CN111068331B - Animation configuration method and device of virtual prop, storage medium and electronic device - Google Patents

Animation configuration method and device of virtual prop, storage medium and electronic device Download PDF

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Publication number
CN111068331B
CN111068331B CN201911151369.1A CN201911151369A CN111068331B CN 111068331 B CN111068331 B CN 111068331B CN 201911151369 A CN201911151369 A CN 201911151369A CN 111068331 B CN111068331 B CN 111068331B
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animation
state
configuration
animation state
virtual
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CN111068331A (en
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刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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Abstract

The invention discloses an animation configuration method and device of a virtual prop, a storage medium and an electronic device. Wherein, the method comprises the following steps: acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop; responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop; and in the case that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is the public animation state, configuring the first animation indicated in the first configuration file to the first animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state. The invention solves the technical problem that all animations of the newly added virtual props need to be introduced into the state machine in the prior art.

Description

Animation configuration method and device of virtual prop, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to an animation configuration method and device of a virtual prop, a storage medium and an electronic device.
Background
In current shooting games, the animation state machine is a very important design because there are very many animation switches in the shooting game, and the switches are controlled by the animation state machine, and because there are very many states of human weapons in the shooting game, the animation is also very many, each weapon has a single state machine, and each state machine has nearly hundreds of animations. That is, each new addition of a weapon requires hundreds of animations to be referenced to the state machine, which is very labor intensive.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides an animation configuration method and device of a virtual item, a storage medium and an electronic device, which are used for at least solving the technical problem that all animations of the newly added virtual item need to be introduced into a state machine in the related technology.
According to an aspect of the embodiment of the present invention, there is provided an animation configuration method for a virtual item, including: acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of a first virtual item; responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop; and under the condition that the first configuration file indicates that a first animation state in a first animation state machine of the first virtual prop is a public animation state, configuring a first animation indicated in the first configuration file to the first animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
According to another aspect of the embodiments of the present invention, there is also provided an animation configuration device for a virtual item, including: the first obtaining module is used for obtaining a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop; the second obtaining module is used for responding to the first animation configuration instruction and obtaining a first configuration file of the first virtual prop; and the configuration module is used for configuring the first animation indicated in the first configuration file to the first animation state under the condition that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is a public animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
According to a further aspect of the embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is configured to perform the above method when executed.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method by the computer program.
In the embodiment of the present invention, a first configuration file of a first virtual item is obtained by responding to a first animation configuration instruction, and when the first configuration file indicates that a first animation state in a first animation state machine of the first virtual item is a public animation state, a first animation indicated in the first configuration file is configured to the first animation state, because the first animation is used for being configured to a virtual item having the first animation state, that is, the first animation is configured to the public animation state and does not change with the change of the first virtual item, for example, in the process of a game, whichever virtual item is used is an animation with lying prone. Therefore, for the animations corresponding to the common animation states, the common animation states are uniformly configured to the state machine through the configuration files, repeated configuration of the common animation states is not needed, configuration workload of the state machine is reduced, and the technical problem that all the animations of the newly added virtual props need to be introduced into the state machine every time in the related art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application scenario of an animation configuration method for a virtual item according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating a method for configuring animation of an optional virtual item, according to an embodiment of the present invention;
FIG. 3 is a flowchart illustrating a method for configuring animation of a further alternative virtual item, according to an embodiment of the invention;
FIG. 4 is a flowchart illustrating a method for configuring animation of another alternative virtual item, according to an embodiment of the invention;
FIG. 5 is a flowchart illustrating a method for configuring animation of a further alternative virtual item, according to an embodiment of the invention;
FIG. 6 is a schematic structural diagram of an animation configuration device for selectable virtual props, according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of an animation configuration device for alternative virtual props, according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of an alternative animation configuration of a virtual prop, according to an embodiment of the invention;
