene so as to display a live broadcast picture corresponding to the visual angle of the team selected by the user; through the selection operation of different users on the visual angles of the teams concerned by the users in respective terminals, the live broadcast pictures of different visual angles of the same virtual scene can be displayed in the application programs corresponding to the virtual scene in different terminals, and the displayed live broadcast pictures can meet the watching requirements of the current users to the maximum extent, so that the users can select the live broadcast pictures by providing various different visual angles in the application programs supporting the virtual scene, and the display effect of the live broadcast pictures is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
Fig. 1 is a schematic diagram illustrating the structure of a terminal according to an exemplary embodiment;
FIG. 2 is a schematic illustration of a display interface of a virtual scene shown in accordance with an exemplary embodiment;
FIG. 3 is a block diagram illustrating a virtual scene live system in accordance with an exemplary embodiment;
fig. 4 is a flowchart illustrating a method for switching a view angle of a live virtual scene according to an exemplary embodiment;
fig. 5 is a flowchart illustrating a method for switching a view angle of a live virtual scene according to an exemplary embodiment;
FIG. 6 is a schematic view of a selection of viewing angles according to the embodiment of FIG. 5;
FIG. 7 is a schematic diagram of sub-view selection according to the embodiment shown in FIG. 5;
FIG. 8 is a schematic diagram of a rights redemption interface according to the embodiment shown in FIG. 5;
FIG. 9 is a schematic diagram of another rights redemption interface according to the embodiment shown in FIG. 5;
FIG. 10 is a diagram of a live interface involved in the embodiment shown in FIG. 5;
FIG. 11 is a flow chart of an experience from a team perspective relating to the embodiment of FIG. 5;
FIG. 12 is a schematic diagram of a composition of a live video stream according to the embodiment shown in FIG. 5;
fig. 13 is a schematic diagram showing a video stream according to the embodiment shown in fig. 5;
fig. 14 is a block diagram illustrating a structure of a view switching apparatus for live broadcasting of a virtual scene according to an exemplary embodiment;
FIG. 15 is a block diagram illustrating the structure of a computer device according to an example embodiment.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
For convenience of understanding, several terms referred to in the embodiments of the present application are explained below.
1) Virtual scene
The virtual scene is a virtual scene environment generated by a computer, which can provide a multimedia virtual world, and a user can control an operable virtual object in the virtual scene through an operation device or an operation interface, observe an object, a character, a landscape, and the like in the virtual scene from the perspective of the virtual object, or interact with the object, the character, the landscape, or other virtual objects in the virtual scene through the virtual object, for example, attack a target enemy troop by operating a virtual soldier, and the like.
Virtual scenes are typically rendered based on hardware (e.g., a screen) in a terminal generated by an application in a computer device, such as a terminal. The terminal can be a mobile terminal such as a smart phone, a tablet computer or an electronic book reader; alternatively, the terminal may be a personal computer device such as a notebook computer or a stationary computer.
In various embodiments of the present application, a terminal that presents a virtual scene may be a mobile terminal having a short-range wireless communication function. Fig. 1 is a schematic diagram illustrating a structure of a terminal according to an exemplary embodiment. As shown in fig. 1, the terminal includes a main board 110, an external input/output device 120, a memory 130, an external interface 140, a capacitive touch system 150, and a power supply 160.
The main board 110 has integrated therein processing elements such as a processor and a controller.
The external input/output device 120 may include a display component (e.g., a display screen), a sound playing component (e.g., a speaker), a sound collecting component (e.g., a microphone), various keys, and the like.
The memory 130 has program codes and data stored therein.
The external interface 140 may include a headset interface, a charging interface, a data interface, and the like. The data interface comprises a short-distance wireless communication interface to support short-distance wireless communication between the terminal and other terminals.
The capacitive touch system 150 may be integrated into a display component or a key of the external input/output device 120, and the capacitive touch system 150 is used to detect a touch operation performed by a user on the display component or the key.
The power supply 160 is used to power the various other components in the terminal.
In the embodiment of the present application, the processor in the main board 110 may generate a virtual scene by executing or calling the program code and data stored in the memory, and expose the generated virtual scene through the external input/output device 120. In the process of displaying the virtual scene, the capacitive touch system 150 may detect a touch operation performed when the user interacts with the virtual scene.
The virtual scene may be a three-dimensional virtual scene, or the virtual scene may also be a two-dimensional virtual scene. Taking the example that the virtual scene is a three-dimensional virtual scene, please refer to fig. 2, and fig. 2 is a schematic diagram of a display interface of the virtual scene according to an exemplary embodiment. As shown in fig. 1, the display interface 200 of the virtual scene includes a virtual object 210, an environment screen 220 of the three-dimensional virtual scene, at least one set of virtual control buttons 230, and a virtual object 240. The virtual object 210 may be a current control object of a user account corresponding to the terminal, and the virtual control button 230 is an optional control element, that is, a user may control the virtual object 210 through the virtual control button 230; the virtual object 240 may be a non-user-controlled object, that is, the virtual object 240 is controlled by an application program, or the virtual object 240 may also be a virtual object controlled by a user account corresponding to another terminal, and a user may interact with the virtual object 240 by controlling the virtual object 210, for example, controlling the virtual object 210 to attack the virtual object 240.
In fig. 2, the virtual object 210 and the virtual object 240 are three-dimensional models in a three-dimensional virtual scene, and the environment picture of the three-dimensional virtual scene displayed on the display interface 200 is an object observed from the perspective of the virtual object 210, and exemplarily, as shown in fig. 2, the environment picture 220 of the three-dimensional virtual scene displayed from the perspective of the virtual object 210 is the ground 224, the sky 225, the horizon 223, the hill 221, and the factory building 222.
The virtual object 210 can move instantly under the control of the user, for example, the virtual control button 230 shown in fig. 2 is a virtual button for controlling the movement of the virtual object 210, and when the user touches the virtual control button 230, the virtual object 210 can move in the virtual scene to the direction of the touch point relative to the center of the virtual control button 230.
2) Virtual object
A virtual object refers to a movable object in a virtual scene. The movable object may be at least one of a virtual character, a virtual animal, and an animation character. Optionally, when the virtual scene is a three-dimensional virtual environment, the virtual object is a three-dimensional stereo model created based on an animated skeleton technique. Each virtual object has its own shape and volume in the three-dimensional virtual scene, occupying a portion of the space in the three-dimensional virtual scene.
