CN110681158A - Processing method of virtual carrier, storage medium, processor and electronic device - Google Patents

Processing method of virtual carrier, storage medium, processor and electronic device Download PDF

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Publication number
CN110681158A
CN110681158A CN201910974244.2A CN201910974244A CN110681158A CN 110681158 A CN110681158 A CN 110681158A CN 201910974244 A CN201910974244 A CN 201910974244A CN 110681158 A CN110681158 A CN 110681158A
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China
Prior art keywords
created
information
virtual vehicle
virtual
parts
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CN201910974244.2A
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Chinese (zh)
Inventor
邢山虎
殷鸿运
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Beijing Code Qiankun Technology Co Ltd
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Beijing Code Qiankun Technology Co Ltd
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Priority to CN201910974244.2A priority Critical patent/CN110681158A/en
Publication of CN110681158A publication Critical patent/CN110681158A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

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  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a processing method of a virtual carrier, a storage medium, a processor and an electronic device. The method comprises the following steps: acquiring initial structure information of the virtual carrier to be created according to the identification information of the virtual carrier to be created, wherein the initial structure information is used for describing the initial form of the virtual carrier to be created in the game scene; determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into a virtual carrier to be created; and under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation of a user, and determining whether to adjust the structure of the virtual vehicle to be created. The invention solves the technical problem that the virtual carrier provided in the game scene in the related technology is configured and finished in the game item research and development stage and can not meet the personalized customization requirement of the game player on the virtual carrier.

Description

Processing method of virtual carrier, storage medium, processor and electronic device
Technical Field
The present invention relates to the field of computers, and in particular, to a processing method of a virtual vehicle, a storage medium, a processor, and an electronic device.
Background
At present, the virtual carrier is an indispensable component in a game scene, and the greatest advantages thereof are as follows: can assist the game role to move more quickly and attack and defend. In the aspect of attack, the virtual carrier can help game characters to reach a battle area or approach an attack target more quickly; in the aspect of defense, the virtual carrier can help the game role to resist more injuries or can timely break away from fighting when the blood volume of the game role is obviously insufficient.
However, in the hand game or end game provided by the related art, the virtual vehicles required to be used in the game scene are configured in the development stage of the game project in various aspects such as the type (e.g., vehicle, aircraft, ship), style (e.g., four-wheel-drive sports car), color, appearance timing (e.g., at a specific game stage or performing a specific game task), and the like. Therefore, in an actual game scenario, a game player can only passively accept a normalized virtual carrier provided by a game server to the game player, or purchase a virtual carrier that has not been unlocked within the game by paying out game coins or real money. Even so, although the virtual carrier purchased by the game player can enrich the game experience of the game player to a certain extent compared with the virtual carrier of the game player provided in the game for free, the personalized customization demand of the game player for the virtual carrier still cannot be met.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a processing method, a storage medium, a processor, and an electronic device for a virtual vehicle, so as to at least solve the technical problem in the related art that the virtual vehicle provided in a game scene is configured in a game item development stage and cannot meet the personalized customization requirement of a game player on the virtual vehicle.
According to an embodiment of the present invention, a method for processing a virtual vehicle is provided, including:
acquiring initial structure information of the virtual carrier to be created according to the identification information of the virtual carrier to be created, wherein the initial structure information is used for describing the initial form of the virtual carrier to be created in the game scene; determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into a virtual carrier to be created; and under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation of a user, and determining whether to adjust the structure of the virtual vehicle to be created.
Optionally, determining a plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created includes: acquiring part type information, part quantity information and relative position information and physical constraint information between each part to be created in the plurality of parts to be created from the initial structure information; determining a plurality of parts to be created by adopting the part type information and the part quantity information; and splicing the parts to be created into the virtual carrier to be created by adopting the relative position information and the physical constraint information.
