CN111589116B - Method, device, terminal and storage medium for displaying function options - Google Patents

Method, device, terminal and storage medium for displaying function options Download PDF

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Publication number
CN111589116B
CN111589116B CN202010379119.XA CN202010379119A CN111589116B CN 111589116 B CN111589116 B CN 111589116B CN 202010379119 A CN202010379119 A CN 202010379119A CN 111589116 B CN111589116 B CN 111589116B
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target
skill
upgrading
virtual object
options
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CN111589116A (en
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王怡然
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Chengdu Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, a terminal and a storage medium for displaying function options, and belongs to the technical field of terminals. The method comprises the following steps: determining at least one target skill to be upgraded corresponding to the first virtual object in response to detecting that the first virtual object meets the target condition; for any target skill, determining the skill level of the target skill at present; and in response to the skill level of the target skill being not less than the target level, displaying at least two first upgrading options corresponding to the target skill. According to the technical scheme, when the virtual object accords with the target condition for upgrading the skills, at least two first upgrading options are displayed, and at least two upgrading schemes are provided for the skills higher than the target level, so that the upgrading options not only can upgrade the skills, but also can add different skill attributes to the skills, so that the terminal user has more selection space, and the man-machine interaction efficiency is improved.

Description

Method, device, terminal and storage medium for displaying function options
Technical Field
The present invention relates to the field of terminal technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for displaying function options.
Background
With the development of multimedia technology and the diversification of terminal functions, the variety of games that can be played on terminals is increasing. Among them, MOBA (Multiplayer Online Battle Arena, multiplayer online tactical game) game is a widely popular game including a plurality of different virtual objects. The virtual objects can be divided according to professions and camps, and each virtual object has different skills. During the game, the end user can select any virtual object, and control the virtual object to perform antagonistic interaction with other virtual objects in the virtual scene.
At present, in a MOBA game, when a virtual object controlled by a user reaches a condition of skill upgrading, the user can upgrade the skill by clicking an upgrade option of the skill, and compared with the skill before upgrading, the upgraded skill has at least one effect of shortening a use interval and improving an attack force, thereby being beneficial to the user to control the virtual object to use the skill to perform antagonistic interaction with other virtual objects.
Because the upgrading mode of the skill is single, the game mode is fixed and stiff, and therefore, a flexible method for improving the man-machine interaction efficiency is needed to realize the skill.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for displaying function options, which can provide at least two upgrading schemes for skills higher than a target grade according to the grade of the skills, so that different skill attributes can be added after the skills are upgraded, the number of skill combinations is increased, and the game playability is increased. The technical scheme is as follows:
in one aspect, a method of displaying functional options is provided, the method comprising:
determining at least one target skill to be upgraded corresponding to a first virtual object when the first virtual object is detected to meet a target condition, wherein the first virtual object is a virtual object controlled by a terminal user;
for any target skill, determining the skill level of the target skill at the current time;
and in response to the current skill level of the target skill not being smaller than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In another aspect, there is provided an apparatus for displaying function options, the apparatus comprising:
the determining module is used for determining at least one target skill to be upgraded corresponding to a first virtual object when the first virtual object is detected to meet a target condition, wherein the first virtual object is a virtual object controlled by a terminal user;
the determining module is further used for determining the skill level of any target skill at which the target skill is currently located;
the display module is used for responding to the skill level of the target skill not smaller than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one addable skill attribute, and the addable skill attributes corresponding to different first upgrading options are different.
In an optional implementation manner, the determining module is further configured to determine at least two skills corresponding to the first virtual object according to an object attribute of the first virtual object; and in response to the skill level of any skill not reaching the highest level of the skill, treating the skill as a target skill to be upgraded.
In an alternative implementation, the target condition includes at least one of:
the first virtual object is upgraded;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
and the first virtual object completes the target task.
In an optional implementation manner, the display module is further configured to obtain user behavior information of the end user in response to a skill level at which the target skill is currently located being not less than a target level, where the user behavior information is used to indicate a historical behavior habit when the end user upgrades the target skill; and displaying the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, a frequency of use of at least two first upgrade options corresponding to the target skill by the end user; and displaying the at least two first upgrading options beside the triggering options of the target skills according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options is inversely proportional to the display distance between the first upgrading options and the triggering options of the target skills.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, a last usage time of at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the triggering options of the target according to the latest use time of the at least two first upgrading options, wherein the latest use time of the first upgrading options is in direct proportion to the interval duration of the current time and the display distance between the first upgrading options and the triggering options of the target skills.
In an alternative implementation, the apparatus further includes:
the upgrading module is used for upgrading the target skills in response to detecting the triggering operation of any one of the first upgrading options corresponding to the target skills, and attaching at least one attachable skill attribute corresponding to the first function option to the target skills;
the information sending module is used for sending first synchronization information to at least one target terminal, the first synchronization information is used for indicating the at least one target terminal to synchronize the target skills, the target terminal is a terminal used by a user controlling a second virtual object, and the second virtual object is a virtual object performing antagonistic interaction with the first virtual object.
In an alternative implementation, the apparatus further includes:
the display module is further used for responding to the trigger operation of the target skills after being updated, and displaying target display resources corresponding to the target skills;
and the instruction sending module is used for sending a target instruction to the at least one target terminal, and displaying target display resources corresponding to the target skills by the at least one target terminal according to the target instruction.
In an alternative implementation, the apparatus further includes:
the acquisition module is used for responding to the second synchronous information sent by any target terminal and acquiring a virtual object identifier, a skill identifier and skill information indicated by the second synchronous information;
the determining module is further used for determining skills to be synchronized of the second virtual object according to the virtual object identification and the skill identification;
the checking module is used for checking consistency of the skills to be synchronized based on the skill information;
and the synchronization module is used for responding to the consistency check and synchronizing the skills to be synchronized according to the skill information.
In an optional implementation manner, the display module is further configured to display a second upgrade option corresponding to the target skill in response to the skill level of the target skill being less than the target level, where the second upgrade option is used to upgrade the target skill.
In another aspect, a terminal is provided that includes a processor and a memory for storing at least one piece of program code that is loaded and executed by the processor to perform the operations performed in the method for displaying a function option in an embodiment of the present application.
In another aspect, a storage medium is provided, where at least one piece of program code is stored, where the at least one piece of program code is configured to perform a method for displaying function options in an embodiment of the present application.
In another aspect, an application program product is provided, the application program product storing one or more instructions executable by a processor of a terminal to perform the method of displaying functional options described above.