In the embodiments of the present application, a plurality of virtual objects exist in one virtual scene, and the plurality of virtual objects belong to two or more teams. For example, taking the case where the virtual scene is a shooting-type game scene, hundreds or more virtual objects may be included in the shooting-type game scene, and these virtual objects are divided into a plurality of teams to play a battle between the teams in the shooting-type game scene.
Fig. 3 is a schematic structural diagram illustrating a virtual scene live broadcasting system according to an exemplary embodiment. The system comprises: a server 320 and a user terminal 340.
The server 320 is a server, or includes a plurality of servers, or is a virtualization platform, or is a cloud computing service center, and the like, which is not limited in the present application.
The user terminal 340 may be a terminal device with a virtual scene display function, for example, the user terminal may be a mobile phone, a tablet computer, an e-book reader, smart glasses, a smart watch, a smart tv, an MP3 player (Moving Picture Experts Group Audio Layer III, motion Picture Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion Picture Experts compression standard Audio Layer 4), a laptop, a desktop computer, and the like. The number of user terminals 340 is not limited.
Among them, the user terminal 340 may have a client installed therein, and the client is a client of an application program supporting a virtual scene, for example, a client of a game-type application program. The software type of the client is not limited in the embodiment of the application.
The user terminal 340 is connected to the server 320 via a communication network. Optionally, the communication network is a wired network or a wireless network.
In this embodiment of the application, the application program supporting the virtual scene further provides a live interface in the client, so as to play a live view of the virtual scene in the client.
In this embodiment of the application, the server 120 may send the live view of the virtual scene to the user terminal 340, and the user terminal 340 displays the live view.
Optionally, the system may further include a management device (not shown in fig. 3), which is connected to the server 320 through a communication network. Optionally, the communication network is a wired network or a wireless network.
Optionally, the wireless network or wired network described above uses standard communication techniques and/or protocols. The Network is typically the Internet, but may be any Network including, but not limited to, a Local Area Network (LAN), a Metropolitan Area Network (MAN), a Wide Area Network (WAN), a mobile, wireline or wireless Network, a private Network, or any combination of virtual private networks. In some embodiments, data exchanged over a network is represented using techniques and/or formats including Hypertext Mark-up Language (HTML), Extensible Markup Language (XML), and the like. All or some of the links may also be encrypted using conventional encryption techniques such as Secure Socket Layer (SSL), Transport Layer Security (TLS), Virtual Private Network (VPN), Internet Protocol Security (IPsec). In other embodiments, custom and/or dedicated data communication techniques may also be used in place of, or in addition to, the data communication techniques described above.
In this embodiment of the application, the server provides live broadcast pictures corresponding to one or more team views for each live broadcast virtual scene. When the user plays the live broadcast pictures of the virtual scene in the client, the user can select the live broadcast picture corresponding to one team view angle and play the live broadcast picture in the client.
Please refer to fig. 4, which is a flowchart illustrating a method for switching a view angle of a live virtual scene according to an exemplary embodiment. The method may be performed by a computer device, which may be a terminal, wherein the terminal may be the user terminal 340 in the embodiment shown in fig. 1 described above. As shown in fig. 4, the process of switching the view angle of the live virtual scene may include the following steps:
and 41, displaying a live broadcast interface in an application program corresponding to the virtual scene.
In the embodiment of the present application, the application program corresponding to the virtual scene refers to an application program having a function of displaying the virtual scene and controlling a virtual object in the virtual scene.
For example, when the virtual scene is a game scene, the application program corresponding to the virtual scene is a game application program, for example, an application program of a shooting game or a Multiplayer Online Battle Arena (MOBA) game.
In the embodiment of the application, the application program corresponding to the virtual scene has a function of playing a live broadcast picture of the virtual scene displayed based on the application program besides a function of displaying the virtual scene and controlling a virtual object in the virtual scene, and the function of the live broadcast picture of the displayed virtual scene is realized through a live broadcast interface in the application program.
And 42, displaying a visual angle selection interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to the multiple teams in the virtual scene.
In the embodiment of the application, when the application program corresponding to the virtual scene displays the live broadcast picture of the virtual scene, a function of selecting the view angle is provided, so that a user can select the view angle corresponding to the team in the virtual scene.
And 43, responding to the selection operation of the visual angle selection control of the target team, and displaying a target live broadcast picture on the live broadcast interface.
The target live view is a view when the virtual scene is viewed from the perspective of the target team, and the target team is any one of the teams.
In a possible implementation manner, taking a target live broadcast picture as a live broadcast video stream picture as an example, for a live broadcast virtual scene, a server side is correspondingly provided with live broadcast video streams of viewing angles respectively corresponding to a plurality of teams in the virtual scene; correspondingly, when the application program corresponding to the virtual scene displays the live interface, a view selection interface is displayed on the basis of the live interface or outside the live interface, the view selection interface comprises view selection controls corresponding to the views of the teams respectively, and each view selection control corresponds to the live video stream of the view of one team. When a user watches the live broadcast of the virtual scene, if a trigger operation is executed on a visual angle selection control corresponding to a certain team concerned by the user in a visual angle selection interface, the terminal responds to the trigger operation, requests a server for a live broadcast video stream corresponding to the visual angle selection control, and displays a video picture corresponding to the obtained live broadcast video stream in the live broadcast interface.
In summary, in the solution shown in the embodiment of the present application, in the application program corresponding to the virtual scene, view selection controls respectively corresponding to a plurality of teams in the virtual scene are provided for the user to select, so as to display a live view corresponding to a view of the team selected by the user; through the selection operation of different users on the visual angles of the teams concerned by the users in respective terminals, the live broadcast pictures of different visual angles of the same virtual scene can be displayed in the application programs corresponding to the virtual scene in different terminals, and the displayed live broadcast pictures can meet the watching requirements of the current users to the maximum extent, so that the users can select the live broadcast pictures by providing various different visual angles in the application programs supporting the virtual scene, and the display effect of the live broadcast pictures is improved.
