CN111558218B - Method for controlling entry in game client and related device - Google Patents

Method for controlling entry in game client and related device Download PDF

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Publication number
CN111558218B
CN111558218B CN202010668509.9A CN202010668509A CN111558218B CN 111558218 B CN111558218 B CN 111558218B CN 202010668509 A CN202010668509 A CN 202010668509A CN 111558218 B CN111558218 B CN 111558218B
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game client
entry
configuration file
game
identifier
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CN111558218A (en
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王亚昌
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a game client entrance control method and a related device, and belongs to the technical field of internet. The method comprises the following steps: receiving a configuration file acquisition instruction, wherein the acquisition instruction is used for indicating the large-area server to push a target configuration file to a game client; acquiring the target configuration file, wherein the target configuration file comprises an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client; and pushing the target configuration file to the online game client so that the game client adjusts the state of the entry corresponding to the identifier online according to the configuration information associated with the identifier. The embodiment of the application can dynamically control the state of any entry in the game client timely and reliably.

Description

Method for controlling entry in game client and related device
Technical Field
The application relates to the technical field of internet, in particular to a control method and a related device for an entrance in a game client.
Background
During the operation of the network game, it may be necessary for some reason to dynamically control the state of the entries in the game client. For example, in a multi-mode game, if a certain game mode has a bug, a temporary shutdown may be required, or some client systems may need to be shut down when there is some public opinion risk, such as a client system for recharging, drawing, etc.
At present, at the beginning of game client design, some switches are usually designed in advance for the entrance with the risk for controlling, but omission often occurs along with fast iteration of items. When the state of the inlet needs to be temporarily adjusted, if no switch is designed in advance, the adjustment cannot be performed. The new resource package can be controlled by the resource server, so that the resource package can be updated only when the game client logs in and is connected with the resource server, and the entry control cannot be performed in time. Meanwhile, each entrance is independently added with a switch, so that management is inconvenient, a control mechanism is not uniform, and a game client is easy to be abnormal when the entrance state is adjusted, so that the entrance control is unreliable.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the embodiments of the present application is to provide a method and a related apparatus for controlling entries in a game client, which can dynamically control the state of any entry in the game client timely and reliably.
According to an embodiment of the application, a method for controlling entries in a game client is applied to a large-area server, and comprises the following steps: receiving a configuration file acquisition instruction, wherein the acquisition instruction is used for indicating the large-area server to push a target configuration file to a game client; acquiring the target configuration file, wherein the target configuration file comprises an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client; and pushing the target configuration file to the online game client so that the game client adjusts the state of the entry corresponding to the identifier online according to the configuration information associated with the identifier.
According to an embodiment of the application, a method for controlling an entry in a game client is applied to the game client and comprises the following steps: receiving a target configuration file, wherein the target configuration file comprises an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client; comparing the target configuration file with a local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, wherein the identifier is used as an identifier of an inlet to be adjusted; and adjusting the state of the entrance to be adjusted according to the configuration information different from the local.
According to an embodiment of the present application, a control device for an entry in a game client is applied to a large-area server, and comprises: the game client side comprises a receiving module, a configuration file obtaining module and a configuration file sending module, wherein the receiving module is used for receiving a configuration file obtaining instruction which is used for indicating the large area server to push a target configuration file to the game client side; a loading module, configured to obtain the target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client; and the pushing module is used for pushing the target configuration file to the online game client so that the game client adjusts the state of the entry corresponding to the identifier online according to the configuration information associated with the identifier.
In some embodiments of the present application, the push module is configured to: determining the game client logged in at the large area server; dividing the logged-in game clients into a plurality of game client groups; and sequentially pushing the target configuration file to each game client group according to a preset time interval.
In some embodiments of the present application, the push module is configured to: acquiring the number of the clients of the logged-in game client, the capacity of the target configuration file and the load pressure of the large-area server; determining the number of game clients in the game client group according to the number of the clients, the capacity and the load pressure; and dividing the online game clients into a plurality of game client groups according to the number.
In some embodiments of the present application, the push module is configured to: monitoring a game client which requests to log in at the large-area server; and when the game client terminal which requests to log in is monitored to log in successfully, pushing the target configuration file to the game client terminal which logs in successfully.
In some embodiments of the present application, the identification of the entry in the game client includes a frame name of a user interface in the game client program.
According to an embodiment of the present application, a control device for an entry in a game client, applied to the game client, includes: a file receiving module, configured to receive a target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client; the comparison module is used for comparing the target configuration file with a local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, and the identifier is used as an identifier of an inlet to be adjusted; and the adjusting module is used for adjusting the state of the entrance to be adjusted according to the configuration information different from the local.
In some embodiments of the present application, the adjustment module is configured to: determining a user interface corresponding to the entry to be adjusted as an interface to be initialized; and controlling the interface to be initialized to initialize so as to trigger an entrance adjusting instruction to adjust the state of the entrance to be adjusted according to the configuration information which is different from the local difference.
