CN109378008A - A kind of voice data processing method and device of game - Google Patents

A kind of voice data processing method and device of game Download PDF

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Publication number
CN109378008A
CN109378008A CN201811308506.3A CN201811308506A CN109378008A CN 109378008 A CN109378008 A CN 109378008A CN 201811308506 A CN201811308506 A CN 201811308506A CN 109378008 A CN109378008 A CN 109378008A
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China
Prior art keywords
voice
game
recording
application scene
voice data
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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CN201811308506.3A
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Chinese (zh)
Inventor
冯艺
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201811308506.3A priority Critical patent/CN109378008A/en
Publication of CN109378008A publication Critical patent/CN109378008A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
    • G10L19/0017Lossless audio signal coding; Perfect reconstruction of coded audio signal by transmission of coding error
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L19/00Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
    • G10L19/008Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computational Linguistics (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Human Computer Interaction (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Mathematical Physics (AREA)
  • Telephonic Communication Services (AREA)

Abstract

The embodiment of the invention provides a kind of voice data processing method of game and devices, which comprises determines the current voice application scene of game, and determines the voice compression parameters being adapted to the voice application scene;Record primary voice data;It calls preset game engine to compress according to the voice compression parameters to the primary voice data, and obtains the target speech data of the game engine output.The embodiment of the present invention can generate the voice data of different sound quality according to different voice application scenes, to meet the demand under different voice application scenes.Under the scene of the voice data of demand high quality, the voice data of high quality can also be supported to export.

Description

A kind of voice data processing method and device of game
Technical field
The present invention relates to game technical fields, voice data processing method and a kind of game more particularly to a kind of game Voice data processing apparatus.
Background technique
Player often needs to use voice messaging and exchanges in online game, removes the worry of typewriting from.
Currently, common voice intercommunicating system main technical schemes are, using PCM (Pulse Code Modulation, Pulse code modulation) format records player's sound, after recorded voice using AMR (Adaptibve Multi-Rate, it is adaptive Answer multi-rate coding) compression algorithm of format carries out compression processing to primary voice data, and compressed file is uploaded to Server.Subject player downloads AMR file from server, is played by decoder to listen to sound.
Above-mentioned solution can preferably solve the scene that normal speech is chatted between player, but for sound quality requirement Very high voice application scene, then gross incompetence.Because AMR format, in order to reduce file size, quickening transmission speed is sacrificial The domestic animal quality of sound, to source voice data has carried out the compression of large scale.Under certain application scenarios, this low-quality sound Sound is unacceptable, for example to develop playing method between the music in a game, needs player to upload the song of oneself, for other Player appreciates, if using so low-quality compress mode, obtained sound effect is excessively poor.
Summary of the invention
In view of the above problems, it proposes the embodiment of the present invention and overcomes the above problem or at least partly in order to provide one kind A kind of voice data processing method of the game to solve the above problems and a kind of corresponding voice data processing apparatus of game.
To solve the above-mentioned problems, the embodiment of the invention discloses a kind of voice data processing methods of game, comprising:
It determines the current voice application scene of game, and determines the compress speech ginseng being adapted to the voice application scene Number;
Record primary voice data;
It calls preset game engine to compress according to the voice compression parameters to the primary voice data, and obtains Take the target speech data of the game engine output.
Preferably, the step of recording primary voice data includes:
Determine the recording parameter being adapted to the voice application scene;The recording parameter includes sample rate and bit rate;
Primary voice data is recorded according to the recording parameter.
Preferably, the step of recording parameter that the determination is adapted to the voice application scene includes:
Determine the recording quality parameter being adapted to the voice application scene;
According to the recording quality parameter, corresponding recording parameter is set.
Preferably, the step of voice application scene current in the determining game includes:
Collect the operational order of user in the game;
According to the operational order, current voice application scene is determined.
Preferably, further includes:
The target speech data is uploaded to predetermined server.
Preferably, further includes:
From the target speech data of predetermined server downloading other users;
Using the target speech data of other users described in preset player plays.
The embodiment of the invention also discloses a kind of voice data processing apparatus of game, comprising:
Scenario parameters determining module, for determining the current voice application scene of game, and the determining and voice application The voice compression parameters of scene adaptation;
Primary voice data records module, for recording primary voice data;
Target speech data obtains module, for calling preset game engine according to the voice compression parameters to described Primary voice data is compressed, and obtains the target speech data of the game engine output.
Preferably, the primary voice data recording module includes:
Recording parameter determines submodule, for determining the recording parameter being adapted to the voice application scene;The recording Parameter includes sample rate and bit rate;
Primary voice data records submodule, for recording primary voice data according to the recording parameter.
Preferably, the recording parameter determines that submodule includes:
Recording quality parameter determination unit, for determining the recording quality parameter being adapted to the voice application scene;
Recording quality parameter set unit, for corresponding recording parameter to be arranged according to the recording quality parameter.
Preferably, the scenario parameters determining module includes:
Operational order collection module, for collecting the operational order of user in the game;
Voice application scene determines submodule, for determining current voice application scene according to the operational order.
Preferably, further includes:
Target speech data uploading module, for the target speech data to be uploaded to predetermined server.
Preferably, further includes:
Target speech data download module, for the target speech data from predetermined server downloading other users;
Target speech data playing module, for the target voice number using other users described in preset player plays According to.
The embodiment of the invention also discloses a kind of devices, comprising:
One or more processors;With
One or more machine readable medias of instruction are stored thereon with, are executed when by one or more of processors When, so that described device executes one or more method as described above.
The embodiment of the invention also discloses one or more machine readable medias, are stored thereon with instruction, when by one or When multiple processors execute, so that going up one or more methods.
The embodiment of the present invention includes following advantages:
In embodiments of the present invention, the voice application scene current by determination game, then determines and voice application field The voice compression parameters of scape adaptation;After it recorded the primary voice data of user, game engine is called to join according to compress speech Several pairs of primary voice datas are compressed, and compressed target speech data is obtained.The embodiment of the present invention can be according to different Voice application scene generates the voice data of different sound quality, to meet the demand under different voice application scenes.In demand height Under the scene of the voice data of quality, the voice data of high quality can also be supported to export.
Detailed description of the invention
Fig. 1 is a kind of step flow chart of the voice data processing method embodiment of game of the invention;
Fig. 2 is a kind of structural block diagram of the voice data processing apparatus embodiment of game of the invention.
Specific embodiment
In order to make the foregoing objectives, features and advantages of the present invention clearer and more comprehensible, with reference to the accompanying drawing and specific real Applying mode, the present invention is described in further detail.
Referring to Fig.1, a kind of step flow chart of the voice data processing method embodiment of game of the invention is shown, is had Body may include steps of:
Step 101, it determines the current voice application scene of game, and determines the voice being adapted to the voice application scene Compression parameters;
In embodiments of the present invention, game client provides voice call function, and voice call function can record use The voice data at family, to voice data carry out compress and compressed voice data is uploaded to server so that other use Family can download compressed voice data from server.Voice call function can also download other users from server and upload Voice data, then by decoder play other users voice data, complete the process of voice communication.
Game client may operate in the intelligent terminal of different operating system (for example, Windows, IOS, Android).
After the voice call function starting of game client, game client determines the current voice application field of game Scape.Voice application scene is the scene for describing user and needing to carry out voice communication in gaming.For example, user needs in gaming The scene of voice-enabled chat is carried out with good friend.User needs user's song being shared with music behind the music room for carrying out game Other people scene in room.
The step 101 may include following sub-step in embodiments of the present invention:
Sub-step S11 collects the operational order of user in the game;
Sub-step S12 determines current voice application scene according to the operational order.
The operational order of user in gaming can indicate the ongoing game content of user.For example, user has submitted The operational order for opening voice-enabled chat, then can determine that user needs to carry out voice-enabled chat, thus it is confirmed that voice application field Scape is the scene that user needs to carry out in gaming voice-enabled chat with good friend.In another example user has submitted into music room Operational order can then determine that voice application scene is user behind the music room for carrying out game, need user's song point It enjoys to other people scene in music room.
For different voice application scenes, user has different requirements to voice quality.For example, in the trip of singing playing method In play, the voice quality of user demand is higher.
Voice compression parameters are to carry out compressing required parameter to voice data (for example, specified sample rate, specified ratio Special rate.), it can be by the voice data of primary voice data boil down to different phonetic quality using unused voice compression parameters.
Step 102, primary voice data is recorded;
Game client can record the primary voice data of user using PCM format, obtain the raw tone of PCM format Data.
In embodiments of the present invention, the step 102 may include following sub-step:
Sub-step S21 determines the recording parameter being adapted to the voice application scene;The recording parameter includes sample rate And bit rate;
Sub-step S22 records primary voice data according to the recording parameter.
In embodiments of the present invention, before recorded speech, the record of video is determined also according to current voice application scene Sound parameter, the recording parameter include sample rate and bit rate, realize the voice data for recording different sound quality.For demand voice The higher voice application scene of quality, can be set higher sample rate and higher bit rate;For demand voice quality compared with Low voice application scene, can be set lower sample rate and lower bit rate.
Further, the sub-step S21 may include:
Sub-step S211 determines the recording quality parameter being adapted to the voice application scene;
Corresponding recording parameter is arranged according to the recording quality parameter in sub-step S212.
Specifically, the mapping relations of voice application scene Yu recording quality parameter can be pre-established.It has been to work as in determination It, then can be according to the corresponding recording quality parameter of mapping relationship searching after preceding voice application scene.
After determining recording quality parameter, corresponding recording parameter can be set according to recording quality parameter.For example, record Sound quality parameter includes: high and low two kinds.When recording quality parameter is low, lower sample rate and lower ratio can be set Special rate;When recording quality parameter is high, higher sample rate and higher bit rate can be set.
Step 103, preset game engine is called to carry out according to the voice compression parameters to the primary voice data Compression, and obtain the target speech data of the game engine output.
Specifically, the primary voice data and the voice compression parameters are inputted preset game engine, so that institute It states game engine and primary voice data is compressed according to voice compression parameters, obtain target speech data.
In embodiments of the present invention, game engine is integrated with audio coder, and audio coder can support a variety of assonances The coding of frequency format, for example, MP3 format, MP4 format, AAC (Advanced Audio Coding, Advanced Audio Coding) lattice Formula, FLAC (Free Lossless Audio Codec, Lossless Audio Compression coding) format etc..After calling game engine, Primary voice data can be compressed according to voice compression parameters by the audio coder of game engine.
For example, primary voice data can be the voice data of PCM format, voice compression parameters may include specified adopt Sample rate and specified bit rate, game engine can integrate MP3 encoder, can be by the original of PCM format by MP3 encoder Voice data boil down to specifies the target speech data of the MP3 format of sample rate and assigned bit rate.
In embodiments of the present invention, primary voice data is compressed using game engine, generates target speech data Afterwards, game client can be using the local player plays target speech data.
In embodiments of the present invention, the method can also include: that the target speech data is uploaded to default clothes Business device.
Specifically, target speech data can be uploaded to server by game client, by the game client of other users End is played out from server downloading target speech data, so that other users can hear the voice number of meet demand According to.
In embodiments of the present invention, the method can also include: the target from predetermined server downloading other users Voice data;Using the target speech data of other users described in preset player plays.
Specifically, game client can download the target speech data of other users from server, then using local Player plays target speech data so that local user can hear the voice data of meet demand.
In embodiments of the present invention, the voice application scene current by determination game, then determines and voice application field The voice compression parameters of scape adaptation;After it recorded the primary voice data of user, game engine is called to join according to compress speech Several pairs of primary voice datas are compressed, and compressed target speech data is obtained.The embodiment of the present invention can be according to different Voice application scene generates the voice data of different sound quality, to meet the demand under different voice application scenes.In demand height Under the scene of the voice data of quality, the voice data of high quality can also be supported to export.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method It closes, but those skilled in the art should understand that, embodiment of that present invention are not limited by the describe sequence of actions, because according to According to the embodiment of the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should Know, the embodiments described in the specification are all preferred embodiments, and the related movement not necessarily present invention is implemented Necessary to example.
Referring to Fig. 2, a kind of structural block diagram of the voice data processing apparatus embodiment of game of the invention is shown, specifically May include following module:
Scenario parameters determining module 201, for determining the current voice application scene of game, and determination is answered with the voice The voice compression parameters being adapted to scene;
Primary voice data records module 202, for recording primary voice data;
Target speech data obtains module 203, for calling preset game engine according to the voice compression parameters pair The primary voice data is compressed, and obtains the target speech data of the game engine output.
In embodiments of the present invention, the primary voice data recording module 202 may include:
Recording parameter determines submodule, for determining the recording parameter being adapted to the voice application scene;The recording Parameter includes sample rate and bit rate;
Primary voice data records submodule, for recording primary voice data according to the recording parameter.
In embodiments of the present invention, the recording parameter determines that submodule may include:
Recording quality parameter determination unit, for determining the recording quality parameter being adapted to the voice application scene;
Recording quality parameter set unit, for corresponding recording parameter to be arranged according to the recording quality parameter.
In embodiments of the present invention, the scenario parameters determining module 201 may include:
Operational order collection module, for collecting the operational order of user in the game;
Voice application scene determines submodule, for determining current voice application scene according to the operational order.
In embodiments of the present invention, the device can also include:
Target speech data uploading module, for the target speech data to be uploaded to predetermined server.
In embodiments of the present invention, the device can also include:
Target speech data download module, for the target speech data from predetermined server downloading other users;
Target speech data playing module, for the target voice number using other users described in preset player plays According to.
In embodiments of the present invention, the voice application scene current by determination game, then determines and voice application field The voice compression parameters of scape adaptation;After it recorded the primary voice data of user, game engine is called to join according to compress speech Several pairs of primary voice datas are compressed, and compressed target speech data is obtained.The embodiment of the present invention can be according to different Voice application scene generates the voice data of different sound quality, to meet the demand under different voice application scenes.In demand height Under the scene of the voice data of quality, the voice data of high quality can also be supported to export.
For device embodiment, since it is basically similar to the method embodiment, related so being described relatively simple Place illustrates referring to the part of embodiment of the method.
The embodiment of the invention also provides a kind of devices, comprising:
One or more processors;With
One or more machine readable medias of instruction are stored thereon with, are executed when by one or more of processors When, so that described device executes method described in the embodiment of the present invention.
The embodiment of the invention also provides one or more machine readable medias, are stored thereon with instruction, when by one or When multiple processors execute, so that the processor executes method described in the embodiment of the present invention.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiment of the embodiment of the present invention can provide as method, apparatus or calculate Machine program product.Therefore, the embodiment of the present invention can be used complete hardware embodiment, complete software embodiment or combine software and The form of the embodiment of hardware aspect.Moreover, the embodiment of the present invention can be used one or more wherein include computer can With in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of program code The form of the computer program product of implementation.
The embodiment of the present invention be referring to according to the method for the embodiment of the present invention, terminal device (system) and computer program The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart And/or in one or more blocks of the block diagram specify function the step of.
Although the preferred embodiment of the embodiment of the present invention has been described, once a person skilled in the art knows bases This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as Including preferred embodiment and fall into all change and modification of range of embodiment of the invention.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Above to a kind of voice data processing method and a kind of voice data of game of game provided by the present invention at Device is managed, is described in detail, it is used herein that a specific example illustrates the principle and implementation of the invention, The above description of the embodiment is only used to help understand the method for the present invention and its core ideas;Meanwhile for the one of this field As technical staff, according to the thought of the present invention, there will be changes in the specific implementation manner and application range, to sum up institute It states, the contents of this specification are not to be construed as limiting the invention.

