CN110996272B - Game service verification method, device, equipment and medium - Google Patents

Game service verification method, device, equipment and medium Download PDF

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CN110996272B
CN110996272B CN201911068978.0A CN201911068978A CN110996272B CN 110996272 B CN110996272 B CN 110996272B CN 201911068978 A CN201911068978 A CN 201911068978A CN 110996272 B CN110996272 B CN 110996272B
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CN110996272A (en
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杨明
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Wuhan Preston Network Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/12Messaging; Mailboxes; Announcements
    • H04W4/14Short messaging services, e.g. short message services [SMS] or unstructured supplementary service data [USSD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/06Authentication

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Abstract

The invention provides a method, a device, equipment and a medium for verifying game service. The method comprises the following steps: acquiring short message service information, and extracting initial service data from the short message service information; acquiring historical service data of a user, comparing the initial service data with the historical service data, performing identity verification on the initial service data, and acquiring the verified initial service data as service data to be calculated; establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, and extracting corresponding keywords according to the calculation result; and verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed. The method and the device firstly verify the name and the ip address of the manufacturer reserving the game for the user, screen the junk information, and then verify the keywords in the short message received by the user.

Description

Game service verification method, device, equipment and medium
Technical Field
The present invention relates to the field of internet technologies, and in particular, to a method, an apparatus, a device, and a medium for verifying a game service.
Background
With the development of the internet, game services are developed more and more, more and more people select to play games, many games have a reservation system, users can reserve favorite games through the reservation system, and when the games are opened, the reservation system can issue corresponding game activation codes to the users.
However, after the user makes a game reservation, some public can divulge a secret from the mobile phone information of the user, so that the user can receive a large amount of junk information, and the daily life of the user is affected.
The above is only for the purpose of assisting understanding of the technical aspects of the present invention, and does not represent an admission that the above is prior art.
Disclosure of Invention
In view of this, the present invention provides a method, an apparatus, a device and a medium for verifying a game service, and aims to solve the technical problem that the prior art cannot accurately identify a game short message and a spam short message for a reservation.
The technical scheme of the invention is realized as follows:
in one aspect, the present invention provides a method for verifying a game service, where the method for verifying a game service includes the following steps:
s1, acquiring short message service information, and extracting initial service data from the short message service information;
s2, obtaining historical service data of the user, comparing the initial service data with the historical service data, verifying the identity of the initial service data according to the comparison result, and obtaining the verified initial service data as the service data to be calculated;
s3, establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result, and extracting a corresponding keyword according to the calculation result;
and S4, verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed.
On the basis of the above technical solution, preferably, in step S1, the method for acquiring short message service information and extracting initial service data from the short message service information further includes the following steps: identification data of game manufacturers and content data of short messages.
On the basis of the foregoing technical solution, preferably, in step S2, obtaining historical service data of the user, comparing the initial service data with the historical service data, and performing identity verification on the initial service data according to a comparison result, further comprising the following steps of obtaining historical service data of the user, where the historical service data of the user includes: comparing the identification data of the game manufacturer with the historical identification data, and taking the content data of the short message as the service data to be calculated when the identification data is the same as the historical identification data; and when the identification data is different from the historical identification data, putting the short message service information corresponding to the identification data into a blacklist.
On the basis of the technical scheme, preferably, the identification data of the game manufacturer is compared with historical identification data, when the identification data is the same as the historical identification data, before the content data of the short message is taken as service data to be calculated, the method further comprises the following steps of sending an ip address request to the service sending end, acquiring the ip address sent by the service sending end, comparing the ip address with the historical ip address, and when the ip address is the same as the historical ip address, comparing the identification data of the game manufacturer with the historical identification data; and when the ip address is different from the historical ip address, putting the service information corresponding to the ip address into a blacklist.
On the basis of the above technical solution, preferably, in step S3, a keyword algorithm is established, the to-be-calculated service data is calculated according to the keyword algorithm, a calculation result is obtained, and a corresponding keyword is extracted according to the calculation result, and the method further includes the following steps:
Figure BDA0002260331090000021
wherein, F represents the keyword value, l represents the occurrence frequency of the word in the short message, N represents the number of all short messages, and M represents the number of the short messages containing the word.
On the basis of the technical scheme, preferably, the method comprises the steps of calculating the service data to be calculated according to a keyword algorithm to obtain a calculation result, and extracting corresponding keywords according to the calculation result, and further comprises the steps of obtaining keyword values of all the words, comparing every two keyword values of all the words, and screening out the word with the maximum keyword value as the keyword according to the comparison result.
On the basis of the above technical solution, preferably, in step S4, the keyword is verified according to the historical service data of the user, and when the verification is passed, the corresponding short message service information is pushed to the user, further comprising the steps of comparing the game name with the keyword, and if the keyword is the same as the game name, pushing the corresponding short message service information to the user; if the keyword is different from the game name, the short message service corresponding to the keyword is put into a blacklist.
Still further preferably, the verification method of the game service includes:
the acquisition module is used for acquiring short message service information and extracting initial service data from the short message service information;
the verification module is used for acquiring historical service data of a user, comparing the initial service data with the historical service data, verifying the identity of the initial service data according to a comparison result, and acquiring the verified initial service data as service data to be calculated;
the keyword calculation module is used for establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result and extracting a corresponding keyword according to the calculation result;
and the pushing module is used for verifying the key words according to the historical service data of the user and pushing the corresponding short message service information to the user when the verification is passed.
In a second aspect, the method for verifying the game service further includes a device, where the device includes: a memory, a processor and a program of a validation method of a game service stored on said memory and executable on said processor, said program of a validation method of a game service being configured to implement the steps of the validation method of a game service as described above.
In a third aspect, the method for verifying a game service further includes a medium, where the medium is a computer medium, and the computer medium stores a program for verifying a game service, and the program for verifying a game service implements the steps of the method for verifying a game service as described above when executed by a processor.
Compared with the prior art, the verification method of the game service has the following beneficial effects:
(1) the name and the ip address of a game manufacturer of a game reserved by a user are verified through the historical identification data and the historical ip address of the service sending end, so that the situation that some junk information falsely uses the name of the game manufacturer to send the junk information to the user can be effectively avoided, and the experience of the user is improved;
(2) extracting keywords in a short message service received by a user, comparing the keywords with a game name reserved by the user, and if the keywords are the same as the game name reserved by the user, indicating that the short message is the game short message reserved by the user; if the names are different, the game information is represented as spam messages, and through the mode, the game information reserved by the user can be effectively prevented from being used as spam information by the conventional system, so that the user experience is improved.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 is a schematic diagram of an apparatus in a hardware operating environment according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating a first embodiment of a method for verifying a game service according to the present invention;
fig. 3 is a functional block diagram of a verification method of game service according to a first embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention.
As shown in fig. 1, the apparatus may include: a processor 1001, such as a Central Processing Unit (CPU), a communication bus 1002, a user interface 1003, a network interface 1004, and a memory 1005. Wherein a communication bus 1002 is used to enable connective communication between these components. The user interface 1003 may include a Display screen (Display), an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a WIreless interface (e.g., a WIreless-FIdelity (WI-FI) interface). The Memory 1005 may be a Random Access Memory (RAM) Memory, or may be a Non-Volatile Memory (NVM), such as a disk Memory. The memory 1005 may alternatively be a storage device separate from the processor 1001.
Those skilled in the art will appreciate that the configuration shown in fig. 1 does not constitute a limitation of the device, and that in actual implementations the device may include more or less components than those shown, or some components may be combined, or a different arrangement of components.
As shown in fig. 1, a memory 1005, which is a medium, may include therein an operating system, a network communication module, a user interface module, and a verification method program of a game service.
In the device shown in fig. 1, the network interface 1004 is mainly used to establish a communication connection between the device and a server storing all data required in the authentication method system for game service; the user interface 1003 is mainly used for data interaction with a user; the processor 1001 and the memory 1005 in the game service verification method device of the present invention may be arranged in the game service verification method device, and the game service verification method device calls the game service verification method program stored in the memory 1005 through the processor 1001 and executes the game service verification method provided by the present invention.
Referring to fig. 2, fig. 2 is a schematic flow chart of a first embodiment of a verification method of a game service according to the present invention.
In this embodiment, the method for verifying the game service includes the following steps:
s10: and acquiring short message service information, and extracting initial service data from the short message service information.
It should be understood that after acquiring the short message service information, the system will extract the following basic data from the short message, and these data include: the game system comprises identification data of game manufacturers and content data of short messages, wherein the identification data of the game manufacturers refer to names of the game manufacturers, and the content data of the short messages is used for extracting characters in the short messages by the system so as to facilitate subsequent verification.
S20: obtaining historical service data of a user, comparing the initial service data with the historical service data, performing identity verification on the initial service data according to a comparison result, and obtaining the verified initial service data as service data to be calculated.
It should be understood that the system will obtain the user's local historical service data before verification, where the historical data means that when the user makes a reservation for a game, the system will extract data about the game through a reservation page, such as: historical identification data, historical ip addresses of service sending ends and game names; the historical identification data refers to name data of a game manufacturer acquired by the system on a reservation interface, the historical ip address of the service sending end refers to the ip address where information arrives when a user makes a reservation to the game manufacturer, and the game short message can be conveniently authenticated at a later stage by recording the data.
It should be understood that when the user receives the short message, the system firstly obtains the ip address of the short message sending end, then compares the ip address with the ip address of the game manufacturer obtained on the game reservation page before the system, and if the ip addresses are the same, further verifies the name of the game manufacturer; if the ip addresses are different, the information is represented as junk information, and the system can directly put the information into a blacklist.
It should be understood that after comparing the ip addresses, the system will obtain the sender of the short message, i.e. the name of the game manufacturer, compare the name of the game manufacturer with the name of the game manufacturer obtained on the game reservation page before the system, and if the names are the same, verify the content of the short message; if the names are different, the short message is represented as a spam short message, and the system can directly put the message into a blacklist.
S30: and establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result, and extracting a corresponding keyword according to the calculation result.
It should be understood that the keyword algorithm in this embodiment is:
Figure BDA0002260331090000061
wherein, F represents the keyword value, l represents the occurrence frequency of the word in the short message, N represents the number of all short messages, and M represents the number of the short messages containing the word.
It should be understood that after calculating the keyword values of the words, the system compares every two keyword values of the words to select the word with the largest keyword value, which is the center content of the short message.
S40: and verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed.
It should be understood that after the system selects the keyword, the system compares the keyword with the game name acquired by the system on the game reservation page, if the names of the keyword and the game name are the same, the system indicates that the information is the information of the game reservation required by the user, and pushes the information to the user; if the names of the game subscription information and the name of the game subscription information are different, the information is put into a blacklist, and by means of the mode, the condition that the existing information interception system can intercept the game subscription information as junk information is effectively avoided, user experience is improved, and the user amount of a game company is increased.
The above description is only for illustrative purposes and does not limit the technical solutions of the present application in any way.
As can be easily found from the above description, the present embodiment extracts initial service data from the short message service information by acquiring the short message service information; acquiring historical service data of a user, comparing the initial service data with the historical service data, performing identity verification on the initial service data, and acquiring the verified initial service data as service data to be calculated; establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, and extracting corresponding keywords according to the calculation result; and verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed. According to the embodiment, the name and the ip address of the manufacturer reserving the game for the user are verified, the junk information is screened out, then the keyword in the short message received by the user is verified, and the game information reserved by the user can be received on the basis of eliminating the junk information through the verification mode.
In addition, the embodiment of the invention also provides a game service verification method and device. As shown in fig. 3, the verification method and apparatus for game service includes: the system comprises an acquisition module 10, a verification module 20, a keyword calculation module 30 and a push module 40.
An obtaining module 10, configured to obtain short message service information, and extract initial service data from the short message service information;
the verification module 20 is configured to obtain historical service data of the user, compare the initial service data with the historical service data, perform identity verification on the initial service data according to a comparison result, and obtain the verified initial service data as service data to be calculated;
the keyword calculation module 30 is configured to establish a keyword algorithm, calculate service data to be calculated according to the keyword algorithm, obtain a calculation result, and extract a corresponding keyword according to the calculation result;
and the pushing module 40 is used for verifying the keywords according to the historical service data of the user, and pushing the corresponding short message service information to the user when the verification is passed.
In addition, it should be noted that the above-described embodiments of the apparatus are merely illustrative, and do not limit the scope of the present invention, and in practical applications, a person skilled in the art may select some or all of the modules to implement the purpose of the embodiments according to actual needs, and the present invention is not limited herein.
In addition, the technical details that are not described in detail in this embodiment may refer to the method for verifying the game service provided in any embodiment of the present invention, and are not described herein again.
In addition, an embodiment of the present invention further provides a medium, where the medium is a computer medium, where a verification method program of a game service is stored on the computer medium, and when executed by a processor, the verification method program of the game service implements the following operations:
s1, acquiring short message service information, and extracting initial service data from the short message service information;
s2, obtaining historical service data of the user, comparing the initial service data with the historical service data, verifying the identity of the initial service data according to the comparison result, and obtaining the verified initial service data as the service data to be calculated;
s3, establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result, and extracting a corresponding keyword according to the calculation result;
and S4, verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
the initial service data includes: identification data of game manufacturers and content data of short messages.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
acquiring historical service data of a user, wherein the historical service data of the user comprises: comparing the identification data of the game manufacturer with the historical identification data, and taking the content data of the short message as the service data to be calculated when the identification data is the same as the historical identification data; and when the identification data is different from the historical identification data, putting the short message service information corresponding to the identification data into a blacklist.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
sending an ip address request to a service sending end, acquiring the ip address sent by the service sending end, comparing the ip address with a historical ip address, and comparing identification data of a game manufacturer with the historical identification data when the ip address is the same as the historical ip address; and when the ip address is different from the historical ip address, putting the service information corresponding to the ip address into a blacklist.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
the keyword algorithm is as follows:
Figure BDA0002260331090000091
wherein, F represents the keyword value, l represents the occurrence frequency of the word in the short message, N represents the number of all short messages, and M represents the number of the short messages containing the word.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
and obtaining the keyword value of each word, comparing every two keyword values of each word, and screening out the word with the maximum keyword value as the keyword according to the comparison result.
Further, the verification method program of the game service, when executed by the processor, further implements the following operations:
comparing the game name with the keywords, and if the keywords are the same as the game name, pushing corresponding short message service information to the user; if the keyword is different from the game name, the short message service corresponding to the keyword is put into a blacklist.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (8)

1. A method for verifying a game service, comprising: comprises the following steps;
s1, acquiring short message service information, and extracting initial service data from the short message service information;
s2, obtaining historical service data of the user, comparing the initial service data with the historical service data, verifying the identity of the initial service data according to the comparison result, and obtaining the verified initial service data as the service data to be calculated;
s3, establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result, and extracting a corresponding keyword according to the calculation result;
s4, verifying the key words according to the historical service data of the user, and pushing corresponding short message service information to the user when the verification is passed;
step S3, calculating the service data to be calculated according to the keyword algorithm, obtaining the calculation result, and extracting the corresponding keyword according to the calculation result, and also includes the following steps, obtaining the keyword value of each word, comparing every two keyword values of each word, and screening out the word with the maximum keyword value as the keyword according to the comparison result;
step S4, verifying the key words according to the historical service data of the user, and pushing the corresponding short message service information to the user when the verification is passed, and also includes the following steps, comparing the game name with the key words, if the key words are the same as the game name, pushing the corresponding short message service information to the user; if the keyword is different from the game name, the short message service corresponding to the keyword is put into a blacklist.
2. A method of validating gaming services as claimed in claim 1, wherein: in step S1, acquiring short message service information, and extracting initial service data from the short message service information, the method further includes the following steps: identification data of game manufacturers and content data of short messages.
3. A method of validating gaming services as claimed in claim 2, wherein: in step S2, obtaining historical service data of the user, comparing the initial service data with the historical service data, and performing identity verification on the initial service data according to the comparison result, further comprising the following steps of obtaining historical service data of the user, where the historical service data of the user includes: comparing the identification data of the game manufacturer with the historical identification data, and taking the content data of the short message as the service data to be calculated when the identification data is the same as the historical identification data; and when the identification data is different from the historical identification data, putting the short message service information corresponding to the identification data into a blacklist.
4. A method of validating gaming services as claimed in claim 3, wherein: comparing identification data of a game manufacturer with historical identification data, and when the identification data is the same as the historical identification data, before using content data of a short message as service data to be calculated, the method also comprises the following steps of sending an ip address request to a service sending end, acquiring an ip address sent by the service sending end, comparing the ip address with the historical ip address, and when the ip address is the same as the historical ip address, comparing the identification data of the game manufacturer with the historical identification data; and when the ip address is different from the historical ip address, putting the service information corresponding to the ip address into a blacklist.
5. A method of validating gaming services as claimed in claim 3, wherein: in step S3, a keyword algorithm is established, the to-be-calculated service data is calculated according to the keyword algorithm, a calculation result is obtained, and a corresponding keyword is extracted according to the calculation result, and the method further includes the following steps:
Figure FDA0003240664530000021
wherein, F represents the keyword value, l represents the occurrence frequency of the word in the short message, N represents the number of all short messages, and M represents the number of the short messages containing the word.
6. A verification method device of game service is characterized in that the verification method device of game service comprises the following steps:
the acquisition module is used for acquiring short message service information and extracting initial service data from the short message service information;
the verification module is used for acquiring historical service data of a user, comparing the initial service data with the historical service data, verifying the identity of the initial service data according to a comparison result, and acquiring the verified initial service data as service data to be calculated;
the keyword calculation module is used for establishing a keyword algorithm, calculating the service data to be calculated according to the keyword algorithm, acquiring a calculation result and extracting a corresponding keyword according to the calculation result;
and the pushing module is used for verifying the key words according to the historical service data of the user and pushing the corresponding short message service information to the user when the verification is passed.
7. A verification device for gaming transactions, the device comprising: a memory, a processor, and a game service authentication method program stored on the memory and executable on the processor, the game service authentication method program being configured to implement the steps of the game service authentication method according to any one of claims 1 to 5.
8. A medium, characterized in that the medium is a computer medium having stored thereon a verification method program of a game service, which when executed by a processor implements the steps of the verification method of a game service according to any one of claims 1 to 5.
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