In some embodiments of the present application, the method further comprises the step of: presetting an entry adjusting instruction in the game client, wherein the entry adjusting instruction is used for adjusting the state of an entry according to configuration information associated with an identification of the entry in a configuration file; and associating the entry adjusting instruction with an initialization process of a user interface corresponding to the entry in the game client, so that the entry adjusting instruction is triggered to adjust the state of the entry when the user interface is initialized.
In some embodiments of the present application, further comprising an update module configured to: connecting a version management server and reading the version information of the game client in the version management server; determining whether updated resources of the game client exist according to the version information; and when an update resource exists, connecting a resource server and updating the update resource from the resource server so as to enable the version of the game client to be consistent with the version of the received target configuration file.
According to another embodiment of the present application, an electronic device may include: a memory storing computer readable instructions; a processor reading computer readable instructions stored by the memory to perform the method as described above.
According to another embodiment of the present application, a computer program medium having computer readable instructions stored thereon, which, when executed by a processor of a computer, cause the computer to perform the method as described above.
According to some embodiments of the present application, a configuration file acquisition instruction can be received, the acquisition instruction being used to instruct a large area server to push a target configuration file to a game client; then, obtaining a target configuration file, wherein the target configuration file comprises an identification of an entrance in the game client and configuration information related to the identification, and the entrance is an entrance corresponding to a user interface for realizing a specific client function in the game client; and finally, pushing the target configuration file to an online game client so that the game client adjusts the state of an entrance corresponding to the identifier on line according to the configuration information associated with the identifier.
In this way, the push of the target configuration file can be triggered dynamically by the reception of the acquisition instruction; meanwhile, the configuration information of any entrance can be dynamically configured in the target configuration file, and the unified management of the configuration information of the entrance can be realized, so that reliable dynamic configuration information can be obtained by obtaining the target configuration file; finally, the large-area server pushes the target configuration file to the online game client, and the configuration information of the entrance can be dynamically pushed without updating the resource packet, so that the game client adjusts the entrance state online according to the configuration information. And further, the state of any entry in the game client side can be dynamically controlled timely and reliably.
Other features and advantages of the present application will be apparent from the following detailed description, taken in conjunction with the accompanying drawings, or may be learned by practice of the application.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application.
Drawings
FIG. 1 shows a schematic diagram of a system to which embodiments of the present application may be applied.
Fig. 2 shows a flow chart of a method of controlling entry in a server-side game client of a big zone according to an embodiment of the present application.
Fig. 3 shows a flow diagram of a method of pushing a target profile according to an embodiment of the application.
Fig. 4 shows a flow chart of a method of controlling entry in a game client side game client according to an embodiment of the present application.
FIG. 5 shows a flow diagram of a method of adjusting a status of an entry to be adjusted according to an embodiment of the present application.
FIG. 6 is a flow chart illustrating control of portals in a game client in one application scenario of the system architecture of FIG. 1 according to the present application.
Fig. 7 shows a block diagram of a control device for entry in a large area server side game client according to an embodiment of the present application.
Fig. 8 shows a block diagram of a control device for entry in a game client side game client according to an embodiment of the present application.
FIG. 9 shows a block diagram of an electronic device according to an embodiment of the application.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the application. One skilled in the relevant art will recognize, however, that the subject matter of the present application can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known methods, devices, implementations, or operations have not been shown or described in detail to avoid obscuring aspects of the application.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor means and/or microcontroller means.
The flow charts shown in the drawings are merely illustrative and do not necessarily include all of the contents and operations/steps, nor do they necessarily have to be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the actual execution sequence may be changed according to the actual situation.
FIG. 1 shows a schematic diagram of a system to which embodiments of the present application may be applied.
As shown in fig. 1, the system may include a Zone Server (Zone Server) 101, a game client 102, a game operation Server 103, a version management Server 104, a content delivery network CDN105, a resource Server 1051, a pvp (player) Server 106, a domain name resolution Server 107, a database Server 108, and a matching Server 109.
The large area server 101, the game operation server 103, the database server 108, and the matching server 109 belong to the common service cluster 100, and may provide all services except for the pvp (player services player) server 106. The game client 102 is connected to the large area server 101 through load balancing, and other servers (such as the game operation server 103, the database server 108 and the matching server 109) in the public service cluster 100 are accessed by the large area server 101.
Specifically, the large zone server 101, i.e., the server of the game zone, which is the server directly connected to the game client 102, is mainly responsible for processing all non-single-game operations in the game of the user, and is generally not responsible for processing game resources such as configuration files. The main responsible content comprises logic operations of login, purchase, knapsack, mail, task processing and the like of the game client. The game client 102 displays an online status when the large server 101 logs in successfully, and the game client 102 is connected to the large server 101 when online.
The game client 102 may be a client of various games, and the game client includes various entries, for example, in a multi-mode game, an entry of a user interface corresponding to a certain game mode, or an entry of a system for recharging, drawing a lottery, and the like.
The game operation server 103 may run a process centralized management system, which performs unified control on the process management in game operation, and also includes distribution management of configuration files.
