CN110639200A - Auxiliary game running method and device and electronic equipment - Google Patents

Auxiliary game running method and device and electronic equipment Download PDF

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Publication number
CN110639200A
CN110639200A CN201910932076.0A CN201910932076A CN110639200A CN 110639200 A CN110639200 A CN 110639200A CN 201910932076 A CN201910932076 A CN 201910932076A CN 110639200 A CN110639200 A CN 110639200A
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game
result
activity
recurring
user equipment
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CN110639200B (en
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欧阳炫
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides an auxiliary operation method and device for a game and electronic equipment, wherein the method is applied to a game server and comprises the following steps: receiving game operation input by user equipment through a network, and controlling game activities according to the game operation; when the network abnormality between the user equipment and the user equipment is detected, acquiring a recurring general function matched with the current game activity; controlling a game activity based on the recurring generic function and generating a first game result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between game operation and game activity; when the network between the user equipment and the user equipment is detected to be normal, receiving a second game result generated by the user equipment in the network abnormal period; and carrying out game settlement according to the first game result and the second game result, and sending the settlement result of the game to the user equipment. The method and the device for the sports game are in accordance with the fairness of the sports game, and the game experience of the user can be guaranteed.

Description

Auxiliary game running method and device and electronic equipment
Technical Field
The present application relates to the field of communications technologies, and in particular, to a method and an apparatus for assisting in running a game, and an electronic device.
Background
The racing game is a game type emphasizing instant operation and experience, and has higher requirements on network conditions and real-time game states in a multi-player online mode or a networking mode. In the case of mobile devices, it is more likely that the network fluctuates or the user enters an emergency state (such as accessing a telephone), so that the vehicle of the user is likely to have other behaviors which are not expected by the operator and affect other users in the game.
In the existing solutions, a scheme is provided for automatically following the vehicle of other users to run in case of network connection loss or other emergencies. However, the scheme is driven by other user behaviors, so that the will of the user is difficult to embody, and the subjective intention of an operator is violated to a certain extent; and the game rules related to the multiplayer match may cause influence on the scores of other users and influence the game experience of the users, because the game rules are not in accordance with the theme of competitive games and have unfairness.
Disclosure of Invention
The application aims to provide an auxiliary operation method, an auxiliary operation device and electronic equipment for a game, which can simulate and reproduce game activities of a user through a reproduction general function when a network between user equipment and a server is abnormal so as to perform auxiliary operation of the game according to the will of the user, acquire a game result of the user in a single machine state after the network is recovered to be normal, and synthesize the game result based on the game result and a game result calculated when the network is abnormal so as to determine a game settlement result which best meets the real condition of the user, meet the fairness of competitive games and ensure the game experience of the user.
In a first aspect, an embodiment of the present application provides an auxiliary operation method for a game, where the method is applied to a game server, and the method includes: receiving game operation input by user equipment through a network, and controlling game activities according to the game operation; when the network abnormality between the user equipment and the user equipment is detected, acquiring a recurring general function matched with the current game activity; controlling a game activity based on the recurring generic function and generating a first game result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between game operation and game activity; when the network between the user equipment and the user equipment is detected to be normal, receiving a second game result generated by the user equipment in the network abnormal period; and carrying out game settlement according to the first game result and the second game result, and sending the settlement result of the game to the user equipment.
In a preferred embodiment of the present application, the step of obtaining a recurring generic function matching the current game activity includes: for each recurring generic function, the following steps are performed: calculating the matching degree of the current game activity and the recurring universal function based on the current game activity of the game and the game activity in the recurring universal function; and determining the reproduction universal function corresponding to the maximum matching degree as the reproduction universal function matched with the current game activity.
In a preferred embodiment of the present application, the step of calculating the matching degree between the current game activity and the recurring universal function based on the current game activity of the game and the game activity in the recurring universal function includes: using each parameter in the current game activity as a keyword, searching the game activities of the recurring general function one by one, and determining the number of the parameters searched in the game activities of the parameters in the current game activity; and dividing the number of the retrieved parameters by the total number of the parameters in the current game activity to obtain the matching degree of the current game activity and the recurrent universal function.
In a preferred embodiment of the present invention, the step of controlling the game activity based on the recurring universal function and generating the first game result includes: searching the game operation corresponding to the current game activity from the recurrent universal function matched with the current game activity; controlling game activities based on the searched game operations; based on the game activity, a game score and a game ranking are calculated, the game score and the game ranking being taken as the first game result.
In a preferred embodiment of the present application, the generating process of the recurring generic function includes: recording historical game activity data of the game in the running process of the game; extracting game operation of a user and game activity corresponding to the game operation from historical game activity data; based on the extracted game operations and game activities, recurring generic functions are generated.
In a preferred embodiment of the present application, the step of recording historical game activity data of the game includes: detecting game operation of a user in a game; the game operation includes: single operation and/or set group operation; judging whether the number of times of game operation exceeds a preset number threshold value or not; if yes, recording the game operation and the game activity corresponding to the game operation; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
In a preferred embodiment of the present application, the step of recording historical game activity data of the game includes: in the running process of a game, detecting whether a preset buried point record exists in a current game scene; the preset burying point record is a specified operation needing to be recorded at the preset burying point; if yes, recording game operation in the current game scene and game activities corresponding to the game operation based on the preset embedded point record; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
In a preferred embodiment of the present application, the step of generating a recurring universal function based on the extracted game operations and game activities includes: the formula for the recurring general function is as follows:
Figure BDA0002220558510000031
wherein i ═ (1, 2 … n, n is an integer); (b) represents a recurring general function; ai represents the ith game operation, and Bi represents the game activity corresponding to the ith game operation.
In a preferred embodiment of the present invention, the step of performing game settlement according to the first game result and the second game result includes: and determining the game ranking and the game score corresponding to the first game result or the game ranking and the game score corresponding to the second game result as the settlement result of the game.
In a preferred embodiment of the present invention, the step of performing game settlement according to the first game result and the second game result includes: calculating to obtain a game correction result based on the game ranking, the game score and a preset score correction coefficient corresponding to the second game result; the game compensation result comprises a game compensation ranking and a game compensation score; determining the game ranking and the game score corresponding to the first game result as a game main result; the game main result and the game correction result are determined as the game settlement result.
In a preferred embodiment of the present invention, the step of performing game settlement according to the first game result and the second game result includes: obtaining game parameters corresponding to the first game result and the second game result respectively; the game parameters include: the object running speed or distance in the abnormal period of the network; determining a score correction coefficient based on the game parameters; and determining the settlement result of the game according to the game scores, the game ranks and the score correction coefficients respectively corresponding to the first game result and the second game result.
In a preferred embodiment of the present application, the game is a game including the following features: multiple repetitive game play actions are included and are separated from the scoring mechanism.
In a second aspect, an embodiment of the present application further provides an auxiliary operation device for a game, where the auxiliary operation device is applied to a game server, and the device includes: the game activity control module is used for receiving game operation input by user equipment through a network and controlling game activity according to the game operation; the function acquisition module is used for acquiring a recurring general function matched with the current game activity when the network abnormality between the function acquisition module and the user equipment is detected; the first game result generation module is used for controlling game activities based on the recurrent universal function and generating a first game result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between game operation and game activity; the second game result receiving module is used for receiving a second game result generated by the user equipment in the network abnormal period when the network between the user equipment and the second game result receiving module is detected to be normal; and the game result settlement module is used for performing game settlement according to the first game result and the second game result and sending the game settlement result to the user equipment.
In a third aspect, an embodiment of the present application further provides an electronic device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the method in the first aspect.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of the first aspect.
In the auxiliary operation method, the auxiliary operation device and the electronic equipment for the game, the method is applied to a game server, and game activities are controlled based on game operation input by user equipment under the condition that a network is normal; when the network abnormality with the user equipment is detected, the game is assisted to run through the acquired recurring general function matched with the current game activity to obtain a first game result; the recurring universal function is generated based on historical game activity data, is used for representing the corresponding relation between game operation and game activity, can embody the game operation intention of a user, and receives a second game result generated by user equipment in a network abnormal period when the condition that the network between the recurring universal function and the user equipment is normal is detected; and finally, carrying out game settlement according to the first game result and the second game result, and sending the settlement result of the game to the user equipment.
According to the method and the device, when the network between the user equipment and the server is abnormal, the game activities of the user can be simulated and reproduced through the reproduction general function, so that the auxiliary operation of the game can be performed according to the will of the user, after the network is recovered to be normal, the game result in the single-machine state of the user can be obtained, the game settlement result which best meets the real condition of the user can be determined based on the game result and the game result calculated when the network is abnormal, the fairness of competitive games is met, and the game experience of the user is guaranteed.
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In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a flowchart of an auxiliary operation method of a game according to an embodiment of the present application;
FIG. 2 is a flow chart of another method for assisting the running of a game according to an embodiment of the present disclosure;
FIG. 3 is a flow chart of another method for assisting the running of a game according to an embodiment of the present disclosure;
FIG. 4 is a flow chart of another method for assisting the running of a game according to an embodiment of the present application;
FIG. 5 is a flow chart of another method for assisting the running of a game according to an embodiment of the present application;
FIG. 6 is a flow chart of another method for assisting the running of a game according to an embodiment of the present application;
FIG. 7 is a schematic structural diagram of an auxiliary operating device for a game according to an embodiment of the present disclosure;
FIG. 8 is a schematic structural diagram of an auxiliary operating device for another game according to an embodiment of the present application;
fig. 9 is a schematic view of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Considering that in the running process of the racing game, when the network fluctuation or other conditions cause game abnormality, an automatic following mode is usually adopted to enable the abnormal terminal to continue the game running, such as: when the terminal or the server does not detect the user behavior within a certain time or detects the occurrence of an accident, the virtual vehicle is automatically followed by the nearest virtual vehicle in front and simulates the movement of the virtual vehicle. The scheme belongs to a common racing game emergency situation processing technology, and on one hand, the scheme is passive and is driven by other user behaviors, so that the will of an unexpected user himself is hard to reflect; on the other hand, there is a loss of fairness, and in the game rules related to the multiplayer match, the scheme may cause influence on the performances of other users, and influence the game experience of the users.
Based on this, the embodiment of the application provides an auxiliary operation method and device for a game and an electronic device, which can simulate and reproduce game activities of a user through a reproduction general function when a network between a user device and a server is abnormal, so as to perform auxiliary operation of the game according to the will of the user, obtain a game result in a single-machine state of the user after the network is recovered to be normal, and synthesize the game result based on the game result and a game result calculated when the network is abnormal, so as to determine a game settlement result most conforming to the real situation of the user, conform to fairness of competitive games, and ensure game experience of the user.
For the convenience of understanding the present embodiment, a detailed description will be given to an auxiliary operation method of a game disclosed in the embodiments of the present application.
Fig. 1 shows a flowchart of an auxiliary operation method of a game, which is provided in an embodiment of the present application and is applied to a game server, where the auxiliary operation method of the game specifically includes the following steps:
and step S102, receiving game operation input by user equipment through a network, and controlling game activities according to the game operation.
The user equipment is equipment capable of running games, and comprises equipment such as a mobile phone, an Ipad and a computer. When the network is normally connected, the game server can receive the game operation input by the user equipment and control game activities based on the game operation. For example, in a racing game, the game operation may be an operation such as acceleration or turning.
And step S104, when the network abnormality between the user equipment and the user equipment is detected, acquiring a recurring general function matched with the current game activity.
In the running process of the game, the game server can continuously detect the network connection condition between the game server and the user equipment, and when the network is detected to be abnormal, the game server further obtains the recurring universal function matched with the current game activity. The network anomaly may be caused by factors such as sudden call reception by a user device, e.g., a mobile phone, or sudden alarm or screen failure.