Please refer to fig. 5, which is a flowchart illustrating a method for switching a view angle of a live virtual scene according to an exemplary embodiment. The method may be performed by a computer device, which may be a terminal, wherein the terminal may be the user terminal 340 in the embodiment shown in fig. 1 described above. As shown in fig. 5, the method for switching the view angle of the live virtual scene may include the following steps:
step 501, displaying a live interface in an application program corresponding to a virtual scene.
In a possible implementation manner, after a user opens an application program corresponding to a virtual scene installed in a terminal, the terminal displays a main interface of the application program, the main interface includes a live broadcast entry, and the terminal displays the live broadcast interface after receiving a trigger operation on the live broadcast entry.
In an exemplary scheme, the live broadcast interface includes scene selection controls corresponding to respective virtual scenes in a plurality of live broadcasts, and when the terminal displays the live broadcast interface, a live broadcast picture of a virtual scene is displayed in response to receiving a selection operation of a scene selection control of the virtual scene.
In one possible implementation manner, a first live view is presented in the live interface, where the first live view is a view when the virtual scene is observed at a default initial viewing angle.
Wherein the default initial viewing angle is an initial viewing angle set by the server. Or, the default initial view is a view before the terminal closes the live interface last time.
In one possible implementation, the default initial view is a view selected by a host in a default setting of the server.
For example, taking the virtual scene as a game scene of live event broadcasting as an example, the server presets a host position corresponding to a default initial viewing angle, the host of the event host performs live event broadcasting through the host position, and the viewing angle currently selected by the director on the host position is the default initial viewing angle.
In one possible implementation, when the default initial perspective is an initial perspective set by the server, the default initial perspective is a global perspective, and the global perspective is a perspective for observing the movement of the plurality of teams in the virtual scene.
The movement direction of the team refers to the position and the movement direction of the team in the virtual scene.
In one possible implementation, the global view is a view of a scene map for viewing the virtual scene, where the scene map has marks of multiple teams, for example, position marks of virtual objects in the multiple teams in the virtual scene.
In some virtual scenes with a large scene area range, for example, shooting game scenes, a plurality of teams in the virtual scene are generally scattered at different positions in the virtual scene, and the team scattering in different areas in the virtual scene is likely to be unbalanced, for example, taking an escape shooting game scene as an example, an area with more picked-up props generally attracts more teams to go, so that the probability of violent combat is higher, while an area with less props or poor props quality generally has fewer teams, so that the probability of combat is lower; while the user is using the team view angle, frequent switching may be performed to find a suitable team view angle, which may result in waste of terminal resources (power resources, processing resources, network resources, and the like).
According to the scheme shown in the embodiment of the application, in order to facilitate the user to accurately position the visual angle of the team about to or about to have fierce combat subsequently, the server sets the global visual angle and sets the global visual angle as the default initial visual angle, when the user initially opens the live interface of the virtual scene, the global visual angle is displayed firstly, so that the user determines which teams are or about to have fierce combat by observing the movement direction of the teams in the scene map, and the corresponding team visual angle is switched quickly.
When the default initial view angle is the global view angle, the user can accurately position the team view angle about to or about to fight through observing the scene map, so that the waste of terminal resources caused by the fact that the user switches the team view angle back and forth can be reduced, and the utilization rate of the terminal resources is improved.
Step 502, a view selection interface is displayed, and the view selection interface includes view selection controls respectively corresponding to a plurality of teams in the virtual scene.
In the embodiment of the application, when the user wants to switch to the team view angle corresponding to the team concerned by the user, or the user determines the team view angle in or about to take fierce combat through the live broadcast picture corresponding to the global view angle, the operation of selecting the view angle can be executed.
In a possible implementation manner, the live interface includes a view selection trigger control, and the terminal displays the view selection interface after receiving a selection operation for the view selection trigger control.
For example, please refer to fig. 6, which illustrates a schematic view selection diagram according to an embodiment of the present application. As shown in fig. 6, after the user clicks the view selection trigger control 61 in the live interface 60, the terminal superimposes and displays a view selection interface 62 on the live interface 60, where the view switching interface 62 includes view selection controls 62a respectively corresponding to multiple team views corresponding to the current virtual scene.
Step 503, responding to the selection operation of the viewing angle selection control of the target team, wherein the currently logged-in user account has the viewing authority of the team viewing angle, and displaying a target live broadcast picture on the live broadcast interface.
Wherein the target team is any one of the plurality of teams.
In a possible implementation manner, in response to the selection operation of the perspective selection control of the target team, or in response to the operation of opening the perspective selection interface, the terminal acquires permission information of a currently logged-in user account, where the permission information is used to indicate whether the user account has a viewing permission of a team perspective.
In the embodiment of the application, the server sets authority control on a live broadcast picture of a viewing angle of a team watched by a user account, and when the selection operation of the user on a viewing angle selection control of a target team is detected, an authentication process is triggered.
Wherein, the authority information includes: the virtual scene information comprises authority information of the user account on the virtual scene, and watching authority of the user account on a team view angle of a target team.
The authority information of the user account for the virtual scene refers to whether the user account has a watching authority of a team view angle corresponding to the virtual scene, that is, whether the user account has an authority to watch a live broadcast picture of any team view angle corresponding to the virtual scene.
The viewing permission of the user account for the team view of the target team is whether the user account has the viewing permission of the team view of the target team, namely whether the user account has the permission to view a live broadcast picture of the team view of the target team.
In a possible implementation manner, when acquiring the authority information of a user account, a terminal sends an authentication request to a server, where the authentication request includes the currently logged-in user account, and the server performs authentication according to the user account and returns the authority information obtained by the authentication to the terminal.
In another possible implementation manner, the authentication request is a request for pulling a target live video stream, and after receiving the request for pulling the target live video stream sent by the terminal, the server authenticates the user account and returns authority information obtained by authentication to the terminal.
The target live broadcast picture is a picture when the virtual scene is observed from the view angle of the target team.
In the embodiment of the application, when the terminal determines that the current user account has the watching right of the team view angle through the right information, the target live broadcast picture can be displayed in the live broadcast interface.
In a possible implementation manner, when the terminal determines that the current user account has the viewing right of the team view angle through the right information, the target live video stream can be pulled from the network side, and a video picture corresponding to the target live video stream is displayed in a live interface.