The version management server 104 is used for managing client version information, such as a binary version number, a resource package version number, whether a forced upgrade is needed, and the like. The game client 102 connects to the version management server 104 to obtain the game client version information only at the time of login, and then disconnects the connection.
The content delivery network CDN105 is an intelligent virtual network constructed on the basis of an existing network, and is a cloud server providing basic cloud computing services; by means of resource servers 1051 deployed in various places and through functional modules of load balancing, content distribution, scheduling and the like of the central platform, a game client can obtain required game resources nearby, network congestion is reduced, and the access response speed and hit rate of users are improved. The content delivery network CDN105 stores resources that are hot updated by game clients, such as in-game configuration tables, pictures, animations, scenes, characters, special effects resources, etc., and is typically delivered in compressed packets onto the content delivery network CDN 105. The game client 102 will connect to the resource server 1051 to download the updated game resource only at login, and then disconnect.
The PVP (player vers player) servers 106 are responsible for single play of games, with independent clusters, and multiple processes are deployed in parallel on each PVP (player vers player) server 106 because PVP services are CPU intensive, deploying multiple processes helps to take advantage of multi-core processing power. The domain name resolution server 107 is responsible for domain name resolution. Database server 108 may provide data storage services. The matching server 109 may be responsible for matching work between online clients.
The large-area server 101 may be an independent physical server, or may be a server cluster or a distributed system formed by a plurality of physical servers.
In particular, the large-area server 101 may provide an artificial intelligence cloud Service, so-called artificial intelligence cloud Service, also commonly referred to as AIaaS (AI as a Service, chinese). The method is a service mode of an artificial intelligence platform, and particularly, the AIaaS platform splits several types of common AI services and provides independent or packaged services at a cloud. This service model is similar to the one opened in an AI theme mall: all developers can access one or more artificial intelligence services provided by the platform through an API (application programming interface), and part of the qualified developers can also use an AI framework and an AI infrastructure provided by the platform to deploy and operate and maintain the self-dedicated cloud artificial intelligence services. For example, the artificial intelligence cloud service provided by the large-area server 101 realizes the analysis of the online game client state based on artificial intelligence, for example, the online game client is clustered based on a clustering model by acquiring the relevant data of the online game client, so as to obtain a game client clustering cluster, and then the game client is divided into a plurality of game client groups.
In one embodiment of this example, as shown in fig. 1, the large area server 101 may receive a configuration file obtaining instruction, where the obtaining instruction is used to instruct the large area server to push a target configuration file to a game client; acquiring a target configuration file, wherein the target configuration file comprises an identifier of an entry in a game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client; and pushing the target configuration file to an online game client so that the game client adjusts the state of an entrance corresponding to the identifier on line according to the configuration information associated with the identifier.
In another embodiment of this example, as shown in fig. 1, the game client 102 may receive an object configuration file, where the object configuration file includes an identifier and configuration information associated with the identifier of an entry in the game client, where the entry is an entry corresponding to a user interface in the game client that implements a function of a specific client; comparing the target configuration file with the local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, wherein the identifier is used as an identifier of the inlet to be adjusted; and adjusting the state of the entrance to be adjusted according to the configuration information different from the local.
Fig. 2 schematically shows a flow chart of a method of controlling entry in a large area server side game client according to an embodiment of the present application.
As shown in fig. 2, the method for controlling entry in the game client is applied to the large area server 101 shown in fig. 1, and the method for controlling entry in the game client may include steps S210 to S230.
Step S210, receiving a configuration file acquisition instruction, wherein the acquisition instruction is used for instructing a large area server to push a target configuration file to a game client;
step S220, obtaining a target configuration file, wherein the target configuration file comprises an identification of an entrance in the game client and configuration information related to the identification, and the entrance is an entrance corresponding to a user interface for realizing a specific client function in the game client;
step S230, pushing the target configuration file to the online game client, so that the game client adjusts the state of the entry corresponding to the identifier on line according to the configuration information associated with the identifier.
The following describes a specific procedure of each step performed when the control of the entry in the game client is performed in the large area server.
In step S210, a configuration file obtaining instruction is received, where the obtaining instruction is used to instruct the large area server to push the target configuration file to the game client.
In the embodiment of the present example, the game client refers to a program that corresponds to the large area server and provides a local service to the game user. The game client can be a game client installed on a mobile phone, a computer and other terminals.
The acquisition instruction is used for instructing the large area server to push the target configuration file to the game client, and the large area server can be dynamically triggered to push the target configuration file to the game client through receiving the configuration file acquisition instruction.
The manner of receiving the configuration file acquisition instruction may be: the large area server passively receives a configuration file acquisition instruction sent by the game operation server 103 shown in fig. 1.
The mode of receiving the configuration file acquisition instruction may also be: the configuration file is issued by adopting a configuration center mode, and the configuration file is stored in a database or other Key-Value systems (such as Redis, Zookeeper and the like) in a data block mode. Therefore, the large-area server can actively consider that the configuration file acquisition instruction is received when monitoring the data updating in the storage node through the storage node monitoring the configuration file data.
In step S220, a target configuration file is obtained, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client.
In this exemplary embodiment, the identification of the entry in the game client is used to implement a unique identification for uniquely identifying an entry. The entry is an entry corresponding to a user interface for realizing a specific client function in the game client, for example, in a multi-mode game, an entry corresponding to a user interface for realizing a certain game mode, or an entry corresponding to a user interface for realizing client system functions such as recharge, lottery and the like.
The configuration information identifying the association is used to describe the status of the portal, e.g., the configuration information includes whether the portal is disabled (closed) and the display status after the portal is disabled.
Therefore, the configuration information of any entry can be dynamically configured in the target configuration file, the configuration information of the entries can be uniformly managed, and a switch does not need to be set up in a game client terminal for each entry. And reliable dynamic configuration information can be acquired by acquiring the target configuration file, the game client is not easy to be abnormal when the entry state is adjusted, and the reliability of controlling and adjusting the entry in the game client is ensured.
In one embodiment, the identification of the entry in the game client includes a frame name of the user interface in the game client program.
At this time, the target profile is presented in the form of the following profile table:
sequence of succession Number ID Description of the invention Window name The effect when forbidden: 0-hidden; 1-grey state; 2-click prompt Prompt language Whether to disable: 0- Starting; 1-Disable
1 Sports mode entry UIRankingMode Playing method of # this test without opening ranking contest 0
2 Chess soul UIBattlePass 1 Method for playing test without opening fighting soul 0
The entry of a game client is uniquely identified in the configuration file table by the window name of the user interface in the game client program, and due to the hierarchical structure of the user interface in the game client (for example, the game mall interface is a first-level interface, and a lottery interface of a next level can be included in the game mall interface) and the uniqueness of the window name of the user interface, the identification of the entry in the game client in the target configuration file can be dynamically expanded conveniently.
The method can also adopt a unified mechanism to process the corresponding inlets of the multi-level user interfaces (such as the first-level user interface and the second-level user interface), adopt unified logic control, namely adopt unified inlet configuration information, and new inlets do not need new codes, thereby further ensuring the reliability of inlet control.
The configuration file table stores the corresponding relation between the window name and the configuration information, the configuration information comprises three parts of state information of effect, prompting language and whether to be forbidden when forbidden, the information is respectively stored in corresponding fields, the configuration information corresponding to the window name can be further obtained according to the corresponding relation, and the state of the entrance is reliably controlled based on the configuration information. Secondly, the description field in the configuration file table stores the information of the entries, and each entry is numbered continuously in the continuous sequence number field, which is convenient for management.
In step S230, the target configuration file is pushed to the online game client, so that the game client online adjusts the state of the entry corresponding to the identifier according to the configuration information associated with the identifier.
In the embodiment of the example, the target configuration file stores the configuration information of the entry, not the information frequently called by the game client during the operation, and the configuration information calls the control entry state when the game client initializes.
The online game client is a game client which logs in the large-area server, the game client is always connected with the large-area server when running, wherein the large-area server is responsible for all non-single-game operation processing of the game client, including logic operation processing such as login, purchase, knapsack, mail, task processing and the like. The pvp (player versicolor) server responsible for the single-game operation processing is also always connected when the game client runs, and the game configuration in the pvp (player versicolor) server is consistent with the game configuration in the game client, so that the normal running of the game client can be ensured.
Furthermore, the target configuration file is pushed to the online game client through the large area server, so that when the temporary adjustment requirement occurs at the entrance, the dynamic configuration information can be timely issued through the target configuration file under the condition of not influencing the game performance of the game client in the single-play operation process. In particular, the game client can also run normally when the target configuration file is not successfully issued due to special cases.
In one embodiment, referring to fig. 3, in step S230, the pushing the target profile to the online game client includes:
step S310, determining the logged-in game client side in the large area server;
step S320, dividing the logged-in game clients into a plurality of game client groups;
step S330, the target configuration files are sequentially pushed to each game client group according to a preset time interval.
The game client which has logged in the large area server is the game client which successfully establishes the connection with the large area server, and then the large area server can issue the target configuration file to the logged-in game client.
Generally, the number of game clients logged in the large-area server is large, and the logged game clients are divided into a plurality of game client groups and then can be pushed respectively, so that other tasks which are in charge of the large-area server can be effectively prevented from being influenced, and the performance of the large-area server is ensured.
When the pushing is respectively carried out, the pushing is carried out in sequence according to a preset time interval, namely, the pushing is carried out according to a preset frequency. The predetermined time interval may be set according to actual conditions, for example, 1 second or 2 seconds.
In one embodiment, the step S320 of dividing the logged-in game clients into a plurality of game client groups includes:
acquiring the number of clients of the logged-in game client, the capacity of a target configuration file and the load pressure of a large-area server;
determining the number of game clients in the game client group according to the number of the clients, the capacity and the load pressure;
and dividing the online game clients into a plurality of game client groups according to the number.
The number of clients can be obtained from log records of game clients such as the log of the large-area server. The size of the target configuration file may be the direct read configuration file footprint or the file size. The magnitude of the load pressure may be represented by a predetermined load capacity of the large area server.
