CN111381865B - Packaging method, device and equipment of game application and storage medium - Google Patents

Packaging method, device and equipment of game application and storage medium Download PDF

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CN111381865B
CN111381865B CN202010251637.3A CN202010251637A CN111381865B CN 111381865 B CN111381865 B CN 111381865B CN 202010251637 A CN202010251637 A CN 202010251637A CN 111381865 B CN111381865 B CN 111381865B
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game
package
channel
file
packet
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CN111381865A (en
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郭健
朱生润
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Shenzhen Chuanqu Network Technology Co ltd
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Shenzhen Chuanqu Network Technology Co ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management

Abstract

The invention relates to the field of game application, and discloses a method, a device, equipment and a storage medium for packaging game application, which are used for improving the efficiency of game packaging. The method comprises the following steps: acquiring a pre-configured binary archive file package, wherein the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued; respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package; and fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel.

Description

Packaging method, device and equipment of game application and storage medium
Technical Field
The present invention relates to the field of game application technologies, and in particular, to a method, an apparatus, a device, and a storage medium for packaging game applications.
Background
As the game market becomes more competitive, the joint operation of games becomes an important form of the game market in order to reduce risks. The game joint operation refers to joint operation of a game developer and a cooperation platform (namely a channel), wherein the game developer can popularize own products through the cooperation platform, and the cooperation platform can obtain higher platform user viscosity by virtue of the popularized products, so that the platform profit total value is improved.
At present, when game developers pack game applications for different cooperation platforms, the game developers pack the game applications in different modes based on game distribution channels corresponding to the different cooperation platforms, when the number of the game distribution channels is large, the game developers need to pack the game applications one by one to obtain channel game packages corresponding to each game distribution channel, and the mode is complex in operation and low in working efficiency.
Disclosure of Invention
The invention mainly aims to provide a method, a device, equipment and a storage medium for packaging game applications, and aims to improve the efficiency of packaging games.
In order to achieve the above object, the present invention provides a method for packaging a game application, comprising the steps of:
acquiring a pre-configured binary archive file package, wherein the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued;
respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
and fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel.
Optionally, the step of respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package includes:
creating a plug-in supporting the binary archive file package;
the plug-in is accessed into a preset game integrated development tool, and a game master package is generated through the accessed plug-in;
and acquiring a docking document corresponding to a preset game distribution channel, and generating a channel file package corresponding to the game distribution channel through the accessed plug-in and the docking document.
Optionally, the step of fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel includes:
acquiring a difference file between the game master package and the channel file package;
and copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel.
Optionally, the step of obtaining the difference file between the game master package and the channel file package includes:
unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package;
comparing the decompressed packet of the game master packet with the decompressed packet of the channel file packet to obtain a difference file between the game master packet and the channel file packet;
the step of copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel comprises:
and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
Optionally, according to a preset rule, after the step of fusing the game master package and the channel file package to generate a channel game package corresponding to the game distribution channel, the method further includes:
and generating a channel identification file in the channel game package through a preset script program, wherein the channel identification file is used for uniquely identifying the game distribution channel.
In addition, to achieve the above object, the present invention also provides a packaging apparatus for game applications, the apparatus including:
the system comprises an acquisition module, a storage module and a processing module, wherein the acquisition module is used for acquiring a pre-configured binary archive file package, and the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued;
the generating module is used for respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
and the fusion module is used for fusing the game master package and the channel file package according to a preset rule so as to generate a channel game package corresponding to the game distribution channel.
Optionally, the generating module is further configured to:
creating a plug-in supporting the binary archive file package;
the plug-in is accessed into a preset game integrated development tool, and a game master package is generated through the accessed plug-in;
and acquiring a docking document corresponding to a preset game distribution channel, and generating a channel file package corresponding to the game distribution channel through the accessed plug-in and the docking document.
Optionally, the fusion module is further configured to:
acquiring a difference file between the game master package and the channel file package;
and copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel.
Optionally, the fusion module is further configured to:
unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package;
comparing the decompressed packet of the game master packet with the decompressed packet of the channel file packet to obtain a difference file between the game master packet and the channel file packet;
and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
Optionally, the apparatus further comprises:
and the identification module is used for generating a channel identification file in the channel game package through a preset script program, and the channel identification file is used for uniquely identifying the game distribution channel.
Further, to achieve the above object, the present invention also provides a packaging device for a game application, including: a memory having instructions stored therein and at least one processor, the memory and the at least one processor interconnected by a line; the at least one processor invokes the instructions in the memory to cause the packaging device of the game application to perform the packaging method of the game application described above.
