CN111013125B - Operation linkage system based on dynamic scene game table - Google Patents

Operation linkage system based on dynamic scene game table Download PDF

Info

Publication number
CN111013125B
CN111013125B CN201911090184.4A CN201911090184A CN111013125B CN 111013125 B CN111013125 B CN 111013125B CN 201911090184 A CN201911090184 A CN 201911090184A CN 111013125 B CN111013125 B CN 111013125B
Authority
CN
China
Prior art keywords
game
information
chess
target
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201911090184.4A
Other languages
Chinese (zh)
Other versions
CN111013125A (en
Inventor
马科峰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Jiye Internet Of Things Technology Co ltd
Original Assignee
Shanghai Jiye Internet Of Things Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Jiye Internet Of Things Technology Co ltd filed Critical Shanghai Jiye Internet Of Things Technology Co ltd
Priority to CN201911090184.4A priority Critical patent/CN111013125B/en
Publication of CN111013125A publication Critical patent/CN111013125A/en
Application granted granted Critical
Publication of CN111013125B publication Critical patent/CN111013125B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides an operation linkage system based on a dynamic scene game table, which comprises an information acquisition module, a target generation module and a target generation module, wherein the information acquisition module acquires comprehensive information, the comprehensive information comprises queue information, a control system in the target generation module generates target position information according to queuing list numbers in the queue information, the target position information comprises a target chess table, the comprehensive information comprises the queue information, the queuing information comprises queuing list numbers, and the queuing list numbers correspond to the target chess table. And the target execution module control system generates an execution instruction according to the obtained interaction information of the target chess table and the user. The invention can be applied to a plurality of scenes such as restaurants, movie theaters and the like, and through scientific setting of the intelligent terminal and the game table control system, the boring and the fidgetiness of users in the queuing and waiting process are eliminated, and meanwhile, the program is optimized, so that the invention has strong practicability and wide application range.

