CN111243063A - Secret propaganda education training system based on virtual reality and implementation method thereof - Google Patents

Secret propaganda education training system based on virtual reality and implementation method thereof Download PDF

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CN111243063A
CN111243063A CN202010029060.1A CN202010029060A CN111243063A CN 111243063 A CN111243063 A CN 111243063A CN 202010029060 A CN202010029060 A CN 202010029060A CN 111243063 A CN111243063 A CN 111243063A
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CN111243063B (en
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寇思敏
王毅刚
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Hangzhou Dianzi University
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Abstract

The invention discloses a confidential propaganda education training system based on virtual reality and an implementation method thereof. The multi-scene switching relation module is used for controlling the operation of all scene switching in the whole system and ensuring the correct sequence of loading and operation of a single scene; the single scene operation mechanism module is used for realizing the independent operation of a single virtual scene; the multi-scene switching relation module needs to ensure that the next single scene in the sequence is in a locking state, and can trigger the next single scene to be unlocked only after the current single scene task is completed; and the user is ensured to complete immersion interaction experience on the current single scene through the human-computer interaction module in the process of receiving the secret propaganda education based on the virtual reality. According to the invention, scenes required by contents are displayed in the VR helmet through a virtual reality technology, so that a user can interact with the virtual scenes through a handle, and the reality sense and the immersion sense of a case scene in a close case are realized.

Description

Secret propaganda education training system based on virtual reality and implementation method thereof
Technical Field
The invention belongs to the field of confidential propaganda education, and particularly relates to a confidential propaganda education training system realized based on a virtual reality technology and a realization method thereof.
Background
In an information society, information safety is important, and for the country, the information is a safety guarantee; for a company enterprise, the information is a living chip; for individuals, the information is the name plate of the identity. However, methods and technologies for acquiring and even stealing information are increasing, various secret stealing means are developing and evolving continuously, information is lost unintentionally, information security is protected more urgently, all countries in the world pay more attention to secret propaganda education, and national units, military enterprises, even common companies and citizens have greater and greater demands on secret knowledge propaganda education. The traditional secret propaganda education modes comprise image-text display, manual explanation, lecture, warning video playing and the like, but the contents of the modes are dull, the feedback interaction is poor, and the training effect is poor and the learning atmosphere of students is not high. In addition, the existing confidential education training platform with good effect also has the problems of high construction and maintenance cost and large manpower consumption.
Based on the situation, the virtual reality technology is integrated into the confidential propaganda education, the immersion, interactivity and imagination characteristics of the virtual reality technology are utilized, the confidential propaganda education is turned to be presented from narration, trainees are turned to be participants from bystanders, the problems of boring content and poor feedback interaction can be solved to a certain extent, the effect similar to a practical training platform is achieved, the repeatability and the autonomous definition characteristics of the virtual reality technology can greatly reduce the cost of manpower and material resources, and the high efficiency of the confidential education is achieved.
Disclosure of Invention
The invention aims to overcome the defects of the traditional secret propaganda and education mode and provide a secret propaganda and education training system based on virtual reality and an implementation method thereof.
In order to achieve the purpose, the technical scheme of the invention is as follows:
the secret propaganda education training system based on the virtual reality comprises a multi-scene switching relation module, a man-machine interaction module, a single-scene operation mechanism module and a special effect animation module;
the multi-scene switching relation module is used for controlling the operation of all scene switching in the whole system and ensuring the correct sequence of loading and operation of a single scene; the single scene operation mechanism module is used for realizing the independent operation of a single virtual scene;
further, the multi-scene switching relation module needs to ensure that the next single scene in the sequence is in a locked state, and only after the current single scene task is completed, the next single scene in the correct sequence can be triggered to be unlocked; the multi-scene switching relation module also needs to ensure that a user finishes immersion interaction experience on the current single scene through the human-computer interaction module in the process of receiving the secret propaganda education based on virtual reality, namely the current single scene case is in an unlocking state;
the further special effect animation module refers to the visual effect of each single scene case.
The implementation method of the confidential propaganda education training system based on the virtual reality comprises the following implementation steps:
(1) completing a single-scene operation mechanism module and a special effect animation module, namely designing a content form and a plot script;
(2) building a three-dimensional model and a multi-scene switching relation module, namely manufacturing the three-dimensional model and building a scene;
(3) the design realization and test optimization of the man-machine interaction module, namely the interaction design realization and test optimization;
the implementation of the step (1) specifically comprises a learning stage, an inspiration stage, a pen-down stage and a perfecting stage;
the learning content in the learning stage comprises publicized educational objects, publicizing and teaching content and required teaching effect;
the inspiration stage comprises sorting the material content of the learning stage, finding the related existing virtual reality movies or games, finding the specific data of the cases needing to be involved in secret, finding the relation among the cases and conceiving the scenario scripts of the cases in the virtual reality scene; the material content in the learning stage is sorted, namely the propaganda and teaching content is classified according to different propaganda and education objects, keywords of each block are extracted according to the sorted block content, movies or games meeting screening conditions are searched on a video and application platform through the keywords, the works most fit with the keywords are left, and then classified cases and forms which should be designed by the block content are searched by the works; then searching specific data according to the preliminarily designed confidential cases; after the inspiration of the content of the required blocks is extracted, a graph is constructed to search the connection of the blocks, so that the scenario of the case is constructed, namely, the scenario script of the case in the virtual reality scene is conceived;
the pen-out stage is to compile the concept of inspiration stage, namely to complete the primary draft of each case single scene and the total linkage scenario script;
the improvement stage is to modify and improve the primary draft according to the user feedback and the actual situation;
the step (2) is realized by a viewing stage, a making stage, a synthesizing stage and a previewing stage;
the view finding stage is to carry out field investigation and shooting on the similar field in the real world according to the content setting or search other related field picture materials;
in the manufacturing stage, 3dmax or Maya three-dimensional model manufacturing software is used for manufacturing corresponding article models according to content requirements, then the software for manufacturing model maps is manufactured through Adobe photoshop or Substance Painter, the external map of each article model is drawn according to PBR (physical rendering) -based rules, and a model library is formed for later-stage calling and content re-expansion;
in the synthesis stage, a three-dimensional model required by each single scene is introduced into the Unity 3D, the three-dimensional model is reasonably built according to a view finding result, and then the light and the camera of each virtual single scene are arranged, wherein the arrangement target is close to the real world;
in the previewing stage, a VR helmet is connected, and whether the proportion, the layout, the lamplight and the visual angle of a virtual scene carried by immersion experience meet the reality or not is judged;
the step (3) comprises a preparation stage, a programming stage, a testing stage, an optimization stage and a release stage;
as the system is developed by using Unity 3D interaction, human-computer interaction is realized by combining a virtual reality helmet and a handle, and four major modules of the system are realized by compiling a C # Script control Script, wherein the four major modules comprise a multi-scene switching relation module, a human-computer interaction module, a single-scene operation mechanism module and a special effect animation module;
the preparation stage is the connection of virtual reality hardware equipment and a computer;
the programming stage comprises the joint debugging of software and hardware, the compiling of a single scene control script and the series connection of the switching relations of all scenes;
the testing stage is to carry out user testing on the completed first version and collect testing results;
the optimization stage is to optimize and modify the user test result of the first version and the actual situation, repeat the test and the optimization until the release standard is reached, and then carry out the final release stage.
Wherein, the series connection of the scene switching relations in the programming stage is realized by a global variable; in order to realize experience according to the case development sequence of the secret-related cases, a global int type variable is set and used for expressing the value of a single scene which is successfully unlocked and experienced; the initial value of the variable is 1, when one case single scene is successfully unlocked and experienced, the numerical value of the variable in the secret-related case is added with 1, and when the value of the variable is equal to the index value of the last part of the case single scene in the secret-related case, all the case single scenes in the secret-related case are unlocked. After the case scenario scene which passes successfully is challenged again successfully, before the variable plus 1 operation is executed, the value of the current variable needs to be compared with the index value of the case scenario scene which passes currently, and if the variable value is larger than the index value of the case scenario scene, the variable does not execute the plus 1 operation.
The single scene control script in the programming stage has a uniform mode: the current scene (A), the current trainee identity (B), the current case task (C), the reward mechanism (E) and the penalty mechanism (F) are combined; wherein A, B, E, F are all variables; a is used for loading the current scene, B will quote the identity that the trainee should belong to in the scene automatically while choosing the current scene, E and F will call the corresponding reward and punishment mechanism of the scene automatically while choosing the current scene respectively; the C in each scene comprises a plurality of feature variables D of the pool type, each feature variable D is used for controlling the progress of the current task, and the value of the C (default is false) can be changed into true only when the value of each feature variable D in the current C is true (namely the task to which the feature variable D belongs is successfully completed); only if C of the current scene is true, the success of propaganda education training challenges related to the scene is represented, E is called immediately, and corresponding rewards are given to trainees; if C is false, it represents failure, and then F is called to make the trainee accept penalty.
Compared with the traditional confidential propaganda education training, the confidential propaganda education training system based on the virtual reality and the implementation method thereof have the following beneficial effects:
(1) effectiveness: for people who receive confidential propaganda and education, besides learning basic knowledge related to confidentiality, the secret information acquisition system also has the capacity of preventing and judging secret divulgence and can take corresponding effective measures in time, but the traditional confidential propaganda and education methods such as image-text display, manual explanation, lecture and warning video playing are all processes that trainees are passive and learn from the perspective of bystanders and cannot truly and physically concern the secret cases, the invention integrates virtual reality technology into the confidential propaganda and education, leads the trainees to be in the field of case issuance of cases in a vivid immersion type interactive experience mode of the secret related cases, overcomes the defects of dull content and poor feedback interaction in the traditional propaganda and education training, improves the learning atmosphere of the confidential propaganda and education, improves the learning interest of training students and ensures that the receiving effect of the training process is good, the efficiency of secret propaganda education training has been improved greatly.
(2) Repeatability: the system is essentially a software platform connected with virtual reality hardware equipment, trainees can repeatedly enter a program to experience for multiple times, and each confidential case and even each case situation single scene in the trainees can also experience repeatedly, so that the system is favorable for deepening the immersion feeling of the confidential cases, stimulates the memory of the brain to the scenes by increasing the repeated times of learning, and consolidates the taught training content.
(3) Expansibility: the system can be added with a plurality of confidential cases, each confidential case needs to be designed with a plurality of case development sub-scenes according to reality and case properties, the selection of the confidential cases is determined according to requirements, and the confidential cases with different properties, different objects and different confidentiality technologies can be defined independently according to different classifications and requirements, namely, the system has the expansibility of content design.
(4) The economic efficiency is as follows: required place is instructed in real standard to traditional secret propaganda, manpower and maintenance resource cost are very high, and this system only needs a VR helmet, two handles, two locators and a square place of 15 to 20 square feet can, the place restriction is little, and the required secret case of this system and the branch scene development back that finishes, can pack into a stable executable file, generally only need alone at other direction when moving, in addition, this system still can supply trainee's used repeatedly many times, these have alleviated the high manpower and the later maintenance pressure that traditional real standard mode brought to a certain extent, greatly reduced daily running cost, and then can reduce the expense of secret propaganda education and training.
Drawings
FIG. 1 is a functional module composition diagram of the secret propaganda education training system based on virtual reality.
FIG. 2 is a flow chart of the operation of the platform of the secret propaganda education training system based on virtual reality.
FIG. 3 is a flow chart of the operation of the embodiment of the secret propaganda education training system based on the virtual reality.
FIG. 4 is a flow chart of the implementation method of the confidential propaganda education training system based on virtual reality.
Detailed Description
The above description is only an overview of the technical solutions of the present invention, and the following detailed description of the present invention is given to make the above and other objects, features, and advantages of the present invention more comprehensible.
The technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and the embodiments will be further described in detail to describe specific functional modules, operation modes, and implementation methods of the present invention. It should be emphasized that the following examples, while indicating the preferred embodiment of the invention, are intended to illustrate, but not limit the scope of the invention.
The secret propaganda education training system based on the virtual reality comprises a multi-scene switching relation module, a man-machine interaction module, a single-scene operation mechanism module and a special effect animation module.
The multi-scene switching relation module is used for grasping the operation logic of all scene switching in the whole system; the man-machine interaction module is used for realizing all interactive operations of the software system and the hardware equipment; in the single scene operation mechanism module, a plurality of virtual scenes in the system have independent operation mechanisms; the special effect animation module is used for realizing special effect animations which can increase comfort, ornamental value and entertainment value.
The multi-scene switching relation module is used for switching and loading all single scenes in the system and ensuring the correct sequence of loading and running of the single scenes. The multi-scene switching relation module runs through the whole system and is not operated independently. Because the scenario contents related to different confidential cases are different, and the number of the single scenes related to each confidential case and the operation sequence of each single scene are also different, the multi-scene switching relation module also needs to ensure the correct sequence of loading and operation of the single scenes, namely, if the current case experienced by a user does not develop to the next step, the multi-scene switching relation module needs to ensure that the single scenes related to the next step are in a locked state, and only after the current single scene task is completed, the single scenes in the next step can be unlocked. Further, in order to meet the requirement that the user wants to review the case, the multi-scene switching relation module needs to ensure that the case single scene that the user has finished the immersion interactive experience is in an unlocking state.
The human-computer interaction module provides immersive visual experience and reasonable interaction of events in the system and comprises a virtual reality hardware part and an interaction control module. The virtual reality hardware part comprises a virtual reality head-mounted display (namely a VR helmet), two single-hand-held control handles and two positioners which can simultaneously track the display and the controller through 360-degree positioning coverage, and comprises all scripts for realizing the required interactive operation method. The module realizes visual interaction of a VR helmet and operational interaction of a handle through a VRTK script, wherein the operational interaction of the handle comprises UI click operation, operation of controlling self movement in a virtual scene by a user, operation of touching and grabbing objects in the virtual scene, operation of calling a case prompt, click confirmation operation and the like, and specific interactive operation is determined according to a secret-related case and a case single scene and needs to be arranged according to the real situation and logic of a real case and by combining the characteristics of virtual reality.
The single scene operation mechanism module has unlimited number of single scenes, the case situation single scene contained in each confidential case is determined by the case, each scene can be edited independently, namely, the content design and the logic implementation method have certain changes, and the logic design is determined by the content of the current scene. If the novice experience scene is the only single scene independent of other secret-related cases, the setting is to guide the user to be familiar with the use of the system, the basic interactive operation which is certainly used in all other scenes is included, and the logic realization of the system is realized by calling the ID number of each novice operation task in sequence.
The special effect animation module is determined by the current scene and content requirements, and aims to achieve the visual effect which is in line with the reality and can increase reasonable appreciation and entertainment, and the purpose is to enhance the comfort level, the appreciation and the entertainment of the system. The basic special effect animation to be realized comprises transition change of color, basic attribute change of an article model, basic attribute change of UI and proper particle system animation, and the specific special effect animation related to a single scene is determined by the content of the scenario.
The implementation method of the secret propaganda education training system based on the virtual reality comprises the following implementation steps:
(1) completing a single-scene operation mechanism module and a special effect animation module, namely designing a content form and a plot script;
(2) building a three-dimensional model and a multi-scene switching relation module, namely manufacturing the three-dimensional model and building a scene;
(3) the design realization and test optimization of the man-machine interaction module, namely the interaction design realization and test optimization;
the concrete realization of the step (1) comprises a learning stage, an inspiration stage, a pen-down stage and a perfecting stage, which are related to the interest and the effectiveness of the system presentation;
in the learning stage, basic requirements of a confidential propaganda and education system, including propaganda and education objects, propaganda and teaching contents and required teaching effects, are accurately positioned through learning of confidential work documents such as confidential methods, confidential work current situation development reports and the like; the publicized education objects in the learning stage comprise leaders of party administration at all levels, confidential essential department involved confidential personnel, private branch and branch confidential cadres, public officers, military workers and high-level leaders of large and medium-sized enterprises and citizens interested in confidential knowledge in the society, differences and commonalities of the leaders, for example, the commonalities are that the objects are groups which urgently need deep education training for confidential work content, the most obvious point in the differences is that the age stages of the objects are different from the social status, and contents for different groups are designed and customized by mutually comparing and testing the differences and the commonalities of the objects; the propaganda and education content in the learning stage comprises four modules of image-text display, manual explanation, lecture, confidentiality awareness to be taught and expressed in a warning video, a confidentiality method, a confidentiality technology and confidentiality management in the traditional confidential propaganda and education, namely the content design takes a real case as a foothold. The required teaching effect of the learning stage is guided by the current requirement, so that confidential knowledge is materialized, confidential skills are visualized, the confidential technology is visualized, the authenticity, the teaching performance and the irreplaceability of contents are ensured, the quality of confidential propaganda education is improved, and the confidential propaganda education achieves the required pertinence and the actual effectiveness;
the most important step in the learning stage is that a virtual reality technology is fused with the basic requirements of the confidential propaganda and education system, the real-scene practical training platform for case immersion experience in the existing confidential propaganda and education mode has the best effect, but the cost for building the real scene is very high, so that the user can have the immersed case experience in a good mode in the form of virtual case scene interaction, the confidential propaganda and education and the virtual reality are skillfully fused, and the real efficiency and the economy required by the confidential propaganda and education are achieved; specifically, the confidential propaganda and teaching content with large magnitude is integrated and classified with different attributes (such as rules, technologies, processes and the like) and different objects (such as objects of propaganda and education such as party leaders, official staffs, enterprise high-level leaders and the like), the contents are distributed in the form of cases or stories, scenes where the cases or stories occur are constructed in the form of three-dimensional models through the unique immersion and interactive characteristics of virtual reality, and then the virtual reality hardware equipment is combined with interactive software development, so that the fusion of confidential propaganda and education and virtual reality is realized;
the inspiration stage comprises sorting the material content of the learning stage, finding the existing virtual reality movie or game, finding the specific data of the cases needing to be involved in secret, finding the relation among the cases and conceiving the scenario script of the cases in the virtual reality scene; the material content in the learning stage is sorted, namely the propaganda and teaching content is classified according to different propaganda and education objects, keywords of each block are extracted according to the sorted block content, movies or games meeting screening conditions are searched on a video and application platform through the keywords, the works most fit with the keywords are left, and then classified cases and forms which should be designed by the block content are searched by the works; then searching specific data according to the preliminarily designed confidential cases; after the inspiration of the content of the required blocks is extracted, a graph is constructed to search the connection of the blocks, so that the scenario of the case is constructed, namely, the scenario script of the case in the virtual reality scene is conceived;
the first script of the scenario of each scenario single scene of the confidential case to be realized is compiled in the pen-out stage;
the improvement stage modifies and improves the initial draft according to the user feedback and the actual situation, and simultaneously prepares other materials required by the content, such as interface design, sound effect and the like;
the step (2) of three-dimensional model making and scene building comprises a viewing stage, a making stage, a synthesizing stage and a previewing stage, and the attractiveness and the sense of reality of the system are related;
the view finding stage is used for carrying out field investigation, picture shooting or other related field picture materials searching on an analogous field in the real world according to content setting;
in the manufacturing stage, three-dimensional model manufacturing software such as 3dmax or Maya is used for manufacturing corresponding article models according to content requirements, then software for manufacturing model maps is manufactured through Adobe photoshop or Substance Painter, the external map of each article model is drawn according to PBR (physical rendering) rules, and further, a model library is formed for later-stage calling and content re-expansion;
in the synthesis stage, a three-dimensional model required by each single scene is introduced into the Unity 3D, the three-dimensional model is reasonably built according to a view finding result, and then the light and the camera of each virtual single scene are arranged, wherein the arrangement target is close to the real world; in the previewing stage, a VR helmet is connected, and whether the proportion, the layout, the lamplight and the visual angle of a virtual scene carried by immersion experience meet the reality or not is judged;
the interactive design realization and test optimization of the step (3) comprises a preparation stage, a programming stage, a test stage, an optimization stage and a release stage, and the part is related to whether the system can normally, reasonably and orderly run; the confidential propaganda education training system based on the virtual reality is developed by using Unity 3D in an interactive mode, man-machine interaction is realized by combining a virtual reality helmet and a handle, and four modules of the system are realized by compiling a C # Script control Script, wherein the four modules comprise a multi-scene switching relation module, a man-machine interaction module, a single-scene operation mechanism module and a special effect animation module; the preparation stage is the connection of virtual reality hardware equipment and a computer; the programming stage comprises the joint debugging of software and hardware, the compiling of a single scene control script and the series connection of the switching relations of all scenes; the testing stage is to carry out user testing on the completed first version and collect testing results; the optimization stage is to optimize and modify the user test result of the first version and the actual situation, repeat the test and the optimization until the release standard is reached, and then carry out the final release stage. The programming of the single scene control script in the programming stage is described in a concrete implementation mode in an embodiment mode;
further, the scene switching relationship concatenation of the programming phase is realized by a global variable; in order to realize case development sequence experience according to the secret-related cases, a global int type variable is set and represents a numerical value of a successfully tested single scene, the current value of the variable is several, the number of case single scenes corresponding to the secret-related cases to be unlocked in sequence is several, the initial value of the variable is 1, the numerical value of the variable in the secret-related cases is increased by one every time the case single scenes are successfully passed, and when the value of the variable is equal to the index value of the last part single scene of the case in the secret-related cases, all case single scenes in the secret-related cases are unlocked. It should be particularly noted here that since the scenario of the case sheet that was successfully passed before can be challenged again, before the variable addition operation is performed, the value of the variable at present needs to be compared with the index value of the scenario of the case sheet that is successfully passed at present, for example, when the variable is equal to 2 and the index value of the second scenario of the case sheet scenario is 2, the value of the variable is added by one; if the second case scenario scene of the confidential case is successfully passed, the second case scenario scene is repeatedly challenged and successfully passed, at this time, because the second case scenario scene is successfully passed last time, the variable value is already added to 3, but the index value of the second case scenario scene is still 2 without change, and at this time, the variable cannot execute the operation of adding one, so as to ensure the correct operation of the program.
Fig. 3 is a preferred embodiment of the present invention, namely one of the secret cases, and the specific operation flow is as follows:
(1) trainees enter a training system, trainees using the training system for the first time need to go through a novice task scene, and enter a secret-related case selection space to select cases' latest scientific research secrets of the guardian country after being familiar with basic operation practice in the novice task.
(2) After entering a case, only a case situation scene is divided into a 'special task' and the state is unlocked and opened; entering a 'special task', successfully completing three subtasks of inserting the U disk into a correct computer, selecting a correct printer and selecting a proper escort mode, unlocking a case scenario scene two 'limit rescue' and obtaining a victory white screen reward 1, and otherwise, receiving a black screen penalty 1 and continuing to challenge the 'special task' until the tasks are successful.
(3) After the scenario scene two 'limit rescue' is unlocked, the user can enter and experience the scenario scene three 'in the bud' and obtain a victory white screen reward 2 by finding three pinhole cameras with miniature bombs hidden in an office within a specified three-minute time, otherwise, the user receives a black screen penalty 2 of explosion and falling of a room and continuously challenges the 'limit rescue' until the scenario scene two 'limit rescue' is successfully unlocked.
(4) And after the third 'preventing from suffering from the disease before happening' unlocking in the case scenario scene, the trainees can enter and experience, and can finish the experience of the 'defending the state with the state latest scientific research secret' by successfully finding out four dangerous articles and putting the dangerous articles into a basket on the conference table to obtain one part of the qualified electronic certificate for the case training, otherwise, the trainees accept the black screen punishment 3 and continue to challenge the 'preventing from suffering from the disease before happening' until the trainees succeed.
(5) When all cases in the cases of 'Protect State latest scientific research secret' are unlocked and successfully experienced, the trainee can choose to continue to challenge or finish the training and quit the training system.
Fig. 4 shows an implementation method of the secret propaganda education training system based on virtual reality according to the present invention, and the development steps are described as follows in conjunction with the "latest scientific research secrets of the guardian countries" in the preferred embodiment:
(1) the content form and scenario script design including the learning stage, inspiration stage, pen-down stage and perfection stage is the key of the whole development process, and is directly related to the interestingness and effectiveness of the system presentation. According to a preferred embodiment, the advertised educational object under study is primarily a security critical department-involved person; the contents needing propaganda and teaching are security awareness and prevention of photoelectric secret stealing technology; the teaching effect which is hoped to be realized is that the trainee can have the capability of preventing and judging the possible divulgence event and can take corresponding effective measures in time; inspiration sources are comprehensive cases of stealing secrets by pinhole cameras, propaganda videos prepared for preventing secrets by meeting rooms, some detective novels and secret room escape games. The final draft after multiple revisions can be summarized as follows:
the background story setting of the case is that the Hui universities and the teams of the national aviation materials research institute research the latest aviation materials, while the research results of the X country of < 35274c > and the research results of the DNA probe are long-standing and are stolen by various means. The Hosier now needs to report the latest research results to the scientific research administration department of the national Security agency, and the Ministry of the department of examination in the Hosier is responsible for receiving and storing the materials, and then transfers the materials to the Z military region, and further discussion about the research results in military applications is made. The trainees are tasked with ensuring the safety of the research result and preventing information from being stolen by the X country. The case situation level is set as three levels, and the three levels are 'special task', 'limit rescue' and 'preventive stay' according to the sequence. The identities of the trainees at the three levels are respectively a file transfer specialist, a national special worker and a military leader assistant; setting a case scenario as a file printer room of a national aviation materials research institute, a certain office of a national security bureau headquarters building and a confidential meeting room in a military region respectively; the task settings of the trainees in each case pass are respectively to escort the research results, eliminate the pinhole camera with the micro bomb and arrange a confidential meeting room about to discuss the latest research results.
The prepared material is the recording material required by the character introduction and the interface layout of three scenes according to scenes, the background sound effect suitable for each scene and the voice prompt when the scenes are carried out.
(2) The three-dimensional model making and scene building comprise a viewing stage, a making stage, a synthesizing stage and a previewing stage, and are related to the attractiveness and the sense of reality of the system. According to the preferred embodiment, the obtained scenes are a conference room of a main anti-theft technical equipment company, an office of a manager of a market department thereof, a laboratory machine room of a school and a coffee shop respectively; building a three-dimensional model of required articles such as a pinhole camera, three-in-one equipment, a storage U disk and the like by utilizing modeling software 3dmax, and drawing an external map of each article model through Adobe Photoshop according to a PBR (physical rendering) -based rule; and finally, respectively importing all models related to the three case scenes and the novice task scene into the Unity 3D, reasonably building the models according to the view finding result, and arranging the light and the camera of each virtual single scene, wherein the arrangement target is close to the real world. And in the preview stage, the VR helmet is connected, and whether the proportion, the layout, the light and the visual angle of the virtual scene carried by the immersion experience meet the reality or not is judged.
(3) The interactive design realization and test optimization comprises a preparation stage, a programming stage, a test stage, an optimization stage and a release stage, and is related to whether the system can normally, reasonably and orderly run. The system is developed by using Unity 3D for interaction, human-computer interaction is realized by combining a virtual reality helmet and a handle, and four major modules of the system are realized by compiling a C # Script control Script, wherein the four major modules comprise a multi-scene switching relation module, a human-computer interaction module, a single-scene operation mechanism module and a special effect animation module. The preparation phase is the connection of the virtual reality hardware equipment and the computer. The programming stage comprises the joint debugging of software and hardware, the compiling of a single scene control script and the series connection of the switching relations of all scenes. And in the testing stage, the completed first version is subjected to user testing, and testing results are collected. The optimization stage is to optimize and modify the user test result of the first version and the actual situation, repeat the test and the optimization until the release standard is reached, and then carry out the final release stage.
Further, the scene switching relationship concatenation of the programming phase is realized by a global variable; in order to realize case development sequence experience according to the secret-related cases, a global int type variable is set and represents a numerical value of a successfully tested single scene, the current value of the variable is several, the number of case single scenes corresponding to the secret-related cases to be unlocked in sequence is several, the initial value of the variable is 1, the numerical value of the variable in the secret-related cases is increased by one every time the case single scenes are successfully passed, and when the value of the variable is equal to the index value of the last part single scene of the case in the secret-related cases, all case single scenes in the secret-related cases are unlocked. It should be particularly noted here that since the scenario of the case sheet that was successfully passed before can be challenged again, before the variable addition operation is performed, the value of the variable at present needs to be compared with the index value of the scenario of the case sheet that is successfully passed at present, for example, when the variable is equal to 2 and the index value of the second scenario of the case sheet scenario is 2, the value of the variable is added by one; if the second case scenario scene of the confidential case is successfully passed, the second case scenario scene is repeatedly challenged and successfully passed, at this time, because the second case scenario scene is successfully passed last time, the variable value is already added to 3, but the index value of the second case scenario scene is still 2 without change, and at this time, the variable cannot execute the operation of adding one, so as to ensure the correct operation of the program.
According to the preferred embodiment, the programming of the single scene control script in the programming phase is described as follows:
first, a "staff task" scenario. The 'special task' is set according to a scenario, three subtasks are provided in total and issued in sequence, so that an int type variable (currentStep) needs to be set to represent a current task stage, each subtask has two choices, one is correct, one is wrong, three boolean variables (isComputerSafe, isPrinterSafe, isSendTypeSafe) need to be set to judge whether each subtask succeeds or not respectively, initial values are set to false, and since the current subtask cannot interact with an object related to the next subtask, two methods need to be set to control interaction states of the other two subtasks related to the object respectively, namely changeprintinteractible state and changesendtypestate, respectively, and only the method function needs to be called and a boolean value of an incoming parameter needs to be changed when the special task is used. Generally speaking, the scene mainly controls the game process by changing an incoming parameter, namely current task stage currentStep, through a switch statement, if the current task stage is one, namely "case 1:", wherein if a player selects correctly, the current task stage currentStep is added with one, and the state of an object which needs to be interacted with by the next subtask is set to true; if the player chooses wrong, a penalty is enforced and a failure declared.
Secondly, the scenario scene of 'limit rescue'. The successful judgment requirement of the 'limit rescue' checkpoint is to find three pinhole cameras with miniature bombs within three minutes of a specified time. Here, two int type variables are required to be set to represent the total number of tasks (missionLen, whose value is 3) and the number of completed tasks (completermissioncount, whose initial value is zero), one float type variable represents the remaining time (totalTime, whose initial value is 180 seconds), and one boolean type variable represents whether the level is over (isOver, whose initial value is false). Function method Missioncomplete () for updating the number of completed tasks is introduced into the On Touch modules On the VRTK _ Interactable Object _ Unity Events scripts of the three pinhole cameras, the On Touch module of each pinhole camera is triggered when one pinhole camera is found successfully, the number of completed tasks is increased by one by calling the Missioncomplete () method in GameManger through the On Touch, meanwhile, the remaining time is continuously decreased, and before the remaining time is less than zero, the number of completed tasks is more than or equal to the total number of tasks, namely, the challenge is judged to be successful, otherwise, the challenge fails.
Finally, the case scenario of "preventing the patient from happening before happening" is presented. "defend against the trouble" is actually to let the trainee find a fixed number of correct items. Each grippable item carries two judgment conditions, namely whether the grippable item enters the basket or not, whether the grippable item is the correct item or not, two boolean variables isinBasket and isRight are set for representing the two conditions, and initial values are set to false, which represents that all grippable items are outside the basket and are in an incorrect state when no operation is performed. The basket is used for updating the two Boolean values on the article, namely changing the basket entering state and judging whether the article is the correct article, the whole basket is a Trigger (Trigger), each article capable of being put in is provided with a collision device (BoxCoolEder), and the conditions of using OnTriggerEnter (Collider other) and OnTriggerExit (Collider other) methods as the Trigger are met, and the two methods can access the article and variables and components on the article through the collision device other which puts in or takes out the article. Wherein, all the grabbed articles need to be provided with labels, which are respectively named as "the right" and "the wrong" according to the article classification, namely, the labels of the four correct articles which need to be taken away and have threats are "the right", and the labels of the other safe articles which do not need to be taken away are "the wrong", and the purpose of setting the two labels is to make the basket know which isRight value is changed into true. The updating of the isinkarket value is relatively simple, the value is changed to true by the OnTriggerEnter when the basket is put in, and the value is changed back to false by the OnTriggerExit when the basket is taken out, and here, it needs to be noted that the two handles are also provided with the colliders to be identified by the basket, so that before the updating operation is performed, whether an object attached to the collider is provided with a label of 'right' or 'TheWrong' needs to be detected, and if the updating operation is not performed, the updating operation is not performed. And finally, setting three int type variables in the scene master control station GameManger to respectively represent the scene task total number, the basket entering article number and the basket entering and correct article number, starting to traverse the articles in the current basket when the basket entering article number reaches four, adding one to the number of correct articles in the basket only when the isBasket and isRight values of the articles are true, comparing the number of correct articles in the basket with the task total number after all traversal is finished, if the number is more than or equal to the number, indicating that the challenge is successful, and otherwise, judging that the challenge is failed.
The embodiment of the invention overcomes the defects of boring content and poor feedback interaction in the traditional training mode by a virtual reality technology. Through content design, a set of complete and strict secret-related case scenario scripts is written, the latest aviation material scientific research result is protected as a core main line, secret tasks are executed by secret-related personnel playing different identities as a main form, case guidance is used as an operation process, and a vivid virtual secret-related scene is used for trainees to carry out interactive experience, so that the trainees can learn secret knowledge and improve secret consciousness by immersion feeling on the scene of a close case, and the efficiency of secret propaganda, education and training is greatly improved.
The above is only a preferred embodiment of the present invention, and it should be noted that: it will be apparent to those skilled in the art that various modifications and improvements can be made without departing from the spirit of the invention or exceeding the scope of the claims, and such modifications and improvements should be considered to be within the scope of the invention.

Claims (5)

1. The confidential propaganda education training system based on virtual reality is characterized by comprising a multi-scene switching relation module, a man-machine interaction module, a single-scene operation mechanism module and a special effect animation module;
the multi-scene switching relation module is used for controlling the operation of all scene switching in the whole system and ensuring the correct sequence of loading and operation of a single scene; the single scene operation mechanism module is used for realizing the independent operation of a single virtual scene;
further, the multi-scene switching relation module needs to ensure that the next single scene in the sequence is in a locked state, and can trigger the next single scene to be unlocked only after the current single scene task is completed; the multi-scene switching relation module also needs to ensure that a user finishes immersion interaction experience on the current single scene through the human-computer interaction module in the process of receiving the secret propaganda education based on virtual reality, namely the current single scene case is in an unlocking state;
the further special effect animation module refers to the visual effect of each single scene case.
2. The method of claim 1, wherein the step of implementing comprises:
(1) completing a single-scene operation mechanism module and a special effect animation module, namely designing a content form and a plot script;
(2) building a three-dimensional model and a multi-scene switching relation module, namely manufacturing the three-dimensional model and building a scene;
(3) the design realization and test optimization of the man-machine interaction module, namely the interaction design realization and test optimization;
the implementation of the step (1) specifically comprises a learning stage, an inspiration stage, a pen-down stage and a perfecting stage;
the learning content in the learning stage comprises publicized educational objects, publicizing and teaching content and required teaching effect;
the inspiration stage comprises sorting the material content of the learning stage, finding the existing virtual reality movie or game, finding the specific data of the cases needing to be involved in secret, finding the relation among the cases and conceiving the scenario script of the cases in the virtual reality scene; the material content in the learning stage is sorted, namely the propaganda and teaching content is classified according to different propaganda and education objects, keywords of each block are extracted according to the sorted block content, movies or games meeting screening conditions are searched on a video and application platform through the keywords, the works most fit with the keywords are left, and then classified cases and forms which should be designed by the block content are searched by the works; then searching specific data according to the preliminarily designed confidential cases;
after the inspiration of the content of the required blocks is extracted, a graph is constructed to search the connection of the blocks, so that the scenario of the case is constructed, namely, the scenario script of the case in the virtual reality scene is conceived;
the pen-out stage is to compile the concept of inspiration stage, namely to complete the primary draft of each case single scene and the total linkage scenario script;
the improvement stage is to modify and improve the primary draft according to the user feedback and the actual situation;
the step (2) is realized by a viewing stage, a making stage, a synthesizing stage and a previewing stage;
the view finding stage is to carry out field investigation and shooting on the similar field in the real world according to the content setting or search other related field picture materials;
in the manufacturing stage, 3dmax or Maya three-dimensional model manufacturing software is used for manufacturing corresponding article models according to content requirements, then the software for manufacturing model maps is manufactured through Adobe photoshop or Substance Painter, the external map of each article model is drawn according to PBR (physical rendering) -based rules, and a model library is formed for later-stage calling and content re-expansion;
in the synthesis stage, a three-dimensional model required by each single scene is introduced into the Unity 3D, the three-dimensional model is reasonably built according to a view finding result, and then the light and the camera of each virtual single scene are arranged, wherein the arrangement target is close to the real world;
in the previewing stage, a VR helmet is connected, and whether the proportion, the layout, the lamplight and the visual angle of a virtual scene carried by immersion experience meet the reality or not is judged;
the step (3) comprises a preparation stage, a programming stage, a testing stage, an optimization stage and a release stage;
as the system is developed by using Unity 3D interaction, human-computer interaction is realized by combining a virtual reality helmet and a handle, and four major modules of the system are realized by compiling a C # Script control Script, wherein the four major modules comprise a multi-scene switching relation module, a human-computer interaction module, a single-scene operation mechanism module and a special effect animation module;
the preparation stage is the connection of virtual reality hardware equipment and a computer;
the programming stage comprises the joint debugging of software and hardware, the compiling of a single scene control script and the series connection of the switching relations of all scenes;
the testing stage is to carry out user testing on the completed first version and collect testing results;
the optimization stage is to optimize and modify the user test result of the first version and the actual situation, repeat the test and the optimization until the release standard is reached, and then carry out the final release stage.
3. The method as claimed in claim 2, wherein the series connection of scene switching relations in the programming stage is realized by a global variable; in order to realize experience according to the case development sequence of the confidential cases, a global int type variable is set and used for expressing the value of the successfully unlocked and tested single scene; the initial value of the variable is 1, when one case single scene is successfully unlocked and experienced, the numerical value of the variable in the secret-related case is added with 1, and when the value of the variable is equal to the index value of the last part of the case single scene in the secret-related case, all the case single scenes in the secret-related case are unlocked.
4. The method as claimed in claim 3, wherein after the successfully passed scenario is successfully challenged again, before the variable plus 1 operation is performed, the current value of the variable is compared with the index value of the currently passed scenario, and if the variable value is greater than the index value of the current scenario, the variable is not performed with the plus 1 operation.
5. The method of claim 4, wherein the single scene control script of the programming stage has a uniform mode: the method comprises the following steps that a current scene (A), a current trainee identity (B), a current case task (C), a reward mechanism (E) and a penalty mechanism (F) are obtained; wherein A, B, E, F are all variables; a is used for loading the current scene, B will quote the identity that the trainee should belong to in the scene automatically while choosing the current scene, E and F will call the corresponding reward and punishment mechanism of the scene automatically while choosing the current scene respectively; the C in each scene comprises a plurality of feature variables D of the pool type, each feature variable D is used for controlling the progress of the current task, and the value of the C (default is false) can be changed into true only when the value of each feature variable D in the current C is true (namely the task to which the feature variable D belongs is successfully completed); only if C of the current scene is true, the success of propaganda education training challenges related to the scene is represented, E is called immediately, and corresponding rewards are given to trainees; if C is false, it represents failure, and then F is called to make the trainee accept penalty.
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