In addition, to achieve the above object, the present invention also provides a storage medium, which stores instructions that, when executed on a computer, cause the computer to execute the packaging method of the game application.
The method comprises the steps of obtaining a pre-configured binary archive file package, wherein the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued; respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package; and fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel. By the method, channel game packages of a plurality of different game distribution channels are generated uniformly, the workload of developers is reduced, and the efficiency of game packaging is improved.
Drawings
FIG. 1 is a flow chart illustrating a first embodiment of a packaging method for game applications according to the present invention;
FIG. 2 is a block diagram of an embodiment of a packaging apparatus for game applications;
fig. 3 is a schematic structural diagram of a packaging device for a game application according to an embodiment of the present invention.
Detailed Description
The embodiment of the invention provides a method, a device, equipment and a storage medium for packaging game applications, wherein a pre-configured binary archive file package is obtained, and the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued; respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package; according to the preset rules, the game master package and the channel file package are fused to generate the channel game packages corresponding to the game distribution channels, so that the channel game packages of a plurality of different game distribution channels are generated uniformly, the workload of developers is reduced, and the game packaging efficiency is improved.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that the embodiments described herein may be practiced otherwise than as specifically illustrated or described herein. Moreover, the terms "comprises," "comprising," or "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
For ease of understanding, the following describes a specific flow of an embodiment of the packaging method of the game application of the present invention.
Referring to fig. 1, fig. 1 is a schematic flow chart of a first embodiment of a packaging method of a game application, the method including:
step S10, acquiring a pre-configured binary archive file package, wherein the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued;
it is to be understood that the execution subject of the present invention may be a packaging device of a game application, and may also be a terminal or a server, which is not limited herein. The embodiment of the present invention is described by taking a server as an execution subject.
Firstly, a server acquires a pre-configured binary filing file package, wherein the binary filing file package is an aar (Android architecture) package, the aar package is an aar file generated after a source code file src, a resource file res and a library file lib in an Android project are packaged under an Android studio (an Android integrated development tool promoted by google), and after the aar package is imported into other Android studio projects, other projects can conveniently reference source codes and resource files. In this embodiment, the binary archive file package includes a source code file, a resource file, and a library file of the game to be released.
Step S20, respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
in the step, the server generates a game master package according to the aar package and generates a channel file package corresponding to a preset game distribution channel. The game master package refers to a game installation package which is not accessed to any game distribution channel, and the channel file package refers to a channel installation package; the game distribution channels are determined according to cooperation platforms in actual game joint operation, and can be different application markets or application downloading websites.
Specifically, the step S20 may include: creating a plug-in supporting the binary archive file package; the plug-in is accessed into a preset game integrated development tool, and a game master package is generated through the accessed plug-in; and acquiring a docking document corresponding to a preset game distribution channel, and generating a channel file package corresponding to the game distribution channel through the accessed plug-in and the docking document.
In this embodiment, the server may create a plug-in supporting the aar package, and then access the plug-in a form of a dependency library in the game integration development tool android studio to generate a game parent package through the accessed plug-in; in addition, the server acquires a docking document corresponding to a preset game distribution channel, the docking document is provided by a cooperation platform and contains information such as docking description and prompt, the server guides the docking document into the android studio, and the android studio can generate a channel file package corresponding to the preset game distribution channel according to the accessed plug-in and the docking document.
By the method, channel file packages corresponding to different game distribution channels are generated uniformly, workload of developers is reduced, and game packaging efficiency is improved.
And S30, fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel.
After generating the game master package and the channel file package, the server fuses the game master package and the channel file package to generate a channel game package corresponding to the game distribution channel.
Specifically, the step S30 may include: acquiring a difference file between the game master package and the channel file package; and copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel.
As a fusion mode, the server may first obtain a difference file between the game master package and the channel file package and store the difference file, where the difference file is a file included in the channel file package but not included in the game master package, and the difference file may be a layout file, a decompiling smali file, or the like; and then, the server reads and copies the stored difference file, and adds the difference file to the game master package, thereby generating a channel game package corresponding to the game distribution channel.
Further, the step of acquiring the difference file between the game body package and the channel file package may include: unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package; the step of copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel may include: and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
In this embodiment, after generating the game master package and the channel file package, the server may unpack the game master package and the channel file package respectively through a preset unpacking tool, so as to obtain a decompressed package of the game master package and a decompressed package of the channel file package, then compare files in the two decompressed packages, and use files that are included in the channel file package and not included in the game master package as difference files; and then copying the difference file into a decompression packet of the game master package, and performing packaging operation after copying is finished, thereby obtaining a channel game package corresponding to a game distribution channel.