In a possible implementation manner, before the live interface displays a target live picture, the terminal performs the following steps:
responding to the selection operation of a visual angle selection control of a target team, and displaying the selection controls corresponding to a plurality of sub visual angles of the target team in the visual angle selection interface;
in response to the selection operation of the selection control of the first sub-view angle, determining a video picture corresponding to a video stream acquired when the virtual scene is observed at the first sub-view angle as the target live broadcast picture; the first sub-view is any one of the plurality of sub-views;
wherein the plurality of sub-views comprise at least one of an explanation view, an overview view, and an object view; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle takes the area where the plurality of virtual objects in the target team are as the visual angle of the observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
In the embodiment of the present application, when the target team is configured with the commentator, the sub-views include the commentary view, which is not a fixed view but a view that is variably adjusted according to the selection operation of the commentator.
The overview perspective refers to a perspective of observing areas where a plurality of virtual objects in the target team are located in the virtual scene, for example, the overview perspective is a perspective of looking down the virtual scene, and a top view range of the overview perspective is an area range where a plurality of virtual objects in the target team are not eliminated.
For a team in a virtual scene, there are usually multiple virtual objects in the team, and the positions of the multiple virtual objects may also be distributed, such as distributed on different floors of the same building, or distributed inside and outside the same building, etc., if a single team view is passed, it is likely that the corresponding complete picture of the team will not be observed.
In view of the above problem, in the scheme shown in the embodiment of the present application, a plurality of sub-viewing angles are set for each team viewing angle, so that a user can select one of the sub-viewing angles for viewing.
For example, please refer to fig. 7, which shows a schematic diagram of selecting a sub-view according to an embodiment of the present application. As shown in fig. 7, a view selection boundary 70 displayed by the terminal includes a view selection control 71 of a target team, after the terminal detects a trigger operation for the view selection control 71, a sub-view selection field 72 is expanded below the view selection control 71, the sub-view selection field 72 includes a plurality of sub-views 72a corresponding to the target team, and after a user selects a certain sub-view therein to perform a click operation, the terminal displays a live view corresponding to the sub-view in a live view interface.
In one possible implementation manner, in response to a selection operation of a view selection control of a target team, a video frame of a target live video stream is presented on the live interface, and the method includes:
in response to the selection operation of the visual angle selection control of the target team, displaying video pictures of video streams collected when the virtual scene is observed at a default visual angle in the live broadcast interface;
wherein the default perspective is any one of a narration perspective, an overview perspective, and an object perspective.
In another exemplary scheme, after detecting the trigger operation for the view selection control 71, the terminal does not expand the sub-view selection field 72, but directly uses one of the sub-views as a default view, and displays a live view corresponding to the default view in a live view interface.
In one possible implementation manner, when the viewing right includes a viewing right corresponding to the target team, the viewing right is a right set for a currently logged-in user account based on user proportion.
The user occupation ratio is the proportion of the number of users watching the target live video stream to the total number of the users, and the total number of the users is the sum of the number of the users watching a plurality of live video streams corresponding to the virtual scene.
In the embodiment of the application, the server side sets the team view angles for each team in the virtual scene, and each team view angle corresponds to a respective live video stream, which results in a large number of live video streams in the virtual scene, and due to the difference of attention degrees of a plurality of teams, imbalance of the number of people watching the live video streams at the plurality of team view angles is caused, that is, most of audiences select to watch the live video streams at the team view angles corresponding to a few teams with high attention degrees, and fewer audiences of the live video streams at other team view angles result in imbalance of network resource utilization rate.
In the embodiment of the application, the server sets corresponding watching authorities for a plurality of team visual angles respectively, and dynamically sets the authority of the team visual angle of the target team for each user account according to the proportion of the number of people watching the plurality of team visual angles corresponding to the virtual scene.
In an exemplary scheme, when the user proportion of the target team is lower than a proportion threshold (such as 50%), setting each user account number to have the viewing right corresponding to the target team; when the user proportion of the target team is not lower than the proportion threshold (such as 50%), setting that each user account does not have the viewing right corresponding to the target team.
For example, if the number of viewers in the live view of the team view of team a during the live broadcast of the virtual scene is greater than 50% of the total number of users watching the live broadcast of the virtual scene, the server temporarily cancels the watching authority of each user account for the team a, that is, each user account does not have the authority to switch from another view to the team view of team a. Here, the cancellation authority does not affect the experience of currently watching the live broadcast picture at the team view angle of the team a, that is, when a user account is watching the live broadcast picture at the team view angle of the team a, if the server cancels the viewing authority of the user account corresponding to the team a, as long as the user account does not actively exit from the team view angle of the team a, or does not actively exit from the team view angle of the team a within a specified time period, the terminal corresponding to the user account may continue to acquire and play the live broadcast picture at the team view angle of the team a until the user account actively exits, or the duration of continuing to play reaches the specified time period.
Accordingly, if the number of viewers in the live view of the team a at a subsequent time is reduced to 50% or less of the total number of users watching the live view of the virtual scene, the server restores the watching authority of each user account for the team a, that is, each user account has the authority to switch from other views to the team view of the team a again.
And 504, responding to the selection operation of the visual angle selection control of the target team, and showing a permission exchange interface which is used for prompting whether to use virtual resources to exchange the viewing permission, wherein the user account does not have the viewing permission of the team visual angle.
In one possible implementation, the virtual resource includes at least one of a virtual redemption ticket, a virtual resource point number, and a virtual currency.
The virtual resources may be obtained through one or more channels, for example, through account permissions owned by a user account, through completion of a specific task, or through other types of resource exchanges, and so on.
For example, please refer to fig. 8, which illustrates a schematic diagram of a rights exchange interface according to an embodiment of the present application. As shown in fig. 8, when the currently logged-in user account does not have the viewing right of the team view, the terminal displays a right redemption interface 80, where the right redemption interface 80 includes virtual resources 81 required for redeeming the viewing right and a virtual resource amount 82 owned by the user account.
In one possible implementation scheme of the embodiment of the application, when the team view angle of the target team is exchanged through the virtual resource, the viewing permission of the target team is set for the currently logged-in user account number based on the user proportion.
In one possible implementation, the viewing permissions are viewing permissions corresponding to the target team;
the display permission redemption interface comprises: and displaying the permission exchange interface containing the resource amount of the virtual resource required by exchanging the viewing permission. Wherein the amount of resources is positively correlated with the user fraction.