The beneficial effects that technical scheme that this application embodiment provided brought are:
in the embodiment of the application, when the virtual object accords with the target condition for upgrading the skills, at least two first upgrading options are displayed according to the current skill level of the skills, and at least two upgrading schemes are provided for the skills higher than the target level, so that the upgrading options not only can upgrade the skills, but also can add different skill attributes for the skills, so that the terminal user has more selection space, and the man-machine interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an implementation environment of a method of displaying functional options provided according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for displaying function options provided in accordance with an embodiment of the present application;
FIG. 3 is a flow chart of a method for displaying function options provided in accordance with an embodiment of the present application;
FIG. 4 is a schematic diagram of a second upgrade option provided according to embodiments of the present application;
FIG. 5 is a schematic diagram of a first upgrade option provided according to embodiments of the present application;
FIG. 6 is a flow chart of another method for displaying function options provided in accordance with an embodiment of the present application;
FIG. 7 is a block diagram of an apparatus for displaying function options provided in accordance with an embodiment of the present application;
fig. 8 is a block diagram of a terminal 800 according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples are not representative of all implementations consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present application as detailed in the accompanying claims.
First, the terms involved in the embodiments of the present application will be briefly described:
virtual scene: is a virtual world that an application displays (or provides) while running on a terminal. The virtual world may be a simulated world of a real world, a semi-simulated and semi-fictional three-dimensional world, or a purely fictional three-dimensional world. The virtual world may be any one of a two-dimensional virtual world, a 2.5-dimensional virtual world, and a three-dimensional virtual world. Optionally, the virtual world is also used for virtual world fight between at least two virtual objects, the virtual world having virtual resources available for use by the at least two virtual objects. Optionally, the virtual world includes a symmetric lower left corner region and upper right corner region, and the virtual objects belonging to two hostile camps occupy one of the regions respectively, and take target buildings/points/bases/crystals deep in the opposite region as victory targets.
Virtual object: refers to movable objects in a virtual world. The movable object may be at least one of a virtual character, a virtual animal, and a cartoon character. Alternatively, when the virtual world is a three-dimensional virtual world, the virtual objects may be three-dimensional stereoscopic models, each having its own shape and volume in the three-dimensional virtual world, occupying a portion of the space in the three-dimensional virtual world. Alternatively, the virtual object is a three-dimensional character constructed based on three-dimensional human skeleton technology, which implements different external figures by wearing different skins. In some implementations, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited by embodiments of the present application.
Multiple people online tactics athletic: in the virtual world, different virtual teams belonging to at least two hostile camps occupy respective map areas, and play a game with a certain winning condition as a target. Such victory conditions include, but are not limited to: at least one of occupying a data point or destroying a hostile data point, clicking a virtual object of the hostile, guaranteeing the survival of the virtual object per se in a specified scene and time, seizing a certain resource, and comparing and exceeding the other party in a specified time. Tactical competition can be performed in units of offices, and maps of each tactical competition can be the same or different. Each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5.
MOBA game: the virtual object game system is a game in which a plurality of points are provided in a virtual world, and users in different camps control virtual objects to fight in the virtual world, occupy the points or destroy hostile camping points. For example, a MOBA game may split users into two hostile camps, with end user controlled virtual objects dispersed in the virtual world competing to destroy or preempt all points of the hostile as a winning condition. The MOBA game is in units of plays, and the duration of a play of the MOBA game is from the time when the game starts to the time when the winning condition is achieved.
The embodiment of the application provides a method for displaying function options, which can be applied to a scene that a terminal user controls a virtual object to play a game through a terminal. For example, in a MOBA game, an end-user may control one virtual object to interact counter-currently in a virtual scene with other end-user controlled virtual objects. The end user may control the virtual object to obtain an experience value from the virtual scene to promote the ranking of the virtual object. Each virtual object has at least one skill, and the skill can be an active skill released by an end user through triggering operation, or can be a passive skill which can act without triggering operation, and the skill level can be continuously improved along with the improvement of the virtual object level. Typically, each time a virtual object is promoted by a level, the end user can select an less than full level of skill to promote.
The system architecture to which the present application relates is described below.
Fig. 1 is a schematic diagram of an implementation environment of a method for displaying function options according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes: a terminal 110 and a server 120.
Terminal 110 is connected to server 120 via a wireless network or a wired network. The terminal 110 may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc. The terminal 110 installs and runs a game program. Illustratively, the terminal 110 logs in with a user account.
The server 120 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Network, content delivery networks), basic cloud computing services such as big data and artificial intelligence platforms, and the like. The server 120 is used to provide background services, such as data processing, for game programs. Optionally, the server 120 takes over primary data processing work and the terminal 110 takes over secondary data processing work; alternatively, the server 120 performs a secondary data processing job and the terminal 110 performs a primary data processing job; alternatively, the server 120 or the terminal 110, respectively, may solely undertake data processing operations.
Optionally, the server 120 includes: an access server, a data processing server and a database. The access server is used for providing access service to the terminal 110. The data processing server is used for providing data processing services. The data processing server may be one or more. When there are multiple data processing servers, there are at least two data processing servers for providing different services and/or there are at least two data processing servers for providing the same service, such as providing the same service in a load balancing manner, which embodiments of the present application are not limited.
Terminal 110 may refer broadly to one of a plurality of terminals, with the present embodiment being illustrated only by terminal 110.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. For example, the number of the terminals may be only one, or the number of the terminals may be tens or hundreds, or more, where other terminals are also included in the implementation environment. The number of terminals and the device type are not limited in the embodiment of the present application.
Fig. 2 is a flowchart of a method for displaying function options according to an embodiment of the present application, and as shown in fig. 2, the method is described in the embodiment of the present application by taking application to a terminal as an example. The terminal may be the terminal 110 shown in fig. 1, and the method for displaying function options includes the following steps:
201. And determining at least one target skill to be upgraded corresponding to the first virtual object when the first virtual object is detected to meet the target condition, wherein the first virtual object is a virtual object controlled by the terminal user.
In the embodiment of the application, during the game, the end user may control the first virtual object to collect virtual objects in the virtual scene, obtain experience values, perform antagonistic interactions with NPC (Non-Player Character) or other virtual objects controlled by the end user, and so on. When a first virtual object controlled by a terminal user meets a target condition, the terminal can upgrade the skill of which the first virtual object is less than full.
202. For any target skill, determining the skill level at which the target skill is currently located.
In this embodiment of the present application, the target skills may be skills that are less than full-scale skills, that is, skills that can be upgraded, and the skill level of each current skill of the first virtual object may be determined by obtaining the object attribute of the first virtual object.
