CN109395376A - Exchange method, device and system based on game live streaming - Google Patents
Exchange method, device and system based on game live streaming Download PDFInfo
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- CN109395376A CN109395376A CN201811315158.2A CN201811315158A CN109395376A CN 109395376 A CN109395376 A CN 109395376A CN 201811315158 A CN201811315158 A CN 201811315158A CN 109395376 A CN109395376 A CN 109395376A
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- Prior art keywords
- game
- keyword
- voice data
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- server
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The invention discloses a kind of exchange methods based on game live streaming, device and system.Wherein, this method comprises: obtaining the voice data of at least one user client upload;Keyword ready for use is extracted from the voice data that at least one user client uploads based on preset speech recognition strategy;Determine game manipulation instruction corresponding with keyword ready for use;Game manipulation instruction is sent to game server, so that the game role in game server control game client completes movement corresponding with game manipulation instruction.The present invention solves in existing game live streaming, the technical problem of the interactivity difference between spectators and main broadcaster.
Description
Technical field
The present invention relates to computer fields, in particular to a kind of exchange method based on game live streaming, device and are
System.
Background technique
With the fast development of computer technology, it is more and more convenient that people are linked up by internet, and live streaming is used as one
Kind of network interactive mode shopping, amusement, in terms of be also widely applied.On live streaming platform now, main broadcaster
The sound of main broadcaster and game picture can be broadcast live by live streaming software.Spectators in direct broadcasting room can pass through live streaming
Picture watches the game of main broadcaster's live streaming, and the sound by listening to live streaming understands manipulation of the main broadcaster to game role, wherein main
Spectators can all be influenced to the expected results of game to every single stepping of game role by broadcasting.
Interaction between above-mentioned " main broadcaster-spectators-game " three be it is unidirectional, i.e., only main broadcaster can influence game and sight
Crowd is to the expected results of game, and spectators can not control game role, and spectators are to the expected results of game outcome
Also main broadcaster can not be had an impact.
In addition, spectators can use speech utterance in direct broadcasting room, oneself control to game role is said by microphone
Method processed, but if several spectators make a speech simultaneously in same direct broadcasting room, main broadcaster possibly can not distinguish content described in spectators, i.e.,
Just content described in spectators can be distinguished, main broadcaster may also can not determine the game operation method using who spectators.
It can be seen that the interactivity between spectators and main broadcaster is poor in existing game live streaming.
For above-mentioned problem, currently no effective solution has been proposed.
Summary of the invention
The embodiment of the invention provides a kind of exchange methods based on game live streaming, device and system, existing at least to solve
In some game live streamings, the technical problem of the interactivity difference between spectators and main broadcaster.
According to an aspect of an embodiment of the present invention, a kind of exchange method based on game live streaming is provided, comprising: obtain
The voice data that at least one user client uploads;Based on preset speech recognition strategy from least one user client
Keyword ready for use is extracted in the voice data of biography;Determine game manipulation instruction corresponding with keyword ready for use;It sends
Game manipulation instruction is to game server, so that the game role in game server control game client is completed to grasp with game
Control instructs corresponding movement.
Further, the exchange method based on game live streaming further include: will include the data letter of keyword ready for use
Breath is sent to main broadcaster's client and at least one user client, so that main broadcaster's client and at least one user client root
Information corresponding with keyword ready for use is shown according to data information.
Further, the exchange method based on game live streaming further include: obtain the speech recognition plan that main broadcaster's client uploads
Slightly;The speech recognition priority of at least one user client is determined according to speech recognition strategy;According to speech recognition priority
Determine the recognition sequence for the voice data that each user client uploads;According to recognition sequence at least one user client
The voice data of biography is identified, keyword ready for use is obtained.
Further, the exchange method based on game live streaming further include: according to recognition sequence to active user's client
Voice data is identified, initial key word is obtained;In the case where initial key word meets the first preset condition, according to voice
The context of data detects initial key word, obtains testing result, wherein the first preset condition is for detecting initial pass
Key word keyword whether corresponding with game manipulation instruction;The second preset condition is unsatisfactory in testing result instruction initial key word
In the case where, it is identified according to voice data of the recognition sequence to next user client, until testing result instruction is just
When beginning keyword meets the second preset condition, keyword ready for use is obtained.
Further, the exchange method based on game live streaming further include: the operating parameter of game server is obtained,
In, operating parameter includes at least the mapping relations between game manipulation instruction and keyword;Keyword is determined according to operating parameter
Corresponding game manipulation instruction.
Further, the exchange method based on game live streaming further include: main broadcaster's account is obtained from main broadcaster's client;It sends
Main broadcaster's account is sent to game server;In the case where receiving the Role Information that game server is returned according to main broadcaster's account,
It is identified to game server binding success, so that game server operating parameter, wherein binding success mark is used for
Direct broadcast server and game role binding success.
According to another aspect of an embodiment of the present invention, a kind of interactive system based on game live streaming is additionally provided, comprising: extremely
A few user client, for uploading voice data;Direct broadcast server for obtaining voice data, and is based on preset language
Sound recognition strategy extracts keyword ready for use from the voice data that at least one user client uploads, then determine with to
The corresponding game manipulation instruction of the keyword used, and send game manipulation instruction;Game server, for being manipulated according to game
Game role in instruction control game client completes movement corresponding with game manipulation instruction.
