CN110876851B - Plug-in identification method, server, system and storage medium - Google Patents

Plug-in identification method, server, system and storage medium Download PDF

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CN110876851B
CN110876851B CN201911144348.7A CN201911144348A CN110876851B CN 110876851 B CN110876851 B CN 110876851B CN 201911144348 A CN201911144348 A CN 201911144348A CN 110876851 B CN110876851 B CN 110876851B
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target
behavior
operation behavior
plug
game
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CN110876851A (en
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卜涛
仇斌
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

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  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Multimedia (AREA)
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  • General Business, Economics & Management (AREA)
  • Computer Hardware Design (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a plug-in identification method, a server, a system and a storage medium. The method comprises the following steps: acquiring a target operation behavior triggered in a game application client logged in by using a target account; identifying a target operation behavior; under the condition that the target operation behavior is not identified to be the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain the adjusted behavior parameters, wherein the object operation behavior is the operation behavior triggered after the man-machine interaction operation is executed on the man-machine interaction interface presented by the game application client; and under the condition that the adjusted behavior parameters reach the plug-in recognition conditions, determining the target account as the plug-in account. The invention solves the problem of low accuracy of plug-in identification.

Description

Plug-in identification method, server, system and storage medium
Technical Field
The invention relates to the field of computers, in particular to a plug-in identification method, a server, a system and a storage medium.
Background
In the application of online games, the phenomenon of improper use of plug-ins to profit is increasing, and for this reason, online game developers adopt various plug-in identification methods to solve the problem.
One of the common plug-in identification methods is a verification code identification method, and specifically, in the process of a player playing a network game, a picture verification code is popped up from time to time, and if the player does not input a correct verification code within a specified time, the operation of the player is regarded as an unmanned behavior, so that a plug-in operation is performed (for example, the player kicks off a line from a client and performs a temporary number sealing operation on an account number of the player). For the plug-in manufacturer, the method can directly see that the game adopts the plug-in identification method by using the verification code, so that the method can adopt evasive measures (for example, the plug-in automatic input verification code is realized by using the picture identification technology) pertinently. Or, the network game client can identify common plug-in software by enumerating the window name and the process name, but a plug-in manufacturer can avoid identification by modifying the window name and the process name, and the plug-in manufacturer can remove the plug-in identification code by shielding the reverse client. Therefore, the problem of low accuracy exists in the current plug-in identification mode.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a plug-in identification method, a server, a system and a storage medium, which at least solve the technical problem of low plug-in identification accuracy.
According to an aspect of the embodiments of the present invention, there is provided a plug-in identification method, including: acquiring a target operation behavior triggered in a game application client logged in by using a target account; identifying the target operation behavior; under the condition that the target operation behavior is identified to be not an object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain adjusted behavior parameters, wherein the object operation behavior is an operation behavior triggered after a man-machine interaction operation is performed on a man-machine interaction interface presented by the game application client; and under the condition that the adjusted behavior parameters reach the plug-in recognition conditions, determining the target account number as a plug-in account number.
According to another aspect of the embodiments of the present invention, there is also provided a plug-in identification server, including: the game application client comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a target operation behavior triggered in a game application client logged in by using a target account; the identification unit is used for identifying the target operation behavior; an adjusting unit, configured to adjust a behavior parameter corresponding to the target account to obtain an adjusted behavior parameter when it is identified that the target operation behavior is not an object operation behavior, where the object operation behavior is an operation behavior triggered after a human-computer interaction operation is performed on a human-computer interaction interface presented by the game application client; and the determining unit is used for determining the target account as the account using the plug-in function under the condition that the adjusted behavior parameters reach the plug-in recognition condition.
According to another aspect of the embodiment of the present invention, there is also provided a cheating recognition system, including a game application client, wherein: the game application client is used for presenting a human-computer interaction interface, determining an operation behavior triggered after the human-computer interaction operation is executed on the human-computer interaction interface as a target operation behavior, and sending the target operation behavior to the plug-in identification server; the plug-in identification system further comprises the plug-in identification server, wherein: the plug-in identification server is used for acquiring the target operation behavior sent by the game application client; identifying the target operation behavior, and under the condition that the target operation behavior is not identified as an object operation behavior, adjusting a behavior parameter corresponding to the target account to obtain an adjusted behavior parameter, wherein the object operation behavior is an operation behavior triggered after a man-machine interaction operation is performed on a man-machine interaction interface presented by the game application client; and under the condition that the adjusted behavior parameters reach the plug-in recognition conditions, determining the target account number as a plug-in account number.
According to another aspect of the embodiments of the present invention, there is also provided a storage medium including a stored program, wherein the program executes the method.
In the embodiment of the invention, whether the target operation behavior is matched with the object operation behavior can be judged through the server, the behavior parameter corresponding to the target account is updated, and the target account is determined to be the plug-in account when the updated behavior parameter reaches the plug-in recognition condition.