Description

Operation linkage system based on dynamic scene game table
Technical Field
The invention relates to the technical field of entertainment devices, in particular to an operation linkage system based on a dynamic scene game table.
Background
With the improvement of the life quality of common people, the people can not wait in a queue in social activities such as playing, dining, watching movies, singing, and the like, and the method is particularly aimed at the catering industry. The waiting time for dining is often longer, and the queuing problem is always the pain spot problem which is most painful and difficult to solve for shops and masses. To keep the target user happy to wait, and to increase the service level of merchants, merchants have proposed a rich diversity of approaches to alleviate anxiety of users waiting in line to eat. Such as providing users with a variety of tea drinks, snacks, games, etc. Even so, most dining users still feel boring, urgent and boring. Some dining users leave to select other merchants to eat for too long, and the time passes by the merchant clients and the performance is reduced. Around the pain point of trade background, provide the business with be applicable to put the rest little tea table at the restaurant gate, the simple recreation that carries on the tea table, such as game contents such as gobang, chess, checkers, user's dining is queued and is waited for in order to rub the waiting time, the user can select the recreation wherein at random, has both won the customer for the business, has promoted business's service level and customer experience again. However, the existing table board game machine has single function, and when many users are in line for dining, how to efficiently and orderly realize entertainment and dining of the table board game machine is still in need of further design and planning.
Patent document CN109966728A discloses a multifunctional chess playing table, which comprises a table frame, wherein the upper surface of the table frame is provided with a plurality of turnover plates combined into a chess table surface, and the side surface of the turnover plate is provided with a driven turnover belt wheel; a belt wheel mounting frame is fixedly arranged in the table frame, and a driving belt wheel and a driven belt wheel are arranged in the belt wheel mounting frame; one end of a central rotating shaft of the driving belt wheel is connected with a rocking handle, and the other end of the central rotating shaft of the driving belt wheel is provided with a driving overturning belt wheel; the center rotating shaft of the driven belt wheel is rigidly connected with a linkage shaft, and two ends of the linkage shaft are respectively provided with a crank connecting rod mechanism; the upper surface of the table frame is provided with chess box openings positioned at two sides of the turnover plate; the table frame is provided with a fixed plate arranged on two sides below the chess box opening, the lower end of the fixed plate is provided with a sliding rail, the sliding rail is provided with a crank block connected with a crank connecting rod mechanism, the crank block is provided with a chess box consisting of a plurality of cavities, and the opening of the chess box is overlapped with the chess box opening, but the design function is single.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide an operation linkage system based on a dynamic scene game table.
The invention provides an operation linkage system based on a dynamic scene game table, which comprises the following components:
an information acquisition module: acquiring comprehensive information, wherein the comprehensive information comprises queue information;
the target generation module: generating target position information according to the queue information, wherein the target position information comprises a target chess table;
the target execution module: and the control system generates an execution instruction according to the obtained target chess table, the interaction information of the user and the scene information, wherein the execution instruction comprises chess information and execution sequence information.
Preferably, the queue information includes queuing number, and the queuing number corresponds to the target chess table.
Preferably, the target generating module further includes time information, and the queue information matches the time information to generate target position information.
Preferably, the queue information in the information acquisition module is a queuing list number of a user, the target chess table in the target generation module comprises a chess table number generated according to the queuing list number of the user, the game type of the target chess table with the chess table number is determined according to the chess table number of the user and the interaction information of the user, the target execution module controls the control system to execute a first action according to the scene information of the user, the first action is the service information corresponding to the scene information, the service information is displayed through the interaction between the user and the target chess table and triggers the control system to execute a second action, the second action is the game information corresponding to the game type, the game information corresponds to the game type of the target chess table with the determined chess table number, the control system automatically finishes the game or prompts the user to execute the finishing action after receiving the game finishing instruction, and the finishing action comprises the operation of the game table and the processing of a game prop;
the first action is executed at the moment comprising the user called number, the user quick called number or the last guest has left;
the second action is performed at a moment including a user operation of a scene desktop or a scene-related process.
Preferably, the execution sequence information includes a preparation stage of the chess game, a progress stage of the chess game, and an end stage of the chess game;
the chess game playing stage includes user interaction with a game table.
Preferably, the preparation stage of the chess game includes opening of chess game software, selection of the chess game and auxiliary equipment starting.
Preferably, the selection of the chess game includes selection of a target game, selection of a combat mode and selection of a discount strategy;
the auxiliary device initiates the opening of the audio-visual apparatus including the dispensing of the game pieces.
Preferably, the ending stage of the chess game includes ending of the chess game, stopping of auxiliary equipment and obtaining service information.
Preferably, the ending of the chess game comprises time reminding, game piece recovery and automatic shutdown;
the auxiliary device stops the output of the audio-video information including the audio-video device.
Preferably, the obtaining service information includes obtaining a ticket through which a corresponding service is obtained.
Compared with the prior art, the invention has the following beneficial effects:
1. the invention eliminates boring and fidgetiness of users in the queuing process through scientific and reasonable design, optimizes the queuing program through the game table control system, achieves effective use of the game table and timely service of the queuing users, has strong practicability and improves benefits.
2. The process is simple, the operation is convenient, the annoyance is eliminated, the interest is increased, and the method is suitable for application and popularization.
3. The method is suitable for a plurality of application scenes and has a wide application range.
Drawings
Other features, objects and advantages of the present invention will become more apparent upon reading of the detailed description of non-limiting embodiments, given with reference to the accompanying drawings in which:
FIG. 1 is a schematic block diagram of the present invention;
FIG. 2 is a schematic block diagram of the present invention;
FIG. 3 is a schematic view of a game table;
fig. 4 is a schematic view of the structure of a game table top.
Detailed Description
The present invention will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the present invention, but are not intended to limit the invention in any way. It should be noted that variations and modifications could be made by those skilled in the art without departing from the inventive concept. These are all within the scope of the present invention.
According to the operation linkage system based on the dynamic scene game table, as shown in fig. 1 and 2, the operation linkage system comprises an information acquisition module, a target generation module and a target generation module, wherein the information acquisition module acquires comprehensive information, the comprehensive information comprises queue information, the queue information comprises queuing list numbers, in a preferred embodiment, when a queuing party arrives at a restaurant, a business prints a receipt with the queuing list numbers through an intelligent terminal, and gives the receipt to the queuing party, and meanwhile, the queuing party informs the business of the selected game type in advance, and meanwhile, the queuing list numbers on the receipt are transmitted to a control system of the game table as the queue information; and the control system in the target generation module generates target position information according to the queuing list number in the queue information, wherein the target position information comprises a target chess table, and the queuing list number corresponds to the target chess table. Namely, the queuing dining users are distributed to the corresponding game tables according to the distributed queuing single numbers, so that the queuing dining users distribute the game tables according to the received queuing single numbers, and meanwhile, the control system guides the corresponding game software in the game tables to be started; the target execution module: the control system generates an execution instruction according to the obtained interaction information of the target chess table and the queuing dining user, wherein the execution instruction comprises chess information and execution sequence information, when the queuing dining user distributes to the game table, the game table displays the previously selected game, or the chess game can be replaced through a man-machine interaction touch screen on the game table according to the preference of the user, the control system automatically pops out of the self-help borrowing and returning system according to the game type selected by the queuing dining user and the chessman corresponding to the game, at the moment, the queuing dining user can place the popped chessman into a prop placing groove on the table surface of the game table, so that the queuing dining user can conveniently use the game chessman in the game process of the queuing dining user, and at the moment, the queuing dining user can select to click to start the game through the man-machine interaction touch screen at any time. Meanwhile, the control system issues dining instruction information at any time according to dining information sent by the intelligent terminal, so that a queuing dining user can obtain dining notification in real time and eat in time.
Further, the queue information in the information acquisition module is queuing list number of the user, the target chess table in the target generation module comprises chess table numbers generated according to the queuing list number of the user, the game types of the target chess table with the chess table numbers are determined according to the chess table numbers of the user and interaction information of the user, the target execution module controls the control system to execute a first action according to scene information of the user, the first action is service information corresponding to the scene information, the service information is displayed through interaction of the user and the target chess table and triggers the control system to execute a second action, the second action is game information corresponding to the game types, the game information corresponds to the game types of the target chess table with the determined chess table numbers, the control system automatically finishes the game at regular time or prompts the user to execute the finishing action after receiving a game finishing instruction, and the finishing action comprises operation of the game table and processing of game props; the first action is executed at the moment comprising the user called number, the user quick called number or the last guest has left; the second action is performed at a moment including a user operation of a scene desktop or a scene-related process. When a user arrives at a restaurant, for example, the user is a user queuing for dining, firstly, the user obtains credentials with queuing numbers from a merchant and informs the merchant of the type of chess games selected by the merchant, the merchant informs the user of the chess table number of the game table allocated to the user, the user goes to the game table after obtaining the chess table number of the game table, a game table display screen firstly displays ordering information of the restaurant, the user finishes ordering food, the game table display screen is switched to the game information selected by the user, the prop needed by the game is popped up through a self-help borrowing system, the user starts playing, after the merchant obtains information that dining personnel in the restaurant are ready to leave or have left, the merchant informs the user playing the game through an intelligent terminal, meanwhile, the user obtains countdown time for ending the game on the display screen of the game table, the game automatically enters an ending program or the game is finished through the instruction of the user, and meanwhile, the control system controls the game table to send a prompt instruction to prompt the user to finish the operation of returning the game prop, at the moment, the user can select a printing button on the display screen of the game table, print credentials, the restaurant is small, the prop is ready for waiting for the next dining ticket, and the user is ready to wait for waiting for the dining. The invention eliminates boring and fidgetiness in the queuing and waiting process of the queuing and dining users through scientific and reasonable design, optimizes the queuing and waiting program through the game table control system, achieves effective use of the game table and timely dining of the queuing and dining users, has strong practicability and improves benefit.
Specifically, the target generating module further includes time information, and the queue information matches the time information to generate target position information. The control system comprehensively obtains the time information with the shortest waiting time or the shortest queuing time according to the queuing dining users of each game table and the residual game time of the queuing dining users playing on the game table, so that the target position information, namely the target chess table, is selected, the queuing time of the queuing dining users is optimized, and the queuing dining users can play timely and dining timely.
