CN111530073B - Game map display control method, storage medium and electronic device - Google Patents

Game map display control method, storage medium and electronic device Download PDF

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Publication number
CN111530073B
CN111530073B CN202010461276.5A CN202010461276A CN111530073B CN 111530073 B CN111530073 B CN 111530073B CN 202010461276 A CN202010461276 A CN 202010461276A CN 111530073 B CN111530073 B CN 111530073B
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Prior art keywords
display screen
map
virtual object
game
display
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CN111530073A (en
Inventor
严珮婷
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the technical field of games, and provides a display control method of a game map, a storage medium and an electronic device, including: the first display screen displays a game map, wherein the game map comprises a first map identifier of a virtual object; in response to the change in angle between the first display screen and the second display screen, the second display screen displays a second map identifier corresponding to the virtual object, or the game map is switched from the first display screen to the second display screen for display, and the first display screen displays the second map identifier corresponding to the virtual object. On one hand, the method and the device help players to quickly locate the virtual objects to be found and acquire the needed virtual object information, so that the memory burden and the cognitive cost of users are reduced; on the other hand, the calculation burden caused by displaying a plurality of pieces of information in the same display screen can be avoided, the data processing efficiency is improved, and the user experience is further improved.

Description

Game map display control method, storage medium and electronic device
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method for controlling display of a game map, a computer readable storage medium, and an electronic device.
Background
With the popularization of intelligent devices, more and more people begin playing games using various intelligent terminal devices. In a game combat scene, various virtual objects exist, such as virtual game characters and virtual buildings, for the virtual game characters, players need to know the images and names of the virtual game characters, namely, the virtual game characters are all members of the my or enemy, so that the players can quickly act in the game process, and similarly, for the virtual buildings, the players need to know the appearance and the game functions of the virtual game characters, so that the smooth progress of the game is ensured, and the game experience is improved.
In the case of virtual game characters, the virtual game characters are divided into player characters and non-player characters, and the non-player characters (Non player character, NPC for short) are characters which are not operated by players, typically enemies of human players, so that it is necessary for players to know the image, name and position information of the NPC. Currently, in a single-screen mobile phone, a world map viewed by a player is mainly a top view, and when a certain NPC is viewed according to the development needs of a scenario in some games, the world map can be obtained by looking at a text marked with the name of the NPC on the map or by searching a corresponding NPC head portrait through a search list in the map. However, in the method, on one hand, the player cannot clearly obtain the complete image of the NPC, and particularly, when a plurality of NPCs are distributed in a map, the cognitive cost of the player becomes high due to more characters, so that the player cannot quickly position the NPC; on the other hand, the player is required to slide a longer list to find the target NPC, and also cannot see where the NPC is located. For virtual objects such as virtual buildings, there are also problems in that building interior information cannot be acquired, cognitive costs are high, and a long list is slid to determine a specific azimuth.
In view of the foregoing, there is a need in the art for a new game map display control method and apparatus.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The disclosure aims to provide a method for controlling display of a game map, a computer-readable storage medium and electronic equipment, so that game data processing efficiency is improved at least to a certain extent, memory burden of a user is reduced, and user experience is improved.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to an aspect of the present disclosure, there is provided a display control method of a game map, providing a graphic user interface through a terminal including a folder, the terminal including a first display screen and a second display screen, the method including:
the first display screen displays a game map, wherein the game map comprises a first map identifier of a virtual object;
and responding to the angle change between the first display screen and the second display screen, displaying a second map identifier corresponding to the virtual object by the second display screen, or switching the game map from the first display screen to the second display screen for display, and displaying the second map identifier corresponding to the virtual object by the first display screen.
In an exemplary embodiment of the present disclosure, the angle change between the first display screen and the second display screen includes:
and the included angle between the first display screen and the second display screen is larger than or equal to a preset angle.
In an exemplary embodiment of the present disclosure, the first map identification includes text information and/or image information for indicating a position of the virtual object in a game scene; the second map identification includes at least an art image of the virtual object.
In an exemplary embodiment of the present disclosure, the second map identification further includes attribute information of the virtual object.
In an exemplary embodiment of the present disclosure, the virtual object includes: virtual game characters and/or virtual buildings.
In an exemplary embodiment of the present disclosure, the method further comprises:
and displaying a visual guide line between a first map identifier and a second map identifier corresponding to the same virtual object so as to display the association relation between the first map identifier and the second map identifier.
