CN111359201A - Jigsaw puzzle type game method, system and equipment - Google Patents

Jigsaw puzzle type game method, system and equipment Download PDF

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CN111359201A
CN111359201A CN202010154773.0A CN202010154773A CN111359201A CN 111359201 A CN111359201 A CN 111359201A CN 202010154773 A CN202010154773 A CN 202010154773A CN 111359201 A CN111359201 A CN 111359201A
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jigsaw
fragments
area
puzzle
fragment
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CN111359201B (en
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汪汇川
高运
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Beijing ELEX Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

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Abstract

The invention belongs to the technical field of jigsaw type games, and discloses a jigsaw type game method, a system and equipment, wherein the method comprises the following steps: acquiring a basic template and a theme picture, wherein the basic template comprises a plurality of unit modules and relative coordinates corresponding to each unit module; processing the theme picture based on the basic template, and acquiring jigsaw fragments according to the theme picture; building a jigsaw split screen, wherein the split screen comprises an assembling area and a selecting area; randomly arranging and displaying a plurality of the jigsaw fragments into a selection area; selecting a jigsaw fragment from the selection area and dragging the jigsaw fragment into the assembly area; based on the way of self-defining manufacturing of the jigsaw fragments, the game method provided by the invention can customize the jigsaw theme in a personalized way, so that the whole jigsaw game has the expansibility and the interestingness, and a game player can be attracted; in addition, the whole game can be applied to interesting learning based on the function, and the effect of learning through lively activities is achieved.

Description

Jigsaw puzzle type game method, system and equipment
Technical Field
The invention belongs to the technical field of jigsaw puzzle games, and particularly relates to a jigsaw puzzle game method, a jigsaw puzzle game system and jigsaw puzzle game equipment.
Background
The jigsaw type game is one of the puzzle games, and comprises a real jigsaw and a virtual jigsaw, wherein the real jigsaw mostly divides a theme picture into a plurality of modules with different shapes, then the plurality of modules are assembled, the virtual jigsaw mostly hollows out one module in a jigsaw template, and then the assembly is completed based on the mode of moving other modules;
among the two ways, the real object jigsaw is more interesting and can exercise the observation ability and the operation ability of the player, but the real object jigsaw is influenced by the jigsaw itself and can not be carried out at any time and any place, and the application of the form of the real object jigsaw to the virtual jigsaw is rarely proposed in the prior art.
Disclosure of Invention
In view of the above, the present invention provides a method, a system and a device for a jigsaw puzzle game, which can effectively apply the form of a real object jigsaw puzzle to various mobile devices such as PCs, mobile phones and tablets, and further expand the jigsaw theme, thereby effectively improving the application form, the interest and the game experience of the jigsaw puzzle game.
In order to achieve the purpose, the invention provides the following technical scheme:
a jigsaw puzzle type game method comprises the following steps:
s1, making jigsaw fragments: s11, acquiring a basic template and a theme picture; the basic template comprises a plurality of unit modules and relative coordinates corresponding to each unit module; s12, processing the theme picture based on the basic template; wherein, the processing comprises cutting and capturing, and the jigsaw fragments are obtained according to the cutting and capturing;
s2, assembling jigsaw fragments: s21, building jigsaw split screens, wherein the split screens are double screens, one split screen is an assembly area, and the other split screen is a selection area; s22, randomly arranging and displaying a plurality of jigsaw fragments into a selection area, wherein the jigsaw fragments comprise fragment patterns and fragment coordinates during arrangement and display; s23, selecting a jigsaw puzzle fragment from the selection area, and dragging the jigsaw puzzle fragment into the assembly area; s24, in the assembly area, acquiring the coordinates of the jigsaw pieces dragged in the step S23, and based on the coordinate component, acquiring a jigsaw coordinate system; and S25, repeating the step S23, and completing the jigsaw in the jigsaw coordinate system.
And S3, completing picture splicing and obtaining the reward.
Specifically, the basic template comprises a free basic template and a paid basic template; after the puzzle is completed, the reward is one or more payable base templates.
In summary, compared with the prior art, the invention has the following beneficial effects:
based on the way of self-defining manufacturing of the jigsaw fragments, the game method provided by the invention can customize the jigsaw theme in a personalized way, so that the whole jigsaw game has the expansibility and the interestingness, and a game player can be attracted; moreover, the whole game can be applied to interesting learning based on the function, and the effect of learning through lively activities is achieved; the method also realizes the encouragement to the game player by using the game reward, thereby improving the game enthusiasm;
in addition, compared with the existing jigsaw puzzle, the method provided by the invention is closer to a real object jigsaw puzzle, thereby being more beneficial to training the observation ability and the operation ability of a player and having the advantage of being capable of playing and executing the game anytime and anywhere.
Preferably, in the selection area, the plurality of tile fragments are displayed in a partially hidden manner, and the hidden displayed portion is unfolded based on up-and-down sliding.
Preferably, the selection area further includes a search area, and the tile fragments are searched in the search area based on the coordinate data. The searching mode of the jigsaw fragments is as follows:
inputting coordinate data in the search area; recognizing coordinate data, and calculating the coordinates between the jigsaw fragment coordinates and the coordinate data and recording the coordinates as reference values; rearranging the puzzle pieces based on the order of the reference values from small to large, and redisplaying them in the selection area
Further, the input format of the coordinate data is as follows: (abscissa, ordinate). The reference value is calculated in the following manner:
Figure BDA0002403684460000021
wherein, a is the abscissa of the coordinate data of the jigsaw fragment coordinate; b is the ordinate of the tile fragment coordinate-the ordinate of the coordinate data.
Further, before performing the reordering of the tile fragments, the method further comprises: and identifying whether a plurality of same reference values exist, if so, comparing the abscissa of the jigsaw fragments corresponding to the same reference values, and sequencing the corresponding jigsaw fragments according to a mode that the abscissa is from large to small.
In summary, compared with the prior art, the invention also has the following beneficial effects:
based on coordinate searching and optimized sorting, the method can quickly search the jigsaw fragments required by the player, thereby greatly reducing the time wasted in searching the jigsaw fragments and effectively improving the game efficiency and the game experience; in addition, the whole searching, sorting and corresponding calculating modes are simple, the occupied memory is small, and the blocking or delay of the game cannot be caused.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a puzzle-like game system comprising:
the database is used for storing basic templates and theme pictures of the jigsaw games;
the preset unit is used for presetting and manufacturing jigsaw puzzle fragments based on the basic template and the theme pictures in the database;
the touch display and processing unit is used for realizing split screen display in the puzzle assembling process, and the split screen display comprises an assembling area and a selecting area; the touch control picture mosaic device is also used for performing touch control picture mosaic operation in split screens;
the recognition unit is used for recognizing the coordinates of the jigsaw fragments;
and the building unit is used for building a jigsaw coordinate system required by jigsaw assembly in the assembly area of the touch display and processing unit.
Wherein, the touch display and processing unit further comprises: the input processing module is used for inputting search coordinates so as to enter the jigsaw fragment searching state; the calculation processing module is used for calculating a sorting reference value in a searching state and executing optimized sorting processing based on the sorting reference value; based on the touch control jigsaw puzzle operation, the touch control display and processing unit is further matched to execute the touch control jigsaw puzzle operation.
A gaming device, comprising: at least one processor; a storage, wherein the storage stores at least one executable code, the executable code is loaded and executed by the processor, and the executable code realizes the game method disclosed above when executed.
Drawings
FIG. 1 is a flow chart of a method of gaming provided by the present invention;
FIG. 2 is a schematic view of a split-screen puzzle according to the present invention;
FIG. 3 is a flow chart of performing a tile fragment search in the present invention;
fig. 4 is a block diagram of a game system provided in the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, a flow chart of a jigsaw puzzle game method provided by the present invention is shown, and the following two embodiments of the game method are specifically disclosed in conjunction with the flow chart:
example 1
S1, making jigsaw fragments:
s11, acquiring a basic template and a theme picture; the basic template comprises a plurality of unit modules and relative coordinates corresponding to each unit module;
specifically, in this step, the basic template is obtained in the following manner: selecting a basic template from a template library of a game device; the theme picture is obtained in the following way: randomly selecting a picture from a gallery of a game device, wherein the gallery is a game gallery or a local gallery of the game device, and taking a smart phone as the game device as an example: the gallery comprises a local photo album of the mobile phone and an existing gallery in the jigsaw game; and for the choice of the theme picture, can choose the people's picture that the player likes, scenery picture, etc., can also choose pictures such as the letter, word, Chinese character, fairy tale, etc., suitable for the younger player at this moment, make the player can also realize the study of corresponding knowledge in the course of playing.
In addition, the relative coordinates are set as follows: selecting one unit module as a basic module, selecting a central point of the basic module as a coordinate origin, then constructing a coordinate system based on the coordinate origin, and acquiring coordinates of all the unit modules in the constructed coordinate system, wherein the coordinates of each unit module are based on the coordinates of the central point thereof.
S12, processing the theme picture based on the basic template; wherein, the processing comprises cutting and capturing, and the jigsaw fragments are obtained according to the cutting and capturing;
specifically, in this step, the clipping operation includes: the theme picture is wholly cut, so that the edge size of the theme picture is matched with the edge size of the basic template, and in addition, the theme picture can be effectively prevented from being deformed;
the capture operation means: capturing the cut subject picture into a basic template so as to cut subsequent picture fragments conveniently;
the cropping operation further comprises: and clipping the captured theme picture based on the unit module so as to obtain picture fragments matched with the unit module, and combining the picture fragments and the unit module to form jigsaw fragments.
The specific jigsaw fragments comprise a display part and a positioning part, wherein the display part takes the picture fragments as graphic display, and the positioning part takes the coordinates of the unit modules as positioning coordinates.
S2, assembling jigsaw fragments:
s21, building jigsaw split screens, wherein the split screens are double screens, one split screen is an assembly area, and the other split screen is a selection area; specifically, with reference to the schematic view of split-screen display shown in fig. 2, the display patterns in the puzzle assembly process are fully displayed; in fig. 2, a landscape display is shown, but in practical application, the display is not limited to the landscape display. As an implementation manner, the selection area may be a movable floating screen, and the display position of the selection area may be arbitrarily changed according to the usage habit of the player.
S22, randomly arranging and displaying a plurality of jigsaw fragments into a selection area, wherein the arrangement display comprises fragment patterns and fragment coordinates;
s23, selecting a jigsaw puzzle fragment from the selection area, and dragging the jigsaw puzzle fragment into the assembly area; in this step, the dragged jigsaw puzzle pieces refer to the first jigsaw puzzle piece selected in the jigsaw puzzle operation, and the specific operation mode is as follows: clicking one of the puzzle pieces from the selection area, pressing the piece, pulling the piece from the selection area to the assembly area, and placing the piece in the assembly area to complete the operation. As a preferred embodiment, when selecting the first tile fragment, a tile fragment with coordinates (0,0) may be selected, thereby making it easier to perform the subsequent tile splicing step.
S24, in the assembly area, acquiring the coordinates of the jigsaw pieces dragged in the step S23, and based on the coordinate component, acquiring a jigsaw coordinate system;
and S25, repeating the step S23, and completing the jigsaw in the jigsaw coordinate system.
In this embodiment, it is preferable that, in the selection area, the plurality of tile pieces are displayed in a partially hidden manner, and the portion displayed in the hidden manner is expanded based on the up-down sliding. Therefore, the proportion of the selection area in the whole screen can be effectively reduced, and the whole jigsaw puzzle can be conveniently and completely displayed in the assembly area.
And S3, completing picture splicing and obtaining the reward.
As an optional implementation, the basic template includes a free basic template and a paid basic template; correspondingly, after the jigsaw is completed, the reward is set as one or more payment base templates.
Example 2
As a further implementation of embodiment 1, this embodiment further optimizes the selection manner of the puzzle pieces in the selection area, specifically:
the selection area further includes a search area, and in the search area, the jigsaw puzzle fragments are searched based on the coordinate data, and a search process is known by combining with the flowchart shown in fig. 3, and specifically includes:
inputting coordinate data in a search area;
recognizing coordinate data, calculating a distance value between the coordinates of the jigsaw pieces and the coordinate data, and recording the distance value as a reference value;
the tile fragments are rearranged in order of smaller to larger reference values and redisplayed in the selection area.
In this embodiment, the input format of the coordinate data is: (abscissa, ordinate); specifically, (a, b)/(a1, b1)/(a2, b2)/(a3, b3)/(a4, b4) as shown in fig. 2.
In this embodiment, the reference value is calculated in the following manner:
Figure BDA0002403684460000071
wherein, a is the abscissa of the coordinate data of the jigsaw fragment coordinate; b is the ordinate of the coordinate data of the jigsaw fragment coordinate; setting the input coordinate data as (i, ii) and the selected tile fragment coordinate as (a, b), then
Figure BDA0002403684460000072
Figure BDA0002403684460000073
In summary, the search function quickly finds the puzzle pieces located around the coordinate data, and the puzzle pieces are optimally arranged from near to far from the coordinate data, so that the player can quickly find the target puzzle pieces, and the time for finding the puzzle pieces is greatly reduced.
In addition, based on the above-described search method, the overall search principle is: with the input coordinate data as an origin, searching and sequencing are completed in a manner of outward concentric circle divergence; in this principle, it is inevitable that a plurality of tile fragments with the same reference value will occur, and in this case the preferred ordering is based on:
identifying whether there are multiple identical reference values before performing a reordering of tile fragments;
if so, comparing the abscissa of the jigsaw fragments corresponding to the same reference value, and sorting the corresponding jigsaw fragments according to the mode that the abscissa is from big to small.
Example 3
Referring to fig. 4, a block diagram of a puzzle game system according to the present invention is shown, and the overall system specifically includes:
the database 1 is used for storing basic templates and theme pictures of the jigsaw games;
the presetting unit 2 is used for presetting and manufacturing jigsaw puzzle fragments based on the basic template and the theme pictures in the database 1;
the touch display and processing unit 3 is used for realizing split screen display in the puzzle assembling process, and the split screen display comprises an assembling area and a selecting area; the touch control picture mosaic device is also used for performing touch control picture mosaic operation in split screens;
the recognition unit 4 is used for recognizing the coordinates of the jigsaw fragments;
and the building unit 5 is used for building a jigsaw coordinate system required by jigsaw assembly in the assembly area of the touch display and processing unit 3.
The touch display and processing unit 3 further includes:
the input processing module is used for inputting search coordinates so as to enter a jigsaw fragment search state;
the calculation processing module is used for calculating a sorting reference value in a searching state and executing optimized sorting processing based on the sorting reference value;
based on the touch control jigsaw puzzle operation, the touch control jigsaw puzzle operation is completed in a matching mode.
In this embodiment, the execution of the operation of the entire system can be realized by referring to the game method disclosed in embodiment 1 or embodiment 2.
Example 4
The present embodiment further provides a game device, specifically including: at least one processor; a storage, wherein the storage stores at least one executable code, the executable code is loaded and executed by the processor, and the executable code implements any of the game methods of embodiment 1 or embodiment 2 when executed.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A jigsaw puzzle type game method is characterized by comprising the following steps:
s1, making jigsaw fragments:
s11, acquiring a basic template and a theme picture; the basic template comprises a plurality of unit modules and relative coordinates corresponding to each unit module;
s12, processing the theme picture based on the basic template; wherein, the processing comprises cutting and capturing, and the jigsaw fragments are obtained according to the cutting and capturing;
s2, assembling jigsaw fragments:
s21, building jigsaw split screens, wherein the split screens are double screens, one split screen is an assembly area, and the other split screen is a selection area;
s22, randomly arranging and displaying a plurality of jigsaw fragments into a selection area, wherein the jigsaw fragments comprise fragment patterns and fragment coordinates during arrangement and display;
s23, selecting a jigsaw puzzle fragment from the selection area, and dragging the jigsaw puzzle fragment into the assembly area;
s24, in the assembly area, acquiring the coordinates of the jigsaw pieces dragged in the step S23, and based on the coordinate component, acquiring a jigsaw coordinate system;
and S25, repeating the step S23, and completing the jigsaw in the jigsaw coordinate system.
And S3, completing picture splicing and obtaining the reward.
2. A jigsaw puzzle type game method according to claim 1, wherein the basic templates include a free basic template and a paid basic template; after the puzzle is completed, the reward is one or more payable base templates.
3. A method as claimed in claim 1, wherein in the selection area, the plurality of pieces of the puzzle are displayed in a partially hidden manner, and wherein the portion displayed in the hidden manner is expanded based on up and down sliding.
4. The method of claim 1, wherein the selection area further comprises a search area, and the tile fragments are searched in the search area based on the coordinate data.
5. The method for playing jigsaw according to claim 4, wherein the searching method of the jigsaw pieces is:
inputting coordinate data in the search area;
recognizing coordinate data, and calculating the coordinates between the jigsaw fragment coordinates and the coordinate data and recording the coordinates as reference values;
the tile fragments are rearranged based on the order of the reference values from small to large and redisplayed in the selection area.
6. The method of claim 5, wherein the coordinate data is entered in a format of: (abscissa, ordinate).
7. A jigsaw puzzle type game method according to claim 6, wherein the reference value is calculated by:
Figure FDA0002403684450000021
wherein, a is the abscissa of the coordinate data of the jigsaw fragment coordinate;
b is the ordinate of the tile fragment coordinate-the ordinate of the coordinate data.
8. The method of claim 5, further comprising, before performing the reordering of the tile fragments:
and identifying whether a plurality of same reference values exist, if so, comparing the abscissa of the jigsaw fragments corresponding to the same reference values, and sequencing the corresponding jigsaw fragments according to a mode that the abscissa is from large to small.
9. A puzzle-like game system, comprising:
the database is used for storing basic templates and theme pictures of the jigsaw games;
the preset unit is used for presetting and manufacturing jigsaw puzzle fragments based on the basic template and the theme pictures in the database;
the touch display and processing unit is used for realizing split screen display in the puzzle assembling process, and the split screen display comprises an assembling area and a selecting area; the touch control picture mosaic device is also used for performing touch control picture mosaic operation in split screens;
the recognition unit is used for recognizing the coordinates of the jigsaw fragments;
and the building unit is used for building a jigsaw coordinate system required by jigsaw assembly in the assembly area of the touch display and processing unit.
10. A gaming device, comprising:
at least one processor;
a storage, at least one executable code being stored therein, the executable code being loaded and executed by a processor and when executed implementing the method of gaming as claimed in any one of claims 1 to 8.
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