Specifically, as shown in fig. 1, 2, 3, and 4, the execution sequence information includes a preparation stage of the chess game, a progress stage of the chess game, and an end stage of the chess game. The method comprises the steps of starting chess game software, selecting chess games and starting auxiliary equipment in a preparation stage of the chess games, wherein the selection of the chess games comprises the selection of target games, the selection of fighting modes and the selection of discount strategies; the auxiliary device activation comprises opening of the dispensing game piece and opening of the audio-visual device. When the business prints the receipt with the queuing list number through the intelligent terminal, the intelligent terminal communicates with each game table and searches for an idle game table, when no idle game table exists, the game table with the least queuing personnel in the game table is selected to wait, when the idle game table is found, the intelligent terminal informs the game table and selects the game table as the game table of the queuing party, meanwhile, corresponding game software in the game table is started, when the queuing party selects a game, a control system controls the game table to be automatically switched to the corresponding game chess face, and meanwhile, auxiliary equipment in the game table is controlled to discharge game pieces used in the game in the corresponding self-help borrowing and returning system, and the auxiliary equipment in the game table can be matched with the light and sound effects of the game, so that the game is more live in rendering and the interestingness is improved. Before or during the game, the queuing dining user can know discount information and introduction of food at any time through the display screen on the game table.
Further, the chess game progress stage includes interaction between the user and the game table, wherein the user can fully experience fun brought by interaction between the user and the game table during the game, so that the game table is intelligent and has brand-new experience for the user, and in a preferred example, the game table comprises an LED chess playing indicator lamp, a chessboard panel, a chessboard base, a control unit and a plurality of chess position identification units, wherein chess positions for placing chess pieces are arranged on the chessboard panel; the chess position identification unit is arranged between the chessboard panel and the chessboard base and can identify the falling position and the movement track of the chess pieces; the LED chess driving indicator lamp can be used for indicating on and off according to the falling off positions and the movement track of the chess pieces; each chess position identification unit corresponds to one chess position; a partition device is arranged between adjacent chess position identification units; the control unit is connected with each chess position identification unit; the chessmen corresponding to the game table top comprise chessmen limiting devices which are used for limiting the chessmen to fall on the chessboard panel; the chess positions of the chessboard panel comprise intersection type chess positions, square form chess positions or line segment type chess positions; the chess tools comprise a Chinese chess tool, a go tool, a gobang tool, a Chinese checkers tool, a flying chess tool, a fighting chess tool, a military chess tool, a Japanese chess tool or a Korean chess tool, and through adding a dynamic switching mechanism of a game surface scene and symmetrical design of an intelligent chessboard and chessman falling off position sensor and an LED playing indicator lamp and a plurality of dynamic game scene chessman, the full realization of intelligent recognition and the selection function of various games of a game table is realized, the ideal effect of randomly switching different chess game contents according to the needs of users is realized, and better and more diversified chess game content experience is provided for users.
Specifically, as shown in fig. 3 and 4, the ending stage of the chess game includes ending of the chess game, stopping of auxiliary equipment, and obtaining of service information. The end of the chess game comprises time reminding, game piece recovery and automatic shutdown, the auxiliary equipment stops outputting of the audio and video information comprising the audio and video device, the service obtaining information comprises the obtained service evidence, and the corresponding service is obtained through the service evidence. When a dining room exists in the restaurant, the intelligent terminal transmits dining information to the control system, and the control system firstly sends time reminding information to inform the queuing dining users through the display screen on the game table, for example: displaying 'you leave the dining time for 5 minutes, please finish the game', prompting the queuing dining user to return the game pieces as soon as possible, starting the automatic timing shutdown, automatically stopping the shutdown of the software of the game table when the timing time is up, and completely closing the game piece storage device and the audio-video device in the auxiliary equipment, wherein after the queuing dining user finishes the game, the service certificate, such as a printed certificate ticket, is obtained through the intelligent terminal. For another example, coupons, a user queuing dining in the process of queuing through game setting in the process of queuing and a preset discount coupon strategy can obtain a certain discount coupon in the process of game, and the user queuing dining in the process of queuing through a receipt ticket or a coupon can select dining in a restaurant and enjoy the corresponding discount coupon by virtue of the receipt ticket or the coupon checkout after dining. It should be noted that the application scenario of the invention is applicable to various occasions with queuing phenomena such as movie theatres, hot tourist attractions and the like besides restaurants, and has strong practicability and wide application range.
In the description of the present application, it should be understood that the terms "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," and the like indicate orientations or positional relationships based on the orientations or positional relationships illustrated in the drawings, merely to facilitate description of the present application and simplify the description, and do not indicate or imply that the devices or elements being referred to must have a specific orientation, be configured and operated in a specific orientation, and are not to be construed as limiting the present application.
Those skilled in the art will appreciate that the systems, apparatus, and their respective modules provided herein may be implemented entirely by logic programming a method module, with the exception of those implemented in pure computer readable program code, having the same program embodied in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers, etc. Therefore, the system, the apparatus, and the respective modules thereof provided by the present invention may be regarded as one hardware component, and the modules included therein for implementing various programs may also be regarded as structures within the hardware component; modules for implementing various functions may also be regarded as being either software programs for implementing the methods or structures within hardware components.
The foregoing describes specific embodiments of the present invention. It is to be understood that the invention is not limited to the particular embodiments described above, and that various changes or modifications may be made by those skilled in the art within the scope of the appended claims without affecting the spirit of the invention. The embodiments of the present application and features in the embodiments may be combined with each other arbitrarily without conflict.