The method for determining the number of game clients in a game client group according to the number of the clients, the capacity and the load pressure can be implemented by inquiring according to a preset number mapping table, wherein the number mapping table stores the mapping relation between a data range (including a client number range, a capacity range and a load pressure range) and the number, and can determine the number of the clients, the capacity range and a load pressure range from the number mapping table so as to determine the number of the corresponding game clients. Alternatively, the calculation may be performed according to a predetermined formula, for example, calculating the product of the capacity and the load pressure, then normalizing to the range of 0 to 1 to obtain a normalization value, and then calculating the product of the normalization value and the number of the clients to obtain the number of the corresponding game clients.
Further, the number of online game clients may be divided into a plurality of game client groups, for example, 2000 online game clients in total, and when the number of game clients in a game client group is determined to be 10, 10 game client groups may be obtained by dividing, and each game client group includes 200 game clients.
In one embodiment, the step S320 of dividing the logged-in game clients into a plurality of game client groups includes:
the method comprises the steps of obtaining relevant environment data of a source terminal of a logged-in game client, such as relevant data of network conditions, terminal models, memory sizes, whether the game client is in a game bureau and the like.
And inputting the relevant environmental data of the source terminal of the game client into the trained clustering model to obtain a plurality of game client clustering clusters, wherein the user experience of receiving the configuration file and updating the configuration information of the game client in each clustering cluster is consistent. And then, the target configuration files can be pushed according to different cluster clusters, for example, when a game client in a certain cluster is poor in mobile phone performance and is in a game station, the pushing is delayed, or the data of the game client in the cluster is further acquired, and the pushing is carried out when the game is ended. The reliable pushing of the large-area server is guaranteed, and meanwhile the user experience of game client entry control is guaranteed. Wherein the clustering model may be an existing unsupervised or supervised clustering model.
In one embodiment, in step S230, the pushing the target profile to the online game client includes:
monitoring a game client which requests to log in at a large-area server;
and when the fact that the game client terminal requesting to login successfully logs in is monitored, pushing the target configuration file to the game client terminal which successfully logs in.
The game client requesting login in the large-area server is an offline game client which is not successfully logged in temporarily, and the target configuration file is pushed to the successfully logged-in game client when the fact that the successfully logged-in game client requesting login is successfully logged in is monitored, so that the offline game client can be pushed in time when logging in.
Fig. 4 schematically shows a flow chart of a method of controlling entry in a game client side game client according to an embodiment of the present application.
As shown in fig. 2, the method for controlling entry in the game client is applied to the game client 102 shown in fig. 1, and the method for controlling entry in the game client may include steps S410 to S430.
Step S410, receiving a target configuration file, wherein the target configuration file comprises an identification of an entrance in the game client and configuration information related to the identification, and the entrance is an entrance corresponding to a user interface for realizing a specific client function in the game client;
step S420, comparing the target configuration file with the local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, wherein the identifier is used as an identifier of an inlet to be adjusted;
step S430, adjusting the state of the entry to be adjusted according to the configuration information different from the local.
The following describes a specific procedure of each step performed when the control of the entry in the game client is performed in the game client.
In step S410, a target configuration file is received, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client.
In this example embodiment, the game client may receive the target profile online, and the target profile may be pushed online by the large area server.
The configuration information of any entry can be dynamically configured in the target configuration file, and the configuration information of the entries can be uniformly managed, so that a switch does not need to be set for each entry in the game client.
Reliable dynamic configuration information can be received by receiving the target configuration file, and the game client is not easy to generate abnormity when the entry state is adjusted according to the configuration information in the target configuration file, so that the reliability of the game client in entry control adjustment is ensured.
In step S420, the target configuration file is compared with the local configuration file, and an identifier corresponding to the configuration information that is different from the local configuration file in the target configuration file is obtained as an identifier of the entry to be adjusted.
In the embodiment of the present example, the configuration information that is different from the local configuration information in the target configuration file can be obtained by comparing the configuration information corresponding to the identifier of each entry in the target configuration file and the local configuration file, and the identifier corresponding to the configuration information that is different from the local configuration file is the identifier of the entry that needs to be adjusted temporarily. And taking the identifier corresponding to the local difference configuration information in the target configuration file as the identifier of the entry to be adjusted, and controlling and adjusting the state of the entry to be adjusted in the subsequent steps.
In step S430, the state of the portal to be adjusted is adjusted according to the configuration information different from the local.
In the embodiment of the present example, the game client refreshes the configuration information different from the local by refreshing the configuration, that is, the state of the entry to be adjusted can be dynamically adjusted according to the configuration information different from the local.
In one embodiment, referring to fig. 5, step S430, adjusting the state of the entry to be adjusted according to the configuration information different from the local, includes:
step S510, determining a user interface corresponding to an entrance to be adjusted as an interface to be initialized;
step S520, controlling the interface to be initialized to initialize to trigger the entry adjusting instruction to adjust the state of the entry to be adjusted according to the configuration information different from the local.
