CN111013154A - Method, device and system for substituting for prize drawing - Google Patents

Method, device and system for substituting for prize drawing Download PDF

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Publication number
CN111013154A
CN111013154A CN201911269711.8A CN201911269711A CN111013154A CN 111013154 A CN111013154 A CN 111013154A CN 201911269711 A CN201911269711 A CN 201911269711A CN 111013154 A CN111013154 A CN 111013154A
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China
Prior art keywords
anchor
lottery
client
prize
lottery drawing
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CN201911269711.8A
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Chinese (zh)
Inventor
李富豪
吕程
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201911269711.8A priority Critical patent/CN111013154A/en
Publication of CN111013154A publication Critical patent/CN111013154A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

The application discloses a method, a device and a system for replacing prize drawing, and relates to the technical field of networks. The management server may receive a lottery request transmitted by the audience client, the anchor client may obtain the lottery request transmitted by the audience client from the management server, and transmit a lottery instruction to the management server, and the management server may perform a lottery operation based on the lottery resource value and determine lottery result information in response to the lottery instruction. Because the management server can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.

Description

Method, device and system for substituting for prize drawing
Technical Field
The present application relates to the field of network technologies, and in particular, to a method, an apparatus, and a system for replacing prize drawing.
Background
When a game player needs the game item, the game item can be purchased in a game mall or can be acquired in a lottery mode. In the process of obtaining the game item through lottery, the game player can select the game anchor to replace the game item drawing (namely drawing the game item instead) so as to enhance the interactivity with the game anchor.
In the related art, the process of obtaining the game item by the game player through the game master drawing generation mode may include: the game player firstly enters a live broadcast room of the game anchor to acquire a contact way of the game anchor, and the contact way can be an instant communication account number of the game anchor. Then, the game player can contact the anchor through the contact way, send the game account of the game player to the anchor, and pay the drawing fee to the anchor. And then, the game anchor logs in the game platform according to the game account of the game player and extracts the game prop.
However, in the related art, the process of obtaining the game item by the game player through the game master play is complex, and the game item extraction efficiency is low.
Disclosure of Invention
The application provides a method, a device and a system for replacing prize drawing, which can solve the problem of low drawing efficiency of game props in the related art. The technical scheme is as follows:
in one aspect, a method for drawing prizes is provided, which is applied to a management server, and comprises the following steps:
receiving a lottery drawing request sent by a spectator client, wherein the lottery drawing request carries a user account number of a spectator user logging in the spectator client, a lottery drawing resource value, prize information of a target prize and anchor information of a target anchor;
responding to a lottery drawing request acquisition instruction sent by an anchor client logged in by the target anchor, and sending the lottery drawing request to the anchor client, wherein the lottery drawing request is used for indicating the target anchor to draw a target prize indicated by the prize information through the anchor client;
responding to a lottery drawing instruction sent by the anchor client, executing lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information;
and if the lottery result information indicates a prize to be drawn, adding the prize to the user account of the audience user.
Optionally, after receiving the lottery drawing request sent by the audience client, the method further includes:
deducting resources of the lottery resource value for the user account of the audience user;
after the performing a lottery operation based on the lottery resource value and determining lottery result information, the method further comprises:
if the lottery result information indicates that the prize indicated by the prize information is drawn and a remaining lottery resource value exists, increasing the resource of the user account by the resource of the remaining lottery resource value.
In another aspect, a method for drawing prizes is provided, which is applied to a main broadcasting client, and comprises the following steps:
sending a lottery drawing request acquisition instruction to a management server, wherein the lottery drawing request instruction is used for indicating the management server to send a lottery drawing request to the anchor client;
receiving and displaying the lottery drawing request sent by the management server, wherein the lottery drawing request carries a user account number of a spectator user logging in a spectator client, a lottery drawing resource value and prize information of a target prize;
if the selection operation of the anchor aiming at the lottery drawing request is detected, sending a lottery drawing instruction to the management server, wherein the lottery drawing instruction is used for instructing the management server to execute the lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information, and if the lottery drawing result information indicates a winning prize, adding the prize to the user account of the audience user.
Optionally, if a plurality of lottery requests are received, the displaying the lottery request sent by the management server includes:
and sequentially displaying the lottery drawing requests according to the sequence of the lottery drawing resource values from high to low.
In still another aspect, an apparatus for drawing a prize is provided, which is applied to a management server, and includes:
the system comprises a receiving module, a lottery system and a lottery processing module, wherein the receiving module is used for receiving a lottery request sent by an audience client, and the lottery request carries a user account number of an audience user logging in the audience client, a lottery resource value, prize information of a target prize and anchor information of a target anchor;
a first sending module, configured to send, in response to a lottery request acquisition instruction sent by a host client that the target host logs in, the lottery request to the host client, where the lottery request is used to instruct the target host to extract a target prize indicated by the prize information through the host client;
the execution module is used for responding to the lottery drawing instruction sent by the anchor client, executing lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information;
and the adding module is used for adding the prizes to the user account numbers of the audience users when the lottery result information indicates the prizes to be drawn.
Optionally, the first sending module is configured to:
if the lottery drawing request meets the lottery drawing condition, sending the lottery drawing request to the anchor client;
wherein the lottery drawing condition comprises one or more of the following conditions:
the number of lottery requests which have been received and not responded by the anchor client is smaller than a first number threshold;
the number of lottery requests that have been sent by the spectator client and not responded to is less than a second number threshold.
Optionally, the apparatus further comprises:
and the canceling module is used for not receiving the lottery drawing instruction sent by the anchor client within the target duration after the lottery drawing request is sent, and sending a canceling instruction aiming at the lottery drawing request to the anchor client, wherein the canceling instruction is used for forbidding the anchor client to respond to the lottery drawing request.
Optionally, the apparatus further comprises:
the system comprises an acquisition module, a processing module and a display module, wherein the acquisition module is used for acquiring anchor information of a plurality of anchors in a live broadcast state in a live broadcast platform, and the anchor information of each anchor at least comprises an anchor identifier;
a first determining module, configured to determine, as an alternative anchor, an anchor in the multiple anchors whose anchor identifier is recorded in a white list;
and the second sending module is used for responding to the anchor information acquisition instruction sent by the audience client and sending anchor information of each alternative anchor in a plurality of alternative anchors to the audience client.
Optionally, the anchor information of each anchor further includes: the hot value of the anchor and the identification of a live platform to which the anchor belongs, wherein the hot value of the anchor is used for indicating the attention degree of the anchor; the device further comprises:
the second determining module is used for determining the sequencing information of the multiple alternative anchor according to the heat value of each alternative anchor and the identification of the live platform to which the alternative anchor belongs;
and the third sending module is used for sending the sequencing information to the audience client, wherein the sequencing information is used for indicating the display sequence of the anchor information of the multiple alternative anchors.
In yet another aspect, an apparatus for drawing a prize is provided, which is applied to a main broadcasting client, and includes:
the system comprises a first sending module, a second sending module and a server, wherein the first sending module is used for sending a lottery drawing request acquisition instruction to a management server, and the lottery drawing request instruction is used for indicating the management server to send a lottery drawing request to the anchor client;
the receiving module is used for receiving and displaying the lottery drawing request sent by the management server, wherein the lottery drawing request carries a user account number of an audience user logging in an audience client, a lottery drawing resource value and prize information of a target prize;
and the second sending module is used for sending a lottery instruction to the management server when the selection operation of the anchor on the lottery request is detected, wherein the lottery instruction is used for instructing the management server to execute the lottery operation and determine lottery result information based on the lottery resource value, and if the lottery result information indicates a prize to be drawn, the prize is added to the user account of the audience user.
