CN110934595A - Motion sensing game system for monitoring user motion data and working method - Google Patents

Motion sensing game system for monitoring user motion data and working method Download PDF

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Publication number
CN110934595A
CN110934595A CN201911181771.4A CN201911181771A CN110934595A CN 110934595 A CN110934595 A CN 110934595A CN 201911181771 A CN201911181771 A CN 201911181771A CN 110934595 A CN110934595 A CN 110934595A
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user
central control
control device
motion
heart rate
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CN201911181771.4A
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CN110934595B (en
Inventor
何晨亮
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Hantang Software Engineering Shanghai Co ltd
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Suzhou Siku Digital Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • A61B5/0205Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/68Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
    • A61B5/6887Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient mounted on external non-worn devices, e.g. non-medical devices
    • A61B5/6897Computer input devices, e.g. mice or keyboards
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/74Details of notification to user or communication with user or patient ; user input means
    • A61B5/7455Details of notification to user or communication with user or patient ; user input means characterised by tactile indication, e.g. vibration or electrical stimulation

Abstract

A motion sensing game system for monitoring user motion data and a working method thereof comprise: a wearing device and a central control device; the wearable device comprises a pressure sensor, a heart rate monitoring sensor and an acceleration sensor, and the pressure sensor, the heart rate monitoring sensor and the acceleration sensor are connected with the central control device; the pressure sensor is used for monitoring a pressure value between the wearing device and the skin of a user, and the pressure sensor outputs the pressure value to the central control device; the heart rate sensor is used for monitoring a heart rate value of a user, and the heart rate sensor outputs the heart rate value to the central control device; the acceleration sensor is used for monitoring the motion state of the wearable device, and the acceleration sensor outputs the motion state to the central control device; the central control device acquires a game state and matches the motion state of a game role with the motion state of a user; and if the pressure value, the heart rate value and the motion state of the user are lower than the matched character motion data, the central control device cancels the current success judgment.

Description

Motion sensing game system for monitoring user motion data and working method
Technical Field
The invention relates to the field of games, in particular to a motion sensing game system for monitoring user motion data and a working method.
Background
Nowadays, the motion sensing game is very popular with people, a player controls the game through the body motion of the player, the game has very good immersion and interaction, the player can move while playing, the player moves the whole body to play the game, and the game mode is healthier.
Currently, the somatosensory recognition control in the somatosensory games on the market is mostly realized through a peripheral device, the judgment of the body action of a user is realized through a special game handle, physical retrieval of body activity is realized by utilizing a controller of an accelerometer, or a control panel, a touch sensing carpet, a manual control lever and the like, and related products comprise a wireless dynamic game handle of an association company, a somatosensory game machine of a small overlord, wii and Nintendo Switch of Nintendo company and XBOX of Microsoft.
However, none of the conventional body-sensing game wearing devices can indicate a direction according to a motion state.
Disclosure of Invention
The purpose of the invention is as follows:
aiming at the technical problems mentioned in the background technology, the invention provides a motion sensing game system for monitoring user motion data and a working method thereof.
The technical scheme is as follows:
a motion sensing gaming system that monitors user motion data, comprising: a wearing device and a central control device;
the wearable device comprises a pressure sensor, a heart rate monitoring sensor and an acceleration sensor, and the pressure sensor, the heart rate monitoring sensor and the acceleration sensor are connected with the central control device;
the pressure sensor is arranged at the contact position of the wearing device and the skin of the user, the pressure sensor is used for monitoring a pressure value between the wearing device and the skin of the user, and the pressure sensor outputs the pressure value to the central control device;
the heart rate sensor is arranged at the contact position of the wearable device and the skin of the user, and is used for monitoring the heart rate value of the user and outputting the heart rate value to the central control device;
the acceleration sensor is arranged on the wearable device and used for monitoring the motion state of the wearable device, and the acceleration sensor outputs the motion state to the central control device;
the central control device acquires a game state, matches the motion state of a game role with the motion state of a user, and acquires corresponding role motion data, wherein the role motion data comprises: standard pressure value, standard heart rate value and standard motion state;
and if the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device cancels the current success judgment.
A preferred embodiment of the present invention includes:
the wearable device further comprises a vibration device, and the vibration device is connected with the central control device;
the central control device acquires a topographic map, and the central control device acquires standard motion data according to the topographic map;
the central control device acquires the current motion state of the user, and controls the vibration device to vibrate if the current motion state of the user is lower than the standard motion data.
A preferred embodiment of the present invention includes:
the vibration devices comprise at least four vibration devices, namely a first vibration device, a second vibration device, a third vibration device and a fourth vibration device;
the first vibration device, the second vibration device, the third vibration device and the fourth vibration device are respectively arranged at four different positions of the vibration devices and point to different directions respectively, the first vibration device points to a first direction, the second vibration device points to a second direction, the third vibration device points to a third direction and the fourth vibration device points to a fourth direction;
the central control device acquires standard motion data of a game state and a motion state of a user, and controls the corresponding vibration device to vibrate if the current motion state of the user is lower than the standard motion data in a certain direction.
A preferred embodiment of the present invention includes:
the wearable device comprises a wireless communication device, and the wearable device is connected with the mobile equipment through the wireless communication device and transmits data.
A preferred embodiment of the present invention includes:
the wearable device is in wired or wireless connection with the cloud server, and the wearable device is mutually connected through the cloud server.
A motion sensing gaming system that monitors user motion data, comprising:
the pressure sensor monitors a pressure value between the wearing device and the skin of the user, and outputs the pressure value to the central control device;
the heart rate sensor monitors a heart rate value of the user, and outputs the heart rate value to the central control device;
the acceleration sensor monitors the motion state of the wearable device, and outputs the motion state to the central control device;
the central control device acquires a game state and matches the motion state of a game role with the motion state of a user;
and if the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device cancels the current success judgment.
A preferred embodiment of the present invention includes:
the central control device acquires a topographic map, and the central control device acquires standard motion data according to the topographic map;
the central control device acquires the current motion state of a user;
and if the current motion state of the user is lower than the standard motion data, the central control device controls the vibration device to vibrate.
A preferred embodiment of the present invention includes:
the central control device acquires standard motion data of a game state and a motion state of a user;
and if the current motion state of the user is lower than the standard motion data in a certain direction, the central control device controls the corresponding vibration device to vibrate.
A preferred embodiment of the present invention includes:
the wearable device outputs a connection request to the mobile device through the wireless communication device;
the mobile device accepts the connection request;
the wearable device is connected with the mobile device through the wireless communication device.
A preferred embodiment of the present invention includes:
the wearable device outputs a connection request to a cloud server;
the cloud server receives the connection request;
the wearable device is connected with the cloud server.
The invention realizes the following beneficial effects:
the motion state of the user is monitored through gravity, pressure and heart rate sensing, and the difference between the motion state and the standard motion is determined through the motion state monitoring, so that the game is more convenient to carry out, and the user experience is improved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure.
FIG. 1 is a system block diagram of a motion sensing game system for monitoring user motion data according to the present invention;
FIG. 2 is a second system block diagram of a motion sensing game system for monitoring user motion data according to the present invention;
fig. 3 is a schematic view of a wearable device of the motion sensing game system for monitoring user motion data according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.
Example one
Fig. 1-3 are examples.
A motion sensing gaming system that monitors user motion data, comprising: wearing device 1, central control device 2.
Wearing device 1 includes pressure sensor 11, heart rate monitor sensor, acceleration sensor 13, pressure sensor 11, heart rate sensor 12, acceleration sensor 13 with central control device 2 is connected.
The wearing apparatus 1 may include a band, a bracelet, or the like, which is in contact with the skin.
Pressure sensor 11 set up in wearing device 1 and user skin contact department, pressure sensor 11 is used for monitoring the pressure value between wearing device 1 and the user skin, pressure sensor 11 exports the pressure value to central control unit 2.
The pressure sensor 11 is used for monitoring whether the wearing device 1 is worn correctly, and if the pressure value is consistent with the standard pressure value, the wearing device 1 is worn correctly. If the pressure value is too large, the wearing device 1 is worn too tightly, and if the pressure value is too small, the wearing device 1 is worn too loosely.
The pressure sensor 11 is also used to monitor whether the force is applied correctly when the wearable device 1 is worn correctly. When the muscle is applied with force, the muscle at the position where the wearing device 1 is worn is expanded, and if the pressure value is increased, the muscle is applied with force, and if the pressure value is not changed, the muscle is not applied with force.
The heart rate sensor 12 is disposed at a position where the wearable device 1 contacts with the skin of the user, the heart rate sensor 12 is configured to monitor a heart rate value of the user, and the heart rate sensor 12 outputs the heart rate value to the central control device 2.
The acceleration sensor 13 is arranged on the wearing device 1, the acceleration sensor 13 is used for monitoring the motion state of the wearing device 1, and the acceleration sensor 13 outputs the motion state to the central control device 2.
The acceleration sensor 13 is used to monitor a motion state of the wearable device 1, such as a movement distance movement angle or the like.
The central control device 2 acquires a game state, matches the motion state of a game role with the motion state of a user, and acquires corresponding role motion data, wherein the role motion data comprises: standard pressure value, standard heart rate value, standard motion state.
If the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device 2 cancels the current success judgment.
If the pressure value, the heart rate value and the motion state of the user reach the standard motion data, the user can be judged to be successful, and if the pressure value, the heart rate value and the motion state of the user are lower than the standard motion data, the user is judged not to reach the standard.
As a preferable mode of the present embodiment, the method includes:
the wearable device 1 further comprises a vibration device 14, and the vibration device 14 is connected with the central control device 2.
The central control device 2 acquires a topographic map, and the central control device 2 acquires standard motion data according to the topographic map.
The central control device 2 obtains the current motion state of the user, and if the current motion state of the user is lower than the standard motion data, the central control device 2 controls the vibration device 14 to vibrate.
The vibration device 14 is used to output vibration feedback to the user.
As a preferable mode of the present embodiment, the method includes:
the vibration devices 14 include at least four vibration devices, namely a first vibration device 14, a second vibration device 14, a third vibration device 14 and a fourth vibration device 14.
The first vibration device 14, the second vibration device 14, the third vibration device 14 and the fourth vibration device 14 are respectively arranged at four different positions of the vibration device 14 and respectively point to different directions, the first vibration device 14 points to a first direction, the second vibration device 14 points to a second direction, the third vibration device 14 points to a third direction and the fourth vibration device 14 points to a fourth direction.
The central control device 2 obtains the standard motion data of the game state and the motion state of the user, and if the current motion state of the user is lower than the standard motion data in a certain direction, the central control device 2 controls the corresponding vibration device 14 to vibrate.
For example, the first vibrating device 14 corresponds to the front, and the first vibrating device 14 vibrates, the user is prompted to move forward, i.e., a standard position for the entire body is prompted.
The vibration device 14 may also prompt the user for standard movements of wearing the limb, such as the height at which the arm is raised, etc.
As a preferable mode of the present embodiment, the method includes:
wearing device 1 includes wireless communication device, wearing device 1 passes through wireless communication device is connected with the mobile device to data's transmission.
As a preferable mode of the present embodiment, the method includes:
the wearable device 1 is in wired or wireless connection with the cloud server, and the wearable device 1 is connected with each other through the cloud server.
Example two
A motion sensing gaming system that monitors user motion data, comprising:
the pressure sensor 11 monitors the pressure value between the wearing device 1 and the skin of the user, and the pressure sensor 11 outputs the pressure value to the central control device 2.
The heart rate sensor 12 monitors the heart rate value of the user, and the heart rate sensor 12 outputs the heart rate value to the central control device 2.
The acceleration sensor 13 monitors the motion state of the wearable device 1, and the acceleration sensor 13 outputs the motion state to the central control device 2.
The center control device 2 acquires the game state and matches the motion state of the game character with the motion state of the user.
If the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device 2 cancels the current success judgment.
As a preferable mode of the present embodiment, the method includes:
the central control device 2 acquires a topographic map, and the central control device 2 acquires standard motion data according to the topographic map.
The central control device 2 acquires the current motion state of the user.
If the current motion state of the user is lower than the standard motion data, the central control device 2 controls the vibration device 14 to vibrate.
As a preferable mode of the present embodiment, the method includes:
the central control device 2 acquires standard motion data of the game state and the motion state of the user.
If the current motion state of the user is lower than the standard motion data in a certain direction, the central control device 2 controls the corresponding vibration device 14 to vibrate.
As a preferable mode of the present embodiment, the method includes:
the wearable device 1 outputs a connection request to the mobile device through the wireless communication device.
The mobile device accepts the connection request.
The wearable device 1 is connected to a mobile device via a wireless communication device.
As a preferable mode of the present embodiment, the method includes:
the wearable device 1 outputs a connection request to the cloud server.
And the cloud server receives the connection request.
The wearable device 1 is connected with a cloud server.
The above embodiments are merely illustrative of the technical ideas and features of the present invention, and are intended to enable those skilled in the art to understand the contents of the present invention and implement the present invention, and not to limit the scope of the present invention. All equivalent changes or modifications made according to the spirit of the present invention should be covered within the protection scope of the present invention.

Claims (10)

1. A motion sensing game system for monitoring user motion data, comprising: a wearing device and a central control device;
the wearable device comprises a pressure sensor, a heart rate monitoring sensor and an acceleration sensor, and the pressure sensor, the heart rate monitoring sensor and the acceleration sensor are connected with the central control device;
the pressure sensor is arranged at the contact position of the wearing device and the skin of the user, the pressure sensor is used for monitoring a pressure value between the wearing device and the skin of the user, and the pressure sensor outputs the pressure value to the central control device;
the heart rate sensor is arranged at the contact position of the wearable device and the skin of the user, and is used for monitoring the heart rate value of the user and outputting the heart rate value to the central control device;
the acceleration sensor is arranged on the wearable device and used for monitoring the motion state of the wearable device, and the acceleration sensor outputs the motion state to the central control device;
the central control device acquires a game state, matches the motion state of a game role with the motion state of a user, and acquires corresponding role motion data, wherein the role motion data comprises: standard pressure value, standard heart rate value and standard motion state;
and if the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device cancels the current success judgment.
2. The motion sensing game system for monitoring the motion data of the user according to claim 1, comprising:
the wearable device further comprises a vibration device, and the vibration device is connected with the central control device;
the central control device acquires a topographic map, and the central control device acquires standard motion data according to the topographic map;
the central control device acquires the current motion state of the user, and controls the vibration device to vibrate if the current motion state of the user is lower than the standard motion data.
3. The motion sensing game system for monitoring the motion data of the user according to claim 2, comprising:
the vibration devices comprise at least four vibration devices, namely a first vibration device, a second vibration device, a third vibration device and a fourth vibration device;
the first vibration device, the second vibration device, the third vibration device and the fourth vibration device are respectively arranged at four different positions of the vibration devices and point to different directions respectively, the first vibration device points to a first direction, the second vibration device points to a second direction, the third vibration device points to a third direction and the fourth vibration device points to a fourth direction;
the central control device acquires standard motion data of a game state and a motion state of a user, and controls the corresponding vibration device to vibrate if the current motion state of the user is lower than the standard motion data in a certain direction.
4. The motion sensing game system for monitoring the motion data of the user according to claim 1, comprising:
the wearable device comprises a wireless communication device, and the wearable device is connected with the mobile equipment through the wireless communication device and transmits data.
5. The motion sensing game system for monitoring the motion data of the user according to claim 1, comprising:
the wearable device is in wired or wireless connection with the cloud server, and the wearable device is mutually connected through the cloud server.
6. The method of operation of a motion sensing gaming system for monitoring user motion data according to any of claims 1-5, comprising:
the pressure sensor monitors a pressure value between the wearing device and the skin of the user, and outputs the pressure value to the central control device;
the heart rate sensor monitors a heart rate value of the user, and outputs the heart rate value to the central control device;
the acceleration sensor monitors the motion state of the wearable device, and outputs the motion state to the central control device;
the central control device acquires a game state and matches the motion state of a game role with the motion state of a user;
and if the current pressure value, heart rate value and motion state of the user are lower than the matched character motion data, the central control device cancels the current success judgment.
7. The method of claim 6, wherein the method comprises:
the central control device acquires a topographic map, and the central control device acquires standard motion data according to the topographic map;
the central control device acquires the current motion state of a user;
and if the current motion state of the user is lower than the standard motion data, the central control device controls the vibration device to vibrate.
8. The method of claim 7, wherein the method comprises:
the central control device acquires standard motion data of a game state and a motion state of a user;
and if the current motion state of the user is lower than the standard motion data in a certain direction, the central control device controls the corresponding vibration device to vibrate.
9. The method of claim 6, wherein the method comprises:
the wearable device outputs a connection request to the mobile device through the wireless communication device;
the mobile device accepts the connection request;
the wearable device is connected with the mobile device through the wireless communication device.
10. The working method of the motion sensing game system for monitoring the motion data of the user according to claim 6, comprising:
the wearable device outputs a connection request to a cloud server;
the cloud server receives the connection request;
the wearable device is connected with the cloud server.
CN201911181771.4A 2019-11-27 2019-11-27 Motion sensing game system for monitoring user motion data and working method Active CN110934595B (en)

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Citations (5)

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US20030064860A1 (en) * 2001-09-28 2003-04-03 Konami Corporation Exercise assisting method and apparatus implementing such method
CN101367011A (en) * 2007-08-17 2009-02-18 阿迪达斯国际经营管理有限公司 Sports electronic training system with electronic game characteristics and use thereof
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US20190015751A1 (en) * 2017-07-17 2019-01-17 Neuromotion, Inc. Systems and methods for biofeedback gameplay

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USRE34728E (en) * 1988-12-20 1994-09-13 Heartbeat Corp. Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise
US20150306505A1 (en) * 2000-12-15 2015-10-29 Apple Inc. Personal items network, and associated methods
US20030064860A1 (en) * 2001-09-28 2003-04-03 Konami Corporation Exercise assisting method and apparatus implementing such method
CN101367011A (en) * 2007-08-17 2009-02-18 阿迪达斯国际经营管理有限公司 Sports electronic training system with electronic game characteristics and use thereof
US20190015751A1 (en) * 2017-07-17 2019-01-17 Neuromotion, Inc. Systems and methods for biofeedback gameplay

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