CN109499065A - Dynamic copies generation method in a kind of online game - Google Patents
Dynamic copies generation method in a kind of online game Download PDFInfo
- Publication number
- CN109499065A CN109499065A CN201811284354.8A CN201811284354A CN109499065A CN 109499065 A CN109499065 A CN 109499065A CN 201811284354 A CN201811284354 A CN 201811284354A CN 109499065 A CN109499065 A CN 109499065A
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- CN
- China
- Prior art keywords
- player
- copy
- ghost
- generation method
- game
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses dynamic copies generation method in a kind of online game, specific steps are as follows: analyzes to obtain locating geographical location, ghost fixed configurations part by player's IP address;It is randomly choosed from database, ghost random arrangement part;In conjunction with fixed configurations and the random arrangement generated, ghost associated configuration part;Dynamic copies configure-ack exports final copy;The present invention, which makes player enter copy every time, can experience different contents, can significantly improve game-play enjoyment;Game studios malice brush copy can be effectively prevented simultaneously, reduce inflation, and then be that game life cycle extends.
Description
Technical field
The present invention relates to a kind of game transcript generation methods.
Background technique
Traditional network game transcript be it is fixed, what whenever player entered that copy faces is all the same map, enemy
People, scene and NPC script, so being also required to be played with identical strategy.
It is that the parameter pre-set by program is closed to generate a changeless copy that traditional copy, which generates scheme,
Card.The content faced when player needs repeatedly to challenge a certain copy be it is completely the same, will substantially cut down player couple at this time
The interest of game is to reduce evaluation and interest of the player to game.
When copy generation scheme is fixed, the most fast scheme of clearance copy will be excavated gradually, and sometimes
Between excavate and the plenty of time is then game studios rather than regular player.Game studios after largely attempting by finding faster
Clearance method and continuing challenge copy after just have an opportunity to obtain the rare article that yield ratio is low in a large amount of game.When game work
When holding a large amount of rare articles as room, the economic system in game and the balance between player just will receive challenge, thus generation pair
The extremely disadvantageous influence of game itself.
Gaming world will face inflation after economic system in game is impaired so that player save bit by bit it is rare
The currency that equipment becomes easily available article, and stay with stage property etc. also can more without purchasing power.When this wind
Gas can directly threaten the retention ratio of player and the profit of game company after gradually spreading.
Summary of the invention
To solve the above problems, the present invention provides dynamic copies generation method in a kind of online game, comprising the following steps:
1, it analyzes to obtain locating geographical location, ghost fixed configurations part by player's IP address;
2, it is randomly choosed from database, ghost random arrangement part;
3, in conjunction with fixed configurations and the random arrangement generated, ghost associated configuration part;
4, dynamic copies configure-ack exports final copy.
Wherein fixed configurations part includes time, season and weather;The time option be early morning, the morning, noon, under
Noon, dusk, nightfall or the late into the night, the time consistency with geographical location locating for player;The option in the season be the spring, the summer, the autumn,
It is winter, consistent with the season in geographical location locating for player;The weather option be fine, cloudy, rain, snow, mist, haze, wind, dirt or
Hail, it is consistent with the weather in geographical location locating for player.The change of season time and weather can be experienced in usual game
Change, this measure can not only make the seamless sense of usual game and copy stronger, also can be the reduction complexity of generation random arrangement.
Random arrangement part includes that square number, copy treasured case, enemy's trend, elite are strange, this part and sundry item without
Association, generates at random in multiple candidate values.
Associated configuration part includes Boss state, enemy's fighting capacity, and the Boss state includes square troop training, patrol, crouches
There is certain shape probability of state and are determined by time, season, weather in room sleep, Boss;Enemy's fighting capacity include it is very strong, one
As, it is very weak, enemy's fighting capacity is determined by weather, Boss state and square number.
The invention has the benefit that
1, player enters copy every time can experience different contents, can significantly improve game-play enjoyment;
2, game studios malice brush copy can be effectively prevented, reduce inflation, and then be that game life cycle is prolonged
It is long.
Detailed description of the invention
Fig. 1 is the flow chart of this method;
Fig. 2 is the mountain vallage copy configuration diagram for eliminating local tyrant's aggregation.
Specific embodiment
With reference to the accompanying drawing and specific embodiment is described in detail the present invention.
Fig. 1 is the flow chart that dynamic copies generate.
Technical solution of the present invention is for generating one " the mountain vallage copy for eliminating local tyrant's aggregation ": the example copy mainly may be used
Configuration item such as the following table 1:
Table 1 eliminates the mountain vallage copy configuration item of local tyrant's aggregation
The first step generates configuration item: copy internal time, season and weather condition;
Second step generates configuration item: whether there is or not enemies for the number and drill ground of main entrance watchman;
Third step generates configuration item: the position Boss and enemy's fighting capacity;
Finally output " eliminates the mountain vallage copy of local tyrant's aggregation ".
Configuration item schematic diagram be Fig. 2, it can be seen that copy in have numerous options and optional parameters, using at random with
The particular content of interrelational form ghost, so that player will not be because of copy content complete one when repeatedly challenging unified copy
It causes and loses enjoyment.
The present embodiment only illustrates of the invention, all to increase or decrease configuration item referring to the present invention, at this
In invention protection scope.
Claims (4)
1. dynamic copies generation method in a kind of online game, which comprises the following steps:
(1) it analyzes to obtain locating geographical location, ghost fixed configurations part by player's IP address;
(2) it is randomly choosed from database, ghost random arrangement part;
(3) random arrangement for combining fixed configurations and having generated, ghost associated configuration part;
(4) dynamic copies configure-ack exports final copy.
2. dynamic copies generation method in a kind of online game according to claim 1, which is characterized in that the fixation is matched
Setting part includes time, season and weather;The time option is early morning, the morning, noon, afternoon, dusk, nightfall or depth
Night, the time consistency with geographical location locating for player;The option in the season is spring, summer, autumn, winter, and locating for player
The season in geographical location is consistent;The weather option is fine, cloudy, rain, snow, mist, haze, wind, dirt or hail, with player institute
The weather for locating geographical location is consistent.
3. dynamic copies generation method in a kind of online game according to claim 1, which is characterized in that described to match at random
It is strange including square number, copy treasured case, enemy's trend, elite to set part, this part and sundry item onrelevant, in multiple candidates
It is generated at random in value.
4. dynamic copies generation method in a kind of online game according to claim 1, which is characterized in that the association is matched
Setting part includes Boss state, enemy's fighting capacity, and the Boss state includes square troop training, patrol, bedroom sleep, and Boss occurs
Certain shape probability of state is determined by time, season, weather;Enemy's fighting capacity includes very strong, general, very weak, enemy's fight
Power is determined by weather, Boss state and square number.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201811284354.8A CN109499065A (en) | 2018-10-31 | 2018-10-31 | Dynamic copies generation method in a kind of online game |
Applications Claiming Priority (1)
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CN201811284354.8A CN109499065A (en) | 2018-10-31 | 2018-10-31 | Dynamic copies generation method in a kind of online game |
Publications (1)
Publication Number | Publication Date |
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CN109499065A true CN109499065A (en) | 2019-03-22 |
Family
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Family Applications (1)
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CN201811284354.8A Pending CN109499065A (en) | 2018-10-31 | 2018-10-31 | Dynamic copies generation method in a kind of online game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110270095A (en) * | 2019-07-19 | 2019-09-24 | 珠海天燕科技有限公司 | A kind of dynamic creation method and device of game content |
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Application publication date: 20190322 |