CN110215707A - The method and device of interactive voice, electronic equipment, storage medium in game - Google Patents
The method and device of interactive voice, electronic equipment, storage medium in game Download PDFInfo
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- CN110215707A CN110215707A CN201910631683.3A CN201910631683A CN110215707A CN 110215707 A CN110215707 A CN 110215707A CN 201910631683 A CN201910631683 A CN 201910631683A CN 110215707 A CN110215707 A CN 110215707A
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- China
- Prior art keywords
- interactive voice
- label
- response
- user interface
- graphic user
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
Abstract
The embodiment of the invention provides the method and devices of interactive voice in game, which comprises the first contact in response to operation medium in the graphic user interface operates, and determines mark position;The second contact in response to the operation medium in the graphic user interface operates, and typing voice data obtains tagged speech;Interactive voice label is generated according to the mark position, the tagged speech and the first game account corresponding with first terminal;Interactive voice label is synchronized to second terminal, so that the second terminal shows the interactive voice label in its graphic user interface, and responds and the tagged speech is played to the third contact operation on interactive voice label.The embodiment of the present invention exchanges player targetedly the clue found, efficiency when description hint information point is improved, to enable game that can more go on smoothly by the way that clue is marked using voice at an arbitrary position.
Description
Technical field
The present invention relates to field of play, more particularly to the method and device of interactive voice in a kind of game, electronic equipment,
Storage medium.
Background technique
Currently, being run in group's class online game in more people, it is often necessary to which several players find clue, then pass through the friendship between player
The respective clue found is together in series by stream, and game propulsion is gone down.
However, running in group's class online game in existing more people, player is usually only capable of looking for from picture or text information
Clue simultaneously carries out exchanging for clue with other players by multi-person speech, what this exchange way can not directly find player
Clue is targetedly exchanged, and more people's real-time voice forms without foundation are very single, describes to be easy to lose when hint information point
Leakage and inefficiency influence going on smoothly for game very much.
Summary of the invention
In view of the above problems, the present invention is proposed in order to provide overcoming the above problem or at least being partially solved above-mentioned ask
The method and device of interactive voice, electronic equipment, storage medium in the game of topic, comprising:
To solve the above-mentioned problems, the invention discloses a kind of methods of interactive voice in game, are applied to first terminal,
By executing software application on the processor of the first terminal and being rendered on the touch control display of the first terminal
To graphic user interface, which comprises
The first contact in response to operation medium in the graphic user interface operates, and determines mark position;
The second contact in response to the operation medium in the graphic user interface operates, and typing voice data obtains
Tagged speech;
Interactive voice label is generated according to the mark position, the tagged speech and the first game account, described the
One game account is corresponding with the first terminal;
Interactive voice label is synchronized to second terminal, so that the second terminal is shown in its graphic user interface
The interactive voice label, and respond and the tagged speech is played to the third contact operation on interactive voice label.
Preferably, there are virtual objects in the graphic user interface, when the virtual objects are text, the response
In operation medium the step of the first contact of the graphic user interface operates, determines mark position, comprising:
In response to operation medium in the literal long press operation, underscore label is generated at the text;
In response to drag operation of the operation medium on underscore label, target is selected to close from the text center
The position of the target keyword or object statement is determined as mark position by keyword or object statement.
Preferably, there are virtual objects in the graphic user interface, when the virtual objects are picture, the response
In operation medium the step of the first contact of the graphic user interface operates, determines mark position, comprising:
In response to clicking operation of the operation medium on the picture, Target Photo region is determined from the picture;
The position in the Target Photo region is determined as mark position.
Preferably, the method also includes:
Generate recording icon corresponding with the mark position;
The second contact operation operates to act on the contact of the recording icon.
Preferably, the recording icon has a corresponding record button, it is described in response to the operation medium in the figure
The step of second contact of user interface operates, and typing voice data obtains tagged speech, comprising:
In response to long press operation of the operation medium on the record button, typing voice data;
In response to release operation of the operation medium on the record button, is generated and marked using the voice data
Voice.
Preferably, the method also includes:
In response to fourth contact behaviour of the operation medium on the recording icon and/or interactive voice label
Make, adjusts the recording icon and/or the interactive voice marks the position in the graphic user interface.
Preferably, described that interactive voice is generated according to the mark position, the tagged speech and the first game account
After label, further includes:
When interactive voice label is in hidden state, there is underscore mark described in response to the operation medium
Clicking operation in the target keyword or object statement of note shows the interactive voice label;
When the interactive voice is labeled as display state, there is underscore label described in response to the operation medium
The target keyword or object statement on clicking operation, hide interactive voice label.
Preferably, the method also includes:
In response to fiveth contact operation of the operation medium on interactive voice label, by the voice data
It is converted into text and is shown in the graphic user interface.
Preferably, the interactive voice label is comprising following one or more:
Position instruction object, voice instruction object, the first game account indicate object.
Preferably, the method also includes:
One revocation region is provided above the record button;
When the operation medium carries out long press operation on the record button, in response to the operation medium described
Upward sliding cancels the typing voice data to the revocation region and the operation of release on record button.
Preferably, the method also includes:
One is provided in the graphic user interface deletes region;
In response to sixth contact operation of the operation medium on interactive voice label, by the interactive voice
Label is moved to the deletion region;
In response to release operation of the operation medium on interactive voice label, the interactive voice mark is deleted
Note.
Preferably, the method also includes:
In response to seventh contact operation of the operation medium on interactive voice label, the label language is played
Sound.
The embodiment of the invention also discloses a kind of device of interactive voice in game, it is applied to first terminal, by the
Software application is executed on the processor of one terminal and is rendered on the touch control display of the first terminal obtains graphical user circle
Face, described device include:
First respond module is operated in the first contact of the graphic user interface for responding operation medium, is determined
Mark position;
Second respond module is operated for responding the operation medium in the second contact of the graphic user interface,
Typing voice data obtains tagged speech;
Interactive voice marks generation module, for according to the mark position, the tagged speech and the first game account
Family generates interactive voice label, and first game account is corresponding with the first terminal;
Interactive voice marks synchronization module, for interactive voice label to be synchronized to second terminal, for described the
Two terminals show the interactive voice label in its graphic user interface, and respond and connect to the third on interactive voice label
Touch operation plays the tagged speech.
The embodiment of the invention also provides a kind of electronic equipment, including processor, memory and it is stored in the memory
Computer program that is upper and can running on the processor, is realized when computer program is executed by processor in game as above
The step of method of interactive voice.
The embodiment of the invention also provides a kind of computer readable storage medium, meter is stored on computer readable storage medium
Calculation machine program, the step of method of interactive voice in game as above is realized when computer program is executed by processor.
The invention has the following advantages that
In an embodiment of the present invention, it is operated by the first contact in response to operation medium in graphic user interface,
Determine mark position, the second contact in response to operation medium in graphic user interface operates, and typing voice data is marked
Remember voice, interactive voice label is generated according to mark position, tagged speech and the first game account and marks interactive voice
It is synchronized to second terminal, so that second terminal shows interactive voice label in its graphic user interface, and is responded to interactive voice
Third contact operation on label plays tagged speech, by the way that clue is marked using voice at an arbitrary position, so that
Player can targetedly exchange the clue found, efficiency when description hint information point be improved, to enable trip
Play can more be gone on smoothly.
Detailed description of the invention
It, below will be attached needed in the description of this invention in order to illustrate more clearly of technical solution of the present invention
Figure is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for this field
For those of ordinary skill, without any creative labor, it can also be obtained according to these attached drawings other attached
Figure.
Fig. 1 is the step flow chart of the method for interactive voice in a kind of game provided in an embodiment of the present invention;
Fig. 2 is the step flow chart of the method for interactive voice in another game provided in an embodiment of the present invention;
Fig. 3 is a kind of schematic diagram of typing voice data provided in an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of voice input midway revocation provided in an embodiment of the present invention;
Fig. 5 is the schematic diagram of a kind of adjustment recording icon provided in an embodiment of the present invention and/or interactive voice mark position;
Fig. 6 is the schematic diagram that a kind of voice data provided in an embodiment of the present invention is converted into text importing;
Fig. 7 is a kind of schematic diagram for deleting interactive voice label provided in an embodiment of the present invention;
Fig. 8 is a kind of schematic diagram for playing voice data provided in an embodiment of the present invention;
Fig. 9 is the structural block diagram of the device of interactive voice in a kind of game provided in an embodiment of the present invention.
Specific embodiment
In order to make the foregoing objectives, features and advantages of the present invention clearer and more comprehensible, with reference to the accompanying drawing and specific real
Applying mode, the present invention is described in further detail.Obviously, described embodiments are some of the embodiments of the present invention, without
It is whole embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art are not before making creative work
Every other embodiment obtained is put, shall fall within the protection scope of the present invention.
Referring to Fig.1, the step flow chart of the method for interactive voice in a kind of game provided in an embodiment of the present invention is shown,
Applied to first terminal, by executing software application on the processor of the first terminal and in the touch-control of the first terminal
Rendering obtains graphic user interface on display, and the method can specifically include following steps:
Step 101, the first contact in response to operation medium in the graphic user interface operates, and determines marker bit
It sets;
As an example, operation medium may include finger, stylus, staring in VR glasses, can be based on moving
Dynamic terminal or VR glasses (virtual interface) execute contact operation, for example, operation medium is on the touch control display of mobile terminal
Carry out click or slide.
Running game application on mobile terminals, and graphic user interface is rendered on the touch control display of mobile terminal,
Content shown by graphic user interface at least partly includes a scene of game partially or fully, the specific shape of scene of game
State can be rectangular, be also possible to other shapes (for example, circle etc.).
It is operated using operation medium in the first contact that graphic user interface carries out in response to player, according to player first
The position of contact operation, determines the position of label.
Step 102, the second contact in response to operation medium in the graphic user interface operates, typing voice data
Obtain tagged speech;
After having executed the operation of the first contact, player can control operation medium and execute the operation of the second contact.Response
It is operated in the second contact, player's typing voice data, after typing voice data, label language is generated using voice data
Sound.
Step 103, interactive voice mark is generated according to the mark position, the tagged speech and the first game account
Note, first game account are corresponding with the first terminal;
First terminal can be logged on in server by the first game account, after tagged speech generation, according to player
Identified mark position, tagged speech generated and the first game account generate interactive voice label before.
Step 104, interactive voice label is synchronized to second terminal, so that the second terminal is in its graphical user
The label of interactive voice described in showing interface, and respond and the mark is played to the third contact operation on interactive voice label
Remember voice;
Second terminal is attached by server and first terminal, after interactive voice label generates, by interactive voice
Label is synchronized to second terminal, is shown on the graphic user interface of second terminal to interactive voice label, player can be with
Control operation medium executes the operation of third contact on the graphic user interface of second terminal, and response is grasped with third contact
Make, tagged speech is played in second terminal.
In an embodiment of the present invention, it is operated by the first contact in response to operation medium in graphic user interface,
Determine mark position, the second contact in response to operation medium in graphic user interface recording icon operates, typing voice number
According to tagged speech is obtained, interactive voice label is generated according to mark position, tagged speech and the first game account, voice is handed over
Mutually label is synchronized to second terminal, so that second terminal shows interactive voice label in its graphic user interface, and responds to language
Third contact operation on sound interactive markup plays tagged speech, passes through any position of virtual objects in graphical user interfaces
It sets and clue is marked using voice, player is targetedly exchanged the clue found, raising is retouched
Efficiency when hint information point is stated, to enable game that can more go on smoothly.
Referring to Fig. 2, the step process of the method for interactive voice in another game provided in an embodiment of the present invention is shown
Figure is applied to first terminal, by executing software application on the processor of the first terminal and in the first terminal
Rendering obtains graphic user interface on touch control display, can specifically include following steps:
Step 201, there are virtual objects in the graphic user interface, in response to operation medium in graphical user circle
First contact in face operates, and determines mark position;
In one preferred embodiment of the invention, when the virtual objects are text, medium is operated in the figure
The first contact operation of user interface is long press operation, and the step 201 may include following sub-step:
In response to operation medium in the literal long press operation, underscore label is generated at the text;
In response to drag operation of the operation medium on underscore label, target is selected to close from the text center
The position of the target keyword or object statement is determined as mark position by keyword or object statement.
In the embodiment of the present invention, virtual objects can be text, specifically, can be game developer in some specific trip
The pre-set information occurred with written form in scene of playing, for example, text in scene of game on wall, on books stage property
The text etc. of display, the embodiment of the present invention to this with no restriction.
The operation of first contact is long press operation, and target keyword or object statement are that player is thought, is swum to promoting
It plays helpful clue, specifically, by response to the long-pressing on operation medium in the literature target keyword or object statement
Operation generates underscore at the text, by dragging underscore selection target keyword or object statement, completes in selection
Afterwards, the position of selected target keyword or object statement is determined as mark position.For example, player sees in scene of game
Text appear on the touch control display of mobile terminal, it is believed that have in text to game carry out required for clue, the text
As target keyword or object statement, player can control the long-pressings touch control display such as operation medium, such as finger, stylus
The target keyword or object statement of label are wanted in upper text, the position of player's long-pressing in scene of game generates underscore,
Player selects literal scope by dragging underscore frame, and the position for the literal scope that institute's frame selects is determined as mark position.
In another preferred embodiment of the invention, when the virtual objects are picture, operation medium is described virtual
The first contact operation on object is clicking operation, and the step 201 may include following sub-step:
In response to clicking operation of the operation medium on the picture, Target Photo region is determined from the picture;
The position in the Target Photo region is determined as mark position.
In the embodiment of the present invention, virtual objects can be picture, specifically, can be game developer in some specific trip
The pre-set information occurred with graphic form in scene of playing, such as one of picture, desktop in scene of game on wall
Photo etc., the embodiment of the present invention to this with no restriction.
The operation of first contact is clicking operation, and Target Photo region is that player thinks region where game clues, tool
Body, by the clicking operation in response to operating medium Target Photo region on picture, determine the picture region in scene of game
Domain is Target Photo region, and the position where Target Photo region is determined as mark position.For example, player sees scene of game
In picture appear on the touch control display of first terminal, it is believed that there is region to contain clue in picture, which is target
Picture region, player, which can control operation medium, such as finger, stylus etc. and click, wants label in picture on touch control display
Target Photo region, the Target Photo region that player clicks in scene of game is Target Photo region, which is determined
For mark position.
Step 202, recording icon corresponding with the mark position is generated;
After mark position has been determined, recording icon is generated in marked locations.
Step 203, the second contact in response to the operation medium for the recording icon operates, typing voice number
According to obtaining tagged speech;
In the embodiment of the present invention, the operation of the second contact is long press operation, while generating recording icon, in sports ground
Occurs record button corresponding with recording icon in scape simultaneously, player can control to be shown on operation medium long-pressing touch control display
The record button shown opens the sound-recording function of mobile terminal device, typing voice data, when player wants to terminate voice data record
It is fashionable, operation medium on record button is unclamped, is operated in response to release of the operation medium on record button, using being recorded
The voice data entered generates tagged speech.
Such as the left side Fig. 3, while player's finger long-pressing touch control display generates a recording icon, in recording icon
Lower section generates a record button, and among Fig. 3, when player wants typing voice data, long-pressing record button starts typing language
Sound data, after voice data typing, on the right of Fig. 3, player unclamps the finger on record button, that is, produces label
Voice.It should be noted that position of the record button in scene of game can be set according to actual needs, the present invention is implemented
Example to this with no restriction.
During player's typing voice data, player may need to being just unsatisfied in the voice data of typing
Revocation is just in the voice data of typing, therefore the embodiment of the present invention can also include the following steps:
One revocation region is provided above the record button;
When the operation medium carries out long press operation on the record button, in response to operation medium in the recording
For upward sliding to the revocation region and the operation of release, revocation is described to pass through the recording icon typing voice number on button
According to.
Such as Fig. 4, there is a revocation region above record button, player is in long-pressing record button, by that will operate
Medium upward sliding is to revocation region and unclamps operation medium, cancels just in the voice data of typing.
Step 204, interactive voice mark is generated according to the mark position, the tagged speech and the first game account
Note, first game account are corresponding with the first terminal;
Interactive voice label indicates object comprising position instruction object, voice instruction object, the first game account, for example,
The lines of arrow mark position belong to position instruction object, can be obtained by mark position;The duration information of cue mark voice is then
Belong to voice instruction object, can be obtained by tagged speech;Gamer tile then belongs to the first game account instruction object, can be by first
Game account obtains.
The interactive voice label generated in target keyword or object statement hinders to play it sometimes appear that blocking text
The problem of family reads, in this regard, the embodiment of the present invention can also include the following steps:
When interactive voice label is in hidden state, described there is underscore to mark in response to operation medium
Clicking operation in the target keyword or object statement shows the interactive voice label;
When the interactive voice is labeled as display state, in response to operation medium in the institute with underscore label
The clicking operation in target keyword or object statement is stated, the interactive voice label is hidden.
Specifically, after generating the interactive voice label, when player thinks that interactive voice label causes word read
When influence, underscore label is clicked by operation medium, hides interactive voice label;When player need to mark interactive voice into
When row operation, underscore label is clicked, can show that interactive voice marks.
Step 205, interactive voice label is synchronized to second terminal, so that the second terminal is in its graphical user
The label of interactive voice described in showing interface, and respond and the mark is played to the third contact operation on interactive voice label
Remember voice;
Step 206, the 4th marked in response to the operation medium in the recording icon and/or the interactive voice
Contact operation, adjusts the recording icon and/or the interactive voice marks the position in the graphic user interface;
In the embodiment of the present invention, when generating recording icon, the clue on virtual objects generates position instruction object, such as
Mark point, mark point are connected with recording icon.
When virtual objects are text, generation underscore selection literal scope at target keyword and object statement, lower stroke
Line is the mark point of selected text, when virtual objects are Target Photo region, generates mark point at Target Photo region.
Specifically, the 4th contact operates the operation for being long-pressing and being dragged, for example, when player has found record generated
Not at the position that oneself is wanted, it is aobvious that player can control operation medium long-pressing touch-control for sound icon and/or interactive voice label
Show record on device icon and/or interactive voice label, then player can control operation medium to drag recording icon and/or language
Sound interactive markup, so as to adjust the position of recording icon and/or interactive voice label in graphical user interfaces.
Such as Fig. 5, playing the long mark point for pinning interactive voice label of household finger can be by language if player drags mark point
Sound interactive markup is moved to the position for wanting placement.
Step 207, it is operated in response to fiveth contact of the operation medium on interactive voice label, it will be described
Voice data is converted into text and is shown in the graphic user interface.
Specifically, the operation of the 5th contact is long press operation, player be can control on operation medium long-pressing touch control display
Interactive voice label, triggering voice data convert literal function, such as Fig. 6, when player's inconvenience play voice data when, hand can be used
Refer to the interactive voice label on long-pressing touch control display, the voice data of typing is converted into text, and text importing is being schemed
In shape user interface.
In one preferred embodiment of the invention, the method can also include the following steps:
One is provided in the graphic user interface deletes region;
In response to the 6th contact operation on interactive voice label described in the operation medium, by the interactive voice mark
Note is moved to the deletion region;
In response to release operation of the operation medium on interactive voice label, the interactive voice mark is deleted
Note.
As an example, such as Fig. 7, for long-pressing, simultaneously moving operation, deletion region are positioned at figure to the operation of the 6th contact
The dustbin icon of lower section, usually hidden state in user interface.When player wants to delete interactive voice label, Ke Yiyi
Start to refer to the mark point of the interactive voice label on long-pressing touch control display, mobile finger, under deleting region in scene of game
Display is set in orientation, and player moves a finger to the position deleted where region, is unclamped after the finger on interactive voice label, is deleted
Interactive voice label.
After generating interactive voice label, player can also be by interacting with the interactive voice label in graphic user interface
To play tagged speech.In this regard, the embodiment of the present invention can with the following steps are included:
In response to seventh contact operation of the operation medium on interactive voice label, the label language is played
Sound;
In the embodiment of the present invention, the operation of the 7th contact is the clicking operation on first terminal, is generating interactive voice
After label, player can carry out clicking operation by marking on first terminal to interactive voice using operation medium, in response to
The clicking operation of player plays tagged speech.
Specifically, interactive voice marks the upper right corner to show the play time length of tagged speech such as the left side Fig. 8, household is played
Finger clicks interactive voice label, and on the right of Fig. 8, in response to the clicking operation of player, the interactive voice label upper right corner starts to broadcast
Time countdown is put, the progress for prompting player's voice to play at the end of playing countdown, stops playing tagged speech.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method
It closes, but those skilled in the art should understand that, embodiment of that present invention are not limited by the describe sequence of actions, because according to
According to the embodiment of the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should
Know, the embodiments described in the specification are all preferred embodiments, and the related movement not necessarily present invention is implemented
Necessary to example.
Referring to Fig. 9, the structural block diagram of the device of interactive voice in a kind of game of one embodiment of the invention offer is shown,
Applied to first terminal, by executing software application on the processor of first terminal and on the touch control display of first terminal
Rendering obtains graphic user interface, and the apparatus may include following modules:
First respond module 301, for being grasped in response to the first contact of operation medium on the graphical user interface
Make, determines mark position;
Second respond module 302, in response to it is described operation medium the graphic user interface the second contact
Operation, typing voice data obtain tagged speech;
Interactive voice marks generation module 303, for according to the mark position, the tagged speech and the first game
Account generates interactive voice label, and first game account is corresponding with the first terminal;
Interactive voice marks synchronization module 304, for interactive voice label to be synchronized to second terminal, for described
Second terminal shows the interactive voice label in its graphic user interface, and responds to the third on interactive voice label
Contact operation plays the tagged speech.
In an embodiment of the present invention, first respond module 301 includes:
Long-pressing respond submodule, for when detect the virtual objects be text when, in response to operation medium described
Literal long press operation generates underscore label at the text;
Textbox selects submodule, in response to it is described operation medium the underscore label on drag operation, from
The text center selects target keyword or object statement;
First mark position determines submodule, for the position of the target keyword or object statement to be determined as marking
Position;
First recording icon generates submodule, for generating recording icon corresponding with the mark position.
In an embodiment of the present invention, first respond module 301 includes:
Click response submodule, for when detect the virtual objects be picture when, in response to operation medium described
Clicking operation on picture determines Target Photo region from the picture;
Second mark position determines submodule, for the position in the Target Photo region to be determined as mark position;
Second recording icon generates submodule, for generating recording icon corresponding with the mark position.
In an embodiment of the present invention, second respond module 302 includes:
Voice data typing submodule, in response to the long press operation of the operation medium on the record button,
Typing voice data;
Tagged speech generates submodule, for being operated in response to release of the operation medium on the record button,
Tagged speech is generated using the voice data.
In an embodiment of the present invention, second respond module 302 further include:
It cancels region and submodule is provided, for providing a revocation region above the record button;
Recording revocation submodule, for responding when the operation medium carries out long press operation on the record button
In the operation medium, upward sliding cancels the typing to the revocation region and the operation of release on the record button
Voice data.
In an embodiment of the present invention, described device further include:
Interactive voice marks hidden module, is used for when the interactive voice is labeled as display state, in response to the behaviour
Make medium in the clicking operation in the target keyword or object statement with underscore label, hides institute's predicate
Sound interactive markup;
Interactive voice marks display module, is used for when interactive voice label is in hidden state, in response to the operation
Clicking operation of the medium in the target keyword or object statement with underscore label, shows that the voice is handed over
Mutually label.
In an embodiment of the present invention, described device further include:
4th respond module is used in response to the operation medium in the recording icon and/or the interactive voice mark
The 4th contact operation in note adjusts the recording icon and/or interactive voice label in the graphic user interface
In position.
In an embodiment of the present invention, described device further include:
5th respond module, for being grasped in response to fiveth contact of the operation medium on interactive voice label
Make, the voice data is converted into text and shows in the graphic user interface.
In an embodiment of the present invention, described device further include:
It deletes region and module is provided, delete region for providing one in the graphic user interface;
6th respond module, for being grasped in response to sixth contact of the operation medium on interactive voice label
Make, interactive voice label is moved to the deletion region;
Interactive voice marks removing module, for the release in response to the operation medium on interactive voice label
The interactive voice label is deleted in operation.
In an embodiment of the present invention, described device further include:
7th respond module, for being grasped in response to seventh contact of the operation medium on interactive voice label
Make, plays the tagged speech.
For device embodiment, since it is basically similar to the method embodiment, related so being described relatively simple
Place illustrates referring to the part of embodiment of the method.
One embodiment of the invention additionally provides electronic equipment, may include processor, memory and storage on a memory
And the computer program that can be run on a processor, realize that voice is handed in game as above when computer program is executed by processor
The step of mutual method.
One embodiment of the invention additionally provides computer readable storage medium, stores and calculates on computer readable storage medium
Machine program, the step of method of interactive voice in game as above is realized when computer program is executed by processor.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with
The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiment of the embodiment of the present invention can provide as method, apparatus or calculate
Machine program product.Therefore, the embodiment of the present invention can be used complete hardware embodiment, complete software embodiment or combine software and
The form of the embodiment of hardware aspect.Moreover, the embodiment of the present invention can be used one or more wherein include computer can
With in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of program code
The form of the computer program product of implementation.
The embodiment of the present invention be referring to according to the method for the embodiment of the present invention, terminal device (system) and computer program
The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions
In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these
Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals
Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices
Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram
The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices
In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet
The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram
The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that
Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus
The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart
And/or in one or more blocks of the block diagram specify function the step of.
Although the preferred embodiment of the embodiment of the present invention has been described, once a person skilled in the art knows bases
This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as
Including preferred embodiment and fall into all change and modification of range of embodiment of the invention.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by
One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation
Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning
Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap
Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article
Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited
Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Above to the method and device of interactive voice, electronic equipment, storage medium in a kind of game provided by the present invention,
It is described in detail, used herein a specific example illustrates the principle and implementation of the invention, the above reality
The explanation for applying example is merely used to help understand method and its core concept of the invention;Meanwhile for the general technology of this field
Personnel, according to the thought of the present invention, there will be changes in the specific implementation manner and application range, in conclusion this theory
Bright book content should not be construed as limiting the invention.
Claims (15)
1. a kind of method of interactive voice in game is applied to first terminal, which is characterized in that by the first terminal
Software application is executed on processor and is rendered on the touch control display of the first terminal obtains graphic user interface, the side
Method includes:
The first contact in response to operation medium in the graphic user interface operates, and determines mark position;
The second contact in response to the operation medium in the graphic user interface operates, and typing voice data is marked
Voice;
Interactive voice label, first trip are generated according to the mark position, the tagged speech and the first game account
Account of playing is corresponding with the first terminal;
By the interactive voice label be synchronized to second terminal, for the second terminal its graphic user interface show described in
Interactive voice label, and respond and the tagged speech is played to the third contact operation on interactive voice label.
2. working as institute the method according to claim 1, wherein there are virtual objects in the graphic user interface
State virtual objects be text when, it is described in response to operation medium the graphic user interface the first contact operate, determine
The step of mark position, comprising:
In response to operation medium in the literal long press operation, underscore label is generated at the text;
In response to drag operation of the operation medium on underscore label, target keyword is selected from the text center
Or object statement, the position of the target keyword or object statement is determined as mark position.
3. working as institute the method according to claim 1, wherein there are virtual objects in the graphic user interface
State virtual objects be picture when, it is described in response to operation medium the graphic user interface the first contact operate, determine
The step of mark position, comprising:
In response to clicking operation of the operation medium on the picture, Target Photo region is determined from the picture;
The position in the Target Photo region is determined as mark position.
4. method according to claim 1 or 2 or 3, which is characterized in that further include:
Generate recording icon corresponding with the mark position;
The second contact operation operates to act on the contact of the recording icon.
5. according to the method described in claim 4, it is characterized in that, the recording icon has corresponding record button, the sound
Operation medium described in Ying Yu is operated in the second contact of the graphic user interface, and typing voice data obtains tagged speech
Step, comprising:
In response to long press operation of the operation medium on the record button, typing voice data;
In response to release operation of the operation medium on the record button, label language is generated using the voice data
Sound.
6. the method according to claim 1, wherein further include:
It is operated in response to fourth contact of the operation medium on the recording icon and/or interactive voice label,
It adjusts the recording icon and/or the interactive voice marks the position in the graphic user interface.
7. method according to claim 1, which is characterized in that it is described according to the mark position, the tagged speech and
After first game account generates interactive voice label, further includes:
When interactive voice label is in hidden state, described there is underscore to mark in response to the operation medium
Clicking operation in the target keyword or object statement shows the interactive voice label;
When the interactive voice is labeled as display state, in response to the operation medium in the institute with underscore label
The clicking operation in target keyword or object statement is stated, the interactive voice label is hidden.
8. the method according to claim 1, wherein further include:
In response to fiveth contact operation of the operation medium on interactive voice label, the voice data is converted
At text and it is shown in the graphic user interface.
9. method described according to claim 1 or 6 or 7 or 8, which is characterized in that the interactive voice label is comprising with next
Item is multinomial:
Position instruction object, voice instruction object, the first game account indicate object.
10. according to the method described in claim 5, it is characterized by further comprising:
One revocation region is provided above the record button;
When the operation medium carries out long press operation on the record button, in response to the operation medium in the recording
Upward sliding cancels the typing voice data to the revocation region and the operation of release on button.
11. the method according to claim 1, wherein further include:
One is provided in the graphic user interface deletes region;
In response to sixth contact operation of the operation medium on interactive voice label, the interactive voice is marked
It is moved to the deletion region;
In response to release operation of the operation medium on interactive voice label, the interactive voice label is deleted.
12. the method according to claim 1, wherein further include:
In response to seventh contact operation of the operation medium on interactive voice label, the tagged speech is played.
13. the device of interactive voice in a kind of game is applied to first terminal, which is characterized in that by the place of first terminal
Software application is executed on reason device and is rendered on the touch control display of the first terminal obtains graphic user interface, described device
Include:
First respond module operates in the first contact of the graphic user interface for responding operation medium, determines label
Position;
Second respond module is operated for responding the operation medium in the second contact of the graphic user interface, typing
Voice data obtains tagged speech;
Interactive voice marks generation module, for raw according to the mark position, the tagged speech and the first game account
At voice interactive markup, first game account is corresponding with the first terminal;
Interactive voice marks synchronization module, for interactive voice label to be synchronized to second terminal, eventually for described second
End shows the interactive voice label in its graphic user interface, and responds to the third contact on interactive voice label
Operation plays the tagged speech.
14. a kind of electronic equipment, which is characterized in that including processor, memory and be stored on the memory and can be
The computer program run on the processor realizes such as claim 1 when the computer program is executed by the processor
Into game described in any one of 12 the step of the method for interactive voice.
15. a kind of computer readable storage medium, which is characterized in that store computer journey on the computer readable storage medium
Sequence realizes that voice is handed in the game as described in any one of claims 1 to 12 when the computer program is executed by processor
The step of mutual method.
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