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The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of a network environment for a plug-in identification method according to an embodiment of the present invention;
FIG. 2 is a flow chart of a store identification method according to an embodiment of the present invention;
FIG. 3 is a flow chart of an alternative store identification method according to an embodiment of the present invention;
FIG. 4 is a flow diagram of an alternative plug-in identification method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of shooting of an alternative plug-in identification method according to an embodiment of the invention;
FIG. 6 is a schematic diagram of shooting of an alternative plug-in identification method according to an embodiment of the invention;
FIG. 7 is a schematic structural diagram of a plug-in identification server according to an embodiment of the present invention;
FIG. 8 is a schematic structural diagram of an alternative plug-in identification server according to an embodiment of the present invention;
FIG. 9 is a schematic structural diagram of an alternative plug-in identification server according to an embodiment of the present invention;
FIG. 10 is a flowchart illustrating interaction of a store-in recognition system according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, an add-on identification method is provided, and optionally, as an optional implementation manner, the above-mentioned add-on identification method based on an add-on may be but is not limited to be applied to an add-on identification system in a network environment as shown in fig. 1, where the add-on identification system includes a user device 102, a network 110, and a server 112. Please refer to S101 to S106 in fig. 1.
S101, a user device 102 presents a human-computer interaction interface, and an operation behavior triggered after a human-computer interaction operation is executed on the human-computer interaction interface is determined as a target operation behavior;
s102, the user equipment 102 sends the target operation behavior to the network 110;
s103, the network 110 sends the target operation behavior to the server 112;
s104, the server 112 identifies the target operation behavior;
s105, under the condition that the server 112 identifies that the target operation behavior is not the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain the adjusted behavior parameters, wherein the object operation behavior is an operation behavior triggered after executing human-computer interaction operation on a human-computer interaction interface presented by the game application client;
and S106, the server 112 determines that the target account is the account using the plug-in when the adjusted behavior parameters reach the plug-in identification conditions.
Assume that a client of a game application is installed in the user device 102, wherein the user device 102 includes the memory 104, the processor 106 and the display 108. The display 108 is configured to present a human-computer interaction interface, where the human-computer interaction interface may include a game scene interface, and may receive and respond to a triggered human-computer interaction operation behavior in the game scene interface, so as to identify a target operation behavior triggered by a target account after a human-computer interaction operation is performed on the human-computer interaction interface, where, when a triggered article pickup operation instruction for requesting to pickup an article is received on the human-computer interaction interface, the processor 106 may control a virtual character in the human-computer interaction interface to execute an article pickup behavior matched with the article pickup operation instruction, and the target operation behavior at this time is the article pickup behavior; the processor 106 may also be configured to send the target operational behavior to the server 112. The memory 104 is used for storing the above-mentioned operation instructions (e.g., a picking item operation instruction for requesting to pick an item).
Further, the processor 106 sends the above operation instruction to the server 112 through the network 110. The server 112 includes a database 114 and a processing engine 116, and the database 114 is used for storing the target operation behavior. The processor engine 116 is configured to obtain a target operation behavior sent by the client, identify the target operation behavior, and adjust a behavior parameter corresponding to the target account to obtain an adjusted behavior parameter when the target operation behavior is identified as not an object operation behavior, where the object operation behavior is an operation behavior triggered after a human-computer interaction operation is performed on a human-computer interaction interface presented by the game application client; and under the condition that the adjusted behavior parameters reach the plug-in recognition conditions, determining the target account as the plug-in account. The database 114 may store object operation behaviors in advance, and the processor engine 116 may read the object operation behaviors from the database 114 before the processor engine 116 determines whether the target operation behaviors match the object operation behaviors stored in advance. Further, when the processor engine 116 updates the behavior parameters of the target account, the updated behavior parameters are also written into the database 114 for storage.
Optionally, in this embodiment, the user equipment may be, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a PC, and other computer equipment that supports running an application client. The server and the user equipment may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
According to an aspect of an embodiment of the present invention, there is provided a store-in identification method, as shown in fig. 2, the method including:
s201, acquiring a target operation behavior triggered in a game application client logged in by using a target account;
in this embodiment of the present invention, the target operation behavior may be a series of operation behaviors triggered after executing a human-computer interaction operation on a game scene presented by the game application client, and may include, but is not limited to, an article pickup behavior corresponding to an article pickup operation, a trigger skill behavior corresponding to a skill release operation, and the like. And the target operation behavior is stored corresponding to the target account.
S202, identifying target operation behaviors;
s203, under the condition that the target operation behavior is not recognized to be the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain the adjusted behavior parameters, wherein the object operation behavior is an operation behavior triggered after the man-machine interaction operation is executed on a man-machine interaction interface presented by the game application client;
in the embodiment of the present invention, when the target operation behavior is not an object operation behavior, the target operation behavior is a non-object operation behavior, and the non-object operation behavior may include, but is not limited to, a behavior of picking up a hidden object, a behavior of picking up an obstacle object, a behavior of triggering a plurality of impossible skills key buttons in a short time, and the like. Further, behavior parameters corresponding to the target account are used for describing the number of times of occurrence of the non-object operation behavior and the severity of the non-object operation behavior. Specifically, the higher the number of times of occurrence of the non-object operation behavior is, the larger the behavior parameter corresponding to the target account is, the larger the severity of the non-object operation behavior is, and the larger the behavior parameter corresponding to the target account is. Further, the man-machine interaction interface is an interface containing a game scene, and can receive and respond to an operation instruction aiming at the game scene. For example, the man-machine interaction interface can receive a skill release instruction triggered aiming at the current battle game scene, and release the skill corresponding to the skill release instruction according to the skill release instruction; or, the human-computer interaction interface can receive a pickup item instruction triggered by the virtual item in the current game scene, and pick up the corresponding item according to the pickup item instruction.
And S204, determining the target account as the account using the plug-in function under the condition that the adjusted behavior parameters reach the plug-in recognition conditions.
In the embodiment of the invention, the plug-in identification condition may be whether the adjusted behavior parameter is greater than a reference value, if the adjusted behavior parameter is greater than the reference value, the target account is determined to be the plug-in account, and if the adjusted behavior parameter is not greater than the reference value, the target account is determined not to be the plug-in account. The reference value may be a preset value for evaluating whether the game account uses the plug-in.
Optionally, in this embodiment, the plug-in identification method may be applied to a game application, where the human-computer interaction interface may be a certain game scene in the game application displayed on an electronic screen, and when a player plays a game in the game scene, the player may trigger corresponding behavior information, where the behavior information may include, but is not limited to, picking up an item in the game scene, triggering a skill button in the game scene, and the like. At this time, the player behaviors may be analyzed and matched by obtaining the target operation behavior corresponding to the target account in the human-computer interaction interface, specifically, the server may store the corresponding non-object operation behavior in advance, and the non-object operation behavior may include, but is not limited to, picking up a hidden object, picking up an obstacle object, triggering a plurality of impossible skill keys in a short time, and the like. After the target operation behavior corresponding to the target account is obtained, the target operation behavior and the non-object operation behavior can be matched, and if the matching is successful, the target operation behavior is indicated to belong to the non-object operation behavior. For example, when the target operation behavior is to pick up a hidden item in a game scene and the non-object operation behavior comprises to pick up the hidden item in the game scene, the target operation behavior and the non-object operation behavior are successfully matched, which indicates that the behavior has a high probability to be completed by an abnormal player, but is completed by a plug-in program. Or when the target operation behavior is to trigger a plurality of skill keys in the game scene and the non-object operation behavior comprises to trigger the plurality of skill keys in a short time, the target operation behavior and the non-object operation behavior are successfully matched, which indicates that the behavior is more likely to be completed by the abnormal player, but completed by the plug-in program. In this case, the behavior parameters corresponding to the target account are updated, where the behavior parameters corresponding to the target account are used to describe the number of times that the non-object operation behavior occurs and the severity of the non-object operation behavior. Specifically, the higher the number of times of occurrence of the non-object operation behavior is, the larger the behavior parameter corresponding to the target account is, the larger the severity of the non-object operation behavior is, and the larger the behavior parameter corresponding to the target account is. And updating the behavior parameters of the target account under the condition that the target operation behavior is matched with the non-target operation behavior, optionally, specifically, obtaining historical behavior parameters of the target account, and adding the behavior parameters corresponding to the target operation behavior and the historical behavior parameters to obtain the behavior parameters of the target account. And if the behavior parameter is larger than the reference value, determining that the target account uses plug-in.
By implementing the embodiment, whether the target operation behavior is matched with the object operation behavior can be judged through the server, the behavior parameters corresponding to the target account are updated, and the target account is determined to be the plug-in account when the updated behavior parameters reach the plug-in recognition condition.
It should be noted that the pre-stored non-object operation behavior may include, but is not limited to, picking up hidden items, triggering multiple skills with different key positions in a short time (manual operation cannot be completed), and the like, and when the target operation behavior matches the pre-stored non-object operation behavior, it indicates that the behavior of the user at this time is abnormal, and it is likely that the behavior is caused by the user using a plug-in. For example, when the pre-stored non-object operation behavior includes picking up a hidden item, the target operation behavior of the user in the game scene includes picking up the hidden item, usually, the user cannot see the hidden item in the game scene with naked eyes, and the operation of picking up the hidden item is not performed in a normal game. Or, when the pre-stored non-object operation behaviors include a plurality of skills with different short-time trigger key positions, the target operation behaviors of the user in a normal game scene include a plurality of keys triggered in a short time, because a normal user cannot trigger a key with a long key position distance or with a key position which cannot be triggered in a short time when triggering a plurality of keys in a short time, but the plug-in program triggers the key without manual trigger of the user, any key combination can be triggered in a short time, accordingly, the key condition triggered in a short time can be used as one of the bases for plug-in identification, and if the target operation behaviors (triggering a plurality of keys in a short time) of the user are matched with the pre-stored key positions which cannot be triggered in a short time, the user behavior is judged to be abnormal, and the user who uses the. Further, if the target operation behavior of the user in the game scene is matched with the pre-stored non-object operation behavior, the behavior parameters of the target account are updated. Optionally, the behavior parameter may adopt an accumulation scoring mode or a single scoring mode, which is not limited in the embodiment of the present invention. Further, the reference value can be a preset calibration value for identifying the plug-in, wherein the higher the reference value is, the lower the false detection rate of plug-in identification is, the lower the reference value is, and the lower the false detection rate of plug-in identification is, different reference values can be set according to the requirements of different game scenes, and different requirements of different game scenes on plug-in identification are met.
As an optional implementation manner, when the behavior parameter adopts an accumulated score method, adjusting the behavior parameter corresponding to the target account, and obtaining the adjusted behavior parameter may include:
s1, determining a first numerical value of the behavior parameter according to the target operation behavior;
and S2, adding the value corresponding to the historical behavior parameter corresponding to the target account and the first value to obtain the behavior parameter adjusted by the target account.
By implementing the optional implementation mode, the accumulated calculation of the behavior parameters can be carried out, so that the accumulated score higher than the reference value is determined by using plug-in identification, and the score-keeping mode integrates multiple score-keeping results, and is more rigorous and reliable.
As another optional implementation manner, when the behavior parameter adopts a single scoring manner, adjusting the behavior parameter corresponding to the target account, and obtaining the adjusted behavior parameter may include:
s1, determining a second numerical value corresponding to the current behavior parameter according to the target operation behavior;
and S2, determining the second numerical value as the adjusted behavior parameter of the target account.
By implementing the optional implementation mode, the behavior parameters can be calculated once, so that the plug-in identification judgment that the single score is higher than the reference value is that plug-in identification judgment is performed, and the plug-in identification coverage rate is high and is not easy to miss.
As an alternative implementation, as shown in fig. 3, the alternative plug-in identification method for identifying a target operation behavior may include the following steps:
s301, under the condition that the target operation behavior is the pick-up operation behavior detected in the game task run by the game application client, acquiring the display attribute information of the picked-up target object;
and S302, determining that the target operation behavior is not the object operation behavior when the display attribute information of the target object indicates that the target object is a hidden object of the game task.
In the embodiment of the invention, the hidden article is an article which is used for plug-in identification and is invisible to the naked eyes of a normal user.
By implementing the embodiment, whether the target operation behavior is matched with the non-object operation behavior can be judged by judging whether the user picks up the hidden object, the non-object operation behavior is identified according to the setting of the hidden object, the game experience of a normal player is not influenced, the effect is better, furthermore, the method is difficult to be reversely cracked by a plug-in manufacturer, and the technical problem of low plug-in identification accuracy is solved.
As an optional implementation manner, before the display attribute information of the picked target item is acquired, the following steps may be further performed:
s1, obtaining the location of the picked-up article when the target operation behavior is the pick-up operation behavior detected in the game task run by the game application client;
s2, in case the pick-up item location contains a hidden item, the acquisition of the display attribute information of the picked-up target item is performed.
In the embodiment of the invention, the position for picking up the article can be a certain game position in the game scene.
By implementing the optional implementation mode, whether the picked-up item location corresponding to the target operation behavior contains the hidden item or not can be judged firstly, if the picked-up item location contains the hidden item, the plug-in recognition is continued, and if the picked-up item location does not contain the hidden item, the follow-up operation is not performed, so that the plug-in recognition efficiency is improved.
As another alternative implementation, as shown in fig. 4, the alternative plug-in identification method for identifying a target operation behavior may include the following steps:
s401, under the condition that the target operation behavior is a plurality of times of operation behaviors detected in a game task run by a game application client, acquiring the total operation duration and the number of operation positions of the plurality of times of operation behaviors;
s402, under the condition that the total operation duration is smaller than a first threshold value and the number of the operation positions is larger than a second threshold value, determining that the target operation behavior is not the object operation behavior.
In this embodiment of the present invention, the total operation duration is a duration for executing multiple operation behaviors, the first threshold is a preset shorter duration, for example, the first threshold may be 1s, 2s, or 5s, and the like, which is not limited in this embodiment of the present invention, and the second threshold is a preset number of positions, for example, 10, 20, or 30, and the like, which is not limited in this embodiment of the present invention. When the total operation time is less than the first threshold and the number of the operation positions is greater than the second threshold, it is indicated that the operation behaviors are detected at a plurality of operation positions in a short time, for example, a skill release instruction triggered by a plurality of positions is detected in a short time, and it is determined that the target operation behavior is not the object operation behavior.
As an optional implementation manner, in the case that the total operation duration is less than the first threshold, and the number of operation positions is greater than the second threshold, and before determining that the target operation behavior is not the target operation behavior, the following steps may be further performed: and judging whether the operation position is matched with the position in the position combination included by the non-object operation behavior, and if so, determining that the target operation behavior is not the object operation behavior.
In the embodiment of the invention, a plurality of position combinations corresponding to behavior operations triggered for multiple times in a short time can be stored in the non-object operation behavior, wherein a plurality of positions contained in each position combination are positions which cannot be triggered in a short time when a normal player plays a game. Alternatively, a large number of positions that are triggered in a short time during normal player game may be acquired, and the positions that are triggered in a short time may be analyzed to acquire positions that are unlikely to be triggered in a short time during normal player game. Further optionally, for the analysis matching result, the behavior parameters corresponding to each position combination may be obtained, and the higher the behavior parameters, the lower the probability that a normal player triggers multiple positions in the position combination in a short time is, so that the behavior parameters of the target account are updated according to the behavior parameters corresponding to different position combinations, and the accuracy of plug-in recognition is improved. It should be noted that, in a game scene, the positions may include game skill positions, and the game skill positions may correspond to different game skills, for example, a player may freely change game skills at any game skill position, so that the distribution of the game skill positions is more suitable for the use habits of the player. However, in practical application, the game skill position is usually a fixed position, so that in the embodiment of the present invention, the game skill position is preferably adopted instead of the matching of the game skill category to perform the identification of the non-object operation behavior, so as to improve the accuracy of the behavior identification of the non-object operation behavior, and further improve the accuracy of the plug-in identification. For example, when the game skill positions are A, B and C, the position combinations include a first game skill position combination and a second game skill position combination, the first game skill position combination is A, B and C, the second game skill position combination is D, E and F, the game skill positions are matched with a plurality of game skill positions contained in the first game skill position combination, and the target operation behaviors are determined to be matched with the pre-stored non-object operation behaviors; alternatively, when the game skill position is A, B, C or D, it is also determined that the target operation behavior matches the non-object operation behavior stored in advance, that is, when the game skill position includes a plurality of positions included in any one of the plurality of position combinations, it is determined that the target operation behavior matches the non-object operation behavior stored in advance.
By implementing the embodiment, when the skill is triggered in a short time, the skill key position triggered in a short time can be matched with the skill position in the skill position combination included in the non-object operation behavior, so that the target operation behavior which is triggered in a short time and cannot be pressed is used as the basis for updating the behavior parameters, and the effectiveness of plug-in recognition is improved.
As an optional implementation manner, after determining that the target account uses plug-in, the following steps may be further performed: and limiting the authority of the target account to log in the game application client.
In the embodiment of the invention, the target account may correspond to a plurality of game roles, and the permission for limiting the target account to log in the game application client specifically can be the login operation for limiting the target account and the access of the plurality of game roles to the game.
By implementing the optional implementation mode, the game accounts using the plug-in can be correspondingly processed through the plug-in preventing operation so as to maintain the health of the game environment.
Referring to fig. 5, fig. 5 is a schematic flow chart of an optional plug-in identification method according to an embodiment of the present invention, as shown in fig. 5:
s501, generating an undisplayed article in a game scene;
s502, receiving an operation instruction which is triggered by a player and used for requesting to pick up an item;
s503, judging whether the item which the player requests to pick up is a invisible item, if so, executing steps S504 to S505, and if not, executing step S505.
S504, adding illegal operation records of the player and behavior parameters of the player.
And S505, executing the operation of picking up the article.
In the embodiment of the present invention, an undisplayed item may be generated in a game scene, and optionally, a manner of generating the undisplayed item may include, but is not limited to, changing a display parameter of the item, and the display parameter may include, but is not limited to, transparency. For the items which are generated in the game scene and are not displayed, the normal player can not see the items by naked eyes, does not send the operation instruction for requesting to pick up the items aiming at the items, and only sends the operation instruction for requesting to pick up the items aiming at the items which are visible by the naked eyes. For the items generated in the game scene and not displayed, the plug-in can recognize that the items exist, so that the operation instruction for requesting to pick up the items is sent out aiming at the items. Therefore, after receiving an operation instruction which is triggered by the player and used for requesting to pick up the item, whether the item which is requested to be picked up by the player is an invisible item or not can be judged, if yes, the player uses the plug-in at the moment, illegal operation records and player behavior parameters of the player are added, item picking operation is executed, and if not, the player is judged that the action of picking up the item is normal, and the item picking operation is executed. Optionally, after the illegal operation record and the player behavior parameter of the player are added under the condition that the item requested to be picked up by the player is judged to be an invisible item, if the illegal operation record and the credit of the player reach the trigger condition for executing the anti-plug-in operation, the operation of picking up the item may not be executed, and the anti-plug-in operation is directly executed on the player, for example, a number sealing operation is executed on the player.
Referring to fig. 6, fig. 6 is a schematic flow chart of another alternative plug-in identification method according to the embodiment of the present invention, as shown in fig. 6, referring to steps S601 to S614,
s601, the game scene server controls a game scene that visible articles enter the plug-in client;
s602, the game scene server controls the game scene that the visible article enters the game application client;
s603, the game application client displays visible articles in a game scene, and detects that a player initiates a pickup operation in the game scene;
s604, the plug-in client finds the existence of the item in the game scene and initiates a pickup operation;
s605, the game application client initiates an article picking request to the game scene server;
s606, the plug-in client initiates an item picking request to the game scene server;
s607, the game scene server controls the game application client to successfully pick up the item;
s608, the game scene server controls the plug-in client to successfully pick up the item;
s609, the game scene server controls the invisible article to enter the game scene of the game application client;
s610, the game scene server controls invisible articles to enter a game scene of the plug-in client;
s611, the game application client does not display invisible items in the game scene, and the player cannot initiate a pick-up operation;
s612, the plug-in client finds that the item exists in the game scene and initiates a pickup operation;
s613, the plug-in client initiates an item picking request to the game scene server;
and S614, the game scene server controls the plug-in client to successfully pick up the item.