According to another aspect of an embodiment of the present invention, a kind of interactive device based on game live streaming is additionally provided, comprising: obtain
Modulus block, for obtaining the voice data of at least one user client upload;Extraction module, for being known based on preset voice
Strategy does not extract keyword ready for use from the voice data that at least one user client uploads;Determining module, for true
Fixed game manipulation instruction corresponding with keyword ready for use;Sending module, for sending game manipulation instruction to game services
Device, so that the game role in game server control game client completes movement corresponding with game manipulation instruction.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, which includes storage
Program, wherein program executes the exchange method being broadcast live based on game.
According to another aspect of an embodiment of the present invention, a kind of processor is additionally provided, which is used to run program,
In, the exchange method being broadcast live based on game is executed when program is run.
In embodiments of the present invention, the side of the game role of main broadcaster is controlled using the recognition result of the voice to spectators
Formula, the voice data that direct broadcast server is uploaded by obtaining at least one user client, and it is based on preset speech recognition plan
Keyword ready for use slightly is extracted from the voice data that at least one user client uploads, then determining and pass ready for use
The corresponding game manipulation instruction of key word finally sends game manipulation instruction to game server, and game server further controls
Game role in game client completes movement corresponding with game manipulation instruction.
In above process, user (i.e. spectators) issues the control operation of game role by way of voice to main broadcaster,
The speech recognition of user is keyword by direct broadcast server, and controls main broadcaster by game manipulation instruction corresponding with keyword
Game role, so that the game for having achieved the purpose that main broadcaster is broadcast live in user manipulates, improve user and main broadcaster it
Between interact.In addition, direct broadcast server determines to be used also according to speech recognition strategy after obtaining the voice data of user
Keyword, obtained keyword ready for use be it is unique, it is main so as to avoid multiple users from being simultaneously emitted by voice data
Broadcast the problem of can not selecting.It can be seen that scheme provided herein can solve in existing game live streaming, spectators and master
The technical problem of interactivity difference between broadcasting.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is a kind of structural schematic diagram of interactive system based on game live streaming according to an embodiment of the present invention;
Fig. 2 is a kind of structural schematic diagram of optional direct broadcast server according to an embodiment of the present invention;
Fig. 3 is a kind of structural schematic diagram of optional main broadcaster's client according to an embodiment of the present invention;
Fig. 4 is a kind of structural schematic diagram of optional user client according to an embodiment of the present invention;
Fig. 5 is a kind of structural schematic diagram of optional game server according to an embodiment of the present invention;
Fig. 6 is a kind of structural schematic diagram of optional game client according to an embodiment of the present invention;
Fig. 7 is a kind of flow chart of exchange method based on game live streaming according to an embodiment of the present invention;
Fig. 8 is one kind according to an embodiment of the present invention optionally based on the keyword display schematic diagram of main broadcaster's client;
Fig. 9 is a kind of flow chart of exchange method optionally based on game live streaming according to an embodiment of the present invention;And
Figure 10 is a kind of structural schematic diagram of interactive device based on game live streaming according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work
It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, "
Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way
Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover
Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to
Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product
Or other step or units that equipment is intrinsic.
According to embodiments of the present invention, a kind of interactive system embodiment based on game live streaming is provided, as shown in Figure 1, should
Interactive system includes: direct broadcast server 101, main broadcaster's client 102, at least one user client 103, game server device
104 and game client 105.
Wherein, at least one user client 103, for uploading voice data;Direct broadcast server 101, for obtaining language
Sound data, and extracted from the voice data that at least one user client uploads based on preset speech recognition strategy to be used
Keyword, then determine corresponding with keyword ready for use game manipulation instruction, and send game manipulation instruction;Game garment
Business device 104, the game role for being controlled in game client according to game manipulation instruction are completed corresponding with game manipulation instruction
Movement.
In a kind of optional scheme, direct broadcast server 101 is made of multiple server clusters, live streaming as shown in Figure 2
The structural schematic diagram of server is it is found that direct broadcast server includes game role binding unit, speech recognition Policy storage unit, leads to
Believe unit, recognition unit and transmission unit.Wherein, the speech recognition plan that direct broadcast server is uploaded by receiving main broadcaster's client
Slightly with the operating parameter of game server, the game manipulation instruction of game role and the mapping relations of keyword are established, so
Whether the voice data that post analysis user client uploads includes relevant keyword.When the voice content and key of voice data
Word can successful match, and the voice content of voice data meet main broadcaster's client upload speech recognition strategy when, live streaming
Recognition unit in server converts voice data to keyword, and keyword is converted into game manipulation instruction.Then, directly
The communication unit broadcast in server is communicated with game server, and is sent game manipulation instruction to pair by transmission unit
On the game server answered.
Optionally, Fig. 3 shows the structural schematic diagram of main broadcaster's client, from the figure 3, it may be seen that main broadcaster's client includes that voice is known
Not tactful uploading unit and drawing unit.Specifically, after main broadcaster opens a game on computers, and in main broadcaster's client
When upper application game is started broadcasting, main broadcaster's client detects whether the game being currently running on main broadcaster's computer supports user's control game
Mode.Wherein, user's control game mode refers to that spectators can control the game role of main broadcaster by modes such as voice, texts.
After detecting that user's control game mode is supported in the game being currently running, which enters user's control game mode.Separately
Outside, the drawing unit in main broadcaster's client can be from the operating parameter by obtaining game role in direct broadcast server, and is being broadcast live
Between be shown, wherein the content of displaying includes the mapping relations between game manipulation instruction and keyword, and identification obtain
Keyword.
In a kind of optional scheme, Fig. 4 shows the structural schematic diagram of user client, as shown in Figure 4, user client
End includes operating list drawing unit, Audio Processing Unit and voice uploading unit.Specifically, when user passes through user client
When into direct broadcasting room and carrying out speech utterance, the voice data of user is by the Audio Processing Unit of user client to voice number
According to compression processing is carried out, then by voice uploading unit, by treated, voice data is sent to direct broadcast server.It is being broadcast live
After server identifies the keyword in voice data, recognition result is sent to user client, user by direct broadcast server
Client is shown recognition result by operating list drawing unit.
It should be noted that at least one user client also obtains optimal direct broadcast server from server list, and
By collected voice data by being uploaded to optimal direct broadcast server after voice coding.Specifically, user client can lead to
Cross link information and log-on message that HTTP interface gets the corresponding multiple voice servers of direct broadcast server, wherein connection
The server list of the address information of each voice server is contained in information.Then, user client is from server list
Middle selection optimal service device loads least server for example, choosing, or chooses nearest with active user's client distance
Server, and establish the connection between user client and direct broadcast server.Finally, voice uploading unit carries out voice data
Coding, and the voice data after coding is sent in the corresponding voice server of direct broadcast server using frame as unit.
In a kind of optional scheme, Fig. 5 shows the structural schematic diagram of game server, as shown in Figure 5, game services
Device includes role's push unit, role bindings unit and crucial element word storage.Specifically, game server can be with direct broadcast service
Device is communicated and is exchanged character data.When receiving the role match solicited message of direct broadcast server transmission, game services
Role bindings unit in device carries out role match and bindings, and the operating parameter that will return to character data and game role
It is sent to direct broadcast server.
Optionally, Fig. 6 shows the structural schematic diagram of game client, it will be appreciated from fig. 6 that game client includes that game is logical
Believe unit and keyword uploading unit.After main broadcaster opens game client and enters game, game client can be to game
In various technical ability and operation key mapping be configured, and the operating parameter after setting is uploaded into game server, for example, main broadcaster
May be selected to open technical ability " broken wind palm the ", setting " the broken wind palm " corresponding operation key mapping of technical ability is " 1 ", setting button A for the right, if
B is set to open knapsack.
It should be noted that above-mentioned direct broadcast server, main broadcaster's client and user client can be propped up by multi-platform realization
Hold the access of the game of the computer ends such as PC, Web, IOS, Android and/or mobile terminal game.
From the foregoing, it will be observed that by the way of game role of the recognition result to control main broadcaster of the voice to spectators, live streaming clothes
Device be engaged in by obtaining the voice data of at least one user client upload, and is based on preset speech recognition strategy from least one
Keyword ready for use is extracted in the voice data that a user client uploads, then determination is corresponding with keyword ready for use
Game manipulation instruction finally sends game manipulation instruction to game server, and game server further controls game client
In game role complete corresponding with game manipulation instruction movement.
It is easily noted that, user (i.e. spectators) issues the control behaviour of game role by way of voice to main broadcaster
Make, the speech recognition of user is keyword by direct broadcast server, and is controlled by game manipulation instruction corresponding with keyword
The game role of main broadcaster improves user and master so that the game for having achieved the purpose that main broadcaster is broadcast live in user manipulates
It is interacted between broadcasting.In addition, after obtaining the voice data of user, direct broadcast server determined also according to speech recognition strategy to
The keyword used, obtained keyword ready for use are uniquely, so as to avoid multiple users from being simultaneously emitted by voice number
According to the problem of main broadcaster can not select.It can be seen that scheme provided herein can solve in existing game live streaming, see
The technical problem of interactivity difference between many and main broadcaster.
According to embodiments of the present invention, a kind of exchange method embodiment based on game live streaming is additionally provided, needs to illustrate
It is that this method can execute in the above-mentioned interactive system based on game live streaming.Wherein, the present embodiment institute can be performed in direct broadcast server
The exchange method based on game live streaming provided.Fig. 7 is the exchange method according to an embodiment of the present invention based on game live streaming
Flow chart, as shown in fig. 7, this method comprises the following steps:
Step S702 obtains the voice data of at least one user client upload.
Optionally, the Audio Processing Unit in user client is acquired voice by hardware devices such as microphones,
And voice flow (i.e. voice data) is converted speech into, voice data is uploaded to by the voice uploading unit in user client again
Direct broadcast server.Wherein, the source of voice can be but be not limited to microphone, sound card audio mixing in the above process.Specifically, user
Audio Processing Unit in client obtains original PCM (Pulse Code by hardware devices such as microphones
Modulation, pulse code modulation) audio data, then Audio Processing Unit carries out DSP (Digital to PCM audio data
Signal Process, Digital Signal Processing, for example, eliminating echo, noise reduction, audio mixing) processing, then by DSP treated PCM sound
The specified audio format of frequency data encoding boil down to, for example, AAAC, AAC-HE, OPUS, MP3 etc..In addition, each user client
End has an identity, and when user (i.e. spectators) issue voice, user client is by the voice of user and the user
The identity of client is packaged, and the voice data after packing is sent to voice uploading unit, voice uploading unit
Coding compression is carried out to voice data, and compressed voice data will be encoded and be uploaded to direct broadcast server.