In an exemplary embodiment of the present disclosure, the method further comprises:
determining the display position of the second map mark corresponding to the first map mark in the first display screen or the second display screen according to the display position of the first map mark in the first display screen or the second display screen
In an exemplary embodiment of the present disclosure, the method further comprises:
and responding to the triggering operation of the first map identifier or the second map identifier, and controlling a player character in the game to move to the position of the virtual object, wherein the player character is a virtual character controlled by a game player to execute a game instruction of the player in the game.
In an exemplary embodiment of the present disclosure, the first display screen displays a game map, including:
displaying the game map in the first display screen at a first viewing angle;
the responding to the angle change between the first display screen and the second display screen, the second display screen displaying a second map identification corresponding to the virtual object, comprises:
and responding to the angle change between the first display screen and the second display screen, displaying the game map on the first display screen at a second visual angle, and displaying a second map identifier corresponding to the virtual object on the second display screen.
In an exemplary embodiment of the disclosure, the switching the game map from the first display screen to the second display screen for display in response to the angle change between the first display screen and the second display screen, and the first display screen displaying the second map identification corresponding to the virtual object, includes:
And responding to the angle change between the first display screen and the second display screen, switching the game map from the first display screen to the second display screen and displaying the game map at a second visual angle, and displaying a second map identifier corresponding to the virtual object by the first display screen.
In an exemplary embodiment of the present disclosure, the method further comprises:
and moving or rotating the game map in response to a trigger operation acting on the game map.
In an exemplary embodiment of the present disclosure, the first map identification includes text information and/or image information for indicating a position of the virtual object in a game scene; the second map identifier includes a list of virtual object information corresponding to virtual objects in the first map identifier.
In an exemplary embodiment of the present disclosure, the method further comprises:
dividing the game map into a plurality of areas according to a preset rule, and acquiring virtual objects corresponding to a first map identifier in each area;
forming a plurality of virtual object information lists according to the information of the virtual roles contained in each area;
and displaying the virtual object information list on the second display screen or the first display screen, wherein each virtual object information list corresponds to each region one by one.
In an exemplary embodiment of the present disclosure, the virtual object includes: virtual game characters and/or virtual buildings.
According to another aspect of the disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the display control method of a game map as described in the above embodiments.
According to another aspect of the present disclosure, there is provided an electronic device including: one or more processors; and a storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the display control method of a game map as described in the above embodiments.
As can be seen from the above technical solutions, the game map display control method, the computer-readable storage medium, and the electronic device in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
the display control method of the game map can display the game map on the first display screen, wherein the game map comprises a first map identifier of a virtual object, and when responding to the angle change between the first display screen and the second display screen, a second map identifier corresponding to the virtual object is displayed in the second display screen, or the game map is switched from the first display screen to the second display screen for display, and the second map identifier corresponding to the virtual object is displayed on the first display screen. According to the game virtual object display method and device, on one hand, game virtual objects are displayed in different modes through the folding screen, and in the unfolding mode, different information of the virtual objects can be displayed in an omnibearing and multidimensional mode through the two display screens, so that a user can be helped to quickly locate the virtual object to be searched and acquire the information of the virtual object, and the memory burden and the cognitive cost of the user are reduced; on the other hand, by displaying the game map comprising the first map identification of the virtual object in one display screen and displaying the second map identification corresponding to the virtual object in one display screen, the calculation burden caused by displaying a plurality of pieces of information in the same display screen can be avoided, the data processing efficiency is improved, and the user experience is further improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 schematically illustrates an interface diagram for acquiring NPC information in the prior art;
FIG. 2 schematically illustrates an interface diagram for acquiring NPC information in the prior art;
FIG. 3 schematically illustrates a flow diagram of a method of display control of a game map according to an embodiment of the present disclosure;
FIG. 4 schematically illustrates a flow diagram of displaying virtual object information on a second display screen according to an embodiment of the present disclosure;
FIG. 5 schematically illustrates an interface diagram showing a first map identity and a second map identity association through a visual guide line according to an embodiment of the present disclosure;
FIGS. 6A-6B schematically illustrate interface diagrams showing information in a first display and a second display according to an embodiment of the present disclosure;
7A-7B schematically illustrate interface diagrams showing information in a first display screen and a second display screen according to an embodiment of the present disclosure;
FIG. 8 schematically illustrates a flow diagram of presenting virtual object information in a virtual object information list, according to an embodiment of the disclosure;
FIG. 9 schematically illustrates an interface diagram of a virtual role information list in accordance with an embodiment of the present disclosure;
FIGS. 10A-10B schematically illustrate interface diagrams for obtaining virtual object location information according to an embodiment of the present disclosure;
FIG. 11 schematically illustrates a block diagram of an electronic device according to an embodiment of the disclosure;
fig. 12 schematically illustrates a program product schematic according to an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the disclosed aspects may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known methods, devices, implementations, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams depicted in the figures are merely functional entities and do not necessarily correspond to physically separate entities. That is, the functional entities may be implemented in software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The flow diagrams depicted in the figures are exemplary only, and do not necessarily include all of the elements and operations/steps, nor must they be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
In the related art, taking as an example of searching for NPC in a game map, there are two methods for a player to search for NPC on a top view map: first, according to the text of the NPC names marked on the map, as shown in FIG. 1, there are a plurality of NPC names on the map, and the player can clearly see the approximate direction of the NPC names according to the NPC names by adopting different colors; second, searching for NPC through a search list in a map, as shown in fig. 2, the player may open the search list in the map, and acquire the head and name of NPC through a slide list.
