CN109350907B - Method and system for testing and training attention deficit hyperactivity disorder of children based on virtual reality - Google Patents

Method and system for testing and training attention deficit hyperactivity disorder of children based on virtual reality Download PDF

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CN109350907B
CN109350907B CN201811156955.0A CN201811156955A CN109350907B CN 109350907 B CN109350907 B CN 109350907B CN 201811156955 A CN201811156955 A CN 201811156955A CN 109350907 B CN109350907 B CN 109350907B
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秦路
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Zhejiang Fanju Science & Technology Co ltd
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    • AHUMAN NECESSITIES
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Abstract

The invention discloses a method and a system for testing and training attention deficit hyperactivity disorder of children based on virtual reality, which comprises the following steps: s1, performing ADHD detection on a target user to judge whether the target user is an obstacle user with defect attention obstacle, and if yes, executing a step S2; s2, judging the obstacle problem of the obstacle user according to the detection result of the step S1, and constructing a virtual reality scene according to the obstacle problem; and S3, guiding the obstacle user to carry out targeted training in the virtual reality scene in a game mode. The invention adopts a test and training integrated means, directly trains the user according to the detection result and has stronger pertinence and effectiveness.

Description

Method and system for testing and training attention deficit hyperactivity disorder of children based on virtual reality
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to a method and a system for testing and training attention deficit hyperactivity disorder of children based on virtual reality.
Background
Attention deficit hyperactivity disorder ADHD; it is called hyperactivity in China and is a common mental disorder in childhood. It is manifested as inattention and short attention span, hyperactivity and impulsivity that are not commensurate with age and developmental level, often accompanied by learning difficulties, conduct disorder and maladaptation. The disease rate is 3% -7% through domestic and foreign investigation, and the male and female ratio is 4-9: 1. some children still have symptoms after the adults, which obviously affects the academic industry, physical and mental health of patients and the family life and social ability after the adults.
There are two main types of traditional therapies for treating attention deficit hyperactivity disorder, namely, drug therapy and psychological therapy: the drug therapy is the most widely and deeply researched drug in the psychiatric department of children, but the drug therapy can only be short-term symptomatic therapy, and the drug cannot cure the learning difficulty or mental development retardation; psychotherapy is developed mainly aiming at the aspects of emotion, paternity, interpersonal interaction, self-cognition and the like of ADHD children, and the aspects are beneficial to the adaptation of ADHD children to the society and the development of ADHD children, but have no obvious effect on the symptoms of attention deficit hyperactivity disorder and cannot achieve the expected effect.
In order to solve the above technical problems, the applicant has long sought and proposed a training method and system for virtual reality-based brain function network detection and regulation aiming at various psychological disorders [ application No.: CN201810089742.4], comprising the following steps: a: selecting different brain function network models according to different users and enabling the users to enter different virtual reality situations; b: acquiring electroencephalogram signals of a user in a virtual reality situation, processing the electroencephalogram signals to obtain electroencephalogram network characteristic parameters, and constructing a brain function network according to the electroencephalogram network characteristic parameters; c: converting the electroencephalogram network characteristic parameters into control signals and sending the control signals to a virtual reality situation task simulation system; d: and changing the activities and actions of the auditory and/or visual controls included in the virtual reality task by the virtual reality contextual task simulation system according to the control signals to adjust the brain function network.
The scheme can be used for performing auxiliary training on various neurological/mental disorders, including the attention deficit hyperactivity disorder auxiliary rehabilitation training, but the scheme cannot be used for detecting the ADHD of the user, cannot know whether the user really has the attention deficit hyperactivity disorder problem, and does not provide a specific training mode aiming at the specific disorder problem of the attention deficit hyperactivity disorder patient. In the prior art, although there is a technology for detecting ADHD of a user by using an audio-visual integration continuous test method, for example, an IVA-CPT tester manufactured by Braintrain corporation of America introduced by Nanjing Wein corporation, the technology only stays in a detection stage, and the user cannot be pertinently trained according to test data.
Disclosure of Invention
The invention aims to solve the problems and provides a method for training attention deficit hyperactivity disorder of children based on virtual reality;
another object of the present invention is to solve the above problems, and to provide a system for training attention deficit hyperactivity disorder of children based on virtual reality.
In order to achieve the purpose, the invention adopts the following technical scheme:
a virtual reality-based method for detecting and training attention deficit hyperactivity disorder of children comprises the following steps:
s1, performing ADHD detection on a target user to judge whether the target user is an obstacle user with defect attention obstacle, and if yes, executing a step S2;
s2, judging the obstacle problem of the obstacle user according to the detection result of the step S1, and constructing a virtual reality scene according to the obstacle problem;
and S3, guiding the obstacle user to carry out targeted training in the virtual reality scene in a game mode.
In the above-described virtual reality-based training method for attention deficit hyperactivity disorder in children, ADHD detection is performed on a target user using the visual-integrated continuous test method in step S1.
In the above-mentioned virtual reality-based method for training attention deficit hyperactivity disorder in children, in step S2, the detection result includes any one or more of a reaction control ability test result, an attention test result, a visual-auditory cognitive memory test result, and a limb coordination test result.
In the above method for training attention deficit hyperactivity disorder in children based on virtual reality, the disorder problem includes any one or more of a general limb coordination disorder, an upper limb control disorder, an attention disorder, a lower limb movement disorder and a visual-auditory cognitive memory disorder.
In the above method for training attention deficit hyperactivity disorder of children based on virtual reality, the virtual reality scenes include a first virtual reality scene for performing whole body limb coordination training, a second virtual reality scene for performing upper limb control power + attention training, a third virtual reality scene for performing lower limb movement + visual-auditory cognitive memory training, and a fourth virtual reality scene for performing visual-auditory cognitive memory training.
In the above method for training attention deficit hyperactivity disorder of children based on virtual reality, when a plurality of disorder problems exist in a disorder user, a plurality of corresponding virtual reality scenes are constructed, and each virtual reality scene is returned to the disorder user in sequence or in disorder for the disorder user to perform multi-scene training.
In the above-described virtual reality-based attention deficit hyperactivity disorder training method for children, the brain wave signals of the impaired user are continuously collected during the execution of steps S1 to S3, and it is determined whether the impaired user is currently in an attentive state based on the brain wave signals.
A system based on the virtual reality-based children attention deficit hyperactivity disorder training method comprises a control module and virtual reality equipment connected with the control module, wherein the control module comprises a disorder user judgment module, a disorder problem judgment module and a virtual scene construction module, wherein,
the system comprises a barrier user judging module, a fault detecting module and a fault detecting module, wherein the barrier user judging module is used for performing ADHD detection on a target user so as to judge whether the target user is a barrier user with attention deficit disorder;
the obstacle problem judging module is used for judging the obstacle problem of the obstacle user according to the ADHD detection result;
the virtual scene construction module is used for constructing a virtual reality scene according to the obstacle problem;
and the virtual reality equipment is used for displaying the virtual reality scene constructed by the virtual scene construction module to a user.
In the above system for training attention deficit hyperactivity disorder of children based on virtual reality, the disorder user determination module comprises an audio-visual integrated continuous test system; the obstacle problem judging module comprises any one or combination of a plurality of reaction control judging modules, an attention judging module, a visual-auditory perception memory judging module and a limb coordination judging module, wherein,
the audio-visual integration continuous testing system is used for testing a target user to judge whether the target user is an obstacle user;
the reaction control judgment module is used for judging whether the obstacle user has reaction control obstacles according to the test result of the audio-visual integrated continuous test system;
the attention judging module is used for judging whether the attention obstacle exists in the obstacle user according to the test result of the audio-visual integrated continuous test system;
the visual and auditory perception memory judging module is used for judging whether the impaired user has visual and auditory perception memory impairment according to the test result of the audio-visual integrated continuous test system;
and the limb coordination judging module is used for judging whether the handicapped user has limb coordination handicap or not according to the test result of the audio-visual integrated continuous testing system.
In the above system for training attention deficit hyperactivity disorder of children based on virtual reality, the control module is connected to a brain wave acquisition module, and the control module further includes a brain wave determination module for determining whether a disabled user is in an attention-focused state according to brain wave signals.
The invention has the advantages that: the invention combines the audio-visual integration continuous testing technology and the virtual reality technology in the prior art, can perform ADHD detection on the user, performs targeted training on the user when the defect of obstacle is detected, is more targeted, and simultaneously improves the training effect; the game based on the virtual reality technology is used for carrying out targeted training on the user, the abstaining psychology of children can be reduced, the children are completely immersed in the virtual reality situation, the external interference is reduced, and the training effect is further enhanced.
Drawings
FIG. 1 is a flow chart of a method according to a first embodiment of the present invention;
fig. 2 is a block diagram of a system configuration according to a second embodiment of the present invention.
Reference numerals: a control module 1; an obstacle user determination module 11; an audio-visual integrated continuous test system 111; an obstacle problem determination module 12; a reaction control judgment module 121; an attention judging module 122; a visual-auditory cognitive memory determination module 123; a limb coordination determination module 124; a virtual scene construction module 13; a brain wave judging module 14; a virtual reality device 2; and a brain wave acquisition module 3.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and specific embodiments.
As shown in fig. 1, the present embodiment discloses a method for training attention deficit hyperactivity disorder of children based on a virtual reality scenario, which includes the following steps:
s1, performing ADHD detection on a target user to judge whether the target user is an obstacle user who pays attention to the defect obstacle, and if yes, executing a step S2;
s2, judging the obstacle problem of the obstacle user according to the detection result of the step S1, and constructing a virtual reality scene according to the obstacle problem;
and S3, guiding the obstacle user to carry out targeted training in the virtual reality scene in a game mode.
Specifically, in step S1, the ADHD detection is performed on the target user by using the audio-visual integration continuous test method, and here, the ADHD detection can be performed on the target user by using the prior art audition integration continuous test system.
Specifically, when the integrated continuous test system is used for detecting ADHD, a plurality of test data are collected, and the embodiment specifically includes data for a reaction control ability test, data for an attention test, data for an optoacoustic cognitive memory test, and data for a limb coordination test. The test results here include the reaction control ability test results, the attention test results, the visual and auditory cognitive memory test results, and the limb coordination test results.
The disorder problems determined according to the reaction control ability test result, the attention test result, the visual-auditory cognitive memory test result and the limb coordination test result comprise whole body limb coordination disorder, upper limb control ability disorder, attention disorder, lower limb movement disorder and visual-auditory cognitive memory disorder, whether each test result is qualified or not is independently judged, when the reaction control ability test result is unqualified, the existence of the upper limb control ability disorder or the lower limb movement disorder is indicated, and when the attention test result is unqualified, the existence of the attention disorder is indicated; when the result of the visual-auditory cognitive memory test is unqualified, the visual-auditory cognitive memory disorder is represented; when the limb coordination test result is unqualified, the existence of the general limb coordination disorder is indicated.
Specifically, the virtual reality scene includes a first virtual reality scene used for carrying out whole body limb coordination training, a second virtual reality scene used for carrying out upper limb control power + attention training, a third virtual reality scene used for carrying out lower limb movement + visual and auditory cognitive memory training and a fourth virtual reality scene used for carrying out visual and auditory cognitive memory training, the system constructs a corresponding virtual reality scene for the user according to the obstacle problem of the user, so that the user can carry out targeted training according to the obstacle problem of the user, and the training effect is improved.
Further, the first virtual reality scene provides games aiming at coordination of the whole body limbs, such as 'coming from the wall', and the like, for the obstacle user, for example, in a scene that the user is similar to a moving track in the 'coming from the wall' game, different limb shapes appear in front of the user, the obstacle user is guided to swing the limbs along with the limb shapes, and the barrier can be passed through the barrier only when the corresponding shape swing is completed within a specified time;
the second virtual display scene provides a game for the handicapped user, such as 'other electric shock' and the like, aiming at upper limb control power and attention training, for example, in the 'other electric shock' game, the handicapped user is required to keep upper limb balance and high attention power is required to convey the electric wand back to the terminal point through a narrow tortuous space;
the third virtual reality scene provides games for the handicapped users, such as 'color block stepping' and the like aiming at lower limb movement and visual and auditory cognitive memory training, for example, color blocks and real objects can randomly appear in front of the 'color block stepping' games, and the handicapped users need to memorize the appearance sequence of the objects and correspondingly step down the objects;
the fourth virtual reality scene provides games such as 'shooting towers' for the handicapped users aiming at the visual and auditory cognitive memory training; for example, in a shooting tower game, users are in a shooting different world, training questions respectively have visual sense, auditory sense and visual sense and auditory sense mixed, and the disabled users need to memorize objects and shoot in a corresponding sequence.
The system carries out targeted training on different obstacle problems of obstacle users through each virtual reality scene, meets the requirements of diversified scene training of children, utilizes virtual reality equipment, enables the users to be immersed in a virtual world, and is beneficial to improving the attention of the users.
Further, when the obstacle user has a plurality of obstacle problems, a plurality of corresponding virtual reality scenes are constructed, and the virtual reality scenes are sequentially or disorderly returned to the obstacle user for the obstacle user to carry out multi-scene training. By using the virtual reality technology, different environments can be quickly converted, the connection between games is ensured, and the attention of the disabled user is controlled in the virtual reality situation.
Preferably, the brain wave signals of the impaired user are continuously collected during the execution of steps S1 to S3, and it is determined whether the impaired user is currently in a state of concentration based on the brain wave signals. The external user can know the training effect of the disabled user in real time by observing the brain wave signal judgment result.
Example two
As shown in fig. 2, the present embodiment provides a system for training attention deficit hyperactivity disorder based on a virtual reality scenario in the first embodiment, which includes a control module 1 and a virtual reality device 2 connected to the control module 1, where the virtual reality device may adopt DK2, CV1HTC VIVE, and other devices, the control module 1 includes an obstacle user determination module 11, an obstacle problem determination module 12 and a virtual scene construction module 13, where,
the system comprises an obstacle user judging module 11, a fault detecting module, a fault analyzing module and a fault analyzing module, wherein the obstacle user judging module is used for performing ADHD detection on a target user so as to judge whether the target user is an obstacle user with attention deficit disorder;
the obstacle problem judging module 12 is configured to judge an obstacle problem of the obstacle user according to the ADHD detection result;
a virtual scene construction module 13, configured to construct a virtual reality scene according to the obstacle problem;
and the virtual reality device 2 is used for displaying the virtual reality scene constructed by the virtual scene construction module 13 to a user.
Further, the obstacle user determination module 11 includes an audio-visual integration continuous test system 111; the obstacle problem determination module 12 includes any one or a combination of a reaction control determination module 121, an attention determination module 122, a visual-auditory cognitive memory determination module 123 and a limb coordination determination module 124, wherein,
the audio-visual integration continuous testing system 111 is used for testing a target user to judge whether the target user is an obstacle user;
a reaction control judgment module 121, configured to judge whether a reaction control obstacle exists for an obstacle user according to a test result of the audio-visual integrated continuous test system;
the attention judging module 122 is configured to judge whether the impaired user has attention impairment according to a test result of the audio-visual integrated continuous test system;
the visual and auditory perception memory judging module 123 is used for judging whether the impaired user has visual and auditory perception memory impairment according to the test result of the audio-visual integrated continuous test system;
and the limb coordination judging module 124 is used for judging whether the handicapped user has limb coordination handicap according to the test result of the audio-visual integration continuous test system.
Further, the control module 1 is connected to a brain wave collecting module 3, and the control module 1 further includes a brain wave judging module 14 for judging whether the impaired user is in a state of concentration according to the brain wave signal.
The specific embodiments described herein are merely illustrative of the spirit of the invention. Various modifications or additions may be made to the described embodiments or alternatives may be employed by those skilled in the art without departing from the spirit or ambit of the invention as defined in the appended claims.
Although control module 1 is used more herein; an obstacle user determination module 11; an audio-visual integrated continuous test system 111; an obstacle problem determination module 12; a reaction control judgment module 121; an attention judging module 122; a visual-auditory cognitive memory determination module 123; a limb coordination determination module 124; a virtual scene construction module 13; a brain wave judging module 14; a virtual reality device 2; brain wave acquisition module 3, etc., but does not exclude the possibility of using other terms. These terms are used merely to more conveniently describe and explain the nature of the present invention; they are to be construed as being without limitation to any additional limitations that may be imposed by the spirit of the present invention.

Claims (2)

1. A training system for attention deficit hyperactivity disorder of children based on virtual reality is characterized by comprising a control module (1), virtual reality equipment (2) connected with the control module (1) and a brain wave acquisition module (3), wherein the control module (1) comprises a disorder user judgment module (11), a disorder problem judgment module (12), a virtual scene construction module (13) and a brain wave judgment module (14),
the brain wave judging module (14) is used for judging whether the impaired user is in a state of concentration at present according to the brain wave signals collected continuously;
the system comprises a barrier user judging module (11) for performing ADHD detection on a target user to judge whether the target user is a barrier user with attention deficit disorder, wherein the detection results comprise a reaction control capability test result, an attention test result, a visual and auditory cognitive memory test result and a limb coordination test result;
the obstacle problem judging module (12) is used for judging whether one or more obstacle problems of general limb coordination obstacle, upper limb control obstacle, attention obstacle, lower limb movement obstacle and visual-auditory cognitive memory obstacle exist in the obstacle user according to the reaction control ability test result, the attention test result, the visual-auditory cognitive memory test result and the limb coordination test result;
the virtual scene building module (13) is used for building a virtual reality scene according to the obstacle problems, guiding the obstacle users to carry out targeted training in the virtual reality scene in a game mode, building a plurality of corresponding virtual reality scenes when the obstacle users have a plurality of obstacle problems, and returning each virtual reality scene to the obstacle users in order or in disorder for the obstacle users to carry out multi-scene training;
and the virtual reality equipment (2) is used for showing the virtual reality scene constructed by the virtual scene construction module (13) to a user.
2. The virtual reality based attention deficit hyperactivity disorder training system according to claim 1, wherein the disorder user judgment module (11) comprises an audio-visual integrated continuous testing system (111); the obstacle problem judging module (12) comprises any one or more of a reaction control judging module (121), an attention judging module (122), a visual-auditory cognitive memory judging module (123) and a limb coordination judging module (124),
an audio-visual integration continuous test system (111) for testing a target user to determine whether the target user is an obstacle user;
the reaction control judgment module (121) is used for judging whether the reaction control obstacle exists in the obstacle user according to the test result of the audio-visual integrated continuous test system;
the attention judging module (122) is used for judging whether the attention obstacle exists in the obstacle user according to the test result of the audio-visual integrated continuous test system; attention disorder
The visual and auditory perception memory judging module (123) is used for judging whether the impaired user has visual and auditory perception memory impairment according to the test result of the audio-visual integrated continuous test system;
and the limb coordination judging module (124) is used for judging whether the handicapped user has limb coordination handicap or not according to the test result of the audio-visual integration continuous test system.
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