FIG. 9 is a schematic structural diagram of an animation configuration device for alternative virtual props, according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
First, terms referred to in the present application are explained;
the animation state machine is a mathematical model for expressing finite states and the transition and action between the states, and the model provides the switching function between the animation states, integrates the animation states, can edit the logic sequence of animation playing, can set random playing, can set action tree and the like.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to one aspect of the embodiment of the invention, an animation configuration method of a virtual item is provided. Optionally, the animation configuration method of the virtual prop may be applied to, but not limited to, the application scenario shown in fig. 1. As shown in fig. 1, terminal 102 obtains a first animation configuration instruction, where the first animation configuration instruction is used to request to configure an animation of a first virtual item; responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop; and in the case that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is the public animation state, configuring the first animation indicated in the first configuration file to the first animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
Optionally, in this embodiment, the terminal may include, but is not limited to, at least one of the following: mobile phones, tablet computers, and the like. The above is only an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, as an optional implementation manner, as shown in fig. 2, the animation configuration method for the virtual item may include:
s202, acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop;
s204, responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop;
s206, under the condition that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is the public animation state, configuring the first animation in the first configuration file to the first animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
It should be noted that, in this embodiment, the virtual item has a corresponding animation, and the animation state machine includes an animation state, and the animation corresponds to the animation state. I.e., animation in the configuration file, and after the animation is configured to the animation state in the animation state machine, the animation state is embodied in the specific game application scene.
Optionally, the animation configuration method of the virtual item may be, but is not limited to, an animation configuration process of the virtual item in the virtual game world. The Game field may be a Multiplayer Online Battle sports Game (MOBA) or a Single-Player Game (SPG). And is not particularly limited herein. It should be noted that the game application may include, but is not limited to, at least one of the following: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Optionally, the virtual item may be: knives, guns, sticks, grenades, etc. may be used to attack the props of the subject. Each virtual prop has a plurality of animation states, such as an animation state of a sniping gun, an animation state of aiming at face down, an animation state of adjusting a focal length, an animation state of moving while aiming, and an animation state of receiving the gun. For other attack props, the corresponding animation states have other animation states, such as the animation state of receiving a gun comprises: standing aiming at the cartoon state, lying aiming at the cartoon state, squatting aiming at the cartoon state, changing the cartoon state of the clip, and the like. Therefore, different attack props may have the same animation state, such as an animation state that a pistol and a sniping gun both aim at lying down and an animation state that the gun is collected. In addition, a plurality of animations are correspondingly presented in the game interface for the animation states.
Because each new attack prop added in the related art needs hundreds of animations to be introduced to the state machine, the workload is very large. According to the animation configuration method of the virtual prop in the embodiment, the first configuration file of the first virtual prop is obtained by responding to the first animation configuration instruction, and the first animation indicated in the first configuration file is configured to the first animation state under the condition that the first animation state in the first animation state machine of the first virtual prop is indicated by the first configuration file to be the public animation state. Therefore, for the animations corresponding to the common animation states, the common animation states are uniformly configured to the state machine through the configuration files, repeated configuration of the common animation states is not needed, configuration workload of the state machine is reduced, and the technical problem that all the animations of the newly added virtual props need to be introduced into the state machine every time in the related art is solved.
Optionally, in this embodiment, as shown in fig. 3, the method of this embodiment may further include:
step S208, after the first configuration file of the first virtual prop is obtained, under the condition that the first configuration file indicates that the first animation state machine has the second animation state, the second animation indicated in the first configuration file is configured to the second animation state, wherein the second animation state is the animation state of both the first virtual prop and the second virtual prop, the prop types of both the first virtual prop and the second virtual prop are the first prop type, and the second animation is used for the virtual prop configured to the first prop type and having the second animation state.
Optionally, in this embodiment, taking the virtual item as a gun virtual item as an example, in a specific application scenario, the method includes: gun 1, gun 2, gun 3, gun 4, etc., wherein gun 1 and gun 4 are gun-type guns and gun 2 and gun 3 are sniping-type guns. And the virtual props of the same type have more same attack postures, namely show a plurality of same animations in the game, and the firearm 1 and the firearm 4 have an animation state of clip changing and an animation state of standing attack. And for gun 2 and gun 3, both are sniping guns, so gun 2 and gun 3 both have an animation state of aiming at lying down and an animation state of adjusting focal length. It can be seen that for the same type of virtual item, it is often the case that there are one or more of the same animation states.
Thus, for example, gun 1 (first virtual prop) and gun 4 (second virtual prop) are used, the second animation state may be an animation state of a clip changing and/or an animation state of a standing attack, and if gun 2 (first virtual prop) and gun 3 (second virtual prop) are used, the second animation state is an animation state of aiming at lying down and an animation state of adjusting the focal length. That is, for the same type of virtual items, the same animation states of the virtual items do not need to be configured one by one, and only the animation states in the configuration file need to be configured to the corresponding states in the state machine. That is, after the animation states commonly owned by all the virtual items are configured, the same animation states of the virtual items of the same type are configured to the corresponding states in the state machine, so that the configuration efficiency of the state machine is further improved.
Optionally, in this embodiment, as shown in fig. 4, the method of this embodiment may further include:
step S210, after obtaining the first configuration file of the first virtual item, and under the condition that the first configuration file indicates that the first animation state machine has a third animation state, configuring a third animation indicated in the first configuration file to the third animation state, where the third animation state is used to refer to a fourth animation state of the third virtual item, and the third animation is an animation configured to the fourth animation state.
Optionally, in this embodiment, the first virtual prop is prop 1, the third virtual prop is prop 3, and the prop 1 and the prop 3 are different types of props, but the animation states of the two are the same, so that prop 3 may be referred to for the animation state of prop 1, or prop 1 may be referred to for the animation state of prop 3. In a specific application scenario, taking the virtual prop as a knife (first virtual prop) and an axe (third virtual prop) as an example, the animation states of the knife and the axe are all swing-cut animation states, that is, although the knife and the axe are not attack props of the same type, the animation states of the knife and the axe are the same, and therefore, the animation state of the knife may be referred to, or the animation state of the axe may be referred to.
Optionally, in this embodiment, as shown in fig. 5, the method of this embodiment may further include:
step S212, after the first configuration file of the first virtual item is obtained, and in a case that the first configuration file indicates that the first animation state machine has a fifth animation state, configuring a predetermined fifth animation to the fifth animation state, where the fifth animation state is only the animation state that the first virtual item has.
In a specific application scenario, the virtual property in the game is diverse, taking the virtual property as a gun, and the virtual property includes various types of handguns, various types of rifles, various types of sniper guns and the like, and accordingly has various animation states, however, the animation states of some virtual properties are unique, and the animation states are not possessed by other virtual properties, for example, the number of consecutively fired bullets in different types of rifles, the bullets fired by different rifles at one time are different, and the bullets fired by the handguns and the sniper guns are all fired by one bullet. Thus, the animation status of a continuous shot is unique to the rifle, and the number of continuous shots per rifle is different, and thus, each is different, i.e., unique, to the particular shooting animation of the rifle.
Alternatively, as to the manner of configuring the predetermined fifth animation to the fifth animation state in the above step S212, it may further be implemented by:
step S212-11, configuring the fifth animation indicated in the first configuration file to a fifth animation state; or, configuring a fifth animation on a predetermined animation file path to a fifth animation state; alternatively, a fifth animation of the predetermined animation set is configured to the fifth animation state.
That is, the fifth animation state in the present embodiment may be configured in such a manner that the fifth animation in the configuration file is configured to the fifth animation state, or the fifth animation in the predetermined animation file path is configured to the fifth animation state, or the fifth animation in the predetermined animation set is configured to the fifth animation state. That is, since the fifth animation state is only the animation state of the first virtual item, the particular animation state can be configured in advance, so that the user can use the particular animation state directly in the subsequent use, not only through the configuration file.
Optionally, in this embodiment, before the obtaining of the first animation configuration instruction, the method of this embodiment includes at least one of:
step S11, configuring a first configuration instruction in a first configuration file, wherein the first configuration instruction is used for configuring a first animation to a first animation state which is a common animation state;
step S12, configuring a second configuration instruction in the first configuration file, wherein the second configuration instruction is used for configuring a second animation to a second animation state in the first animation state machine, the second animation state is an animation state which both the first virtual prop and the second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for being configured to a virtual prop which is of the first prop type and has the second animation state;
step S13, configuring a third configuration instruction in the first configuration file, wherein the third configuration instruction is used for configuring a third animation to a third animation state in the first animation state machine, the third animation state is used for referring to a fourth animation state of the third virtual prop, and the third animation is the animation configured to the fourth animation state;
step S14, configuring a fourth configuration instruction in the first configuration file, where the fourth configuration instruction is used to configure a fifth animation to a fifth animation state, where the fifth animation state is only an animation state that the first virtual prop has.
As can be seen from the foregoing steps S11 to S14, the configuration instruction for configuring the animation to the animation state is configured before the configuration state machine, for example, the virtual props are gun-type props, and since the gun-type virtual props are all in an on-stomach animation state, and the on-stomach animation state is a common animation state, the configuration file can be configured with a first configuration instruction for configuring the first animation to the first animation state as the common animation state. For the gun-type objects of the same type, for example, the sniping gun-type objects all have an animation state of aiming at focusing, that is, the virtual objects of the same type have more same animation, therefore, a second configuration instruction can be configured in the configuration file, the second configuration instruction is used for configuring a second animation to a second animation state in the first animation state machine, and the second animation state is an animation state (an animation state of aiming at focusing) both of the first virtual object (the first sniping gun) and the second virtual object (the second sniping gun). For different types of virtual props, the same animation states may exist, such as a knife and an axe, the using processes of the virtual props are the same, so that the animation states are also the same, and therefore, the animation states of the two can be mutually referred; based on this, third configuration instructions for configuring a third animation to a third animation state in the first animation state machine for referencing a fourth animation state of the third virtual prop may be configured in the configuration file. Some virtual items have a unique animation state, which is not possessed by other virtual items.
It should be noted that the configuration instruction involved in this embodiment may be implemented by configuration code.
Optionally, in this embodiment, the manner in which the first animation configuration instruction is further used to request to configure the animation of the fourth virtual item may further include:
step S21, responding to the first animation configuration instruction, and acquiring a second configuration file of a fourth virtual prop;
step S22, in a case that the second configuration file indicates that the sixth animation state in the second animation state machine of the fourth virtual item is the public animation state, configuring the sixth animation indicated in the second configuration file to the sixth animation state, where the second animation state machine includes each animation state of the fourth virtual item, and the sixth animation is used for being configured to the virtual item having the sixth animation state.
The second configuration file may be the same as the first configuration file, or may be a different configuration file from the first configuration file. That is, the animation state may also be configured through the second configuration file; further, in the present embodiment, the following animation state configuration may also be performed through the second configuration file:
step S23, after the second configuration file of the fourth virtual prop is obtained, and under the condition that the second configuration file indicates that the seventh animation state exists in the seventh animation state machine, the seventh animation indicated in the second configuration file is configured to the seventh animation state, where the seventh animation state is an animation state that both the fourth virtual prop and the fifth virtual prop have, the prop types of the fourth virtual prop and the fifth virtual prop are both the first prop type, and the seventh animation is configured to the virtual prop that is the first prop type and has the seventh animation state.
Step S24, after the second configuration file of the first virtual item is obtained, and when the second configuration file indicates that the second animation state machine has an eighth animation state, configuring an eighth animation indicated in the second configuration file to the eighth animation state, where the eighth animation state is used to refer to the ninth animation state of the sixth virtual item, and the eighth animation is an animation configured to the ninth animation state.
And step 25, after the second configuration file of the first virtual item is obtained, under the condition that the second configuration file indicates that the second animation state machine has a tenth animation state, configuring a preset tenth animation to the tenth animation state, wherein the tenth animation state is only the animation state of the fourth virtual item.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided an animation configuration device of a virtual item, for implementing the animation configuration method of the virtual item, as shown in fig. 6, the device includes:
(1) a first obtaining module 62, configured to obtain a first animation configuration instruction, where the first animation configuration instruction is used to request to configure an animation of the first virtual item;
(2) a second obtaining module 64, configured to respond to the first animation configuration instruction, and obtain a first configuration file of the first virtual prop;
(3) a first configuration module 66 configured to configure a first animation indicated in a first configuration file to a first animation state in a first animation state machine of the first virtual prop, where the first animation state machine includes respective animation states of the first virtual prop, the first animation to be configured to the virtual prop having the first animation state, if the first configuration file indicates that the first animation state is a common animation state.
Optionally, the virtual item may be: knives, guns, sticks, grenades, etc. may be used to attack the props of the subject. Each virtual prop has a plurality of animation states, such as an animation state of a sniping gun, an animation state of aiming at face down, an animation state of adjusting a focal length, an animation state of moving while aiming, and an animation state of receiving the gun. For other attack props, the corresponding animation states have other animation states, such as the animation state of receiving a gun comprises: standing aiming at the cartoon state, lying aiming at the cartoon state, squatting aiming at the cartoon state, changing the cartoon state of the clip, and the like. Therefore, different attack props may have the same animation state, such as an animation state that a pistol and a sniping gun both aim at lying down and an animation state that the gun is collected. In addition, a plurality of animations are correspondingly presented in the game interface for the animation states.
Because each new attack prop added in the related art needs hundreds of animations to be introduced to the state machine, the workload is very large. According to the animation configuration method of the virtual prop in the embodiment, the first configuration file of the first virtual prop is obtained by responding to the first animation configuration instruction, and the first animation indicated in the first configuration file is configured to the first animation state under the condition that the first animation state in the first animation state machine of the first virtual prop is indicated by the first configuration file to be the public animation state. Therefore, for the animations corresponding to the common animation states, the common animation states are uniformly configured to the state machine through the configuration files, repeated configuration of the common animation states is not needed, configuration workload of the state machine is reduced, and the technical problem that all the animations of the newly added virtual props need to be introduced into the state machine every time in the related art is solved.
Optionally, in this embodiment, as shown in fig. 7, the apparatus of this embodiment further includes:
a second configuration module 72, configured to, after obtaining the first configuration file of the first virtual prop, configure, when the first configuration file indicates that the first animation state machine has a second animation state, the second animation indicated in the first configuration file to the second animation state, where the second animation state is an animation state that both the first virtual prop and the second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is configured to the virtual prop that is the first prop type and has the second animation state.
Optionally, in this embodiment, taking the virtual item as a gun virtual item as an example, in a specific application scenario, the method includes: gun 1, gun 2, gun 3, gun 4, etc., wherein gun 1 and gun 4 are gun-type guns and gun 2 and gun 3 are sniping-type guns. And the virtual props of the same type have more same attack postures, namely show a plurality of same animations in the game, and the firearm 1 and the firearm 4 have an animation state of clip changing and an animation state of standing attack. And for gun 2 and gun 3, both are sniping guns, so gun 2 and gun 3 both have an animation state of aiming at lying down and an animation state of adjusting focal length. It can be seen that for the same type of virtual item, it is often the case that there are one or more of the same animation states.
Thus, for example, gun 1 (first virtual prop) and gun 4 (second virtual prop) are used, the second animation state may be an animation state of a clip changing and/or an animation state of a standing attack, and if gun 2 (first virtual prop) and gun 3 (second virtual prop) are used, the second animation state is an animation state of aiming at lying down and an animation state of adjusting the focal length. That is, for the same type of virtual items, the same animation states of the virtual items do not need to be configured one by one, and only the animation states in the configuration file need to be configured to the corresponding states in the state machine. That is, after the animation states commonly owned by all the virtual items are configured, the same animation states of the virtual items of the same type are configured to the corresponding states in the state machine, so that the configuration efficiency of the state machine is further improved.
Optionally, in this embodiment, as shown in fig. 8, the apparatus of this embodiment further includes:
and a third configuration module 82, configured to, after obtaining the first configuration file of the first virtual item, configure, when the first configuration file indicates that the first animation state machine has a third animation state, the third animation indicated in the first configuration file to the third animation state, where the third animation state is used to refer to a fourth animation state of the third virtual item, and the third animation is an animation configured to the fourth animation state.
Optionally, in this embodiment, the first virtual prop is prop 1, the third virtual prop is prop 3, and the prop 1 and the prop 3 are different types of props, but the animation states of the two are the same, so that prop 3 may be referred to for the animation state of prop 1, or prop 1 may be referred to for the animation state of prop 3. In a specific application scenario, taking the virtual prop as a knife (first virtual prop) and an axe (third virtual prop) as an example, the animation states of the knife and the axe are all swing-cut animation states, that is, although the knife and the axe are not attack props of the same type, the animation states of the knife and the axe are the same, and therefore, the animation state of the knife may be referred to, or the animation state of the axe may be referred to.
Optionally, in this embodiment, as shown in fig. 9, the apparatus of this embodiment further includes:
and a fourth configuration module 92, configured to, after obtaining the first configuration file of the first virtual item, configure a predetermined fifth animation to a fifth animation state in a case that the first configuration file indicates that the first animation state machine has the fifth animation state, where the fifth animation state is only the animation state that the first virtual item has.
In a specific application scenario, the virtual property in the game is diverse, taking the virtual property as a gun, and the virtual property includes various types of handguns, various types of rifles, various types of sniper guns and the like, and accordingly has various animation states, however, the animation states of some virtual properties are unique, and the animation states are not possessed by other virtual properties, for example, the number of consecutively fired bullets in different types of rifles, the bullets fired by different rifles at one time are different, and the bullets fired by the handguns and the sniper guns are all fired by one bullet. Thus, the animation status of a continuous shot is unique to the rifle, and the number of continuous shots per rifle is different, and thus, each is different, i.e., unique, to the particular shooting animation of the rifle.
The mode of configuring the preset fifth animation to the fifth animation state comprises the following modes: configuring a fifth animation indicated in the first configuration file to a fifth animation state; or, configuring a fifth animation on a predetermined animation file path to a fifth animation state; alternatively, a fifth animation of the predetermined animation set is configured to the fifth animation state.
Optionally, in this embodiment, the apparatus of this embodiment may further include: a fifth configuration module, configured to, before obtaining the first animation configuration instruction, perform method steps of at least one of:
1) configuring a first configuration instruction in a first configuration file, wherein the first configuration instruction is used for configuring a first animation to a first animation state which is a common animation state;
2) configuring a second configuration instruction in the first configuration file, wherein the second configuration instruction is used for configuring a second animation to a second animation state in a first animation state machine, the second animation state is an animation state which both the first virtual prop and the second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for being configured to the virtual prop which is of the first prop type and has the second animation state;
3) configuring a third configuration instruction in the first configuration file, wherein the third configuration instruction is used for configuring a third animation to a third animation state in the first animation state machine, the third animation state is used for referring to a fourth animation state of the third virtual prop, and the third animation is an animation configured to the fourth animation state;
4) and configuring a fourth configuration instruction in the first configuration file, wherein the fourth configuration instruction is used for configuring a fifth animation to a fifth animation state, and the fifth animation state is only the animation state of the first virtual prop.
Optionally, in this embodiment, the apparatus of this embodiment may further include:
the third obtaining module is used for responding to the first animation configuration instruction and obtaining a second configuration file of the fourth virtual prop;
and the sixth configuration module is used for configuring the sixth animation indicated in the second configuration file to the sixth animation state under the condition that the second configuration file indicates that the sixth animation state in the second animation state machine of the fourth virtual prop is the public animation state, wherein the second animation state machine comprises all animation states of the fourth virtual prop, and the sixth animation is used for being configured to the virtual prop with the sixth animation state.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop;
s2, responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop;
s3, in case that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is a public animation state, configuring the first animation indicated in the first configuration file to the first animation state, wherein the first animation state machine comprises each animation state of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, after obtaining a first configuration file of the first virtual prop, and when the first configuration file indicates that the first animation state machine has a second animation state, configuring a second animation indicated in the first configuration file to the second animation state, where the second animation state is an animation state that both the first virtual prop and the second virtual prop have, and the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for being configured to a virtual prop that is of the first prop type and has the second animation state.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, after obtaining the first configuration file of the first virtual prop, and in case that the first configuration file indicates that the first animation state machine has a third animation state, configuring a third animation indicated in the first configuration file to the third animation state, where the third animation state is used to refer to a fourth animation state of a third virtual prop, and the third animation is an animation configured to the fourth animation state. .
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, after the first configuration file of the first virtual prop is obtained, and under the condition that the first configuration file indicates that the first animation state machine has a fifth animation state, configuring a preset fifth animation to the fifth animation state, wherein the fifth animation state is only the animation state of the first virtual prop.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, the configuring the predetermined fifth animation to the fifth animation state comprises: configuring the fifth animation indicated in the first configuration file to the fifth animation state; or, configuring the fifth animation on a predetermined animation file path to the fifth animation state; alternatively, the fifth animation of a predetermined animation set is configured to the fifth animation state.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, before the first animation configuration instruction is obtained, configuring a first configuration instruction in the first configuration file, wherein the first configuration instruction is used for configuring the first animation to the first animation state which is a common animation state; or the like, or, alternatively,
s2, configuring a second configuration instruction in the first configuration file, wherein the second configuration instruction is used for configuring a second animation to a second animation state in the first animation state machine, the second animation state is an animation state which both the first virtual prop and the second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for configuring a virtual prop which is of the first prop type and has the second animation state; or the like, or, alternatively,
s3, configuring a third configuration instruction in the first configuration file, wherein the third configuration instruction is used for configuring a third animation to a third animation state in the first animation state machine, the third animation state is used for referring to a fourth animation state of a third virtual prop, and the third animation is the animation configured to the fourth animation state;
s4, configuring a fourth configuration instruction in the first configuration file, wherein the fourth configuration instruction is used for configuring a fifth animation to the fifth animation state, and the fifth animation state is only the animation state of the first virtual prop.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, responding to the first animation configuration instruction, and acquiring a second configuration file of the fourth virtual prop;
s2, in case that the second configuration file indicates that a sixth animation state in a second animation state machine of the fourth virtual prop is a public animation state, configuring a sixth animation indicated in the second configuration file to the sixth animation state, wherein the second animation state machine includes each animation state of the fourth virtual prop, and the sixth animation is used for being configured to the virtual prop with the sixth animation state.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the animation configuration method for a virtual prop, as shown in fig. 10, the electronic device includes: processor 1002, memory 1004, display 1006, user interface 1008, transmission 1010, and the like. The memory has stored therein a computer program, and the processor is arranged to execute the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop;
s2, responding to the first animation configuration instruction, and acquiring a first configuration file of the first virtual prop;
s3, in case that the first configuration file indicates that the first animation state in the first animation state machine of the first virtual prop is a public animation state, configuring the first animation indicated in the first configuration file to the first animation state, wherein the first animation state machine comprises each animation state of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 10 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 10 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 10, or have a different configuration than shown in FIG. 10.
The memory 1004 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for configuring an animation of a virtual item in the embodiment of the present invention, and the processor 1002 executes various functional applications and data processing by running the software programs and modules stored in the memory 1004, that is, implements the method for configuring the animation of the virtual item. The memory 1004 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1004 may further include memory located remotely from the processor 1002, which may be connected to the terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 1010 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1010 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices so as to communicate with the internet or a local area Network. In one example, the transmission device 1010 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (10)

1. A method for configuring animation of a virtual item, comprising:
acquiring a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of a first virtual item;
responding to the first animation configuration instruction, acquiring a first configuration file of the first virtual prop, wherein the first configuration file is configured with a first configuration instruction, and the first configuration instruction is used for configuring a first animation to a first animation state which is a public animation state;
and in the case that the first configuration file indicates that the first animation state in a first animation state machine of the first virtual prop is the public animation state, configuring the first animation in the first configuration file to the first animation state, wherein the first animation state machine comprises all animation states of the first virtual prop, and the first animation is used for being configured to the virtual prop with the first animation state.
2. The method of claim 1, wherein after obtaining the first configuration file for the first virtual prop, the method further comprises:
and under the condition that the first configuration file indicates that the first animation state machine has a second animation state, configuring a second animation indicated in the first configuration file to the second animation state, wherein the second animation state is an animation state which both the first virtual prop and the second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for being configured to the virtual prop which is of the first prop type and has the second animation state.
3. The method of claim 1, wherein after obtaining the first configuration file for the first virtual prop, the method further comprises:
and under the condition that the first configuration file indicates that the first animation state machine has a third animation state, configuring the third animation indicated in the first configuration file to the third animation state, wherein the third animation state is used for referring to a fourth animation state of a third virtual prop, and the third animation is the animation configured to the fourth animation state.
4. The method of claim 1, wherein after obtaining the first configuration file for the first virtual prop, the method further comprises:
and in the case that the first configuration file indicates that the first animation state machine has a fifth animation state, configuring a predetermined fifth animation to the fifth animation state, wherein the fifth animation state is only the animation state of the first virtual prop.
5. The method of claim 4, wherein said configuring a predetermined fifth animation to the fifth animation state comprises:
configuring the fifth animation indicated in the first configuration file to the fifth animation state; alternatively, the first and second electrodes may be,
configuring the fifth animation on a predetermined animation file path to the fifth animation state; alternatively, the first and second electrodes may be,
configuring the fifth animation of a predetermined animation set to the fifth animation state.
6. The method of any of claims 1-5, wherein prior to said obtaining the first animation configuration instructions, the method further comprises at least one of:
configuring a second configuration instruction in the first configuration file, wherein the second configuration instruction is used for configuring a second animation to a second animation state in the first animation state machine, the second animation state is an animation state which both the first virtual prop and a second virtual prop have, the prop types of the first virtual prop and the second virtual prop are both a first prop type, and the second animation is used for configuring a virtual prop which is of the first prop type and has the second animation state;
configuring a third configuration instruction in the first configuration file, wherein the third configuration instruction is used for configuring a third animation to a third animation state in the first animation state machine, the third animation state is used for referring to a fourth animation state of a third virtual prop, and the third animation is the animation configured to the fourth animation state;
configuring a fourth configuration instruction in the first configuration file, wherein the fourth configuration instruction is used for configuring a fifth animation to the fifth animation state, and the fifth animation state is only the animation state of the first virtual prop.
7. The method of any of claims 1-5, wherein the first animation configuration instruction is further configured to request configuration of an animation of a fourth virtual prop, the method further comprising:
responding to the first animation configuration instruction, and acquiring a second configuration file of the fourth virtual prop;
and under the condition that the second configuration file indicates that a sixth animation state in a second animation state machine of the fourth virtual prop is a public animation state, configuring a sixth animation indicated in the second configuration file to the sixth animation state, wherein the second animation state machine comprises all animation states of the fourth virtual prop, and the sixth animation is used for being configured to the virtual prop with the sixth animation state.
8. An apparatus for animation configuration of a virtual item, comprising:
the first obtaining module is used for obtaining a first animation configuration instruction, wherein the first animation configuration instruction is used for requesting the configuration of the animation of the first virtual prop;
a second obtaining module, configured to obtain a first configuration file of the first virtual item in response to the first animation configuration instruction, where the first configuration file is configured with a first configuration instruction, and the first configuration instruction is used to configure a first animation to a first animation state that is a common animation state;
a configuration module, configured to, when the first configuration file indicates that the first animation state in a first animation state machine of the first virtual prop is the common animation state, configure the first animation indicated in the first configuration file to the first animation state, where the first animation state machine includes each animation state of the first virtual prop, and the first animation is configured to a virtual prop having the first animation state.
9. A storage medium, in which a computer program is stored, wherein the computer program is arranged to perform the method of any of claims 1 to 7 when executed.
10. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 7 by means of the computer program.
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