Claims (9)

1. An operation linkage system based on a dynamic scene game table, which is characterized by comprising:
an information acquisition module: acquiring comprehensive information, wherein the comprehensive information comprises queue information, and the queue information is a queuing list number of a user;
the target generation module: generating target position information according to the queue information, wherein the target position information comprises a target chess table, the target chess table comprises a chess table number generated according to a queuing list number of a user, and the game type of the target chess table with the chess table number is determined according to the chess table number of the user and interaction information of the user;
the target execution module: the control system generates an execution instruction according to the scene information and the interaction information of the target chess table and the user, wherein the execution instruction comprises chess information and execution sequence information;
the target execution module controls the control system to execute a first action according to scene information of a user, wherein the first action is that a target chess table is switched to service information corresponding to the scene information, the service information is displayed through interaction between the user and the target chess table and triggers the control system to execute a second action, the second action is that the target chess table is switched to display game information corresponding to the game type, the game information corresponds to the determined game type of the chess table number target chess table, and the control system prompts the user to execute an ending action after automatically ending the game or receiving a game ending instruction, and the ending action comprises operation of the game table and processing of game props;
the first action is executed at the moment comprising the user called number, the user quick called number or the last guest has left;
the second action is performed at a moment including a user operation of a scene desktop or a scene-related process.
2. The dynamic scene game table-based operation linkage system according to claim 1, wherein the queue information includes a queuing number corresponding to the target table.
3. The dynamic scene game table-based operation linkage system according to claim 1, wherein the object generation module further comprises time information, and the queue information matches the time information to generate object position information.
4. The dynamic scene game table-based operation linkage system according to claim 1, wherein the execution sequence information includes a preparation stage of a chess game, a progress stage of the chess game, and an end stage of the chess game;
the chess game playing stage includes user interaction with a game table.
5. The dynamic scene game table-based operation linkage system of claim 4, wherein the preparation stage of the chess game includes starting of chess game software, selection of the chess game, and auxiliary equipment starting.
6. The dynamic scene game table-based operation linkage system according to claim 5, wherein the selection of the chess game includes selection of a target game, selection of a fighting mode, and selection of a discount strategy;
the auxiliary device initiates the opening of the audio-visual apparatus including the dispensing of the game pieces.
7. The dynamic scene game table-based operation linkage system of claim 4, wherein the ending stage of the chess game includes ending of the chess game, stopping of auxiliary equipment, and obtaining service information.
8. The dynamic scene game table-based operation linkage system according to claim 7, wherein the ending of the chess game includes time alert, game piece recovery, and automatic shutdown;
the auxiliary device stops the output of the audio-video information including the audio-video device.
9. The dynamic scene game table-based operation linkage system according to claim 7, wherein the obtaining service information includes obtaining a ticket through which a corresponding service is obtained.
CN201911090184.4A 2019-11-08 2019-11-08 Operation linkage system based on dynamic scene game table Active CN111013125B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911090184.4A CN111013125B (en) 2019-11-08 2019-11-08 Operation linkage system based on dynamic scene game table