In yet another aspect, there is provided an apparatus for replacing drawing a prize, the apparatus comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes or set of instructions, the at least one instruction, the at least one program, the set of codes or set of instructions being loaded and executed by the processor to implement the method for replacing drawing a prize according to the above aspect.
In yet another aspect, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, code set or set of instructions for loading and executing by the processor to implement the method of extracting a prize in lieu of drawing a prize as described in the above aspect.
In yet another aspect, there is provided a system for drawing a prize, the system comprising: a management server, a anchor client and a spectator client;
the management server comprises various modules for executing the method applied to the management server in the aspect;
the anchor client comprises various modules for performing the method of the above aspect as applied to the anchor client.
The beneficial effect that technical scheme that this application provided brought includes at least:
the application provides a method, a device and a system for replacing prize drawing, wherein a management server can receive a lottery drawing request sent by an audience client, an anchor client can obtain the lottery drawing request sent by the audience client from the management server and send a lottery drawing instruction to the management server, and the management server can respond to the lottery drawing instruction, execute lottery drawing operation based on a lottery drawing resource value and determine lottery drawing result information. Because the management server can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a system for drawing prizes instead of a prize according to an embodiment of the present application;
fig. 2 is a flowchart of an alternative method for drawing prizes according to an embodiment of the present application;
fig. 3 is a flow chart of another alternative method for drawing prizes, which is provided by the embodiment of the present application;
fig. 4 is a flowchart of another alternative method for drawing prizes according to the embodiment of the present application;
fig. 5 is a schematic structural diagram of another alternative prize drawing system provided in the embodiments of the present application;
fig. 6 is a schematic diagram of a management server provided in an embodiment of the present application;
FIG. 7 is a schematic diagram of a display interface of an alternative anchor in a viewer client provided by an embodiment of the present application;
fig. 8 is a schematic diagram of a substitute extraction confirmation interface in a viewer client according to an embodiment of the present disclosure;
fig. 9 is a schematic diagram of a display interface of a waiting list of alternatives in an anchor client according to an embodiment of the present application;
FIG. 10 is a schematic diagram of an interface for displaying a prompt message waiting for a drawing in a viewer client according to an embodiment of the present disclosure;
fig. 11 is a schematic diagram of a lottery interface in an anchor client according to an embodiment of the present application;
fig. 12 is a schematic diagram of a display interface of a proxy run-out list in an anchor client according to an embodiment of the present application;
fig. 13 is a schematic diagram of a display interface of a substitute extraction record of an anchor client according to an embodiment of the present application;
fig. 14 is a schematic diagram of a display interface of a winning record of a viewer client according to an embodiment of the present application;
fig. 15 is a schematic diagram of a display interface for an anchor client to set a minimum lottery resource value according to an embodiment of the present application;
fig. 16 is a schematic structural diagram of an alternative prize drawing device according to an embodiment of the present application;
fig. 17 is a schematic structural diagram of another alternative prize drawing device provided in the embodiment of the present application;
fig. 18 is a schematic structural diagram of another alternative prize drawing device provided in the embodiment of the present application;
fig. 19 is a schematic structural diagram of another alternative prize drawing device provided in the embodiment of the present application;
fig. 20 is a schematic structural diagram of another alternative prize drawing device according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
In the related art, a game player acquires a game property in a manner of drawing instead of a game player, and after the game player receives a drawing-instead fee paid by the game player, the game player may not draw the game property, which results in a higher risk of drawing instead of the drawing-instead manner in the related art.
Fig. 1 is a schematic structural diagram of a system for drawing prizes instead of the system provided in the embodiment of the present application. Referring to fig. 1, the system may include at least two terminals 10, for example, two terminals 10 are shown in fig. 1, and a management server 20 establishing a communication connection with each terminal 10 by wire or wirelessly. Each terminal 10 may have a live client 101 installed therein, for example, the live client 101 may be a game live client. In this embodiment of the present application, a live client to which a anchor user logs in may be referred to as an anchor client, and an audience client to which an audience user logs in.
Alternatively, each terminal 10 may be a mobile phone (e.g., a smart phone), a tablet computer, a notebook computer, a desktop computer, or the like, and the terminal 10 may also be referred to as user equipment, a portable terminal, a laptop terminal, a desktop terminal, or other names. The management server 20 may be a server, or may be a server cluster composed of several servers, or may be a cloud computing service center.
The embodiment of the present application provides an alternative method for drawing out a prize, which may be applied to an alternative apparatus for drawing out a prize, which may be disposed in the management server 20 shown in fig. 1, or which may be the management server 20 shown in fig. 1. Referring to fig. 2, the method may include:
step 301, receiving a lottery drawing request sent by an audience client.
The lottery request carries a user account number of a spectator user who logs in the spectator client, a lottery resource value, prize information of a target prize and anchor information of a target anchor.
The anchor information may include: the anchor identification and the identification of the live broadcast platform to which the anchor belongs. The user account of the viewer user may be an account of the viewer client for the viewer user to log in, for example, the user account may be a mobile phone number or an instant messaging account of the viewer user. The lottery resource value may refer to the number of resources (i.e., lottery resources) that the audience user determines need to be allocated to the target anchor in lieu of conducting a lottery. The resource may be a virtual resource purchased by the user. In the embodiment of the present application, the resource may also be called a credit, a point, a key, a token, or the like
Step 302, in response to a lottery drawing request acquisition instruction sent by an anchor client registered by the target anchor, sending a lottery drawing request to the anchor client.
Wherein, the lottery drawing request is used for instructing the target anchor to trigger a lottery drawing instruction through the anchor client.
And step 303, responding to the lottery drawing instruction sent by the anchor client, executing lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information.
The management server may perform a lottery operation based on the lottery resource value, i.e., a lottery using the resource of the lottery resource value, in response to the lottery instruction. Thereafter, lottery result information may be determined based on the lottery result. The lottery result information may carry a user account of the user, winning information, winning time, and the like.
And step 304, if the lottery result information indicates a prize to be drawn, adding the prize to the user account of the audience user.
When determining the winning prize, the management server may add the prize to the user account of the user.
In summary, the embodiments of the present application provide an alternative method for drawing prizes, where after receiving a lottery drawing request sent by an audience client, a management server may send the lottery drawing request to an anchor client in response to a lottery drawing request acquisition instruction sent by the anchor client registered by a target anchor, and then may execute a lottery drawing operation based on a lottery drawing resource value and determine lottery drawing result information in response to the lottery drawing instruction sent by the anchor client. Because the management server can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
The embodiment of the application provides a method for replacing the prize drawing, and the method can be applied to the anchor client side shown in fig. 1. Referring to fig. 3, the method may include:
step 401, sending a lottery drawing request acquisition instruction to a management server.
Wherein, the lottery request instruction is used for instructing the management server to send a lottery request to the anchor client, and the lottery request instruction is used for instructing the management server to send the lottery request to the anchor client.
Step 402, receiving and displaying the lottery drawing request sent by the management server.
The lottery drawing request carries a user account number of an audience user logging in the audience client side sending the lottery drawing request, a lottery drawing resource value and prize information of a target prize.
Step 403, if the selection operation of the anchor aiming at the lottery drawing request is detected, sending a lottery drawing instruction to the management server.
The lottery instruction may be used to instruct the management server to perform a lottery operation and determine lottery result information based on the lottery resource value, and add a prize to the user account of the audience user when the lottery result information indicates the prize to be drawn.
In summary, the embodiments of the present application provide a method for drawing prizes, where an anchor client may send a lottery request acquisition instruction to a management server to receive a lottery request sent by a management service, and then, when a selection operation of the anchor for the lottery request is detected, send a lottery instruction to the management server, so that the management server performs a lottery operation based on a lottery resource value and determines lottery result information. According to the method for replacing the prize drawing, the audience user does not need to directly contact the anchor, and therefore the efficiency of replacing the prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
Fig. 4 is a flowchart of another alternative method for drawing prizes, which may be applied to an alternative system for drawing prizes, according to fig. 4, where the method may include:
step 501, the management server obtains anchor information of a plurality of anchors in a live broadcast state in a live broadcast platform.