In a possible implementation manner, the steps of obtaining the user occupation ratio and obtaining the resource amount of the virtual resource required for exchanging the viewing right are executed by a terminal or a server.
In the embodiment of the present application, in order to solve the problem of the imbalance of the number of people watching live pictures from a plurality of team views, through the scheme shown in the embodiment of the application, the server respectively sets corresponding watching authorities for a plurality of team visual angles, and dynamically adjusting the amount of resources required for exchanging the viewing permissions corresponding to the multiple team visual angles according to the proportion of the number of the viewing people of the multiple team visual angles corresponding to the virtual scene, for example, when the proportion of users at the team visual angle 1 is high, and the user proportion of the team visual angle 2 is lower, the resource amount required by the server for dynamically setting the viewing authority conversion of the team visual angle 1 is higher, and the amount of resources required by the conversion of the watching authority of the team visual angle 2 is set to be low, so that a part of user account numbers can be distributed to a plurality of team visual angles with low attention according to the amount of resources of a plurality of user account numbers, and the network resource utilization rate of live broadcast pictures of the plurality of team visual angles is balanced.
And step 505, in response to receiving the operation of determining to redeem the viewing right, enabling the user account to obtain the viewing right.
For example, as shown in fig. 8, when the currently logged-in user account does not have the viewing right of the team view, the right redemption interface 80 displayed by the terminal includes a control 83 for determining redemption, and when the terminal detects that the user clicks the control 83, the terminal may send a request for obtaining the viewing right to the server, and the server performs an operation of obtaining the viewing right by the currently logged-in user account in the terminal.
For another example, please refer to fig. 9, which illustrates a schematic diagram of another rights redemption interface according to an embodiment of the present application. As shown in fig. 9, when the currently logged-in user account does not have the viewing right of the team view, the terminal displays a right exchange interface 90, the resource amount of the virtual resource owned by the currently logged-in user account is not enough, the right exchange interface 90 includes an entry control 91 for acquiring the virtual resource, and when the terminal detects that the user clicks the entry control 91, the terminal may jump to an interface for acquiring the virtual resource, such as a task interface or a resource exchange interface.
In a possible implementation manner, the terminal further displays the permission indication pattern corresponding to the view selection control of the target team in the view selection interface according to the permission information.
In the embodiment of the application, in order to facilitate a user to know whether the user has the viewing permission of the team visual angle in real time, when the terminal displays the visual angle selection interface, a permission indication pattern is displayed corresponding to the visual angle selection control of each target team to indicate whether the currently logged-in user account number has the viewing permission of the team visual angle.
In one possible implementation, the permission indication pattern includes:
a first pattern indicating that the user account has the viewing permission for a specified viewing duration;
alternatively, the first and second electrodes may be,
a second pattern indicating that the user account does not have the viewing privilege;
alternatively, the first and second electrodes may be,
a third pattern indicating that the user account has the viewing privilege for an unlimited viewing duration.
In a possible implementation manner, the viewing permission specifying the viewing duration refers to a limitation of the viewing duration when the user views a live view of a corresponding team view, for example, taking the viewing permission specifying the viewing duration as a permission for trial viewing, the permission limiting the duration of the user viewing a certain team view to be not more than a specified duration (for example, 5 minutes).
In a possible implementation manner, the viewing permission of the unlimited viewing duration refers to a duration that a user does not limit the viewing of a live picture of a corresponding team view in a current period (for example, the current day or the current week).
In one possible implementation, the permission indication pattern is exposed as part of a perspective selection control. For example, in fig. 6, the upper right corner of the view selection control 62a displays the permission indication pattern 62 b. The right indication pattern 62b in fig. 6 is described by taking a trial-view right as an example, and the terminal may indicate different rights through other patterns.
In one possible implementation, in response to the permission indication pattern being the first pattern, the method further comprises: the remaining viewing time period is shown corresponding to the first pattern.
For a certain team visual angle, if the current viewing permission owned by the user account for the team visual angle is a viewing permission (such as a trial viewing permission) for specifying the viewing duration, in order to facilitate the user to know the remaining viewing duration of the user in time, the terminal displays a time information corresponding to the permission indication pattern, where the time information indicates the remaining viewing duration for the user to view the live broadcast picture of the team visual angle.
Step 506, displaying the view switching controls respectively corresponding to the multiple sub views in the live broadcast interface.
In the embodiment of the application, when a team visual angle includes a plurality of sub visual angles, in order to facilitate a user to switch the plurality of sub visual angles in the team, the terminal displays visual angle switching controls corresponding to the plurality of sub visual angles in a live broadcast interface.
Step 507, responding to the selection operation of the view switching control of the second sub-view, and switching and displaying the picture when the virtual scene is observed at the second sub-view in the live broadcast interface; the second sub-view is any one of the plurality of sub-views except the first sub-view.
For example, please refer to fig. 10, which shows a live interface diagram according to an embodiment of the present application. As shown in part (a) of fig. 10, a live view of a certain sub-view of a target team is displayed in a live view interface 1001, a pop-up control 1002 is included on the right side of the live view interface 1001, and after a user clicks the pop-up control 1002, as shown in part (b) of fig. 10, a control frame pops up on the right side of the live view interface 1001, and the control frame includes view switching controls 1003 corresponding to a plurality of sub-views. And when the user selects and clicks the view switching control corresponding to any other sub-view except the current sub-view, the terminal switches the currently displayed picture to the live broadcast picture corresponding to the view switching control clicked by the user.
In a possible implementation manner, the terminal displays a video picture corresponding to a live video stream corresponding to a team view of a target team and simultaneously plays voice data, wherein the voice data includes interactive voice between users corresponding to a plurality of virtual objects in the target team.
From the perspective of terminal interface display, in a possible implementation manner, the interface display flow of the above scheme in the embodiment of the present application is as follows:
s1, displaying a live broadcast interface in an application program corresponding to the virtual scene;
s2, displaying a first live view in the live interface, where the first live view is a view when the virtual scene is observed at a default initial view;
s3, responding to the received trigger operation of a visual angle selection trigger control in the live broadcast interface, and displaying a visual angle selection interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to the multiple teams;
s4, responding to the selection operation of the visual angle selection control of the target team, wherein the currently logged user account has the viewing authority of the team visual angle, and switching and displaying a target live broadcast picture in the live broadcast interface; the target live broadcast picture is a picture when the virtual scene is observed from the view angle of the target team, wherein the target team is any one of the teams;
and S5, responding to the selection operation of the visual angle selection control of the target team, and showing a permission exchange interface which is used for prompting whether to use virtual resources to exchange the viewing permission, wherein the user account does not have the viewing permission of the team visual angle.