203. And in response to the current skill level of the target skill not being less than the target level, displaying at least two first upgrading options corresponding to the target skill, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In the embodiment of the application, for the target skill with the skill level not less than the target level, the terminal may provide at least two upgrade schemes for the target skill, such as adding a skill effect, increasing the attack frequency of the skill, increasing the attack range of the skill, changing the attack mode of the skill, and so on. Accordingly, the end user may be prompted to make a selection by displaying the first upgrade option.
In the embodiment of the application, when the virtual object accords with the target condition for upgrading the skills, at least two first upgrading options are displayed according to the grades of the skills, at least two upgrading schemes are provided for the skills higher than the target grade, the upgrading options can upgrade the skills, different skill attributes can be added for the skills, so that the terminal user has more selection space, and the man-machine interaction efficiency is improved.
Fig. 3 is a flowchart of a method for displaying function options according to an embodiment of the present application, and as shown in fig. 3, the method is described in the embodiment of the present application by taking application to a terminal as an example. The method for displaying the function options comprises the following steps:
301. and the terminal determines at least one target skill to be upgraded corresponding to the first virtual object when detecting that the first virtual object meets the target condition, wherein the first virtual object is a virtual object controlled by a terminal user.
In embodiments of the present application, the first virtual object controlled by the end user may acquire an experience value through the antagonistic interaction in the virtual scene. The experience value is used for upgrading the first virtual object, for example, when the first virtual object obtains the experience value meeting the quantity required by upgrading, the terminal can upgrade the first virtual object and correspondingly adjust the object attribute of the first virtual object, wherein the object attribute comprises the basic attack, the life value, the skill level and the like of the first virtual object. The terminal may upgrade the first virtual object as a target condition, and correspondingly, when the terminal detects that the first virtual object is upgraded, the terminal may determine that the first virtual object meets the target condition, and the terminal may determine, according to the object attribute of the first virtual object, at least two skills corresponding to the first virtual object, and in response to a skill level of any one of the at least two skills not reaching a highest level of the skills, the terminal may use the skill as a target skill to be upgraded, that is, determine at least one skill capable of being upgraded from the at least two skills corresponding to the first virtual object as a target skill. It should be noted that, for a skill set to be updated at a fixed level of the first virtual object, even if the skill does not reach a full level, the terminal will not take the skill as a target skill because the first virtual object does not reach a level of updating the skill, and the terminal cannot update the skill.
For example, the first virtual object corresponds to A, B, C skills, where A and B skills can be upgraded when the first virtual object is rated greater than 1 and full when the skill rating reaches 6, C skills require the first virtual object to be upgraded when it reaches 5, 10, and 15, and full when the skill rating reaches 3. The current level of the first virtual object is 6, wherein the skill level of the skill A is 3, the skill level of the skill B is 2, and the skill level of the skill C is 1. When the terminal detects that the first virtual object is upgraded from the level 6 to the level 7, the skill A and the skill B are regarded as target skills because the skill A and the skill B do not reach full level. It should be noted that, although the C skill is not full, the C skill can only be updated when the first virtual object reaches a fixed level, and is not the skill to be updated at this time, so the terminal does not regard the C skill as the target skill when the first virtual object does not reach the fixed level.
In an alternative implementation, a first virtual object controlled by an end user may obtain a target virtual resource in a virtual scene, where the target virtual resource may be used to upgrade a skill corresponding to the first virtual object. That is, the target condition may be that the first virtual object has a target number of target virtual resources. Correspondingly, when the terminal detects that the number of the target virtual resources owned by the first virtual object is not less than the target number, the terminal can determine that the first virtual object meets the target condition. The terminal may determine a skill to be upgraded as a target skill from at least one skill to be upgraded based on the target virtual resource. The target virtual resource may be a skill point, a skill coin, or an energy value, which is not limited in the embodiment of the present application. The skill can be upgraded by accumulating the target virtual resources, so that the enthusiasm of the terminal user for performing antagonistic interaction to acquire the target virtual resources is improved, the game competitive performance is enhanced, and the man-machine interaction efficiency is improved.
For example, taking a target virtual resource as a skill point, a certain number of skill points may be accumulated when the first virtual object defeats other virtual objects or NPC objects by D skills. When the number of skill points is not smaller than the target number, the first virtual object accords with the target condition, and the terminal takes the D skill as the target skill to be upgraded. The D skills are upgraded by deducting a certain number of skill points. Similarly, when the target virtual resource is an energy value, the first virtual object accumulates the energy value through the antagonistic interaction, and when the number of the energy values is not less than the target number, the first virtual object accords with the target condition, and the D skill is upgraded through consuming the energy value. In addition, when the target virtual resource is the skill coin, the first virtual object accumulates the skill coin through the antagonistic interaction, and when the number of the skill coins is not less than the target number, the first virtual object meets the target condition, and the skill coin is spent in the store to upgrade the D skill.
It should be noted that the first virtual object may also accumulate the target virtual resource through one skill and then consume the target virtual resource for another skill upgrade. I.e., the skill to accumulate the target virtual resource and the target skill may not be the same skill.
In an alternative implementation manner, the first virtual object controlled by the end user may obtain various virtual props in the virtual scene, where the virtual props are used to promote the attribute of the first virtual object, such as promoting the upper limit of the life value, promoting the attack speed, promoting the attack force, promoting the strength of the legal technique, promoting the skill level, and so on. That is, the target condition may be that the first virtual object obtains a target virtual prop for improving the skill level. Correspondingly, when the terminal detects that the first virtual object acquires the target virtual prop, the terminal determines that the first virtual object meets the target condition, and takes at least one skill to be upgraded currently of the first virtual object as a target skill. Alternatively, different target virtual props may be used to upgrade different skills. The skill level is improved through the target virtual props, so that the terminal user can flexibly select the collocation of the virtual props and the skills, the game interestingness is improved, and the man-machine interaction efficiency is improved.
In an alternative implementation, the first virtual object controlled by the end user may perform various tasks in the virtual scene, including defeating other virtual objects or NPC objects, etc. Different rewards can be obtained after the first virtual object finishes different tasks, such as lifting the upper limit of a life value, lifting the attack speed, lifting the attack force, lifting the strength of a law, lifting the skill level and the like. That is, the target condition may be that the first virtual object is given a target task of improving the skill level. Correspondingly, when the terminal detects that the first virtual object completes the target task, the terminal determines that the first virtual object meets the target condition, and takes at least one skill to be upgraded currently of the first virtual object as a target skill. The skill is upgraded by completing the target task, so that the terminal user can assign a game strategy around the target task, and the target task is completed or the target task is prevented from being completed by performing antagonistic interaction with the virtual object controlled by other terminal users, thereby improving the competitive performance and the interestingness of the game and improving the man-machine interaction efficiency.