The entries are entries corresponding to user interfaces for realizing specific client functions in the game client, each entry corresponds to a user interface, the state of the entry to be adjusted is adjusted by determining the user interface corresponding to the entry to be adjusted, then the initialization is carried out, and an entry adjusting instruction is triggered to adjust the state of the entry to be adjusted according to the configuration information different from the local, so that the game client can be prevented from being initialized globally, and accurate control is realized.
And the entrance adjusting instruction can carry out overall control according to the fields storing the configuration information in the target configuration file by the way of triggering the entrance adjusting instruction to adjust through the initialization of the user interface under the condition of not presetting the switch corresponding to each entrance.
In one embodiment, the control method further comprises:
presetting an entry adjusting instruction in the game client, wherein the entry adjusting instruction is used for adjusting the state of an entry according to configuration information associated with an identification of the entry in a configuration file;
and associating the entry adjusting instruction with the initialization process of the user interface corresponding to the entry in the game client, so that the entry adjusting instruction is triggered to adjust the state of the entry when the user interface is initialized.
The entry adjusting instruction is used for adjusting the state of the entry according to the configuration information associated with the entry identifier in the configuration file, and overall control can be performed by using the field name of the entry identifier stored in the target configuration file as a keyword, so that a switch does not need to be independently set for each entry. The portal adjustment instructions may be preset in the game client in the form of an overall control code.
Then, the entry adjusting instruction is associated with the initialization process of the user interface corresponding to the entry in the game client, the overall control code can be used as a parent class, due to the user interface architecture characteristics of the game client, the user interface program in the game client can automatically inherit the overall control code, the state of the entry adjusting instruction can be triggered when the user interface is initialized, and the overall control of the entry is realized based on the user interface architecture characteristics of the game client.
In one embodiment, the control method further comprises:
connecting the version management server and reading the version information of the game client in the version management server;
determining whether updated resources of the game client exist or not according to the version information;
when the updated resource exists, the resource server is connected and the updated resource is updated from the resource server, so that the version of the game client is consistent with the version of the received target configuration file.
The version management server manages the version information of the game client, and when the game resources are updated, the game resources are released to the resource server, and meanwhile, the version information is updated in the version server.
When the game client logs in, the version management server is connected first, and the version information of the game client in the version management server is read and compared with the local version information, so that whether the updated resource of the game client exists or not can be determined; furthermore, the updated resource can be updated in time, the game client is ensured to be the latest version, and the version of the game client can be consistent with the version of the received target configuration file in real time.
FIG. 6 is a flow chart illustrating control of portals in a game client in one application scenario of the system architecture of FIG. 1 according to the present application.
As shown in fig. 6, in step S601, the game operation server generates a target profile; in step S602, the game operation server sends a target configuration file and a configuration file acquisition command to the local server; in step S603, the large area server loads a target configuration file.
For the online game client, in step S604, the community server pushes the target profile to the online game client.
For the offline game client, in step S605, when the user starts the game client, the game client sends a version query request to the version management server; in step S606, the version management server determines version information according to the version inquiry request; in step S607, if the game client determines that the updated resource exists, the game client connects to a resource server in the content distribution network; in step S608, update resources are acquired from a resource server in the content distribution network; in step S609, the game client requests to log in to the large area server; in step S610, the large area server processes the login request; in step S611, the large server returns a login response to the game client, and returns a target configuration file.
Fig. 7 shows a block diagram of a control device for entry in a large area server side game client according to an embodiment of the present application.
As shown in fig. 7, the control device 700 for entry in the game client may include a receiving module 710, a loading module 720, and a pushing module 730.
The receiving module 710 may be configured to receive a configuration file obtaining instruction, where the obtaining instruction is used to instruct the large area server to push a target configuration file to a game client;
the loading module 720 may be configured to obtain the target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client;
the pushing module 730 may be configured to push the target configuration file to the online game client, so that the game client adjusts the state of the entry corresponding to the identifier online according to the configuration information associated with the identifier.
In some embodiments of the present application, the push module is configured to: determining the game client logged in at the large area server; dividing the logged-in game clients into a plurality of game client groups; and sequentially pushing the target configuration file to each game client group according to a preset time interval.
In some embodiments of the present application, the push module is configured to: acquiring the number of the clients of the logged-in game client, the capacity of the target configuration file and the load pressure of the large-area server; determining the number of game clients in the game client group according to the number of the clients, the capacity and the load pressure; and dividing the online game clients into a plurality of game client groups according to the number.
In some embodiments of the present application, the push module is configured to: monitoring a game client which requests to log in at the large-area server; and when the game client terminal which requests to log in is monitored to log in successfully, pushing the target configuration file to the game client terminal which logs in successfully.
In some embodiments of the present application, the identification of the entry in the game client includes a frame name of a user interface in the game client program.
Fig. 8 shows a block diagram of a control device for entry in a game client side game client according to an embodiment of the present application.
As shown in fig. 8, the control device 800 for the entry in the game client may include a file receiving module 810, a comparing module 820, and an adjusting module 830.
The file receiving module 810 may be configured to receive a target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client that implements a function of a specific client;
the comparing module 820 may be configured to compare the target configuration file with a local configuration file, and obtain an identifier corresponding to the configuration information that is different from the local configuration file in the target configuration file, as an identifier of an entry to be adjusted;
the adjusting module 830 may be configured to adjust the state of the entry to be adjusted according to the configuration information different from the local.
In some embodiments of the present application, the adjustment module is configured to: determining a user interface corresponding to the entry to be adjusted as an interface to be initialized; and controlling the interface to be initialized to initialize so as to trigger an entrance adjusting instruction to adjust the state of the entrance to be adjusted according to the configuration information which is different from the local difference.
In some embodiments of the present application, the method further comprises the step of: presetting an entry adjusting instruction in the game client, wherein the entry adjusting instruction is used for adjusting the state of an entry according to configuration information associated with an identification of the entry in a configuration file; and associating the entry adjusting instruction with an initialization process of a user interface corresponding to the entry in the game client, so that the entry adjusting instruction is triggered to adjust the state of the entry when the user interface is initialized.
In some embodiments of the present application, further comprising an update module configured to: connecting a version management server and reading the version information of the game client in the version management server; determining whether updated resources of the game client exist according to the version information; and when an update resource exists, connecting a resource server and updating the update resource from the resource server so as to enable the version of the game client to be consistent with the version of the received target configuration file.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the application. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
FIG. 9 schematically shows a block diagram of an electronic device according to an embodiment of the application.
It should be noted that the electronic device 900 shown in fig. 9 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiments.
As shown in fig. 9, the electronic apparatus 900 includes a Central Processing Unit (CPU) 901 that can perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM) 902 or a program loaded from a storage section 908 into a Random Access Memory (RAM) 903. In the RAM903, various programs and data necessary for system operation are also stored. The CPU901, ROM 902, and RAM903 are connected to each other via a bus 904. An input/output (I/O) interface 905 is also connected to bus 904.
The following components are connected to the I/O interface 905: an input portion 906 including a keyboard, a mouse, and the like; an output section 907 including components such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage portion 908 including a hard disk and the like; and a communication section 909 including a network interface card such as a LAN (local area network) card, a modem, or the like. The communication section 909 performs communication processing via a network such as the internet. The drive 910 is also connected to the I/O interface 905 as necessary. A removable medium 911 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 910 as necessary, so that a computer program read out therefrom is mounted into the storage section 908 as necessary.
In particular, according to embodiments of the application, the processes described above with reference to the flow diagrams may be implemented as computer software programs. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network through the communication section 909, and/or installed from the removable medium 911. The computer program executes various functions defined in the system of the present application when executed by a Central Processing Unit (CPU) 901.
It should be noted that the computer readable medium shown in the present application may be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present application, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In this application, however, a computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF (radio frequency), etc., or any suitable combination of the foregoing.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present application may be implemented by software, or may be implemented by hardware, and the described units may also be disposed in a processor. Wherein the names of the elements do not in some way constitute a limitation on the elements themselves.
As another aspect, the present application also provides a computer-readable medium, which may be contained in the electronic device described in the above embodiments; or may exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs which, when executed by an electronic device, cause the electronic device to implement the method described in the above embodiments.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the application. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present application can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which can be a personal computer, a server, a touch terminal, or a network device, etc.) to execute the method according to the embodiments of the present application.
Other embodiments of the present application will be apparent to those skilled in the art from consideration of the specification and practice of the embodiments disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the application and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains.
It will be understood that the present application is not limited to the embodiments that have been described above and shown in the drawings, but that various modifications and changes can be made without departing from the scope thereof.

Claims (20)

1. A control method of an entrance in a game client is applied to a large-area server, wherein the large-area server is a server responsible for non-game-to-game services, and the method comprises the following steps:
receiving a configuration file acquisition instruction, wherein the acquisition instruction is used for indicating the large-area server to push a target configuration file to a game client;
acquiring the target configuration file, wherein the target configuration file comprises an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client;
and pushing the target configuration file to the online game client so that the game client adjusts the state of the entry corresponding to the identifier on line according to the configuration information associated with the identifier, wherein the online game client is a game client logged in the large area server.
2. The method of claim 1, wherein the pushing the target profile to the online game client comprises:
determining the game client logged in at the large area server;
dividing the logged-in game clients into a plurality of game client groups;
and sequentially pushing the target configuration file to each game client group according to a preset time interval.
3. The method of claim 2, wherein the dividing the logged-in game clients into a plurality of game client groups comprises:
acquiring the number of the clients of the logged-in game client, the capacity of the target configuration file and the load pressure of the large-area server;
determining the number of game clients in the game client group according to the number of the clients, the capacity and the load pressure;
and dividing the online game clients into a plurality of game client groups according to the number of the game clients in the game client group.
4. The method of claim 1, wherein the pushing the target profile to the online game client comprises:
monitoring a game client which requests to log in at the large-area server;
and when the game client terminal which requests to log in is monitored to log in successfully, pushing the target configuration file to the game client terminal which logs in successfully.
5. A method according to any of claims 1-4, wherein the identification of the entry in the game client comprises a frame name of the user interface in the game client program.
6. A control method for an entrance in a game client is applied to the game client, and is characterized by comprising the following steps:
receiving a target configuration file, wherein the target configuration file comprises an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface for realizing a specific client function in the game client;
comparing the target configuration file with a local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, wherein the identifier is used as an identifier of an inlet to be adjusted;
and adjusting the state of the entrance to be adjusted according to the configuration information different from the local.
7. The method according to claim 6, wherein the adjusting the state of the entry to be adjusted according to the configuration information different from the local comprises:
determining a user interface corresponding to the entry to be adjusted as an interface to be initialized;
and controlling the interface to be initialized to initialize so as to trigger an entrance adjusting instruction to adjust the state of the entrance to be adjusted according to the configuration information which is different from the local difference.
8. The method of claim 6, further comprising:
presetting an entry adjusting instruction in the game client, wherein the entry adjusting instruction is used for adjusting the state of an entry according to configuration information associated with an identification of the entry in a configuration file;
and associating the entry adjusting instruction with an initialization process of a user interface corresponding to the entry in the game client, so that the entry adjusting instruction is triggered to adjust the state of the entry when the user interface is initialized.
9. The method of claim 6, further comprising:
connecting a version management server and reading the version information of the game client in the version management server;
determining whether updated resources of the game client exist according to the version information;
and when an update resource exists, connecting a resource server and updating the update resource from the resource server so as to enable the version of the game client to be consistent with the version of the received target configuration file.
10. A game client portal control apparatus applied to a large area server which is a server responsible for a non-game-to-game service, the apparatus comprising:
the game client side comprises a receiving module, a configuration file obtaining module and a configuration file sending module, wherein the receiving module is used for receiving a configuration file obtaining instruction which is used for indicating the large area server to push a target configuration file to the game client side;
a loading module, configured to obtain the target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client;
and the pushing module is used for pushing the target configuration file to the online game client so as to enable the game client to adjust the state of the entry corresponding to the identifier online according to the configuration information associated with the identifier, wherein the online game client is a game client logged in the large area server.
11. The apparatus of claim 10, wherein the push module is configured to:
determining the game client logged in at the large area server;
dividing the logged-in game clients into a plurality of game client groups;
and sequentially pushing the target configuration file to each game client group according to a preset time interval.
12. The apparatus of claim 11, wherein the push module is configured to:
acquiring the number of the clients of the logged-in game client, the capacity of the target configuration file and the load pressure of the large-area server;
determining the number of game clients in the game client group according to the number of the clients, the capacity and the load pressure;
and dividing the online game clients into a plurality of game client groups according to the number of the game clients in the game client group.
13. The apparatus of claim 10, wherein the push module is configured to:
monitoring a game client which requests to log in at the large-area server;
and when the game client terminal which requests to log in is monitored to log in successfully, pushing the target configuration file to the game client terminal which logs in successfully.
14. An arrangement according to any of claims 10-13, characterized in that the identification of the entry in the game client comprises the name of the frame of the user interface in the game client program.
15. A control apparatus for controlling entry in a game client, applied to a game client, the apparatus comprising:
a file receiving module, configured to receive a target configuration file, where the target configuration file includes an identifier of an entry in the game client and configuration information associated with the identifier, and the entry is an entry corresponding to a user interface in the game client for implementing a function of a specific client;
the comparison module is used for comparing the target configuration file with a local configuration file to obtain an identifier corresponding to the configuration information which is different from the local configuration file in the target configuration file, and the identifier is used as an identifier of an inlet to be adjusted;
and the adjusting module is used for adjusting the state of the entrance to be adjusted according to the configuration information different from the local.
16. The apparatus of claim 15, wherein the adjustment module is configured to:
determining a user interface corresponding to the entry to be adjusted as an interface to be initialized;
and controlling the interface to be initialized to initialize so as to trigger an entrance adjusting instruction to adjust the state of the entrance to be adjusted according to the configuration information which is different from the local difference.
17. The apparatus of claim 15, further comprising a setup module configured to:
presetting an entry adjusting instruction in the game client, wherein the entry adjusting instruction is used for adjusting the state of an entry according to configuration information associated with an identification of the entry in a configuration file;
and associating the entry adjusting instruction with an initialization process of a user interface corresponding to the entry in the game client, so that the entry adjusting instruction is triggered to adjust the state of the entry when the user interface is initialized.
18. The apparatus of claim 15, wherein the apparatus further comprises an update module configured to:
connecting a version management server and reading the version information of the game client in the version management server;
determining whether updated resources of the game client exist according to the version information;
and when an update resource exists, connecting a resource server and updating the update resource from the resource server so as to enable the version of the game client to be consistent with the version of the received target configuration file.
19. An electronic device, comprising: a memory storing computer readable instructions; a processor reading computer readable instructions stored by the memory to perform the method of any of claims 1-9.
20. A computer program medium having computer readable instructions stored thereon which, when executed by a processor of a computer, cause the computer to perform the method of any one of claims 1-9.
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