CN110149526B - Live broadcast interactive system, control method and device thereof and storage medium - Google Patents

Live broadcast interactive system, control method and device thereof and storage medium Download PDF

Info

Publication number
CN110149526B
CN110149526B CN201910456269.3A CN201910456269A CN110149526B CN 110149526 B CN110149526 B CN 110149526B CN 201910456269 A CN201910456269 A CN 201910456269A CN 110149526 B CN110149526 B CN 110149526B
Authority
CN
China
Prior art keywords
data
live broadcast
game
server
live
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201910456269.3A
Other languages
Chinese (zh)
Other versions
CN110149526A (en
Inventor
万朝阳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xingzhen Technology Shanghai Co ltd
Original Assignee
Beijing Dajia Internet Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Dajia Internet Information Technology Co Ltd filed Critical Beijing Dajia Internet Information Technology Co Ltd
Priority to CN201910456269.3A priority Critical patent/CN110149526B/en
Publication of CN110149526A publication Critical patent/CN110149526A/en
Application granted granted Critical
Publication of CN110149526B publication Critical patent/CN110149526B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The disclosure relates to a live broadcast interactive system, a control method, a control device and a storage medium thereof, which are used for solving the problem of single live broadcast PK form in the online live broadcast industry. The live broadcast interactive system of this disclosure includes: the system comprises at least two clients participating in live broadcast session check PK, a live broadcast server and a game server, wherein the live broadcast server is respectively connected with all the clients through long connecting channels, the game server is in communication connection with the live broadcast server, the clients are used for acquiring live broadcast data and sending the live broadcast data to the live broadcast server, and the live broadcast data comprises video data and game data; the live broadcast server is used for forwarding the game data to the game server, receiving the integrated data sent by the game server and sending the integrated data and the video data to a client for watching live broadcast PK; and the game server is used for receiving the game data of all clients participating in the live PK, integrating all the game data to generate integrated data, and sending the integrated data to the live broadcast server.

Description

Live broadcast interactive system, control method and device thereof and storage medium
Technical Field
The present disclosure relates to the field of live broadcast, and in particular, to a live broadcast interactive system, a control method and apparatus thereof, and a storage medium.
Background
With the continuous upgrade of the mobile internet technology, the online live broadcast industry develops rapidly, and the influence of user groups, anchor groups and the industry is continuously expanded. At present, the habits of users in the online live broadcast industry are basically developed, each large live broadcast platform focuses on differentiated contents, high-quality special columns are created, and the platforms are searched for original self-made contents.
In the existing live broadcast technology, the activity of a main broadcast PK often appears, and the main broadcast end and the audience end can simultaneously play two paths of live broadcast streams. As shown in fig. 1, a display interface of a common main-play PK activity can promote viewers to enjoy the main-play supported by the viewers through the live-play PK, so that the main-play can obtain more profits, but the current main-play PK mode can only show the live-play pictures of the main-play participating in the PK, and the form is single.
Disclosure of Invention
The present disclosure provides a live broadcast interactive system, a control method, a device and a storage medium thereof, so as to at least solve the problem of single live broadcast PK type in the online live broadcast industry in the related art. The technical scheme of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, there is provided a live broadcast interactive system, including: at least two clients participating in the live broadcast session PK, a live broadcast server respectively connected with all the clients through long connecting channels, and a game server in communication connection with the live broadcast server, wherein,
the client is used for acquiring live broadcast data and sending the live broadcast data to the live broadcast server, wherein the live broadcast data comprises video data and game data;
the live broadcast server is used for forwarding the game data to the game server, receiving the integrated data sent by the game server and sending the integrated data and the video data to a client for watching live broadcast PK;
and the game server is used for receiving the game data of all clients participating in the live PK, integrating all the game data to generate integrated data, and sending the integrated data to the live broadcast server.
In one possible implementation, the present disclosure provides a system, wherein the game server is further configured to:
and sending the integration data to all the clients participating in the live PK through the live broadcast server.
In one possible embodiment, the present disclosure provides a system in which the client accesses an internally integrated game engine to obtain game data, or accesses an externally interfaced game engine to obtain game data.
According to a second aspect of the embodiments of the present disclosure, a method for controlling a live broadcast interactive system is provided, including:
receiving live broadcast data sent by at least two clients participating in live broadcast session control PK, wherein the live broadcast data comprises video data and game data;
the method comprises the steps that game data are forwarded to a game server for processing the game data, integration data sent by the game server are received, and the integration data and video data are sent to a client side watching live broadcast PK;
the integrated data is generated by integrating the game data of all clients participating in the live PK by the game server.
In one possible embodiment, the present disclosure provides a method, wherein the method further comprises: the consolidated data is sent to all clients participating in the live PK.
In one possible embodiment, the present disclosure provides a method wherein the game data is obtained by the client accessing an internally integrated game engine or by the client accessing an externally interfaced game engine.
According to a third aspect of the embodiments of the present disclosure, a method for controlling a live broadcast interactive system is provided, including:
receiving live broadcast data sent by a live broadcast server, wherein the live broadcast data comprises video data and integration data, and the integration data is generated by integrating game data of all clients participating in live broadcast session-checking PK by a game server;
and analyzing and displaying the video data, and analyzing and displaying the integrated data through an integrated game engine or a game engine connected with an external interface.
According to a fourth aspect of the embodiments of the present disclosure, there is provided a control device of a live broadcast interactive system, including:
the receiving unit is configured to execute receiving live broadcast data sent by at least two clients participating in the live broadcast session PK, wherein the live broadcast data comprises video data and game data;
the processing unit is configured to forward the game data to a game server for processing the game data, receive the integration data sent by the game server, and send the integration data and the video data to a client for watching the live PK;
the integrated data is generated by integrating the game data of all clients participating in the live PK by the game server.
In one possible implementation, the present disclosure provides an apparatus, wherein the processing unit is further configured to perform: the consolidated data is sent to all clients participating in the live PK.
In one possible embodiment, the present disclosure provides an apparatus wherein the game data is obtained by the client accessing an internally integrated game engine or by the client accessing an externally interfaced game engine.
According to a fifth aspect of the embodiments of the present disclosure, there is provided a control device of a live broadcast interactive system, including: the receiving unit is configured to execute receiving of live broadcast data sent by a live broadcast server, the live broadcast data comprises video data and integration data, and the integration data is generated by integrating game data of all clients participating in live broadcast session PK by a game server;
and the display unit is configured to analyze and display the video data and analyze and display the integrated data through an integrated game engine or a game engine connected with an external interface.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a control device of a live broadcast interactive system, including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the control method of the live broadcast interactive system of any one of the second aspect and the third aspect of the embodiments of the present disclosure.
According to a seventh aspect of embodiments of the present disclosure, there is provided a computer program product comprising:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the control method of the live broadcast interactive system of any one of the second aspect and the third aspect of the embodiments of the present disclosure.
According to an eighth aspect of the embodiments of the present disclosure, there is provided a storage medium, where instructions in the storage medium, when executed by a processor of a control apparatus of a live interactive system, enable the control apparatus of the live interactive system to execute the control method of the live interactive system of any one of the second and third aspects of the embodiments of the present disclosure.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects:
by using a live broadcast interactive system, a live broadcast server receives live broadcast data sent by at least two clients participating in live broadcast check PK, the live broadcast data comprises video data and game data, the live broadcast server forwards the game data to a game server for processing the game data, receives integrated data sent by the game server, sends the integrated data and the video data to a client watching live broadcast PK, the client watching live broadcast PK receives the live broadcast data sent by the live broadcast server, analyzes and displays the video data, and analyzes and displays the integrated data through an integrated game engine or a game engine connected with an external interface, so that the client watching live broadcast PK can display not only video pictures of a main broadcast but also game pictures of PK in the live broadcast, namely a game display interface and data transmission of the main broadcast PK are added in the live broadcast, The processing mode enables the live broadcast form to be diversified.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
FIG. 1 is a presentation interface of a live interaction system, partially shown in accordance with the background;
FIG. 2 is a block diagram illustrating a live interactive system in accordance with an exemplary embodiment;
FIG. 3 is a flow diagram illustrating a method of controlling a live interactive system in accordance with an exemplary embodiment;
FIG. 4 is a flow diagram illustrating a method of controlling another live interactive system in accordance with an exemplary embodiment;
fig. 5 is a schematic flow diagram illustrating the complete flow of a control method of a live interactive system in accordance with an exemplary embodiment;
fig. 6 is a block diagram illustrating a control device of a live interactive system in accordance with an exemplary embodiment;
FIG. 7 is a block diagram of a control device of another live interaction system, shown in accordance with an exemplary embodiment;
FIG. 8 is a block diagram illustrating a control device for a live interactive system in accordance with an exemplary embodiment;
FIG. 9 illustrates a client presentation interface in accordance with an exemplary embodiment;
FIG. 10 is another client presentation interface shown in accordance with an exemplary embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Some of the words that appear in the text are explained below:
1. the term "and/or" in the embodiments of the present disclosure describes an association relationship of associated objects, and means that there may be three relationships, for example, a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
2. The term "PK" in the examples of this disclosure is an abbreviation for Player Kiling, meaning a block.
In the related art, the anchor PK mode can only show live frames of anchors participating in PK, and has a single form. Therefore, the embodiment of the disclosure provides a live broadcast interactive system, a control method, a device and a storage medium thereof, and a game display interface and a data transmission and processing mode of a main broadcast PK session are added, so that the live broadcast mode is diversified.
As shown in fig. 2, a schematic structural diagram of a live broadcast interactive system provided in the embodiment of the present disclosure includes: at least two clients (for example, anchor 1 client 2011 and anchor 2 client 2012 shown in the figure) participating in the live session PK, a live server 202 connected to all the clients respectively through long connection channels, and a game server 203 communicatively connected to the live server 202.
And the client 201 participating in the live broadcast session PK is used for acquiring live broadcast data and sending the live broadcast data to the live broadcast server 202, wherein the live broadcast data comprises video data and game data.
In a specific implementation, the client may include various forms, such as a mobile phone client, a PC client, a Web page client, or a television client, which is not limited in this disclosure.
And the live broadcast server 202 is used for forwarding the game data to the game server 203, receiving the integration data sent by the game server 203, and sending the integration data and the video data to a client (such as a spectator client 2013 shown in the figure) watching the live broadcast PK.
It should be noted that the number of the anchor client and the number of the audience clients may be changed according to actual requirements, the anchor client may also become an audience client when watching the live broadcast of another anchor, and the audience client may also become an anchor client when participating in the live broadcast or the live broadcast session, which is not limited in this disclosure.
The game server 203 is configured to receive game data of all clients participating in the live PK, integrate all game data, generate integrated data, and send the integrated data to the live server 202.
In specific implementation, the game server may be a separate server or may be built in a live server, which is not limited in the embodiment of the present disclosure.
In one possible implementation, the present disclosure provides a system, in which the game server 203 is further configured to:
the syndicated data is sent to all clients 201 participating in the live PK through the live server 202.
By sending the integrated data to the anchor client and the audience client, the anchor participating in the PK can see the game condition of the opposite side, and the interest of the live PK activity is increased.
In one possible embodiment, the present disclosure provides a system in which the client 201 accesses an internally integrated game engine to obtain game data, or accesses an externally interfaced game engine 204 to obtain game data.
In specific implementation, a game engine may be used to run a game for a host to perform PK, where the game may be a simple game such as a built-in shooting, a gobang, or the like, and may also interact with other end games through a Software Development Kit (SDK) data packet, which is not limited in this disclosure.
Fig. 3 is a flowchart illustrating a control method of a live interactive system according to an exemplary embodiment, where as shown in fig. 3, the control method of the live interactive system is used in the live interactive system, and includes the following steps.
In step S31, live data sent by at least two clients participating in the live session PK is received, where the live data includes video data and game data.
In specific implementation, the client may include various forms, such as a mobile phone client, a PC client, a Web page client, or a television client, so that the live broadcast data may be received through the internet, or may also be received through wired or wireless television signals.
The live broadcast server and the client can transmit live broadcast data through a long-chain connection in a Transmission Control Protocol (TCP) form.
In one possible implementation, the game data may include one or more of the following data types, game state data, game character information, game type, and game outcome data. The embodiments of the present disclosure do not limit this.
In step S32, the game data is forwarded to the game server for processing the game data, the integration data transmitted by the game server is received, and the integration data and the video data are transmitted to the client viewing the live PK.
It should be noted that the integration data is generated by integrating the game data of all the clients participating in the live PK by the game server, the live broadcast server may send the integration data and the video data to the client watching the live PK after receiving the live broadcast watching request of the viewer, and stop sending after receiving the live broadcast watching stop request of the viewer, and may also actively push the integration data and the video data to the clients according to the configuration of the live broadcast server or the configuration of the viewer client, which is not limited in this disclosure.
The sending of the video data and the integration data to the client for watching the live PK is not particularly limited to the sending of the video data and the integration data to the client for watching the live PK, and in the specific implementation, the live broadcast server may send the video data and the integration data received at the same time, or send the received video data to the client for watching the live PK, and send the received game data to the client for watching the live PK after being processed by the game server.
In specific implementation, the live broadcast interactive system is provided with a game server, the live broadcast server sends game data to the game server for processing the game data after receiving the live broadcast data sent by the client, receives integrated data processed by the game server, and sends the integrated data and video data to the client for watching the live broadcast PK. Of course, the syndicated data and the video data may also be sent to the client participating in the anchor of the live PK, which is not limited by the embodiment of the present disclosure.
Fig. 4 is a flowchart illustrating a control method of a live interactive system according to an exemplary embodiment, where as shown in fig. 4, the control method of the live interactive system is used in the live interactive system, and includes the following steps.
In step S41, live data sent by the live server is received, and the live data includes video data and syndication data.
The integrated data is generated by integrating the game data of all the clients participating in the live play PK by the game server.
The live broadcast data can be transmitted between the live broadcast server and the client through a long-chain connection in a Transmission Control Protocol (TCP) form, data interaction between the game server and the game engine completes communication through multiplexing the long-chain connection, additional links are not needed, and game access cost is greatly reduced.
In specific implementation, the client may include various forms, such as a mobile phone client, a PC client, a Web page client, or a television client, so that the client may receive live broadcast data through the internet, or may also receive live broadcast data through wired or wireless television signals, which is not limited in this disclosure.
In step S42, the video data is parsed and displayed, and the integrated data is parsed and displayed by an integrated game engine or a game engine connected to an external interface.
In specific implementation, the client analyzes the video data and is used for displaying a live interface of the anchor, the integrated data is delivered to the game engine for processing, and the game engine generates data for displaying the game interface based on the integrated data. The game engine may be built in the client, or may be connected to the client through an external interface, which is not limited in the embodiment of the present disclosure.
The integration data may include one or more of the following data types, game state data, game character information, game types, and game result data. The embodiments of the present disclosure do not limit this.
In one example, taking the integrated data as the game result data as an example, the game result data is analyzed by an integrated game engine or a game engine connected to an external interface, and the client displays the PK result of the main broadcast for the spectators to perform operations such as appreciation and voting.
A detailed description is given below to a complete flow of the control method of the live broadcast interactive system provided in the embodiment of the present disclosure, with reference to fig. 5, taking as an example the interaction between at least two anchor clients participating in the live broadcast session PK, the spectator client, the game engine, the live broadcast server, and the game server in communication connection with the live broadcast server.
It should be noted that, in the live broadcast interaction, the following steps need to be repeated in a cyclic manner, the complete flow of the control method of the live broadcast interaction system provided in the embodiment of the present disclosure is only an exemplary understanding, and the starting step and the ending step of the live broadcast interaction system may be adjusted according to an actual implementation situation, which is not limited in the embodiment of the present disclosure.
As shown in fig. 5, the control method of the live interactive system is used in the live interactive system and includes the following steps.
In step S51, the anchor client acquires game data transmitted by the game engine.
In step S52, the anchor client sends live data to the live server, the live data including video data and game data.
In step S53, the live server transmits game data in the live data to the game server.
In step S54, the game server generates integration data based on the game data transmitted from the live server.
In step S55, the game server transmits the integration data to the live server.
In step S56, the live server sends the syndicated data and the video data to the viewer client viewing the live PK.
In step S57, the spectator client sends the aggregated data to the game engine for processing.
In step S58, the game engine processes the integration data.
In step S59, the spectator client receives the data processed by the game engine and parses the video data.
In step S60, the spectator client presents the game interface and the video interface.
Of course, in step S56, the live broadcast server may also send the integration data and the video data to the anchor client, and the subsequent steps are the same as those after sending to the viewer client, and are not described herein again.
In one example, an anchor 1 and an anchor 2 perform PK through a shooting mini-game, the anchor 1 and the anchor 2 operate an anchor client to shoot a basket, a game engine generates game data according to the operation of the anchor and transmits the game data to a game server through a live broadcast server for processing, the game server integrates the game data of the anchor 1 and the anchor 2, synchronizes and issues the integrated data to the client of the anchor 1 and the client of the anchor 2 and the client of a spectator, and the client of the anchor 1, the client of the anchor 2 and the client of the spectator display a synchronized shooting game picture on the client through the processing of the game engine.
Of course, in the above example, while the anchor 1 is shooting a basket game, the progress of the game of the anchor 2 can be seen, and similarly, while the anchor 2 is shooting a basket, the progress of the game of the anchor 1 can also be seen, and the audience can see the progress of the game of the anchor 1 as well as the progress of the game of the anchor 2.
It should be noted that, when viewing the main players 1 and 2 to play the shooting games PK, the spectators may also play the shooting games PK, may participate in the main players' shooting games PK, or may experience the shooting games themselves.
In another example, the main play 1 and the spectator 1 perform PK through gobang, the main play 1 and the spectator 1 operate the client to play the gobang, the game engine generates game data according to the operations of the main play and the spectator, and transmits the game data to the game server through the live broadcast server for processing, the game server integrates the game data of the main play 1 and the spectator 1, synchronizes and sends the integrated data to the client of the main play 1 and the client of the spectator 1 and the clients of other spectators, and the client of the main play 1 and the clients of the spectator 1 and the clients of other spectators display the synchronized gobang game picture on the clients through the processing of the game engine.
In another example, the game engine is linked with the MOBA-type end game through an SDK data packet, the anchor 1, the anchor 2 and 8 audiences participate in PK together, the anchor and the participating audiences operate the end game, the game engine generates game data through the SDK data packet, the game data is transmitted through the live broadcast server and processed by the game server, the game server integrates the game data of the anchor and the participating audiences and issues the integrated data to the client terminals of the anchor 1, the anchor 2 and the 8 participating audiences and the client terminals of other audiences, and the client terminals of the anchor and the audiences display synchronous MOBA-type end game pictures on the client terminals through the processing of the game engine.
Fig. 6 is a block diagram illustrating a control device of a live interactive system according to an exemplary embodiment. Referring to fig. 6, the apparatus includes:
a receiving unit 601 configured to perform receiving live broadcast data sent by at least two clients participating in a live broadcast session PK, the live broadcast data including video data and game data;
a processing unit 602 configured to perform forwarding of the game data to a game server for processing the game data, receive integration data sent by the game server, and send the integration data and video data to a client viewing the live PK;
the integrated data is generated by integrating the game data of all clients participating in the live PK by the game server.
In one possible implementation, the present disclosure provides an apparatus, wherein the processing unit 602 is further configured to perform: the consolidated data is sent to all clients participating in the live PK.
In one possible embodiment, the present disclosure provides an apparatus wherein the game data is obtained by the client accessing an internally integrated game engine or by the client accessing an externally interfaced game engine.
Fig. 7 is a block diagram illustrating a control device of a live interactive system according to an exemplary embodiment. Referring to fig. 7, the apparatus includes:
a receiving unit 701 configured to perform receiving of live broadcast data sent by a live broadcast server, where the live broadcast data includes video data and integration data, and the integration data is generated by integrating game data of all clients participating in a live broadcast session PK by a game server;
and the presentation unit 702 is configured to perform parsing presentation on the video data, and parse presentation on the integration data through an integrated game engine or a game engine connected with an external interface.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
Fig. 8 is a block diagram illustrating an apparatus 800 for control of a live interactive system, according to an example embodiment.
A processor 810;
a memory 820 for storing instructions executable by the processor 810;
wherein the processor 810 is configured to execute the instructions to implement a control method of a live interactive system in the embodiment of the present disclosure.
In an exemplary embodiment, a storage medium comprising instructions, such as the memory 820 comprising instructions, executable by the processor 810 of the apparatus 800 to perform the method described above is also provided. Alternatively, the storage medium may be a non-transitory computer readable storage medium, which may be, for example, a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
Fig. 9 is a display interface of a client according to an exemplary embodiment, which may be specifically used in a client at a PC computer end, a client at a Web page, or a full-screen playing mode at a client at a mobile phone end, and the embodiment of the present disclosure is not limited thereto.
It should be noted that, the user can adjust the display interface according to the preference of the user.
Fig. 10 is a client presentation interface shown according to an exemplary embodiment, which may be used in a Web page window mode, or in a mobile phone client preview mode, and this is not limited in this disclosure.
It should be noted that, the user can adjust the display interface according to the preference of the user.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (13)

1. A live interactive system, comprising: at least two clients participating in the live broadcast session PK, a live broadcast server respectively connected with all the clients through long connecting channels, and a game server in communication connection with the live broadcast server, wherein,
the client is used for acquiring live broadcast data and sending the live broadcast data to the live broadcast server, wherein the live broadcast data comprises video data and game data;
the live broadcast server is used for forwarding the game data to the game server, receiving integrated data sent by the game server, and sending the integrated data and the video data to a client for watching the live broadcast PK; the live broadcast server communicates with the client through a long link of a transmission control protocol;
the game server is used for receiving game data of all clients participating in live PK, integrating all game data to generate integrated data and sending the integrated data to the live broadcast server, wherein the game server is arranged in the live broadcast server.
2. The system of claim 1, wherein the game server is further configured to:
and sending the integrated data to all clients participating in the live PK through the live broadcast server.
3. The system of claim 1, wherein the client accesses an internally integrated game engine to obtain game data or accesses an externally interfaced game engine to obtain game data.
4. A control method of a live broadcast interactive system is applied to a live broadcast server and comprises the following steps:
receiving live broadcast data sent by at least two clients participating in live broadcast session PK, wherein the live broadcast data comprises video data and game data; the live broadcast server communicates with the client through a long link of a transmission control protocol;
forwarding the game data to a game server for processing the game data, receiving integrated data sent by the game server, and sending the integrated data and the video data to a client for watching the live PK; wherein the game server is built in the live broadcast server;
wherein, the integrated data is generated by the game server integrating the game data of all clients participating in the live PK.
5. The method of claim 4, further comprising: and sending the integration data to all the clients participating in the live PK.
6. The method of claim 4, wherein the game data is obtained by the client accessing an internally integrated game engine or by the client accessing an externally interfaced game engine.
7. A control method of a live broadcast interactive system is characterized in that the control method is applied to a game server and comprises the following steps:
receiving live broadcast data sent by a live broadcast server, wherein the live broadcast data comprises video data and integration data, and the integration data is generated by integrating game data of all clients participating in live broadcast session-checking PK by a game server; the live broadcast server communicates with the client through a long link of a transmission control protocol; the live broadcast data is sent to the live broadcast server by the client side, and the game server is arranged in the live broadcast server;
and analyzing and displaying the video data, and analyzing and displaying the integrated data through an integrated game engine or a game engine connected with an external interface.
8. The utility model provides a control device of live broadcast interactive system which characterized in that is applied to live broadcast server, includes:
the receiving unit is configured to execute receiving live broadcast data sent by at least two clients participating in a live broadcast session PK, wherein the live broadcast data comprises video data and game data; the live broadcast server communicates with the client through a long link of a transmission control protocol;
a processing unit configured to perform forwarding the game data to a game server for processing game data, receive integration data sent by the game server, and send the integration data and the video data to a client viewing the live PK; wherein the game server is built in the live broadcast server;
wherein, the integrated data is generated by the game server integrating the game data of all clients participating in the live PK.
9. The apparatus of claim 8, wherein the processing unit is further configured to perform: and sending the integration data to all the clients participating in the live PK.
10. The apparatus of claim 8, wherein the game data is obtained by the client accessing an internally integrated game engine or by the client accessing an externally interfaced game engine.
11. The utility model provides a control device of live interactive system which characterized in that is applied to game server, includes:
the receiving unit is configured to execute receiving live broadcast data sent by a live broadcast server, wherein the live broadcast data comprises video data and integration data, and the integration data is generated by integrating game data of all clients participating in a live broadcast session PK by a game server; the live broadcast server communicates with the client through a long link of a transmission control protocol; the live broadcast data is sent to the live broadcast server by the client side, and the game server is arranged in the live broadcast server;
and the display unit is configured to analyze and display the video data and analyze and display the integrated data through an integrated game engine or a game engine connected with an external interface.
12. A control device of a live broadcast interactive system is characterized by comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement a method of controlling a live interaction system as claimed in any one of claims 4 to 6 or a method of controlling a live interaction system as claimed in claim 7.
13. A storage medium, wherein instructions in the storage medium, when executed by a processor of a control apparatus of a live interactive system, enable the control apparatus of the live interactive system to perform a control method of the live interactive system as claimed in any one of claims 4 to 6 or a control method of the live interactive system as claimed in claim 7.
CN201910456269.3A 2019-05-29 2019-05-29 Live broadcast interactive system, control method and device thereof and storage medium Active CN110149526B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910456269.3A CN110149526B (en) 2019-05-29 2019-05-29 Live broadcast interactive system, control method and device thereof and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910456269.3A CN110149526B (en) 2019-05-29 2019-05-29 Live broadcast interactive system, control method and device thereof and storage medium

Publications (2)

Publication Number Publication Date
CN110149526A CN110149526A (en) 2019-08-20
CN110149526B true CN110149526B (en) 2021-11-02

Family

ID=67593738

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910456269.3A Active CN110149526B (en) 2019-05-29 2019-05-29 Live broadcast interactive system, control method and device thereof and storage medium

Country Status (1)

Country Link
CN (1) CN110149526B (en)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110868607B (en) * 2019-11-26 2022-01-04 广州虎牙科技有限公司 Live game interaction method and device, server and readable storage medium
CN110913237A (en) * 2019-11-28 2020-03-24 广州虎牙科技有限公司 Live broadcast control method and device, live broadcast initiating device and storage medium
CN111818348B (en) * 2019-12-25 2021-08-24 厦门雅基软件有限公司 Live broadcast interaction method and device, electronic equipment and computer readable storage medium
CN111314720A (en) * 2020-01-23 2020-06-19 网易(杭州)网络有限公司 Live broadcast and microphone connection control method and device, electronic equipment and computer readable medium
CN111491214A (en) * 2020-04-09 2020-08-04 网易(杭州)网络有限公司 Live broadcast interaction method and system based on cloud game, electronic device and storage medium
CN111786746A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 Data packet checking method and device
CN111866535B (en) * 2020-07-24 2022-09-02 北京达佳互联信息技术有限公司 Live somatosensory item interaction method, device, equipment and storage medium
CN112153405A (en) * 2020-09-25 2020-12-29 北京字节跳动网络技术有限公司 Game live broadcast interaction method and device
CN112165628A (en) * 2020-09-29 2021-01-01 广州繁星互娱信息科技有限公司 Live broadcast interaction method, device, equipment and storage medium
CN112423013B (en) * 2020-11-19 2021-11-16 腾讯科技(深圳)有限公司 Online interaction method, client, server, computing device and storage medium
CN112929680B (en) * 2021-01-19 2023-09-05 广州虎牙科技有限公司 Live broadcasting room image rendering method and device, computer equipment and storage medium
CN113691828B (en) * 2021-08-30 2024-03-26 北京达佳互联信息技术有限公司 Live broadcasting method and device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009170964A (en) * 2008-01-10 2009-07-30 Sony Corp Display generating device, display generating method, program and content downloading system
CN105791958A (en) * 2016-04-22 2016-07-20 北京小米移动软件有限公司 Method and device for live broadcasting game
CN107566911A (en) * 2017-09-08 2018-01-09 广州华多网络科技有限公司 A kind of live broadcasting method, device, system and electronic equipment
CN108900920A (en) * 2018-07-20 2018-11-27 广州虎牙信息科技有限公司 A kind of live streaming processing method, device, equipment and storage medium

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009170964A (en) * 2008-01-10 2009-07-30 Sony Corp Display generating device, display generating method, program and content downloading system
CN105791958A (en) * 2016-04-22 2016-07-20 北京小米移动软件有限公司 Method and device for live broadcasting game
CN107566911A (en) * 2017-09-08 2018-01-09 广州华多网络科技有限公司 A kind of live broadcasting method, device, system and electronic equipment
CN108900920A (en) * 2018-07-20 2018-11-27 广州虎牙信息科技有限公司 A kind of live streaming processing method, device, equipment and storage medium

Also Published As

Publication number Publication date
CN110149526A (en) 2019-08-20

Similar Documents

Publication Publication Date Title
CN110149526B (en) Live broadcast interactive system, control method and device thereof and storage medium
US11541314B2 (en) Personalized user interface based on in-application behavior
CN109327741B (en) Game live broadcast method, device and system
US7446772B2 (en) Spectator experience for networked gaming
CN108495152B (en) Video live broadcast method and device, electronic equipment and medium
CN113457123B (en) Interaction method and device based on cloud game, electronic equipment and readable storage medium
US8789082B2 (en) Method and apparatus for enabling interactive dynamic movies
CN106060632B (en) System and method for controlling bullet screen of program site
US9352228B2 (en) Methods and systems for processing gaming data
KR20130025167A (en) Method and apparatus for recieving game streamming data and method and server of transmitting game streaming data
CN113542781B (en) Live broadcasting room game interaction method and related device
CN106470352A (en) Direct broadcast band player method, apparatus and system
CN113676747A (en) Live wheat-connecting fighting interaction method, system and device and computer equipment
CN114546308A (en) Application interface screen projection method, device, equipment and storage medium
KR20060038487A (en) Method and system for providing joint viewing service of moving picture
CN105120352A (en) Method and device for providing interaction entrance on video program
CN109743597B (en) Method and device for displaying virtual gift
CN113099281B (en) Video interaction method and device, storage medium and terminal
KR100939904B1 (en) Method and System for Providing Joint Viewing Service of Moving Picture
CN107835446B (en) Media state presentation and control method and device
CN111954056A (en) Video delivery method, device and system
CN115134621B (en) Live combat interaction method, system, device, equipment and medium
US10780353B2 (en) Methods and systems for processing gaming data
US20230004339A1 (en) Shared viewing experience enhancement
CN114679611A (en) VR playing synchronization method and device, storage medium and electronic device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20221221

Address after: 200233 room 1001, building 2, No. 1535, Hongmei Road, Xuhui District, Shanghai

Patentee after: Xingzhen Technology (Shanghai) Co.,Ltd.

Address before: 101d1-7, 1st floor, building 1, No. 6, Shangdi West Road, Haidian District, Beijing 100089

Patentee before: Beijing Dajia Internet Information Technology Co.,Ltd.