CN110321459A - The methods of exhibiting and device of a kind of method that building directory tree, directory tree - Google Patents
The methods of exhibiting and device of a kind of method that building directory tree, directory tree Download PDFInfo
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- CN110321459A CN110321459A CN201910490358.XA CN201910490358A CN110321459A CN 110321459 A CN110321459 A CN 110321459A CN 201910490358 A CN201910490358 A CN 201910490358A CN 110321459 A CN110321459 A CN 110321459A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/901—Indexing; Data structures therefor; Storage structures
- G06F16/9027—Trees
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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Abstract
The invention discloses a kind of methods for building directory tree, the methods of exhibiting and device of directory tree, the method for building directory tree includes: to obtain the mark of multiple catalogues, the hierarchical relationship that the mark according to each catalogue determines root, is subordinated to the subdirectory of root and is subordinated between the subdirectory of root;Subdirectory is identified into corresponding hierarchical relationship addition under root according to it;Folding and unfolding arrow is added for root;The corresponding relationship between the folding and unfolding arrow of subdirectory corresponding thereto is initialized, when so that subdirectory is unfolded in folding and unfolding arrow, display state is presented in subdirectory;When folding and unfolding arrow folds subdirectory, hidden state is presented in subdirectory.The present invention can reach the effect of directory tree, visually simplicity, be capable of the interface UI of open-and-shut performance Unity3d, comfortable visual enjoyment can be brought to user by carrying out layout to Unity3d primary button.
Description
Technical field
The invention belongs to development of games technical field, more particularly, to a kind of method for building directory tree, directory tree
Methods of exhibiting and device.
Background technique
Development of games (Game Development) be by it is a series of about on recreation experience with creative idea, with
The process that the electronic game that can be run is realized by carrier.Development of games relates to the knowledge of multiple fields, and team is generally also
Divide the work with specific, for example, the fine arts, program, planning and test etc., and user interface (User Interface, UI) is trip
Play the important link of exploitation, a friendly beautiful interface can bring comfortable visual enjoyment to people, further people and computer away from
From for businessman's creation attraction.
During development of games, Unity3d game engine is widely used because of its characteristic with modularization, but
The UI assembly function of its software itself is weaker, brings to game developer huge constant.UI can be divided into two parts: coding
Design is designed with UI, then for developer, how one UI frame of fast construction is in the code Design stage
One urgent problem.
In consideration of it, overcoming defect present in the prior art is the art urgent problem to be solved.
Summary of the invention
Aiming at the above defects or improvement requirements of the prior art, the present invention provides a kind of methods for building directory tree, mesh
The methods of exhibiting and device for recording tree, its object is to can reach mesh by carrying out layout to Unity3d primary button
The effect of tree is recorded, it is visually concise, it is capable of the interface UI of open-and-shut performance Unity3d, can be brought to user comfortably
Visual enjoyment.And it is set to default body, the effect of multiplexing can be realized in Other Engineering.
To achieve the above object, according to one aspect of the present invention, it provides and a kind of directory tree is built based on Unity3d
Method, the method for building directory tree based on Unity3d include:
The mark for obtaining multiple catalogues, the son that the mark according to each catalogue determines root, is subordinated to the root
Catalogue and the hierarchical relationship being subordinated between the subdirectory of the root;
The subdirectory is identified into corresponding hierarchical relationship addition under the root according to it;
For the root add folding and unfolding arrow, wherein according to user's operation relative to the folding and unfolding arrow position and/
Or move mode, the subdirectory under the root can be unfolded along at least two different direction selections;
The corresponding relationship between the folding and unfolding arrow of the subdirectory corresponding thereto is initialized, so that the folding and unfolding arrow exhibition
When opening the subdirectory, display state is presented in the subdirectory;When the folding and unfolding arrow folds the subdirectory, the subdirectory
Hidden state is presented.
Preferably, the mark of the catalogue is named in such a way that number and underscore are combined, wherein is located at same
The number of the underscore of the catalogue of level-one is identical;
The mark for obtaining multiple catalogues, the mark according to each catalogue determine root, are subordinated to the root
Subdirectory and the hierarchical relationship that is subordinated between the subdirectory of the root include:
Mark according to each catalogue determines root and subdirectory;
The number of underscore in the mark of each subdirectory is parsed, the number according to underscore determines where each catalogue
Level;
The target character before the last one underscore that the mark of each subdirectory is included is obtained, all catalogues are traversed
Mark, will be with the catalogue of mark identical with the target character, as the upper level catalogue of corresponding subdirectory, thus really
Surely the hierarchical relationship for being subordinated to the subdirectory of the root and being subordinated between the subdirectory of the root.
Preferably, the corresponding relationship between the folding and unfolding arrow of the initialization subdirectory corresponding thereto, so that institute
When stating the folding and unfolding arrow expansion subdirectory, display state is presented in the subdirectory;The folding and unfolding arrow folds the subdirectory
When, the subdirectory is presented hidden state and includes:
Under original state, display state is set by all roots, all subdirectories are set as hidden state;
When odd-times triggers the folding and unfolding arrow, the subdirectory of the folding and unfolding arrow expansion corresponding thereto, institute
It states subdirectory and display state is presented;When even-times triggers the folding and unfolding arrow, the folding and unfolding arrow is folded corresponding thereto
Hidden state is presented in the subdirectory, the subdirectory.
Preferably, the method that directory tree is built based on Unity3d further include:
Using each catalogue of visual pattern definition, and the length and width of the catalogue pattern in different stage are set
Degree, in order to show the catalogue of different stage.
It is another aspect of this invention to provide that a kind of methods of exhibiting of directory tree based on Unity3d is provided, it is described to be based on
The directory tree of Unity3d includes at least one root and at least one belongs to the subdirectory of the root, Mei Gesuo
Stating root includes folding and unfolding arrow;
The methods of exhibiting of the directory tree based on Unity3d includes:
Receive user's triggering command;
Obtain position and/or move mode of the user's triggering command relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction.
Preferably, user's triggering command is specifically included relative to the position of folding and unfolding arrow:
User's triggering command is located at the left side of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, in the left side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory;Or
User's triggering command is located at the right side of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, on the right side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory;Or
User's triggering command is located at the downside of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, in the downside of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory.
Preferably, user's triggering command is specifically included relative to the move mode of folding and unfolding arrow:
User's triggering command being moved to the left relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, in the left side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory;Or
User's triggering command moving right relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, on the right side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory;Or
User's triggering command moving down relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in direction
Using the folding and unfolding arrow as basis of reference, in the downside of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory.
Preferably, the methods of exhibiting of the directory tree based on Unity3d further include:
Record each root or the corresponding folding and unfolding arrow of the subdirectory is clicked number;
It is clicked the parity of number according to described in, is unfolded or folds the corresponding subdirectory of the folding and unfolding arrow.
Preferably, when subdirectory corresponding with the folding and unfolding arrow is unfolded in the downside of the folding and unfolding arrow, along
Position and/or move mode with user's triggering command relative to the folding and unfolding arrow, the direction expansion to match and institute
Stating the corresponding each subdirectory of folding and unfolding arrow includes:
The length and/or width and the corresponding each subdirectory of the folding and unfolding arrow of catalogue of the calculating in display state
Length and/or width;
Catalogue after the folding and unfolding arrow is moved down, to be released for the corresponding each subdirectory of the folding and unfolding arrow
Between emptying;
It is unfolded and shows each subdirectory corresponding with the folding and unfolding arrow.
It is another aspect of this invention to provide that providing a kind of device, including at least one processor;And with it is described extremely
The memory of few processor communication connection;Wherein, the memory, which is stored with, to be executed by least one described processor
Instruction, described instruction by program be arranged to carry out it is of the present invention based on Unity3d build directory tree method or as this
The methods of exhibiting of the invention directory tree based on Unity3d.
In general, through the invention it is contemplated above technical scheme is compared with the prior art, have following beneficial to effect
Fruit: the present invention provides a kind of methods for building directory tree based on Unity3d, are compiled by the button primary to Unity3d
Row, can reach the effect of directory tree, visually concise, be capable of the interface UI of open-and-shut performance Unity3d, energy
It is enough to bring comfortable visual enjoyment to user.And it is set to default body, the effect of multiplexing can be realized in Other Engineering
Fruit.
On the other hand, directory tree of the invention can be according to user's operation and the size feelings of display interface in display
Condition is unfolded directory tree along at least two different direction selections, can adaptively utilize display space, guarantees maximum complete
Content in degree ground Display directory tree, avoids user from rolling repeatedly or the operation of the dilatory page, improves the convenience of user.
Detailed description of the invention
In order to illustrate the technical solution of the embodiments of the present invention more clearly, will make below to required in the embodiment of the present invention
Attached drawing is briefly described.It should be evident that drawings described below is only some embodiments of the present invention, for
For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other
Attached drawing.
Fig. 1 is a kind of flow diagram of method that directory tree is built based on Unity3d provided in an embodiment of the present invention;
Fig. 2 is a kind of configuration diagram of directory tree provided in an embodiment of the present invention;
Fig. 3 is a kind of realization effect diagram of directory tree provided in an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of expansion mode provided in an embodiment of the present invention;
Fig. 5 is a kind of contrast schematic diagram of different expansion modes provided in an embodiment of the present invention;
Fig. 6 is the contrast schematic diagram of another different expansion modes provided in an embodiment of the present invention;
Fig. 7 is a kind of coding scheme of catalogue provided in an embodiment of the present invention;
Fig. 8 is a kind of flow diagram of the methods of exhibiting of directory tree based on Unity3d provided in an embodiment of the present invention;
Fig. 9 a is the schematic diagram provided in an embodiment of the present invention along downside expansion directory tree;
Fig. 9 b is the signal provided in an embodiment of the present invention for being converted to along downside expansion directory tree and directory tree being unfolded along left side
Figure;
Fig. 9 c is the signal provided in an embodiment of the present invention for being converted to along left side expansion directory tree and directory tree being unfolded along right side
Figure;
Figure 10 is a kind of structural schematic diagram of device provided in an embodiment of the present invention.
Specific embodiment
In order to make the objectives, technical solutions, and advantages of the present invention clearer, with reference to the accompanying drawings and embodiments, right
The present invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, and
It is not used in the restriction present invention.
In addition, as long as technical characteristic involved in the various embodiments of the present invention described below is each other not
Constituting conflict can be combined with each other.
Embodiment 1:
Refering to fig. 1, described to be taken based on Unity3d the present embodiment provides a kind of method for building directory tree based on Unity3d
The method for building directory tree includes the following steps:
In step 100, the mark for obtaining multiple catalogues, the mark according to each catalogue determine root, are subordinated to institute
The hierarchical relationship stating the subdirectory of root and being subordinated between the subdirectory of the root.
Wherein, catalogue above-mentioned, root and subdirectory in the form of expression all can be the primary of Unity3d press
Button, catalogue above-mentioned are the general designations of root and subdirectory, when considering hierarchical relationship, catalogue can be divided into root
And subdirectory, wherein specifically include n-th grade of first order subdirectory, second level subdirectory ... subdirectory for subdirectory, specifically
Directory tree structure, referring to figure 2..Wherein, the number of root can be one or more.
Under concrete application scene, directory tree as shown in Figure 3, model button, operation button and maintenance button are root
Catalogue, there are three first order subdirectories under model button, and respectively driver's cabin button, equipment compartment button and tool are for attachment cabin
Button respectively drives there is also next stage subdirectory (second level subdirectory for corresponding to model button) under driver's cabin button
Room right-hand button, driver's cabin left side button and driver's cabin ceiling button, in driver's cabin right-hand button, there is also next stage subdirectories
(third level subdirectory for corresponding to model button), respectively a button, b button, c button, d button, e button, f button, g are pressed
Button, h button and i button.
In the present embodiment, the mark of each catalogue can be set using specific naming rule, then parse catalogue
Mark, to be determined between root, subdirectory and subdirectory and corresponding root according to the type that each catalogue identifies
Hierarchical relationship.
In actual design, mark is added to the primary button of Unity3d, and layout is carried out according to the mark of button
It can achieve the effect of directory tree, it is visually concise, it is capable of the interface UI of open-and-shut performance Unity3d, it can be to use
Bring comfortable visual enjoyment in family.
In a step 101, the subdirectory is identified into corresponding hierarchical relationship addition in the root according to it
Under.
Wherein, specific hierarchical relationship refers to the number of plies that subdirectory is located under root, for example, subdirectory is the first order
When subdirectory, which is closely followed after root;When subdirectory is second level subdirectory, which closely follows grade disposed thereon
Subdirectory after.
In a step 102, folding and unfolding arrow is added for the root, wherein according to user's operation relative to the folding and unfolding
The son under the root can be unfolded in the position of arrow and/or move mode along at least two different direction selections
Catalogue.
Under practical application scene, what directory tree was usually unfolded toward the direction, when the subdirectory of expansion is more,
It often will appear, since interface display space is limited, can not show all subdirectories completely, at this time, it may be necessary to which user cooperates rolling
The dynamic page adjusts page button, and could read all subdirectories, bring operational puzzlement and inconvenience to user.Example
Such as, as shown in figure 3, needing to pull down page button, remaining catalogue could be shown, but at this point, superposed catalogue
Also can there are problems that showing.Therefore, it is necessary to the pulling page button or scroll through pages of user repeatedly, can read
Look at all directory contents.
To solve foregoing problems, a kind of alternative plan is present embodiments provided, adds folding and unfolding for the root
Arrow, wherein the folding and unfolding arrow is showed in a manner of arrow on interface, and its role is to be unfolded or fold positioned at described
Subdirectory under catalogue.Under concrete application scene, there can be the subdirectory of next stage under a certain subdirectory, can be the specific item
Record addition folding and unfolding arrow, is unfolded by the folding and unfolding arrow or folds the next stage subdirectory being located under the subdirectory.
Wherein it is possible to corresponding subdirectory be unfolded according to user's operation and display interface size adaptation, to guarantee
Ground shows subdirectory with reaching maximum integrity degree.It in the present embodiment, can be according to user's operation relative to the folding and unfolding arrow
Position and/or move mode, determine expansion direction, wherein the expansion direction includes at least two different directions, then according to
The subdirectory under the root is unfolded according to expansion direction.Wherein, user's operation is specific relative to the position of the folding and unfolding arrow
It is located at left side, right side or the downside of folding and unfolding arrow including user's operation;Mobile side of the user's operation relative to the folding and unfolding arrow
Formula includes moving to the left side of folding and unfolding arrow, is moved to the movement of the right side of folding and unfolding arrow or to the downside of folding and unfolding arrow.Therefore, originally
According to the actual situation corresponding subdirectory can be unfolded along left side, downside or right side in the directory tree of embodiment, can be adaptive
Utilize display space, with guaranteeing maximum the integrity degree content in Display directory tree.
As shown in figure 5, the Hand icon represents user's operation in the interface of right side, which is located at a left side for folding and unfolding arrow
The corresponding subdirectory of driver's cabin right-hand button is unfolded in the left side of folding and unfolding arrow for side;As shown in fig. 6, hand shape in the interface of right side
Icon represents user's operation, which is located at the right side of folding and unfolding arrow, and the corresponding subdirectory of driver's cabin right-hand button is existed
It is unfolded on the right side of folding and unfolding arrow.Using above two expansion mode, the catalogue being unfolded can all be shown, Ke Yichong
Point interface is utilized, so as to avoid remaining operation of user, raising user experience the case where user's open-and-shut understandings directory tree
Degree.Under practical application scene, it can be closed according to the occupied space of subdirectory that the size and needs of display interface are unfolded
Reason selection catalogue expansion direction, with guaranteeing maximum the integrity degree content in Display directory tree.
In step 103, the corresponding relationship between the folding and unfolding arrow of the subdirectory corresponding thereto is initialized, so that institute
When stating the folding and unfolding arrow expansion subdirectory, display state is presented in the subdirectory;The folding and unfolding arrow folds the subdirectory
When, hidden state is presented in the subdirectory.
In the present embodiment, it can establish the corresponding pass that the parity that folding and unfolding arrow is clicked is expanded or collapsed with catalogue
System, to guarantee expansion or the corresponding subdirectory of folding and retraction arrow in an orderly manner.
In the alternative, Fig. 7 shows the coding structure of catalogue, wherein each catalogue includes at least mark and text
This, when, there are when subdirectory, which further includes folding and unfolding arrow under a certain catalogue.In the present embodiment, the mark of the catalogue
It is named in such a way that number and underscore are combined, wherein positioned at identical with the number of the underscore of the catalogue of level-one.
For example, root is identified as 1, the first order subdirectory of the corresponding root is identified as 1_1, the mark of second level subdirectory
For 1_1_1, third level subdirectory is identified as 1_1_1_1;Root is identified as 2, the first order specific item of the corresponding root
Record is identified as 2_1, and second level subdirectory is identified as 2_1_1, and third level subdirectory is identified as 2_1_1_1, and so on,
The mark of each catalogue is set.
After using the mark of foregoing manner setting catalogue, in step 100, the mark for obtaining multiple catalogues,
Mark according to each catalogue determines root, is subordinated to the subdirectory of the root and is subordinated to the son of the root
Hierarchical relationship between catalogue specifically includes: the mark according to each catalogue determines root and subdirectory;Parse every height
The number of underscore in the mark of catalogue, the number according to underscore determine the level where each catalogue;Obtain each specific item
Target character before the last one underscore that the mark of record is included, traverses the mark of all catalogues, will have with it is described
The catalogue of the identical mark of target character, as the upper level catalogue of corresponding subdirectory, so that it is determined that being subordinated to the root
Subdirectory and the hierarchical relationship that is subordinated between the subdirectory of the root.
Mark with multiple catalogues is respectively 1,1_1,1_1_1,1_2,1_2_1,2,2_1,2_1_1, is explained for 2_2
It is bright, wherein 1,1_1,1_1_1,1_2,1_2_1,2,2_1,2_1_1, the catalogues such as 2_2 mark can be understood as UI coding, pass through
Each UI is encoded after carrying out layout, the interface UI is showed in the form of directory tree.Using the building method of the present embodiment, firstly, sieve
Select that not include underscore in mark be catalogue be root, respectively root 1 and root 2, remaining is subdirectory;Then
Determine the hierarchical relationship between root and subdirectory.First filtering out in mark only be catalogue is 1_1,1_ comprising a underscore
2,2_1 and 2_2, wherein in 1_1 and 1_2, the target character before the last one underscore is 1, then, and subdirectory 1_1 and
Subdirectory 1_2 is respectively the first order subdirectory of root 1;Wherein, the mesh in 2_1 and 2_2, before the last one underscore
Marking-up symbol is 2, then, subdirectory 2_1 and subdirectory 2_2 are respectively the first order subdirectory of root 2.It filters out in mark again
It is catalogue comprising two underscores is 1_1_1,1_2_1 and 2_1_1, the target word in 1_1_1, before the last one underscore
Symbol is 1_1, then, subdirectory 1_1_1 is the next stage subdirectory (the as second level subdirectory of root 1) of subdirectory 1_1, is adopted
Determine that subdirectory 1_2_1 is next stage subdirectory (the as second level specific item of root 1 of subdirectory 1_2 in a like fashion
Record), subdirectory 2_1_1 is the next stage subdirectory (the as second level subdirectory of root 2) of subdirectory 2_1.Actually answering
With under scene, the number of catalogue can far more than citing above-mentioned, but core concept be it is identical, can be true using foregoing manner
Determine root, subdirectory and the hierarchical relationship being subordinated between the subdirectory of the root, to build directory tree, shows
The interface UI corresponding with UI coding.
Under practical application scene, the folding and unfolding arrow can be folded or is unfolded according to the parity that folding and unfolding arrow is triggered
Corresponding subdirectory.In step 103, the correspondence between the folding and unfolding arrow of the initialization subdirectory corresponding thereto
Relationship, when so that the subdirectory is unfolded in the folding and unfolding arrow, display state is presented in the subdirectory;The folding and unfolding arrow folds
When the subdirectory, the subdirectory is presented hidden state and specifically includes: under original state, setting aobvious for all roots
Show state, all subdirectories are set as hidden state;When odd-times triggers the folding and unfolding arrow, the folding and unfolding arrow expansion
Display state is presented in the subdirectory corresponding thereto, the subdirectory;It is described when even-times triggers the folding and unfolding arrow
Folding and unfolding arrow folds the subdirectory corresponding thereto, and hidden state is presented in the subdirectory.
Under practical application scene, after the layout for completing each catalogue according to level, the corresponding button of root is arranged
To show state, and non-display state will be all set to by the corresponding button of all catalogues other than root.For a certain mesh
Record, judges whether to click folding and unfolding arrow, after odd-times clicks a certain folding and unfolding arrow, the folding and unfolding arrow is unfolded and corresponds to specific item
Record, and be display state by the Status Change of subdirectory;After even-times clicks a certain folding and unfolding arrow, the folding and unfolding arrow pair is folded
Subdirectory is answered, and is non-display state by the Status Change of subdirectory.Specifically, one bool value can be set for folding and unfolding arrow
Variable judges parity with this.
For the ease of in expansion or collapse directories, accurately moving other mesh for following the catalogue for being unfolded or being folded closely
Coordinate is recorded, the length and width of the corresponding pattern of the default every first class catalogue of setting is needed, in order to update coordinate.Preferred
Embodiment in, the method that directory tree is built based on Unity3d further include: use each mesh of visual pattern definition
Record, and the length and width of the catalogue pattern in different stage is set, it is aforementioned visual in order to show the catalogue of different stage
The pattern of change can be button.Under practical application scene, two variables can be set, statistics is each in display state respectively
Catalogue abscissa and ordinate, wherein the abscissa of some catalogue is depending on the corresponding length of the catalogue, ordinate root
Depending on width accumulated value according to the catalogues in display state all before the catalogue.After being expanded or collapsed there are catalogue,
The coordinate that each catalogue can be calculated determines its position, to update the position of each catalogue.
Embodiment 2:
Above-described embodiment 1 be from build directory tree side carry out expansion description, the side of the present embodiment based on the above embodiment
The directory tree that method is built is illustrated, to clearly explain how that, according to user's operation, directory tree is unfolded in intelligent selection, with
With guaranteeing maximum integrity degree Display directory tree avoids user's dilatory or scroll through pages repeatedly, improves the convenience of user.
It is described to be based on Unity3d the present embodiment provides a kind of methods of exhibiting of directory tree based on Unity3d refering to Fig. 8
Directory tree include at least one root and at least one belongs to the subdirectory of the root, each root
Include folding and unfolding arrow;The methods of exhibiting of the directory tree based on Unity3d includes the following steps:
In step 200, user's triggering command is received.
In step 201, position and/or move mode of the user's triggering command relative to folding and unfolding arrow are obtained.
In step 202, along the position and/or the side of movement with user's triggering command relative to the folding and unfolding arrow
Each subdirectory corresponding with the folding and unfolding arrow is unfolded in formula, the direction to match.
It, can be according to user's operation and the size of display interface when showing directory tree using the methods of exhibiting of the present embodiment
Situation is unfolded directory tree along at least two different direction selections, can adaptively utilize display space, guarantees maximum complete
Content in whole degree ground Display directory tree, avoids user from rolling repeatedly or the operation of the dilatory page, improves the convenience of user.
User's triggering command can be marked with a Hand icon, which can be understood as practical application
Mapping position of the mouse on interface under scene generates user's triggering command by mobile or click mouse.
As illustrated in fig. 9, user's triggering command is located at the downside of the folding and unfolding arrow;In step 202, along with
Position and/or move mode of the user's triggering command relative to the folding and unfolding arrow, match direction expansion with it is described
The corresponding each subdirectory of folding and unfolding arrow includes: using the folding and unfolding arrow as basis of reference, in the downside exhibition of the folding and unfolding arrow
Open subdirectory corresponding with the folding and unfolding arrow.
As shown in figure 9b, user's triggering command is located at the left side of the folding and unfolding arrow;In step 202, along with
Position and/or move mode of the user's triggering command relative to the folding and unfolding arrow, match direction expansion with it is described
The corresponding each subdirectory of folding and unfolding arrow includes:
Using the folding and unfolding arrow as basis of reference, in the left side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory.
As is shown in fig. 9 c, user's triggering command is located at the right side of the folding and unfolding arrow;In step 202, along with
Position and/or move mode of the user's triggering command relative to the folding and unfolding arrow, match direction expansion with it is described
The corresponding each subdirectory of folding and unfolding arrow includes:
Using the folding and unfolding arrow as basis of reference, on the right side of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory.
Under other application scenarios, user's triggering command is specifically included relative to the move mode of folding and unfolding arrow: institute
State user's triggering command being moved to the left relative to folding and unfolding arrow;In step 202, along opposite with user's triggering command
Each son corresponding with the folding and unfolding arrow is unfolded in position and/or move mode in the folding and unfolding arrow, the direction to match
Catalogue includes: using the folding and unfolding arrow as basis of reference, and in the left side of the folding and unfolding arrow, expansion is opposite with the folding and unfolding arrow
The subdirectory answered.
User's triggering command moving right relative to folding and unfolding arrow;In step 202, it is touched along with the user
Position and/or the move mode to send instructions relative to the folding and unfolding arrow, direction expansion and the folding and unfolding arrow phase to match
Corresponding each subdirectory includes: expansion and the receipts on the right side of the folding and unfolding arrow using the folding and unfolding arrow as basis of reference
It shoots arrows a corresponding subdirectory.
User's triggering command moving down relative to folding and unfolding arrow;In step 202, it is touched along with the user
Position and/or the move mode to send instructions relative to the folding and unfolding arrow, direction expansion and the folding and unfolding arrow phase to match
Corresponding each subdirectory includes:
Using the folding and unfolding arrow as basis of reference, in the downside of the folding and unfolding arrow, expansion is corresponding with the folding and unfolding arrow
Subdirectory.
Herein, it should be noted that can be between exhibition method shown in Fig. 9 a~Fig. 9 c dynamic, that is, pass through shifting
The position of dynamic the Hand icon, the direction of switching at runtime catalogue expansion, to select optimal expansion direction.
Under practical application scene, the expansion direction that default can be set is drops down, that is, after clicking folding and unfolding button,
Subdirectory is unfolded in downside, when display interface cannot show all the elements of directory tree, automatically turns on expansion mode
Shaping modes, at this point, the position of triggering command (the Hand icon) relative to folding and unfolding arrow is obtained, to be unfolded along left or right side
Subdirectory, to select optimal expansion direction.
In the alternative, unfolding and folding in order to intelligent control directory tree, the mesh based on Unity3d
Record the methods of exhibiting of tree further include: record being clicked time for each root or the corresponding folding and unfolding arrow of the subdirectory
Number;It is clicked the parity of number according to described in, is unfolded or folds the corresponding subdirectory of the folding and unfolding arrow.For example, being directed to certain
One catalogue judges whether to click folding and unfolding arrow, and after odd-times clicks a certain folding and unfolding arrow, the corresponding son of the folding and unfolding arrow is unfolded
Catalogue, and be display state by the Status Change of subdirectory;After even-times clicks a certain folding and unfolding arrow, the folding and unfolding arrow is folded
Corresponding subdirectory, and be non-display state by the Status Change of subdirectory.
For the ease of in expansion or collapse directories, accurately moving other mesh for following the catalogue for being unfolded or being folded closely
Coordinate is recorded, can be calculated according to the length and/or width of catalogue by the coordinate alteration of mobile catalogue.For example, when in institute
State folding and unfolding arrow downside be unfolded subdirectory corresponding with the folding and unfolding arrow when, in step 202, along with the user
Position and/or move mode of the triggering command relative to the folding and unfolding arrow, direction expansion and the folding and unfolding arrow to match
Corresponding each subdirectory includes: the length and/or width and the folding and unfolding arrow pair for calculating the catalogue in display state
The length and/or width for each subdirectory answered;Catalogue after the folding and unfolding arrow is moved down, for the folding and unfolding
The corresponding each subdirectory Free up Memory of arrow;It is unfolded and shows each subdirectory corresponding with the folding and unfolding arrow.
By taking Fig. 9 a as an example, before expansion model button, need for driver's cabin button, equipment compartment button and tool for attachment
Cabin button reserves display space.Need width, driver's cabin button, equipment compartment button and the tool of computation model button for attached at this time
The width of part cabin button, to determine the operation button coordinate difference moved down corresponding with maintenance button, thus by operation button and maintenance
Button moves down, and is then unfolded and shows driver's cabin button, equipment compartment button and tool for attachment cabin.
Embodiment 3:
Referring to Fig. 10, Figure 10 is a kind of structural schematic diagram of device provided in an embodiment of the present invention.The dress of the present embodiment
It sets including one or more processors 41 and memory 42.Wherein, in Figure 10 by taking a processor 41 as an example.
Processor 41 can be connected with memory 42 by bus or other modes, to be connected as by bus in Figure 10
Example.
A kind of exhibition of the memory 42 as method or the directory tree based on Unity3d for building directory tree based on Unity3d
The non-volatile computer readable storage medium storing program for executing for showing method, can be used for storing non-volatile software program, non-volatile computer
Executable program and module, as in embodiment 1 the method for directory tree is built based on Unity3d and corresponding program refers to
It enables, or such as the methods of exhibiting and corresponding program instruction of the directory tree based on Unity3d in embodiment 2.Processor 41 passes through
Non-volatile software program, instruction and the module being stored in memory 42 are run, catalogue is built based on Unity3d to hold
The various function application of the methods of exhibiting of the method for tree or the directory tree based on Unity3d and data processing, realization are based on
Unity3d builds the function of the method for directory tree or the methods of exhibiting of the directory tree based on Unity3d.
Wherein, memory 42 may include high-speed random access memory, can also include nonvolatile memory, such as
At least one disk memory, flush memory device or other non-volatile solid state memory parts.In some embodiments, it stores
Optional device 42 includes the memory remotely located relative to processor 41, these remote memories can pass through network connection to place
Manage device 41.The example of above-mentioned network includes but is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Methods of exhibiting about the method or the directory tree based on Unity3d of being built directory tree based on Unity3d is please referred to
FIG. 1 to FIG. 9 and relevant verbal description are here, repeat no more.
It is worth noting that in information exchange, implementation procedure between module, unit in above-mentioned apparatus and system etc.
Hold, due to being based on same design with processing method embodiment of the invention, particular content be can be found in embodiment of the present invention method
Narration, details are not described herein again.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of embodiment is can to lead to
Program is crossed to instruct relevant hardware and complete, which can be stored in a computer readable storage medium, storage medium
It may include: read-only memory (Read Only Memory, be abbreviated as ROM), random access memory (Random Access
Memory is abbreviated as RAM), disk or CD etc..
As it will be easily appreciated by one skilled in the art that the foregoing is merely illustrative of the preferred embodiments of the present invention, not to
The limitation present invention, any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should all include
Within protection scope of the present invention.
Claims (10)
1. a kind of method for building directory tree based on Unity3d, which is characterized in that described to build directory tree based on Unity3d
Method includes:
The mark for obtaining multiple catalogues, the subdirectory that the mark according to each catalogue determines root, is subordinated to the root
And it is subordinated to the hierarchical relationship between the subdirectory of the root;
The subdirectory is identified into corresponding hierarchical relationship addition under the root according to it;
Folding and unfolding arrow is added for the root, wherein position and/or shifting according to user's operation relative to the folding and unfolding arrow
The subdirectory under the root can be unfolded in flowing mode along at least two different direction selections;
The corresponding relationship between the folding and unfolding arrow of the subdirectory corresponding thereto is initialized, so that institute is unfolded in the folding and unfolding arrow
When stating subdirectory, display state is presented in the subdirectory;When the folding and unfolding arrow folds the subdirectory, the subdirectory is presented
Hidden state.
2. the method according to claim 1 for building directory tree based on Unity3d, which is characterized in that the mark of the catalogue
Know and be named in such a way that number and underscore are combined, wherein positioned at the number phase of the underscore of the catalogue of same level-one
Together;
The mark for obtaining multiple catalogues, the son that the mark according to each catalogue determines root, is subordinated to the root
Catalogue and the hierarchical relationship being subordinated between the subdirectory of the root include:
Mark according to each catalogue determines root and subdirectory;
The number of underscore in the mark of each subdirectory is parsed, the number according to underscore determines the layer where each catalogue
Grade;
The target character before the last one underscore that the mark of each subdirectory is included is obtained, the mark of all catalogues is traversed
Know, by the catalogue with mark identical with the target character, as the upper level catalogue of corresponding subdirectory, so that it is determined that from
The hierarchical relationship for belonging to the subdirectory of the root and being subordinated between the subdirectory of the root.
3. the method according to claim 1 for building directory tree based on Unity3d, which is characterized in that the initialization institute
The corresponding relationship between the folding and unfolding arrow of subdirectory corresponding thereto is stated, when so that the subdirectory is unfolded in the folding and unfolding arrow,
Display state is presented in the subdirectory;When the folding and unfolding arrow folds the subdirectory, hidden state packet is presented in the subdirectory
It includes:
Under original state, display state is set by all roots, all subdirectories are set as hidden state;
When odd-times triggers the folding and unfolding arrow, the subdirectory of the folding and unfolding arrow expansion corresponding thereto, the son
Display state is presented in catalogue;When even-times triggers the folding and unfolding arrow, the folding and unfolding arrow folds corresponding thereto described
Hidden state is presented in subdirectory, the subdirectory.
4. the method according to claim 1 for building directory tree based on Unity3d, which is characterized in that described to be based on
The method that Unity3d builds directory tree further include:
Using each catalogue of visual pattern definition, and the length and width of the catalogue pattern in different stage is set, with
Convenient for showing the catalogue of different stage.
5. a kind of methods of exhibiting of the directory tree based on Unity3d, which is characterized in that the directory tree packet based on Unity3d
It includes at least one root and at least one belongs to the subdirectory of the root, each root includes folding and unfolding arrow
Head;
The methods of exhibiting of the directory tree based on Unity3d includes:
Receive user's triggering command;
Obtain position and/or move mode of the user's triggering command relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow is unfolded.
6. the methods of exhibiting of the directory tree according to claim 5 based on Unity3d, which is characterized in that user's touching
Send instructions and specifically included relative to the position of folding and unfolding arrow:
User's triggering command is located at the left side of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded in the left side of the folding and unfolding arrow
Catalogue;Or
User's triggering command is located at the right side of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded on the right side of the folding and unfolding arrow
Catalogue;Or
User's triggering command is located at the downside of the folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded in the downside of the folding and unfolding arrow
Catalogue.
7. the methods of exhibiting of the directory tree according to claim 5 based on Unity3d, which is characterized in that user's touching
Send instructions and specifically included relative to the move mode of folding and unfolding arrow:
User's triggering command being moved to the left relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded in the left side of the folding and unfolding arrow
Catalogue;Or
User's triggering command moving right relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded on the right side of the folding and unfolding arrow
Catalogue;Or
User's triggering command moving down relative to folding and unfolding arrow;
Along with user's triggering command relative to the folding and unfolding arrow position and/or move mode, the direction to match
Each subdirectory corresponding with the folding and unfolding arrow, which is unfolded, includes:
Using the folding and unfolding arrow as basis of reference, son corresponding with the folding and unfolding arrow is unfolded in the downside of the folding and unfolding arrow
Catalogue.
8. according to the methods of exhibiting of the described in any item directory trees based on Unity3d of claim 5~7, which is characterized in that institute
State the methods of exhibiting of the directory tree based on Unity3d further include:
Record each root or the corresponding folding and unfolding arrow of the subdirectory is clicked number;
It is clicked the parity of number according to described in, is unfolded or folds the corresponding subdirectory of the folding and unfolding arrow.
9. according to the methods of exhibiting of the described in any item directory trees based on Unity3d of claim 5~7, which is characterized in that when
The folding and unfolding arrow downside be unfolded subdirectory corresponding with the folding and unfolding arrow when, along with user's triggering command
Position and/or move mode relative to the folding and unfolding arrow, the direction expansion to match are corresponding with the folding and unfolding arrow
Each subdirectory includes:
Calculate the length of the catalogue in display state and/or the length of width and the corresponding each subdirectory of the folding and unfolding arrow
Degree and/or width;
Catalogue after the folding and unfolding arrow is moved down, for the corresponding each subdirectory release sky of the folding and unfolding arrow
Between;
It is unfolded and shows each subdirectory corresponding with the folding and unfolding arrow.
10. a kind of device, which is characterized in that including at least one processor;And connect at least one described processor communication
The memory connect;Wherein, the memory is stored with the instruction that can be executed by least one described processor, and described instruction is by journey
Sequence is arranged to carry out such as the described in any item methods or such as claim for being built directory tree based on Unity3d of Claims 1 to 4
The methods of exhibiting of 5~9 described in any item directory trees based on Unity3d.
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