CN110711383A - Game information display method and device, storage medium and electronic device - Google Patents

Game information display method and device, storage medium and electronic device Download PDF

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Publication number
CN110711383A
CN110711383A CN201911002000.4A CN201911002000A CN110711383A CN 110711383 A CN110711383 A CN 110711383A CN 201911002000 A CN201911002000 A CN 201911002000A CN 110711383 A CN110711383 A CN 110711383A
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China
Prior art keywords
target
killing
information
area
killing information
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CN201911002000.4A
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Chinese (zh)
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201911002000.4A priority Critical patent/CN110711383A/en
Publication of CN110711383A publication Critical patent/CN110711383A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a game information display method and device, a storage medium and an electronic device. Wherein, the method comprises the following steps: acquiring full-field killing information in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account; displaying the whole killing information on a first area of the game interface; the target killing information is displayed on a second area of the game interface, wherein the second area is different from the first area, and therefore the technical problem that in the prior art, the efficiency of obtaining the target virtual object killing information is low due to the fact that the killing information of the target virtual object controlled by a game player in a game is not detailed enough and the displayed position is not clear enough is solved.

Description

Game information display method and device, storage medium and electronic device
Technical Field
The invention relates to the field of game information display, in particular to a game information display method and device, a storage medium and an electronic device.
Background
In the shooting game of the mobile terminal, killing information is feedback information which is not important to a player, and no matter the killing feedback information or the killed feedback information, many games do not work well in this respect, the player often cannot know whether the player kills enemies or not and why the player is killed by the enemies.
As shown in fig. 1, a schematic diagram of teammates of players and enemy player killing information displayed in a prior art game interface; fig. 2 is a schematic diagram showing the player's own killing information displayed in the game interface in the prior art.
It can be seen from fig. 1 and 2 that all the information of teammates, enemies and players are displayed in the same style, but the information of enemies and my people can be distinguished by the color of the characters, and the above information bar mainly contains the following information: the name of the killer, the picture of the weapon used for killing, the killing type (blast head, continuous killing) of the name of the killer, each piece of information includes the above information, the first three columns necessarily include the information, but the killing type is not necessarily available, such as blast head continuous killing, and the wall-through killing is not necessarily available, and the player can distinguish who the piece of killing information belongs to by the following means: the name of the player is yellow, the name of the teammate is blue, the name of the enemy is red, at most four pieces of information can be displayed at the same time, and when the fifth piece of information comes, the earliest displayed piece of information is scrolled and hidden.
In the prior art, the display of killing information of a target object in a game exists: 1. the killing information is not detailed enough, and 2, the killing information about the individual player is not emphasized or highlighted. And further causes the technical problem of low efficiency in acquiring the personal killing information of the player.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a game information display method and device, a storage medium and an electronic device, and aims to at least solve the technical problems that in the prior art, the click-kill information of a target virtual object controlled by a game player in a game is not detailed enough and the displayed position is not clear enough, so that the efficiency of obtaining the click-kill information of the target virtual object is low.
According to an aspect of an embodiment of the present invention, there is provided a game information display method including: acquiring full-field killing information in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account; displaying the full-field killing information on a first area of the game interface; displaying the target killing information on a second area of the game interface, wherein the second area is different from the first area, and the target killing information is used for prompting the target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
According to another aspect of the embodiments of the present invention, there is also provided a game information display apparatus including: the system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring full-field killing information in a game interface of a target game application, the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account; the first display unit is used for displaying the whole killing information on a first area of the game interface; the second display unit is configured to display the target killing information on a second area of the game interface, where the second area is different from the first area, and the target killing information is used to prompt the target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
According to still another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-mentioned game information display method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method for displaying game information through the computer program.
In the embodiment of the invention, full-field killing information is acquired in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account; displaying the whole killing information on a first area of the game interface; the method comprises the steps of displaying target killing information on a second area of a game interface, wherein the second area is different from the first area, the target killing information is used for prompting a target virtual object controlled by a target account in a target game application to kill the first virtual object in the target game application, or the target virtual object is killed, so that the aim of clearly displaying the target virtual object in the second area in the game interface to kill the virtual object is achieved, the technical effect of efficiently acquiring the killing information of the target virtual object is achieved, and the technical problem that in the prior art, the efficiency of acquiring the killing information of the target virtual object controlled by a game player in a game is low due to the fact that the details and the displayed position are not clear enough is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic illustration of a player's teammate and an enemy player's kill information displayed in a prior art gaming interface;
FIG. 2 is a schematic illustration of a player's own kill information displayed in a prior art game interface;
fig. 3 is a schematic diagram of an application environment of a display method of game information according to an embodiment of the present invention;
FIG. 4 is a schematic illustration of a region behind a target virtual object, i.e., a second region that does not affect the continued firing operation of the target virtual object, in accordance with a preferred embodiment of the present invention;
FIG. 5 is a schematic diagram of a target virtual object being culled due to a car accident displayed in a second area according to a preferred embodiment of the present invention;
FIG. 6 is a flowchart of a scrolling display of the full-field killing information in accordance with a preferred embodiment of the present invention;
FIG. 7 is a schematic diagram of the number of killing items in a game according to a preferred embodiment of the invention;
FIG. 8 is a flowchart of a target object kill information display in accordance with a preferred embodiment of the present invention;
fig. 9 is a schematic configuration diagram of a display device of game information according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of an electronic device for displaying game information according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
There is also provided, in accordance with an embodiment of the present invention, a method embodiment of an air conditioning control method, it should be noted that the steps illustrated in the flowchart of the accompanying drawings may be performed in a computer system, such as a set of computer-executable instructions, and that, although a logical order is illustrated in the flowchart, in some cases, the steps illustrated or described may be performed in an order different than here.
The method of displaying game information according to the embodiment of the present invention will be described in detail below.
Fig. 3 is a flowchart of a display method of game information according to an embodiment of the present invention, as shown in fig. 3, the method including the steps of:
step S302, full-field killing information is acquired in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account.
And step S304, displaying the whole killing information on the first area of the game interface.
For example, the full-field killing information is displayed in the upper left corner of the game interface, as shown in FIG. 1.
Step S306, target killing information is displayed on a second area of the game interface, wherein the second area is different from the first area, and the target killing information is used for prompting a target virtual object controlled by a target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
For example, the target killing information partially overlaps with the display area of the target virtual object in the game interface. As shown in fig. 4, a schematic diagram of a position in the game interface for displaying the target killing information is shown.
In order to efficiently acquire killing information, the killing information of the first area and the killing information of the second area are simultaneously displayed in the game interface.
Through the steps, full-field killing information is acquired in a game interface of the target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account; displaying the whole killing information on a first area of the game interface; the method comprises the steps of displaying target killing information on a second area of a game interface, wherein the second area is different from the first area, the target killing information is used for prompting a target virtual object controlled by a target account in a target game application to kill the first virtual object in the target game application, or the target virtual object is killed, so that the aim of clearly displaying the target virtual object in a single area of the game interface to kill the virtual object is achieved, the technical effect of efficiently acquiring the killing information of the target virtual object is achieved, and the technical problem that in the prior art, the efficiency of acquiring the killing information of the target virtual object controlled by a game player in a game is low due to the fact that the details and the displayed position are not clear enough is solved.
In the scheme provided in step S102, the user a logs in the target game application through the account B, and acquires the whole killing information in the game interface of the target game application. Wherein, the whole killing information comprises: the number of virtual objects A operated by the user A to kill the virtual objects in the game, and the item of each virtual object to kill, or the other virtual objects C to kill the virtual objects A. For example, virtual object a kills virtual object B by pistol. Or the virtual object is killed by virtual object C using a chopper. The full-field killing information may also include, for example, the presence of 4 different user-controlled virtual objects in the target game, object 1, object 2, object 3, and object 4, respectively. Wherein the full-field killing information comprises: object 1 has killed object 2, object 1 has killed object 3, object 4 has killed object 3, and 4 pieces of killing information are displayed in the game. For example, the identification information of one piece of information is: object 1 kills object 2 and object 1 kills 1 person together.
In the scheme provided in step S102, the full-field killing information is displayed on the first area of the game interface. As described above, there are 4 virtual objects controlled by different users in the target game, namely, object 1, object 2, object 3, and object 4. Wherein the full-field killing information comprises: object 1 kills object 2, object 1 kills object 3, object 1 is killed by object 4, and 3 pieces of killing information are displayed in the game. For example, the identification information of one piece of information is: object 1 kills object 2 and game 3, object 1 kills 2 people together. If the object 1 is a target virtual object, a piece of object 1 killing object 2 and game 3 is displayed in the interface of the target object, and the object 1 kills 2 people together. Therefore, the target users can conveniently check the number of current killing people, the current target object can be efficiently obtained to obtain the killing information of the game, and the game pleasure of the target object is increased. The game experience of the user is improved.
In the scheme provided in step S102, target killing information is displayed on the second area of the game interface, for example, identification information of one piece of information is: object 1 kills object 2 and game 3, object 1 kills 2 people together.
As an alternative embodiment, displaying the target killing information on the second area of the game interface may include the following ways:
the first method is as follows: and in the case that the target game application is a third person name shooting game application, displaying target killing information in a preset middle-lower area of the game interface, wherein the target killing information is partially overlapped with the display area of the target virtual object. As shown in fig. 4, the rear area of the target virtual object, i.e. the second area that does not affect the continuous shooting operation of the target virtual object, is schematically illustrated.
The second method comprises the following steps: and under the condition that the target game application is a first-person shooting game application, displaying target killing information in a preset middle-lower area of the game interface, wherein the target killing information is partially overlapped with a display area of a target virtual shooting prop controlled by a target virtual object.
The third method comprises the following steps: under the condition that the target killing information comprises a plurality of pieces of killing information, and the number of the pieces of killing information is less than or equal to the maximum number of the pieces of killing information allowed to be displayed in the second area, simultaneously displaying the pieces of killing information on the second area; and/or when the target killing information comprises a plurality of pieces of killing information, and the number of the plurality of pieces of killing information is larger than the maximum number of pieces of killing information allowed to be displayed in the second area, the plurality of pieces of killing information are displayed on the second area in a rolling mode according to the generation time of the plurality of pieces of killing information.
The method is as follows: and displaying first killing information on a second area of the game interface, wherein the target killing information comprises first killing information, and the first killing information is used for prompting the target virtual object to kill the first virtual object by using a target virtual shooting prop controlled by the target virtual object.
The fifth mode is as follows: displaying second killing information on a second area of the game interface, wherein the target killing information comprises second killing information which is used for prompting that the target virtual object is killed by the second virtual object in the target game application; or third killing information is displayed on a second area of the game interface, wherein the target killing information comprises third killing information, and the third killing information is used for prompting that the target virtual object is killed by a first virtual shooting item controlled by a third virtual object in the target game application by using the third virtual object; or fourth killing information is displayed on a second area of the game interface, wherein the target killing information comprises the fourth killing information, and the fourth killing information is used for prompting that the target virtual object is killed by the virtual item in the target game application. As shown in fig. 5, a schematic view of the target virtual object being eliminated due to the car accident, displayed in the second area, that is, for the target virtual object: you are eliminated due to car accidents.
As an alternative embodiment, when the target killing information is displayed on the second area of the game interface, the method may further include: displaying a first killing number on a second area of the game interface, wherein the first killing number is used for prompting the total killing number of the target virtual object or the killing times of the target virtual object in a first preset time length; and/or displaying a second killing number on a second area of the game interface, wherein the second killing number is used for prompting the total number of times that the target virtual object is killed or the number of times that the target virtual object is killed within a second preset time length. For example, in the present game, 5 players are present by the current number of killers. Therefore, the player can conveniently acquire the number of killing people at any time, and the game experience of the player in the game is improved.
As an alternative embodiment, after the target killing information is displayed on the second area of the game interface, the method may further include: and under the condition that the target killing information is displayed on the second area for more than a third preset time, canceling the display of the target killing information on the second area. In order to avoid influencing the killing operation of the player, the target killing information is cancelled.
The present invention further provides a preferred embodiment, which provides a method for displaying the rolling display of the whole killing information, as shown in fig. 6, a flowchart of the rolling display of the whole killing information is provided.
Step 1, starting a game;
step 2, starting game fighting;
step 3, judging whether a person is killed, executing step 4 under the condition that the person is killed, and executing step 2 under the condition that no person is killed;
step 4, displaying a piece of rolling killing information;
step 5, judging whether the killed object is a blasting head killing object, if so, executing step 6, and if not, executing step 7;
step 6, displaying an icon of the explosion head in the displayed information;
step 7, judging whether the killed object passes through the wall to be killed or not, if so, executing step 8, and if not, executing step 9;
step 8, displaying the through-wall killing icon in the displayed information;
step 9, judging whether the number of the displayed information exceeds the number of the displayed information, if so, executing step 10, and if not, executing step 11;
step 10, hiding and displaying the earliest killing information;
step 11, displaying a piece of killing information of the heart;
and step 12, displaying killing information and ending.
It should be noted that the determination sequence of the above step 5 and step 7 may be changed.
In short, the full-field killing information scroll display may include: the method comprises the following steps: judging whether the killing is successful or not, if so, starting to process information of the killer and the killed;
step two: and processing the name of the killer and the name of the killed person, comparing every piece of killing information with the local player, taking the local player as a standard, if the killer or the killed person is judged to be the local player, displaying the name of the killing information in yellow, if the killer or the killed person is judged to be a teammate, displaying the name in blue, and displaying the rest in enemy, namely in red.
Step three: or the icon of the weapon is killed, because the character string of each weapon needs to be known on the UI, as shown in fig. 7, the schematic diagram of the serial number of the killing prop in the game only knows the ID of the weapon of the killer in the program, each weapon has a unique ID, the program does not care about the picture name of the weapon, here, only the weapon ID and the picture resource name need to be planned to be configured on a table, and then the program can obtain the picture resource name through the ID, therefore, through such an implementation, the program does not need to be maintained any more regardless of the number of weapons added in the following, and the development process is greatly optimized.
The present invention further provides a preferred embodiment, which provides a method for displaying the killing information of the target object (individual), as shown in fig. 8, a flow chart of the target object killing information display. The method comprises the following specific steps:
step 1, starting to display killing information;
step 2, a piece of killing information appears;
step 3, judging whether the killing information is related to the individual, if not, executing the step 2, and if so, executing the step 4;
step 4, judging whether the person is a killer, if so, executing step 5, and if not, executing step 6;
step 5, displaying the killing mode and counting the number of killing people;
step 6, the game is knocked down to show that the game is defeated, and the game is ended;
step 7, the killing UI is displayed in the center of the screen;
step 8, judging whether the display time is finished, if so, executing step 8, and if not, executing step 7;
and 9, combining.
In short, the scroll display of killing information of the target object may include: the method comprises the following steps: judging whether the killing information is related to individuals or not, wherein the judging mode is to acquire the IDs of the killer and the killed person and then judge whether the player is the player or not, and if one of the IDs is the player, the information needs to be displayed;
step two: if the user is killed, directly displaying who uses what weapon to kill the user, if the user is the user, displaying what weapon is used by the user to kill the user, and then counting the number of killing;
step three: and judging whether the display time is finished or not, and if so, hiding the UI information display area.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a game information display apparatus for implementing the above game information display method. As shown in fig. 9, the game information display device includes: an acquisition unit 91, a first display unit 93, and a second display unit 95.
The acquiring unit 91 is configured to acquire, in a game interface of a target game application, full-field killing information, where the target game application is logged in by a target account, and the full-field killing information includes target killing information related to the target account and first killing information related to a virtual object in the target game application that is different from a target virtual object controlled by the target account.
And the first display unit 93 is used for displaying the whole killing information on the first area of the game interface.
And a second display unit 95, configured to display target killing information on a second area of the game interface, where the second area is different from the first area, and the target killing information is used to prompt a target virtual object controlled by a target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
With the above apparatus, the obtaining unit 91 obtains full-field killing information in the game interface of the target game application, where the target game application is logged in by the target account, and the full-field killing information includes target killing information related to the target account and first killing information related to a virtual object in the target game application that is different from the target virtual object controlled by the target account; the first display unit 93 displays the whole killing information on a first area of the game interface; the second display unit 95 displays target killing information on a second area of the game interface, where the second area is different from the first area, and the target killing information is used to prompt a target virtual object controlled by a target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed. The method and the device achieve the purpose of clearly displaying the target virtual object to kill the virtual object in a single area in a game interface, thereby efficiently obtaining the technical effect of killing information of the target virtual object, and further solve the technical problems that in the prior art, the efficiency of obtaining the killing information of the target virtual object controlled by a game player is low due to the fact that the killing information of the target virtual object in the game is not detailed enough and the displayed position is not clear enough.
As an alternative embodiment, the second display unit 95 may include the following:
and the first display module is used for displaying target killing information in a preset middle-lower area of the game interface under the condition that the target game application is a third person-named shooting game application, wherein the target killing information is partially overlapped with the display area of the target virtual object.
And the second display module is used for displaying target killing information in a preset middle-lower area of the game interface under the condition that the target game application is the first-person shooting game application, wherein the target killing information is partially overlapped with a display area of the target virtual shooting prop controlled by the target virtual object.
The third display module is used for simultaneously displaying a plurality of pieces of killing information on the second area under the condition that the target killing information comprises a plurality of pieces of killing information, and the number of the plurality of pieces of killing information is less than or equal to the maximum number of pieces of killing information allowed to be displayed in the second area; and/or
And the fourth display module is used for displaying the plurality of killing information in a rolling mode according to the generation time of the plurality of killing information on the second area under the condition that the target killing information comprises the plurality of pieces of killing information and the number of the plurality of pieces of killing information is larger than the maximum number of pieces of killing information allowed to be displayed in the second area.
And the fifth display module is used for displaying first killing information on a second area of the game interface, wherein the target killing information comprises the first killing information, and the first killing information is used for prompting the target virtual object to kill the first virtual object by using the target virtual shooting prop controlled by the target virtual object.
The sixth display module is used for displaying second killing information on a second area of the game interface, wherein the target killing information comprises second killing information which is used for prompting that the target virtual object is killed by the second virtual object in the target game application; or
The seventh display module is used for displaying third killing information on a second area of the game interface, wherein the target killing information comprises third killing information, and the third killing information is used for prompting that the target virtual object is killed by a first virtual shooting prop controlled by a third virtual object in the target game application by using the third virtual object; or
And the eighth display module is used for displaying fourth killing information on a second area of the game interface, wherein the target killing information comprises the fourth killing information, and the fourth killing information is used for prompting that the target virtual object is killed by the virtual carrier in the target game application.
As an alternative embodiment, when the target killing information is displayed on the second area of the game interface, the method may further include: the third display unit is used for displaying a first killing number on a second area of the game interface, wherein the first killing number is used for prompting the total killing number of the target virtual object or the killing times of the target virtual object in a first preset time; and/or the fourth display unit is used for displaying a second killing number on a second area of the game interface, wherein the second killing number is used for prompting the total number of the killed target virtual objects or the number of times of the killed target virtual objects in a second preset time length.
As an alternative embodiment, the apparatus may further include: and the deleting unit is used for canceling the display of the target killing information on the second area under the condition that the target killing information displayed on the second area exceeds a third preset time after the target killing information is displayed on the second area of the game interface.
According to still another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the display method of game information, as shown in fig. 10, the electronic device includes a memory 1002 and a processor 1004, the memory 1002 stores a computer program, and the processor 1004 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring full-field killing information in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account;
s2, displaying the killing information on the whole field on the first area of the game interface;
and S3, displaying target killing information on a second area of the game interface, wherein the second area is different from the first area, and the target killing information is used for prompting a target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application or the target virtual object is killed.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 10 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 10 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 10, or have a different configuration than shown in FIG. 10.
The memory 1002 may be used to store software programs and modules, such as program instructions/modules corresponding to the game information display method and apparatus in the embodiment of the present invention, and the processor 1004 executes various functional applications and data processing by running the software programs and modules stored in the memory 1002, that is, implements the game information display method described above. The memory 1002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1002 may further include memory located remotely from the processor 1004, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. Memory 1002 may be particularly, but not exclusively, used for full-field killing information, among others. As an example, as shown in fig. 10, the memory 1002 may include, but is not limited to, an acquisition unit 91, a first display unit 93, and a second display unit 95 in a display device including the game information. In addition, the game information display device may further include, but is not limited to, other module units in the game information display device, which is not described in detail in this example.
Optionally, the above-mentioned transmission device 1006 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1006 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices so as to communicate with the internet or a local area Network. In one example, the transmission device 1006 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring full-field killing information in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account;
s2, displaying the killing information on the whole field on the first area of the game interface;
and S3, displaying target killing information on a second area of the game interface, wherein the second area is different from the first area, and the target killing information is used for prompting a target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application or the target virtual object is killed.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (14)

1. A method of displaying game information, comprising:
acquiring full-field killing information in a game interface of a target game application, wherein the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account;
displaying the full-field killing information on a first area of the game interface;
displaying the target killing information on a second area of the game interface, wherein the second area is different from the first area, and the target killing information is used for prompting the target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
2. The method of claim 1, wherein the displaying the target kill information on the second area of the game interface comprises:
and under the condition that the target game application is a third person name shooting game application, displaying the target killing information in a preset middle-lower area of the game interface, wherein the target killing information is partially overlapped with the display area of the target virtual object.
3. The method of claim 1, wherein the displaying the target kill information on the second area of the game interface comprises:
and under the condition that the target game application is a first-person shooting game application, displaying the target killing information in a preset middle-lower area of the game interface, wherein the target killing information is partially overlapped with a display area of a target virtual shooting prop controlled by the target virtual object.
4. The method of claim 1, wherein displaying the target kill information on a second area of the game interface comprises:
under the condition that the target killing information comprises a plurality of pieces of killing information and the number of the pieces of killing information is less than or equal to the maximum number of the pieces of killing information allowed to be displayed in the second area, simultaneously displaying the pieces of killing information on the second area; and/or
And when the target killing information comprises a plurality of pieces of killing information and the number of the pieces of killing information is greater than the maximum number of pieces of killing information allowed to be displayed in the second area, the pieces of killing information are displayed on the second area in a rolling mode according to the generation time of the pieces of killing information.
5. The method of claim 1, wherein displaying the target kill information on a second area of the game interface comprises:
displaying first killing information on a second area of the game interface, wherein the target killing information comprises the first killing information, and the first killing information is used for prompting the target virtual object to kill the first virtual object by using a target virtual shooting prop controlled by the target virtual object.
6. The method of claim 1, wherein displaying the target kill information on a second area of the game interface comprises:
displaying second killing information on a second area of the game interface, wherein the target killing information comprises the second killing information, and the second killing information is used for prompting that the target virtual object is killed by a second virtual object in the target game application; or
Displaying third killing information on a second area of the game interface, wherein the target killing information comprises the third killing information, and the third killing information is used for prompting that the target virtual object is killed by a first virtual shooting prop controlled by a third virtual object in the target game application by using the third virtual object; or
Displaying fourth killing information on a second area of the game interface, wherein the target killing information comprises the fourth killing information, and the fourth killing information is used for prompting that the target virtual object is killed by a virtual carrier in the target game application.
7. The method of any of claims 1-6, wherein while displaying the target kill information on a second area of the game interface, the method further comprises:
displaying a first killing number on a second area of the game interface, wherein the first killing number is used for prompting the total killing number of the target virtual object or the killing times of the target virtual object within a first preset time length; and/or
Displaying a second killing number on a second area of the game interface, wherein the second killing number is used for prompting the total number of times that the target virtual object is killed or the number of times that the target virtual object is killed within a second preset time length.
8. The method of any of claims 1-6, wherein after displaying the target kill information on the second area of the game interface, the method further comprises:
and under the condition that the target killing information is displayed on the second area for more than a third preset time, canceling the display of the target killing information on the second area.
9. A display device for game information, comprising:
the system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring full-field killing information in a game interface of a target game application, the target game application is logged in by a target account, and the full-field killing information comprises target killing information related to the target account and first killing information related to a virtual object in the target game application, which is different from a target virtual object controlled by the target account;
the first display unit is used for displaying the whole killing information on a first area of the game interface;
the second display unit is configured to display the target killing information on a second area of the game interface, where the second area is different from the first area, and the target killing information is used to prompt the target virtual object controlled by the target account in the target game application to kill the first virtual object in the target game application, or the target virtual object is killed.
10. The apparatus of claim 9, wherein the second display unit comprises: the first display module is used for displaying the target killing information in a preset middle-lower area of the game interface under the condition that the target game application is a third person-named shooting game application, wherein the target killing information is partially overlapped with a display area of the target virtual object.
11. The apparatus of claim 9, wherein the second display unit further comprises: and the second display module is used for displaying the target killing information in a preset middle-lower area of the game interface under the condition that the target game application is a first-person shooting game application, wherein the target killing information is partially overlapped with a display area of a target virtual shooting prop controlled by the target virtual object.
12. The apparatus of claim 9, wherein the second display unit further comprises:
the third display module is used for simultaneously displaying the plurality of killing information on the second area under the condition that the target killing information comprises a plurality of pieces of killing information, and the number of the plurality of pieces of killing information is less than or equal to the maximum number of the pieces of killing information allowed to be displayed in the second area;
and/or
And the fourth display module is used for displaying the plurality of killing information on the second area in a rolling mode according to the generation time of the plurality of killing information under the condition that the target killing information comprises a plurality of pieces of killing information, and the number of the plurality of pieces of killing information is greater than the maximum number of pieces of killing information allowed to be displayed in the second area.
13. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 8.
14. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 8 by means of the computer program.
CN201911002000.4A 2019-10-21 2019-10-21 Game information display method and device, storage medium and electronic device Pending CN110711383A (en)

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