However, the related art method of searching for NPC has corresponding drawbacks, in the first method, when the text is more, it is difficult to find the desired NPC at a glance, and for a novice player, the NPC name of the plain text may not correspond to the image of the NPC, the cognitive cost is higher, and other information about the NPC except the name may not be obtained; for the second method, although the player can see the NPC head by searching the list, the memory burden is reduced, a longer list needs to be slid, and the direction in which the NPC is located cannot be seen. Similarly, the above-described problems also exist when a virtual object such as a virtual building is found in a game map.
Based on the problems existing in the related art, the present disclosure first provides a method for controlling display of a game map, where the method for controlling display of a game map may be performed by a terminal device, or may be performed by the terminal device and a server together, where the terminal device has a first display screen and a second display screen, and the server may be a server cluster or a cloud server, etc., and of course, those skilled in the art may also perform the method of the present disclosure on other platforms according to the needs, and the present exemplary embodiment is not limited thereto. Fig. 3 is a flow chart of a display control method of a game map, and as shown in fig. 3, the display control method of the game map at least includes the following steps:
step S310; displaying a game map on the first display screen, wherein the game map comprises a first map identifier of a virtual object;
step S320: and responding to the angle change between the first display screen and the second display screen, displaying a second map identifier corresponding to the virtual object by the second display screen, or switching the game map from the first display screen to the second display screen for display, and displaying the second map identifier corresponding to the virtual object by the first display screen.
According to the game map display control method, on one hand, different information is displayed on the two display screens and interacted, so that a user can be helped to quickly acquire the needed information of the virtual object and the position information of the virtual object, and the memory burden and the cognitive cost of the user are reduced; on the other hand, by displaying the game map comprising the first map identification of the virtual object in one display screen and displaying the second map identification corresponding to the virtual object in one display screen, the calculation burden caused by displaying a plurality of pieces of information in the same display screen can be avoided, the data processing efficiency is improved, and the user experience is further improved.
In order to make the technical solution of the present disclosure clearer, each step of the display control method of the game map will be described next.
In step S310, a game map is displayed on the first display screen, the game map including a first map identification of the virtual object.
In an exemplary embodiment of the present disclosure, the terminal device may execute a game application on the processor and render a game screen on a display of the terminal device, where the game screen may include a part or all of a game scene, and the game scene includes at least one virtual object, and may also include a game map formed according to a game scene where and around a current player character is located. The terminal device is an electronic device comprising a folding screen and capable of providing a graphical user interface, wherein the folding screen comprises a first display screen and a second display screen, and can be, for example, a folding screen mobile phone, a double-sided screen mobile phone or other electronic devices with at least two display screens. In the embodiment of the disclosure, the first display screen may be used as a main display screen for displaying a game scene, a game map, etc., and the second display screen may be used as a secondary display screen for displaying virtual object information or other auxiliary information; of course, the first display screen and the second display screen can also be exchanged for displaying different information.
In an exemplary embodiment of the present disclosure, during a game, a player may open a game map by clicking a map identifier in a graphical user interface on a first display screen, and obtain a current environment, a topography, and a distribution of each virtual object from the game map, where the virtual objects include virtual game characters and/or virtual buildings. However, because the single-screen display space is small, only the name of the virtual object is usually displayed on the game map, but specific information of each virtual object cannot be displayed, such as an art image, attribute information and/or position coordinates of a virtual game character, an art image, attribute information and/or position coordinates of a virtual building, etc., for some players, especially novice players, the name, attribute information and the like of the virtual object are required to be corresponding to the art image of the virtual object while the azimuth of the virtual object to be searched is determined, so that the player can conveniently know the global state of the game, and in addition, a game strategy can be quickly developed, so that the display space can be increased through folding screens, double screens and the like, and the information display quantity is improved.