Claims (14)

1. a kind of voice data processing method of game characterized by comprising
It determines the current voice application scene of game, and determines the voice compression parameters being adapted to the voice application scene;
Record primary voice data;
It calls preset game engine to compress according to the voice compression parameters to the primary voice data, and obtains institute State the target speech data of game engine output.
2. the method according to claim 1, wherein the step of recording primary voice data, includes:
Determine the recording parameter being adapted to the voice application scene;The recording parameter includes sample rate and bit rate;
Primary voice data is recorded according to the recording parameter.
3. according to the method described in claim 2, it is characterized in that, the recording that the determination is adapted to the voice application scene The step of parameter includes:
Determine the recording quality parameter being adapted to the voice application scene;
According to the recording quality parameter, corresponding recording parameter is set.
4. the method according to claim 1, wherein the step of voice application scene current in the determining game Suddenly include:
Collect the operational order of user in the game;
According to the operational order, current voice application scene is determined.
5. the method according to claim 1, wherein further include:
The target speech data is uploaded to predetermined server.
6. the method according to claim 1, wherein further include:
From the target speech data of predetermined server downloading other users;
Using the target speech data of other users described in preset player plays.
7. a kind of voice data processing apparatus of game characterized by comprising
Scenario parameters determining module, for determining the current voice application scene of game, and the determining and voice application scene The voice compression parameters of adaptation;
Primary voice data records module, for recording primary voice data;
Target speech data obtains module, for calling preset game engine according to the voice compression parameters to described original Voice data is compressed, and obtains the target speech data of the game engine output.
8. device according to claim 7, which is characterized in that the primary voice data records module and includes:
Recording parameter determines submodule, for determining the recording parameter being adapted to the voice application scene;The recording parameter Including sample rate and bit rate;
Primary voice data records submodule, for recording primary voice data according to the recording parameter.
9. device according to claim 8, which is characterized in that the recording parameter determines that submodule includes:
Recording quality parameter determination unit, for determining the recording quality parameter being adapted to the voice application scene;
Recording quality parameter set unit, for corresponding recording parameter to be arranged according to the recording quality parameter.
10. device according to claim 7, which is characterized in that the scenario parameters determining module includes:
Operational order collection module, for collecting the operational order of user in the game;
Voice application scene determines submodule, for determining current voice application scene according to the operational order.
11. device according to claim 7, which is characterized in that further include:
Target speech data uploading module, for the target speech data to be uploaded to predetermined server.
12. device according to claim 7, which is characterized in that further include:
Target speech data download module, for the target speech data from predetermined server downloading other users;
Target speech data playing module, for the target speech data using other users described in preset player plays.
13. a kind of device characterized by comprising
One or more processors;With
One or more machine readable medias of instruction are stored thereon with, when being executed by one or more of processors, are made The methods for obtaining the one or more that described device is executed as described in claim 1-6.
14. one or more machine readable medias, are stored thereon with instruction, when executed by one or more processors, so that The processor executes one or more methods as described in claim 1-6.
CN201811308506.3A 2018-11-05 2018-11-05 A kind of voice data processing method and device of game Pending CN109378008A (en)

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Application Number Priority Date Filing Date Title
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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103617797A (en) * 2013-12-09 2014-03-05 腾讯科技(深圳)有限公司 Voice processing method and device
CN104052846A (en) * 2014-06-30 2014-09-17 腾讯科技(深圳)有限公司 Voice communication method and system in game application
EP2883366A1 (en) * 2012-08-07 2015-06-17 Dolby Laboratories Licensing Corporation Encoding and rendering of object based audio indicative of game audio content
CN106297812A (en) * 2016-09-13 2017-01-04 深圳市金立通信设备有限公司 A kind of data processing method and terminal
CN106775562A (en) * 2016-12-09 2017-05-31 奇酷互联网络科技(深圳)有限公司 The method and device of audio frequency parameter treatment
CN108462895A (en) * 2017-02-21 2018-08-28 阿里巴巴集团控股有限公司 Sound effect treatment method, device and machine readable media

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2883366A1 (en) * 2012-08-07 2015-06-17 Dolby Laboratories Licensing Corporation Encoding and rendering of object based audio indicative of game audio content
CN103617797A (en) * 2013-12-09 2014-03-05 腾讯科技(深圳)有限公司 Voice processing method and device
CN104052846A (en) * 2014-06-30 2014-09-17 腾讯科技(深圳)有限公司 Voice communication method and system in game application
CN106297812A (en) * 2016-09-13 2017-01-04 深圳市金立通信设备有限公司 A kind of data processing method and terminal
CN106775562A (en) * 2016-12-09 2017-05-31 奇酷互联网络科技(深圳)有限公司 The method and device of audio frequency parameter treatment
CN108462895A (en) * 2017-02-21 2018-08-28 阿里巴巴集团控股有限公司 Sound effect treatment method, device and machine readable media

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Application publication date: 20190222