Taking the virtual scene as a game scene and the teams as teams in the game as an example, refer to fig. 11, which shows a flow chart of experience from the team perspective according to the embodiment of the present application. As shown in fig. 11, the user's right to view the team's view is obtained through a trial-view opportunity and a viewing ticket.
1) The chance of looking in a trial: in order to enable all players to experience what products are watched from the team visual angle, a trial-watching opportunity is provided for the players during the live broadcast of a game scene, the players with the trial-watching opportunity can freely experience the watching effect of the team visual angle, and the trial-watching opportunity is consumed after the players watch the team visual angle for a fixed time length.
2) And (3) watching the ticket: the viewing ticket is a prop, and the player needs to consume the viewing ticket when unlocking the viewing authority of the team on the current day (or other time limit, such as the current week, the current season, etc.).
The permission judgment flow before entering into the team visual angle is shown in fig. 11:
when a player enters a team viewing angle interface from a viewing interface, multiple judgments are carried out on viewing of the player team viewing angle, the daily trial viewing qualification of the player is judged firstly (S1101), if the daily trial viewing qualification of the player is not used, the player can enter a trial viewing stage (S1102), and quit if the day trial viewing qualification is due.
If the player does not have the trial viewing qualification, judging whether the player uses the viewing ticket (S1103), if the player uses the viewing ticket, the player can obtain the viewing qualification of the day, and can view the team viewing angle without limitation (all the team viewing angle channels can be viewed within the valid time) (S1104);
the player may obtain the viewing ticket by viewing the completion task (S1105) or may obtain the viewing ticket in other ways (direct pay purchase or by event equity).
Please refer to fig. 12 and fig. 13, wherein fig. 12 is a schematic diagram illustrating a composition of a live video stream according to an embodiment of the present application; fig. 13 shows a schematic presentation diagram of a video stream according to an embodiment of the present application. As shown in fig. 12 and 13, the live video stream of the gaming event includes a event master view video stream and a team view channel.
Wherein the content of the first and second substances,
event main view video stream: the live broadcast terminal is used for combining the game fighting picture and the explanation audio frequency and transmitting the combined picture to the video cloud server, when a player watches the live broadcast picture of the main view angle of the television station, the terminal firstly applies the identification of the main video stream to the television station server, and the television station pulls the video picture corresponding to the corresponding video stream to the video cloud server through the main view angle video stream identification returned by the television station server for the player to watch.
Team view channel: the live broadcast end combines the watching pictures of a specific battle team with the exchange audio and the explanation audio of the professional players in the game process to be transmitted to the video cloud server, when a player television station is switched to a visual angle channel of the specific battle team (S1301), permission judgment is firstly made (S1302), the permission judgment is passed, the identification of the video stream of the specific battle team is applied to the television station server, and the television station pulls the video picture corresponding to the corresponding video stream to the video cloud server for the player to watch through the corresponding visual angle video stream identification of the battle team returned by the television station server (S1303).
In summary, in the solution shown in the embodiment of the present application, in the application program corresponding to the virtual scene, view selection controls respectively corresponding to a plurality of teams in the virtual scene are provided for the user to select, so as to display a live view corresponding to a view of the team selected by the user; through the selection operation of different users on the visual angles of the teams concerned by the users in respective terminals, the live broadcast pictures of different visual angles of the same virtual scene can be displayed in the application programs corresponding to the virtual scene in different terminals, and the displayed live broadcast pictures can meet the watching requirements of the current users to the maximum extent, so that the users can select the live broadcast pictures by providing various different visual angles in the application programs supporting the virtual scene, and the display effect of the live broadcast pictures is improved.
Fig. 14 is a block diagram illustrating a structure of a view switching apparatus for live broadcasting of a virtual scene according to an exemplary embodiment. The view switching device for live virtual scenes can implement all or part of the steps in the method provided by the embodiment shown in fig. 4 or fig. 5. The visual angle switching device for the live virtual scene can comprise:
a live interface display module 1401, configured to display a live interface in an application program corresponding to a virtual scene;
a view selection interface display module 1402, configured to display a view selection interface, where the view selection interface includes view selection controls respectively corresponding to multiple teams in the virtual scene;
a frame display module 1403, configured to respond to a selection operation of a view selection control of a target team, and display a target live frame on the live interface; the target live view is a view when the virtual scene is viewed from the perspective of the target team, and the target team is any one of the teams.
In a possible implementation manner, the picture display module 1403 is configured to, in response to the selection operation on the viewing angle selection control of the target team, display the target live broadcast picture on the live broadcast interface, where the currently logged-in user account has a viewing permission of the team viewing angle.
In one possible implementation, the apparatus further includes:
the redemption interface display module is used for responding to the selection operation of the visual angle selection control of the target team, and displaying a permission redemption interface in response to the user account not having the viewing permission, wherein the permission redemption interface is used for prompting whether to use virtual resources to redeem the viewing permission;
and the permission acquisition module is used for responding to the received operation of determining to exchange the watching permission and enabling the user account to acquire the watching permission.
In one possible implementation, the viewing permissions are viewing permissions corresponding to the target team; the exchange interface display module is used for displaying the authority exchange interface containing the resource amount of the virtual resources required by the exchange viewing authority; the amount of resources is positively correlated with the user fraction; the user occupation ratio is the proportion of the number of users watching the target live broadcast picture to the total number of users, and the total number of users is the sum of the number of users watching a plurality of live broadcast pictures corresponding to the virtual scene.
In one possible implementation, the apparatus further includes:
and the pattern display module is used for displaying the permission indication pattern corresponding to the visual angle selection control of the target team in the visual angle selection interface according to the permission information.