It should be noted that, in the above steps S601 to S614, the step numbers only indicate examples, and should not be construed as limiting the embodiments of the present invention.
In the embodiment of the invention, when the game scene server controls the visible articles to enter the game scene, for a normal player, the game client displays the visible articles in the game scene, the player initiates a pickup operation in the game scene, the normal client picks up the visible articles, and the game scene server returns a prompt message for indicating the successful pickup to the player; for plug-in, the game scene displayed by the game client finds that an item exists, initiates a pickup operation, and the game scene server returns a prompt message for indicating the success of pickup to the player. When the game scene server controls invisible articles to enter a game scene, for a normal player, the game client does not display the invisible articles in the game scene, and the player cannot initiate a pick-up operation; for plug-in, the game scene displayed by the game client finds that an item exists, initiates a pickup operation, and the game scene server returns a prompt message for indicating the success of pickup to the player.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, the invention also provides the plug-in identification server for implementing the plug-in identification method. As shown in fig. 7, the plug-in identification server includes:
a first obtaining unit 701, configured to obtain a target operation behavior triggered in a game application client logged in using a target account;
an identifying unit 702, configured to identify a target operation behavior;
an adjusting unit 703, configured to, when it is identified that the target operation behavior is not an object operation behavior, adjust a behavior parameter corresponding to the target account to obtain an adjusted behavior parameter, where the object operation behavior is an operation behavior triggered after a human-computer interaction operation is performed on a human-computer interaction interface presented by the game application client;
a determining unit 704, configured to determine that the target account is an account using the plug-in function when the adjusted behavior parameter reaches the plug-in recognition condition.
By implementing the server described in the embodiment, whether the target operation behavior is matched with the object operation behavior can be judged through the server, so that the behavior parameter corresponding to the target account is updated, and the target account is determined to be the plug-in account when the updated behavior parameter reaches the plug-in recognition condition.
As an optional implementation manner, when the behavior parameter adopts an accumulation score method, the adjusting unit 703 is configured to adjust the behavior parameter corresponding to the target account, and the method for obtaining the adjusted behavior parameter specifically includes: determining a first numerical value of the behavior parameter according to the target operation behavior; and adding the value corresponding to the historical behavior parameter corresponding to the target account with the first value to obtain the updated behavior parameter of the target account.
By implementing the optional implementation mode, the accumulated calculation of the behavior parameters can be carried out, so that the accumulated score higher than the reference value is determined by using plug-in identification, and the score-keeping mode integrates multiple score-keeping results, and is more rigorous and reliable.
As another optional implementation manner, when the behavior parameter adopts a single scoring manner, the manner of the adjusting unit 703 for updating the behavior parameter of the target account is specifically: determining a second numerical value corresponding to the behavior parameter according to the target operation behavior; and determining the second value as the updated behavior parameter of the target account.
By implementing the optional implementation mode, the behavior parameters can be calculated once, so that the plug-in identification judgment that the single score is higher than the reference value is that plug-in identification judgment is performed, and the plug-in identification coverage rate is high and is not easy to miss.
As an alternative, as shown in fig. 8, the identifying unit 702 may include:
a first obtaining module 7021, configured to obtain display attribute information of a target item that is picked up, in a case where the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client;
a first determining module 7022, configured to determine that the target operation behavior is not the object operation behavior in a case that the display attribute information of the target item indicates that the target item is a hidden item of the game task.
As another alternative, the identifying unit 702 may further include:
a second obtaining module 7023, configured to obtain, when the target operation behavior is a multiple operation behavior detected in a game task executed by the game application client, a total operation duration and a number of operation positions of the multiple operation behavior;
a second determining module 7024, configured to determine that the target operation behavior is not the object operation behavior when the total operation duration is smaller than the first threshold and the number of operation positions is greater than the second threshold.
In the embodiment of the invention, the target operation behavior at least comprises a behavior category and a behavior object.
By implementing the embodiment of the invention, whether the target operation behavior is matched with the non-target operation behavior can be judged by judging whether the user picks up the hidden object, and the non-human behavior recognition is carried out according to the setting of the hidden object, so that the game experience of normal players is not influenced, the effect is better, and furthermore, the mode is difficult to be reversely cracked by a plug-in manufacturer, thereby solving the technical problem of low plug-in recognition accuracy.
As an alternative implementation, as shown in fig. 9, the plug-in identification server may further include:
a second obtaining unit 705 for obtaining a picked-up item location in a case where the target operation behavior is a picked-up operation behavior detected in a game task executed by the game application client;
the first obtaining module 7021 is specifically configured to, when the location where the article is picked up includes a hidden article, perform obtaining of display attribute information of the picked-up target article.
Optionally, in the plug-in identification server shown in fig. 9, the method may further include:
a limiting unit 706, configured to limit the authority of the target account to log in the game application client after the determining unit 704 determines that the target account is an account using a plug-in.
By implementing the server described in the embodiment of the invention, when the skill is triggered in a short time, the skill key position triggered in a short time can be matched with the skill position in the skill position combination included in the non-object operation behavior, so that the target operation behavior which is triggered in a short time and cannot be pressed is used as the basis for updating the behavior parameters, and the effectiveness of plug-in recognition is improved. Further, by implementing the optional embodiment, the game account numbers using the plug-in can be correspondingly processed through the plug-in preventing operation so as to maintain the health of the game environment.
According to another aspect of the embodiment of the present invention, there is further provided a plug-in identification system for implementing the plug-in identification method, as shown in a schematic flow interaction diagram of the plug-in identification system shown in fig. 10, the plug-in identification system includes the plug-in identification server 1001 and the game application client 1002 described in the foregoing embodiment, where:
s1001, a game application client 1002 presents a human-computer interaction interface, and determines an operation behavior triggered after a human-computer interaction operation is executed on the human-computer interaction interface as a target operation behavior;
s1002, the game application client 1002 sends the target operation behavior to the plug-in identification server 1001;
s1003, acquiring a target operation behavior sent by the game application client 1002;
s1004, identifying the target operation behavior, and under the condition that the target operation behavior is not identified to be the object operation behavior, adjusting the behavior parameter corresponding to the target account to obtain the adjusted behavior parameter, wherein the object operation behavior is the operation behavior triggered after executing the human-computer interaction operation on the human-computer interaction interface presented by the game application client;
and S1005, determining the target account number as the account number using the plug-in function under the condition that the adjusted behavior parameters reach the plug-in recognition condition.
By implementing the embodiment, whether the target operation behavior is matched with the object operation behavior can be judged through the server, the behavior parameters corresponding to the target account are updated, and the target account is determined to be the plug-in account when the updated behavior parameters reach the plug-in recognition condition.
As an optional implementation manner, when the behavior parameter adopts an accumulation score method, the server 1001 adjusts the behavior parameter corresponding to the target account, and the method for obtaining the adjusted behavior parameter may specifically be:
the server 1001 is used for determining a first numerical value of the behavior parameter according to the target operation behavior; and adding the value corresponding to the historical behavior parameter corresponding to the target account and the first value to obtain the behavior parameter adjusted by the target account.
By implementing the optional implementation mode, the accumulated calculation of the behavior parameters can be carried out, so that the accumulated score higher than the reference value is determined by using plug-in identification, and the score-keeping mode integrates multiple score-keeping results, and is more rigorous and reliable.
As another optional implementation manner, when the behavior parameter adopts a single scoring manner, the server 1001 adjusts the behavior parameter corresponding to the target account, and the manner of obtaining the adjusted behavior parameter may specifically be:
the server 1001 is used for determining a second numerical value corresponding to the current behavior parameter according to the target operation behavior; and determining the second value as the adjusted behavior parameter of the target account.
By implementing the optional implementation mode, the behavior parameters can be calculated once, so that the plug-in identification judgment that the single score is higher than the reference value is that plug-in identification judgment is performed, and the plug-in identification coverage rate is high and is not easy to miss.
As an optional implementation, the server 1001 may further be configured to:
the server 1001 is further configured to acquire display attribute information of a picked-up target item in a case where the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client; and determining that the target operation behavior is not the object operation behavior in the case that the display attribute information of the target item indicates that the target item is a hidden item of the game task.
By implementing the embodiment, whether the target operation behavior is matched with the non-target operation behavior can be judged by judging whether the user picks up the hidden object, the non-human behavior recognition is carried out according to the setting of the hidden object, the game experience of a normal player is not influenced, the effect is better, furthermore, the mode is difficult to be reversely cracked by a plug-in manufacturer, and the technical problem of low plug-in recognition accuracy is solved.
As another alternative, before obtaining the display attribute information of the picked-up target item, the plug-in recognition server 1001 may be further configured to obtain a picked-up item location in a case where the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client; in the case where the hidden item is included in the pickup item place, the acquisition of the display attribute information of the picked-up target item is performed.
By implementing the optional implementation mode, whether the picked-up item location corresponding to the target operation behavior contains the hidden item or not can be judged firstly, if the picked-up item location contains the hidden item, the plug-in recognition is continued, and if the picked-up item location does not contain the hidden item, the follow-up operation is not performed, so that the plug-in recognition efficiency is improved.
As an alternative embodiment, the plug-in recognition server 1001 may recognize the target operation behavior, including the following steps: acquiring the total operation duration and the number of operation positions of the multiple operation behaviors under the condition that the target operation behavior is the multiple operation behavior detected in the game task operated by the game application client; and under the condition that the total operation time is less than a first threshold value and the number of the operation positions is greater than a second threshold value, determining that the target operation behavior is not the object operation behavior.
As another optional embodiment, the plug-in identification server 1001 is further configured to limit the authority of the target account to log in the game application client after determining that the target account uses a plug-in.