The recurring general function is generated based on the historical game activity data and represents a correspondence relationship between the game operation and the game activity. Where the historical gaming activity data may be regular gaming activity data of the user, or may also be gaming activity data at certain gaming nodes, such as: data at the track turn for race type games. Specifically, the historical gaming activity data may include: various game parameters such as game operation, virtual object, operation time, operation place, and the like.
The recurring universal function may be generated in various ways, and may be expressed in various ways, which are not specifically limited herein, but may be used to represent the corresponding relationship between game operations and game activities. The game activity is other variable parameters except for game operation in the historical game activity data, or a combination of a plurality of variable parameters, such as a combination of a virtual object, operation time and an operation place.
According to the method, a plurality of recurring general functions can be generated based on historical game activity data, so that when a network is abnormal, a recurring general function matched with the current game activity needs to be found, and the searching process can be realized by calculating the matching degree of the current game activity and the recurring general function, or can also be realized by other simple comparison methods.
Step S106, controlling game activities based on the reproduction general function and generating a first game result.
After the recurrent general function matched with the current game activity is found, the auxiliary operation of the game is realized by the game operation corresponding to the current game activity in the recurrent general function, and then a first game result can be generated, such as the current game ranking condition or the game score.
And step S108, when the network between the user equipment and the user equipment is detected to be normal, receiving a second game result generated by the user equipment in the network abnormal period.
When the network is abnormal, the game executed by the user equipment is changed into a stand-alone game, in the abnormal time period of the network, the user equipment can record the real game operation of the user under the stand-alone condition and calculate a second game result based on the real game operation, wherein the second game result comprises game ranking or game score, and when the network is abnormal, the user equipment can send the second game result to the game server so as to carry out final game settlement.
In an alternative embodiment, the user equipment first determines a corresponding game score based on the real game operation of the user when the network is abnormal, for example, in a racing game, the corresponding score is determined based on the time taken by the user to run a lap, and in addition, a score adding process and the like can be performed on special skills or operations released in the process of running the lap. When the network is restored, the game ranking is further determined according to the game data of other users and the game data (such as the game scores) of the client, so that the game score and the game ranking corresponding to the second game result are obtained.
Step S110, game settlement is carried out according to the first game result and the second game result, and the settlement result of the game is sent to the user equipment.
After receiving the second game result sent by the user equipment, the game server performs game settlement based on the first game result and the second game result, and the game settlement may be performed in a variety of manners, such as preference, or adding some weighting coefficients for calculation, or may be performed in a comprehensive calculation by other compensation manners, which is not limited specifically herein. And after a final game settlement result is obtained, the settlement result is sent to the user equipment so that the user can know the game ranking or score condition of the user.
According to the auxiliary operation method of the game, when the network between the user equipment and the server is abnormal, the game activity of the user can be simulated and reproduced through the reproduction general function, so that the auxiliary operation of the game can be performed according to the will of the user, after the network is recovered to be normal, the game result of the user in a single machine state can be obtained, and the game settlement result which is most consistent with the real situation of the user is determined based on the game result and the game result calculated when the network is abnormal, so that the fairness of the competitive game is met, and the game experience of the user is ensured.
In a preferred embodiment of the present application, when the game server detects that the network with the user equipment is abnormal, the game server may further send a drop notification to the clients corresponding to the other user equipments. For example, when the user equipment of a certain user is disconnected, the game server sends a disconnection prompt to the client sides corresponding to other user equipment, and the client sides corresponding to other user equipment can render a prompt identifier on the game interface according to the disconnection prompt, so that misunderstanding of the settlement result of the game by other users can be avoided in game settlement.
For the convenience of understanding the recurring generic functions, the following describes in detail the generation process and the matching process of the recurring generic functions:
in a preferred embodiment of the present application, the generation process of the recurring generic function includes the following steps, as shown in fig. 2:
in step S202, in the process of running the game, historical game activity data of the game is recorded.
In this embodiment, two recording manners of historical game activity data are provided, one is to perform regular behavior recording for a game behavior of a user, and the other is to perform specific node recording for the game behavior of the user, where the two recording manners have no explicit priority, and can be flexibly set and used in combination according to actual needs (for example, only one of them is used, or the first manner is used as a main mode, the second manner is an auxiliary mode, and a specific using process is not specifically limited), so that contents required to be calculated for assisting game operation can more intelligently conform to user experience.
First, the regular behavior record, as shown in fig. 3, includes the following steps:
in step S2022a, a game operation by the user in the game is detected.
During the game running process, the game server continuously detects the game operation of the user, and the game operation can be a single operation or a set group operation, namely a combination of a series of single operations. Such as: the user executes left turn, throttle, brake, each of which is a single operation, and [ left turn, throttle ], [ left turn, throttle ], etc. can be regarded as a set group operation.
In step S2024a, it is determined whether the number of game operations exceeds a preset number threshold.
The game playing device carries out trigger condition setting on game operation of a user in advance, and when the trigger condition is met, the game operation and corresponding game activities are recorded. Here, the trigger condition is generally "a threshold value of the number of repetitive game operations", that is, the above-mentioned preset number threshold value.
Step S2026a, if yes, recording the game operation and the game activity corresponding to the game operation; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
When the user carries out a certain game operation or a certain series of game operations and the game server detects that the repetition times of the game server reaches the preset time threshold value, the game server records the operation or the series of game operations and corresponding game activities. Wherein the gaming activity comprises: various parameters such as an operation place, an operation time, and an operation object.
In this case, the game operation is highly correlated with the user's personal operation situation, and faithfully reflects the user's game will characteristics. For example, if the number threshold is set to 5, and the number of times that a user clicks a certain key is detected to be 6, which is greater than or equal to the threshold, the game operation and the corresponding game activity are recorded. In particular, in view of the diversity and uncertainty of user behavior, the recording of this part focuses on the threshold value rather than the variable content, i.e. all the variable content and variable content combinations satisfying the threshold value should be regarded as the content recorded in this step.
A specific example is listed below: for example, if the number threshold is 2, then:
a user executes left turn, an accelerator and a brake, wherein [ left turn, accelerator ], [ left turn, accelerator ] and the like can be regarded as set group operations, but do not record because all the operations do not meet a threshold value; and [ throttle ] is considered a single game operation, and is recorded because the threshold is met. For another example: the user executes left turn, throttle, brake, wherein [ left turn, throttle ] can be regarded as a set group operation, and also satisfies a threshold value, so that recording is performed.
Second, the recording at a specific node, as shown in fig. 4, includes the following steps:
step S2022b, during the running process of the game, detecting whether there is a preset buried point record in the current game scene.
The preset burying point record is a specified operation needing to be recorded at the preset burying point. The game server carries out data embedding on a specified operation flow in advance, namely the preset embedding point record, and historical game behavior data of a user in a certain specific time period or a certain specific flow can be collected and recorded through the embedding point record.
When the method is specifically implemented, firstly, in the game running process, whether the preset buried point record exists in the current game scene is detected. Step S2024b, if yes, recording the game operation and the game activity corresponding to the game operation in the current game scene based on the preset buried point record; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
The gaming activity includes at least one of: an operation place, an operation time, and an operation object. The recorded content has a certain selectivity, and is mostly a series of game operations and game activities of the user in a certain specific time period (such as a countdown link) or a certain specific process (such as a turning link), for example, a series of game operation behaviors of shifting, decelerating, hitting a direction, returning a direction, shifting, accelerating and the like corresponding to the user for meeting turning requirements. The flow of the step is recorded according to the preset condition strictly no matter what behavior the user executes in the game, and the flow is not transferred along with the intention of the user. In particular, in view of the rigor and logical sequence of the operation of the game mechanism, the recording of this part focuses on the variable content rather than the threshold, i.e. all data information related to the variable content corresponding to the preset buried point record should be regarded as the content to be recorded in this step.
Compared with the first recording mode, the mode directly detects whether the current game scene contains the preset buried point record, ensures that all necessary data in the specified process can be recorded, avoids the influence caused by the fact that a user bypasses the record through specific operation, and is usually suitable for key occasions such as a sharp turning part.
A specific example is listed below:
setting the above-mentioned buried point record as: the curve A (coordinate 010-.
When the user reaches the coordinate 010 (enters the curve a), a series of game operations are as follows: 010 left turn, throttle; 011 suspending game, resuming game and throttle; 012 open chat frame; 013 closes the chat box; 014 using prop and throttle; 015 accelerator, left turn, brake; 016 accelerator.
The recorded data is: 010 left turn, throttle; 011 a throttle; 012 null value; 013 null; 014 throttle; 015 accelerator, left turn, brake.
The data finally recorded in the two manners includes, but is not limited to, a series of user game operations (e.g., device input signals), behavior execution objects (e.g., vehicle, prop state, etc.), game environments (e.g., route position, time point, etc.), etc., which are not particularly limited, and may satisfy the normal calculation process of driving assistance.
Note that, the contents of the present scheme are all preset by the game maker by default. However, according to different game design concepts, the contents of the recording logic, the triggering conditions, the embedding points, the priority and the like determined in the steps can be set by the user. If the user can select to turn on or off the recording mechanism, when the recording mechanism is turned off, the game will not follow the flow to record the game behavior of the user, so as to avoid the situation which is not in accordance with the expectation of the user.
In step S204, the game operation of the user and the game activity corresponding to the game operation are extracted from the historical game activity data.
The step is a process of screening based on recorded historical game activity data, and extracts the game operation of the user and the corresponding game activity from the data recorded in the two modes, wherein the game activity can be a game running state parameter, such as [ operation time ] or [ operation position ], or can also be a combination of a plurality of game running state parameters, such as [ operation time, operation position ], [ operation time, operation object ], and the like.
The first recording mode is mainly the user will, and a large number of game running state parameters corresponding to the user game operation need to be calculated when the reproduction general function is generated; according to the regular behaviors of the user, other contents (such as time and place) which can be used as game activities are judged, and when the contents are changed, the regular behaviors of the user can be also applied.
The second recording method is based on the developer's mind, in which the general variables are usually fixed, and no large amount of extra calculation is needed to generate the recurrent general functions. And directly determining the game operation corresponding to the user according to the game activity content provided by the developer, and directly applying the game operation corresponding to the user when the variable is changed.
In step S206, a recurring general function is generated based on the extracted game operation and game activity.
In an exemplary embodiment of the present application, the formula of the above recurring general function is as follows:
wherein i ═ (1, 2 … n, n is an integer); (b) represents a recurring general function; ai represents the ith game operation, and Bi represents the game activity corresponding to the ith game operation.
The specific calculation deduction process is as follows:
when the historical game activity data is recorded, the real-time calculation is carried out according to the recorded game operation and game activity to obtain a recurrent general function corresponding to the game operation behavior, namely, an automatic operation function corresponding to the behavior is generated according to the recorded data, and the method can be properly applied to the environment with different partial parameters.
If the original recording function is: behavior 1 ═ time point 1 × operation 1+ time point 2 × operation 2 × object a + time point 3 × operation 3;
wherein, time point 1, time point 2, time point 3 and object A are data categories which can be automatically calculated according to the different game environment, so that the data categories are adjusted to be universal variable time point a, time point b, time point c and object alpha;
the recurring general function is: general behavior 1 is time point a × operation 1+ time point b × operation 2 × object α + time point c × operation 3;
gaming activity refers to other changeable content or parameters corresponding to user gaming operations, in this example, gaming operations performed by a user are immutable, but the time and objects corresponding to gaming operations are changeable. If 120 seconds are needed for one race, the user performs forward movement before 60 seconds, performs reinforced prop for the damaged front left tire before 50 seconds, and performs left turn before 40 seconds in the first race of the race, under the same environment such as the second race of the race, the reproducible condition is that forward movement is performed after 60 seconds, reinforced prop is performed for the damaged front right tire after 70 seconds, and left turn is performed after 80 seconds, the time intervals of three actions are respectively 10 seconds and 10 seconds, and the objects of the second action are all damaged tires.
Only game operation in the recurring general function is fixed, and operation time and operation objects are changed according to game flow changes, so that the whole behavior function can be suitable for multiple recurring scenes of the game, namely, operations executed corresponding to the object A at the time points 1, 2 and 3 can be suitable for the object alpha in the time points a, b and c.
The recurring general function formula can be obtained by taking the variable parameters or parameter combinations as general variables, i.e., game activities, denoted as Bi and the game operations denoted as Ai.
The generation of the recurring universal function is strictly based on the game behavior executed by the user, the specific rule and the numerical range are designed and established by the balance of a specific developer, and the scheme is not particularly limited. Such as: the generation rule and the numerical range of the general variable 'curve' are set to be less than or equal to 5 degrees per 1m radian difference, then a user falls off after the steering operation of the curve A, the current steering operation can be applied under the condition that the curve B with the radian difference of less than or equal to 5 degrees between every 1m and the curve A is not changed with other conditions, the current steering operation is not applied under the condition that the curve C with the radian difference of 6 degrees between every 1m and the curve A is not recorded, and meanwhile, the special operation is not performed during the curve C even if the accident operation is possibly caused because the steering rule of the curve with the radian difference of less than or equal to 5 degrees between every 1m and the curve C is not recorded.
In an optional manner, under the condition of better network conditions and high requirement on the instant precision, the game can immediately transfer the instant game behavior of the current user, that is, data transfer is performed once per single game behavior, or under the condition of poorer network conditions and low requirement on the instant precision, a series of behaviors recorded in the operation recording flow are transferred, and then the corresponding recurrence general function is immediately calculated through the above process.
Based on the above generation process of the recurring generic function, an implementation process for acquiring the recurring generic function matched with the current game activity provided by the embodiment of the present application is further described, and as shown in fig. 5, the implementation process includes the following steps:
step S502, for each recurring generic function, executing the following steps: and calculating the matching degree of the current game activity and the recurring universal function based on the current game activity of the game and the game activity in the recurring universal function.
In specific implementation, the matching degree of the current game activity and the recurring universal function is calculated by the following two steps:
(1) and using each parameter in the current game activity as a keyword, searching the game activities of the recurring general functions one by one, and determining the quantity of the parameters searched in the game activities of the parameters in the current game activity.
(2) And dividing the number of the retrieved parameters by the total number of the parameters in the current game activity to obtain the matching degree of the current game activity and the recurrent universal function.
And step S504, determining the recurring universal function corresponding to the maximum matching degree as the recurring universal function matched with the current game activity.
The current game activity, including but not limited to a time point, a place, an object, a task flow, etc., is searched in the common variables of the recurring common function by using any one of the parameters as a keyword, that is, the game activity Bi is searched, the number of the searched parameters is recorded, and the matching degree can be calculated.
The matching process in the embodiment of the present application follows rules of "full applicability" and "few obeys majority", that is, Bi involved in the recurring general functions f (b) generated in the above-mentioned process must all be available in the current game activity, and the recurring general function with the largest variable matching amount is preferentially selected, that is, as described in step S504 above, the recurring general function corresponding to the maximum matching degree is determined as the matching recurring general function.
For example, current gaming activities include: time point B1, location B2, weather B3, ground status B4;
the recorded recurring general function has f1(B)=A1B1+A2B2,f2(B)=A1B1+A2B2+A3B3,f3(B) When A1B1+ A6B6 is satisfied, f3(B) Not selected because it contains the variable B6 not involved in the current game activity, f1(B) The variables involved are not as good as f2(B) Many, so finally match f2(B)。
Here, it is only an example, and the specific matching process may be implemented by the above-mentioned calculation process and the screening process of the matching degree, and thus, details are not described here.
In a preferred embodiment of the present application, the process of controlling the game activity based on the recurring generic function and generating the first game result includes the following steps, as shown in fig. 6:
step S602, a game operation corresponding to the current game activity is searched from the recurring universal function matched with the current game activity.
Also taking the above example as an example, determining the recurring general function that matches your current game activity is f2(B) After the game is found to be A1B1+ A2B2+ A3B3, the game operations corresponding to the time point B1, the place B2 and the weather B3 in the current game activity are respectively A1, A2 and A3.
And step S604, controlling game activities based on the searched game operations.
The game operations a1, a2 and A3 are executed in the corresponding game scene, that is, the current game activity can be controlled, namely, the auxiliary game is executed according to the game operation intention of the user.
Step S606, calculating game scores and game ranks according to the game activities, and taking the game scores and the game ranks as first game results.
Based on the game activity, the game score and the game ranking corresponding to the user equipment after the network abnormal time period is over, that is, the first game result, can be calculated. The game ranking is related to the game operation of other users, for example, first game activity real-time data uploaded by other user equipment in a network abnormal period is received, and then a ranking result is generated according to second game activity data of the game activity controlled by the recurring general function and the first game activity real-time data. For the racing games, the score can be simply scored according to the time of finishing one lap; or performing a specific action to add, such as a perfect over-bending additional add; or may be scored in combination with the ranking condition, and is not particularly limited herein.
After calculating the first game result for controlling the game to run through the recurring general function, receiving a second game result generated by the user equipment during the network abnormal period, and then performing game settlement according to the first game result and the second game result to obtain a final game settlement result, in this embodiment, the game settlement process may include the following three ways:
(1) and determining the game ranking and the game score corresponding to the first game result or the game ranking and the game score corresponding to the second game result as the settlement result of the game.
This is simply a preferred or inferior manner, e.g., where the game ranking and game score of the first game outcome is higher than the second game outcome, and the first game outcome with the highest ranking and score is taken as the final game settlement outcome.
(2) Calculating to obtain a game correction result based on the game ranking, the game score and a preset score correction coefficient corresponding to the second game result; the game compensation result comprises a game compensation ranking and a game compensation score; determining the game ranking and the game score corresponding to the first game result as a game main result; the game main result and the game correction result are determined as the game settlement result.
In this way, the score correction coefficient is preset, and may be a relatively appropriate coefficient determined empirically, so that the game correction result calculated according to the game ranking, the game score and the preset score correction coefficient corresponding to the second game result can be closer to the real game level of the user.
In order to improve the reasonableness of the game and improve the user experience, the game ranking and the game score corresponding to the first game result may be determined as the game master result, and the game master result and the game correction result may be displayed simultaneously.
Such as: the ranking is determined as the first game outcome of the assisted drive, but a new score and ranking is pulled aside and a score such as "drop-off correction" is identified. For another example, the first visual presentation of the game result is 7 th, but the game result is displayed according to 5 th, such as the ranking win point, the gold medal reward and the like, so that the game experience and the reward experience of the user can be guaranteed to be unaffected.
(3) Obtaining game parameters corresponding to the first game result and the second game result respectively; the game parameters include: the object running speed or distance in the abnormal period of the network; determining a score correction coefficient based on the game parameters; and determining the settlement result of the game according to the game scores, the game ranks and the score correction coefficients respectively corresponding to the first game result and the second game result.
The correction in this way is similar to calculating the actual passing distance in the user's game, such as breaking 10s, reproducing the common function for assisted driving at a speed of 10m/s for 100m, and for stand-alone game at a speed of 12m/s for a total of 120m, and correcting the distance of 20m more by the speed of the user before the end point, such as 20m/s before the end point, which is exactly equal to 1s of slow running of the user due to assisted driving, and finally settling to correct the score of 1 s.
Of course, this is only an example, and it is also possible that, when the speed is not taken before the end point but is lost, a penalty factor may be added to the correction score (for example, the time for applying the correction score is only 0.5 times, and the above score is equivalent to only causing the user to slow down by 0.5 s). These are all designs in terms of specific game rules, and the space that can be balanced is large, and users can generally understand the same.
The game settlement method includes, but is not limited to, the three methods described above, and other settlement rules may be used.
According to specific conditions, the method and the device can allow a user to actively carry out automatic driving assistance to avoid possible accidents which happen next, so that smoother data transition is guaranteed to be generated. Therefore, under the condition that various conditions of the user equipment are normal, the user can set by himself, so that the user equipment can automatically assist driving according to the recurrent general function. For example, when the user finds that the user is about to temporarily disconnect the network for a period of time, the game auxiliary operation function can be started in advance. In order to avoid misuse of this function by the user, a reasonable time limit may also be set in the device running the game, which is not described herein since it does not affect the problem to be solved by this technical solution.
In practical application, if user requirements or producer requirements are met, the auxiliary game running mechanism can be selected by a user to open a certain mode or close the certain mode, and when a certain processing mode is selected, the user equipment and the server end do not process other data; when the user equipment and the server end select to be closed, the user equipment and the server end process the current instant game behavior data of the playing user by default so as to avoid the occurrence of behaviors which are not in accordance with the expectation of the user.
Such as: assume that the server and the user both turn on the secondary operation mechanism.
When the user A chooses not to perform auxiliary operation on the curve part or does not select to perform auxiliary operation under the condition of a multi-user local area network, the server and the user equipment do not process auxiliary operation data of the corresponding part of the user under the corresponding condition;
when the user B selects to directly close the auxiliary operation, only the operation data of the user is used all the time, and when the user breaks the network, the behavior of the user is directly stopped in the game and the network breaking is prompted until the user recovers the network connection.
In particular, the game program should attempt to record the active operation of the user in an abnormal state (generally, an unexpected network connection), and attempt to replace the scoring effect generated by the user operation data with the scoring effect generated by the program intelligent driving data after the game program is recovered to be normal. However, in consideration of the balance, some special operations (such as prop release) or all operations of the user may not be replaced. The technical solution will not be particularly limited.
The mode can record after the network is disconnected, so that the real operation of the user can be transmitted back to the server for numerical value accounting after the network connection is recovered, and the user is prevented from forming illegal profits by utilizing the mechanism (for example, the user can benefit by driving in an auxiliary mode when the user actively disconnects the network on a road section which is not good at operating).
The main idea here is to reflect the user's will, i.e. to be able to use the data operated by the user without using auxiliary operating data. When a user cannot normally transmit data due to network disconnection and the like, but can normally operate, the user can be ensured to continuously record the actual operation data of the user. When the network is restored, the secondary operations are replaced with the scores generated by the operational data, since the secondary operations are complete and unchangeable for the server and other users, but require the restoration of the real data.
Examples are as follows:
the user A originally is the 6 th track, has a difference of 10 meters from the 7 th track and a difference of 10 meters from the 5 th track, breaks the network before passing through the curve, returns to normal after 20 seconds, and has a distance of 100 meters through the curve within 20 seconds, a passing distance of 111 meters from the 7 th track and a passing distance of 101 meters from the 5 th track according to auxiliary driving, so that the track is changed into the 7 th track; in practice, the user's operation during the period of network outage passes 120 meters, so the rating should be given as the 5 th name.
Specifically, this part should be a compensation mechanism supported by the present technical solution, and the developer should combine the specific situation according to whether the balance needs to be used or adjusted, which is not described herein again.
The scheme can be theoretically applied to other game scenes, but at least the following characteristics are met:
(1) there are multiple game scenes suitable for the same game behavior or the same series of game behaviors to ensure reasonable operation of the recurring general functions in the scheme. The racing game is mainly embodied as a multi-circle track (for example, a user needs to complete a three-circle racing game in a closed-loop track), and the same positions of a first circle, a second circle and a third circle can be regarded as a plurality of applicable game scenes.
(2) The game behavior is separated from the scoring mechanism to ensure that the compensation mechanism can operate normally. In the racing games, the main embodiment is that the contestants can execute various free driving behaviors, but the final scoring is based on timing/ranking through a finish line, so that even if the users cannot effectively transmit various driving behaviors due to various special conditions, the final scoring mechanism can be ensured to reflect the operation of the users, namely the intention of the users.
According to the auxiliary operation method of the game, the local game behaviors of the user are intelligently identified and recorded, so that the user operation can be intelligently reproduced under the abnormal condition, the user is prevented from suffering from negative experience in the game due to the abnormal condition, and the limitation of hardware technical level and unknown network risk are effectively avoided. In addition, the reproduction mechanism is combined with the compensation mechanism, so that the influence of abnormal conditions on the game experience of the user can be reduced to the maximum extent under the condition of not influencing the balance of the game. The intelligent reading, recording and summarizing mechanism for the game behaviors of the users enables the terminal and the server to continue the game behaviors at a high correct rate under the condition that effective user data is not received, and reduces the accidental risks. Based on the recurrence mechanism under the compensation mechanism, the fairness in the game competition can be effectively maintained, and meanwhile, the smooth transition of the user experience is ensured.
Based on the above method embodiment, an embodiment of the present application further provides an auxiliary operation device for a game, where the device is applied to a game server, and as shown in fig. 7, the device includes: a game activity control module 702, a function acquisition module 704, a first game result generation module 706, a second game result reception module 708, and a game result settlement module 710.
The game activity control module 702 is configured to receive, through a network, a game operation input by a user equipment, and control a game activity according to the game operation; a function obtaining module 704, configured to obtain a recurring general function matching a current game activity when a network anomaly with a user equipment is detected; a first game result generation module 706 for controlling the game activity based on the recurring universal function and generating a first game result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between game operation and game activity; a second game result receiving module 708, configured to receive a second game result generated by the user equipment during the network abnormal period when it is detected that the network with the user equipment is normal; and the game result settlement module 710 is configured to perform game settlement according to the first game result and the second game result, and send a game settlement result to the user equipment.
The application provides an auxiliary operation device of game, when the network between user equipment and server is unusual, through reappearing the general function and simulate and reappear user's game activity, in order to carry out the auxiliary operation of game according to user's will, and after the network resumes normally, obtain the game result under user's stand-alone state, the game result of calculating when synthesizing when confirming the most according with user's true condition based on this game result and network is unusual, accord with the fairness of sports class recreation, guaranteed user's gaming experience.
Referring to fig. 8, a schematic diagram of another game auxiliary operation device provided in the embodiment of the present application is shown, which includes, in addition to a game activity control module 802, a function obtaining module 804, a first game result generating module 806, a second game result receiving module 808 and a game result settlement module 810 similar to those in the above embodiments, further includes: function generation module 812. The function generation module 812 includes: a data logging module 8122, a data extraction module 8124 and a function generation sub-module 8126.
In a preferred embodiment of the present application, the data recording module 8122 is configured to: recording historical game activity data of the game in the running process of the game; the data extraction module is configured to: extracting game operation of a user and game activity corresponding to the game operation from historical game activity data; the function generation submodule is configured to: based on the extracted game operations and game activities, recurring generic functions are generated.
In a preferred embodiment of the present application, the data recording module 8122 is further configured to: detecting game operation of a user in a game; the game operation includes: single operation and/or set group operation; judging whether the number of times of game operation exceeds a preset number threshold value or not; if yes, recording the game operation and the game activity corresponding to the game operation; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
In a preferred embodiment of the present application, the data recording module 8122 is further configured to: in the running process of a game, detecting whether a preset buried point record exists in a current game scene; the preset burying point record is a specified operation needing to be recorded at the preset burying point; if yes, recording game operation in the current game scene and game activities corresponding to the game operation based on the preset embedded point record; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
In a preferred embodiment of the present application, the function generation submodule 8126 is further configured to: the recurring universal function is obtained by:
Figure BDA0002220558510000221
wherein i ═ (1, 2 … n, n is an integer); (b) represents a recurring general function; ai represents the ith game operation, and Bi represents the game activity corresponding to the ith game operation.
In a preferred embodiment of the present application, the function obtaining module 804 is further configured to: for each recurring generic function, the following steps are performed: calculating the matching degree of the current game activity and the recurring universal function based on the current game activity of the game and the game activity in the recurring universal function; and determining the reproduction universal function corresponding to the maximum matching degree as the reproduction universal function matched with the current game activity.
In a preferred embodiment of the present application, the function obtaining module 804 is further configured to: using each parameter in the current game activity as a keyword, searching the game activities of the recurring general function one by one, and determining the number of the parameters searched in the game activities of the parameters in the current game activity; and dividing the number of the retrieved parameters by the total number of the parameters in the current game activity to obtain the matching degree of the current game activity and the recurrent universal function.
In a preferred embodiment of the present application, the first game result generating module 806 is further configured to: searching the game operation corresponding to the current game activity from the recurrent universal function matched with the current game activity; controlling game activities based on the searched game operations; based on the game activity, a game score and a game ranking are calculated, the game score and the game ranking being taken as the first game result.
In a preferred embodiment of the present application, the game result settlement module 810 is further configured to: and determining the game ranking and the game score corresponding to the first game result or the game ranking and the game score corresponding to the second game result as the settlement result of the game.
In a preferred embodiment of the present application, the game result settlement module 810 is further configured to: calculating to obtain a game correction result based on the game ranking, the game score and a preset score correction coefficient corresponding to the second game result; the game compensation result comprises a game compensation ranking and a game compensation score; determining the game ranking and the game score corresponding to the first game result as a game main result; the game main result and the game correction result are determined as the game settlement result.
In a preferred embodiment of the present application, the game result settlement module 810 is further configured to: obtaining game parameters corresponding to the first game result and the second game result respectively; the game parameters include: the object running speed or distance in the abnormal period of the network; determining a score correction coefficient based on the game parameters; and determining the settlement result of the game according to the game scores, the game ranks and the score correction coefficients respectively corresponding to the first game result and the second game result.
In a preferred embodiment of the present application, the game is a game including the following features: multiple repetitive game play actions are included and are separated from the scoring mechanism.
An embodiment of the present application further provides an electronic device, as shown in fig. 9, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 91 and a memory 90, the memory 90 stores computer-executable instructions that can be executed by the processor 91, and the processor 91 executes the computer-executable instructions to implement the auxiliary operation method of the game.
In the embodiment shown in fig. 9, the electronic device further comprises a bus 92 and a communication interface 93, wherein the processor 91, the communication interface 93 and the memory 90 are connected by the bus 92.
The Memory 90 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 93 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 92 may be an ISA (Industry standard Architecture) bus, a PCI (Peripheral component interconnect) bus, an EISA (Extended Industry standard Architecture) bus, or the like. The bus 92 may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 9, but this does not indicate only one bus or one type of bus.
The processor 91 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 91. The Processor 91 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory, and the processor 91 reads the information in the memory and completes the steps of the auxiliary operation method of the game of the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the auxiliary running method for the game.
The method and the apparatus for assisting in running a game and the computer program product of the electronic device provided in the embodiments of the present application include a computer-readable storage medium storing program codes, where instructions included in the program codes may be used to execute the method for assisting in running a game described in the foregoing method embodiments, and specific implementations may refer to the method embodiments and are not described herein again.
Unless specifically stated otherwise, the relative steps, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the present application.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. An auxiliary operation method for a game, which is applied to a game server, and comprises the following steps:
receiving game operation input by user equipment through a network, and controlling game activities according to the game operation;
when the network abnormality between the user equipment and the user equipment is detected, acquiring a recurring general function matched with the current game activity;
controlling the gaming activity based on the recurring generic function and generating a first gaming result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between the game operation and the game activity;
when the network between the user equipment and the user equipment is detected to be normal, receiving a second game result generated by the user equipment in the network abnormal period;
and carrying out game settlement according to the first game result and the second game result, and sending the settlement result of the game to the user equipment.
2. The method of claim 1, wherein the step of obtaining a recurring generic function that matches the current gaming activity comprises:
for each of the recurring generic functions, performing the following steps: calculating the matching degree of the current game activity and the recurring universal function based on the current game activity of the game and the game activity in the recurring universal function;
and determining the reproduction universal function corresponding to the maximum matching degree as the reproduction universal function matched with the current game activity.
3. The method of claim 2, wherein the step of calculating the matching degree of the current game activity with the recurring generic function based on the current game activity of the game and the game activity in the recurring generic function comprises:
using each parameter in the current game activity as a keyword, searching in the game activities of the recurring general function one by one, and determining the number of the parameters searched in the game activities by the parameters in the current game activity;
and dividing the number of the retrieved parameters by the total number of the parameters in the current game activity to obtain the matching degree of the current game activity and the recurrent universal function.
4. The method of claim 1, wherein the step of controlling the gaming activity based on the recurring generic function and generating a first game result comprises:
searching for game operation corresponding to the current game activity from a recurrent universal function matched with the current game activity;
controlling the game activity based on the searched game operation;
calculating a game score and a game ranking as the first game result according to the game activity.
5. The method of claim 1, wherein the generating of the recurring generic function comprises:
recording historical game activity data of the game in the running process of the game;
extracting game operation of a user and game activity corresponding to the game operation from the historical game activity data;
and generating a recurring universal function based on the extracted game operation and the extracted game activity.
6. The method of claim 5, wherein the step of recording historical game activity data for the game comprises:
detecting a game operation of a user in the game; the game operation includes: single operation and/or set group operation;
judging whether the number of times of the game operation exceeds a preset number threshold value or not;
if yes, recording the game operation and game activity corresponding to the game operation; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
7. The method of claim 5, wherein the step of recording historical game activity data for the game comprises:
detecting whether a preset buried point record exists in a current game scene or not in the game running process; the preset burying point record is a specified operation needing to be recorded at the preset burying point;
if yes, recording game operation in the current game scene and game activity corresponding to the game operation based on the preset embedded point record; the gaming activity includes at least one of: an operation place, an operation time, and an operation object.
8. The method of claim 5, wherein the step of generating a recurring generic function based on the extracted game actions and game activities comprises:
the formula of the recurring general function is as follows:
Figure FDA0002220558500000031
wherein i ═ (1, 2 … n, n is an integer); (b) represents a recurring general function; ai represents the ith game operation, and Bi represents the game activity corresponding to the ith game operation.
9. The method of claim 1, wherein the step of settling the game based on the first game result and the second game result comprises:
and determining the game ranking and the game score corresponding to the first game result or the game ranking and the game score corresponding to the second game result as the settlement result of the game.
10. The method of claim 1, wherein the step of settling the game based on the first game result and the second game result comprises:
calculating to obtain a game correction result based on the game ranking, the game score and a preset score correction coefficient corresponding to the second game result; the game compensation result comprises a game compensation ranking and a game compensation score;
determining the game ranking and the game score corresponding to the first game result as a game main result;
and determining the game main result and the game correction result as the settlement result of the game.
11. The method of claim 1, wherein the step of settling the game based on the first game result and the second game result comprises:
obtaining game parameters corresponding to the first game result and the second game result respectively; the game parameters include: the object running speed or distance in the abnormal period of the network;
determining a score correction coefficient based on the game parameters;
and determining the settlement result of the game according to the game score, the game ranking and the score correction coefficient respectively corresponding to the first game result and the second game result.
12. The method according to any one of claims 1-11, wherein the game is a game comprising the following features:
multiple repetitive game play actions are included and are separated from the scoring mechanism.
13. An auxiliary operation device for a game, the device being applied to a game server, the device comprising:
the game activity control module is used for receiving game operation input by user equipment through a network and controlling game activity according to the game operation;
the function acquisition module is used for acquiring a recurring general function matched with the current game activity when the network abnormality between the user equipment and the function acquisition module is detected;
a first game result generation module for controlling the game activity based on the recurring universal function and generating a first game result; the recurring universal function is generated based on historical game activity data and is used for representing the corresponding relation between the game operation and the game activity;
the second game result receiving module is used for receiving a second game result generated by the user equipment in the network abnormal period when the network between the user equipment and the second game result receiving module is detected to be normal;
and the game result settlement module is used for performing game settlement according to the first game result and the second game result and sending the game settlement result to the user equipment.
14. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any of claims 1 to 12.
15. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of any of claims 1 to 12.
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