In this embodiment, a server obtains a pre-configured binary archive file package, where the binary archive file package includes a source code file, a resource file, and a library file of a game to be released; respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package; and fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel. By the method, channel game packages of a plurality of different game distribution channels are generated uniformly, the workload of developers is reduced, and the game packaging efficiency is improved.
Further, based on the first embodiment of the packaging method of the game application of the present invention, a second embodiment of the packaging method of the game application of the present invention is proposed.
In this embodiment, after the step S30, the method may further include: and generating a channel identification file in the channel game package through a preset script program, wherein the channel identification file is used for uniquely identifying the game distribution channel.
Specifically, the server may generate a channel identification file in the channel game package through a preset python script program, where the channel identification file is used to uniquely identify a game distribution channel, so as to facilitate subsequent game data analysis, for example, the server may count game downloading amount, user information, and the like in a corresponding channel through a channel identification, and for a channel with a high downloading amount, a game developer may increase game putting amount in the channel.
According to the embodiment, the channel identification file is generated in the channel game package, so that the subsequent statistics of the game data of different channels is facilitated, and the further popularization of the game application is facilitated.
The embodiment of the invention also provides a packaging device for the game application.
Referring to fig. 2, fig. 2 is a block diagram of an embodiment of a packaging apparatus for game applications according to the present invention. In this embodiment, the packaging apparatus for game applications includes:
the system comprises an acquisition module 10, a storage module and a processing module, wherein the acquisition module is used for acquiring a pre-configured binary archive file package, and the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued;
the generating module 20 is configured to generate a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
and the fusion module 30 is configured to fuse the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel.
Optionally, the generating module 20 is further configured to:
creating a plug-in supporting the binary archive file package;
the plug-in is accessed into a preset game integrated development tool, and a game master package is generated through the accessed plug-in;
and acquiring a docking document corresponding to a preset game distribution channel, and generating a channel file package corresponding to the game distribution channel through the accessed plug-in and the docking document.
Optionally, the fusion module 30 is further configured to:
acquiring a difference file between the game master package and the channel file package;
and copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel.
Optionally, the fusion module 30 is further configured to:
unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package;
comparing the decompressed packet of the game master packet with the decompressed packet of the channel file packet to obtain a difference file between the game master packet and the channel file packet;
and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
Optionally, the apparatus further comprises:
and the identification module is used for generating a channel identification file in the channel game package through a preset script program, and the channel identification file is used for uniquely identifying the game distribution channel.
The function realization and the beneficial effect of each module in the packaging device of the game application correspond to each step in the embodiment of the packaging method of the game application, and the description is omitted here.
The packaging device of the game application in the embodiment of the present invention is described in detail from the perspective of the modular functional entity, and the packaging device of the game application in the embodiment of the present invention is described in detail from the perspective of hardware processing.
Referring to fig. 3, fig. 3 is a schematic structural diagram of a packaging device for a game application according to an embodiment of the present invention. The packaging device 300 for the game application may vary greatly depending on configuration or performance, and may include one or more processors (CPUs) 310 (e.g., one or more processors) and memory 320, one or more storage media 330 (e.g., one or more mass storage devices) storing application programs 333 or data 332. Memory 320 and storage media 330 may be, among other things, transient or persistent storage. The program stored on the storage medium 330 may include one or more modules (not shown), each of which may include a series of instruction operations in the packaging device 300 for the game application. Still further, the processor 310 may be configured to communicate with the storage medium 330 to execute a series of instruction operations in the storage medium 330 on the packaging device 300 for the gaming application.
Packaging device 300 for gaming applications may also include one or more power supplies 340, one or more wired or wireless network interfaces 350, one or more input-output interfaces 360, and/or one or more operating systems 331, such as Windows Server, mac OS X, unix, linux, freeBSD, and the like. Those skilled in the art will appreciate that the packaging arrangement of the gaming application shown in fig. 3 does not constitute a limitation of the gaming application packaging arrangement, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The present invention also provides a storage medium, which may be a non-volatile storage medium or a volatile storage medium, wherein the storage medium stores a package program of a game application, and the package program of the game application implements the steps of the method for packaging a game application as described above when executed by a processor.
The method and the beneficial effects of the packing program of the game application running on the processor can refer to the embodiments of the packing method of the game application, and are not described herein again.
It will be appreciated by those skilled in the art that the above-described integrated modules or units, if implemented as software functional units and sold or used as separate products, may be stored in a storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above examples are only intended to illustrate the technical solution of the present invention, and not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (8)

