CN110933515A - Panoramic video playing control method based on VR technology - Google Patents

Panoramic video playing control method based on VR technology Download PDF

Info

Publication number
CN110933515A
CN110933515A CN201811523628.4A CN201811523628A CN110933515A CN 110933515 A CN110933515 A CN 110933515A CN 201811523628 A CN201811523628 A CN 201811523628A CN 110933515 A CN110933515 A CN 110933515A
Authority
CN
China
Prior art keywords
module
scene
panoramic
video
panorama
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811523628.4A
Other languages
Chinese (zh)
Inventor
康望才
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hunan Hankun Building Security Equipment Co Ltd
Original Assignee
Hunan Hankun Building Security Equipment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hunan Hankun Building Security Equipment Co Ltd filed Critical Hunan Hankun Building Security Equipment Co Ltd
Priority to CN201811523628.4A priority Critical patent/CN110933515A/en
Publication of CN110933515A publication Critical patent/CN110933515A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/76Television signal recording
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/61Scene description

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Graphics (AREA)
  • Human Computer Interaction (AREA)
  • Geometry (AREA)
  • Computer Hardware Design (AREA)
  • Remote Sensing (AREA)
  • Databases & Information Systems (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to the technical field of VR equipment, in particular to a VR technology-based panoramic video playing control method which comprises a VR software module and a VR hardware module, wherein the VR software module comprises a VR equipment driving module, a VR accident scene mode, a VR logic function module, a VR panoramic recording module, an event processing module, a VR panoramic playing stop control module, a VR panoramic map control module, a VR panoramic synthesis module and a VR panoramic roaming module, and the VR hardware module comprises VR panoramic camera equipment and VR operating equipment. The invention organically combines VR safety experience software and various hardware devices, so that a user has profound experience in vision, touch and hearing, accident situations such as fire heat wave, high-altitude falling, object striking and the like can be vividly simulated, the experience feeling of the user on safety accidents is greatly improved, attention of workers and people to potential safety hazards in reality is triggered, the user can feel weightlessness and cold and hot pain in a VR accident scene, and the understanding and attention to safety accidents are deepened.

Description

Panoramic video playing control method based on VR technology
Technical Field
The invention relates to the technical field of VR equipment, in particular to a panoramic video playing control method based on VR technology.
Background
At present, many software based on VR technology in the aspect of safety experience exists in the market, but the experience dimensionality and the reality degree of accident simulation are insufficient, so that a user cannot be shocked to be real, the experience of a worker on a whole accident is limited, the worker cannot generate deep influence, and the education effect is greatly reduced. For this purpose, there is therefore a need for more dimensional experience during the VR experience. In view of this, we provide a panoramic video playing control method based on VR technology.
Disclosure of Invention
The invention aims to provide a panoramic video playing control method based on VR technology, and aims to solve the problems that in the background technology, the experience and the feeling of workers on total accidents are limited, deep influence cannot be generated, and the education effect is greatly reduced.
In order to achieve the purpose, the invention provides the following technical scheme:
a panoramic video playing control method based on VR technology comprises a VR software module and a VR hardware module, wherein the VR software module comprises a VR device driving module, a VR accident scene mode, a VR logic function module, a VR panoramic recording module, an event processing module, a VR panoramic playing and stopping control module, a VR panoramic map control module, a VR panoramic synthesis module and a VR panoramic roaming module.
Preferably, the VR device driving module controls the opening and closing of a VR accident scene mode through a VR driving control circuit, the VR scene room is set, the operation process is specified according to software, and after the positioning is completed, the VR software module is operated;
the VR accident scene mode comprises VR scene construction and engine compiling, a VR building construction scene is operated, and the premise of normal operation of the building construction scene is that the VR equipment driving version is normally installed and updated, and the VR basic equipment normally operates;
the VR logic function module is used for processing various interactions and business logic in a VR scene and processing related interaction operations according to the business logic of a specific accident scene;
the VR panorama recording module selects the image quality of a required Video according to the type of the panorama to be recorded, sets the relative Video recording length according to the story length in a scene, calls a Late Update function after the recording is finished, reads the panorama recorded under the path, calls a Render Video function according to the sequence of naming the subsequent five-digit security photos from small to large according to the picture img, and finishes Video stitching;
the event processing module is used for triggering action behaviors for processing specific events;
the VR panorama playing and stopping control module calls or triggers a motion Play DKZL function code according to execution logic, calls a Play function of a Media Player Ctrl method, executes video playing, triggers a handle trigger to end the video playing by default, triggers a Stop function of the Media Player Ctrl method, executes switching control corresponding to an Update function, ends the video playing function, and returns to a roaming position;
the VR panorama map control module is used for generating a panorama map, generating panorama map distribution and map paths, and canceling map display and destroying corresponding map events according to user selection;
the VR panorama synthesis module utilizes Adobe Premiere ProCC2017 software to import a video and a corresponding action audio under the premise that the panorama recording module is finished, and a complete panorama video is edited and synthesized;
the VR panorama roaming module is used for generating a roaming scene and generating small map distribution and a roaming path of the roaming scene.
Preferably, the VR logic function module includes a human-computer interaction logic of a VR safety construction video accident scene, a UI popup box processing logic, a special effect processing logic, a panoramic camera lens control processing logic, a map control logic, a roaming control logic, a character animation control logic, a synthesized video and audio processing logic, and a VR hardware control logic.
Preferably, the VR panorama play/stop control module includes functions of video loading and reading, sending and receiving processing of instruction messages, data encapsulation and invocation, a message management center, and video play/stop control.
Preferably, the VR scene construction and engine writing method includes the following steps:
s1: related personnel adopt a high-definition camera to shoot and draw materials at a building site, and model animation producers sort the shot materials through analysis and store the materials in a video database of the entity model of the construction safety accident;
s2: randomly selecting a standard entity model video from a building safety construction accident entity model video database;
s3: identifying each entity model in the video information by using an image identification technology, and determining the position information of each entity model;
s4: combining the position information of each entity model, and constructing a 3D scene of the construction safety construction accident by using a 3Dmax/maya modeling tool;
s5: according to the functional requirements of the 3D scene, special effect personnel add related special effects, and developers compile related functional logic codes;
s6: interaction logic, event trigger conditions and communication control functions of the 3D virtual scene are written through a unity3D engine, and VR scene software is packaged.
Preferably, the VR hardware module comprises VR panoramic camera equipment and VR running equipment.
Preferably, the VR panoramic camera device is configured to start a panoramic camera to start recording, output a picture or output a video in a specific environment, edit and synthesize a panoramic video in the specific environment by using PS and PR technologies, and watch the panoramic video in the specific environment by adding dubbing and placing in panoramic software.
Preferably, the VR running equipment comprises a VR helmet, a VR host, a VR base station and a VR handle, the VR helmet is used for outputting VR virtual scene images, the VR host is used for running the operation technology of the 3D virtual scene and driving the VR helmet equipment, the VR base station is used for positioning and feeding back the three-dimensional space position to the VR helmet, and the VR handle is used for function interaction in the virtual scene.
Compared with the prior art, the invention has the beneficial effects that:
the VR technology-based panoramic video playing control method organically combines VR safety experience software and various hardware devices, so that a user has profound experience in vision, touch sense and auditory sense, accident situations such as vivid virtual fire, high-altitude falling and object striking can be realized, the experience feeling of the user to safety accidents is greatly improved, the attention of workers to potential safety hazards in reality is brought, the software and hardware are organically matched, the user can be fed back from the vision, the auditory sense and the tactile sense to multiple layers, the user can feel weightlessness and feel cold and hot pain in VR accident scenes, profound impression is given to people, and the understanding and the attention to safety accidents are deepened.
Drawings
FIG. 1 is a schematic diagram of a VR software module according to the present invention;
FIG. 2 is a schematic diagram of a VR hardware module according to the present invention;
fig. 3 is a schematic structural diagram of VR operating equipment according to the present invention.
In the figure: 1. a VR software module; 11. a VR device driver module; 12. VR Accident scene mode; 13. a VR logic function module; 14. a VR panorama recording module; 15. an event processing module; 16. a VR panorama playing and stopping control module; 17. a VR panorama control module; 18. a VR panorama synthesis module; 19. a VR panorama roaming module; 2. a VR hardware module; 21. a VR panoramic camera device; 22. and VR running equipment.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-3, the present invention provides the following technical solutions:
a VR technology-based panoramic video playing control method is shown in figure 1 and comprises a VR software module 1 and a VR hardware module 2, wherein the VR software module 1 comprises a VR device driving module 11, a VR accident scene mode 12, a VR logic function module 13, a VR panorama recording module 14, an event processing module 15, a VR panorama playing stop control module 16, a VR panorama map control module 17, a VR panorama synthesizing module 18 and a VR panorama roaming module 19.
Furthermore, the VR device driving module 11 controls the opening and closing of the VR accident scene mode 12 through the VR driving control circuit, performs VR scene room setting, and operates the VR software module 1 after positioning is completed according to the operation flow specified by software;
the VR accident scene mode 12 comprises VR scene construction and engine compiling, a VR building construction scene is operated, and the premise of normal operation of the building construction scene is that the VR equipment driving version is normally installed and updated, and the VR basic equipment normally operates;
the VR logic function module 13 is configured to process various interactions and service logic in a VR scenario, and process related interaction operations according to the service logic of a specific accident scenario.
The VR panorama recording module 14 selects image quality of a required Video according to a panorama type to be recorded, sets a relative Video recording length according to a story length in a scene, calls a Late Update function after the recording is finished, reads a panorama image recorded under a path, calls a Render Video function according to a sequence of naming follow-up five-digit pictures according to picture img from small to large, and finishes Video stitching, wherein the image quality of the Video adopts 4K or 8K high-definition picture paper.
The event processing module 15 is used for triggering action behaviors for processing specific events;
the VR panorama Play Stop control module 16 calls or triggers the motion Play DKZL function code according to the execution logic, calls the Play function of the Media Player Ctrl method, executes video playing, triggers a handle trigger to end the video playing by default, triggers the Stop function of the Media Player Ctrl method, executes the switching control corresponding to the Update function, ends the video playing function, and returns to the roaming position;
the VR panorama map control module 17 is used for generating a panorama map, generating panorama map distribution and map paths, and canceling map display and destroying corresponding map events according to user selection;
the VR panorama synthesis module 18 utilizes Adobe Premiere Pro CC2017 software to import the video and the corresponding action audio on the premise that the panorama recording module is finished, and the complete panorama video is edited and synthesized;
the VR panorama roaming module 19 is configured to generate a roaming scene, and generate a small map distribution and a roaming path of the roaming scene.
The VR logic function module 13 comprises human-computer interaction logic, UI bullet frame processing logic, special effect processing logic, panoramic camera lens control processing logic, map control logic, roaming control logic, character animation control logic, synthesized video audio processing logic and VR hardware control logic of VR safety construction video accident scene, and if an electric shock injury scene occurs, a power line is picked up and installed on a distribution box, a handle is in contact with a bare wire, the handle vibrates, and the electric shock occurs, and the logics are all in the VR logic function module 13.
The VR panorama Play and stop control module 16 comprises video loading and reading, instruction message sending and receiving processing, data packaging and calling, a message management center and video Play and stop control functions, VR3D Scene software is started and enters a specific VR video Scene, the VR module starts to call an Awake Start () function to establish access to a local computer path data for reading, if the access data is successful, a data reading message instruction can be called, a local loading panorama video is read in a Get Dir Files function, a special format is traversed to obtain specific video information, corresponding panorama video playing is started through a Play TV event, an On Pause Button event is a Pause event, and a Go Back Scene event is a return selection interface message event.
Specifically, the VR scene construction and engine writing method comprises the following steps:
s1: related personnel adopt a high-definition camera to shoot and draw materials at a building site, and model animation producers sort the shot materials through analysis and store the materials in a video database of the entity model of the construction safety accident;
s2: randomly selecting a standard entity model video from a building safety construction accident entity model video database;
s3: identifying each entity model in the video information by using an image identification technology, and determining the position information of each entity model;
s4: combining the position information of each entity model, and constructing a 3D scene of the construction safety construction accident by using a 3Dmax/maya modeling tool;
s5: according to the functional requirements of the 3D scene, special effect personnel add related special effects, and developers compile related functional logic codes;
s6: interaction logic, event trigger conditions and communication control functions of the 3D virtual scene are written through a unity3D engine, and VR scene software is packaged.
It is worth noting that, as shown in fig. 2, the VR hardware module 2 includes a VR panorama camera device 21 and a VR execution device 22.
Further, the VR panoramic camera device 21 is configured to start the panoramic camera to record in a specific environment, output a picture or output a video, edit and synthesize a panoramic video in the specific environment by using PS and PR technologies, and add dubbing and place the panoramic video in panoramic software to watch the panoramic video in the specific environment.
Specifically, as shown in fig. 3, VR operation equipment 22 includes the VR helmet, the VR host computer, VR base station and VR handle, the VR helmet is used for outputting VR virtual scene images, the VR host computer is used for the operation technique and the drive operation VR helmet equipment of 3D virtual scene, the VR base station is used for positioning and feeding back three-dimensional space position to the VR helmet, the VR handle is used for the function interaction in the virtual scene, in addition, still include other VR hardware equipment, video shooting hardware is dismantled by oneself according to shooting needs and is installed at reasonable position like loop wheel machine couple, positions such as construction elevator top, equipment start can shoot live-action pictures or live-action videos of positions such as building site.
According to the invention, a software and hardware combination mode is adopted, a relevant video recording logic control module is called according to service development through a VR scene, a virtual panoramic camera and a panoramic camera are combined, a recorded virtual plot picture and a picture of real shooting and the like are combined, a whole section of safely experienced panoramic video is stitched, and then a special sound effect is added, so that the specific VR panoramic video sensory experience is realized.
After VR accident scene software normal operating, the user selects experience module with the VR handle and gets into specific big scene, can acquiesce to experience according to the walking route also can select scene experience by oneself, if electrocute, jack-up injury, tunnel gushing water, pier fall, support collapse etc. according to the user selects the corresponding panoramic video material of loading selection by oneself, starts the broadcast event, broadcasts corresponding panoramic video.
The VR scene construction and engine in the invention are compiled into a real simulation of a real building construction site, and the construction process comprises the following steps: dispatching related personnel to shoot and draw materials on a construction site by adopting a high-definition camera, recording partial panoramic view or normal video, carrying out 3D scene modeling by a model animation maker through analyzing and sorting shot materials and adopting modeling tools such as 3Dmax \ maya and the like, and making character \ mechanical animation; and after the 3D scenes and the animation are manufactured, the related models and the animation files are imported into a Unity3D engine, special effect personnel carry out related special effect manufacturing according to the function requirements of each scene, UI personnel design related elastic frames, developers write related function logic codes, the whole construction safety accidents and accident explanation pictures are recorded in a roaming mode in each scene by combining a virtual panoramic camera and the like to be matched with voice to synthesize a panoramic video, then the developers edit a video playing control function, and VR software products are packaged.
The process steps of the invention are as follows:
(1) and (4) normally operating the computer, setting a VR scene room, and operating the VR software module after positioning according to the specified operation flow of the software.
(2) And operating the VR building construction scene, wherein the premise that the building construction scene normally operates is that the VR equipment drive version is normally installed and updated, and the VR basic equipment normally operates.
(3) According to the business logic of a specific accident scene, related interactive operations such as an electric shock injury scene are processed, and the logic that a power line is picked up, the power line is installed on a distribution box, a handle is in contact with a bare wire, the handle vibrates, an electric shock occurs and the like is included in the VR logic function module.
(4) Selecting the image quality of a required Video such as 4K, 8K and the like according to the panoramic type to be recorded, setting the relative Video recording length according to the story length in a scene, calling a Late Update function after the recording is finished, reading the panoramic picture recorded under the path, calling a Render Video function according to the sequence of naming the subsequent five-digit security pictures according to the picture img from small to large, and finishing the Video stitching.
(5) And on the premise of finishing the panoramic recording module, importing the video and the corresponding action audio by using Adobe Premiere Pro CC2017 software, and editing and synthesizing the complete panoramic video.
(6) And entering VR running software, entering one model scene, entering scene roaming, entering a specific video scene when walking near a specific sign or selecting a specific scene in a map module, taking the case that a hole falls, calling or triggering a Movie Play DKZL function code according to execution logic, calling a Play function of a Media Player Ctrl method, executing video playing, triggering a handle trigger to end the video playing by default, triggering a Media Player Ctrl method Stop function, executing switching control corresponding to an Update function, ending the video playing function, and returning to a roaming position.
(7) Under the premise of entering a roaming scene, a handle trigger is pulled, the small map distribution and the roaming path of the roaming scene can appear in front of a screen, a user can enter a specific panoramic video experience area by selecting a designated small map circle, and the small map display and the corresponding small map event can be cancelled by pressing a handle disc.
(8) According to special requirements, real environment videos need to be added in the recording process, a panoramic camera and a steady shooting instrument are installed and fixed on a triangular support or a track, the panoramic camera is started to start up and record in a specific environment, an output picture or an output video can be selected, a panoramic video in the specific environment is edited and synthesized by using PS and PR technologies, and the panoramic video in the specific environment can be watched by adding dubbing and putting the dubbing into the panoramic software
The invention adopts VR safety experience software and various hardware devices to be organically combined, when VR accident scene software normally operates, a user selects an experience module to enter a specific large scene by using a VR handle, can default to experience according to a walking route and can also automatically select scene experience, such as electric shock, lifting injury, tunnel water inrush, pier falling, support collapse and the like, corresponding panoramic video materials selected are loaded according to the self selection of the user, a playing event is started, and corresponding panoramic video is played, so that the user has deep experience in vision, touch and hearing, accidents such as vivid virtual fire heat wave, high-altitude falling, object striking and the like can be realized, the experience and the feeling of the user on safety accidents are greatly improved, the attention of workers to safety hidden dangers in reality is brought forward, the software and the hardware are organically matched, and multi-directional and multi-level feedback is given to the user from the vision, the hearing and the touch, the user can feel weightlessness and cold and hot pain in a VR accident scene, and the impression is profound, so that the understanding and attention to safety accidents are deepened.
The foregoing shows and describes the general principles, essential features, and advantages of the invention. It will be understood by those skilled in the art that the present invention is not limited to the embodiments described above, and the preferred embodiments of the present invention are described in the above embodiments and the description, and are not intended to limit the present invention. The scope of the invention is defined by the appended claims and equivalents thereof.

Claims (8)

1. A panoramic video playing control method based on VR technique is characterized in that: the system comprises a VR software module (1) and a VR hardware module (2), wherein the VR software module (1) comprises a VR equipment driving module (11), a VR accident scene mode (12), a VR logic function module (13), a VR panorama recording module (14), an event processing module (15), a VR panorama playing and stopping control module (16), a VR panorama map control module (17), a VR panorama synthesis module (18) and a VR panorama roaming module (19).
2. The VR technology-based panoramic video playback control method of claim 1, wherein: the VR equipment driving module (11) controls the opening and closing of a VR accident scene mode (12) through a VR driving control circuit, VR scene rooms are set, an operation flow is designated according to software, and after positioning is completed, the VR software module (1) is operated;
the VR accident scene mode (12) comprises VR scene construction and engine compiling, a VR building construction scene is operated, and the premise of normal operation of the building construction scene is that the VR equipment drive version is normally installed and updated and the VR basic equipment normally operates;
the VR logic function module (13) is used for processing various interactions and business logic in a VR scene, and processing related interaction operations according to the business logic of a specific accident scene;
the VR panorama recording module (14) selects the image quality of a required Video according to the type of the panorama to be recorded, sets the relative Video recording length according to the story length in a scene, calls a Late Update function after the recording is finished, reads the panorama image recorded under the path, calls a Render Video function according to the sequence of naming the subsequent five-digit security photos from small to large by the picture img, and finishes the Video stitching;
the event processing module (15) is used for triggering action behaviors for processing specific events;
the VR panorama playing and stopping control module (16) calls or triggers a motion Play DKZL function code according to execution logic, calls a Play function of a Media Player Ctrl method, executes video playing, triggers a handle trigger to end the video playing by default, triggers a Stop function of the Media Player Ctrl method, executes switching control corresponding to an Update function, ends the video playing function, and returns to a roaming position;
the VR panorama map control module (17) is used for generating a panorama map, generating panorama map distribution and map paths, and canceling map display and destroying corresponding map events according to user selection;
the VR panorama synthesis module (18) utilizes Adobe Premiere ProCC2017 software to import videos and corresponding action audios and clips and synthesizes complete panoramic videos on the premise that the panorama recording module is finished;
the VR panorama roaming module (19) is used for generating a roaming scene and generating a small map distribution and a roaming path of the roaming scene.
3. The VR technology-based panoramic video playback control method of claim 2, wherein: the VR logic function module (13) comprises human-computer interaction logic of VR safety construction video accident scenes, UI popup processing logic, special effect processing logic, panoramic camera lens control processing logic, map control logic, roaming control logic, character animation control logic, synthesized video and audio processing logic and VR hardware control logic.
4. The VR technology-based panoramic video playback control method of claim 2, wherein: the VR panorama playing and stopping control module (16) comprises the functions of video loading and reading, instruction message sending and receiving processing, data packaging and calling, a message management center and video playing and stopping control.
5. The VR technology-based panoramic video playback control method of claim 2, wherein: the VR scene construction and engine writing method comprises the following steps:
s1: related personnel adopt a high-definition camera to shoot and draw materials at a building site, and model animation producers sort the shot materials through analysis and store the materials in a video database of the entity model of the construction safety accident;
s2: randomly selecting a standard entity model video from a building safety construction accident entity model video database;
s3: identifying each entity model in the video information by using an image identification technology, and determining the position information of each entity model;
s4: combining the position information of each entity model, and constructing a 3D scene of the construction safety construction accident by using a 3Dmax/maya modeling tool;
s5: according to the functional requirements of the 3D scene, special effect personnel add related special effects, and developers compile related functional logic codes;
s6: interaction logic, event trigger conditions and communication control functions of the 3D virtual scene are written through a unity3D engine, and VR scene software is packaged.
6. The VR technology-based panoramic video playback control method of claim 1, wherein: the VR hardware module (2) comprises VR panoramic camera equipment (21) and VR running equipment (22).
7. The VR technology based panoramic video playback control method of claim 6, wherein: the VR panoramic camera equipment (21) is used for starting the panoramic camera to start and record under a specific environment, outputting pictures or videos, editing and synthesizing panoramic videos under the specific environment by applying PS and PR technologies, and watching the panoramic videos under the specific environment in panoramic software after adding dubbing.
8. The VR technology based panoramic video playback control method of claim 6, wherein: VR operation equipment (22) includes VR helmet, VR host computer, VR basic station and VR handle, the VR helmet is used for exporting the virtual scene image of VR, the VR host computer is used for the operation technique and the drive operation VR helmet equipment of the virtual scene of 3D, the VR basic station is arranged in location and feedback three-dimensional spatial position to the VR helmet, the function interaction that the VR handle is arranged in the virtual scene.
CN201811523628.4A 2018-12-13 2018-12-13 Panoramic video playing control method based on VR technology Pending CN110933515A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201811523628.4A CN110933515A (en) 2018-12-13 2018-12-13 Panoramic video playing control method based on VR technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201811523628.4A CN110933515A (en) 2018-12-13 2018-12-13 Panoramic video playing control method based on VR technology

Publications (1)

Publication Number Publication Date
CN110933515A true CN110933515A (en) 2020-03-27

Family

ID=69855605

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201811523628.4A Pending CN110933515A (en) 2018-12-13 2018-12-13 Panoramic video playing control method based on VR technology

Country Status (1)

Country Link
CN (1) CN110933515A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111665944A (en) * 2020-06-09 2020-09-15 浙江商汤科技开发有限公司 Method and device for decorating special effect of space capsule, electronic equipment and storage medium
CN112954423A (en) * 2020-04-08 2021-06-11 深圳市明源云客电子商务有限公司 Animation playing method, device and equipment
CN114697550A (en) * 2022-03-24 2022-07-01 湖南网景文化科技有限公司 Method for manufacturing high-definition VR panoramic video by embedding LivePanoVR panoramic into video material

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101763607A (en) * 2008-12-25 2010-06-30 上海杰图软件技术有限公司 Online exhibition platform system constructed by using panoramic electronic map and construction method thereof
CN107705690A (en) * 2017-09-28 2018-02-16 北京安玖科技有限公司 A kind of scene type life security training system
CN108268128A (en) * 2017-01-03 2018-07-10 天津港焦炭码头有限公司 A kind of safety in production emergency preplan 3DVR virtual reality drilling systems
KR101894455B1 (en) * 2017-04-05 2018-09-04 부산가톨릭대학교 산학협력단 Method for production and management of virtual reality contents for radiology X-ray study
CN108694872A (en) * 2018-07-09 2018-10-23 厦门风云科技股份有限公司 A kind of integrated safe experience system based on virtual reality

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101763607A (en) * 2008-12-25 2010-06-30 上海杰图软件技术有限公司 Online exhibition platform system constructed by using panoramic electronic map and construction method thereof
CN108268128A (en) * 2017-01-03 2018-07-10 天津港焦炭码头有限公司 A kind of safety in production emergency preplan 3DVR virtual reality drilling systems
KR101894455B1 (en) * 2017-04-05 2018-09-04 부산가톨릭대학교 산학협력단 Method for production and management of virtual reality contents for radiology X-ray study
CN107705690A (en) * 2017-09-28 2018-02-16 北京安玖科技有限公司 A kind of scene type life security training system
CN108694872A (en) * 2018-07-09 2018-10-23 厦门风云科技股份有限公司 A kind of integrated safe experience system based on virtual reality

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112954423A (en) * 2020-04-08 2021-06-11 深圳市明源云客电子商务有限公司 Animation playing method, device and equipment
CN111665944A (en) * 2020-06-09 2020-09-15 浙江商汤科技开发有限公司 Method and device for decorating special effect of space capsule, electronic equipment and storage medium
CN111665944B (en) * 2020-06-09 2023-08-08 浙江商汤科技开发有限公司 Decoration method and device for space capsule special effect, electronic equipment and storage medium
CN114697550A (en) * 2022-03-24 2022-07-01 湖南网景文化科技有限公司 Method for manufacturing high-definition VR panoramic video by embedding LivePanoVR panoramic into video material

Similar Documents

Publication Publication Date Title
US11087134B2 (en) Augmented reality smartglasses for use at cultural sites
US5790124A (en) System and method for allowing a performer to control and interact with an on-stage display device
CN106303555A (en) A kind of live broadcasting method based on mixed reality, device and system
US20130236160A1 (en) Content preparation systems and methods for interactive video systems
US20030227453A1 (en) Method, system and computer program product for automatically creating an animated 3-D scenario from human position and path data
CN110933515A (en) Panoramic video playing control method based on VR technology
CN103258338A (en) Method and system for driving simulated virtual environments with real data
JP2006528381A (en) Virtual environment controller
CN106462324A (en) A method and system for providing interactivity within a virtual environment
CN110750161A (en) Interactive system, method, mobile device and computer readable medium
CN112543341A (en) One-stop virtual live broadcast recording and broadcasting method
US10525348B2 (en) System for generating game replay video
KR101644496B1 (en) System of Providing Advertisement Service Using Game Video
CN114202576A (en) Virtual scene processing method and device, storage medium and electronic equipment
Chinara et al. ARnold: A mixed reality short film using microsoft hololens
KR20160137924A (en) Method of Recording and Replaying Game Video by Object State Recording
KR102474451B1 (en) Apparatus, method, system and program for recording data in virtual production
MacIntyre et al. Integrating 2-D video actors into 3-D augmented-reality systems
KR20130107895A (en) The manufacturing method for ani comic by applying effects for 2 dimensional comic contents, computer-readable recording medium having ani comic program manufacturing ani comic by applying effects for 2 dimensional comic contents, and readable recording medium having the ani comic manufactured by the method
KR20200028830A (en) Real-time computer graphics video broadcasting service system
Bennett et al. Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects
KR20160114481A (en) Method of Recording and Replaying Game Video by Object State Recording
CN110930796A (en) New mechanical injury internationalization demonstration system based on VR technique
JP3919458B2 (en) Video creation method
US20230326161A1 (en) Data processing method and apparatus, electronic device, computer-readable storage medium, and computer program product

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20200327