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911090184.4A CN111013125B (en) 2019-11-08 2019-11-08 Operation linkage system based on dynamic scene game table

Publications (2)

Publication Number Publication Date
CN111013125A CN111013125A (en) 2020-04-17
CN111013125B true CN111013125B (en) 2023-04-25

Family

ID=70205456

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911090184.4A Active CN111013125B (en) 2019-11-08 2019-11-08 Operation linkage system based on dynamic scene game table

Country Status (1)

Country Link
CN (1) CN111013125B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013180474A1 (en) * 2012-05-31 2013-12-05 Cj Cgv Co., Ltd. System and method for providing location-based service
CN109636463A (en) * 2018-12-10 2019-04-16 广州好酷信息科技有限公司 A kind of sales promotion information distribution method, device and sales promotion machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8333652B2 (en) * 2006-09-01 2012-12-18 Igt Intelligent casino gaming table and systems thereof
KR20190064712A (en) * 2017-11-30 2019-06-11 (주)이즈피엠피 Playgame reporting method and system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013180474A1 (en) * 2012-05-31 2013-12-05 Cj Cgv Co., Ltd. System and method for providing location-based service
CN109636463A (en) * 2018-12-10 2019-04-16 广州好酷信息科技有限公司 A kind of sales promotion information distribution method, device and sales promotion machine

Also Published As

Publication number Publication date
CN111013125A (en) 2020-04-17

Similar Documents

Publication Publication Date Title
EP2131933B1 (en) Entertainment device and method
EP2131934B1 (en) Entertainment device and method
KR20190005831A (en) Synchronization model for virtual tournaments
CN101835516B (en) Method of providing player status and ability to join games
US20130132837A1 (en) Entertainment device and method
Williams et al. The out-of-home immersive entertainment frontier: Expanding interactive boundaries in leisure facilities
US9183558B2 (en) Audio/video companion screen system and method
CN112561576A (en) Interface display method, device and equipment for live application and storage medium
JP2007117194A (en) Terminal equipment for game machine, game machine and game method
CN111013125B (en) Operation linkage system based on dynamic scene game table
US20180133598A1 (en) Multi-player Computer Game Apparatus with a Game Information Display
US10930114B2 (en) System for real time attendance from a remote game site to a game going on at relocated game site
CN103706115A (en) Interactive game system based on intelligent wearable equipment
JP4046384B2 (en) Information display device for gaming machines
JP3195885U (en) Mahjong table with medal ejector
CN201912762U (en) Interactive game system capable of carrying out simulation by projection
CN211435044U (en) Information issuing system based on dynamic scene game table
GB2555856A (en) Multiplayer computer game apparatus with a game information display
CN110841273A (en) Information issuing system based on dynamic scene game table
CN117959702A (en) Interaction method, device, electronic equipment and medium for expanding reality space
US20190184273A1 (en) Multi-mode amusement game device
JP2022026821A (en) Information system, information processing method, and program
CN117097957A (en) Interactive control method and device, computer equipment and storage medium
CN109865295A (en) Data processing method, system, equipment and storage medium
JP2007082960A (en) Game machine

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant