CN110955716A - Transfer method for developing communication between WebGL product and MySQL based on Unity3D - Google Patents

Transfer method for developing communication between WebGL product and MySQL based on Unity3D Download PDF

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Publication number
CN110955716A
CN110955716A CN201911219992.6A CN201911219992A CN110955716A CN 110955716 A CN110955716 A CN 110955716A CN 201911219992 A CN201911219992 A CN 201911219992A CN 110955716 A CN110955716 A CN 110955716A
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webgl
mysql
unity3d
php
communication
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昝荣师
柴有国
万泰明
胡伟明
丁邦林
韩聪
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Beijing Inbasis Technology Co ltd
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Beijing Inbasis Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/25Integrating or interfacing systems involving database management systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/957Browsing optimisation, e.g. caching or content distillation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/546Message passing systems or structures, e.g. queues

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Data Mining & Analysis (AREA)
  • Software Systems (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

The invention discloses a transfer method for communication between a WebGL product developed based on Unity3D and MySQL, which comprises the following steps: the method comprises the steps of sorting SQL server names and sentences needing to be accessed, packaging the Unity3D project into a WebGL format, writing PHP codes to receive communication requests of the Unity3D, setting a message request queue and a return queue, initiating requests to the SQL server, verifying whether the messages are qualified or not, generating error-reporting contents if the messages are not verified, and performing verification qualified operation steps A7 and returning the messages to the Unity3D and the Unity3D to display the messages. The invention has the beneficial effects that: the problem that a WebGL product cannot establish communication with a MySQL database after being opened by a browser is urgently solved, a platform is built before the WebGL and the MySQL database developed by Unity3D to play a role similar to 'mediation', and the contents of communication needed by both sides are mutually transferred, so that the connection of the WebGL and the MySQL database is realized.

Description

Transfer method for developing communication between WebGL product and MySQL based on Unity3D
Technical Field
The invention relates to the field of computer technology communication, in particular to a transfer method for developing communication between a WebGL product and MySQL based on Unity 3D.
Background
Unity3D is a comprehensive Game development tool developed by Unity Technologies that allows players to easily create multiple platforms of types of interactive content such as three-dimensional video games, building visualizations, real-time three-dimensional animations, etc., and is a fully integrated professional Game engine, where Unity is similar to software that takes advantage of interactive graphical development environments like Director, Blender, Virtools, or Torque Game Builder, etc. as the primary means.
At present, in the process of developing a WebGL product by using Unity3D software, when communication with a MySQL database is required, it is found that the communication cannot be completed by using the conventional method provided by Unity3D, because the WebGL product runs in a browser, and the browser often has a security access setting, which results in that the communication mode of Unity3D cannot be used, and at present, there is no official or generally approved mode for well solving the problem.
Disclosure of Invention
Aiming at the technical problems in the related art, the invention provides a transfer method for communication between a WebGL product developed based on Unity3D and MySQL, which can realize communication between the WebGL product developed by Unity3D and a MySQL database.
In order to achieve the technical purpose, the technical scheme of the invention is realized as follows: a transfer method for communication between a WebGL product developed based on Unity3D and MySQL comprises the following steps:
s1, arranging the name and statement of the SQL server to be accessed;
s2 packing the Unity3D project into a WebGL format;
s3 writes PHP code to receive the communication request of Unity 3D;
s4, setting a message request queue and a return queue;
s5 sends a request to the SQL server;
s6, whether the product is qualified or not is verified, if the product is unqualified, the error content of editing is generated, and the step S7 is executed after the product is qualified;
s7 PHP returns the message to Unity 3D;
s8 Unity3D shows a message.
Further, when the MySQL communication code is acquired, the PHP technology is adopted to compile four parameters of communication between the WebGL packaged by the Unity3D and the MySQL database, the WWW communication class provided by the Unity3D is used to transmit the four parameters to the PHP platform, and the WebGL acquires MySQL database information transmitted back by the PHP.
Further, the S2 package Unity3D project is based on four parameter codes for the WebGL format:
writing an address of a MySQL database to be accessed and user name and password information by adopting a PHP technology, and setting the address and the user name and password information as transmissible parameters;
II, compiling a name of a certain table of the MySQL database to be accessed by adopting a PHP technology, and setting the name as a transferable parameter;
III, compiling SQL sentences of the MySQL database to be accessed by adopting a PHP technology and setting the SQL sentences into transmissible parameters;
and IV, compiling WebGL by adopting a PHP technology, and setting a specific table structure name which needs to be communicated with MySQL into a transferable parameter.
Further, S3 writes a PHP code to receive a communication request of Unity 3D:
the four parameter codes are obtained and spliced into a data string, the whole character string is spliced by combining the name of the header and the separator, and the transmission of the WebGL to the MySQL database under different conditions can be finished only by setting one parameter.
Further, the step of initiating a request to the SQL server at S5 includes the following steps:
i, establishing communication with a MySQL database by adopting a Mysql _ onnect method of a PHP technology, acquiring the content of a first parameter of the four parameters, and transmitting an address and a user name and a password of the MySQL database to establish connection;
II, opening a certain table in the MySQL database by adopting a 'MySQL _ select _ db' method of a PHP technology, acquiring the second of the four parameters by the name of the table, and transmitting the second parameter to the MySQL database to establish connection;
III, performing specific operation on the MySQL database by adopting a MySQL _ query method of a PHP technology to obtain a set SQL statement, wherein the SQL statement obtains the third parameter of the four parameters and receives a message from the MySQL database;
iv, the message is needed to be parsed one by one according to the name of the fourth parameter header, and the message content corresponding to each header is obtained, for example: the content of the fourth parameter is ' 1 ', 2 ', 3 ', the content of the message is ' 1 ', ' 2 ', 3 ', the corresponding results of the three headers are spliced into ' a ', b ', c ', and after the message analysis is completed, the PHP technical platform completes the communication to the MySQL database.
Further, the S7 PHP returns a message to Unity 3D:
acquiring the four steps, transmitting in a splicing mode, splicing the name of each header and the corresponding message, adding a separator in the middle, combining all splices, and adding a separator between each splice, for example: the names of the headers are '1, 2 and 3', the analyzed messages are 'a, b and c', then the messages can be '1 + a,2+ b and 3+ c' after the processing is finished, the messages can be integrated, the contents of the messages are regularly arranged, and the messages generated by the PHP technical platform are sent to WebGL.
Further, the PHP returning the message to Unity3D at S7 comprises the following steps:
i, writing and splicing an address of a MySQL database, a username and a password, a table name, an SQL sentence and four parameters of a table header name;
II, transmitting the four parameters to the PHP technical platform by using WWW communication provided by Unity 3D;
III, acquiring a message of a PHP technical platform spliced by a plurality of 'header names + corresponding messages', analyzing the message by the WebGL by adopting a regular expression split method, and cutting the message into a plurality of units, wherein each unit is in a form of 'header name + corresponding message';
IV, the WebGL adopts a string substring method to delete the content of the 'header name' of each unit to obtain the message content corresponding to the header name, so that the WebGL obtains the message returned by the MySQL database.
The invention has the beneficial effects that: the Unity3D software can develop and publish products for a number of platforms, such as: the PC end, the mobile end, the webpage end and the like have the common functions of accessing the MySQL database, the Unity3D also provides a conventional method, but only when the WebGL product is developed, the security setting of the browser causes that the Unity3D provided method cannot be used, and the WebGL product cannot communicate with the MySQL database after being opened by the browser.
The application needs to solve the problem that the WebGL product cannot establish communication with the MySQL database after being opened by using a browser, a platform is built before the WebGL and the MySQL database developed by Unity3D to play a role similar to 'mediation', and communication contents required by both parties are transferred mutually, so that connection between the WebGL product and the MySQL database is opened.
The method breaks the barrier of communication between the WebGL product developed by Unity3D and the MySQL server, and due to the excellent performance of the MySQL server, the good development environment can be formed by matching the PHP technology, so that the method is convenient to use, does not need to be installed, can start the service, supports multiple parameter selection, and provides help for communication under different conditions.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
Fig. 1 is a flow chart of a transfer method for communication between a WebGL product developed based on Unity3D and MySQL according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments that can be derived by one of ordinary skill in the art from the embodiments given herein are intended to be within the scope of the present invention.
As shown in fig. 1, according to the transfer method for communication between a WebGL product and MySQL developed based on Unity3D in the embodiment of the present invention, the transfer method for communication includes the following steps:
s1, arranging the name and statement of the SQL server to be accessed;
s2 packing the Unity3D project into a WebGL format;
s3 writes PHP code to receive the communication request of Unity 3D;
s4, setting a message request queue and a return queue;
s5 sends a request to the SQL server;
s6, whether the product is qualified or not is verified, if the product is unqualified, the error content of editing is generated, and the step S7 is executed after the product is qualified;
s7 PHP returns the message to Unity 3D;
s8 Unity3D shows a message.
According to the specific embodiment of the invention, when the MySQL communication code is acquired, the Unity 3D-packaged WebGL and four parameters for MySQL database communication are compiled by adopting the PHP technology, the WWW communication class provided by the Unity3D is used for transmitting the four parameters to the PHP platform, and the WebGL acquires the MySQL database message transmitted back by the PHP.
In the specific embodiment of the invention, the S2 packing Unity3D project is based on four parameter codes in a WebGL format:
writing an address of a MySQL database to be accessed and user name and password information by adopting a PHP technology, and setting the address and the user name and password information as transmissible parameters;
II, compiling a name of a certain table of the MySQL database to be accessed by adopting a PHP technology, and setting the name as a transferable parameter;
III, compiling SQL sentences of the MySQL database to be accessed by adopting a PHP technology and setting the SQL sentences into transmissible parameters;
and IV, compiling WebGL by adopting a PHP technology, and setting a specific table structure name which needs to be communicated with MySQL into a transferable parameter.
In the embodiment of the invention, the PHP code written by S3 receives the communication request of Unity 3D:
the four parameter codes are obtained and spliced into a data string, the whole character string is spliced by combining the name of the header and the separator, and the transmission of the WebGL to the MySQL database under different conditions can be finished only by setting one parameter.
In the specific embodiment of the present invention, since the number of parameters of the PHP program must be set and cannot be modified at will, and the number of the obtained headers is not fixed, how to ensure that the names of the "X" headers are transmitted smoothly from the WebGL, and the names of the headers are spliced into a whole string in combination with the separators, thus, only one parameter needs to be set, and due to the separation function of the separators, although the names of the headers are spliced together, the names of the headers are not confused, for example, this communication needs to obtain the contents of three headers, and the three headers are called respectively: "1", "2", "3", the character string obtained by splicing may be "1, 2, 3", and the commas inside the character string are their separators.
In the specific embodiment of the present invention, the step of initiating the request to the SQL server in S5 includes the following steps:
i, establishing communication with a MySQL database by adopting a Mysql _ onnect method of a PHP technology, acquiring the content of a first parameter of the four parameters, and transmitting an address and a user name and a password of the MySQL database to establish connection;
II, opening a certain table in the MySQL database by adopting a 'MySQL _ select _ db' method of a PHP technology, acquiring the second of the four parameters by the name of the table, and transmitting the second parameter to the MySQL database to establish connection;
III, performing specific operation on the MySQL database by adopting a MySQL _ query method of a PHP technology to obtain a set SQL statement, wherein the SQL statement obtains the third parameter of the four parameters and receives a message from the MySQL database;
iv, the message is needed to be parsed one by one according to the name of the fourth parameter header, and the message content corresponding to each header is obtained, for example: the content of the fourth parameter is ' 1 ', 2 ', 3 ', the content of the message is ' 1 ', ' 2 ', 3 ', the corresponding results of the three headers are spliced into ' a ', b ', c ', and after the message analysis is completed, the PHP technical platform completes the communication to the MySQL database.
In the embodiment of the invention, the S7 PHP returns a message to Unity 3D:
acquiring the four steps, transmitting in a splicing mode, splicing the name of each header and the corresponding message, adding a separator in the middle, combining all splices, and adding a separator between each splice, for example: the names of the headers are '1, 2 and 3', the analyzed messages are 'a, b and c', then the messages can be '1 + a,2+ b and 3+ c' after the processing is finished, the messages can be integrated, the contents of the messages are regularly arranged, and the messages generated by the PHP technical platform are sent to WebGL.
In the specific embodiment of the present invention, the step of the PHP returning the message to Unity3D at S7 includes the following steps:
i, writing and splicing an address of a MySQL database, a username and a password, a table name, an SQL sentence and four parameters of a table header name;
II, transmitting the four parameters to the PHP technical platform by using WWW communication provided by Unity 3D;
III, acquiring a message of a PHP technical platform spliced by a plurality of 'header names + corresponding messages', analyzing the message by the WebGL by adopting a regular expression split method, and cutting the message into a plurality of units, wherein each unit is in a form of 'header name + corresponding message';
IV, the WebGL adopts a string substring method to delete the content of the 'header name' of each unit to obtain the message content corresponding to the header name, so that the WebGL obtains the message returned by the MySQL database.
In order to facilitate understanding of the above-described technical aspects of the present invention, the above-described technical aspects of the present invention will be described in detail below in terms of specific usage.
When in specific use, according to the transfer method for the communication between the WebGL product and the MySQL developed based on Unity3D,
case one, three-dimensional visualization system of digital power plant
With the development of a three-dimensional visualization technology, the application of a digital power plant in the power generation industry is increased, a WebGL product developed based on Unity3D can well meet the development of a digital power plant system, the three-dimensional overall process of the power plant is displayed in a webpage, but the current operating condition and equipment measuring point information of the power plant also need to be displayed while the three-dimensional process is displayed, and the information is basically stored in a MySQL database, so that the data needs to be acquired through communication connection.
The application helps the three-dimensional visualization system of the digital power plant to be easily connected to the MySQL database, and the conventional operation of the database is as follows: the addition, deletion, modification, search and the like can be smoothly realized, and the complete operation of the three-dimensional visualization system is ensured.
In summary, by means of the technical scheme of the invention, through a series of work, the communication message sending process from the WebGL to the PHP and then to the MySQL database and the message returning process from the MySQL database to the PHP and then to the WebGL are completed, and the communication connection is established by breaking the communication barrier between the WebGL product developed by Unity3D and the MySQL server.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like that fall within the spirit and principle of the present invention are intended to be included therein.

Claims (7)

1. A transfer method for communication between a WebGL product developed based on Unity3D and MySQL is characterized by comprising the following steps:
s1, arranging the name and statement of the SQL server to be accessed;
s2 packing the Unity3D project into a WebGL format;
s3 writes PHP code to receive the communication request of Unity 3D;
s4, setting a message request queue and a return queue;
s5 sends a request to the SQL server;
s6, whether the product is qualified or not is verified, if the product is unqualified, the error content of editing is generated, and the step S7 is executed after the product is qualified;
s7 PHP returns the message to Unity 3D;
s8 Unity3D shows a message.
2. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 1,
when the MySQL communication code is obtained, adopting the PHP technology to compile four parameters of communication between WebGL packaged by Unity3D and MySQL database, applying WWW communication provided by Unity3D to transfer the four parameters to PHP platform, and WebGL obtaining MySQL database information returned by PHP.
3. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 1 or 2,
the S2 Packed Unity3D project is based on four parameter codes for the WebGL format:
writing an address of a MySQL database to be accessed and user name and password information by adopting a PHP technology, and setting the address and the user name and password information as transmissible parameters;
II, compiling a name of a certain table of the MySQL database to be accessed by adopting a PHP technology, and setting the name as a transferable parameter;
III, compiling SQL sentences of the MySQL database to be accessed by adopting a PHP technology and setting the SQL sentences into transmissible parameters;
and IV, compiling WebGL by adopting a PHP technology, and setting a specific table structure name which needs to be communicated with MySQL into a transferable parameter.
4. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 3,
s3 writes PHP code to receive the communication request of Unity 3D:
the four parameter codes are obtained and spliced into a data string, the whole character string is spliced by combining the name of the header and the separator, and the transmission of the WebGL to the MySQL database under different conditions can be finished only by setting one parameter.
5. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 1,
s5, the step of initiating the request to the SQL server includes the following steps:
i, establishing communication with a MySQL database by adopting a MySQL _ onnect method of a PHP technology, acquiring the content of a first parameter of the four parameters, and transmitting an address and a user name and a password of the MySQL database to establish connection;
II, opening a certain table in the MySQL database by adopting a MySQL _ select _ db method of the PHP technology, acquiring the name of the table from the second of the four parameters, and transmitting the name of the table to the MySQL database to establish connection;
III, performing specific operation on the MySQL database by adopting a MySQL _ query method of a PHP technology to obtain a set SQL statement, wherein the SQL statement obtains the third parameter of the four parameters and receives a message from the MySQL database;
iv, the message is needed to be parsed one by one according to the name of the fourth parameter header, and the message content corresponding to each header is obtained, for example: the content of the fourth parameter is 1,2 and 3, the content of the message is also 1,2 and 3, the corresponding results of the three headers are spliced into a, b and c, and after the message analysis is completed, the communication of the PHP technical platform to the MySQL database is completed.
6. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 5,
s7 PHP returns the message to Unity 3D:
acquiring the four steps, transmitting in a splicing mode, splicing the name of each header and the corresponding message, adding a separator in the middle, combining all splices, and adding a separator between each splice, for example: the names of the header are 1,2 and 3, the analyzed messages are a, b and c, then the messages can be 1+ a,2+ b and 3+ c after being processed, the messages can be integrated, the contents of the messages are regularly arranged, and the messages generated by the PHP technical platform are sent to WebGL.
7. The transfer method for communication between WebGL product and MySQL developed based on Unity3D as claimed in claim 1,
s7 the PHP returning the message to Unity3D includes the following steps:
i, writing and splicing an address of a MySQL database, a username and a password, a table name, an SQL sentence and four parameters of a table header name;
II, transmitting the four parameters to the PHP technical platform by using WWW communication provided by Unity 3D;
III, WebGL acquires messages of a PHP technical platform spliced by a plurality of header names and corresponding messages, the WebGL analyzes the messages by adopting a regular expression split method, the messages are cut into a plurality of units, and each unit is in the form of a header name and a corresponding message;
and IV, deleting the content of the header name of each unit by WebGL by using a string substring method to obtain the message content corresponding to the header name, so that the message returned by the MySQL database is obtained by WebGL.
CN201911219992.6A 2019-12-03 2019-12-03 Transfer method for developing communication between WebGL product and MySQL based on Unity3D Pending CN110955716A (en)

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CN110377151A (en) * 2019-06-19 2019-10-25 江苏理工学院 A kind of laser melting coating virtual experimental method based on Unity3D

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CN103092626A (en) * 2013-02-04 2013-05-08 福州大学 Rich internet application method based on Flex and web three-dimensional (3D) technology
CN109493420A (en) * 2018-11-16 2019-03-19 北京华电天仁电力控制技术有限公司 A kind of power plant's three-dimensional visualization methods of exhibiting based on Unity3D
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