302. For any target skill, the terminal determines the skill level at which the target skill is currently located.
In this embodiment of the present application, the target skill may correspond to at least two levels, and the terminal may determine, according to the skill information corresponding to the target skill, a skill level at which the target skill is currently located. The terminal may execute step 303 to prompt the terminal user to upgrade the target skill when the skill level of the target skill is less than the target level; the terminal may also execute step 304 to prompt the terminal user to upgrade the target skill and select an attachable skill attribute for the target skill when the skill level of the target skill is not less than the target level.
303. And responding to the skill level of the target skill being smaller than the target level, the terminal displays a second upgrading option corresponding to the target skill, and the second upgrading option is used for upgrading the target skill.
In this embodiment of the present application, when the skill level of the target skill is less than the target level, the terminal may acquire and display a second upgrade option corresponding to the target skill. The second upgrading option is displayed beside the triggering option corresponding to the target skill, and when the terminal detects the triggering operation of the second upgrading option, the target skill can be upgraded.
For example, referring to fig. 4, fig. 4 is a schematic diagram of a second upgrade option provided according to an embodiment of the present application. As shown in fig. 4, 401 represents a first virtual object, 402 represents a trigger option of a skill of the first virtual object, 403 represents a trigger option of B skill of the first virtual object, 404 represents a trigger option of C skill of the first virtual object, 405 represents a second upgrade option corresponding to B skill, and 406 represents a trigger option of a base attack of the first virtual object.
304. And responding to the current skill level of the target skill not less than the target level, displaying at least two first upgrading options corresponding to the target skill by the terminal, wherein the first upgrading options are used for upgrading the target skill, and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different.
In the embodiment of the present application, when the level of the target skill is not less than the target level, the terminal may acquire and display at least two first upgrade options corresponding to the target skill. The at least two first upgrade options are displayed alongside the trigger option corresponding to the target skill. The different first upgrade options are used to add different skill attributes to the target skill, such as adding skill attributes that increase the scope of attack of the target skill, adding skill attributes that increase the number of attacks of the target skill, adding skill attributes that create a negative effect on other virtual objects, and so on.
For example, taking the target level as 5 levels, the level of the first virtual object 401 as 8 levels, the level of skill at which the a skill is currently located as 3 levels, and the level of skill at which the B skill is currently located as 5 levels, as shown in fig. 5, fig. 5 is a schematic diagram of a first upgrade option provided according to an embodiment of the present application. As shown in fig. 5, since the skill level at which the B skill is currently at is not less than the target level, the terminal displays a first skill option 501 and a first skill option 502. The first upgrade option 501 is used to increase the number of attacks by 3 based on the original number of attacks for the B skill, and the first upgrade option 502 is used to increase the attack scope by 50% based on the original attack scope for the B skill.
In an alternative implementation, the terminal may display the at least two first upgrade options based on historical behavioral habits of the terminal user in upgrading the target skills. Correspondingly, in response to the skill level at which the target skill is currently located being not less than the target level, the step of displaying at least two first upgrade options corresponding to the target skill by the terminal may be: in response to the skill level at which the target skill is currently located being no less than the target level, the terminal may obtain user behavior information of the terminal user, the user behavior information being used to indicate historical behavior habits of the terminal user when the target skill is upgraded. The terminal may display the at least two first upgrade options alongside the trigger option of the target skill based on the user behavior information. Because the historical behavior habit of the user when upgrading the target skill is obtained, and then the first upgrading option is displayed based on the historical behavior habit, the position of the first upgrading option can be more in line with the use habit of the terminal user, the game experience of the terminal user is improved, and the man-machine interaction efficiency is improved.
In an alternative implementation, the terminal may determine, according to the user behavior information, a frequency of use of each first upgrade option by the terminal user, and display the first upgrade option based on the frequency of use. Correspondingly, the step of displaying at least two first upgrade options beside the trigger option of the target skill by the terminal according to the user behavior information may be: the terminal can determine the frequency of use of at least two first upgrading options corresponding to the target skills by the terminal user according to the user behavior information. The terminal may display the at least two first upgrade options beside the trigger option of the target skill according to the frequency of use of the at least two first upgrade options, where the frequency of use of the first upgrade option is inversely proportional to the display distance between the first upgrade option and the trigger option of the target skill. That is, the closer the display distance between the first upgrade option and the trigger option of the target skill is for higher frequency of use. The distance between the position displayed by each first upgrading option and the triggering option of the target skill is determined according to the using frequency of the terminal user to each first upgrading option, so that the first upgrading option with high using frequency of the terminal user is closer to the triggering option of the target skill, the terminal user can trigger the first upgrading option more conveniently, and the man-machine interaction efficiency is improved.
In an alternative implementation, the terminal may determine a last time of use of each first upgrade option by the terminal user according to the user behavior information, and display the first upgrade option based on the last time of use. Correspondingly, the step of displaying at least two first upgrade options beside the trigger option of the target skill by the terminal according to the user behavior information may be: the terminal can determine the latest use time of at least two first upgrading options corresponding to the target skills according to the user behavior information. The terminal may display at least two first upgrade options beside the trigger option of the target skill according to a last use time of the at least two first upgrade options, where the last use time of the first upgrade option is proportional to an interval duration of the current time and a display distance between the first upgrade option and the trigger option of the target skill. That is, the shorter the interval duration of the last use time from the current time, the closer the display distance between the first upgrade option and the trigger option of the target skill. The distance between the position displayed by each first upgrading option and the triggering option of the target skill is determined according to the latest use time of the terminal user for each first upgrading option, so that the latest used first upgrading option of the terminal user is closest to the triggering option of the target skill, the terminal user can trigger the first upgrading option more conveniently, and the man-machine interaction efficiency is improved.
It should be noted that, the terminal may also determine, according to the user behavior information, a display distance between the first upgrade option and the trigger option of the target skill in combination with the frequency of use and the latest time of use of the first upgrade option. If different weights are allocated for the frequency of use and the time of most recent use, a distance score of each first upgrade option is calculated based on the weights, and the display distance between the first upgrade option with higher distance score and the trigger option of the target skill is closer. Of course, the terminal may also determine the location of the first upgrade option according to other information, which is not limited in the embodiment of the present application.