Optionally, in a case where the virtual vehicle to be created is in an editable state, in response to the control operation, adjusting the structure of the virtual vehicle to be created includes: under the condition that the virtual carrier to be created is in an editable state, responding to control operation, and acquiring first adjustment information and/or second adjustment information, wherein the first adjustment information is used for adjusting the structural parameters of a carrying area in the virtual carrier to be created, and the second adjustment information is used for adjusting the structural parameters of a non-carrying area in the virtual carrier to be created; and adjusting the structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
Optionally, after determining whether to adjust the structure of the virtual vehicle to be created in response to the control operation, the method further includes: controlling a game role to log in a carrying area of a virtual carrier to be created; and popping up an operation user interface, wherein the operation user interface is triggered under the condition that the server judges that the game role is successfully logged in the virtual vehicle to be created, and the operation user interface is used for responding to the driving operation of the user on the virtual vehicle to be created.
Optionally, determining a plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created further includes: acquiring a physical rendering (PBR) based material template which is configured for a plurality of parts to be created by a server in advance; and (4) customizing and modifying the PBR material template.
According to an embodiment of the present invention, there is provided a processing apparatus for a virtual vehicle, including:
the acquisition module is used for acquiring initial structure information of the virtual carrier to be created according to the identification information of the virtual carrier to be created, wherein the initial structure information is used for describing the initial form of the virtual carrier to be created in a game scene; the first processing module is used for determining a plurality of parts to be created according to the initial structure information and splicing the parts to be created into a virtual carrier to be created; and the second processing module is used for responding to the control operation of the user and determining whether to adjust the structure of the virtual vehicle to be created under the condition that the virtual vehicle to be created is in an editable state.
Optionally, the first processing module comprises: a first acquisition unit configured to acquire part type information and part number information from the initial structure information, and relative position information and physical constraint information between each of the plurality of parts to be created; a determination unit for determining a plurality of parts to be created using the part type information and the part number information; and the first processing unit is used for splicing the parts to be created into the virtual carrier to be created by adopting the relative position information and the physical constraint information.
Optionally, the second processing module comprises: the second obtaining unit is used for responding to the control operation and obtaining first adjusting information and/or second adjusting information under the condition that the virtual carrier to be created is in an editable state, wherein the first adjusting information is used for adjusting the structural parameters of the carrying area in the virtual carrier to be created, and the second adjusting information is used for adjusting the structural parameters of the non-carrying area in the virtual carrier to be created; and the second processing unit is used for adjusting the structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
Optionally, the apparatus further comprises: the control module is used for controlling the game role to log in a carrying area of the virtual carrier to be created; and the display module is used for popping up an operation user interface, wherein the operation user interface is triggered under the condition that the server judges that the game role is successfully logged in the virtual carrier to be created, and the operation user interface is used for responding to the driving operation of the user on the virtual carrier to be created.
Optionally, the first processing module further includes: the third acquisition unit is used for acquiring the PBR material templates which are configured for the parts to be created in advance by the server; and the modifying unit is used for customizing and modifying the PBR material template.
According to an embodiment of the present invention, there is further provided a storage medium, in which a computer program is stored, where the computer program is configured to execute the processing method of the virtual vehicle in any one of the above embodiments when the computer program runs.
According to an embodiment of the present invention, there is further provided a processor for executing a program, where the program is configured to execute the processing method of the virtual vehicle in any one of the above embodiments when the program is executed.
According to an embodiment of the present invention, there is further provided an electronic apparatus including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the computer program to perform the processing method of the virtual vehicle in any one of the above embodiments.
In at least some embodiments of the present invention, the method of obtaining the initial structure information of the virtual carrier to be created according to the identification information of the virtual carrier to be created, where the initial structure information is used to describe the initial form of the virtual carrier to be created in the game scene, determines a plurality of parts to be created according to the initial structure information and splices the plurality of parts to be created into the virtual carrier to be created, and determines whether to adjust the structure of the virtual carrier to be created or not in response to the control operation of the user when the virtual carrier to be created is in an editable state, so as to achieve the purpose of supporting the game player to perform the customized modification on the initial structure on the basis that the server provides the initial structure of the virtual carrier for the game player, thereby achieving the technical effects of satisfying the personalized customization requirement of the virtual carrier by the user and improving the game experience of the user participating in game production, the technical problem that in the related technology, the virtual vehicles provided in the game scene are configured in the game item research and development stage, and the personalized customization requirements of game players on the virtual vehicles cannot be met is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 illustrates a method for processing a virtual vehicle according to an embodiment of the present invention;
fig. 2 is a block diagram of a processing device of a virtual vehicle according to an embodiment of the invention;
fig. 3 is a block diagram of a processing device of a virtual vehicle according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an embodiment of a method for processing a virtual vehicle, where the steps illustrated in the flowchart of the drawings may be executed in a computer system, such as a set of computer executable instructions, and where a logical order is illustrated in the flowchart, in some cases, the steps illustrated or described may be executed in an order different from that shown.