In this embodiment of the application, the management server may send an acquisition instruction of anchor information of an anchor in a live broadcast state to the live broadcast platform, and the live broadcast platform may send anchor information of multiple anchors in a live broadcast state to the management server in response to the acquisition instruction sent by the management server, that is, the management server may pull the anchor information of multiple anchors in a live broadcast state from one or more live broadcast platforms. Optionally, the management server may actively pull anchor information of multiple anchors in a live state from each live platform every pull period. That is, the management server may update the acquired anchor information of the plurality of anchors every pull period. The pull period may be pre-stored in the management server, for example, the pull period may be 1 minute (min).
The anchor information of each anchor may include at least an anchor identifier and an identifier of a live platform to which the anchor belongs. The anchor identification may include: the method comprises the steps that a host plays a live broadcast program, the home sign of the live broadcast program on a live broadcast platform to which the host plays the live broadcast program, a user account number of the host and a user name of the host. The room identification may include at least one of a room number assigned by the live platform to the live room of the anchor and a room name, for example the room identification may include the room number and the room name. The user account of the anchor may be a login account of the anchor at an anchor client, and the user account may be a phone number of the anchor or an instant messaging account.
Optionally, the anchor information of each anchor may further include: hot value of the anchor. Wherein the identity of the live platform can be used to indicate a name of the live platform. The heat value of a anchor may be used to indicate the extent to which the anchor is concerned, for example the heat value may be the number of fans the anchor has, or the heat value may be the number of viewers, i.e. the number of views, that enter the live room of the anchor.
Since the obtained anchor information of each anchor may further include an identifier of a live platform to which the anchor belongs, even if there is a case where the anchor identifiers of at least two anchors are the same, the at least two anchors may be distinguished based on the identifiers of the live platforms.
Optionally, the anchor information may also include an anchor tag, a live type, an anchor poster, and the like. The anchor label can be set by an anchor, a live broadcast platform or a fan of the anchor, and can be used for indicating the level of the anchor, the live broadcast style of the anchor and the like. The live type may be used to indicate the type of live content. For example, the type of live content may include games, sporting events, educational courses, or the like. The anchor poster may be a promotional poster uploaded on the anchor.
For example, referring to fig. 5, it is assumed that the management server 20 is connected to 3 live platforms 30, and a platform of a first live platform 30 of the 3 live platforms is identified as 30a, a platform of a second live platform 30 is identified as 30b, and a platform of a third live platform 30 is identified as 30 c. The anchor information of each anchor may include: the anchor identification, the identification of the live broadcast platform to which the anchor belongs, the heat value of the anchor, the anchor label and the live broadcast type, wherein the heat value is the number of audiences who enter the live broadcast room of the anchor, and the anchor identification comprises: the room identifier of the live broadcast platform to which the anchor belongs, the user account of the anchor, and the user name of the anchor, where the anchor tag is used to indicate the level of the anchor, the management server may pull the anchor information of at least one anchor shown in table 1. As can be seen from table 1, the user name of the first anchor in table 1 is anchor user a, the user account of the anchor is 123456, the identifier of the live platform to which the anchor belongs is 30a, the room name in the room identifier is room a, the room number is 211, and the number of viewers entering the live room of the anchor is 12347.
TABLE 1
Figure BDA0002313822600000101
Step 502, the management server determines the anchor of the multiple anchors whose anchor identifier is recorded in the white list as an alternative anchor.
After acquiring the live broadcast information of a plurality of anchor broadcasts in a live broadcast state, for the anchor broadcast information of each anchor broadcast, if it is determined that the anchor broadcast identifier is the same as a certain anchor broadcast identifier recorded in a pre-stored white list, the management server may determine the anchor broadcast indicated by the anchor broadcast identifier as an alternative anchor broadcast.
Optionally, referring to fig. 6, the management server 20 may include a management module 201, a white list module 202, and a preprocessing module 203. The white list module 202 may store a white list in advance. After acquiring the anchor information of multiple anchors, the management module 201 may send the anchor information of the multiple anchors to the white list module 202. The white list module 202 may further filter out the anchor whose anchor identifier is recorded in the white list based on the anchor identifier included in the anchor information of each anchor, and determine the filtered out anchor as an alternative anchor. The anchor identifier recorded in the white list may be a user account of the anchor. The user account of the anchor recorded in the white list may be pre-configured by a background worker of the management server.
In the embodiment of the application, after determining the multiple alternative live broadcasts, the management server may further determine the ranking information of the multiple alternative live broadcasts according to the popularity value carried in the anchor information of each alternative live broadcast in the multiple alternative live broadcasts and the identifier of the live broadcast platform to which the management server belongs, and may send the ranking information to the audience client. The ranking information may be used to indicate a display order of anchor information for a plurality of alternative anchors.
Optionally, the preprocessing module 203 in the management server 20 may determine the ranking information of the multiple alternative anchor by using a ranking algorithm according to the heat value of each of the multiple alternative anchors and the identifier of the live platform to which the alternative anchor belongs.
For example, the preprocessing module 203 may store a heat coefficient of each live platform in advance, where the heat coefficient may be determined in advance according to the number of users of each live platform. When determining the ranking information of multiple alternative anchor, the preprocessing module 203 may multiply the heat value of each alternative anchor with the heat coefficient of the live platform to which the alternative anchor belongs, so as to obtain the weighted heat value of each alternative anchor. Finally, the preprocessing module 203 may sort the multiple alternative anchor according to the weighted heat value from high to low, so as to obtain the sorting information of the multiple alternative anchors.
Step 503, the viewer client obtains the anchor information of each of the multiple alternative anchors.
Optionally, after the audience user logs in the audience client, the audience client may send an acquisition instruction of anchor information of the alternative anchor triggered by the audience user to the management server, and the management server may send the anchor information of each of the multiple alternative anchors to the audience client in response to the acquisition instruction. That is, the viewer client may pull the anchor information for each of the multiple alternate anchors from the management server.
In the embodiment of the application, the management server can pull the current live broadcast picture of the anchor in the live broadcast platform in the process of pulling the anchor information of the anchor in the live broadcast state, and the live broadcast picture can be the current screenshot of the anchor client. Correspondingly, the anchor information of the alternative anchor pulled by the viewer client from the management server can also include the current live broadcast picture of the alternative anchor.
Optionally, the management server sends, to the viewer client, a request for obtaining the current live view of each alternative anchor in response to an instruction for obtaining anchor information of the alternative anchor, and the preprocessing module 203 in the management server may perform preprocessing, for example, processing a format of the obtained current live view of each alternative anchor.
It should be noted that, in the embodiment of the present application, before sending the anchor information of multiple alternative anchors to the viewer client, the management server may also detect the anchor status and the release status of each alternative anchor. Also, in order to facilitate management of a plurality of anchor candidates, the management server may record anchor information, anchor status, and release status of each anchor in a table. And if the release state is marked as normal, the alternative anchor is in the live broadcast state at present. The release status may be used to indicate that the anchor information and the live view of the alternative anchor are in a test state, or have been sent to the viewer client, or that the anchor information of the alternative anchor has been deleted.
Optionally, the table may further include an operation option for each anchor to further manage the anchor information. Wherein the operation options include: modifying, setting masks, publishing formal environments, deleting and restoring options, and the restoring option and other options cannot exist in the operation options of one anchor at the same time.
For example, it is assumed that the management server records the anchor information, the anchor status, and the release status of each anchor in a table, and the table further includes operation options for each anchor, where the operation options include: modify, set up masks, publish formal environments, delete, and restore options. The management information shown in table 2 can be generated. As can be seen from table 2, the alternative anchor with user account 675432 has been deleted.
TABLE 2
Figure BDA0002313822600000121
Step 504, the spectator client sends a lottery request to the management server.
In the embodiment of the application, the audience client can display the anchor information of a plurality of standby anchors after receiving the anchor information of the plurality of standby anchors sent by the management server. The spectator client may then generate a lottery request in response to the determination by the spectator user of the target anchor, the lottery resource value, and the target prize. The lottery request may carry prize information of the target prize, a value of the lottery resource, a user account currently logged in by the audience client, and anchor information of the target anchor.
Wherein the lottery resource value may refer to the number of resources (i.e., lottery resources) that the audience user determines need to be allocated to the target anchor in place of which to draw a lottery. The resource may refer to a virtual resource purchased by the user. In the embodiment of the present application, the resource may also be referred to as a credit, a point, a key, a token, or the like. Optionally, the live client may be a game live client, and correspondingly, the prize may be a game prop.
For example, the spectator client, upon detecting the user-selected operation of the target anchor, may display a prize interface including a plurality of alternative prizes, and a lottery resource value interface including a plurality of alternative lottery resource values. The spectator client may determine the target prize in response to a selection operation of the spectator user for the target prize of the plurality of alternative prizes, and may determine the lottery resource value in response to a selection instruction of the spectator user for a certain lottery resource value of the plurality of alternative lottery resource values. Alternatively, the spectator client may determine prize information for the targeted prize, as well as the value of the lottery resource, based on the user's input operations.
Alternatively, the user account number of the audience user may include a first account including all resources purchased by the audience user and a second account including only lottery resources for conducting a lottery. The management server, upon receiving the lottery request, may deduct resources of the lottery resource value from a first account of the user account of the audience user, and add resources of the lottery resource value to a second account of the user account of the audience user.
Optionally, if the viewer client obtains the anchor information of the multiple alternative anchors and also obtains the ranking information of the multiple alternative anchors, the viewer client may display the anchor information of the multiple alternative anchors in sequence based on the ranking information.
For example, the viewer client may first sort the anchor information of the multiple alternative anchors based on the sorting information of the multiple alternative anchors, may then divide the sorted anchor information into at least one anchor information group, each anchor information group may include a specified number of anchor information, and then the viewer client may display, on each display page, the anchor information included in each anchor information group in one anchor information group. The designated value may be determined according to the screen resolution of the terminal where the viewer client is located, and for example, the designated value may be 6.
It should be noted that, because the anchor information that can be acquired by the viewer client further includes the current live broadcast picture of the alternative anchor, the viewer client may also display the current anchor picture of each alternative anchor.
By way of example, assume that the anchor information for each alternate anchor includes: the identifier of the live broadcast platform and the anchor identifier of the anchor belong to, wherein the anchor identifier comprises: if the anchor has room identification including a room number and a room name at the anchor platform to which the anchor belongs and the assigned value is 6, see fig. 7, and fig. 7 shows a schematic diagram of a display interface of an alternative anchor in an anchor client. The interface Z1 shown in FIG. 7 may include: the method comprises a current live broadcast picture 00 of 6 alternative anchor broadcasters, anchor information positioned below the current live broadcast picture 00 of each anchor, an 'alternative extraction' key 01 positioned below the current live broadcast picture 00 of each anchor information, a key area 02 for switching display pages, and an anchor search frame 03. The key region 02 may include: the "previous page" key, the "1" to "5" keys, and the "next page" key. When the viewer client receives a click operation of the "2" key by the viewer user, anchor information of 6 alternative anchors included in the 2 nd anchor information group may be displayed. As can be seen from fig. 7, the identification of the live platform to which the first one of the multiple alternative anchor currently displayed by the viewer client belongs is "30 a", and the room number is: 211, the user name of the anchor is: anchor user a, room name: room a. After receiving the click operation of a 'choose his to replace the drawer' button 01 below certain anchor information by a viewer user, the viewer client can determine the anchor indicated by the anchor information as a target anchor.
Assuming that the current login account of the spectator client is 248396 x, the spectator client determines the prize information and the lottery resource value according to the received input operation of the spectator user, and the user clicks the "choose his/her alternate drawing" button 01 below the anchor information of the first alternate anchor (i.e. the anchor with the user name of anchor user a), referring to fig. 8, fig. 8 shows a schematic diagram of a drawing confirmation interface in the spectator client, where the confirmation drawing interface Z2 may include: the "drawing generation initiation confirmation" word, the "anchor user a is helping you draw generation", a remark box 04, a first recording box 05 for recording the resource value (also referred to as the number of remaining keys) of the resource (i.e., the resource after the lottery resource is deducted) in the first account of the user account of the audience user, a second recording box 06 for recording the resource value (also referred to as the number of drawing generation keys) of the resource (i.e., the lottery resource) in the second account, and a "confirmation" button 07. The information input into the remark box 05 may include prize information of the target prize, and the information input into the second recording box 06 is the value of the lottery resource. After receiving the click operation of the "confirm" button 07 by the audience user, the audience client sends a lottery drawing request to the management server, wherein the user account number carried in the lottery drawing request is 248396, the prize information is prize 1, and the number of the lottery drawing keys (i.e., the value of the lottery drawing resources) is 9.
And step 505, the anchor client acquires the lottery drawing request sent by the audience client from the management server.
In the embodiment of the present application, the management server may store the lottery drawing request after receiving the lottery drawing request transmitted by the audience client. After the target anchor logs in the user account of the anchor client, the anchor client may send a lottery request acquisition instruction to the management server in response to a preset operation (for example, an operation of clicking a substitute lottery icon) of the target anchor. The management server may determine, in response to the lottery drawing request acquisition instruction sent by the anchor client, a lottery drawing request carrying anchor information of the target anchor from among the stored lottery drawing requests, and send the determined lottery drawing request to the anchor client, that is, the anchor client may pull the lottery drawing request sent by the audience client from the management server. The anchor client, upon receiving the lottery request, may add the lottery request to a waiting drawing list and display the waiting drawing list. The lottery request obtaining instruction may carry anchor information of a target anchor that logs in the anchor client.
For example, referring to fig. 9, fig. 9 is a diagram illustrating a display interface of a waiting alternate list in an anchor client. The interface Z3 may include: an anchor identification typeface, an audience user search box 08, a lottery resource value (i.e., a drawing key) sort key 09, a "wait for drawing list" key 10, a "draw complete list" key 11 turn page key 12, and a start drawing key 13. The waiting alternate-drawing list can be displayed when the anchor client receives the click operation of the anchor on the 'waiting alternate-drawing list' key 11, and the waiting alternate-drawing list can be displayed when the anchor client receives the click operation of the anchor on the 'alternate-drawing completion list' key 11.
It should be noted that, in this embodiment of the application, after receiving the plurality of lottery requests, the anchor client may add the plurality of lottery requests to the waiting drawing list in sequence according to the time when the plurality of lottery requests are received, that is, may display the plurality of lottery requests in sequence from morning to evening according to the time when the plurality of lottery requests are received. Or, after receiving the plurality of lottery requests, the anchor client may add the plurality of lottery requests to the waiting drawing replacement list in sequence according to the size of the lottery resource value carried by each lottery request, that is, may display the plurality of lottery requests in the order of the size of the lottery resource value. For example, the plurality of lottery requests may be displayed in a list of waiting drawing in descending order of lottery resource value.
For example, referring to fig. 9, when the anchor client receives a click operation of the rank key 09 by the target anchor, the lottery requests may be re-ranked in the order of the lottery resource values from high to low, and the ranked lottery requests may be displayed.
It should be further noted that, in the embodiment of the present application, before the management server sends a lottery request to the anchor client in response to the lottery request acquisition instruction sent by the anchor client, it may be determined whether the lottery request satisfies a lottery condition. If the lottery drawing request does not meet the lottery drawing condition, prompt information that the lottery drawing request does not meet the lottery drawing condition can be sent to the audience client side to prompt the audience users that the lottery drawing request does not meet the lottery drawing condition. If it is determined that the lottery drawing request meets the lottery drawing condition, the lottery drawing request can be sent to the anchor client terminal logged in by the anchor according to the anchor information of the anchor carried in the lottery drawing request acquisition instruction. Wherein the lottery drawing condition comprises one or more of the following conditions:
the number of the lottery drawing requests which are received by the anchor client and not responded to by the target anchor is smaller than a first number threshold; the number of lottery requests that have been sent by the spectator client and that have not been responded to is less than a second number threshold.
Alternatively, the first number threshold and the second number threshold may be pre-stored in the management server, the first number threshold may be 200, and the second number threshold may be 1.
Because the management server determines that the lottery drawing request does not conform to the lottery drawing condition when determining that the number of the lottery drawing requests which are received by the anchor client and are not responded is smaller than the first number threshold, namely the lottery drawing request is not sent to the anchor client, on one hand, the lottery drawing pressure of the anchor client can be reduced, and on the other hand, the phenomenon that the number difference of the substitute draws of each anchor client is large can be avoided.
It should be noted that, if the audience client determines the prize information through the input operation of the user, in this case, to avoid the illiterate behavior of the user on the anchor, the lottery condition may further include: the prize information carried in the lottery request does not include sensitive words.
Optionally, in this embodiment of the application, after sending the lottery request to the anchor client, the management server may further perform the following operations: if the lottery drawing instruction sent by the anchor client is not received within the target time length after the lottery drawing request is sent, the management server may send a cancellation instruction for the lottery drawing request to the anchor client, where the cancellation instruction is used to prohibit the anchor client from responding to the lottery drawing request. The target time duration may be pre-stored by the management server, and may be 1 hour (h), for example.
The management server does not receive the lottery drawing instruction sent by the anchor client within the target time length after sending the lottery drawing request, and can send a cancellation instruction aiming at the lottery drawing request to the anchor client, so that the situation that a user waits for a long time can be avoided.
For example, assuming that the target time length is 1h, the management server may start timing when sending the lottery request to the anchor client, and when detecting that a lottery instruction for the lottery request sent by the live client has not been received when the timing time length is equal to 1h, may send a cancel instruction for the lottery request to the anchor client to prohibit the anchor client from responding to the lottery request.
It should be further noted that, after sending the lottery request sent by the audience client to the anchor client in response to the lottery request acquisition instruction sent by the anchor client, the management server may also send prompt information waiting for the drawing to the audience client, where the prompt information may include: the constraint duration of the draw is withdrawn, which may be 30 minutes (min). The viewer client may display a reminder of the waiting drawing and a dismiss drawing icon. If the audience client detects the click operation of the user on the revocation icon, a revocation instruction can be sent to the management server. The management server may then send the revocation instruction to the anchor client to instruct the anchor client to refrain from responding to the lottery request. Optionally, the spectator client may display the withdrawal icon 30min after sending the lottery request.
For example, assuming that the lottery resource value is 9, the management server may display an interface Z4 shown in fig. 10 after sending a prompt to the spectator client to wait for a drawing. The interface Z4 may include: the prompt message "you have 9 keys to apply for a substitute, you can apply for a cancel substitute after 30 minutes" and the key 14 of "cancel substitute". When the viewer client receives the click operation of the viewer user on the key 14 of the revocation list replacement', a revocation instruction can be sent to the management server.
Step 506, the anchor client sends a lottery drawing instruction to the management server.
In the embodiment of the present application, the anchor client may transmit a lottery instruction to the management server upon detecting a selection operation of the target anchor for a certain lottery request in the waiting drawing list. The selection operation may be a click operation, and the lottery instruction carries a user account of the audience user.
Illustratively, referring to fig. 9, the anchor client is currently shown as a waiting alternate list of the viewer user's user account number, alternate key number, the "start alternate" button 13, and remark information. The anchor client may display the lottery interface Z5 shown in fig. 11 upon receiving a user click operation on the "start lottery" button 13 of the first user account 226366 in the waiting lottery list.
Referring to fig. 11, the lottery interface Z5 may include: a plurality of prizes 15, a selection key for the number of drawing generations (for example, a "1-time drawing generation" key 161 and a "10-time drawing generation" key 162 in the figure), an "end drawing generation" key 17, and a real-time updated reminder message "the remaining key is being drawn: 7, is drawing characters from the upper 226366. When receiving the click operation of the target anchor on the drawing number selecting key, the anchor client can send a drawing instruction to the management server to draw a drawing for audience users with a user account number of 226366.
In step 507, the management server responds to the lottery drawing instruction, executes lottery drawing operation based on the lottery drawing resource value and determines lottery drawing result information.
The management server may perform a lottery operation based on the lottery resource value in response to the lottery instruction, i.e., draw a lottery using the lottery resources in the second account of the user account of the audience user. Thereafter, lottery result information may be determined based on the lottery result. The lottery result information may carry a user account of the user, winning information, winning time, and the like.
The prize winning information is used for indicating whether the anchor client wins a prize, and the prize can be a target prize. If a prize is drawn, the winning information may include an identification of the drawn prize. If the prize is not being drawn, the winning information may be used to prompt the audience user and anchor the non-drawn prize.
It should be noted that, in the embodiment of the present application, since there is a time difference between the operation of the audience client sending the lottery request to the management server and the operation of the anchor client sending the lottery instruction to the management server, the management server may also verify the validity of the lottery instruction before executing the lottery operation to avoid invalid lottery. For example, when receiving a lottery instruction, the management server may detect whether the value of the lottery resource in the second account of the user account is 0 based on the user account of the audience user carried in the lottery instruction, and may detect whether the lottery request including the user account of the audience user is cancelled. If the lottery resource value in the second account of the user account of the audience user is not 0 and the lottery request including the user account is not revoked, the management server may perform a lottery operation in response to the lottery instruction.
Step 508, if the lottery result information indicates a prize to be drawn, the management server adds the prize to the user account of the audience user.
The management server may add the prize to the user account of the audience user when the lottery result information indicates that the prize is drawn.
Optionally, the lottery result information may also carry a remaining lottery resource value, that is, a remaining resource value of the resource in the second account of the user account of the audience user. If the remaining lottery resource value is not 0, the management server may add the resource of the remaining lottery resource value to the first account of the user account of the audience user, that is, return the resource of the remaining lottery resource value to the first account of the user account, and deduct the remaining lottery resource in the second account, thereby updating the resource of the user account of the audience user.
It should be noted that, if the live broadcast client is a game live broadcast client, the prize is a game item, and since the game client that the spectator user logs in may access different game servers (also may be referred to as game bays), or the spectator user may use the same user account to log in different game clients, in order to ensure the validity of the prize in the lottery, even if the prize in the lottery corresponds to a corresponding game bay or a game client, the lottery request may further include: the at least one of the identity of the game zone and the identity of the game client may comprise, for example, the identity of the game zone and the identity of the game client. Correspondingly, in order to improve the effectiveness of prize delivery, the lottery result information determined by the management server may also include: at least one of an identification of the game zone and an identification of the game client. For example, the identification of the game large area and the identification of the game client may be included, and the management server may add the prize to be drawn to the target game large area accessed by the target game client logged in by the user account of the spectator user according to the identification of the game large area and the identification of the game client.
In step 509, the management server returns the lottery result information to the anchor client in response to the acquisition instruction for the lottery result information sent by the anchor client.