By implementing the optional implementation mode, the game accounts using the plug-in can be correspondingly processed through the plug-in preventing operation so as to maintain the health of the game environment.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring a target operation behavior triggered in the game application client logged in by using the target account;
s2, identifying the target operation behavior;
s3, under the condition that the target operation behavior is not identified to be the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain the adjusted behavior parameters, wherein the object operation behavior is the operation behavior triggered after the man-machine interaction operation is executed on the man-machine interaction interface presented by the game application client;
and S4, determining the target account as the account using the plug-in function under the condition that the adjusted behavior parameters reach the plug-in recognition conditions.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.

Claims (10)

1. A method for identifying a store-on, comprising:
acquiring a target operation behavior triggered in a game application client logged in by using a target account;
acquiring display attribute information of a picked target item when the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client, and determining that the target operation behavior is not an object operation behavior when the display attribute information of the target item indicates that the target item is a hidden item of the game task;
under the condition that the target operation behavior is identified to be not the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain adjusted behavior parameters, wherein the object operation behavior is an operation behavior triggered after a man-machine interaction operation is performed on a man-machine interaction interface presented by the game application client;
and determining the target account number as a plug-in account number when the adjusted behavior parameters reach plug-in recognition conditions.
2. The method of claim 1, after obtaining a target operational behavior triggered in a game application client logged in using a target account number, further comprising:
acquiring the total operation duration and the number of operation positions of a plurality of operation behaviors when the target operation behavior is the plurality of operation behaviors detected in a game task executed by the game application client;
and under the condition that the total operation time is less than a first threshold value and the number of the operation positions is greater than a second threshold value, determining that the target operation behavior is not the object operation behavior.
3. The method of claim 1, wherein prior to said obtaining display attribute information for the picked-up target item, the method further comprises:
acquiring a picked-up item location in the case that the target operation behavior is a picked-up operation behavior detected in a game task executed by the game application client;
and in the case that the place for picking up the object contains the hidden object, the display attribute information of the object to be picked up is acquired.
4. The method according to any one of claims 1 to 3, wherein after the determining that the target account is an account using a plug-in, the method further comprises:
and limiting the permission of the target account number for logging in the game application client.
5. A plug-in identification server, comprising:
the game application client comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a target operation behavior triggered in a game application client logged in by using a target account;
an identification unit, the identification unit comprising:
a first obtaining module, configured to obtain display attribute information of a picked target item when the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client;
a first determination module, configured to determine that the target operation behavior is not an object operation behavior if the display attribute information of the target item indicates that the target item is a hidden item of the game task;
an adjusting unit, configured to adjust a behavior parameter corresponding to the target account to obtain an adjusted behavior parameter when it is identified that the target operation behavior is not the object operation behavior, where the object operation behavior is an operation behavior triggered after a human-computer interaction operation is performed on a human-computer interaction interface presented by the game application client;
and the determining unit is used for determining the target account as the account using the plug-in function under the condition that the adjusted behavior parameters reach the plug-in recognition condition.
6. The store-hanging identification server according to claim 5, wherein said identification unit further comprises:
a second obtaining module, configured to obtain, when the target operation behavior is a multiple operation behavior detected in a game task executed by the game application client, a total operation duration and a number of operation positions of the multiple operation behavior;
and the second determination module is used for determining that the target operation behavior is not the object operation behavior under the condition that the total operation duration is less than a first threshold and the number of the operation positions is greater than a second threshold.
7. The plug-in identification server of claim 5, further comprising:
a second acquisition unit configured to acquire a picked-up item location in a case where the target operation behavior is a picked-up operation behavior detected in a game task executed by the game application client;
the first obtaining module is specifically configured to, when the picked-up item location includes a hidden item, perform the obtaining of the display attribute information of the picked-up target item.
8. The store-hanging identification server according to any of claims 5 to 7, further comprising:
and the limiting unit is used for limiting the permission of the target account number for logging in the game application client after the determining unit determines that the target account number is the plug-in account number.
9. A store-on identification system comprising a gaming application client, wherein:
the game application client is used for presenting a human-computer interaction interface, determining an operation behavior triggered after human-computer interaction operation is performed on the human-computer interaction interface as a target operation behavior, and sending the target operation behavior to the plug-in identification server;
the store identification system further comprising the store identification server of claims 5-8, wherein:
the plug-in identification server is used for acquiring the target operation behavior sent by the game application client; acquiring display attribute information of a picked target item when the target operation behavior is a pickup operation behavior detected in a game task executed by the game application client, and determining that the target operation behavior is not an object operation behavior when the display attribute information of the target item indicates that the target item is a hidden item of the game task; under the condition that the target operation behavior is identified to be not the object operation behavior, adjusting the behavior parameters corresponding to the target account to obtain adjusted behavior parameters, wherein the object operation behavior is an operation behavior triggered after a man-machine interaction operation is performed on a man-machine interaction interface presented by the game application client; and determining the target account number as a plug-in account number when the adjusted behavior parameters reach plug-in recognition conditions.
10. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 4.
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