In an exemplary embodiment of the present disclosure, a first map identifier of a virtual character is included in a game map, where the first map identifier may include text information and/or image information, where the text information and/or the image information is used to indicate a position of a virtual object in a game scene, for example, when the virtual object is an NPC, a first map identifier corresponding to the NPC that exists in the game map may be a name of the NPC, a head portrait of the NPC, or a name and a head portrait of the NPC, and according to the first map identifier, a position where the NPC is located in the game map may be approximately determined; when the virtual object is a virtual building, the first map identifier may be a name, a contour map, or a name and a contour map of the virtual building, and the location of the virtual building in the game map may be approximately determined according to the first map identifier.
In step S320, in response to the angle change between the first display screen and the second display screen, the second display screen displays a second map identifier corresponding to the virtual object, or the game map is switched from the first display screen to the second display screen for display, and the first display screen displays the second map identifier corresponding to the virtual object.
In an exemplary embodiment of the present disclosure, after a player opens a game map on a first display screen, if detailed information of a virtual object in the game map needs to be further acquired, a folding screen may be opened at this time, and when an angle of an included angle between the first display screen and a second display screen of the folding screen is greater than or equal to a preset angle, a second map identifier corresponding to the virtual object is triggered to be displayed on the second display screen, or the game map is switched from the first display screen to the second display screen to be displayed, and the second map identifier corresponding to the virtual object is displayed in the first display screen. The preset angle may be 90 °, 100 °, 120 °, or the like, and is preferably any angle of 90 ° or more and 180 ° or less for the convenience of viewing by the player. When the included angle between the first display screen and the second display screen is larger than the preset angle, displaying a game map comprising a first map identifier of the virtual object on the first display screen, displaying a second map identifier corresponding to the virtual object on the second display screen, or displaying a second map identifier corresponding to the virtual object on the first display screen, and displaying a game map comprising the first map identifier of the virtual object on the second display screen; the second map identifier includes at least an art image of the virtual object, specifically, the second map identifier may include a name and an art image of the virtual object, may include a name, an art image, attribute information of the virtual object, and so on, wherein the art image of the virtual object is a model structure of the virtual object, such as a head portrait of an NPC, a complete model structure of the NPC, a model structure of the NPC equipped with a proprietary weapon, an interior (e.g., floor, prop layout, etc.) and an exterior configuration of the virtual building, and so on; meanwhile, the attribute information may be an introduction of related function information of the virtual object, for example, an introduction of functions, role positioning, attack force, skills, current state of NPC, an introduction of information such as functions, sources, etc. of the virtual building.
In an exemplary embodiment of the present disclosure, the artistic image of the virtual object in the second map identifier may be a three-dimensional model, and may be rotated according to different trigger operations of the user, for example, as the user slides, clicks, etc. the artistic image of the NPC in different directions, the artistic image of the NPC may be rotated in different directions, for example, as the user's finger slides horizontally to the right, the artistic image of the NPC gradually rotates to the right from the front, so that the user may observe various angles of the NPC; meanwhile, along with the triggering operation of the user on the artistic image of the virtual building along different directions, the virtual building with different angles can be displayed, such as side view, top view and the like of the virtual building, and further. The user may further perform a triggering operation on the virtual building entrance identifier to enter the virtual building, and observe the layout structure of each angle inside the virtual building through triggering operations in different directions inside the virtual building, where the triggering operations may specifically be operations such as clicking, double clicking, floating sliding, and the like, and the embodiment of the disclosure is not limited specifically.
In an exemplary embodiment of the present disclosure, whether a game map including a first map identification of a virtual object is displayed on a first display screen and a second map identification corresponding to the virtual object is displayed on a second display screen, or a second map identification corresponding to the virtual object is displayed on the first display screen, while a game map including a first map identification of the virtual object is displayed on the second display screen, both are substantially identical in logic of display control, except that the display screens corresponding to the first map identification and the second map identification are replaced when the second map identification is displayed. In order to make the solution clearer, the technical solution of the present disclosure will be specifically described by taking, as an example, displaying a game map including a first map identifier of a virtual object on a first display screen and displaying a second map identifier corresponding to the virtual object on a second display screen.
In an exemplary embodiment of the present disclosure, fig. 4 shows a flow chart of displaying a second map identifier on a second display screen, and as shown in fig. 4, in step S401, a name, an art image, and attribute information corresponding to a virtual object are determined according to the first map identifier; in step S402, a second map identifier is formed according to the name, the art image, and the attribute information corresponding to the virtual object, and is displayed on the second display screen. Specifically, after a player opens a game map on a first display screen, the background can acquire a first map identifier of a virtual object displayed in the game map, then the first map identifier of the virtual object can be matched with identifiers of virtual objects in a database, if a matched target identifier exists in the database, the name, the artistic image and the attribute information of a virtual character corresponding to the target identifier are acquired, the name, the artistic image and the attribute information of the virtual character are returned to the front end, and meanwhile, the game map is displayed on a second display screen.
In an exemplary embodiment of the present disclosure, the second map identifier displayed on the second display screen corresponds to the first map identifier on the first display screen, that is, how many first map identifiers are in the game map on the first display screen, and accordingly how many corresponding second map identifiers are presented on the second display screen. In the embodiment of the disclosure, a visual guide line is displayed between a first map identifier and a second map identifier corresponding to the same virtual object, the visual guide line is used for displaying the association relationship between the first map identifier and the second map identifier, fig. 5 shows an interface schematic diagram for displaying the association relationship between the first map identifier and the second map identifier through the visual guide line, as shown in fig. 5, a game map is displayed in a first display screen, names of virtual objects such as "brown", "flower fragrance" and the like are included in the game map, names and artistic images of the virtual objects are displayed in a second display screen, and the virtual objects in the first display screen are correspondingly connected with the virtual objects in the second display screen through dotted lines. That is, the first map mark and the second map mark can be corresponding through the visual guide wire, so that the player can watch conveniently.
In an exemplary embodiment of the present disclosure, the first display screen and the second display screen correspond to the same map, the map in the second display screen may be displayed or hidden, the same position coordinates may be found in the second display screen according to the position information of the first map identifier displayed in the first display screen, and the second map identifier is set at the position coordinates, that is, after the display position of the first map identifier is determined in the first display screen, the display position of the second map identifier in the second display screen may be determined. Correspondingly, when the included angle between the first display screen and the second display screen is larger than or equal to a preset angle, the first map mark is switched to the second display screen to be displayed, the second map mark is displayed in the first display screen, and then the display position of the first map mark in the first display screen can be determined after the display position of the first map mark is determined in the second display screen.
In an exemplary embodiment of the present disclosure, when an included angle between the first display screen and the second display screen is smaller than a preset angle, the game map is displayed in the first display screen at a first viewing angle, and when the included angle between the first display screen and the second display screen is greater than or equal to the preset angle, the game map is displayed in the first display screen at a second viewing angle, and at the same time, a second map identifier corresponding to the virtual object is displayed in the second display screen. Wherein the first viewing angle is any viewing angle, such as a top view, an oblique top view, etc.; the second viewing angle is a oblique top view angle. FIGS. 6A-6B are diagrams showing interfaces for information presented in a first display and a second display, wherein a game map is displayed in the first display before the second display is not opened, and is a top view map, wherein environmental information within a certain range from the player character and NPC names within the range are marked; when the included angle between the second display screen and the first display screen is larger than the preset angle, the visual angle of the game map in the first display screen is changed from overlook to obliquely overlook, second map identifications corresponding to all NPC names in the range displayed by the game map in the first display screen, namely the NPC models and names, are displayed in the second display screen, and the NPC names in the first display screen are correspondingly connected with the NPC models and names in the second display screen in a connecting mode, as shown in FIG. 6B.
In an exemplary embodiment of the present disclosure, when an included angle between a first display screen and a second display screen is smaller than a preset angle, a game map is displayed in the first display screen at a first viewing angle, and when the included angle between the first display screen and the second display screen is greater than or equal to the preset angle, the game map is switched from the first display screen to the second display screen and displayed at a second viewing angle, and at the same time, a second map identifier corresponding to a virtual object is displayed in the first display screen. 7A-7B show interface diagrams of information presented in a first display screen and a second display screen, wherein before the second display screen is not opened, a game map is displayed in the first display screen and is a top view map, and environment information within a certain range from the position of a player character and NPC names within the range are marked; when the included angle between the second display screen and the first display screen is larger than the preset angle, displaying the game map in the second display screen, changing the view angle of the game map from overlook to obliquely overlook, displaying second map identifications corresponding to all NPC names in the display range of the game map in the second display screen, namely the NPC models and names, in the first display screen, and correspondingly connecting the NPC names in the second display screen with the NPC models and names in the first display screen in a connecting mode, as shown in fig. 7B.
In an exemplary embodiment of the present disclosure, the viewing angle of the game map may also be kept as a top view, but the second map identifier in the other display screen cannot be correspondingly connected with the first map identifier in the game map by a wired manner. In an embodiment of the present disclosure, a virtual object information list corresponding to the virtual object in the first map identifier may also be used as the second map identifier, where the virtual object information list may include names, art images, and attribute information of one or more virtual objects. When the information of the virtual objects is displayed in the form of a list, the information may be displayed in a flow chart shown in fig. 8, as shown in fig. 8, in step S801, the game map is divided into a plurality of areas according to a preset rule, and the virtual objects corresponding to the first map identifier in each area are obtained; in step S802, a plurality of virtual object information lists are formed based on the information of the virtual objects included in each area; in step S803, a virtual object information list is displayed on the second display screen or the first display screen, and each virtual object information list corresponds to each region one by one. The game map is divided into a plurality of areas along the direction perpendicular to the arrangement direction of the first display screen and the second display screen, for example, the first display screen and the second display screen are arranged along the Y-axis, then the game map in the first display screen is divided into a plurality of areas along the X-axis direction, so that a plurality of virtual object information lists corresponding to the first map identification in the game map can be formed, the formed virtual object information lists are prevented from containing information of a plurality of virtual objects, and players need to slide for a long time to acquire the information of the required virtual objects, thereby improving the information acquisition efficiency.
In an exemplary embodiment of the present disclosure, fig. 9 shows an interface schematic diagram of a virtual object information list, as shown in fig. 9, a game map in a first display screen is divided into A, B, C three game map areas along an X-axis direction, each game map area of the first display screen includes 2 first map identifications, after corresponding virtual object information is determined according to the first map identifications in each game map area, three corresponding virtual object information lists a, B and C may be displayed on a second display screen, wherein the virtual object information list a corresponds to first map identifications brown and Yuan Shoucheng in the game map area a, the virtual object information list B corresponds to first map identifications Wang Tiejiang and flower fragrance in the game map area B, and the virtual object information list C corresponds to outside the first map identifications Chen Yuan in the game map area C and to a hotel boss. Through the mode of a plurality of virtual object information lists, a player can quickly acquire the information of the corresponding virtual object after determining the first map identification in the first display screen, so that the user is prevented from sliding the list to consume a large amount of time, and the user experience is improved.
In addition to the game map division manner described in fig. 9, the game map may be divided into a plurality of areas in other manners, for example, the game map may be divided into a plurality of small areas along the X-axis and the Y-axis, and the virtual object information list corresponding to each small area may be displayed in the second display screen in the arrangement order of the plurality of small areas, etc., which is not particularly limited in the embodiment of the present disclosure.
In an exemplary embodiment of the present disclosure, since the game map displayed on the first display screen may be only a part of the game global map, in order to acquire the positions where all the virtual objects in the global are located and corresponding information, the game map may be moved or rotated in response to a trigger operation acting on the game map, so that the player views the information of the virtual objects in the non-displayed map while viewing the positions where the virtual objects in the non-displayed map are located. Specifically, in response to a sliding operation of the player on the first display screen, the undisplayed map corresponding to the sliding operation may be displayed on the first display screen, while virtual object information corresponding to a first map identification in the undisplayed map is displayed on the second display screen. In the embodiment of the disclosure, the player can slide the game map along various directions to view other non-displayed maps, such as left sliding, right sliding, upward sliding, right sliding, and the like, and meanwhile, since the first map identification in the first display screen is correspondingly connected with the virtual object information in the second display screen through the connection line, when the game map is slid, the virtual object information in the second display screen is correspondingly changed, even though the virtual object information is displayed in the form of a virtual object information list, since each list corresponds to each map area in the game map, when the game map is slid, the virtual object information list in the second display screen is correspondingly changed. This enhances the association between the game map and the virtual object, facilitates the player's understanding, and obtains the desired model, location information, and name of the game character.
In an exemplary embodiment of the present disclosure, the position of the game character can only be roughly determined on the game map, for example, the NPC identified as "Wang Tiejiang" in fig. 6B, from which the player can only determine that its roughly position is in the southeast of the NPC "Yuan Shoucheng", but the player needs to go through a cumbersome search step for its specific position, which reduces the operation efficiency. In the related art, the routing is generally performed by the following three ways: firstly, searching through clicking or operating a rocker running chart in an actual scene of a game; secondly, opening a world map in a game interface, jumping to a corresponding actual small map scene, then opening the map interface again, looking at map details of the current small map, finding the name of the NPC according to plain text information in the map details, clicking the azimuth of the name, and enabling the system to help a player to automatically seek to the approximate azimuth of the NPC, wherein the player needs to close the world map interface, manually approach the NPC and perform dialogue operation with the NPC; thirdly, based on the second mode, when the current small map is checked, an NPC searching function is adopted, a corresponding NPC list is found according to text information and head portraits, and the selected system helps a player to automatically find a path to the position of the NPC. Although the three way searching modes in the related art can obtain the position of the NPC, the NPC cannot be seen under the condition that the number of objects in the scene is large in the first mode, and a certain memory burden is also brought to a player; the second mode is time-consuming to check the approximate azimuth of the NPC, and the operation of finally seeking a path to the NPC is complicated; the third approach, although more rapid to seek the NPC than the second approach, does not allow the map bearing in which the NPC is located to be quickly obtained from the list.
In view of this problem, in an embodiment of the present disclosure, a player may obtain a specific position of a game character by performing a triggering operation on a first map identifier or a second map identifier, and control the player character in a game to move to a position of a virtual object, where the player character is a virtual character controlled by a game player to execute a game instruction of the player in the game. Specifically, a trigger operation can be performed on a first map identifier in a game map in response to a player, coordinate information is determined according to a position corresponding to the trigger operation, the coordinate information is displayed on a first display screen, and meanwhile, a player character is controlled to move to the position according to the coordinate information; or the trigger operation of the player on the second map mark can be responded, the position coordinate of the virtual object corresponding to the trigger operation in the game is obtained, the position coordinate is displayed on the second display screen, and meanwhile, the player character is controlled to move to the position according to the coordinate information. The triggering operation may specifically be a single click, a double click, a long press, a suspension triggering operation, and the like, and the triggering operation in the first display screen and the triggering operation in the second display screen may be the same or different, which is not specifically limited in the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, FIGS. 10A-10B illustrate an interface diagram for obtaining location information of a virtual object, as shown in FIG. 10A, a player clicks the NPC "Chen Yuan out" identifier on a game map, i.e. obtains the location coordinate (X) where the NPC is located 1 ,Y 1 ) The method comprises the steps of carrying out a first treatment on the surface of the At the same time, the player can click on the model outside the NPC Chen Yuan in the second display screen to obtain the position coordinate (X 2 ,Y 2 ). It should be noted that, the player may click on any position on the game map to obtain the corresponding position coordinate.
According to the display control method of the game map, the game map can be displayed on the first display screen, the game map comprises the first map identification of the virtual object, and when the angle between the first display screen and the second display screen is changed, the second map identification corresponding to the virtual object is displayed in the second display screen, or the game map is switched from the first display screen to the second display screen to be displayed, and the second map identification corresponding to the virtual object is displayed in the first display screen, and because the first map identification and the second map identification are corresponding to each other, a player can quickly acquire the artistic image, the attribute information, the name and the position information of the virtual object, and meanwhile, the calculation burden caused by displaying a plurality of pieces of information in the same display screen can be avoided, so that the data processing efficiency is improved, and the user experience is further improved; in addition, the first map identifier and the second map identifier can be correspondingly connected through a connecting line, so that the relevance of the map and the virtual object information is enhanced, a player can conveniently understand and acquire the required virtual object information, meanwhile, the change of the map is ensured, the virtual object information is also changed, and the player can acquire the virtual object information corresponding to the first map identifier in the undisplayed map without other operations; finally, the player can also quickly acquire the position information by triggering the game map or the second map mark, and control the player character to move to the position where the virtual object is located, so that the operation efficiency is improved, and the user experience is further improved.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
Those skilled in the art will appreciate that the various aspects of the invention may be implemented as a system, method, or program product. Accordingly, aspects of the invention may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system.
An electronic device 1100 according to this embodiment of the invention is described below with reference to fig. 11. The electronic device 1100 shown in fig. 11 is merely an example, and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 11, the electronic device 1100 is embodied in the form of a general purpose computing device. Components of electronic device 1100 may include, but are not limited to: the at least one processing unit 1110, the at least one memory unit 1120, a bus 1130 connecting the different system components (including the memory unit 1120 and the processing unit 1110), and a display unit 1140.
Wherein the storage unit stores program code that is executable by the processing unit 1110 such that the processing unit 1110 performs steps according to various exemplary embodiments of the present invention described in the above-described "exemplary methods" section of the present specification. For example, the processing unit 1110 may perform step S310 as shown in fig. 3: the first display screen displays a game map, wherein the game map comprises a first map identifier of a virtual object; step S320: and responding to the angle change between the first display screen and the second display screen, displaying a second map identifier corresponding to the virtual object by the second display screen, or switching the game map from the first display screen to the second display screen for display, and displaying the second map identifier corresponding to the virtual object by the first display screen.
The storage unit 1120 may include a readable medium in the form of a volatile storage unit, such as a Random Access Memory (RAM) 11201 and/or a cache memory 11202, and may further include a Read Only Memory (ROM) 11203.
The storage unit 1120 may also include a program/utility 11204 having a set (at least one) of program modules 11205, such program modules 11205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
The bus 1130 may be a local bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a bus using any of a variety of bus architectures.
The electronic device 1100 may also communicate with one or more external devices 1500 (e.g., keyboard, pointing device, bluetooth device, etc.), one or more devices that enable a user to interact with the electronic device 1100, and/or any device (e.g., router, modem, etc.) that enables the electronic device 1100 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 1150. Also, electronic device 1100 can communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet, through network adapter 1160. As shown, network adapter 1160 communicates with other modules of electronic device 1100 via bus 1130. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 1100, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or may be implemented in software in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, including several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, a computer-readable storage medium having stored thereon a program product capable of implementing the method described above in the present specification is also provided. In some possible embodiments, the various aspects of the invention may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the invention as described in the "exemplary methods" section of this specification, when said program product is run on the terminal device.
Referring to fig. 12, a program product 1200 for implementing the above-described method according to an embodiment of the present invention is described, which may employ a portable compact disc read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium can be, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Furthermore, the above-described drawings are only schematic illustrations of processes included in the method according to the exemplary embodiment of the present invention, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (13)

1. A display control method of a game map, characterized in that a graphic user interface is provided by a terminal including a folding screen, the terminal including a first display screen and a second display screen, the method comprising:
The first display screen displays a game map, wherein the game map comprises a first map identifier of a virtual object;
responding to the angle change between the first display screen and the second display screen, displaying a second map identifier corresponding to the virtual object by the second display screen, or switching the game map from the first display screen to the second display screen for display, and displaying the second map identifier corresponding to the virtual object by the first display screen;
wherein the first map identifier is text information and/or image information for indicating the position of the virtual object in a game scene, and the second map identifier at least comprises an art image of the virtual object or a virtual object information list which corresponds to the virtual object in the first map identifier and at least comprises the art image of the virtual object;
and when the second map identifier at least comprises the artistic image of the virtual object, displaying a visual guide line between the first map identifier and the second map identifier corresponding to the same virtual object so as to display the association relationship between the first map identifier and the second map identifier.
2. The method of claim 1, wherein the change in angle between the first display screen and the second display screen comprises:
and the included angle between the first display screen and the second display screen is larger than or equal to a preset angle.
3. The method of claim 1, wherein the second map identification further comprises attribute information of the virtual object.
4. A method according to any one of claims 1-3, wherein the virtual object comprises: virtual game characters and/or virtual buildings.
5. The method according to claim 1, wherein the method further comprises:
and determining the display position of the second map mark corresponding to the first map mark in the first display screen or the second display screen according to the display position of the first map mark in the first display screen or the second display screen.
6. The method according to claim 1, wherein the method further comprises:
and responding to the triggering operation of the first map identifier or the second map identifier, and controlling a player character in the game to move to the position of the virtual object, wherein the player character is a virtual character controlled by a game player to execute a game instruction of the player in the game.
7. The method of claim 1, wherein the first display screen displays a game map, comprising:
displaying the game map in the first display screen at a first viewing angle;
the responding to the angle change between the first display screen and the second display screen, the second display screen displaying a second map identification corresponding to the virtual object, comprises:
and responding to the angle change between the first display screen and the second display screen, displaying the game map on the first display screen at a second visual angle, and displaying a second map identifier corresponding to the virtual object on the second display screen.
8. The method of claim 1, wherein switching the game map from a first display to a second display for display in response to a change in angle between the first display and the second display, and wherein the first display displays a second map identification corresponding to the virtual object, comprises:
and responding to the angle change between the first display screen and the second display screen, switching the game map from the first display screen to the second display screen and displaying the game map at a second visual angle, and displaying a second map identifier corresponding to the virtual object by the first display screen.
9. The method according to claim 1, wherein the method further comprises:
and moving or rotating the game map in response to a trigger operation acting on the game map.
10. The method according to claim 1, wherein the method further comprises:
dividing the game map into a plurality of areas according to a preset rule, and acquiring virtual objects corresponding to a first map identifier in each area;
forming a plurality of virtual object information lists according to the information of the virtual objects contained in each area;
and displaying the virtual object information list on the second display screen or the first display screen, wherein each virtual object information list corresponds to each region one by one.
11. The method of claim 1, wherein the virtual object comprises: virtual game characters and/or virtual buildings.
12. A computer storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the game map display control method according to any one of claims 1 to 11.
13. An electronic device, comprising:
A processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to execute the game map display control method according to any one of claims 1 to 11 via execution of the executable instructions.
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