CN109359405A - The big data battlefield surroundings semi-matter simulating system of space-air-ground integration - Google Patents

The big data battlefield surroundings semi-matter simulating system of space-air-ground integration Download PDF

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CN109359405A
CN109359405A CN201811278740.6A CN201811278740A CN109359405A CN 109359405 A CN109359405 A CN 109359405A CN 201811278740 A CN201811278740 A CN 201811278740A CN 109359405 A CN109359405 A CN 109359405A
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information
simulation
target
semi
battlefield
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CN109359405B (en
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宋力兵
胡洲
胡登杰
陈云强
赵学
刘光兵
吴璋
刘红梅
李娟�
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SICHUAN ACADEMY OF AEROSPACE TECHNOLOGY
Sichuan Aerospace System Engineering Research Institute
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Abstract

The invention discloses a kind of big data battlefield surroundings semi-matter simulating systems of space-air-ground integration, including Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, using federal mode, Virtual Battlefield analogue system, the subsystem of semi-matter simulating system is as federal member, service is requested to be added by RTI federal, bridge joint component, which uses, acts on behalf of federal member, increase fiber reflection memory network in semi-matter simulating system, back end is provided in fiber reflection memory network, it acts on behalf of federal member and accesses the back end, and pass through RTI access of virtual battlefield analogue system.Virtual emulation network and HWIL simulation live network are effectively connected to together by the present invention, construct a set of synthetic simulation environment, the true application run in real equipment can participate in virtual network in real time, by access live network and real node, improve the fidelity of virtual emulation.

Description

The big data battlefield surroundings semi-matter simulating system of space-air-ground integration
Technical field
The present invention relates to synthetic simulation environment technical fields, are a kind of big data war of space-air-ground integration specifically Field environment semi-matter simulating system.
Background technique
Modern battlefield simulation object, field constantly extend, refine level requirement continuous improvement, and traditional development methods are It is unable to satisfy the objective demand of large-scale virtual battlefield surroundings system complexity and development efficiency.With virtual reality technology, The fast development of semi-true object emulation technology and GIS-Geographic Information System, one kind can measure, can experience, various dimensions, large scene, sufficiently examining The virtual battlefield environment semi-matter simulating system development for considering scene true to nature has become possibility.It can be used in weapon system performance and tests Card and battle plan are deduced, while can combine half interactive device in kind and improve system and feel when participating in the cintest to people, promote training, test It is continuously improved, pushes the leap of military combat, training simulation in concept and method.Presently, there are analogue system and scheme, There is different limitations, does not form the synthetic simulation environment of high integration.The country is for Virtual Battlefield emulation existing one Fixed basis, achieves no small achievement, but bases oneself upon semi-matter simulating system, sets up the side of more high integration synthetic simulation environment Method is seldom, does not provide good solution especially for heterogeneous system is integrated.
Summary of the invention
The purpose of the present invention is to provide a kind of big data battlefield surroundings semi-matter simulating systems of space-air-ground integration, use In solving, existing analogue system is single, extension is not strong, be not able to satisfy large scene, the demand of extensive empty world battlefield surroundings is asked Topic.
The present invention is solved the above problems by following technical proposals:
A kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, including synthetic simulation environment, it is described Synthetic simulation environment includes that Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, the synthetic simulation environment are adopted With federal mode, the Virtual Battlefield analogue system, semi-matter simulating system subsystem as federal member, asked by RTI Service is asked to be added federal, the RTI is used for the son by Ethernet and the Virtual Battlefield analogue system, semi-matter simulating system System carries out information exchange, and for the bridge joint component using federal member is acted on behalf of, it is anti-to increase optical fiber in the semi-matter simulating system Memory network is penetrated, is provided with back end in the fiber reflection memory network, federal member is acted on behalf of and accesses the back end, and lead to Cross RTI access of virtual battlefield analogue system.
Manufacturing resource is carried out using High Level Architecture (High Level Architecture, HLA) technology, group is built up Distributed emulation network.It is made of Virtual Battlefield analogue system and semi-matter simulating system two large divisions, will entirely integrate imitative True system is as a federation, and the subsystem of semi-matter simulating system and Virtual Battlefield analogue system is as federal member.It is federal Federation is added by run time infrastructure RTI (Run Time Infrastructure) request service in member, and RTI is as each The program real-time interface of federal member subsystem carries out information exchange by Ethernet and other subsystems.Federal member Respective object instance is generated after federation is added, the federation management, declaration management, object to entire analogue system are realized by RTI Management, ownership management, time management and data distribution management, achieve the effect that comprehensive simulating.Each federal member is all only Vertical system can be added at any time or delete from federation.In order to realize semi-matter simulating system and Virtual Battlefield analogue system Real-time and interoperability, increase a bridge joint component.In order to which journey is applied in save the cost, change few as far as possible and establishment Sequence, using the method for acting on behalf of federal member.Increase a fiber reflection node in HWIL simulation network, for obtaining half All data in prototype system, this fiber optic network node is referred to as back end.It is anti-in real time to act on behalf of the access of federal member replicating machine The back end of memory network is penetrated, while passing through the Ethernet of network interface access of virtual battlefield analogue system.Federal member is acted on behalf of to pass through Back end obtains the information such as position, speed, the posture in HWIL simulation, calls RTI service publishes half in kind by network interface For motion information into Virtual Battlefield analogue system, other federal members get these information by RTI;Act on behalf of simultaneously it is federal at Member is sent to real-time reflection by optical fiber by the external information of each subsystem in RTI service order Virtual Battlefield analogue system On the back end of memory network, called for semi-matter simulating system.
Further, the subsystem of the Virtual Battlefield analogue system includes command and control system, empty world battlefield surroundings System, target simulation system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and Battle state display and visualization system, in which:
Command and control system, for generating command control information with emulation personnel's interaction, and by the command control information It is distributed to each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for controlling according to the commander Information processed generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for being produced according to the command control information Raw target simulator campaign, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command and control received Information and target information generate opponent simulating sports, and opponent information are issued simultaneously record and assessment system and greatly Data large scene tissue drawing system;
Record and assessment system generate record and comment for command control information based on the received, opponent information processing Estimate information, and sends big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information, battlefield surroundings information, target based on the received Information, opponent information and record assessment information tissue drawing three-dimensional scene, and situation is sent to information is drawn in real time Display and visualization system;
Battle state display and visualization system, for by the command control information received and draw information in screen, multimedia Upper output sound and image.
Subsystems Functional Design is as follows:
(1) command and control system: being designed as a kind of program interface that user uses, for completing war with emulation personnel's interaction Art deduces Scheme Choice, Combat scenario selection, and simulation training control, test data recurrence, the setting of various parameters state etc. are constituted Command control information, selected or setting state is sent on RTI, other subsystems is instructed to execute corresponding operating;
(2) empty world battlefield surroundings system: one is constructed similar to GoogleEarth's using open source image engine OSG The earth can load elevation, satellite texture, buildings model, Atmospheric models, electromagnetic model data, for realizing geographical environment, greatly Compression ring border, electromagnetic environment emulation have to imitative including earth surface, underground, underwater, including sky, space total space three-dimensional True effect can accurately show landform, landforms atural object, weather phenomenon etc. in terrestrial space system;
(3) target simulation system: being made of target Motion, object module, the activity for simulated target.Target mould Type includes static object and two kinds of dynamic object.Static object only provides spatial positional information, and self-characteristic does not change, and such as seeks The fixation means such as room, silo, blindage;Dynamic object can change over time, constantly change self attributes, such as enemy personnel, enemy Square weaponry etc..Target Motion, feeling the pulse with the finger-tip target motion mode generally comprise static, linear uniform motion, speed change straight line Movement, uniform circular motion, speed change circular motion, geometric locus movement etc..Target simulation system receives control commander by RTI The order of system is specified corresponding object module and target Motion, is added in analogue system;
(4) opponent analogue system: being generally made of various battle models, model sport strategy, simulates us and fights Emulation.Battle model is equally divided into static and two kinds of dynamic.Static models only provide spatial positional information, and self-characteristic is constant Change, such as barracks, silo, blindage fixation means;Dynamic model can change over time, constantly change self attributes, such as us Personnel, our weaponry etc..Model sport strategy generally comprises static, linear uniform motion, change speed linear motion, at the uniform velocity Circular motion, speed change circular motion, geometric locus movement etc..Opponent analogue system receives control command system by RTI Order, specify corresponding battle model and model sport strategy, be added in analogue system;
(5) record and assessment system: for record the position of various opponent models in opponent simulation subsystem, The operation datas such as speed, posture, angular speed, by calculating the position of opponent model and the drop point longitudinal direction of object module position Deviation D x and lateral deviation Dz assesses attack precision, generates respective situation information, situation information includes opponent model name Title, impact longitudinal deviation, lateral deviation, attack precision, situation information will be shown in battle state display and visualization system;
(6) the above various moulds big data large scene tissue drawing system: are organized by the image rendering engine OSG that freely increases income Type loads it, is dispatched, and event queue is traversed, and deletes the sub-scene of expired sub-scene and load needs, updates viewer Camera, light, attribute etc., draw scene, greatly reduce cost.Source code be it is disclosed, can arbitrarily cut out as needed Subtract and increases function progress secondary development;
(7) battle state display and visualization system: by software interface, the multimedia sound, projector and screen composition, for real The output and display of existing scene image, and more really shown by multimedia.
Further, the empty world battlefield surroundings system includes atmospheric environment model, geomorphic feature model and landform mould Type, wherein
The atmospheric environment model uses particle effect technology;
The geomorphic feature model uses vector generation technique and 3D modeling technology;
The relief model is using constraint QuadTree algorithm and Delaunay algorithm.
Further, the semi-matter simulating system includes simulation computer system, Satellite Simulation system, attitude-simulating system System, target simulation system and load simulation system, in which:
The simulation computer system, for according to the location information for receiving control information all and calculating bullet, and by position Confidence breath is sent to Satellite Simulation system;It is also used to for relative position information to be sent to target simulation system;And for negative Information carrying breath is sent to load simulation system, posture information is sent to attitude-simulating system;
The Satellite Simulation system, for generating satellite-signal according to the positional information and being sent to attitude-simulating system System;
The target simulation system generates guidance information for information depending on that relative position and is sent to attitude-simulating System;
The attitude-simulating system, for receiving the satellite-signal, posture information and guidance information, and feedback control is believed It ceases to simulation computer and feedback rudder control information to load simulation system;
The load simulation system for being moved according to rudder control information control steering engine, and control information is returned and is imitated Genuine computer.
It is to can according to need each prototype system of addition based on the DIS system of the real-time Reflective memory network building of optical fiber, Such as attitude-simulating system (turntable is in kind), Satellite Simulation system (GPS/BD simulator), load simulation system (actuator load) And simulation computer.
Further, the attitude-simulating system is made of vertical three-axle table and five-axis flight table, and vertical three axis turns Platform is used for bearer controller, provides three-dimension altitude angle movement environment for body attitude sensing element;The five-axis flight table includes using In carrying laser seeker, and the pitching of imitating shell, yaw, roll attitude movement three-axle table and be used for imitating shell line of sight The two-axle rotating table of angle variation relation;
The Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna, wherein Simulation computer real-time resolving goes out position, speed, acceleration, angular acceleration and the flight time under the current WGS84 coordinate system of bullet, And satellite simulator is transferred to by optical fiber;Satellite simulator simulates current satellite position and generates the navigation of stellar map output satellite Signal;Satellite repeater receives the satellite navigation signals, and amplifies satellite navigation signals, is transferred to transmitting antenna, by emitting Antenna launches electromagnetic signal;
The load simulation system is made of steering gear system and load simulator, for providing needed for Hardware-in-loop Simulation Experimentation External operating condition, realize the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course;
The target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, target Simulated with the angular relationship of body by the two-axle rotating table of five-axis flight table, laser missile by target seeker capture target and with Track, target position.
Compared with prior art, the present invention have the following advantages that and the utility model has the advantages that
(1) virtual emulation network is effectively connected to together, construct a set of by the present invention with HWIL simulation live network Synthetic simulation environment, the true application run in real equipment can participate in virtual network in real time, true by accessing Network and real node improve the fidelity of virtual emulation.
(2) the invention enables semi-matter simulating system access of virtual network, reproduction three that can be true to nature by battlefield surroundings Environment is tieed up, user can participate in real time in the simulation work of Tactical Internet, experience situation of battlefield variation in real time.
(3) present invention can be combined different simulation softwares using HLA technology, complete Manufacturing resource, because of its expansion The characteristics of malleability and flexibility, greatly expands the scale and flexibility of existing emulation technology.
(4) big data large scene tissue drawing system of the invention is using improvement open source image engine, at low cost, Ke Yishi The multipair group as large scene such as the true geographical terrain construction in the existing whole world, landforms building formation, operation entity, celestial environment, weather Knit, manage and draw rendering.
Detailed description of the invention
Fig. 1 is system block diagram of the invention;
Fig. 2 is the annexation figure of each subsystem in Virtual Battlefield analogue system in the present invention;
Fig. 3 is the functional block diagram of the hollow world battlefield surroundings system of the present invention;
Fig. 4 is the functional block diagram of battle state display and visualization system in the present invention;
Fig. 5 is the functional block diagram of semi-matter simulating system in the present invention.
Specific embodiment
The present invention is described in further detail below with reference to embodiment, embodiments of the present invention are not limited thereto.
Embodiment 1:
As shown in Figure 1, a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, which is characterized in that Including synthetic simulation environment, the synthetic simulation environment includes Virtual Battlefield analogue system, semi-matter simulating system and bridge joint group Part, the synthetic simulation environment is using federal mode, the subsystem work of the Virtual Battlefield analogue system, semi-matter simulating system For federal member, service is requested to be added by RTI federal, the RTI for being by Ethernet and Virtual Battlefield emulation The subsystem progress information exchange of system, semi-matter simulating system, for the bridge joint component using federal member is acted on behalf of, described half is in kind Increase fiber reflection memory network in analogue system, is provided with back end in the fiber reflection memory network, acts on behalf of federal member The back end is accessed, and passes through RTI access of virtual battlefield analogue system.
As shown in Fig. 2, the subsystem of the Virtual Battlefield analogue system includes command and control system, empty world battlefield surroundings System, target simulation system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and Battle state display and visualization system, in which:
Command and control system, for generating command control information with emulation personnel's interaction, and by the command control information It is distributed to each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for controlling according to the commander Information processed generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for being produced according to the command control information Raw target simulator campaign, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command and control received Information and target information generate opponent simulating sports, and opponent information are issued simultaneously record and assessment system and greatly Data large scene tissue drawing system;
Record and assessment system generate record and comment for command control information based on the received, opponent information processing Estimate information, and sends big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information, battlefield surroundings information, target based on the received Information, opponent information and record assessment information tissue drawing three-dimensional scene, and situation is sent to information is drawn in real time Display and visualization system;
Battle state display and visualization system, for by the command control information received and draw information in screen, multimedia Upper output sound and image.
Below specific implementation explanation will be provided by taking certain type laser missile air-to-ground attack as an example:
One, synthetic simulation environment is defined as by a federation using HLA technology, participates in the subsystem executed as federal Member, and the content and format (FOM) that information is exchanged between each federal member are defined, federal member and extraneous progress information The ability (SOM) of exchange forms document, allow user intuitively, completely understand the function of analogue system and emulation component with Data interaction interface, the reuse and extension of convenient emulation component.
Two, editable selectable command and control system federal member interface is constructed using MFC, by creating a scenario Task, comprising the information such as simulation type (single, multiple, integrated), opponent, target object configuration, launching site configuration, originally Example setting simulation type be it is single, opponent be certain laser missile, target object be uniform motion vehicle, launching site configuration The information such as launch point, azimuth, firing angle.
Three, as shown in figure 3, empty world battlefield surroundings system federal member is by relief model, geomorphic feature model and atmosphere Environmental model composition, the large-scale terrain model combined using real-time dynamicly shape model with static relief model.For with Small-scale landform uses the finer performance landform level of detail of Delaunay algorithm.And real-time dynamic wide-range terrain Model carries out tissue, scheduling and realization using improved constraint QuadTree algorithm.Global wide-range terrain model uses resolution ratio For 90 meters of altitude data, and special mountain area is realized using the elevation for augmenting higher precision in 90 meters of precision for local landform The building of landform.Data texturing uses the satellite tile image of Google, realizes the mapping of 1-19 grades of multiresolutions.For landform On geomorphic feature model, such as road, river, city using vector data produce in batches, for it is small-scale locally The model needs of area (certain special building, landmark, Virtual Battlefield strong point) building are really true to nature, fine degree height and material It is good, then using the fining modeling of 3D modeling software.Atmospheric environment and electromagnetic environment are simulated using particle effect technology.
Four, target simulation system federal member includes target type, static target and moving target, is referred to by RTI acquisition The information about target object for waving the transmission of control system federal member, then calls corresponding object module, motion mode.This Example selection vehicle target, initial target point xyz (150,0,0) km, motor pattern are Z-direction linear uniform motion.
Five, opponent analogue system federal member is made of opponent type and pattern function, with certain laser missile For, attitude angle, angular speed, position by aerodynamic data and control strategy with Runge-Kutta iteration algorithm real-time resolving bullet It sets, speed, and sends information in RTI, if fruit accesses semi-matter simulating system, then the movement needs of opponent pass through RTI is called to obtain the information that semi-matter simulating system is sent.
Six, it records and the data emulated every time is obtained by RTI with assessment system federal member and record storage, including guided missile Operation information, object run information, offset landings, and appraisal procedure is executed to Multi simulation running result, appraisal procedure mainly wraps Include that squared to multiple offset landings and evolution obtains attack precision again, 50% probability falls in the most smaller part near target point Diameter, i.e. CEP.
Seven, big data large scene tissue drafting federal member passes through the hierarchical data knot of OpenSceneGraph open source engine Structure comes tissue relief model, landform model, opponent model, target mould according to root node-group node-leaf node relationship Type, synoptic model, electromagnetic model etc., and it is loaded, is dispatched, event queue is traversed, expired sub-scene is deleted and adds The sub-scene needed is carried, camera, light, attribute of viewer etc. are updated, draws render scenes.
Eight, such as Fig. 4, battle state display and visualization system federal member are by battle state display and Visual calculation machine, display screen Curtain, projector, curtain, stereo set composition, it is constructed the interface Ribbon that a system shows and operates, main window by VC2010 The three-dimensional scene that mouth real-time display is drawn, computer are transferred to image information on display screen and show, while also image Information issues projector, and for projector showing on shadow information projection to curtain, the acoustic information that system generates is sent to sound Equipment is rung, to realize the effect that entire simulation process both can show in screen or show on large screen.
Nine, HWIL simulation federal member is made of each prototype system, constitutes a DIS system by reflected light fibre web System is obtained and is sent information by bridge joint component-back end and RTI.Semi-matter simulating system connection relationship and data Transmission relationship controls the position that information calculates bullet as shown in figure 5, simulation computer receives, and location information is issued satellite mould Quasi- system, and generate satellite-signal;Relative position information is issued target simulation system simultaneously, calculates guidance information;And handle Load information gives load simulation system;Then the posture information that simulation computer sends bullet gives attitude-simulating system, posture mould Quasi- system receives posture information, satellite-signal, guidance information operation generation rudder control information and control information, rudder control information and is sent to Load simulation system controls steering engine movement, and control information returns to simulation computer;Simulation computer starts the calculating of a new round, So circulation.Specific design is as follows:
(1) simulation computer for the design of the models such as Trajectory, automatic pilot, steering engine, satellite navigation, exploitation and Operation.The interface of optical fiber and serial ports as data output input, for realizing data in the real-time exchange of equipment.
(2) attitude-simulating system is collectively formed the attitude-simulating device of bullet flight by three-axle table, five-axis flight table equipment, Vertical three-axle table is used for bearer controller, provides three-dimension altitude angle movement environment for attitude sensitive element on bullet;Five-axis flight table Three-axle table for carrying laser seeker, pitching, yaw, the roll attitude movement of imitating shell, the two-axle rotating table of five axis are used In the visual line angle variation relation of imitating shell.
(3) Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna.Emulation meter Calculation machine real-time resolving goes out the position under the current WGS84 coordinate system of bullet, speed, acceleration, acceleration, flight time, passes through light Fibre is transferred to satellite simulator, and satellite simulator simulates current satellite position and generates stellar map output satellite navigation signal, so Amplify navigation signal by satellite repeater afterwards, is eventually transferred to transmitting antenna and launches electromagnetic signal.
(4) load simulation system is made of steering gear system and load simulator, main to provide needed for Hardware-in-loop Simulation Experimentation External operating condition, realize the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course.
(5) target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, with bullet Angular relationship simulated by two axis of five-axis flight table.Laser missile captures target by target seeker and tracks, and flies to mesh Cursor position.
It is to be appreciated that the embodiment of foregoing description is a part of the invention, rather than whole embodiments, nor to this The limitation of invention, new embodiment can be formed by increasing on the basis of the present invention or reducing certain systems.
Although reference be made herein to invention has been described for explanatory embodiment of the invention, and above-described embodiment is only this hair Bright preferable embodiment, embodiment of the present invention are not limited by the above embodiments, it should be appreciated that those skilled in the art Member can be designed that a lot of other modification and implementations, these modifications and implementations will fall in principle disclosed in the present application Within scope and spirit.

Claims (5)

1. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration, which is characterized in that including comprehensive simulating System, the synthetic simulation environment include that Virtual Battlefield analogue system, semi-matter simulating system and bridge joint component, the synthesis are imitative True system using federal mode, the Virtual Battlefield analogue system, semi-matter simulating system subsystem be used as federal member, it is logical It crosses RTI request service and federation is added, the RTI is used for through Ethernet and the Virtual Battlefield analogue system, HWIL simulation The subsystem of system carries out information exchange, and the bridge joint component is increased in the semi-matter simulating system using federal member is acted on behalf of Add fiber reflection memory network, be provided with back end in the fiber reflection memory network, acts on behalf of federal member and access the data Node, and pass through RTI access of virtual battlefield analogue system.
2. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 1, special Sign is, the subsystem of the Virtual Battlefield analogue system includes that command and control system, empty world battlefield surroundings system, target are imitative True system, opponent analogue system, record and assessment system, big data large scene tissue drawing system and battle state display with can Depending on change system, in which:
Command and control system for generating command control information with emulation personnel's interaction, and the command control information is distributed Give each subsystem;
Empty world battlefield surroundings system constructs One Earth One Family using open source image engine OSG, for believing according to the command and control Breath generates battlefield surroundings, and battlefield surroundings information is sent to big data large scene tissue drawing system
Target simulation system is made of target Motion and object module, for generating mesh according to the command control information Simulating sports are marked, and target information is issued big data large scene tissue drawing system and opponent analogue system;
Opponent analogue system, including battle model and model sport strategy, for according to the command control information received Opponent simulating sports are generated with target information, and opponent information is issued record and assessment system and big data simultaneously Large scene tissue drawing system;
Record and assessment system generate record assessment letter for command control information based on the received, opponent information processing Breath, and send big data large scene tissue drawing system to;
Big data large scene tissue drawing system, for command control information based on the received, battlefield surroundings information, target letter It ceases, opponent information and record assess information tissue drawing three-dimensional scene, and drafting information in real time sent to situation and is shown Show and visualization system;
Battle state display and visualization system, for the command control information received and drafting information is defeated in screen, multimedia Sound and image out.
3. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 2, special Sign is that sky world battlefield surroundings system includes atmospheric environment model, geomorphic feature model and relief model, wherein
The atmospheric environment model uses particle effect technology;
The geomorphic feature model uses vector generation technique and 3D modeling technology;
The relief model is using constraint QuadTree algorithm and Delaunay algorithm.
4. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 2, special Sign is that the semi-matter simulating system includes simulation computer system, Satellite Simulation system, attitude-simulating system, target mould Quasi- system and load simulation system, in which:
The simulation computer system for calculating the location information of bullet according to the control information received all, and position is believed Breath is sent to Satellite Simulation system;It is also used to for relative position information to be sent to target simulation system;And for load to be believed Breath is sent to load simulation system, posture information is sent to attitude-simulating system;
The Satellite Simulation system, for generating satellite-signal according to the positional information and being sent to attitude-simulating system;
The target simulation system generates guidance information for information depending on that relative position and is sent to attitude-simulating system System;
The attitude-simulating system, for receiving the satellite-signal, posture information and guidance information, and feedback control information is given Simulation computer and feedback rudder control information are to load simulation system;
Control information for controlling steering engine movement according to the rudder control information, and is returned to emulation meter by the load simulation system Calculation machine.
5. a kind of big data battlefield surroundings semi-matter simulating system of space-air-ground integration according to claim 4, special Sign is that the attitude-simulating system is made of vertical three-axle table and five-axis flight table, and the vertical three-axle table is for carrying Controller provides three-dimension altitude angle movement environment for body attitude sensing element;The five-axis flight table includes for carrying laser Target seeker, and the pitching of imitating shell, yaw, roll attitude movement three-axle table and be used for the visual line angle variation relation of imitating shell Two-axle rotating table;
The Satellite Simulation system is made of simulation computer, satellite simulator, satellite repeater, transmitting antenna, wherein emulation Computer real-time resolving goes out position, speed, acceleration, angular acceleration and the flight time under the current WGS84 coordinate system of bullet, and leads to It crosses optical fiber and is transferred to satellite simulator;Satellite simulator simulates current satellite position and generates stellar map output satellite navigation letter Number;Satellite repeater receives the satellite navigation signals, and amplifies satellite navigation signals, is transferred to transmitting antenna, by transmitting day Line launches electromagnetic signal;
The load simulation system is made of steering gear system and load simulator, outer needed for Hardware-in-loop Simulation Experimentation for providing Portion's operating condition realizes the dynamically load of steering gear system, the air hinge moment that emulation steering engine is subject in flight course;
The target simulation system is made of laser irradiation device and five-axis flight table, and target is replaced using laser facula, target and bullet The angular relationship of body is simulated by the two-axle rotating table of five-axis flight table, and laser missile captures target by target seeker and tracks, Target position.
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