CN111242688A - Animation resource manufacturing method and device, mobile terminal and storage medium - Google Patents

Animation resource manufacturing method and device, mobile terminal and storage medium Download PDF

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CN111242688A
CN111242688A CN202010034388.2A CN202010034388A CN111242688A CN 111242688 A CN111242688 A CN 111242688A CN 202010034388 A CN202010034388 A CN 202010034388A CN 111242688 A CN111242688 A CN 111242688A
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animation
resource
editor
resources
information
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CN111242688B (en
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吴恒刚
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0276Advertisement creation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

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Abstract

The invention discloses a method and a device for manufacturing animation resources, a mobile terminal and a storage medium, wherein the method for manufacturing the animation resources comprises the following steps: creating a production page of animation resources; calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code; and adding animation in the resource information by using the animation resource editor to generate animation resources. The animation resource making method of the invention relates to android technology during animation making, can improve the open source of the generated animation resource, can utilize more suitable playing devices to play during playing, and can make playing smoother and improve performance.

Description

Animation resource manufacturing method and device, mobile terminal and storage medium
Technical Field
The invention relates to the technical field of terminals, in particular to a method and a device for manufacturing animation resources, a mobile terminal and a storage medium.
Background
At present, with the rapid development of science and technology and mobile equipment, great convenience is brought to daily life and work of people. In the field of advertisement, more and more animation applications are increasingly popular with people for advertisement production and playing. In the advertisement production, an advertisement editor is mainly produced by utilizing a front-end technology, the editor is used for editing advertisements and generating a webpage advertisement file package, the advertisement file package is downloaded to an advertisement player terminal through a network, and the advertisement player directly uses a WebView control to play advertisements. However, the application of the front-end technology does not involve too much Android technology, and the playing performance of the playing end using WebView is poor.
Disclosure of Invention
The invention mainly aims to provide a method and a device for manufacturing animation resources, a mobile terminal and a storage medium, and aims to solve the technical problems that in the prior art, the application of a front-end technology is utilized for manufacturing advertisements, too many Android technologies are not involved, and the playing performance of playing by using WebView at a playing end is poor.
In order to achieve the above object, the present invention provides a method for producing animation resources, which comprises the following steps:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In order to achieve the above object, the present invention provides an apparatus for creating a movie resource, the apparatus including a memory, a processor, and a program for creating a movie resource, stored in the memory and executable on the processor, the program for creating a movie resource, when executed by the processor, performing the steps of:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In order to achieve the above object, the present invention provides a mobile terminal, which includes a memory, a processor, and a program for creating an animation resource that is executable on the memory and the processor, wherein the program for creating an animation resource, when executed by the processor, implements the following steps:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
To achieve the above object, the present invention provides a computer-readable storage medium having a production program for an animation resource stored thereon, the production program for an animation resource, when executed by a processor, implementing the steps of:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
According to the animation resource editor and the animation resource editing method, the animation resource editor is generated by using the third-party framework, so that the editor can support more operating system applications and android applications, an android technology is involved in animation production, the open source of generated animation resources can be improved, more suitable playing equipment can be used for playing during playing, playing is smoother, and performance is improved.
Drawings
FIG. 1 is a functional block diagram of a mobile terminal according to the present invention;
FIG. 2 is a flowchart of an exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 3 is a schematic diagram illustrating the division of each region of the page according to the present invention;
FIG. 4 is a flowchart of another exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 5 is a flowchart illustrating an exemplary embodiment of the present invention in which step S30 of FIG. 2 adds an animation to the resource information using the animation resource editor to generate an animation resource;
FIG. 6 is a flowchart illustrating an exemplary embodiment of the present invention in which step S30 of FIG. 2 adds an animation to the resource information by using the animation resource editor to generate an animation resource;
FIG. 7 is a flowchart of another exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 8 is a flow chart illustrating animation according to an embodiment of the present invention;
fig. 9 is a flowchart illustrating animation playing according to an embodiment of the invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a mobile terminal in a hardware operating environment according to an embodiment of the present invention.
As shown in fig. 1, the mobile terminal may include: a processor 1001, such as a CPU (central processing unit), a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein a communication bus 1002 is used to enable connective communication between these components. The user interface 1003 may include a Display screen (Display), an input device such as a Keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a non-volatile memory (e.g., a magnetic disk memory). The memory 1005 may alternatively be a storage device separate from the processor 1001.
Optionally, the mobile terminal may further include a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WiFi module, and the like.
Those skilled in the art will appreciate that the configuration shown in fig. 1 does not constitute a limitation of the video sampling apparatus and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components. The mobile terminal can be a mobile phone or a pad.
As shown in fig. 1, the memory 1005 may include an operating system, a network communication module, a user interface module, and an animation resource production application.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a backend server and performing data communication with the backend server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be configured to call the authoring program for the animation resource stored in the memory 1005 and perform the following operations:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
Referring to fig. 2, fig. 2 is a flowchart illustrating an exemplary embodiment of a method for creating animation resources according to the present invention. In this embodiment, the method for producing animation resources includes the following steps:
s10, creating a production page of animation resources;
the animation resources can be animation advertisements, animation videos and the like, and are resources with animation effects manufactured according to needs. An animation resource library is set in advance, and comprises an animation resource making page template, namely an animation resource sample. When the animation resources need to be made, data information of a template of a making page of the animation resources is obtained, wherein the data information comprises size information of the making page where the template is located, types of all areas, position information of all areas on the making page and the like. Creation of a production page of an animation asset by data information of the production page, for example, referring to fig. 3, a 16 × 18 production page is created, which includes 3 regions, positions of the respective regions, a left region 1, a right region 2, and a lower region 3. When producing an animation, different resources may be introduced into three different regions to produce different animation contents, or animation attributes may be different in the three regions.
S20, calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by open source codes;
and manufacturing the animation resource editor by using a third-party framework so that the animation resource editor supports the application of various operating systems, wherein the third-party framework is an open source code. The open source code supports android application, for example, at an editor end, an Electron is used as a framework of a client, a set of codes supports the application of generating three major operating systems of MacOS, Windows and Linux; the Electron is an open source library that builds cross-platform desktop applications with HTML CSS and js. By combining a series of front-end technologies, the editor supports importing resource information such as pictures, PSD files, GIF pictures, videos, Lottie animations and the like. Meanwhile, elements such as built-in characters and shapes can be added to the editor. The editor is additionally manufactured by using a third-party framework and is an open source code, so that more applications of an operating system can be supported.
Referring to fig. 4, before the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource, the method further includes:
step S40, receiving an attribute modification instruction;
and step S50, modifying the attribute of the resource information according to the attribute modification instruction.
Before animation production is started, after the resource information is imported, a resource attribute modification instruction can be received, and the attribute of the resource information can be modified. For example, by operating a production panel for producing a page, various common attributes such as width, height, and hierarchy of elements can be adjusted, and animation such as zooming, rotation, flipping, transparency, movement, blurring, masking, and flapping can be supported. Through attribute modification, the manufactured animation resources are more in line with expectations, the animation effect is better, and the design is more reasonable and accurate.
And step S30, adding animation in the resource information by using the animation resource editor to generate animation resources.
After the resource information is added, that is, after the resource information for creating the animation is imported by the animation resource editor, the animation resource editor is used to add the animation to the resource information to generate the animation resource. In order to ensure that the generated animation resources can be normally used, after the animation resources are generated, clicking to play and checking the overall effect; and exporting the file, generating a preview image and a packaged resource file, and locally storing or uploading the preview image and the packaged resource file to a server. And when playing, the whole effect is checked by clicking the playing to achieve the set effect, the file is exported, and if the expected effect is not achieved, the resource information attribute needs to be adjusted to achieve the expected effect. The setting effect includes, for example, the screen width of the animation resource, the screen sharpness, and the frame rate of animation switching. By introducing the open source framework, the editor can introduce a plurality of open source software expansion functions, such as automatic picture cutting, picture generation, screen recording and the like, and the animation production efficiency is improved.
According to the animation resource editor, the animation resource editor is generated by the aid of the third-party framework, so that the editor can support more applications of the operating system and android applications, android technology is involved in animation production, open source of generated animation resources can be improved, more suitable playing devices can be used for playing during playing, playing is smooth, and performance is improved.
In an embodiment of the present invention, referring to fig. 5, the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource includes:
and step S31, adding animation in the resource information according to the time line by using the animation resource editor to generate animation resources.
And adding animation to the time line to generate a time-based animation resource. Specifically, by using the capability of the GreenSock animation library, time lines can be set for all animations, and the animations can be played according to the time lines during playing.
When playing the animation, after the step of adding the animation to the resource information by using the animation resource editor and generating the animation resource, the method further comprises the following steps: acquiring the animation resources; analyzing the configuration file of the animation resource to generate android elements and animations; and playing the animation by applying the android element according to the time line in the configuration file. After the animation resources are obtained and decompressed to the local, Android elements are generated by analyzing the configuration file, animation is added, and finally playing is carried out according to the time line in the configuration file. By adding the time lines, the animation resources are played more orderly and more smoothly.
In one embodiment, in order to better play animation resources, meet environmental requirements, and provide more accurate animation resources; referring to fig. 6, the adding animation to the resource information by using the animation resource editor, and generating an animation resource includes:
step S32, acquiring scene information of current animation production;
and step S33, adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
The scene information comprises a family scene, a work scene, an outgoing scene, a meeting scene, an entertainment scene and the like, different scene information can be set according to requirements, the scene information of current animation production is obtained before animation is generated, animation production under different scene information is different, for example, animation produced under the family scene is different from animation produced under the work scene, animation produced under the family scene can be added into elements of family members or elements of a family environment to produce, and the work scene can be added into work content of the day or work content of the week to produce; in an entertainment scene, entertainment and fun elements or element making in the current environment, such as a coffee hall, can be added; the animation production is different under different scenes, so that the elements for producing the animation are enriched, and the animation production is more reasonable and accurate.
In an embodiment, referring to fig. 7, after the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource, the method further includes:
step S60, receiving an animation resource acquisition instruction;
step S70, determining corresponding animation resources according to the acquisition instruction;
and step S80, sending the determined animation resources to a request end corresponding to the acquisition instruction, so that the request end can analyze the received configuration file of the animation resources to generate android elements and animations, and playing the animations according to the time line in the configuration file by using the android elements.
When the animation resource needs to be requested to be played, an animation resource acquisition request is initiated, an acquisition instruction is sent to an animation resource storage end, such as a server or a mobile terminal, the mobile terminal receives the animation resource acquisition instruction, acquires the animation resource according to the instruction, and the playing end plays the animation resource according to the requested animation resource. Specifically, at a playing end, an animation file is downloaded through networking, after the animation file is decompressed to the local, an Android element is generated through analyzing a configuration file, animation is added, and finally playing is carried out according to a time line in the configuration file. The animation resource playing can be applied to scenes such as advertisement positions, desktop dynamic wallpaper, music skins and the like.
To better illustrate the animation process of the present invention, with reference to FIG. 8, the animation process comprises:
building panel according to size
Importing resources such as pictures and videos;
adjusting the attributes of the panel, the resource width, height, position, hierarchy and the like;
adding animations to the elements according to the timeline;
clicking, playing and checking the whole effect;
and exporting the file, generating a preview image and a packaged resource file, and uploading the preview image and the packaged resource file to a server.
To better explain the animation playback of the present invention, referring to fig. 9, the playback process includes:
downloading the animation file through the internet, decompressing the animation file to the local, then generating the Android element through analyzing the configuration file, adding the animation, and finally playing according to the time line in the configuration file.
In an embodiment, the apparatus for creating an animation resource includes a memory, a processor, and an animation resource creating program stored in the memory and executable on the processor, and when executed by the processor, the apparatus for creating an animation resource implements the following steps:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In one embodiment, the animation resource production device includes: the device comprises a creating module, a receiving module and a processing module;
the creating module is used for creating a production page of the animation resources;
the receiving module is used for calling an animation resource editor to import resource information into the production page, and the animation resource editor is constructed by an open source code;
the processing module is used for adding the animation in the resource information by using the animation resource editor to generate animation resources
Further, the receiving module is further configured to receive an attribute modification instruction;
the processing module is further configured to modify the attribute of the resource information according to the attribute modification instruction.
Further, the processing module is configured to add an animation to the resource information according to a timeline by using the animation resource editor, and generate an animation resource.
Furthermore, the device also comprises an acquisition module, an analysis module and a playing module,
the acquisition module is used for acquiring the animation resources;
the analysis module is used for analyzing the configuration file of the animation resource to generate android elements and animations;
and the playing module is used for playing the animation according to the time line in the configuration file by using the android element.
Furthermore, the processing module is further configured to use a third-party framework to make an animation resource editor, so that the animation resource editor supports multiple operating system applications, where the third-party framework is an open source code.
Further, the obtaining module is further configured to obtain scene information of the current animation production;
and the processing module is also used for adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
Further, the apparatus further comprises: a determining module and a sending module, wherein the determining module is used for determining the number of the received data,
the receiving module is also used for receiving an animation resource obtaining instruction;
the determining module is used for determining corresponding animation resources according to the obtaining instruction;
and the sending module is used for sending the determined animation resources to a request end corresponding to the acquisition instruction so that the request end can analyze the received configuration file of the animation resources to generate android elements and animations, and the animations are played by using the android elements according to the time line in the configuration file.
The implementation of the functions of each module of the animation resource production device is similar to the process in the method embodiment, and is not repeated here.
The invention also provides a mobile terminal, which comprises a memory, a processor and a production program of the animation resources, wherein the production program of the animation resources is arranged on the memory and can run on the processor, and is used for creating a production page of the animation resources; calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code; and adding animation in the resource information by using the animation resource editor to generate animation resources. The mobile terminal of the embodiment generates the animation resource editor by using the third-party framework, so that the editor can support more applications of the operating system and android applications, the android technology is involved in animation production, the open source of generated animation resources can be improved, more suitable playing devices can be used for playing during playing, playing is smoother, and performance is improved.
The present invention also provides a computer-readable storage medium having a production program for animation resources stored thereon, the production program for animation resources implementing the following steps when executed by a processor:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or system. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or system that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, a controlled terminal, or a network device) to execute the method of each embodiment of the present invention.
The above description is only a preferred embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (10)

1. A method for producing animation resources is characterized by comprising the following steps:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
2. The method for creating an animation resource as claimed in claim 1, wherein the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource further comprises:
receiving an attribute modification instruction;
and modifying the attribute of the resource information according to the attribute modification instruction.
3. The method for creating an animation resource as claimed in claim 1, wherein the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource comprises:
and adding animation in the resource information according to the timeline by using the animation resource editor to generate animation resources.
4. The method for creating an animation resource as claimed in claim 3, wherein the step of generating an animation resource by adding an animation to the resource information using the animation resource editor further comprises:
acquiring the animation resources;
analyzing the configuration file of the animation resource to generate android elements and animations;
and playing the animation by applying the android element according to the time line in the configuration file.
5. A method of producing an animation resource as claimed in any one of claims 1 to 4, the method comprising:
and manufacturing the animation resource editor by using a third-party framework so that the animation resource editor supports the application of various operating systems, wherein the third-party framework is an open source code.
6. A method for producing an animation resource as claimed in any one of claims 1 to 4, wherein said adding animation to said resource information using said animation resource editor and generating an animation resource comprises:
acquiring scene information of current animation production;
and adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
7. The method for producing an animation resource as claimed in any one of claims 1 to 4, wherein the step of generating an animation resource by adding an animation to the resource information using the animation resource editor further comprises:
receiving an animation resource acquisition instruction;
determining corresponding animation resources according to the acquisition instruction;
and sending the determined animation resources to a request end corresponding to the acquisition instruction so that the request end can analyze the received configuration file of the animation resources to generate android elements and animations, and playing the animations according to the time line in the configuration file by using the android elements.
8. An apparatus for creating an animation resource, the apparatus comprising a memory, a processor, and a program for creating an animation resource stored in the memory and executable on the processor, the program for creating an animation resource being executable by the processor to perform the steps of:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
9. A mobile terminal comprising a memory, a processor, and a production program for an animation resource operable on the memory and on the processor, the production program for an animation resource when executed by the processor implementing the steps of:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
10. A computer-readable storage medium, having a production program for an animation resource stored thereon, the production program for an animation resource, when executed by a processor, performing the steps of:
creating a production page of animation resources;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
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WO2022179054A1 (en) * 2021-02-26 2022-09-01 亿咖通(湖北)科技有限公司 Method for playing system image

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