305. And in response to detecting the triggering operation of any first upgrading option corresponding to the target skill, upgrading the target skill by the terminal, and attaching at least one attachable skill attribute corresponding to the first upgrading option to the target skill.
In this embodiment of the present application, one first upgrade option may correspond to at least one attachable skill attribute, for example, the first upgrade option may correspond to a single attachable skill attribute such as increasing the number of attacks or increasing the scope of attacks, may also be two attachable skill attributes that correspond to increasing the number of attacks and increasing the attack force of a single attack, or may also correspond to a plurality of attachable skill attributes, which is not limited in this embodiment of the present application. The terminal user may trigger the first upgrade option by clicking on the first upgrade option displayed by the terminal. For any first upgrade option corresponding to the target skill, when the terminal detects the triggering operation of the first upgrade option, the terminal can upgrade the target skill, and at least one attachable skill attribute corresponding to the first upgrade option is attached to the target skill, such as increasing the attack frequency or increasing the attack range.
For example, by clicking the first upgrade option 501 shown in fig. 5, and triggering the first upgrade option of the attack number +3 corresponding to the B skill, the terminal may upgrade the level of the B skill from level 5 to level 6, and add the attribute of the attack number +3 to the B skill. I.e., class 6B skills would be attacked 3 more times than class 5B skills.
306. The terminal sends first synchronization information to at least one target terminal, wherein the first synchronization information is used for indicating the at least one target terminal to synchronize the target skill, the target terminal is used by a user controlling a second virtual object, and the second virtual object is a virtual object performing antagonistic interaction with the first virtual object.
In this embodiment of the present application, after performing the level and attaching at least one attachable skill attribute to the target skill, the terminal may generate first synchronization information including the object identifier of the first virtual object, the skill identifier of the target skill, and the skill information of the target skill after upgrading, send the first synchronization information to at least one target terminal, and instruct the at least one target terminal to perform synchronization according to the first synchronization information.
In an alternative implementation manner, the terminal may receive the second synchronization information sent by the at least one target terminal, and perform synchronization according to the second synchronization information. Correspondingly, the step of synchronizing the terminal according to the second synchronization information may be: in response to receiving the second synchronization information sent by any target terminal, the terminal can acquire the virtual object identifier, the skill identifier and the skill information indicated by the second synchronization information. The terminal can determine the skill to be synchronized of the second virtual object according to the virtual object identification and the skill identification. The terminal may perform a consistency check on skills to be synchronized based on the skill information. In response to passing the consistency check, the terminal may synchronize skills to be synchronized according to the skill information. The consistency check may include at least one of checking whether a skill level of the skill to be synchronized is not less than a target level, whether an upgrading process of the skill to be synchronized is continuous, and whether an attribute attached to the skill to be synchronized is an attachable skill attribute of the skill to be synchronized, which is not limited in the embodiment of the present application. And synchronizing skills to be synchronized of the second virtual object by receiving second synchronization information sent by the target terminal, so that the terminal can display the skills released by the second virtual object according to the updated skill information of the second virtual object.
For example, a first virtual object including only a terminal control and a second virtual object including only a target terminal control in a virtual scene will be described as an example. The second virtual object has X, Y, Z skills, the target terminal determines the Y skill as the target skill, and upgrades and attaches skill attributes to the Y skill of the second virtual object according to the triggering operation of the first upgrade option corresponding to the detected Y skill. And then the target terminal sends second synchronous information carrying the object identification of the second virtual object, the skill identification of the Y skill and the skill information of the Y skill to the terminal. And after receiving the second synchronization information, the terminal determines a second virtual object according to the object identification of the second virtual object, and then determines Y skills according to the skill identification of the Y skills. And the terminal performs consistency detection on the Y skills according to the locally stored Y skill information and the Y skill information carried in the second synchronous information, such as whether the skill level of the Y skills is not less than a target level, whether the upgrading process of the Y skills is continuous, whether the added skill attribute of the Y skills is an attachable skill attribute of the Y skills, and the like. And after the Y skills pass the consistency check, the terminal synchronously updates the locally stored Y skill information according to the Y skill information carried in the second synchronous information.
307. And the terminal responds to the trigger operation of receiving the target skills and displays target display resources corresponding to the target skills.
In the embodiment of the application, the user can release the target skill by triggering the triggering option corresponding to the target skill. The terminal can determine the current trigger skill according to the detected skill identifier corresponding to the trigger option, and when the terminal determines that the trigger operation of the target skill is received, the terminal can acquire and display a target display resource corresponding to the target skill of the target skill, wherein the target display resource comprises a display resource corresponding to an additional skill attribute, such as a display resource comprising the attack frequency +3, or a display resource with the attack range increased by 50%.
308. And the terminal sends a target instruction to the at least one target terminal, and the at least one target terminal displays target display resources corresponding to the target skills according to the target instruction.
In this embodiment of the present application, when the user triggers the target skill, the at least one target terminal displays the target display resource in addition to the target display resource displayed by the terminal, so as to achieve the effect of releasing the target skill synchronously displayed by each terminal. Therefore, the terminal may send a target instruction to the at least one target terminal, to instruct the at least one target terminal to synchronously display a target display resource corresponding to the target skill, where the target display resource includes a display resource corresponding to an additional skill attribute, for example, a display resource including the attack number +3, or a display resource with an attack range increased by 50%.
It should be noted that, the above steps 301 to 308 are alternative implementations of the method for displaying function options provided in the present application. Correspondingly, the method for displaying the function options is also realized in other alternative manners, for example, the terminal can send the first synchronization information to the server, and the server sends the first synchronization information to the at least one target terminal. The target terminal transmits the second synchronization information to the server, and the server transmits the second synchronization information to the terminal. The terminal can also take the full-level skill as a target skill, and when the first virtual object meets the target condition, a first upgrading option for adding skill attributes to the full-level skill is displayed, so that a user of the terminal changes a skill collocation strategy, one skill is preferentially improved to the full-level skill to add the skill attributes, the diversity of skill combinations is improved, and the playability of the game is increased.
For clarity of the steps described above in steps 301 to 308, reference may be made to fig. 6, where fig. 6 is a flowchart of another method for displaying function options according to an embodiment of the present application. As shown in fig. 6, the method comprises the following steps: 601. the terminal detects the upgrade of the first virtual object. 602. The terminal obtains at least one target skill. 603. The terminal judges whether the skill level of the target skill is greater than the target level. 604. The skill level of the target skill is smaller than the target level, and the terminal displays a second upgrading option corresponding to the target skill. 605. The skill level of the target skill is not smaller than the target level, and the terminal displays at least two first upgrading options corresponding to the target skill. 606. The terminal determines a target skill triggered by the user. 607. The terminal transmits the first synchronization information to the server. 608. The server transmits the first synchronization information to at least one target terminal. 609. And at least one target terminal performs consistency check according to the first synchronization information, if the first synchronization information does not pass, the target terminal ignores the first synchronization information, and the terminal waits for the first virtual object level to be promoted again. 610. If so, at least one target terminal adjusts skill information for the target skill. 611. And the at least one target terminal displays target display resources corresponding to the target skills according to the target instructions of the terminal.
In the embodiment of the application, when the virtual object accords with the target condition for upgrading the skills, at least two first upgrading options are displayed according to the grades of the skills, and at least two upgrading schemes are provided for the skills higher than the target grade, so that different skill attributes can be added after the skills are upgraded, the number of skill combinations is increased, the game playability is increased, the upgrading options can upgrade the skills, different skill attributes can be added for the skills, and the triggering efficiency of the upgrading options is improved.
Fig. 7 is a block diagram of an apparatus for displaying function options according to an embodiment of the present application. The method for displaying function options includes the steps when the method is executed, referring to fig. 7, the method includes: a determination module 701 and a display module 702.
A determining module 701, configured to determine, in response to detecting that a first virtual object meets a target condition, at least one target skill to be upgraded corresponding to the first virtual object, where the first virtual object is a virtual object controlled by an end user;
the determining module 701 is further configured to determine, for any target skill, a skill level at which the target skill is currently located;
The display module 702 is configured to display at least two first upgrade options corresponding to the target skill in response to the skill level at which the target skill is currently located being not less than the target level, where the first upgrade options are used for upgrading the target skill, and provide at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrade options are different.
In an optional implementation manner, the determining module 701 is further configured to determine at least two skills corresponding to the first virtual object according to an object attribute of the first virtual object; in response to the skill level of any skill not reaching the highest level of that skill, the skill is treated as a target skill to be upgraded.
In an alternative implementation, the target condition includes at least one of:
the first virtual object is upgraded;
the first virtual object has a target number of target virtual resources;
the first virtual object obtains a target virtual prop;
the first virtual object completes the target task.
In an optional implementation manner, the display module is further configured to obtain user behavior information of the terminal user in response to a skill level at which the target skill is currently located being not less than the target level, where the user behavior information is used to indicate a historical behavior habit of the terminal user when the target skill is upgraded; and displaying the at least two first upgrading options beside the triggering option of the target skill according to the user behavior information.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, a frequency of use of at least two first upgrade options corresponding to the target skill by the end user; and displaying the at least two first upgrading options beside the triggering option of the target skill according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options is inversely proportional to the display distance between the first upgrading options and the triggering option of the target skill.
In an optional implementation manner, the display module is further configured to determine, according to the user behavior information, a latest usage time of at least two first upgrade options corresponding to the target skill; and displaying the at least two first upgrading options beside the triggering option of the target according to the latest use time of the at least two first upgrading options, wherein the latest use time of the first upgrading options is in direct proportion to the interval duration of the current time and the display distance between the first upgrading options and the triggering option of the target skill.
In an alternative implementation, the apparatus further includes:
the upgrading module is used for upgrading the target skill in response to detecting the triggering operation of any one of the first upgrading options corresponding to the target skill, and attaching at least one attachable skill attribute corresponding to the first function option to the target skill;
And the information sending module is used for sending first synchronization information to at least one target terminal, the first synchronization information is used for indicating the at least one target terminal to synchronize the target skill, the target terminal is used by a user controlling a second virtual object, and the second virtual object is a virtual object which performs antagonistic interaction with the first virtual object.
In an alternative implementation, the apparatus further includes:
the display module 702 is further configured to display a target display resource corresponding to the target skill in response to receiving a trigger operation of the updated target skill;
and the instruction sending module is used for sending a target instruction to the at least one target terminal, and displaying target display resources corresponding to the target skills by the at least one target terminal according to the target instruction.
In an alternative implementation, the apparatus further includes:
the acquisition module is used for responding to the second synchronous information sent by any target terminal and acquiring the virtual object identifier, the skill identifier and the skill information indicated by the second synchronous information;
the determining module 701 is further configured to determine a skill to be synchronized of the second virtual object according to the virtual object identifier and the skill identifier;
The checking module is used for checking consistency of the skills to be synchronized based on the skill information;
and the synchronization module is used for responding to the consistency check and synchronizing the skills to be synchronized according to the skill information.
In an alternative implementation, the display module 702 is further configured to display an upgrade option corresponding to the target skill in response to the skill level of the target skill being less than the target level, the upgrade option being configured to upgrade the target skill.
In the embodiment of the application, when the virtual object accords with the target condition for upgrading the skills, at least two first upgrading options are displayed according to the current skill level of the skills, at least two upgrading schemes are provided for the skills higher than the target level, so that different skill attributes can be added after the skills are upgraded, the number of skill combinations is increased, the game playability is increased, the upgrading options can upgrade the skills, different skill attributes can be added for the skills, the terminal user has more selection space, and the man-machine interaction efficiency is improved.
It should be noted that: the device for displaying function options provided in the above embodiment is only exemplified by the division of the above functional modules when an application is running, and in practical application, the above functional allocation may be performed by different functional modules according to needs, i.e. the internal structure of the device is divided into different functional modules to perform all or part of the functions described above. In addition, the device for displaying function options provided in the above embodiment and the method embodiment for displaying function options belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment and are not described herein again.
Fig. 8 is a block diagram of a terminal 800 according to an embodiment of the present application. Fig. 8 shows a block diagram of a terminal 800 according to an exemplary embodiment of the present invention. The terminal 800 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Terminal 800 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, and the like.
In general, the terminal 800 includes: a processor 801 and a memory 802.
Processor 801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 801 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 801 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 801 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 801 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
Memory 802 may include one or more computer-readable storage media, which may be non-transitory. Memory 802 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 802 is used to store at least one instruction for execution by processor 801 to implement the method of displaying functional options provided by the method embodiments herein.
In some embodiments, the terminal 800 may further optionally include: a peripheral interface 803, and at least one peripheral. The processor 801, the memory 802, and the peripheral interface 803 may be connected by a bus or signal line. Individual peripheral devices may be connected to the peripheral device interface 803 by buses, signal lines, or a circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 804, a display 805, a camera assembly 806, audio circuitry 807, and a power supply 809.