In one possible implementation, the permission indication pattern includes:
a first pattern indicating that the user account has the viewing permission for a specified viewing duration;
alternatively, the first and second electrodes may be,
a second pattern indicating that the user account does not have the viewing privilege;
alternatively, the first and second electrodes may be,
a third pattern indicating that the user account has the viewing privilege for an unlimited viewing duration.
In one possible implementation, in response to the permission indication pattern being the first pattern, the apparatus further comprises:
and the duration display module is used for displaying the remaining watching duration corresponding to the first pattern.
In one possible implementation, the apparatus further includes:
a first control display module, configured to, before the frame display module 1403 displays the target live frame on the live interface, display, in response to a selection operation on a view selection control of a target team, selection controls corresponding to a plurality of sub-views of the target team in the view selection interface;
the video frame determining module is used for responding to the selection operation of a selection control of a first sub-visual angle, and determining a video frame corresponding to a video stream acquired when the virtual scene is observed at the first sub-visual angle as the target live broadcast frame; the first sub-view is any one of the plurality of sub-views;
wherein the plurality of sub-perspectives comprises at least one of an explanation perspective, an overview perspective, and an object perspective; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
In one possible implementation, the frame display module 1403 is configured to,
responding to the selection operation of a visual angle selection control of a target team, and displaying a picture when the virtual scene is observed at a default visual angle in the live broadcast interface;
wherein the default perspective is any one of a narration perspective, an overview perspective, and an object perspective; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
In one possible implementation, the apparatus further includes:
the second control display module is used for displaying the view switching controls respectively corresponding to the multiple sub-views in the live broadcast interface;
the frame displaying module 1403 is further configured to, in response to a selection operation of a view switching control of a second sub-view, switch and display a frame when the virtual scene is observed at the second sub-view in the live broadcast interface; the second sub-view is any one of the plurality of sub-views except the first sub-view.
In one possible implementation, the apparatus further includes:
and the voice playing module is used for playing voice data, and the voice data comprises interactive voice among users corresponding to the plurality of virtual objects in the target team.
In summary, in the solution shown in the embodiment of the present application, in the application program corresponding to the virtual scene, view selection controls respectively corresponding to a plurality of teams in the virtual scene are provided for the user to select, so as to display a live view corresponding to a view of the team selected by the user; through the selection operation of different users on the visual angles of the teams concerned by the users in respective terminals, the live broadcast pictures of different visual angles of the same virtual scene can be displayed in the application programs corresponding to the virtual scene in different terminals, and the displayed live broadcast pictures can meet the watching requirements of the current users to the maximum extent, so that the users can select the live broadcast pictures by providing various different visual angles in the application programs supporting the virtual scene, and the display effect of the live broadcast pictures is improved.
FIG. 15 illustrates a block diagram of a computer device 1500, shown in an exemplary embodiment of the present application. The computer device 1500 may be a user terminal or a server in the system shown in fig. 1.
Generally, computer device 1500 includes: a processor 1501 and memory 1502.
Processor 1501 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1501 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). Processor 1501 may also include a main processor and a coprocessor. In some embodiments, processor 1501 may be integrated with a GPU (Graphics Processing Unit), and processor 1501 may further include an AI (Artificial Intelligence) processor for Processing computing operations related to machine learning.
The memory 1502 may include one or more computer-readable storage media, which may be non-transitory. The memory 1502 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1502 is used to store at least one instruction for execution by processor 1501 to implement all or part of the steps of the above-described method embodiments of the present application.
In some embodiments, when the computer device is implemented as a user terminal, the computer device 1500 may further include: a peripheral interface 1503 and at least one peripheral. The processor 1501, memory 1502, and peripheral interface 1503 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1503 via buses, signal lines, or circuit boards. Optionally, the peripheral device includes: at least one of a radio frequency circuit 1504, a display 1505, an image capture assembly 1506, an audio circuit 1507, a positioning assembly 1508, and a power supply 1509.
The peripheral interface 1503 may be used to connect at least one peripheral related to I/O (Input/Output) to the processor 1501 and the memory 1502.
The Radio Frequency circuit 1504 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. Optionally, the radio frequency circuit 1504 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 1504 can communicate with other computer devices via at least one wireless communication protocol. In some embodiments, the radio frequency circuit 1504 may also include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1505 is used to display a UI (user interface). When the display screen 1505 is a touch display screen, the display screen 1505 also has the ability to capture touch signals on or over the surface of the display screen 1505.
The image capture assembly 1506 is used to capture images or video. In some embodiments, the image acquisition assembly 1506 may also include a flash.
The audio circuitry 1507 may include a microphone and speaker. In some embodiments, the audio circuitry 1507 may also include a headphone jack.
A Location component 1508 is used to locate the current geographic Location of the computer device 1500 for navigation or LBS (Location Based Service).
The power supply 1509 is used to supply power to the various components in the computer device 1500.
In some embodiments, the computer device 1500 also includes one or more sensors 1510. The one or more sensors 1510 include, but are not limited to: acceleration sensor 1511, gyro sensor 1512, pressure sensor 1513, fingerprint sensor 1514, optical sensor 1515, and proximity sensor 1516.
Those skilled in the art will appreciate that the architecture shown in FIG. 15 is not intended to be limiting of the computer device 1500, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
In an exemplary embodiment, a non-transitory computer readable storage medium comprising instructions, such as a memory comprising computer programs (instructions), executable by a processor of a computer device to perform the methods shown in the various embodiments of the present application, is also provided. For example, the non-transitory computer readable storage medium may be a Read-Only Memory (ROM), a Random Access Memory (RAM), a Compact Disc Read-Only Memory (CD-ROM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, a computer program product or computer program is also provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the methods shown in the various embodiments described above.
Other embodiments of the present application will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the application and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the application being indicated by the following claims.
It will be understood that the present application is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the application is limited only by the appended claims.

Claims (14)

1. A visual angle switching method for live broadcast of a virtual scene is characterized by comprising the following steps:
displaying a live broadcast interface in an application program corresponding to the virtual scene; the application program corresponding to the virtual scene is an application program which has the functions of displaying the virtual scene and controlling a virtual object in the virtual scene;
displaying a visual angle selection interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene;
responding to the selection operation of a visual angle selection control of a target team, and displaying the selection controls corresponding to a plurality of sub visual angles of the target team in the visual angle selection interface; the target team is any one of the plurality of teams;
in response to the selection operation of a selection control of a first sub-view, determining a video picture corresponding to a video stream acquired when the virtual scene is observed at the first sub-view as a target live broadcast picture; the first sub-view is any one of the respective plurality of sub-views; the plurality of sub-views comprises at least one of an explanation view, an overview view, and an object view; the commentary visual angle is a visual angle which is changed and adjusted according to the selection operation of commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team; the target live broadcast picture is a picture when the virtual scene is observed from the view angle of the target team.