The anchor client may transmit an acquisition instruction for the lottery result information to the management server, and accordingly, the management server may return the lottery result information to the anchor client in response to the acquisition instruction. After receiving the lottery result information, the anchor client may add the lottery result information to the drawing-completion list and display the same.
For example, referring to fig. 9, when the anchor client receives a click operation of the anchor on the "substitute snapshot list" button 11, page Z6 of fig. 12 is displayed. As can be seen from fig. 12, the user account of the first user in the generation complete list is: 226366, a raffle resource value (i.e., number of drawing keys), 9, a remaining raffle resource value (i.e., number of return keys remaining), 0, and a "record of drawing" button 18. When the anchor client receives the click operation of the anchor on the "profile record" button 18 of the first user account in the complete profile list, the page shown in fig. 13 may be displayed. Fig. 13 illustrates a schematic diagram of a display interface for a pull record of an anchor client. As can be seen from fig. 13, the score record currently displayed on the interface Z7 includes a user account 226366 x, a score time of 10 months and 28 days in 2019, a 21 point of 15 minutes and 59 seconds, and the obtained prize is prize 1.
Step 510, the audience client obtains lottery result information.
The spectator client may send an acquisition instruction for the lottery result information to the management server, and accordingly, the management server may return the lottery result information to the spectator client in response to the acquisition instruction. The spectator client, upon receiving the lottery result information, may generate a winning record based on the lottery result information and display the winning record. Wherein, the winning record can record: the time of winning the prize and the prize won.
It should be noted that, in the embodiment of the present application, the user may also draw the prize by himself, and accordingly, the management server may respond to the lottery drawing instruction sent by the audience client, execute the lottery drawing operation, and determine the lottery drawing result information. After the lottery operation is completed, the management server may respond to an acquisition instruction for the lottery result information sent by the audience client, and return the lottery result information to the audience client, and the audience client may further add the lottery result information to the winning record.
Optionally, the lottery result information may also carry: a winning mode for indicating whether the obtained prize is drawn by the user or drawn by the main representative. Accordingly, the audience client can record the winning mode in the winning record generated based on the lottery result information.
For example, referring to fig. 14, fig. 14 is a schematic diagram of a display interface of a winning record of a viewer client, and as can be seen from fig. 14, the interface Z8 includes: the typeface of the winning record, and a record page-turning key 19. As can be seen from fig. 14, the user account displayed on the current page obtains the prize 1 in a manner of self-lottery in 28 days in 10 months in 2018 with 21 points for 23 minutes and 1 second, obtains the prize 2 in a manner of anchor drawing in 28 days in 10 months in 2018 with 21 points for 21 minutes and 15 seconds in 21 months in 2018, obtains the prize 2 in a manner of anchor drawing in 28 days in 10 months in 2018 with 21 points for 21 minutes and 10 seconds in 21 points for 15 minutes and 59 seconds in 10 months in 2018 with 21 points for 15 minutes and 3 in a manner of anchor drawing.
It should be noted that, in the embodiment of the present application, the anchor client may set the minimum lottery resource value according to the operation of the anchor. The minimum lottery resource value may also be included in the anchor information of the anchor acquired by the management server, and accordingly, the audience client may also include the minimum lottery resource value in the anchor information of the alternative anchor acquired from the management server, and may display the minimum lottery resource value.
For example, referring to fig. 15, fig. 15 illustrates an interface diagram for an anchor client to set a minimum lottery resource value. The interface Z9 includes: a wording "please select a lottery resource value", a plurality of icons of different numerical values, and a "confirm" button 20. After the anchor client detects the click operation of the anchor icon with the logarithmic value of "10" and receives the click operation of the "confirm" button 20, the lowest lottery resource value can be determined to be 10.
It should also be noted that the management server may also determine the number of lottery requests waiting for a drawing substitute (i.e., unresponsive lottery requests) in the anchor client, and may send this number to the spectator client. Accordingly, the spectator client may display the number of lottery requests waiting for a drawing.
The management server can send the minimum lottery resource value required by the anchor client and the number of the lottery requests waiting for the lottery drawing to be substituted to the audience client, and correspondingly, the audience client can display the minimum lottery resource value and the number of the lottery requests waiting for the lottery drawing to be substituted, so that certain reference information can be provided for the user to determine the target anchor, and the user experience is improved.
Optionally, the order of the steps of the method for extracting the prize provided by the embodiment of the present application may be appropriately adjusted, and the steps may also be increased or decreased according to the circumstances. For example, step 510 may be performed before step 509, may be performed synchronously with step 509, or may be deleted from steps 502 and 508. Any method that can be easily conceived by those skilled in the art within the technical scope disclosed in the present application is also covered by the scope of the invention, and thus, the detailed description thereof is omitted.
In summary, the embodiments of the present application provide an alternative method for drawing prizes, where a management server may receive a lottery drawing request sent by an audience client, an anchor client may obtain the lottery drawing request sent by the audience client from the management server and send a lottery drawing instruction to the management server, and the management server may, in response to the lottery drawing instruction, perform a lottery drawing operation based on a lottery drawing resource value and determine lottery drawing result information. Because the management server can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
An embodiment of the present application provides an apparatus instead of a lottery, which may be configured in the management server 20 described in fig. 1, and referring to fig. 16, the apparatus 600 may include:
a receiving module 601, configured to receive a lottery request sent by a viewer client, where the lottery request carries a user account of a viewer user who logs in the viewer client, and extracts a resource value, prize information of a target prize, and anchor information of a target anchor;
a first sending module 602, configured to send, to the anchor client, a lottery request in response to a lottery request acquisition instruction sent by the anchor client that the target anchor logs in, where the lottery request is used to instruct the target anchor to extract, through the anchor client, a target prize indicated by the prize information.
The executing module 603 is configured to, in response to the lottery instruction sent by the anchor client, execute a lottery operation based on the lottery resource value and determine lottery result information.
The adding module 604 is configured to add the prize to the user account of the audience user when the lottery result information indicates the prize to be drawn.
In summary, the embodiments of the present application provide an apparatus for drawing a prize, which may send a lottery request acquisition instruction to an anchor client registered by a target anchor in response to a lottery request sent by the anchor client after receiving a lottery request sent by an audience client, and may then perform a lottery operation and determine lottery result information based on a lottery resource value in response to the lottery instruction sent by the anchor client. Because the device can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing the prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
Optionally, the first sending module 602 is configured to send a lottery request to the anchor client when it is determined that the lottery request meets the lottery condition; wherein the lottery drawing condition comprises one or more of the following conditions: the number of lottery requests which have been received and not responded by the anchor client is smaller than a first number threshold; the number of lottery requests that have been sent by the spectator client and that have not been responded to is less than a second number threshold.
Optionally, referring to fig. 17, the apparatus 600 may further include:
a canceling module 605, configured to send a canceling instruction for the lottery drawing request to the anchor client when a lottery drawing instruction sent by the anchor client is not received within a target duration after the lottery drawing request is sent, where the canceling instruction is used to prohibit the anchor client from responding to the lottery drawing request.
Optionally, as shown in fig. 17, the apparatus 600 may further include:
an obtaining module 606 is configured to obtain anchor information of multiple anchors in a live state in a live platform, where the anchor information of each anchor at least includes an anchor identifier.
A first determining module 607, configured to determine, as an alternative anchor, an anchor of the multiple anchors whose anchor identification is recorded in the white list.
A second sending module 608, configured to send, to a viewer client, anchor information of each of multiple anchor alternatives in response to an anchor information obtaining instruction sent by the viewer client.
Optionally, the anchor information of each anchor further includes: the hot value of the anchor and the identification of the live platform to which the anchor belongs, wherein the hot value of the anchor is used for indicating the attention degree of the anchor; the apparatus may further include:
a second determining module 609, configured to determine, according to the hot value of each alternative anchor and the identifier of the live platform to which the alternative anchor belongs, the ranking information of multiple alternative anchors.
A third sending module 610, configured to send the ranking information to the viewer client, where the ranking information is used to indicate a display order of the anchor information of the multiple alternative anchors.
In summary, the embodiments of the present application provide an apparatus for drawing a prize, which may send a lottery request acquisition instruction to an anchor client registered by a target anchor in response to a lottery request sent by the anchor client after receiving a lottery request sent by an audience client, and may then perform a lottery operation and determine lottery result information based on a lottery resource value in response to the lottery instruction sent by the anchor client. Because the device can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing the prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
Fig. 18 is a further device for drawing a prize according to an embodiment of the present application, where the device may be configured in the terminal 10 shown in fig. 1, and the device 700 may include:
a first sending module 701, configured to send a lottery request obtaining instruction by the management server, where the lottery request instruction is used to instruct the management server to send a lottery request to the anchor client.
The receiving and executing module 702 is configured to receive and display a lottery drawing request sent by the management server, where the lottery drawing request carries a user account, a lottery drawing resource value, and target prize information of a spectator user who logs in the spectator client.
A second sending module 703, configured to, when a selection operation of the anchor for a lottery request is detected, send a lottery instruction to the management server, where the lottery instruction is used to instruct the management server to perform a lottery operation and determine lottery result information, update resources of the user account of the audience user based on the lottery resource value and the lottery result information, and add a prize to the user account of the audience user when the lottery result information indicates a winning prize.
In summary, the present embodiment provides an apparatus for drawing a prize, which may send a lottery request acquisition instruction to a management server to receive a lottery request sent by a management service, and then send a lottery instruction to the management server when a selection operation of an anchor for the lottery request is detected, so that the management server performs a lottery operation based on a lottery resource value and determines lottery result information. As the audience user does not need to directly contact the anchor, the efficiency of replacing the prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the apparatus and the modules described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
Fig. 19 is a block diagram illustrating a further alternative prize drawing device 800 according to an embodiment of the present application, where the alternative prize drawing device 800 may be a server. Illustratively, as shown in fig. 19, the apparatus 800 includes a Central Processing Unit (CPU) 801, a system Memory 804 including a Random Access Memory (RAM) 802 and a Read-Only Memory (ROM) 803, and a system bus 805 connecting the system Memory 804 and the CPU 801. The apparatus 800 also includes a basic Input/Output (I/O) system 806 for facilitating information transfer between devices within the computer, and a mass storage device 807 for storing an operating system 813, application programs 814, and other program modules 815.
The basic input/output system 806 includes a display 808 for displaying information and an input device 809 such as a mouse, keyboard, etc. for user input of information. Wherein a display 808 and an input device 809 are connected to the central processing unit 801 through an input output controller 810 connected to the system bus 805. The basic input/output system 806 may also include an input/output controller 810 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, an input/output controller 810 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 807 is connected to the central processing unit 801 through a mass storage controller (not shown) connected to the system bus 805. The mass storage device 807 and its associated computer-readable media provide non-volatile storage for the apparatus 800. That is, the mass storage device 807 may include a computer-readable medium (not shown) such as a hard disk or compact disk-Only Memory (CD-ROM) drive.
Without loss of generality, computer-readable storage media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, Erasable Programmable Read-Only Memory (EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), flash Memory or other solid state Memory technology, CD-ROM, Digital Versatile Disks (DVD), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that computer storage media is not limited to the foregoing. The system memory 804 and mass storage 807 described above may be collectively referred to as memory.
According to various embodiments of the present application, the apparatus 800 may also operate as a remote computer connected to a network via a network, such as the Internet. That is, the apparatus 800 may be connected to a network 812 through a network interface unit 811 coupled to the system bus 805, or may be connected to other types of networks or remote computer systems (not shown) using the network interface unit 811.
The memory further includes one or more programs, and the one or more programs are stored in the memory and configured to be executed by the CPU to implement the method provided by the embodiment of the present application.
Fig. 20 is a block diagram of a further alternative prize drawing device 900 according to an embodiment of the present application. The apparatus 900 may be: a smart phone, a tablet computer, an MP3(Moving Picture Experts Group Audio Layer III) player, an MP4 player, a notebook computer or a desktop computer, etc. Alternatively, the apparatus 900 may be a server.
In general, the apparatus 900 includes: a processor 901 and a memory 902.
Processor 901 may include one or more processing cores, such as a 4-core processor, a 12-core processor, and so forth. The processor 901 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 901 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 901 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed on the display screen. In some embodiments, the processor 901 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 902 may include one or more computer-readable storage media, which may be non-transitory. The memory 902 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 902 is used to store at least one instruction for execution by processor 901 to implement the method for drawing a prize instead as provided by embodiments of the present application.
In some embodiments, the apparatus 900 may further include: a peripheral interface 903 and at least one peripheral. The processor 901, memory 902, and peripheral interface 903 may be connected by buses or signal lines. Various peripheral devices may be connected to the peripheral interface 903 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 904, a touch display screen 905, a camera 906, an audio circuit 907, a positioning component 908, and a power supply 909.
Peripheral interface 903 may be used to connect at least one peripheral associated with I/O to processor 901 and memory 902. In some embodiments, the processor 901, memory 902, and peripheral interface 903 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 901, the memory 902 and the peripheral interface 903 may be implemented on a separate chip or circuit board, which is not limited by this embodiment.
The Radio Frequency circuit 904 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 904 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 904 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 904 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 904 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi networks. In some embodiments, the rf circuit 904 may further include NFC (Near field communication) related circuits, which are not limited in this application.
The display screen 905 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 905 is a touch display screen, the display screen 905 also has the ability to capture touch signals on or over the surface of the display screen 905. The touch signal may be input to the processor 901 as a control signal for processing. At this point, the display 905 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 905 may be a front panel disposed on the device 900; in other embodiments, the display 905 may be at least two, respectively disposed on different surfaces of the device 900 or in a folded design; in still other embodiments, the display 905 may be a flexible display, disposed on a curved surface or on a folded surface of the device 900. Even more, the display screen 905 may be arranged in a non-rectangular irregular figure, i.e. a shaped screen. The Display panel 905 can be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), and other materials.
The camera assembly 906 is used to capture images or video. Optionally, camera assembly 906 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 906 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
Audio circuit 907 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 901 for processing, or inputting the electric signals to the radio frequency circuit 904 for realizing voice communication. The microphones may be multiple and placed at different locations of the device 900 for stereo sound acquisition or noise reduction purposes. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 901 or the radio frequency circuit 904 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuit 907 may also include a headphone jack.
The positioning component 908 is used to locate the current geographic location of the device 900 to implement navigation or LBS (location based Service). The positioning component 908 may be a positioning component based on the GPS (global positioning System) of the united states, the beidou System of china, the graves System of russia, or the galileo System of the european union.
The power supply 909 is used to supply power to the various components in the device 900. The power source 909 may be alternating current, direct current, disposable or rechargeable. When power source 909 comprises a rechargeable battery, the rechargeable battery may support wired or wireless charging. Rechargeable batteries may also be used to support fast charge technologies.
In some embodiments, the device 900 also includes one or more sensors 910. The one or more sensors 910 include, but are not limited to: acceleration sensor 911, gyro sensor 912, pressure sensor 913, fingerprint sensor 914, optical sensor 915, and proximity sensor 916.