Peripheral interface 803 may be used to connect at least one Input/Output (I/O) related peripheral to processor 801 and memory 802. In some embodiments, processor 801, memory 802, and peripheral interface 803 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 801, the memory 802, and the peripheral interface 803 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 804 is configured to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 804 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 804 converts an electrical signal into an electromagnetic signal for transmission, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 804 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuitry 804 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: metropolitan area networks, various generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuitry 804 may also include NFC (Near Field Communication ) related circuitry, which is not limited in this application.
The display 805 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display 805 is a touch display, the display 805 also has the ability to collect touch signals at or above the surface of the display 805. The touch signal may be input as a control signal to the processor 801 for processing. At this time, the display 805 may also be used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the display 805 may be one, providing a front panel of the terminal 800; in other embodiments, the display 805 may be at least two, respectively disposed on different surfaces of the terminal 800 or in a folded design; in still other embodiments, the display 805 may be a flexible display disposed on a curved surface or a folded surface of the terminal 800. Even more, the display 805 may be arranged in an irregular pattern other than rectangular, i.e., a shaped screen. The display 805 may be made of LCD (Liquid Crystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The camera assembly 806 is used to capture images or video. Optionally, the camera assembly 806 includes a front camera and a rear camera. Typically, the front camera is disposed on the front panel of the terminal and the rear camera is disposed on the rear surface of the terminal. In some embodiments, the at least two rear cameras are any one of a main camera, a depth camera, a wide-angle camera and a tele camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting and Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, the camera assembly 806 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
Audio circuitry 807 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and the environment, converting the sound waves into electric signals, inputting the electric signals to the processor 801 for processing, or inputting the electric signals to the radio frequency circuit 804 for voice communication. For stereo acquisition or noise reduction purposes, a plurality of microphones may be respectively disposed at different portions of the terminal 800. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is used to convert electrical signals from the processor 801 or the radio frequency circuit 804 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, audio circuit 807 may also include a headphone jack.
A power supply 809 is used to power the various components in the terminal 800. The power supply 809 may be an alternating current, direct current, disposable battery, or rechargeable battery. When the power supply 809 includes a rechargeable battery, the rechargeable battery may support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, the terminal 800 also includes one or more sensors 810. The one or more sensors 810 include, but are not limited to: acceleration sensor 811, gyroscope sensor 812, pressure sensor 813, optical sensor 815, and proximity sensor 816.
The acceleration sensor 811 can detect the magnitudes of accelerations on three coordinate axes of the coordinate system established with the terminal 800. For example, the acceleration sensor 811 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 801 may control the display screen 805 to display a user interface in a landscape view or a portrait view based on the gravitational acceleration signal acquired by the acceleration sensor 811. Acceleration sensor 811 may also be used for the acquisition of motion data of a game or user.
The gyro sensor 812 may detect a body direction and a rotation angle of the terminal 800, and the gyro sensor 812 may collect a 3D motion of the user to the terminal 800 in cooperation with the acceleration sensor 811. The processor 801 may implement the following functions based on the data collected by the gyro sensor 812: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
The pressure sensor 813 may be disposed at a side frame of the terminal 800 and/or at a lower layer of the display 805. When the pressure sensor 813 is disposed on a side frame of the terminal 800, a grip signal of the terminal 800 by a user may be detected, and the processor 801 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 813. When the pressure sensor 813 is disposed at the lower layer of the display screen 805, the processor 801 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 805. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 815 is used to collect the ambient light intensity. In one embodiment, the processor 801 may control the display brightness of the display screen 805 based on the intensity of ambient light collected by the optical sensor 815. Specifically, when the intensity of the ambient light is high, the display brightness of the display screen 805 is turned up; when the ambient light intensity is low, the display brightness of the display screen 805 is turned down. In another embodiment, the processor 801 may also dynamically adjust the shooting parameters of the camera module 806 based on the ambient light intensity collected by the optical sensor 815.
A proximity sensor 816, also referred to as a distance sensor, is typically provided on the front panel of the terminal 800. The proximity sensor 816 is used to collect the distance between the user and the front of the terminal 800. In one embodiment, when the proximity sensor 816 detects that the distance between the user and the front of the terminal 800 gradually decreases, the processor 801 controls the display 805 to switch from the bright screen state to the off screen state; when the proximity sensor 816 detects that the distance between the user and the front surface of the terminal 800 gradually increases, the processor 801 controls the display 805 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 8 is not limiting and that more or fewer components than shown may be included or certain components may be combined or a different arrangement of components may be employed.
The embodiment of the application also provides a computer readable storage medium, which is applied to the terminal, wherein at least one section of program code is stored in the computer readable storage medium, and the at least one section of program code is used for being executed by a processor and realizing the operation executed by the terminal in the method for displaying the function options in the embodiment of the application.
The embodiment of the application also provides an application program product, which stores one or more instructions, and the one or more instructions can be executed by a processor of the terminal to complete the method for displaying the function options.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing description of the preferred embodiments is merely exemplary in nature and is in no way intended to limit the invention, since it is intended that all modifications, equivalents, improvements, etc. that fall within the spirit and scope of the invention.

Claims (14)

1. A method of displaying functional options, the method comprising:
in response to detecting that the number of target virtual resources accumulated by the first virtual object through skills is not less than a target number, determining a skill to be upgraded from at least one skill to be upgraded based on the target virtual resources as a target skill, wherein the skill for accumulating the target virtual resources is different from the target skill; or alternatively, the process may be performed,
In response to detecting that the first virtual object acquires a target virtual prop, taking at least one skill of the first virtual object to be upgraded currently and upgraded based on the target virtual prop as a target skill, wherein different target virtual props are used for upgrading different skills; or alternatively, the process may be performed,
in response to detecting that the first virtual object completes a target task, taking at least one skill of the first virtual object currently to be upgraded as a target skill;
the first virtual object is a virtual object controlled by an end user, and for a skill set to be upgraded at a fixed level of the first virtual object, even if the skill does not reach a full level, the skill cannot be used as a target skill because the first virtual object does not reach the level of upgrading the skill;
for any target skill, determining the skill level of the target skill at the current time;
responding to the skill level of the target skill not smaller than the target level, acquiring user behavior information of the terminal user, wherein the user behavior information is used for indicating historical behavior habit of the terminal user when the target skill is upgraded;
Determining the frequency of use of at least two first upgrading options corresponding to the target skills by the terminal user according to the user behavior information, wherein the first upgrading options are used for upgrading the target skills and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different;
and displaying the at least two first upgrading options beside the triggering options of the target skills according to the use frequency of the at least two first upgrading options, wherein the use frequency of the first upgrading options is inversely proportional to the display distance between the first upgrading options and the triggering options of the target skills.
2. The method according to claim 1, wherein the method further comprises:
determining the latest use time of at least two first upgrading options corresponding to the target skills according to the user behavior information;
and displaying the at least two first upgrading options beside the triggering options of the target skills according to the latest use time of the at least two first upgrading options, wherein the latest use time of the first upgrading options is in direct proportion to the interval duration of the current time and the display distance between the first upgrading options and the triggering options of the target skills.
3. The method of claim 1, wherein after displaying the at least two first upgrade options alongside the trigger option of the target skill, the method further comprises:
in response to detecting a triggering operation of any first upgrading option corresponding to the target skill, upgrading the target skill, and attaching at least one attachable skill attribute corresponding to the first upgrading option to the target skill;
and sending first synchronization information to at least one target terminal, wherein the first synchronization information is used for indicating the at least one target terminal to synchronize the target skills, the target terminal is a terminal used by a user for controlling a second virtual object, and the second virtual object is a virtual object performing antagonistic interaction with the first virtual object.
4. A method according to claim 3, wherein said upgrading of said target skill, after appending at least one appendable skill attribute corresponding to said first upgrade option to said target skill, further comprises:
responding to the trigger operation of receiving the target skill, and displaying a target display resource corresponding to the target skill;
And sending a target instruction to the at least one target terminal, and displaying target display resources corresponding to the target skills by the at least one target terminal according to the target instruction.
5. A method according to claim 3, characterized in that the method further comprises:
responding to receiving second synchronous information sent by any target terminal, and acquiring virtual object identification, skill identification and skill information indicated by the second synchronous information;
determining skills to be synchronized of the second virtual object according to the virtual object identification and the skill identification;
performing consistency check on the skills to be synchronized based on the skill information;
and responding to the consistency check, and synchronizing the skills to be synchronized according to the skill information.
6. The method of claim 1, wherein after the determining the skill level at which the target skill is currently located, the method further comprises:
and in response to the skill level of the target skill being less than the target level, displaying a second upgrading option corresponding to the target skill, wherein the second upgrading option is used for upgrading the target skill.
7. An apparatus for displaying functional options, the apparatus comprising:
A determining module configured to determine, as a target skill, a skill to be upgraded from at least one skill to be upgraded based on a target virtual resource in response to detecting that a number of target virtual resources accumulated by a first virtual object through the skill is not less than a target number, wherein the skill for accumulating the target virtual resource is different from the target skill; or alternatively, the process may be performed,
the determining module is used for responding to the detection that the first virtual object obtains a target virtual prop, taking at least one skill of the first virtual object to be upgraded currently and upgraded based on the target virtual prop as a target skill, wherein different target virtual props are used for upgrading different skills; or alternatively, the process may be performed,
the determining module is used for responding to the fact that the first virtual object completes a target task, and taking at least one skill to be upgraded currently by the first virtual object as a target skill;
the first virtual object is a virtual object controlled by an end user, and for a skill set to be upgraded at a fixed level of the first virtual object, even if the skill does not reach a full level, the skill cannot be used as a target skill because the first virtual object does not reach the level of upgrading the skill;
The determining module is further used for determining the skill level of any target skill at which the target skill is currently located;
the display module is used for responding to the skill level of the target skill not smaller than the target level, and acquiring user behavior information of the terminal user, wherein the user behavior information is used for indicating historical behavior habit of the terminal user when the target skill is upgraded; determining the frequency of use of at least two first upgrading options corresponding to the target skills by the terminal user according to the user behavior information, wherein the first upgrading options are used for upgrading the target skills and providing at least one attachable skill attribute, and the attachable skill attributes corresponding to different first upgrading options are different;
the display module is further configured to display the at least two first upgrade options beside the trigger option of the target skill according to the usage frequency of the at least two first upgrade options, where the usage frequency of the first upgrade options is inversely proportional to a display distance between the first upgrade options and the trigger option of the target skill.
8. The apparatus of claim 7, wherein the display module is further configured to determine a last time of use of at least two first upgrade options corresponding to the target skill based on the user behavior information; and displaying the at least two first upgrading options beside the triggering options of the target skills according to the latest use time of the at least two first upgrading options, wherein the latest use time of the first upgrading options is in direct proportion to the interval duration of the current time and the display distance between the first upgrading options and the triggering options of the target skills.
9. The apparatus of claim 7, wherein the apparatus further comprises:
the upgrading module is used for upgrading the target skills in response to detecting the triggering operation of any one of the first upgrading options corresponding to the target skills, and attaching at least one attachable skill attribute corresponding to the first upgrading option to the target skills;
the information sending module is used for sending first synchronization information to at least one target terminal, the first synchronization information is used for indicating the at least one target terminal to synchronize the target skills, the target terminal is a terminal used by a user controlling a second virtual object, and the second virtual object is a virtual object performing antagonistic interaction with the first virtual object.
10. The apparatus of claim 9, wherein the apparatus further comprises:
the display module is further used for responding to the trigger operation of the received target skills and displaying target display resources corresponding to the target skills;
and the instruction sending module is used for sending a target instruction to the at least one target terminal, and displaying target display resources corresponding to the target skills by the at least one target terminal according to the target instruction.
11. The apparatus of claim 9, wherein the apparatus further comprises:
the acquisition module is used for responding to the second synchronous information sent by any target terminal and acquiring a virtual object identifier, a skill identifier and skill information indicated by the second synchronous information;
the determining module is further used for determining skills to be synchronized of the second virtual object according to the virtual object identification and the skill identification;
the checking module is used for checking consistency of the skills to be synchronized based on the skill information;
and the synchronization module is used for responding to the consistency check and synchronizing the skills to be synchronized according to the skill information.
12. The apparatus of claim 7, wherein the display module is further configured to display a second upgrade option corresponding to the target skill in response to the skill level of the target skill being less than the target level, the second upgrade option being configured to upgrade the target skill.
13. A terminal comprising a processor and a memory for storing at least one piece of program code, the at least one piece of program code being loaded by the processor and executing the method of displaying function options of any of claims 1 to 6.
14. A storage medium for storing at least one piece of program code for performing the method of displaying functional options of any one of claims 1 to 6.
CN202010379119.XA 2020-05-07 2020-05-07 Method, device, terminal and storage medium for displaying function options Active CN111589116B (en)

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