The method embodiments may be performed in a mobile terminal, a computer terminal or a similar computing device. For example, operating on a mobile terminal, the mobile terminal may include one or more processors (which may include, but are not limited to, a processing device such as a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), or a programmable logic device (FPGA)), and memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than shown in the above structural description, or may have a different configuration than described in the above structural description.
The memory may be configured to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the processing method of the virtual vehicle in the embodiment of the present invention, and the processor executes various functional applications and data processing by running the computer program stored in the memory, that is, implements the processing method of the virtual vehicle. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
In the present embodiment, a method for processing a virtual vehicle running on the mobile terminal is provided, and fig. 1 is a method for processing a virtual vehicle according to an embodiment of the present invention, as shown in fig. 1, the method includes the following steps:
step S12, acquiring initial structure information of the virtual vehicle to be created according to the identification information of the virtual vehicle to be created, wherein the initial structure information is used for describing the initial form of the virtual vehicle to be created in the game scene;
step S14, determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into a virtual carrier to be created;
step S16, when the virtual vehicle to be created is in an editable state, determining whether to adjust the structure of the virtual vehicle to be created in response to the control operation of the user.
Through the steps, the initial structure information of the virtual carrier to be created can be obtained according to the identification information of the virtual carrier to be created, the initial structure information is used for describing the initial form of the virtual carrier to be created in the game scene, the parts to be created are determined according to the initial structure information and are spliced into the virtual carrier to be created, whether the structure of the virtual carrier to be created is adjusted or not is determined in response to the control operation of a user under the condition that the virtual carrier to be created is in an editable state, the aim of supporting the game player to perform custom modification on the initial structure on the basis that the server provides the initial structure of the virtual carrier for the game player is achieved, the personalized customization requirements of the user on the virtual carrier are met, the technical effect of game experience of the user is improved, and the technical effect that the virtual carrier provided in the game scene in the related technology is matched in the game project research and development stage is solved The method is completed, and the technical problem that the personalized customization requirements of game players on the virtual carrier cannot be met is solved.
The identification information of the virtual vehicle to be created may be a name of the virtual vehicle, a brand of the virtual vehicle, or a type of the virtual vehicle. That is, any indication information that can specify the initial configuration information of the virtual vehicle is included in the scope of the present invention.
The initial structure information refers to an overall structure configured for the virtual vehicle in advance in a game item development stage, and can be used for describing an initial form of the virtual vehicle to be created in a game scene.
Optionally, in step S14, determining a plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created may include the following steps:
step S141, obtaining part type information and part quantity information from the initial structure information, and relative position information and physical constraint information between each part to be created in the plurality of parts to be created;
step S142, determining a plurality of parts to be created by adopting the part type information and the part quantity information;
and S143, splicing the parts to be created into the virtual carrier to be created by adopting the relative position information and the physical constraint information.
The part type information is used to describe the various components that are required to be prepared for stitching into the virtual vehicle to be created. Taking a four-wheel drive vehicle as an example, the part type information may include, but is not limited to: wheels, a chassis, a suspension system, a balancing pole, a vehicle door, a vehicle window and a trunk. The part number information is used to describe the actual number of each component. Still taking the four-wheel drive vehicle as an example, the actual number of wheels is 4 and the actual number of stabilizer bars is 2. The relative position information between each part to be created in the plurality of parts to be created is used for describing the relative position relationship between each part to be created and the adjacent other parts to be created in the virtual carrier coordinate system in the splicing process of the virtual carriers to be created. Still taking a four-wheel drive vehicle as an example, a balancing pole needs to be arranged on the front half body and the rear half body of the whole vehicle respectively, and then wheels are connected to two ends of the balancing pole. The physical constraint information is used for ensuring that the virtual vehicle can stably run on the premise of conforming to the physical law based on a physical engine vehicle system. For example: the center of mass of the virtual vehicle is determined by different mounting positions of the plurality of wheels. For another example: in real life, if the vehicle makes a sharp turn, the outer tires of the vehicle are brought down close to the road surface and the inner tires of the vehicle are lifted. At this time, if the vehicle speed is too fast, such outward rotation causes the vehicle to roll over. For this purpose, a balancing bar is used to connect two wheels on the same axle, in order to limit the degrees of freedom between these two wheels. That is, during lifting of one of the wheels, the stabilizer bar splits the force to the other wheel and to the suspension system, thus limiting the rotation of the body in this axial direction. Therefore, the physical constraint information can be preset based on the physical principle, and the stress conditions of the wheels on the two sides are dynamically updated according to the steering and the speed of the virtual carrier, so that the whole vehicle is balanced and rollover is prevented.
Alternatively, in step S16, in the case that the virtual vehicle to be created is in the editable state, in response to the control operation, adjusting the structure of the virtual vehicle to be created may include performing the steps of:
step S161, under the condition that the virtual vehicle to be created is in an editable state, responding to a control operation, and acquiring first adjustment information and/or second adjustment information, where the first adjustment information is used to adjust a structural parameter of a carrying area in the virtual vehicle to be created, and the second adjustment information is used to adjust a structural parameter of a non-carrying area in the virtual vehicle to be created;
step S162, adjusting a structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
The initial state of the virtual carrier provided by the server in the game scene is in a default editable state. In the case where the virtual carrier to be created is in an editable state, it cannot be directly applied to a game scene, and further confirmation by the game player needs to be waited for. If the game player thinks that the initial form of the virtual carrier in the game scene meets the game requirement of the game player and does not need to make further modification, the game player can click the confirmation control so as to apply the initial form to the actual game scene. However, if the game player thinks that the initial form of the virtual carrier in the game scene cannot meet the game requirement of the game player, and still needs to make further modification, the game player may modify the mounted area in the virtual carrier to be created and/or the non-mounted area in the virtual carrier to be created by performing a touch operation such as clicking, sliding, or performing a control operation such as dragging with a mouse. The modifications to the piggyback area in the virtual carrier to be created may include, but are not limited to: adjusting the torque of the driver seat and adjusting the steering angle of the driver seat. Modifying the non-piggybacked area in the virtual vehicle to be created may include, but is not limited to: the size of the wheels and the height of the chassis are adjusted. Therefore, the game player can make the final shape of the virtual carrier to be created meet the game requirement of the game player through personal customized modification and apply the virtual carrier to the actual game scene so as to form a stable and controllable carrier structure.
Optionally, in step S16, after determining whether to adjust the structure of the virtual vehicle to be created in response to the control operation, the method may further include the following steps:
step S17, controlling the game role to log in the carrying area of the virtual carrier to be created;
step S18, popping up an operation user interface, where the operation user interface is triggered when the server determines that the game character has successfully logged in the virtual vehicle to be created, and the operation user interface is used for responding to a driving operation performed by the user on the virtual vehicle to be created.
After determining the game form (including initial form and final form) of the virtual carrier to be created, which is applied to an actual game scene, in order to realize the actual control right of the virtual carrier to be created, firstly, a game character controlled by a game player needs to be controlled to move to the virtual carrier to be created and log in the virtual carrier to be created; secondly, if the server can judge that the game role is successfully logged in the virtual carrier to be created, a pop-up operation user interface in the game interface of the mobile terminal is triggered. Then, operating the user interface may respond to a user performing a driving operation on the virtual vehicle to be created.
Optionally, in step S14, determining a plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created may further include the following steps:
step S144, obtaining PBR material templates which are configured for a plurality of parts to be created in advance by the server;
step S145, the PBR material template is customized and modified.
PBR refers to a rendering concept that accurately represents real-world material using a coloring or lighting model modeled based on physical principles and micro-plane theory, and using surface parameters measured from reality. In the process of configuring the PBR material template, the theory of micro-plane, energy conservation, Fresnel reflection, linear space, tone mapping, optical characteristics of substances and the like can be involved. The server can provide each part to be created and simultaneously can also pre-configure a PBR material template for each part to be created. The game player can directly confirm the PBR material template configured for each part to be created in advance by using the server in the actual game scene, and can also perform custom modification on the PBR material template in the actual game scene, so that the exquisite image quality effect can be realized by giving simple operation to the material type to the PBR material template configured for each part to be created, and the artistic manufacturing threshold is further remarkably reduced.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, a processing apparatus for a virtual vehicle is further provided, and the apparatus is used to implement the foregoing embodiments and preferred embodiments, and the description of which has been already given is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 2 is a block diagram of a processing apparatus of a virtual vehicle according to an embodiment of the present invention, as shown in fig. 2, the apparatus includes: the acquiring module 10 is configured to acquire initial structure information of the virtual vehicle to be created according to the identification information of the virtual vehicle to be created, where the initial structure information is used to describe an initial form of the virtual vehicle to be created in a game scene; the first processing module 20 is configured to determine a plurality of parts to be created according to the initial structure information, and splice the plurality of parts to be created into a virtual vehicle to be created; the second processing module 30 is configured to, in a case that the virtual vehicle to be created is in an editable state, respond to a control operation of a user, and determine whether to adjust a structure of the virtual vehicle to be created.
Optionally, the first processing module 20 comprises: a first acquiring unit (not shown in the drawings) for acquiring the part type information and the part number information from the initial structure information, and the relative position information and the physical constraint information between each of the plurality of parts to be created; a determination unit (not shown in the drawings) for determining a plurality of parts to be created using the part type information and the part number information; and the first processing unit (not shown in the figure) is used for splicing the parts to be created into the virtual carrier to be created by adopting the relative position information and the physical constraint information.
Optionally, the second processing module 30 comprises: a second obtaining unit (not shown in the figure), configured to, in a case that the virtual vehicle to be created is in an editable state, obtain, in response to the control operation, first adjustment information and/or second adjustment information, where the first adjustment information is used to adjust a structural parameter of a mounted area in the virtual vehicle to be created, and the second adjustment information is used to adjust a structural parameter of a non-mounted area in the virtual vehicle to be created; and a second processing unit (not shown in the figure) for adjusting the structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
Optionally, fig. 3 is a block diagram of a processing apparatus for a virtual vehicle according to an embodiment of the present invention, and as shown in fig. 3, the apparatus includes, in addition to all modules shown in fig. 2: the control module 40 is used for controlling game roles to log in a carrying area of a virtual carrier to be created; and the display module 50 is configured to pop up an operation user interface, where the operation user interface is triggered when the server determines that the game character has successfully logged in the virtual vehicle to be created, and the operation user interface is configured to respond to a driving operation performed by a user on the virtual vehicle to be created.
Optionally, the first processing module 20 further includes: a third obtaining unit (not shown in the figure), configured to obtain PBR material templates configured by the server for the plurality of components to be created in advance; and a modification unit (not shown) for performing customized modification on the PBR material template.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring initial structure information of the virtual vehicle to be created according to the identification information of the virtual vehicle to be created, wherein the initial structure information is used for describing the initial form of the virtual vehicle to be created in the game scene;
s2, determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into a virtual carrier to be created;
and S3, under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation of the user, and determining whether to adjust the structure of the virtual vehicle to be created.
Optionally, in this embodiment, the storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring initial structure information of the virtual vehicle to be created according to the identification information of the virtual vehicle to be created, wherein the initial structure information is used for describing the initial form of the virtual vehicle to be created in the game scene;
s2, determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into a virtual carrier to be created;
and S3, under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation of the user, and determining whether to adjust the structure of the virtual vehicle to be created.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. A method for processing a virtual vehicle, comprising:
acquiring initial structure information of the virtual carrier to be created according to the identification information of the virtual carrier to be created, wherein the initial structure information is used for describing the initial form of the virtual carrier to be created in a game scene;
determining a plurality of parts to be created according to the initial structure information, and splicing the parts to be created into the virtual carrier to be created;
and under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation of a user, and determining whether to adjust the structure of the virtual vehicle to be created.
2. The method according to claim 1, wherein determining the plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created comprises:
acquiring part type information and part quantity information as well as relative position information and physical constraint information between each part to be created in the plurality of parts to be created from the initial structure information;
determining the plurality of parts to be created by using the part type information and the part quantity information;
and splicing the parts to be created into the virtual carrier to be created by adopting the relative position information and the physical constraint information.
3. The method according to claim 1, wherein adjusting the structure of the virtual vehicle to be created in response to the control operation with the virtual vehicle to be created in an editable state comprises:
under the condition that the virtual vehicle to be created is in an editable state, responding to the control operation, and acquiring first adjustment information and/or second adjustment information, wherein the first adjustment information is used for adjusting the structural parameters of a carrying area in the virtual vehicle to be created, and the second adjustment information is used for adjusting the structural parameters of a non-carrying area in the virtual vehicle to be created;
and adjusting the structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
4. The method of claim 1, after determining whether to adjust the structure of the virtual vehicle to be created in response to the control operation, further comprising:
controlling a game role to log in the carrying area of the virtual carrier to be created;
and popping up an operation user interface, wherein the operation user interface is triggered when the server judges that the game role is successfully logged in the virtual vehicle to be created, and the operation user interface is used for responding to the driving operation of a user on the virtual vehicle to be created.
5. The method according to claim 1, wherein determining the plurality of parts to be created according to the initial structure information, and splicing the plurality of parts to be created into the virtual vehicle to be created further comprises:
acquiring a physical rendering-based PBR material template which is configured for the plurality of parts to be created in advance by a server;
and customizing and modifying the PBR material template.
6. A processing apparatus for a virtual vehicle, comprising:
the system comprises an acquisition module, a storage module and a display module, wherein the acquisition module is used for acquiring initial structure information of a virtual carrier to be created according to identification information of the virtual carrier to be created, and the initial structure information is used for describing an initial form of the virtual carrier to be created in a game scene;
the first processing module is used for determining a plurality of parts to be created according to the initial structure information and splicing the parts to be created into the virtual carrier to be created;
and the second processing module is used for responding to the control operation of a user and determining whether to adjust the structure of the virtual vehicle to be created under the condition that the virtual vehicle to be created is in an editable state.
7. The apparatus of claim 6, wherein the first processing module comprises:
a first acquisition unit configured to acquire part type information and part number information, and relative position information and physical constraint information between each of the plurality of parts to be created, from the initial structure information;
a determination unit configured to determine the plurality of parts to be created using the part type information and the part number information;
the first processing unit is configured to splice the multiple parts to be created into the virtual vehicle to be created by using the relative position information and the physical constraint information.
8. The apparatus of claim 6, wherein the second processing module comprises:
a second obtaining unit, configured to, in a case that the virtual vehicle to be created is in an editable state, respond to the control operation, and obtain first adjustment information and/or second adjustment information, where the first adjustment information is used to adjust a structural parameter of a mounted area in the virtual vehicle to be created, and the second adjustment information is used to adjust a structural parameter of a non-mounted area in the virtual vehicle to be created;
and the second processing unit is used for adjusting the structure of the virtual vehicle to be created according to the first adjustment information and/or the second adjustment information.
9. The apparatus of claim 6, further comprising:
the control module is used for controlling game roles to log in the carrying area of the virtual carrier to be created;
the display module is used for popping up an operation user interface, wherein the operation user interface is triggered when the server judges that the game role is successfully logged in the virtual vehicle to be created, and the operation user interface is used for responding to the driving operation of a user on the virtual vehicle to be created.
10. The apparatus of claim 6, wherein the first processing module further comprises:
a third obtaining unit, configured to obtain a PBR material template based on physical rendering, which is configured in advance for the plurality of parts to be created by the server;
and the modifying unit is used for customizing and modifying the PBR material template.
11. A storage medium having a computer program stored thereon, wherein the computer program is configured to execute the processing method of the virtual vehicle according to any one of claims 1 to 5 when the computer program runs.
12. A processor configured to execute a program, wherein the program is configured to execute the processing method of the virtual vehicle according to any one of claims 1 to 5.
13. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the computer program to perform the processing method of the virtual vehicle according to any one of claims 1 to 5.
CN201910974244.2A 2019-10-14 2019-10-14 Processing method of virtual carrier, storage medium, processor and electronic device Pending CN110681158A (en)

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Application publication date: 20200114