CN110064199A - A kind of game on line control and management method based on object matching - Google Patents
A kind of game on line control and management method based on object matching Download PDFInfo
- Publication number
- CN110064199A CN110064199A CN201910449753.3A CN201910449753A CN110064199A CN 110064199 A CN110064199 A CN 110064199A CN 201910449753 A CN201910449753 A CN 201910449753A CN 110064199 A CN110064199 A CN 110064199A
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- CN
- China
- Prior art keywords
- game
- people
- match
- development
- game player
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
Abstract
The present invention relates to internet gaming technical fields, more particularly to a kind of game on line control and management method based on object matching, it passes through the cooperation operating between development of games side, control and management service terminal, database and game user end, realize that several development of games sides independently upload game, game player pays expense and carries out game, control provides back-stage management and more game modes with management service terminal, and the person that gives final victory award, to improve the game participation of game player, enhance user experience;And billing cycle of the present invention is short, reduces the business revenue pressure of development of games side, can obtain the cost return of development of games in a relatively short period of time.
Description
Technical field
The invention belongs to game control technology fields, and in particular to a kind of game on line control and pipe based on object matching
Reason method.
Background technique
With the continuous progress of technology, China Internet has formed scale, and Internet application moves towards diversification.Internet
More and more profoundly change the study, work and life style of people, or even affects entire society's process.
In recent years, network economy is rapidly increased.Especially online game market continues active.Online game product
Competition, in terms of product supply, it is with high costs that middle-size and small-size product lacks channel promotion resource operation, and development of games
Side is long with the clearing form period of operator, causes the enthusiasm of development of games side low, product liveness is low, middle-size and small-size product
Occupation rate of market is low;The resource for lacking precision marketing, causes extension and transform rate low.
There are also in online game, game player and game player can carry out on line competitive game by internet, very
Two game players are required when more to carry out forming a team to complete task.In the prior art, it is analyzed according to a large amount of game data
The game attributes value of the game player out, game player similar in game attributes value is matched to and carries out game together, is made as far as possible
The triumph chance of both sides is all 50%.But these methods are all poorly suitable for the online game pairing of sports class, main cause
Be: (1) equipment of each game player, network are different, and shortage real-time and accurately is only judged by integral;(2) do not have
To the safeguard measure of losing side, causes game player to be extremely easy continuous loss or repeatedly continuous loss, reduce the trip of low-level game player
Play experience.
Summary of the invention
Aiming at the deficiencies in the prior art, the present invention provide it is a kind of based on object matching game on line control and pipe
Reason method.
In order to achieve the above object, technical solution of the present invention is as follows:
A kind of game on line control and management method based on object matching, comprising:
Step 1) establishes a game control and management platform, and several development of games sides press standard interface by HTTP mode and carry out
Account registration, login authentication, Password Management and management function are completed in interaction;
Step 2 development of games side stores the game system upload of research and development into database, and interaction circle at game user end
Face carries out display and selects and operate for game user, while obtaining corresponding data according to the operational circumstances of interactive interface and joining
Number;
The payout status and game result that step 3) development of games root is submitted according to game user carry out audit and settlement operations, with
And settlement data is stored into database;
The matching request that step 4) control receives several game players with management service terminal instructs, according to each game player
Going game data and the historical game play data that pre-save, obtain the evaluation and test of game player's going game running environment parameter
Score value;
Step 5) control is with management service terminal according to the historical game play data and going game running environment of the game player
The evaluation and test score value of parameter is handled to obtain the attribute value of the game player, and attribute value is met to the game player to impose a condition
Matching is same group, and the unpaired message of successful match is returned to corresponding game player;
Step 6) game player's on-line payment expense enters interface, carries out game;
After step 7) game over, the game player of triumph obtains match reward according to respective specified.
Above-mentioned steps 5) in, the setting condition can voluntarily be selected by game player.
Above-mentioned steps 5) in, it is described impose a condition include game scale setting, be divided into two people PK match, three people's tactic of several persons taking turns in fighting one opponent to tire him out,
Four people are grouped PK match, Duo Renfen two teams PK match, more people's tangled warfares match.
Preferably, more Ren Fen two teams PK matches include several personal or more than ten people's groupings, up to a hundred people's grouping, thousands of people point
Group, people up to ten thousand grouping.
Above-mentioned steps 6) in, the payment expense is divided into primary competition expense and Membership Fee.
Above-mentioned steps 7) in, match reward include reward, virtual equipment reward and convertible reward in kind in kind,
The scores accumulated addition of virtual equipment reward.
Competition expense the utility model has the advantages that the present invention collects the Membership Fee of game player by helping game company, when match;Trip
Play player's final victory person, which gives, to be awarded;The competition intention for improving game player, allows game player that can not only play game, can be with
There is abundant award, allows game player's technology is good can improve sports skill and can take award again, the control a variety of matches of tissue
Mode improves the interest of game player, attract member and participates in the player of competition game.
Specific embodiment
The present invention is described below with reference to specific embodiments.It will be appreciated by those skilled in the art that these embodiments are only
For illustrating the present invention, do not limit the scope of the invention in any way.
A kind of game on line control and management method based on object matching, including following procedure:
Step 1) establishes a game control and management platform, and several development of games sides press standard interface by HTTP mode and carry out
Account registration, login authentication, Password Management and management function are completed in interaction;
Step 2 development of games side stores the game system upload of research and development into database, and interaction circle at game user end
Face carries out display and selects and operate for game user, while obtaining corresponding data according to the operational circumstances of interactive interface and joining
Number;
The payout status and game result that step 3) development of games root is submitted according to game user carry out audit and settlement operations, with
And settlement data is stored into database;
The matching request that step 4) control receives several game players with management service terminal instructs, according to each game player
Going game data and the historical game play data that pre-save, obtain the evaluation and test of game player's going game running environment parameter
Score value;
Step 5) control is with management service terminal according to the historical game play data and going game running environment of the game player
The evaluation and test score value of parameter is handled to obtain the attribute value of the game player, and attribute value is met to the game player to impose a condition
Matching is same group, and the unpaired message of successful match is returned to corresponding game player;
Step 6), which once takes in competition game player's on-line payment, expense and supplements Membership Fee with money and enters interface, carries out game;
After step 7) game over, the game player of triumph obtains match reward according to respective specified, including material object rewards, is virtual
The scores accumulated addition of equipment reward and convertible reward in kind, virtual equipment reward.
Above-mentioned steps 5) in, game player voluntarily selects to impose a condition;The setting for selecting different game scales, is divided into two
People PK match, three people's tactic of several persons taking turns in fighting one opponent to tire him out, four people are grouped PK match, Duo Renfen two teams PK match, more people's tangled warfares match.Wherein, Duo Renfen two teams PK is matched
Including several personal or more than ten people's groupings, up to a hundred people's grouping, thousands of people grouping, people up to ten thousand grouping.
Claims (6)
1. a kind of game on line control and management method based on object matching characterized by comprising
Step 1) establishes a game control and management platform, and several development of games sides press standard interface by HTTP mode and carry out
Account registration, login authentication, Password Management and management function are completed in interaction;
Step 2 development of games side stores the game system upload of research and development into database, and interaction circle at game user end
Face carries out display and selects and operate for game user, while obtaining corresponding data according to the operational circumstances of interactive interface and joining
Number;
The payout status and game result that step 3) development of games root is submitted according to game user carry out audit and settlement operations, with
And settlement data is stored into database;
The matching request that step 4) control receives several game players with management service terminal instructs, according to each game player
Going game data and the historical game play data that pre-save, obtain the evaluation and test of game player's going game running environment parameter
Score value;
Step 5) control is with management service terminal according to the historical game play data and going game running environment of the game player
The evaluation and test score value of parameter is handled to obtain the attribute value of the game player, and attribute value is met to the game player to impose a condition
Matching is same group, and the unpaired message of successful match is returned to corresponding game player;
Step 6) game player's on-line payment expense enters interface, carries out game;
After step 7) game over, the game player of triumph obtains match reward according to respective specified.
2. the game on line control and management method described in claim 1 based on object matching, which is characterized in that the setting
Condition can voluntarily be selected by game player.
3. the game on line control and management method described in claim 1 based on object matching, which is characterized in that the setting
Condition includes the setting of game scale, be divided into two people PK match, three people's tactic of several persons taking turns in fighting one opponent to tire him out, four people be grouped PK match, Duo Renfen two teams PK match, it is more
People's tangled warfare match.
4. the game on line control and management method described in claim 1 based on object matching, which is characterized in that more people are divided to two
Team's PK match includes several personal or more than ten people's groupings, up to a hundred people's grouping, thousands of people grouping, people up to ten thousand grouping.
5. the game on line control and management method described in claim 1 based on object matching, which is characterized in that the payment
Expense is divided into primary competition expense and Membership Fee.
6. the game on line control and management method described in claim 1 based on object matching, which is characterized in that the match
Reward includes the scores accumulated addition that material object reward, virtual equipment reward and convertible reward in kind, virtual equipment are rewarded.
Priority Applications (1)
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CN201910449753.3A CN110064199A (en) | 2019-05-28 | 2019-05-28 | A kind of game on line control and management method based on object matching |
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CN201910449753.3A CN110064199A (en) | 2019-05-28 | 2019-05-28 | A kind of game on line control and management method based on object matching |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110675678A (en) * | 2019-11-05 | 2020-01-10 | 湖南新云网科技有限公司 | Method, system and equipment for realizing online question answering competition |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102917764A (en) * | 2010-06-04 | 2013-02-06 | 科乐美数码娱乐株式会社 | Gaming system and matching method of players |
CN104436656A (en) * | 2014-12-24 | 2015-03-25 | 深圳市腾讯计算机系统有限公司 | Method and device for matching users in game application |
-
2019
- 2019-05-28 CN CN201910449753.3A patent/CN110064199A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102917764A (en) * | 2010-06-04 | 2013-02-06 | 科乐美数码娱乐株式会社 | Gaming system and matching method of players |
CN104436656A (en) * | 2014-12-24 | 2015-03-25 | 深圳市腾讯计算机系统有限公司 | Method and device for matching users in game application |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110675678A (en) * | 2019-11-05 | 2020-01-10 | 湖南新云网科技有限公司 | Method, system and equipment for realizing online question answering competition |
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PB01 | Publication | ||
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Application publication date: 20190730 |