1. A packaging method for a game application, comprising the steps of:
acquiring a pre-configured binary archive file package by adopting an android studio tool, wherein the binary archive file package comprises a source code file, a resource file and a library file of a game to be released, and is an aar package;
respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel;
the step of fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel comprises the following steps:
acquiring a difference file between the game master package and the channel file package;
copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel;
the step of respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package comprises the following steps of:
creating a plug-in supporting the binary archive file package;
the plug-in is accessed in a preset game integrated development tool in a dependent library mode, and a game master package is generated through the accessed plug-in;
the method comprises the steps of obtaining a docking document corresponding to a preset game distribution channel, and generating a channel file packet corresponding to the game distribution channel through the accessed plug-in and the docking document, wherein the docking document comprises docking description and prompt information of the preset game distribution channel.
2. The packaging method of a game application according to claim 1, wherein the step of acquiring the difference file between the game master package and the channel file package comprises:
unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package;
comparing the decompressed packet of the game master packet with the decompressed packet of the channel file packet to obtain a difference file between the game master packet and the channel file packet;
the step of copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel comprises:
and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
3. The packaging method of a game application according to claim 1 or 2, wherein after the step of fusing the game master package and the channel file package according to a preset rule to generate a channel game package corresponding to the game distribution channel, the packaging method further comprises:
and generating a channel identification file in the channel game package through a preset script program, wherein the channel identification file is used for uniquely identifying the game distribution channel.
4. A packaging apparatus for a game application, characterized in that the packaging apparatus for a game application comprises:
the system comprises an acquisition module, a distribution module and a distribution module, wherein the acquisition module is used for acquiring a pre-configured binary archive file package by adopting an android studio tool, the binary archive file package comprises a source code file, a resource file and a library file of a game to be issued, and the binary archive file package is an aar package;
the generating module is used for respectively generating a game master package and a channel file package corresponding to a preset game distribution channel according to the binary archive file package;
the fusion module is used for fusing the game master package and the channel file package according to a preset rule so as to generate a channel game package corresponding to the game distribution channel;
the fusion module is further configured to:
acquiring a difference file between the game master package and the channel file package;
copying the difference file into the game master package to generate a channel game package corresponding to the game distribution channel;
creating a plug-in supporting the binary archive file package;
the plug-in is accessed in a preset game integrated development tool in a dependent library mode, and a game master package is generated through the accessed plug-in;
the method comprises the steps of obtaining a docking document corresponding to a preset game distribution channel, and generating a channel file packet corresponding to the game distribution channel through the accessed plug-in and the docking document, wherein the docking document comprises docking description and prompt information of the preset game distribution channel.
5. The packaging apparatus for gaming applications of claim 4, wherein the fusion module is further configured to:
unpacking the game master package and the channel file package to obtain an unpacked package of the game master package and an unpacked package of the channel file package;
comparing the decompressed packet of the game master packet with the decompressed packet of the channel file packet to obtain a difference file between the game master packet and the channel file packet;
and copying the difference file into a decompression packet of the game master packet and packaging to generate a channel game packet corresponding to the game distribution channel.
6. The packaging apparatus for game applications according to claim 4, wherein the packaging apparatus for game applications further comprises:
and the identification module is used for generating a channel identification file in the channel game package through a preset script program, and the channel identification file is used for uniquely identifying the game distribution channel.
7. A packaging device for a game application, characterized by comprising: a memory having instructions stored therein and at least one processor, the memory and the at least one processor interconnected by a line;
the at least one processor invokes the instructions in the memory to cause the packaging device of the gaming application to perform the packaging method of the gaming application of any of claims 1-3.
8. A storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the packaging method of a game application according to any one of claims 1-3.
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