2. The method of claim 1, wherein the presenting a target live view in the live interface in response to the selection operation of the perspective selection control of the target team comprises:
responding to the selection operation of the visual angle selection control of the target team, enabling the currently logged-in user account to have the watching permission of the team visual angle, and displaying the target live broadcast picture on the live broadcast interface.
3. The method of claim 1, further comprising:
responding to the selection operation of the visual angle selection control of the target team, and displaying a permission exchange interface which is used for prompting whether to use virtual resources to exchange the viewing permission, wherein the currently logged user account does not have the viewing permission of the team visual angle;
and in response to receiving the operation of determining to redeem the viewing right, enabling the user account to obtain the viewing right.
4. The method of claim 3, wherein the viewing rights are viewing rights corresponding to the target team;
the display permission redemption interface comprises:
displaying the permission exchange interface containing the resource amount of the virtual resource required by exchanging the viewing permission; the amount of resources is positively correlated with the user fraction; the user occupation ratio is the proportion of the number of users watching the target live broadcast picture to the total number of users, and the total number of users is the sum of the number of users watching a plurality of live broadcast pictures corresponding to the virtual scene.
5. The method of claim 2, further comprising:
and displaying the permission indication pattern corresponding to the visual angle selection control of the target team in the visual angle selection interface according to the permission information.
6. The method of claim 5, wherein the permission indication pattern comprises:
a first pattern indicating that the user account has the viewing permission for a specified viewing duration;
alternatively, the first and second electrodes may be,
a second pattern indicating that the user account does not have the viewing privilege;
alternatively, the first and second electrodes may be,
a third pattern indicating that the user account has the viewing privilege for an unlimited viewing duration.
7. The method of claim 6, wherein in response to the permission indication pattern being the first pattern, the method further comprises:
and displaying the remaining watching duration corresponding to the first pattern.
8. The method of claim 1, wherein the presenting a target live view in the live interface in response to the selection operation of the perspective selection control of the target team comprises:
responding to the selection operation of a visual angle selection control of a target team, and displaying a picture when the virtual scene is observed at a default visual angle in the live broadcast interface;
wherein the default perspective is any one of a narration perspective, an overview perspective, and an object perspective; the commentary perspective is a perspective selected by commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team.
9. The method of claim 8, further comprising:
displaying view switching controls respectively corresponding to the multiple sub-views in the live broadcast interface;
responding to the selection operation of a visual angle switching control of a second sub visual angle, and switching and displaying a picture when the virtual scene is observed at the second sub visual angle in the live broadcast interface; the second sub-view is any one of the plurality of sub-views except the first sub-view.
10. The method of claim 1, further comprising:
and playing voice data, wherein the voice data comprises interactive voice among users corresponding to the plurality of virtual objects in the target team.
11. A visual angle switching method for live broadcast of a virtual scene is characterized by comprising the following steps:
displaying a live broadcast interface in an application program corresponding to the virtual scene; the application program corresponding to the virtual scene is an application program which has the functions of displaying the virtual scene and controlling a virtual object in the virtual scene;
displaying a first live-broadcast picture in the live-broadcast interface, wherein the first live-broadcast picture is a picture when the virtual scene is observed at a default initial view angle;
displaying a visual angle selection interface in response to receiving a triggering operation of a visual angle selection triggering control in the live broadcast interface, wherein the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams;
responding to the selection operation of a visual angle selection control of a target team, and displaying the selection controls corresponding to a plurality of sub visual angles of the target team in the visual angle selection interface;
responding to the selection operation of the selection control of the first sub-visual angle, and switching and displaying a target live broadcast picture in the live broadcast interface when a currently logged user account has the watching authority of a team visual angle; the target live view is a view when the virtual scene is viewed from the perspective of the target team, the target team being any one of the teams; the first sub-view is any one of the respective plurality of sub-views; the plurality of sub-views comprises at least one of an explanation view, an overview view, and an object view; the commentary visual angle is a visual angle which is changed and adjusted according to the selection operation of commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team;
and responding to the selection operation of the visual angle selection control of the target team, and displaying a permission exchange interface which is used for prompting whether to use virtual resources to exchange the viewing permission, wherein the user account does not have the viewing permission of the team visual angle.
12. An apparatus for switching a viewing angle of a live virtual scene, the apparatus comprising:
the live interface display module is used for displaying a live interface in an application program corresponding to the virtual scene; the application program corresponding to the virtual scene is an application program which has the functions of displaying the virtual scene and controlling a virtual object in the virtual scene;
the visual angle selection interface display module is used for displaying a visual angle selection interface, and the visual angle selection interface comprises visual angle selection controls respectively corresponding to a plurality of teams in the virtual scene;
the picture display module is used for responding to the selection operation of a visual angle selection control of a target team and displaying the selection controls corresponding to the sub visual angles of the target team in the visual angle selection interface; the target team is any one of the plurality of teams;
the picture display module is further used for responding to the selection operation of a selection control of a first sub-visual angle, and determining a video picture corresponding to a video stream acquired when the virtual scene is observed at the first sub-visual angle as a target live broadcast picture; the first sub-view is any one of the respective plurality of sub-views; the plurality of sub-views comprises at least one of an explanation view, an overview view, and an object view; the commentary visual angle is a visual angle which is changed and adjusted according to the selection operation of commentators of the target team; the overview visual angle is a visual angle taking the area where the plurality of virtual objects in the target team are located as an observation target; the object perspective is a first person perspective or a third person perspective of a virtual object in the target team; the target live broadcast picture is a picture when the virtual scene is observed from the view angle of the target team.
13. A computer device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by the processor to implement the method of switching view for live broadcasting of a virtual scene as claimed in any one of claims 1 to 11.
14. A computer-readable storage medium, having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a method of live view switching of a virtual scene as claimed in any one of claims 1 to 11.
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