The acceleration sensor 911 may detect the magnitude of acceleration in three coordinate axes of a coordinate system established with the apparatus 900. For example, the acceleration sensor 911 may be used to detect the components of the gravitational acceleration in three coordinate axes. The processor 901 can control the touch display 905 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 911. The acceleration sensor 911 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 912 may detect a body direction and a rotation angle of the device 900, and the gyro sensor 912 may cooperate with the acceleration sensor 911 to acquire a 3D motion of the device 900 by the user. The processor 901 can implement the following functions according to the data collected by the gyro sensor 912: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
The pressure sensors 913 may be disposed on the side bezel of the device 900 and/or underneath the touch display screen 905. When the pressure sensor 913 is disposed on the side frame of the device 900, the user's holding signal of the device 900 may be detected, and the processor 901 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 913. When the pressure sensor 913 is disposed at a lower layer of the touch display 905, the processor 901 controls the operability control on the UI interface according to the pressure operation of the user on the touch display 905. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 914 is used for collecting a fingerprint of the user, and the processor 901 identifies the user according to the fingerprint collected by the fingerprint sensor 914, or the fingerprint sensor 914 identifies the user according to the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, processor 901 authorizes the user to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings, etc. The fingerprint sensor 914 may be disposed on the front, back, or side of the device 900. When a physical key or vendor Logo is provided on the device 900, the fingerprint sensor 914 may be integrated with the physical key or vendor Logo.
The optical sensor 915 is used to collect ambient light intensity. In one embodiment, the processor 901 may control the display brightness of the touch display 905 based on the ambient light intensity collected by the optical sensor 915. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 905 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 905 is turned down. In another embodiment, the processor 901 can also dynamically adjust the shooting parameters of the camera assembly 906 according to the ambient light intensity collected by the optical sensor 915.
A proximity sensor 916, also known as a distance sensor, is typically provided on the front panel of the device 900. The proximity sensor 916 is used to capture the distance between the user and the front of the device 900. In one embodiment, the processor 901 controls the touch display 905 to switch from the bright screen state to the dark screen state when the proximity sensor 916 detects that the distance between the user and the front of the device 900 is gradually decreased; when the proximity sensor 916 detects that the distance between the user and the front of the device 900 becomes gradually larger, the processor 901 controls the touch display 905 to switch from the breath screen state to the bright screen state.
Those skilled in the art will appreciate that the configuration shown in fig. 20 is not intended to be limiting of the apparatus 900 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
Also provided in an embodiment of the present application is a computer-readable storage medium having at least one instruction, at least one program, code set, or set of instructions stored therein, the at least one instruction, the at least one program, code set, or set of instructions being loaded and executed by a processor to implement the method for drawing a prize instead as shown in any one of fig. 2 to 4.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The embodiment of the application also provides a sharing system for replacing the prize drawing, and referring to fig. 1, the system can comprise a management server, a main broadcasting client and a spectator client.
The management server comprises various modules for executing the method applied to the management server provided by the method embodiment. The anchor client comprises various modules for executing the method applied to the anchor client provided by the method embodiment
In summary, the embodiments of the present application provide a system for drawing prizes instead, where the management server may receive a lottery drawing request sent by an audience client, the anchor client may obtain the lottery drawing request sent by the audience client from the management server, and send a lottery drawing instruction to the management server, and the management server may, in response to the lottery drawing instruction, perform a lottery drawing operation based on a lottery drawing resource value and determine lottery drawing result information. Because the management server can forward the lottery drawing request sent by the audience client to the anchor client, the audience user does not need to directly contact the anchor, and the efficiency of replacing prize drawing is effectively improved. In addition, because the audience user does not need to directly pay the substituted fee to the anchor, the phenomenon that the anchor receives the substituted fee but does not substitute the prize in the related technology can be avoided, and the risk of substituting the prize is effectively reduced.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (10)

1. A method for substituting for drawing prizes, applied to a management server, the method comprising:
receiving a lottery drawing request sent by a spectator client, wherein the lottery drawing request carries a user account number of a spectator user logging in the spectator client, a lottery drawing resource value, prize information of a target prize and anchor information of a target anchor;
responding to a lottery drawing request acquisition instruction sent by an anchor client logged in by the target anchor, and sending the lottery drawing request to the anchor client, wherein the lottery drawing request is used for indicating the target anchor to draw a target prize indicated by the prize information through the anchor client;
responding to a lottery drawing instruction sent by the anchor client, executing lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information;
and if the lottery result information indicates a prize to be drawn, adding the prize to the user account of the audience user.
2. The method of claim 1, wherein said sending said lottery request to said anchor client comprises:
if the lottery drawing request meets the lottery drawing condition, sending the lottery drawing request to the anchor client;
wherein the lottery drawing condition comprises one or more of the following conditions:
the number of lottery requests which have been received and not responded by the anchor client is smaller than a first number threshold;
the number of lottery requests that have been sent by the spectator client and not responded to is less than a second number threshold.
3. The method as recited in claim 1, wherein after sending the lottery request to the anchor client, the method further comprises:
and if the lottery drawing instruction sent by the anchor client is not received within the target time length after the lottery drawing request is sent, sending a cancellation instruction aiming at the lottery drawing request to the anchor client, wherein the cancellation instruction is used for forbidding the anchor client to respond to the lottery drawing request.
4. A method according to any one of claims 1 to 3, wherein prior to receiving a lottery request sent by an audience client, the method further comprises:
acquiring anchor information of a plurality of anchors in a live broadcast state in a live broadcast platform, wherein the anchor information of each anchor at least comprises an anchor identifier;
determining the anchor with the anchor identification recorded in the white list as an alternative anchor in the multiple anchors;
and responding to a main broadcasting information acquisition instruction sent by the audience client, and sending main broadcasting information of each alternative main broadcasting in a plurality of alternative main broadcasting to the audience client.
5. The method of claim 4, wherein the anchor information for each of the anchors further comprises: the hot value of the anchor and the identification of a live platform to which the anchor belongs, wherein the hot value of the anchor is used for indicating the attention degree of the anchor; after determining that a anchor of the plurality of anchors whose anchor identification is recorded in the white list is an alternative anchor, the method further comprises:
determining the sequencing information of a plurality of alternative anchor according to the heat value of each alternative anchor and the identification of the live platform to which the alternative anchor belongs;
and sending the sequencing information to the audience client, wherein the sequencing information is used for indicating the display sequence of the anchor information of the alternative anchors.
6. A method for substituting for a prize draw, for use at a anchor client, the method comprising:
sending a lottery drawing request acquisition instruction to a management server, wherein the lottery drawing request instruction is used for indicating the management server to send a lottery drawing request to the anchor client;
receiving and displaying the lottery drawing request sent by the management server, wherein the lottery drawing request carries a user account number of a spectator user logging in a spectator client, a lottery drawing resource value and prize information of a target prize;
if the selection operation of the anchor aiming at the lottery drawing request is detected, sending a lottery drawing instruction to the management server, wherein the lottery drawing instruction is used for instructing the management server to execute the lottery drawing operation based on the lottery drawing resource value and determining lottery drawing result information, and if the lottery drawing result information indicates a winning prize, adding the prize to the user account of the audience user.
7. An apparatus for replacing a prize draw, comprising means for performing the method of any one of claims 1 to 5 or comprising means for performing the method of claim 6.
8. An apparatus for playing a prize in lieu thereof, comprising a processor and a memory, wherein at least one instruction, at least one program, set of codes, or set of instructions is stored in the memory, and wherein the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the method of any one of claims 1 to 5 or to implement the method of claim 6.
9. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement the method of any one of claims 1 to 5 or to implement the method of claim 6.
10. A system for replacing a prize draw, the system comprising: a management server, a anchor client and a spectator client;
the management server comprising modules for performing the method of any one of claims 1 to 5;
the anchor client includes various modules for performing the method of claim 6.
CN201911269711.8A 2019-12-11 2019-12-11 Method, device and system for substituting for prize drawing Pending CN111013154A (en)

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