It should be noted that at least one user client also obtains optimal direct broadcast server from server list, and
By collected voice data by being uploaded to optimal direct broadcast server after voice coding.Specifically, the voice of user client
Uploading unit can get each direct broadcast server based on the mark of the corresponding user client of voice data from HTTP interface
The link information and log-on message of corresponding voice server, wherein each direct broadcast server pair is contained in link information
The addressed nodes for the voice server answered.Then, user client chosen from server list optimal node establish it is optimal straight
Broadcast the connection between server and user client, wherein optimal service device node can be nearest with user client distance
Node, and/or, current most idle server node.Last voice uploading unit is connect with optimal direct broadcast server, and will
Compressed voice data is encoded as unit of frame, orderly, lasting is sent to optimal service device.
In addition it is also necessary to explanation, the voice uploading unit of above-mentioned user client can be supported by multi-platform realization
The systems such as PC, IOS, Android, Web.
Step S704 is mentioned from the voice data that at least one user client uploads based on preset speech recognition strategy
Take keyword ready for use.
It should be noted that preset speech recognition strategy is uploaded to direct broadcast server by main broadcaster's client, wherein voice
Recognition strategy is used to determine the speech recognition priority of each user client, and speech recognition strategy can include but is not limited to root
According to the online hours of user (i.e. spectators), female voice is preferential, male voice is preferential, volume is preferential, account is preferential, according to priority list
Deng.
In addition, keyword ready for use is the keyword for controlling the game role in game client, for example, opening " broken
The keyword of the wind palm " technical ability includes " the broken wind palm ", " one ", " A ", " B ", "left", "right", " knapsack " etc., when the voice number of user
When including any one above-mentioned keyword in, the game role in game client will open " the broken wind palm " technical ability.
In addition it is also necessary to which explanation causes live streaming can not in order to avoid multiple users issue voice in direct broadcasting room simultaneously
Know the problem of the pre- operation to game role of multiple users, direct broadcast server uses speech recognition strategy, to priority level height
The voice data of user preferentially identified, the case where the voice data of the high user of priority level is unsatisfactory for preset condition
Under, for example, do not include keyword in the voice data of user, the voice data of the direct broadcast server user high to preferential level again
It is identified, until recognizing and meeting the voice of preset condition.
Step S706 determines game manipulation instruction corresponding with keyword ready for use.
Optionally, what direct broadcast server can receive game server includes game manipulation instruction pass corresponding with keyword
The operating parameter of system, direct broadcast server can determine the corresponding game manipulation instruction of keyword ready for use, example according to operating parameter
Such as, the game of keyword in operating parameter " the broken wind palm ", " one ", " A ", " B ", "left", "right", " knapsack " etc. corresponding " the broken wind palm "
Manipulation instruction, then when determining keyword ready for use is " one ", direct broadcast server determines the game manipulation instruction that user issues
For " the broken wind palm " instruction.
Step S708 sends game manipulation instruction to game server, so that in game server control game client
Game role complete corresponding with game manipulation instruction movement.
It should be noted that game manipulation instruction can be sent to game server by the transmission unit in direct broadcast server.
Specifically, the voice data of user Zhang San meets preset speech recognition strategy, then direct broadcast server is by the voice of user Zhang San
Data are converted to the identifiable game manipulation instruction of game server, and game manipulation instruction is sent to trip by transmission unit
Play server, and the instruction execution result for waiting game server to return.
Based on scheme defined by above-mentioned steps S702 to step S708, it can know, using the knowledge of the voice to spectators
Other result controls the mode of the game role of main broadcaster, the language that direct broadcast server is uploaded by obtaining at least one user client
Sound data, and extracted from the voice data that at least one user client uploads based on preset speech recognition strategy to be used
Keyword, then determine corresponding with keyword ready for use game manipulation instruction, finally send game manipulation instruction to trip
Play server, game server further control the game role in game client and complete move corresponding with game manipulation instruction
Make.
It is easily noted that, user (i.e. spectators) issues the control behaviour of game role by way of voice to main broadcaster
Make, the speech recognition of user is keyword by direct broadcast server, and is controlled by game manipulation instruction corresponding with keyword
The game role of main broadcaster improves user and master so that the game for having achieved the purpose that main broadcaster is broadcast live in user manipulates
It is interacted between broadcasting.In addition, after obtaining the voice data of user, direct broadcast server determined also according to speech recognition strategy to
The keyword used, obtained keyword ready for use are uniquely, so as to avoid multiple users from being simultaneously emitted by voice number
According to the problem of main broadcaster can not select.It can be seen that scheme provided herein can solve in existing game live streaming, see
The technical problem of interactivity difference between many and main broadcaster.
In a kind of optional scheme, after the voice data for getting the upload of at least one user client, live streaming
Server determines the corresponding keyword of voice data based on preset speech recognition strategy.Before this, main broadcaster passes through main broadcaster visitor
Speech recognition strategy is arranged in the speech recognition strategy uploading unit at family end, and then speech recognition strategy uploading unit will be set
Speech recognition strategy is uploaded to direct broadcast server.In addition, after main broadcaster completes to the setting of speech recognition strategy, main broadcaster client
End also stores speech recognition strategy, when the game is broadcast live in main broadcaster again, main broadcaster before main broadcaster's client default is read
The speech recognition strategy for the game being arranged.
In addition, direct broadcast server will also include to be used after direct broadcast server has determined keyword ready for use
The data information of keyword be sent to main broadcaster's client and at least one user client so that main broadcaster's client and at least
One user client shows information corresponding with keyword ready for use according to data information, with keyword pair ready for use
The information answered further includes user's pet name in addition to comprising keyword.Wherein, the drawing unit of main broadcaster's client is from direct broadcast service end
It obtains main broadcaster and corresponds to the keyword of game role, and keyword is shown.When there is user to trigger corresponding keyword, main broadcaster
The drawing unit of client is highlighted corresponding keyword using red, and encloses the user's pet name for triggering the keyword, such as Fig. 8
It is shown.In addition, as shown in figure 8, the voice data of user hits keyword there are six the same times, wherein the language of user king five
Sound data include keyword " switching enemy ", then keyword " switching enemy " from the first colour switching be the second color, for example, by
Black becomes red, while the pet name " king five " of corresponding user occurs in keyword lower right.
Optionally, the step of direct broadcast server determines voice data corresponding keyword based on preset speech recognition strategy
Include:
Step S10 obtains the speech recognition strategy that main broadcaster's client uploads;
Step S12 determines the speech recognition priority of at least one user client according to speech recognition strategy;
Step S14 determines the recognition sequence for the voice data that each user client uploads according to speech recognition priority;
Step S16 identifies according to the voice data that recognition sequence uploads at least one user client, obtain to
The keyword used.
Optionally, there are 5 users to be simultaneously emitted by voice in the direct broadcasting room of main broadcaster, interfered with each other because more people speak, cause to lead
Broadcast the content that voice can be heard with user.At this point, what main broadcaster and user can be provided by the drawing unit of main broadcaster's client
Operating list is all saying the relevant content of what game to understand user.Wherein, the voice data of 5 users is as shown in table 1.
Table 1
Optionally, the priority of the speech recognition strategy of default are as follows: import priority list > online hours > female voice it is preferential >
Male voice is preferential > and volume is preferential > and account is preferential.Direct broadcast server carries out speech recognition according to speech recognition strategy, for example, if main
The speech recognition strategy selected is broadcast as " online hours " preferentially, then in the user that 5 in table 1 make a speech simultaneously, online hours are most
High is old two, and therefore, direct broadcast server preferentially identifies old two voice data.Old two voice data hits crucial
Word " 1 ", then direct broadcast server determines the corresponding game manipulation instruction of keyword " 1 " according to the operating parameter of game server
For " the broken wind palm ", then " the broken wind palm " corresponding game manipulation instruction is sent to game server by direct broadcast server.
Further, in order to guarantee that the keyword identified is effective, direct broadcast server is in the identification that voice data has been determined
After sequence, initial identification and context identification are carried out to voice data.Specific step is as follows:
Step S20 identifies according to voice data of the recognition sequence to active user's client, obtains initial key
Word;
Step S22, in the case where initial key word meets the first preset condition, according to the context of voice data to first
Beginning keyword is detected, and testing result is obtained, wherein the first preset condition is used to detect whether initial key word to be grasped with game
Control instructs corresponding keyword;
Step S24, it is suitable according to identifying in the case where testing result instruction initial key word is unsatisfactory for the second preset condition
The voice data of the next user client of ordered pair is identified, until testing result instruction initial key word meets second and presets
When condition, keyword ready for use is obtained.
Specifically, main broadcaster sets " 1 " for " the broken wind palm " corresponding operation key mapping of technical ability in game client, and setting is pressed
Key A is to discharge technical ability to the right, and setting button B is to open knapsack, the then corresponding list of game operation keyword are as follows: " the broken wind palm ",
" one ", " A ", " right side ", " B ", " knapsack ".Wherein, direct broadcast server receives the voice data that each user client uploads
Content is as follows: " broken wind palm the ", " our families also keep a cat ", " by one ", " such as ", " going to look at together ", " I likes
Addy ", " that is not that I says ", " opening knapsack to look at ", " the broken wind palm is otiose ".
Direct broadcast server detects whether each voice data meets the first preset condition, i.e., is initially known to voice data
Not, the voice data with keyword match is obtained, as shown in table 2.
Table 2
Voice data content | Keyword |
" the broken wind palm " | The broken wind palm |
" pressing one " | One |
" going to look at together " | One |
" I likes Addy " | A |
" opening knapsack to look at " | Knapsack |
" the broken wind palm is otiose " | The broken wind palm |
Then, direct broadcast server carries out context identification to the context of the voice data comprising keyword, and determines " one
Rise and go to look at ", " I likes Addy " and " broken wind slap otiose " do not meet the context demands of game operation keyword, then really
Fixed final keyword to be used is as shown in table 3:
Table 3
Voice flow content | Matched keyword | The game operation recognized |
" the broken wind palm " | The broken wind palm | Use " broken wind is slapped " technical ability |
" pressing one " | One | Use " broken wind is slapped " technical ability |
" opening knapsack to look at " | Knapsack | It opens " knapsack " |
After keyword ready for use has been determined, direct broadcast server can further determine that game behaviour corresponding with keyword
Control instruction.Optionally, direct broadcast server obtains the operating parameter of game server first, then true further according to operating parameter
Determine the corresponding game manipulation instruction of keyword, wherein operating parameter includes at least reflecting between game manipulation instruction and keyword
Penetrate relationship.
Specifically, crucial element word storage in game server can to game skill that main broadcaster is arranged, game operation and
Corresponding key mapping relation information is stored respectively, for example, in computer end game, B role's set key that user A is controlled
Corresponding the first lattice of technical ability column in position 1, the C role that user A is controlled are arranged key mapping F1 and correspond to the first lattice of technical ability column.And it is swum in mobile phone
In play, one of mobile phone screen lower right is arranged with coordinate value (x, y) as the center of circle in D role that user B is controlled, radius R
Border circular areas be 1 release areas of technical ability, then crucial element word storage stores the key mapping position and corresponding mapping relations.It is main
All keyboard key-positions can be configured by broadcasting, and be stored, if main broadcaster is not configured keyboard key-position, game server will
Storage default key mapping and key mapping corresponding relationship.In addition, role's key mapping is arranged after role bindings success for crucial element word storage
Information (i.e. operating parameter) is pushed to direct broadcast server.Direct broadcast server the operating parameter for receiving game server it
Afterwards, according to the mapping relations between game manipulation instruction and keyword, that is, it can determine game corresponding to keyword ready for use
Manipulation instruction.
It should be noted that controlling sending game manipulation instruction to before game server, direct broadcast server is from main broadcaster
Obtain main broadcaster's account in client, and send main broadcaster's account and be sent to game server, then receive game server according to
It in the case where the Role Information that main broadcaster's account returns, is identified to game server binding success, so that game server is sent out
Send operating parameter, wherein binding success mark is for direct broadcast server and game role binding success.
Specifically, the game role binding unit in direct broadcast server is communicated with game server, and obtain main broadcaster
Account (for example, mailbox), and main broadcaster's account is sent to game server, and game server is waited to return to the angle for corresponding to account
Color information, wherein if direct broadcast server successfully gets Role Information, show that direct broadcast server is successfully tied up with game role
It is fixed.At this point, game role binding unit can be identified to game server binding success.
For game server, after the main broadcaster's account for receiving direct broadcast server transmission, to the progress of main broadcaster's account
Match, and determine whether main broadcaster's account has logged in game according to matching result.If main broadcaster's account has logged in game, game garment
The server that main broadcaster's account is logged in and corresponding Role Information are pushed to direct broadcast server, otherwise, game garment by business device
Direct broadcast server is sent failure information by business device.
Further, the role bindings unit in game server is receiving its binding success for sending of direct broadcast service
After mark, Xiang Guanjian element word storage sends PUSH message, so that crucial element word storage is crucial by the corresponding operation of role
Word information (flowing into, technical ability service condition, game keyboard layout, key mapping and game operation mapping relations) is pushed to direct broadcast service
Device, while the command reception channel for establishing role under corresponding main broadcaster's account carries out instruction monitoring.
In addition, game server is also communicated with game client, role's account, server log, role's number are realized
Accordingly and the processing and exchange of game data etc..Meanwhile the keyword uploading unit in game client can also upload main broadcaster and set
Game skill, game operation and the corresponding key mapping relation information set, for example, corresponding the first lattice of technical ability column of key mapping 1 are arranged in main broadcaster,
It is to open knapsack etc. that key mapping F1, which is arranged, if main broadcaster without being particularly arranged, uses default key mapping and key mapping corresponding relationship.
Now the exchange method provided herein based on game live streaming is illustrated by taking Fig. 9 and table 1 as an example.It uses first
Family by user client to direct broadcast server send voice data, direct broadcast server according to preset speech recognition strategy to
The voice data that family client is sent is identified, obtains game manipulation instruction, and game manipulation instruction is sent to game garment
Business device.For game server after receiving game manipulation instruction, game server controls game visitor according to game manipulation instruction
Game role in the end of family executes movement corresponding with game manipulation instruction.
Wherein, if the speech recognition strategy that selects of main broadcaster for " female voice is preferential " preferentially, the users of 5 speeches simultaneously
In, female voice is old two and Zhao six, compares the online hours of the two again according to default priority, since old two online hours are greater than
The online hours of Zhao six, then the voice data of direct broadcast server old to user two identifies.The voice data of user old two is ordered
Middle keyword " 1 ", direct broadcast server operate keyword according to the main broadcaster role of game server and determine that " 1 " represents technical ability
" the broken wind palm ", then direct broadcast server " breaks wind to slap " the corresponding game manipulation instruction of technical ability to game server.
In another example the speech recognition strategy that selects of main broadcaster for " male voice is preferential " preferentially, then 5 simultaneously in the users of speech,
Male voice is Zhang San, Li Si and king five, but the voice data of Zhang San does not hit keyword, then will be compared again according to default priority
The online hours of Li Si and king five, since the online hours of Li Si are less than the online hours of king five, then direct broadcast server is to user
The voice data of king five identifies.The voice data of user king five hits keyword " to the right ", and direct broadcast server is according to game
The main broadcaster role that server is sent operates keyword and determines that user king five wants that controlling game role moves right, and direct broadcast server is again
Identification is carried out to keyword context and show that moving distance is " 3 ", then direct broadcast server " moves right to game server
The corresponding game manipulation instruction of 3 steps " technical ability.
In another example the speech recognition strategy that selects of main broadcaster for " volume is preferential " preferentially, then 5 simultaneously in the users of speech,
Highest volume is Li Si.The voice data of user Li Si hits keyword " Yan Huifeng ", and direct broadcast server is according to game services
The main broadcaster role that device is sent operates keyword and determines that user Li Si wants to discharge technical ability " Yan Huifeng ", then direct broadcast server is to game garment
The corresponding game manipulation instruction of device transmission " Yan Huifeng " technical ability of being engaged in.
In another example the speech recognition strategy that selects of main broadcaster for " importing priority list " preferentially, then main broadcaster need to import with
User identifier is the listing file of content, if the front two user identifier of this document respectively corresponds user Zhang Yi and Zhao six, by
Yu Zhangyi does not make a speech, then selects the voice data of Zhao six.The voice data of user Zhao six hits keyword " knapsack ", live streaming clothes
Business device operates keyword according to the main broadcaster role of game server and determines that user Zhao six wants to open role " knapsack ", then is broadcast live
Server is to game server " open knapsack " the corresponding game manipulation instruction of technical ability.
In addition, when game server receives the game manipulation instruction sent by direct broadcast server, if game services
The game manipulation instruction that device is sequentially received is " AAAA121 ", wherein game manipulation instruction A representative moves to left, and " 1 " represents key mapping 1
Corresponding technical ability, " 2 " represent the corresponding technical ability of key mapping 2, and quantity representative discharges number, then " AAAA " then game representation role is to the left
Mobile 4 steps.Game server will call the key mapping and key mapping corresponding relationship of corresponding game role setting, and obtaining key mapping 1 is to release
Technical ability " the broken wind palm " is put, key mapping 2 is release technical ability " Yan Huifeng ", then after passing through parsing, corresponding role action list are as follows: game
It after role is moved to the left 4 steps, after release technical ability " the broken wind palm ", discharges technical ability " Yan Huifeng ", then discharges technical ability " the broken wind palm " again.
Further, game server continues to determine whether to execute after getting role action list, to can hold
Capable action lists are directly executed, and are executed again after redefining to not executable movement.For example, role action list
Are as follows: after game role is moved to the left 4 steps, after release technical ability " the broken wind palm ", technical ability swallow return air is discharged, then discharges technical ability again
" the broken wind palm ".If being moved to the left 4 steps cannot be straight there are barrier (Ru great Shu, megalith etc.) at 3 step of the game role left side
Execution is connect, after movement redefines, becomes being moved to the left 2 steps.If technical ability " the broken wind palm " skilled cooling time,
The technical ability cannot be discharged again in technical ability cooling time of technical ability " broken wind palm the ", then the game action will be redefined are as follows: release
It after putting technical ability " broken wind palm the ", discharges technical ability " Yan Huifeng ", then is role and lifts hand and put down movement again (expression wants that the thing done is beaten
It is disconnected).After redefining, the action behavior of corresponding game role is issued to corresponding to role action lists by game server
Game client corresponding to game player near game client and role place scene.If game role A is received
Action behavior: be moved to the left 2 steps, release technical ability " the broken wind palm ", then discharge technical ability " Yan Huifeng ", then do lift hand put down again it is dynamic
Make, then controls in the player and visual range of game role A it can be seen that the player of role A can see in game client
Role A is moved to the left 2 steps and meets big tree, and then game role A discharges technical ability " the broken wind palm ", then discharges technical ability " Yan Huifeng ", most
Lift hand wants a series of actions behavior that does and has not done afterwards.
According to embodiments of the present invention, a kind of interactive device embodiment based on game live streaming is additionally provided, as shown in Figure 10,
The device includes: to obtain module 901, extraction module 903, determining module 905 and sending module 907.
Wherein, module 901 is obtained, for obtaining the voice data of at least one user client upload;Extraction module
903, it is to be used for being extracted from the voice data that at least one user client uploads based on preset speech recognition strategy
Keyword;Determining module 905, for determining game manipulation instruction corresponding with keyword ready for use;Sending module 907,
For sending game manipulation instruction to game server, so that the game role in game server control game client is completed
Movement corresponding with game manipulation instruction.
It should be noted that above-mentioned acquisition module 901, extraction module 903, determining module 905 and sending module 907 are right
Should be in the step S702 to step S708 in embodiment 1, example and application scenarios that four modules and corresponding step are realized
It is identical, but it is not limited to the above embodiments disclosure of that.
In a kind of optional scheme, the interactive device based on game live streaming further includes display module, wherein display mould
Block, for will include that the data information of keyword ready for use is sent to main broadcaster's client and at least one user client,
So that main broadcaster's client and at least one user client shown according to data information it is corresponding with keyword ready for use
Information.
In a kind of optional scheme, extraction module includes: the first acquisition module, the first determining module, the second determining mould
Block and the first identification module.Wherein, first module is obtained, for obtaining the speech recognition strategy of main broadcaster's client upload;The
One determining module, for determining the speech recognition priority of at least one user client according to speech recognition strategy;Second really
Cover half block, the recognition sequence of the voice data for determining each user client upload according to speech recognition priority;First
Identification module, the voice data for being uploaded according to recognition sequence at least one user client identifies, obtains wait make
Keyword.
It should be noted that above-mentioned first obtains module, the first determining module, the second determining module and the first identification mould
Block corresponds to the step S10 to step S16 in embodiment 1, the example and applied field that four modules are realized with corresponding step
Scape is identical, but is not limited to the above embodiments disclosure of that.
In a kind of optional scheme, the first identification module includes: the second identification module, detection module and third identification
Module.Wherein, the second identification module is obtained for being identified according to voice data of the recognition sequence to active user's client
To initial key word;Detection module is used in the case where initial key word meets the first preset condition, according to voice data
Context detects initial key word, obtains testing result, wherein the first preset condition, which is used to detect initial key word, is
No keyword corresponding with game manipulation instruction;Third identification module, for being unsatisfactory in testing result instruction initial key word
It in the case where second preset condition, is identified according to voice data of the recognition sequence to next user client, until inspection
When surveying result instruction initial key word the second preset condition of satisfaction, keyword ready for use is obtained.
It should be noted that above-mentioned second identification module, detection module and third identification module correspond in embodiment 1
Step S20 to step S24, three modules are identical as example and application scenarios that corresponding step is realized, but are not limited to
State embodiment disclosure of that.
In a kind of optional scheme, determining module includes: the second acquisition module and third determining module.Wherein,
Two obtain module, for obtaining the operating parameter of game server, wherein operating parameter includes at least game manipulation instruction
Mapping relations between keyword;Third determining module, for determining that the corresponding game of keyword manipulates according to operating parameter
Instruction.
In a kind of optional scheme, the interactive device based on game live streaming further include: third obtains module, the first transmission
Module and the second sending module.Wherein, third obtains module, for obtaining main broadcaster's account from main broadcaster's client;First hair
Module is sent, is sent to game server for sending main broadcaster's account;Second sending module, for receive game server according to
It in the case where the Role Information that main broadcaster's account returns, is identified to game server binding success, so that game server is sent out
Send operating parameter, wherein binding success mark is for direct broadcast server and game role binding success.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, which includes storage
Program, wherein program executes the above-mentioned exchange method based on game live streaming.
According to another aspect of an embodiment of the present invention, a kind of processor is additionally provided, which is used to run program,
In, program executes the above-mentioned exchange method based on game live streaming when running.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment
The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others
Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, Ke Yiwei
A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or
Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual
Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module
It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple
On unit.It can some or all of the units may be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit
It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list
Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product
When, it can store in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially
The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words
It embodies, which is stored in a storage medium, including some instructions are used so that a computer
Equipment (can for personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or
Part steps.And storage medium above-mentioned includes: that USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited
Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic or disk etc. be various to can store program code
Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (11)
1. a kind of exchange method based on game live streaming characterized by comprising
Obtain the voice data of at least one user client upload;
It is extracted from the voice data that at least one described user client uploads based on preset speech recognition strategy to be used
Keyword;
Determining game manipulation instruction corresponding with the keyword ready for use;
The game manipulation instruction is sent to game server, so that the game in game server control game client
Role completes movement corresponding with the game manipulation instruction.
2. the method according to claim 1, wherein the method also includes:
By include the keyword ready for use data information be sent to main broadcaster's client and at least one described user visitor
Family end so that main broadcaster's client and at least one described user client according to the data information show with it is described to
The corresponding information of the keyword used.
3. the method according to claim 1, wherein based on preset speech recognition strategy from it is described at least one
Keyword ready for use is extracted in the voice data that user client uploads, comprising:
Obtain the speech recognition strategy that main broadcaster's client uploads;
The speech recognition priority of at least one user client is determined according to the speech recognition strategy;
The recognition sequence for the voice data that each user client uploads is determined according to the speech recognition priority;
Identified according to the voice data that the recognition sequence uploads at least one described user client, obtain it is described to
The keyword used.
4. according to the method described in claim 3, it is characterized in that, according to the recognition sequence at least one user visitor
The voice data that family end uploads is identified, the keyword ready for use is obtained, comprising:
It is identified according to voice data of the recognition sequence to active user's client, obtains initial key word;
In the case where the initial key word meets the first preset condition, according to the context of the voice data to described first
Beginning keyword is detected, and testing result is obtained, wherein whether first preset condition is for detecting the initial key word
Keyword corresponding with the game manipulation instruction;
It is suitable according to the identification in the case where the testing result indicates that the initial key word is unsatisfactory for the second preset condition
The voice data of the next user client of ordered pair is identified, until the testing result indicates that the initial key word meets
When second preset condition, the keyword ready for use is obtained.
5. the method according to claim 1, wherein determine corresponding with keyword game manipulation instruction,
Include:
Obtain the operating parameter of the game server, wherein the operating parameter includes at least game manipulation and refers to
Enable the mapping relations between the keyword;
The corresponding game manipulation instruction of the keyword is determined according to the operating parameter.
6. according to the method described in claim 5, it is characterized in that, controlling sending the game manipulation instruction to game services
Before device, the method also includes:
Main broadcaster's account is obtained from main broadcaster's client;
It sends main broadcaster's account and is sent to the game server;
In the case where receiving the Role Information that the game server is returned according to main broadcaster's account, Xiang Suoshu game services
Device sends binding success mark, so that operating parameter described in the game server, wherein the binding success mark is used
In direct broadcast server and the game role binding success.
7. a kind of interactive system based on game live streaming characterized by comprising
At least one user client, for uploading voice data;
Direct broadcast server for obtaining the voice data, and is based on preset speech recognition strategy from least one described use
Keyword ready for use is extracted in the voice data that family client uploads, then determination is corresponding with the keyword ready for use
Game manipulation instruction, and send the game manipulation instruction;
Game server, the game role for being controlled in game client according to the game manipulation instruction are completed and the trip
The corresponding movement of manipulation instruction of playing.
8. system according to claim 7, which is characterized in that at least one described user client is also from server list
It is middle to obtain optimal direct broadcast server, and by collected voice data by being uploaded to the optimal direct broadcast service after voice coding
Device.
9. a kind of interactive device based on game live streaming characterized by comprising
Module is obtained, for obtaining the voice data of at least one user client upload;
Extraction module, the voice data for being uploaded based on preset speech recognition strategy from least one described user client
It is middle to extract keyword ready for use;
Determining module, for determining game manipulation instruction corresponding with the keyword ready for use;
Sending module, for sending the game manipulation instruction to game server, so that the game server controls game
Game role in client completes movement corresponding with the game manipulation instruction.
10. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein described program right of execution
Benefit require any one of 1 to 6 described in based on game live streaming exchange method.
11. a kind of processor, which is characterized in that the processor is for running program, wherein right of execution when described program is run
Benefit require any one of 1 to 6 described in based on game live streaming exchange method.
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