CN110624245A - Game transaction processing method and device, storage medium and processor - Google Patents

Game transaction processing method and device, storage medium and processor Download PDF

Info

Publication number
CN110624245A
CN110624245A CN201910894405.7A CN201910894405A CN110624245A CN 110624245 A CN110624245 A CN 110624245A CN 201910894405 A CN201910894405 A CN 201910894405A CN 110624245 A CN110624245 A CN 110624245A
Authority
CN
China
Prior art keywords
traded
game
game content
original
verification result
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201910894405.7A
Other languages
Chinese (zh)
Other versions
CN110624245B (en
Inventor
邢山虎
赵耀
胡慧俊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Code Qiankun Technology Co Ltd
Original Assignee
Beijing Code Qiankun Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Code Qiankun Technology Co Ltd filed Critical Beijing Code Qiankun Technology Co Ltd
Priority to CN201910894405.7A priority Critical patent/CN110624245B/en
Publication of CN110624245A publication Critical patent/CN110624245A/en
Application granted granted Critical
Publication of CN110624245B publication Critical patent/CN110624245B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Abstract

The invention discloses a method and a device for processing game transactions, a storage medium and a processor. The method comprises the following steps: acquiring game content to be traded uploaded by a client; performing original verification on the game content to be traded to obtain a verification result; and determining whether to allow the trading of the game content to be traded among different clients through a game trading platform set up on the server according to the verification result. The invention solves the technical problems that the game mall transaction mode provided in the related technology is easy to induce secondary selling behaviors, thereby seriously damaging the economic benefits of original game players and simultaneously destroying the fairness and the ecosystem of a transaction platform.

Description

Game transaction processing method and device, storage medium and processor
Technical Field
The invention relates to the field of games, in particular to a method and a device for processing game transactions, a storage medium and a processor.
Background
At present, for game contents such as a two-dimensional or three-dimensional game model, a game script, a game map and the like created by imaginative game players on a game platform, the game platform usually provides a related transaction platform so as to build a transaction environment for game contents such as the game model, the game script, the game map and the like among different game players, so that game players with creativity can better perform game creation and obtain relatively rich income, thereby promoting the re-development of the game players.
However, in the above game creation and transaction mode, it is inevitable that some game players purchase game contents such as corresponding game models, game scripts, game maps and the like from the transaction platform, and then the purchased game contents such as game models, game scripts, game maps and the like are sold again in the transaction platform, particularly at an obviously unreasonable low price, so as to achieve the purpose of being unhappy. This secondary sales behavior severely compromises the economic returns of the original gamers, while also undermining the fairness and ecosystem of the trading platform.
For example: the game mall provided in the related art, for example: a ghost mall (uniform engine) that provides only a sales channel for game content to the original game player so that other game players can have an opportunity to purchase the game content, but does not provide a game content protection mechanism to the original game player, thereby causing the game content created by the original game player to be secondarily sold by other game players within the mall.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a method, an apparatus, a storage medium, and a processor for processing a game transaction, so as to solve at least the problem that a game mall transaction provided in the related art is prone to induce a secondary selling behavior, thereby seriously damaging the economic profit of an original game player, and also destroying the technical problems of fairness and ecosystem of a transaction platform.
According to an embodiment of the present invention, there is provided a method for processing a game transaction, including:
acquiring game content to be traded uploaded by a client; performing original verification on the game content to be traded to obtain a verification result; and determining whether to allow the trading of the game content to be traded among different clients through a game trading platform set up on the server according to the verification result.
Optionally, performing an original verification on the game content to be traded, and obtaining a verification result includes: analyzing an original identifier from the game content to be traded, wherein the original identifier is a coded character sequence and is used for indicating that the game content to be traded is not uploaded to a server for the first time; and comparing the original identifier with the identifier locally stored in the server, and obtaining a verification result under the condition that the comparison result is consistent.
Optionally, determining whether to allow the different clients to trade the game content to be traded through the game trading platform according to the verification result includes: and if the game content to be traded is determined to carry the original identification according to the verification result, refusing to trade the game content to be traded between different clients through the game trading platform.
Optionally, performing an original verification on the game content to be traded, and obtaining a verification result includes: and determining that the original identifier cannot be analyzed from the game content to be traded to obtain a verification result, wherein the original identifier is a coded character sequence and is used for indicating that the game content to be traded is not uploaded to a server for the first time.
Optionally, determining whether to allow the different clients to trade the game content to be traded through the game trading platform according to the verification result includes: if the game content to be traded is determined to not carry the original identifier according to the verification result, adding the original identifier into the game content to be traded, and locally storing backup information of the original identifier in a server; and displaying the game content to be traded on the game trading platform, and allowing different clients to trade the game content to be traded through the game trading platform.
According to an embodiment of the present invention, there is also provided a processing apparatus for a game transaction, including:
the acquisition module is used for acquiring the game content to be traded uploaded by the client; the verification module is used for performing original verification on the game content to be traded to obtain a verification result; and the processing module is used for determining whether to allow the trading of the game content to be traded among different clients through a game trading platform built on the server according to the verification result.
Optionally, the verification module comprises: the analysis unit is used for analyzing an original identifier from the game content to be traded, wherein the original identifier is a character sequence subjected to coding processing and is used for indicating that the game content to be traded is not uploaded to a server for the first time; and the verification unit is used for comparing the original identifier with the identifier locally stored in the server and obtaining a verification result under the condition that the comparison result is consistent.
Optionally, the processing module is configured to refuse to trade the game content to be traded between different clients through the game trading platform if it is determined that the game content to be traded carries the original identifier according to the verification result.
Optionally, the verification module is configured to determine that an original identifier is not resolved from the game content to be traded, and obtain a verification result, where the original identifier is a coded character sequence and is used to indicate that the game content to be traded is not uploaded to the server for the first time.
Optionally, the processing module comprises: the first processing unit is used for adding the original identifier in the game content to be traded and locally storing backup information of the original identifier in the server if the game content to be traded is determined to not carry the original identifier according to the verification result; and the second processing unit is used for displaying the game content to be traded on the game trading platform and allowing different clients to trade the game content to be traded through the game trading platform.
According to an embodiment of the present invention, there is further provided a storage medium including a stored program, where the program is executed to control a device on which the storage medium is located to execute any one of the above-mentioned processing methods for game transactions.
According to an embodiment of the present invention, there is further provided a processor, configured to execute the program, where the program executes the processing method of the game transaction.
In at least part of embodiments of the invention, a mode of obtaining game contents to be traded uploaded by a client and performing original verification on the game contents to be traded to obtain a verification result is adopted, whether the game contents to be traded are allowed to be traded among different clients through a game trading platform built on a server is determined through the verification result, the aim of trading the game contents among different clients through the game trading platform only through the original game contents confirmed through the original verification is achieved, so that the economic benefit of an original game player is ensured, the technical effects of fairness and an ecosystem of the trading platform are effectively maintained, the problem that a game mall trading mode provided in the related technology is easy to induce secondary selling behaviors is solved, and the economic benefit of the original game player is seriously damaged, meanwhile, the technical problems of fairness and an ecosystem of a trading platform are also destroyed.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow diagram of a method of processing a game transaction according to one embodiment of the invention;
fig. 2 is a block diagram of a processing apparatus of a game transaction according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an embodiment of a method for processing a game transaction, it should be noted that the steps illustrated in the flowchart of the accompanying drawings may be performed in a computer system such as a set of computer-executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than that illustrated herein.
The method embodiment may be performed in a server. The server may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a processing device such as a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), or a programmable logic device (FPGA)), and memory for storing data. Optionally, the server may further include a transmission device for a communication function and an input/output device. It will be understood by those skilled in the art that the above structural description is only illustrative and not restrictive to the structure of the above server. For example, the server may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the processing method of the game transaction in the embodiment of the present invention, and the processor executes various functional applications and data processing by running the computer program stored in the memory, that is, implements the processing method of the game transaction described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory remotely located from the processor, and these remote memories may be connected to the server over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the server. In one example, the transmission device includes a network adapter (NIC) that can be connected to other network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In the embodiment, a processing method of game transaction running on the server is provided. Fig. 1 is a flowchart of a processing method of a game transaction according to an embodiment of the present invention, as shown in fig. 1, the method includes the steps of:
step S12, obtaining the game content to be traded uploaded by the client;
step S14, performing original verification on the game content to be traded to obtain a verification result;
and step S16, determining whether to allow the trading of the game content to be traded between different clients through the game trading platform built on the server according to the verification result.
Through the steps, the method of acquiring the game content to be traded uploaded by the client and performing original verification on the game content to be traded to obtain the verification result can be adopted, whether the transaction of the game content to be traded is allowed among different clients through the game transaction platform set up on the server is determined through the verification result, so that the aim that the transaction of the game content is allowed among different clients through the game transaction platform only through the original game content confirmed through the originality verification is achieved, thereby realizing the economic benefit of the original game player, effectively maintaining the fairness of the trading platform and the technical effect of the ecosystem, thereby solving the problem that the transaction mode of the game mall provided in the related technology is easy to induce the secondary selling behavior, thereby seriously damaging the economic benefit of the original game player and also destroying the technical problems of fairness and ecosystem of the trading platform.
The game content to be traded may include, but is not limited to: game contents such as game models, game scripts, game maps, and the like. The original verification is used for verifying whether the game content to be traded uploaded by the client is original game content. Only the original game content is allowed to be traded among different clients through the game trading platform.
Optionally, in step S14, performing an original verification on the game content to be traded, and obtaining the verification result may include the following steps:
step S141, analyzing an original identifier from the game content to be traded, wherein the original identifier is a character sequence subjected to encoding processing and is used for indicating that the game content to be traded is not uploaded to a server for the first time;
and step S142, comparing the original identifier with the identifier stored locally in the server, and obtaining a verification result under the condition that the comparison result is consistent.
After the original game player uploads the original game content serving as the game content to be traded to the server through the client, the server automatically generates an original identifier for the game content to be traded and stores backup information of the original identifier in a local preset database of the server. In order to prevent the original identifier from being violently cracked as much as possible, the original identifier can be set into a character sequence which is subjected to special coding processing and embedded into a specific position in a game script, and the original identifier is invisible to a game player. If the game content to be traded uploaded to the server by the client carries the original identifier, the server can analyze the original identifier from the game content to be traded, so that the game content to be traded is not uploaded to the server for the first time, and a game player who uploads the game content to be traded is substantially a purchaser rather than an original player. Therefore, the game player can only have the right of using the game content to be traded, and should not obtain additional benefits by means of the game content to be traded. After the server can analyze the original identifier from the game content to be traded, the server needs to compare the original identifier with the identifier stored locally in the server, and obtains a verification result that the game content to be traded does not pass the original verification under the condition that the comparison result is consistent (that is, the backup information of the original identifier is stored in the local preset database of the server).
It should be noted that the original identifier assigned by the server to the original game content uploaded by each original game player is unique. That is, the originality identification obtained for each original game content is different. In addition, even if the original identifier allocated to the original game player is not used any more, the original identifier is not allocated to other original game players again.
Optionally, in step S16, determining whether to allow the transaction of the game content to be traded between the different clients through the game trading platform according to the verification result may include the following steps:
step S161, if the game content to be traded is determined to carry the original identifier according to the verification result, trading of the game content to be traded between different clients through the game trading platform is refused.
And if the server determines that the game content to be traded carries the original identifier according to the verification result, the game player uploading the game content to be traded is substantially a buyer rather than an original. Therefore, the game player can only have the right of using the game content to be traded, and should not obtain additional benefits by means of the game content to be traded. Therefore, the server should refuse to trade the game content to be traded between different clients through the game trading platform.
In an optional embodiment, if the server determines that the game content to be traded carries the original identifier according to the verification result, the server may further feed back warning prompt information to the client, for example: game content purchased from the game mall will not be able to be uploaded to the game mall again. If the server can determine that the same game account uploads game content purchased from a game mall for a plurality of times (for example, 3 times) continuously through the same terminal or different terminals, short-term or long-term number sealing processing can be performed on the game account.
Optionally, in step S14, performing an original verification on the game content to be traded, and obtaining the verification result may include the following steps:
and step S143, determining that the original identifier cannot be analyzed from the game content to be traded to obtain a verification result, wherein the original identifier is a character sequence subjected to coding processing and is used for indicating that the game content to be traded is not uploaded to a server for the first time.
As described above, in order to prevent the original logo from being violently broken as much as possible, the original logo may be provided as a character sequence that is subjected to a special encoding process and embedded in a specific position in the game script, and the original logo is invisible to the game player. If the game content to be traded uploaded to the server by the client does not carry the original identifier, the server cannot analyze the original identifier from the game content to be traded, so that the game content to be traded is uploaded to the server for the first time, and a game player who uploads the game content to be traded is substantially an original creator rather than a purchaser. Therefore, the game player not only has the right of using the game content to be traded, but also can obtain economic benefits by means of the game content to be traded.
Optionally, in step S16, determining whether to allow the transaction of the game content to be traded between the different clients through the game trading platform according to the verification result may include the following steps:
step S162, if the game content to be traded is determined to carry no original identifier according to the verification result, adding the original identifier into the game content to be traded, and locally storing backup information of the original identifier in a server;
and step S163, displaying the game content to be traded on the game trading platform, and allowing different clients to trade the game content to be traded through the game trading platform.
After the original game player uploads the original game content serving as the game content to be traded to the server through the client, if the server determines that the game content to be traded does not carry the original identifier according to the verification result, the original identifier is automatically generated for the game content to be traded, and backup information of the original identifier is stored in a local preset database of the server, so that a purchaser is prevented from damaging economic benefits of an original player through secondary selling behaviors. Then, the server can also display the game content to be traded on the game trading platform and allow different clients to trade the game content to be traded through the game trading platform.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, a processing device for game transaction is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, and the description of the device is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 2 is a block diagram of a processing apparatus for game transaction according to an embodiment of the present invention, as shown in fig. 2, the apparatus includes: the acquisition module 10 is used for acquiring the game content to be traded uploaded by the client; the verification module 20 is used for performing original verification on the game content to be traded to obtain a verification result; and the processing module 30 is configured to determine whether to allow trading of the game content to be traded between different clients through a game trading platform established on the server according to the verification result.
Optionally, the verification module 20 may include: the analysis unit (not shown in the figure) is used for analyzing an original identifier from the game content to be traded, wherein the original identifier is a character sequence subjected to coding processing and is used for indicating that the game content to be traded is not uploaded to the server for the first time; and a verification unit (not shown in the figure) for comparing the original identifier with the identifier locally stored in the server, and obtaining a verification result if the comparison result is consistent.
Optionally, the processing module 30 is configured to, if it is determined that the game content to be traded carries the original identifier according to the verification result, refuse to trade the game content to be traded between different clients through the game trading platform.
Optionally, the verification module 20 is configured to determine that an original identifier is not resolved from the game content to be traded, and obtain a verification result, where the original identifier is a coded character sequence used to indicate that the game content to be traded is not uploaded to the server for the first time.
Alternatively, the processing module 30 may include: a first processing unit (not shown in the figure), configured to add an original identifier to the game content to be traded if it is determined that the game content to be traded does not carry the original identifier according to the verification result, and locally store backup information of the original identifier in the server; and the second processing unit (not shown in the figure) is used for displaying the game content to be traded on the game trading platform and allowing different clients to trade the game content to be traded through the game trading platform.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring the game content to be traded uploaded by the client;
s2, performing original verification on the game content to be traded to obtain a verification result;
and S3, determining whether to allow the trading of the game content to be traded among different clients through the game trading platform built on the server according to the verification result.
Optionally, in this embodiment, the storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring the game content to be traded uploaded by the client;
s2, performing original verification on the game content to be traded to obtain a verification result;
and S3, determining whether to allow the trading of the game content to be traded among different clients through the game trading platform built on the server according to the verification result.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (12)

1. A method of processing a game transaction, comprising:
acquiring game content to be traded uploaded by a client;
performing original verification on the game content to be traded to obtain a verification result;
and determining whether to allow the transaction of the game content to be traded among different clients through a game transaction platform built on the server according to the verification result.
2. The method of claim 1, wherein the game content to be traded is verified for originality, and obtaining the verification result comprises:
analyzing an original identifier from the game content to be traded, wherein the original identifier is a coded character sequence and is used for indicating that the game content to be traded is not uploaded to the server for the first time;
and comparing the original identifier with the identifier locally stored in the server, and obtaining the verification result under the condition that the comparison result is consistent.
3. The method of claim 2, wherein determining whether to allow trading of the game content to be traded between different clients through the game trading platform according to the verification result comprises:
and if the game content to be traded is determined to carry the original identification according to the verification result, refusing to trade the game content to be traded between different clients through the game trading platform.
4. The method of claim 1, wherein the game content to be traded is verified for originality, and obtaining the verification result comprises:
and determining that an original identifier cannot be analyzed from the game content to be traded to obtain the verification result, wherein the original identifier is a coded character sequence and is used for indicating that the game content to be traded is not uploaded to the server for the first time.
5. The method of claim 4, wherein determining whether to allow trading of the game content to be traded between different clients through the game trading platform according to the verification result comprises:
if the game content to be traded is determined to not carry the original identifier according to the verification result, adding the original identifier into the game content to be traded, and locally storing backup information of the original identifier in the server;
and displaying the game content to be traded on the game trading platform, and allowing different clients to trade the game content to be traded through the game trading platform.
6. A processing apparatus for a game transaction, comprising:
the acquisition module is used for acquiring the game content to be traded uploaded by the client;
the verification module is used for performing original verification on the game content to be traded to obtain a verification result;
and the processing module is used for determining whether different clients are allowed to trade the game content to be traded through a game trading platform built on the server according to the verification result.
7. The apparatus of claim 6, wherein the verification module comprises:
the analysis unit is used for analyzing an original identifier from the game content to be traded, wherein the original identifier is a character sequence subjected to encoding processing and is used for indicating that the game content to be traded is not uploaded to the server for the first time;
and the verification unit is used for comparing the original identifier with the identifier locally stored in the server and obtaining the verification result under the condition that the comparison result is consistent.
8. The apparatus of claim 7, wherein the processing module is configured to reject the transaction of the game content to be traded between different clients through the game trading platform if it is determined that the game content to be traded carries the original identifier according to the verification result.
9. The apparatus of claim 6, wherein the verification module is configured to determine that an original identifier cannot be parsed from the game content to be traded, and obtain the verification result, wherein the original identifier is a coded character sequence used to indicate that the game content to be traded is not uploaded to the server for the first time.
10. The apparatus of claim 9, wherein the processing module comprises:
the first processing unit is used for adding the original identifier into the game content to be traded and locally storing backup information of the original identifier in the server if the game content to be traded is determined to not carry the original identifier according to the verification result;
and the second processing unit is used for displaying the game content to be traded on the game trading platform and allowing different clients to trade the game content to be traded through the game trading platform.
11. A storage medium, characterized in that the storage medium comprises a stored program, wherein when the program runs, a device where the storage medium is located is controlled to execute the processing method of game transaction according to any one of claims 1 to 5.
12. A processor, characterized in that the processor is configured to run a program, wherein the program is configured to execute the method of processing a game transaction according to any one of claims 1 to 5 when running.
CN201910894405.7A 2019-09-20 2019-09-20 Game transaction processing method, game transaction processing device, storage medium and processor Active CN110624245B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910894405.7A CN110624245B (en) 2019-09-20 2019-09-20 Game transaction processing method, game transaction processing device, storage medium and processor

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910894405.7A CN110624245B (en) 2019-09-20 2019-09-20 Game transaction processing method, game transaction processing device, storage medium and processor

Publications (2)

Publication Number Publication Date
CN110624245A true CN110624245A (en) 2019-12-31
CN110624245B CN110624245B (en) 2023-08-25

Family

ID=68971999

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910894405.7A Active CN110624245B (en) 2019-09-20 2019-09-20 Game transaction processing method, game transaction processing device, storage medium and processor

Country Status (1)

Country Link
CN (1) CN110624245B (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040054888A1 (en) * 2002-09-16 2004-03-18 Chester James S. Method and system of authentication and ownership verification of collectables
CN101938364A (en) * 2009-07-01 2011-01-05 华为技术有限公司 Method, device and system for releasing original content of user to telecommunication system
US8953836B1 (en) * 2012-01-31 2015-02-10 Google Inc. Real-time duplicate detection for uploaded videos
CN105550183A (en) * 2014-10-30 2016-05-04 北京搜狗科技发展有限公司 Identifying method of identifying information in webpage and electronic device
CN108268755A (en) * 2016-12-31 2018-07-10 北京版银科技有限责任公司 The copyright data processing method of original works
CN109086577A (en) * 2018-08-06 2018-12-25 深圳市网心科技有限公司 A kind of original music works management method and relevant device based on block chain
CN109727134A (en) * 2018-12-29 2019-05-07 北京奇虎科技有限公司 A kind of copyright trading method and device of picture

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040054888A1 (en) * 2002-09-16 2004-03-18 Chester James S. Method and system of authentication and ownership verification of collectables
CN101938364A (en) * 2009-07-01 2011-01-05 华为技术有限公司 Method, device and system for releasing original content of user to telecommunication system
US8953836B1 (en) * 2012-01-31 2015-02-10 Google Inc. Real-time duplicate detection for uploaded videos
CN105550183A (en) * 2014-10-30 2016-05-04 北京搜狗科技发展有限公司 Identifying method of identifying information in webpage and electronic device
CN108268755A (en) * 2016-12-31 2018-07-10 北京版银科技有限责任公司 The copyright data processing method of original works
CN109086577A (en) * 2018-08-06 2018-12-25 深圳市网心科技有限公司 A kind of original music works management method and relevant device based on block chain
CN109727134A (en) * 2018-12-29 2019-05-07 北京奇虎科技有限公司 A kind of copyright trading method and device of picture

Also Published As

Publication number Publication date
CN110624245B (en) 2023-08-25

Similar Documents

Publication Publication Date Title
CN108734028B (en) Data management method based on block chain, block chain link point and storage medium
CN106075912A (en) A kind of method that online game is helped each other and network game system
CN109395383B (en) Game scoring method and device
EP1830295A1 (en) Method for verifying the conformity of the logical content of a computer device with a reference content
CN105641930B (en) The method of calibration and device of game data
CN108111568B (en) Object acquisition method and device, storage medium and electronic device
CN109499069B (en) Operation result checking method and device, storage medium and electronic device
CN112053198B (en) Game data processing method, device, equipment and medium
CN114061047B (en) Method and device for controlling air conditioner and air conditioner
CN104811461B (en) Data push method and device
CN109949050B (en) Block chain-based product identification analysis method, terminal device and storage medium
CN110704058A (en) Page rendering method and device, storage medium, processor and electronic device
CN116629988A (en) Bid data processing method and device based on blockchain
CN110188276B (en) Data transmission device, method, electronic device, and computer-readable storage medium
CN111209201A (en) Advertisement putting test method and device
CN106204198A (en) Firm Order method and apparatus
CN110624245A (en) Game transaction processing method and device, storage medium and processor
CN107391771A (en) The generation method and device of a kind of image special effect
CN114917590B (en) Virtual reality game system
CN111354013A (en) Target detection method and device, equipment and storage medium
CN111249746A (en) Method and device for acquiring virtual prop, storage medium and electronic device
CN111659125A (en) Game-based friend recommendation method and device and computer-readable storage medium
CN112019642B (en) Audio uploading method, device, equipment and storage medium
CN110956494B (en) Virtual article putting method and device, storage medium and electronic device
CN114344913A (en) Game data processing method, device, equipment and readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant