CN109224457A - Linked game people management method, system and game terminal based on wechat platform - Google Patents
Linked game people management method, system and game terminal based on wechat platform Download PDFInfo
- Publication number
- CN109224457A CN109224457A CN201811076976.1A CN201811076976A CN109224457A CN 109224457 A CN109224457 A CN 109224457A CN 201811076976 A CN201811076976 A CN 201811076976A CN 109224457 A CN109224457 A CN 109224457A
- Authority
- CN
- China
- Prior art keywords
- game
- team
- module
- forming
- linked
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The embodiment of the invention discloses a kind of linked game people management method, system and game terminal based on wechat platform, belongs to the communications field, this method includes that game summarizing module is automatically uniformly summarized the game of user's wechat;Common display game module is collected according to game service condition shows that user often uses game;All linked game people of user are uniformly summarized and are grouped management according to game item by contact person's summarizing module;User establishes room of forming a team by module of forming a team, and it forms a team to invite to single contact person or with group contact person's transmission, the personnel to form a team in room are pushed to interface and start game by module of forming a team after the completion of forming a team, collating sort can be carried out to game and linked game people, convenient for searching, and it can be carried out and quickly form a team to enter game.
Description
Technical field
The present invention relates to the communications fields, and in particular to a kind of linked game people management method, system based on wechat platform
And game terminal.
Background technique
Today's society wechat has become the important channel of exchange, communication, no matter works, learns or daily communication wechat
Great convenience all is made for everybody, as the practical frequency of wechat gradually increases, a lot of game, user are proposed in wechat
Game directly can be entered by wechat interface, still, need to contact good friend in game process when forming a team, invite more
It is complicated cumbersome, efficiently linked game people can not be carried out forming a team to invite, cause user's game experiencing poor.
Summary of the invention
The embodiment of the present invention is designed to provide a kind of linked game people's management method based on wechat platform, to solve
The certainly relatively complicated problem of wechat game team in the prior art.
To achieve the above object, the technical solution of the embodiment of the present invention is a kind of linked game people pipe based on wechat platform
Reason method, the described method comprises the following steps:
Game summarizing module is automatically uniformly summarized the game of user's wechat;
Common display game module is collected according to game service condition shows that user often uses game;
All linked game people of user are uniformly summarized and are grouped pipe according to game item by contact person's summarizing module
Reason;
User establishes room of forming a team by module of forming a team, and forms a team to invite to single contact person or with group contact person's transmission,
The personnel to form a team in room are pushed to interface and start game by module of forming a team after the completion of forming a team.
As advanced optimizing, the game summarizing module passes through trip when automatically uniformly being summarized user's wechat game
Play title initial letter is ranked up game.
As advanced optimizing, the game service condition includes that game access times, game use duration and nearest one
The secondary login game date.
As advanced optimizing, common display game module is not less than access times five times or game is not low using duration
In 10 hours or the last game stats for logging in the game date within three days were common game.
As advanced optimizing, the management method for being grouped management according to game item is to establish with game name
For the group of group name, and game good friend is divided into group.
As advanced optimizing, contact person's summarizing module adds linked game people after game good friend is divided into group normal
Play game label remarks.
As advanced optimizing, accept button, refusal button and hang-up button are provided in the invitation of forming a team.
As advanced optimizing, the personnel to form a team in room are pushed to interface and opened by module of forming a team after the completion of forming a team
After dynamic game, the method also includes: whether module of forming a team after game over prompt continues game, when the personnel of forming a team are all same
Game is again introduced into when meaning, other linked game human hairs send invitation to module of forming a team after personnel's refusal of partially forming a team from trend.
The embodiment of the present invention also provides a kind of linked game people's management system based on wechat platform, the management system packet
It includes:
Game summarizing module, the game summarizing module is for collecting all game collections of display user;
Common display game module, the common display game module is for showing the higher game of user's frequency of use;
Contact person's summarizing module, contact person's summarizing module carry out classification remittance to contact person according to game item difference
Always, specific name is with the affiliated game name name of contact person;
It forms a team module, module of forming a team foundation forms a team room and to send to single contact person or with group contact person and form a team to invite,
Module of forming a team and game summarizing module, completion, which can be directly entered in game summarizing module after forming a team, opens game.
The embodiment of the present invention also provides a kind of game terminal, and wechat software is equipped on the game terminal and can be run
Such as the management system of any one of claim 1-8 the method.
The present invention has the advantage that
The technical solution provided in the embodiment of the present invention can be by whole game of user's wechat, common game and contact person
Classification Management is carried out, keeps user's lookup, connection game good friend more convenient, quick, meanwhile, user can also pass through module of forming a team
It quickly forms a team to enter game, saves the time, promote the satisfaction of user experience.
Detailed description of the invention
Fig. 1 is a kind of process signal of linked game people's management method based on wechat platform provided in an embodiment of the present invention
Figure;
Fig. 2 is that a kind of structure of linked game people's management system based on wechat platform provided in an embodiment of the present invention is shown
It is intended to.
Specific embodiment
The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention..
A kind of linked game people's management method based on wechat platform the described method comprises the following steps in conjunction with Fig. 1:
Step 101, game summarizing module is automatically uniformly summarized the game of user's wechat;
In game aggregation process, for convenient for facilitating user to search and manage for user's wechat game ordered arrangement,
The game of user's wechat is ranked up game by game name initial letter by game summarizing module, and user can be according to game
Initial letter sequencing searches game.
Step 102, it commonly uses display game module and shows that user often uses game according to the collection of game service condition;
Wherein, it commonly uses when display game module carries out game collection as by being swum to the whole counted in game summarizing module
Play is that reference is screened using duration and the last login game date with user's access times, game, wherein user makes
It is not less than five times with number or game is not less than 10 hours using duration or the last login game date is within three days
Game stats are common game, and the common game after commonly using display game module statistics uses row identical with game summarizing module
Sequential mode permutation games are arranged by the sequencing of game initial letter.
Selections of common game is not limited to commonly use the automatic screening of display game module, and user can be according to oneself hobby
It voluntarily adds and deletes.
Step 103, contact person's summarizing module by all linked game people of user uniformly summarize and according to game item into
Row grouping management;
Contact person's summarizing module can read the contact information inside wechat game, and wechat contact person is all converged
Always, it is grouped, group management method is the group established using game name as group name, and game good friend is divided into group;
Since same game good friend is also possible to like other a plurality of game simultaneously, to be grouped by contact person convenient for identification
Afterwards, contact person's summarizing module, which adds linked game people, often plays game label remarks, and user can play game label remarks according to normal
Understand linked game people all often plays game.
Step 104, user establishes room of forming a team by module of forming a team, and to single contact person or with group contact person's transmission group
Team invites, and the personnel to form a team in room are pushed to interface and start game by module of forming a team after the completion of forming a team;
Module of forming a team is connect with contact person's summarizing module, game summarizing module and common display game module, when user needs
Form a team game when, can by form a team module foundation form a team room and to single contact person or with group contact person send form a team to invite
Please, the room of forming a team established is the theme with game name, and forming a team to invite includes above being provided with accept button, refusal button and extension
Rise button, linked game people receive form a team invite after can voluntarily select;
After completing to form a team, the linked game people to form a team in room can be pushed to interface by module of forming a team, and be opened
Game.
In the embodiment of the present invention, wechat game and contact person can be subjected to unified arranging order, and can pass through
Module of forming a team fast implements game team, saves the waiting time, improves user experience.
After executing step 104 and completing one innings of game, module of forming a team also executes operations described below:
Step 105, whether module of forming a team prompt continues game, and game is again introduced into when the personnel of forming a team all agree to, when
Game room after personnel's refusal of all forming a team is dismissed, and module of forming a team automatically exits from interface;After the personnel that partially form a team refuse
Execute step 106.
Step 106, module of forming a team send invitation from other linked game human hairs of trend, and game is again started up after the completion of forming a team.
In the contact method of existing wechat, user is complex for the management of game and game good friend, when needing group
It generally requires largely to link up when team's game, exchange, simultaneously as the confusion of contact person causes connection inconvenient, delay a large amount of
Time, and scheme provided in an embodiment of the present invention can arrange game and linked game people, and user is facilitated to look into
It looks for, link up, and can quickly carry out game of forming a team, effectively save user time.
Linked game people's management system based on wechat platform that the embodiment of the invention also provides a kind of, in conjunction with Fig. 2, the pipe
Reason system includes:
Game summarizing module 201 is collected in collecting all game of display user;
Common display game module 202, for showing the higher game of user's frequency of use;
Contact person's summarizing module 203, for according to game item difference to contact person carry out Classifying Sum, specific name with
The affiliated game name name of contact person;
Module of forming a team 204 forms a team room and to send to single contact person or similar contact person and form a team to invite, group for establishing
Team's module and game summarizing module, completion, which can be directly entered in game summarizing module after forming a team, opens game.
The embodiment of the present invention also provides a kind of game terminal, and wechat software is equipped on game terminal and can be run above-mentioned
The management system of any one method.
Above-mentioned game terminal can be but not limited to the user terminals such as mobile phone, tablet computer or PC.
Although above having used general explanation and specific embodiment, the present invention is described in detail, at this
On the basis of invention, it can be made some modifications or improvements, this will be apparent to those skilled in the art.Therefore,
These modifications or improvements without departing from theon the basis of the spirit of the present invention are fallen within the scope of the claimed invention.
Claims (10)
1. a kind of linked game people's management method based on wechat platform, which is characterized in that the described method comprises the following steps:
Game summarizing module is automatically uniformly summarized the game of user's wechat;
Common display game module is collected according to game service condition shows that user often uses game;
All linked game people of user are uniformly summarized and are grouped management according to game item by contact person's summarizing module;
User establishes room of forming a team by module of forming a team, and forms a team to invite to single contact person or with group contact person's transmission, forms a team
The personnel to form a team in room are pushed to interface and start game by module of forming a team after the completion.
2. linked game people's management method according to claim 1 based on wechat platform, which is characterized in that the game
Game is ranked up by game name initial letter when summarizing module is automatically uniformly summarized user's wechat game.
3. linked game people's management method according to claim 1 based on wechat platform, which is characterized in that the game
Service condition includes game access times, game using duration and the last logs in the game date.
4. linked game people's management method according to claim 3 based on wechat platform, which is characterized in that common game
Display module is not less than access times five times or game is not less than 10 hours using duration or the last login game date
Game stats within three days are common game.
5. linked game people's management method according to claim 1 based on wechat platform, which is characterized in that the basis
The management method that game item is grouped management is the group established using game name as group name, and game good friend is divided into group
In group.
6. linked game people's management method according to claim 5 based on wechat platform, which is characterized in that contact person converges
Total module adds linked game people after game good friend is divided into group and often plays game label remarks.
7. linked game people's management method according to claim 1 based on wechat platform, which is characterized in that described to form a team
It is provided with accept button, refusal button in invitation and hangs up button.
8. linked game people's management method according to claim 1 based on wechat platform, which is characterized in that form a team to complete
After the personnel to form a team in room are pushed to interface and start game by module of forming a team afterwards, the method also includes: game
After form a team module prompt whether continue game;
Game is again introduced into when the personnel of forming a team all agree to;
Module of forming a team after personnel's refusal of partially forming a team send invitations from trend other linked game human hairs, complete after forming a team again into
Enter game;
Exit Game and dismissing is formed a team room after all refusals.
9. a kind of linked game people's management system based on wechat platform, which is characterized in that the management system includes:
Game summarizing module, for collecting all game collections of display user;
Common display game module, for showing the higher game of user's frequency of use;
Contact person's summarizing module, for carrying out Classifying Sum to contact person according to game item difference, specific name is with contact person
Affiliated game name name;
It forms a team module, forms a team room and to send to single contact person or with group contact person and form a team to invite for establishing, module of forming a team
With game summarizing module, completion, which can be directly entered in game summarizing module after forming a team, opens game.
10. a kind of game terminal, it is characterised in that: be equipped with wechat software on the game terminal and right such as can be run and want
Seek the management system of any one of 1-8 the method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811076976.1A CN109224457A (en) | 2018-09-14 | 2018-09-14 | Linked game people management method, system and game terminal based on wechat platform |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811076976.1A CN109224457A (en) | 2018-09-14 | 2018-09-14 | Linked game people management method, system and game terminal based on wechat platform |
Publications (1)
Publication Number | Publication Date |
---|---|
CN109224457A true CN109224457A (en) | 2019-01-18 |
Family
ID=65059585
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201811076976.1A Pending CN109224457A (en) | 2018-09-14 | 2018-09-14 | Linked game people management method, system and game terminal based on wechat platform |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109224457A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110995574A (en) * | 2019-12-06 | 2020-04-10 | 海南车智易通信息技术有限公司 | User information management method, acquisition method and system |
CN111111208A (en) * | 2019-11-28 | 2020-05-08 | 腾讯科技(深圳)有限公司 | Target application starting method and device, storage medium and electronic device |
CN112190952A (en) * | 2020-10-16 | 2021-01-08 | 衡阳携创信息服务有限公司 | Game management system based on WeChat applet |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1366267A (en) * | 2001-01-19 | 2002-08-28 | 科乐大阪电脑娱乐股份有限公司 | Servicer unit for network game, network game operating control method and executive program of network game |
CN103297446A (en) * | 2012-02-23 | 2013-09-11 | 腾讯科技(深圳)有限公司 | Game resource allocation method and server |
US9764240B2 (en) * | 2010-10-13 | 2017-09-19 | Sony Interactive Entertainment America Llc | Online process for recommending friends based on game playing habits |
CN108066989A (en) * | 2016-11-18 | 2018-05-25 | 腾讯科技(深圳)有限公司 | A kind of random fit organizing method, device and application server |
CN108404416A (en) * | 2018-03-29 | 2018-08-17 | 杭州电魂网络科技股份有限公司 | Game matching interactive approach, device and readable storage medium storing program for executing |
-
2018
- 2018-09-14 CN CN201811076976.1A patent/CN109224457A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1366267A (en) * | 2001-01-19 | 2002-08-28 | 科乐大阪电脑娱乐股份有限公司 | Servicer unit for network game, network game operating control method and executive program of network game |
US9764240B2 (en) * | 2010-10-13 | 2017-09-19 | Sony Interactive Entertainment America Llc | Online process for recommending friends based on game playing habits |
CN103297446A (en) * | 2012-02-23 | 2013-09-11 | 腾讯科技(深圳)有限公司 | Game resource allocation method and server |
CN108066989A (en) * | 2016-11-18 | 2018-05-25 | 腾讯科技(深圳)有限公司 | A kind of random fit organizing method, device and application server |
CN108404416A (en) * | 2018-03-29 | 2018-08-17 | 杭州电魂网络科技股份有限公司 | Game matching interactive approach, device and readable storage medium storing program for executing |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111111208A (en) * | 2019-11-28 | 2020-05-08 | 腾讯科技(深圳)有限公司 | Target application starting method and device, storage medium and electronic device |
CN110995574A (en) * | 2019-12-06 | 2020-04-10 | 海南车智易通信息技术有限公司 | User information management method, acquisition method and system |
CN112190952A (en) * | 2020-10-16 | 2021-01-08 | 衡阳携创信息服务有限公司 | Game management system based on WeChat applet |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN109224457A (en) | Linked game people management method, system and game terminal based on wechat platform | |
CN102215178B (en) | The exhibiting method of a kind of communication message and device | |
CN105068847B (en) | A kind of application program launching method and intelligent watch | |
CN106656529B (en) | Create the method, apparatus and computer equipment of group | |
CN104679900B (en) | Application program searching method and device | |
CN109634994A (en) | A kind of the matching method for pushing and computer equipment and storage medium of resume and position | |
CN106022568A (en) | Workflow processing method and apparatus | |
CN101719954A (en) | Method and device for realizing shot message topping | |
CN109660878A (en) | Living broadcast interactive method, storage medium, electronic equipment and system based on barrage | |
CN107659987A (en) | A kind of method of adjustment, mobile terminal and the storage device of terminal transmission power | |
CN106569691A (en) | Mobile terminal application icon arrangement method and system | |
CN102694895B (en) | The decision method of incoming call reason and device | |
CN103888597B (en) | A kind of communication means, device and electronic equipment | |
CN108712269A (en) | The method for retrieving and device of off-network user | |
CN106649743A (en) | Method and system for storing and sharing creative idea classified brain library resources | |
CN106487410B (en) | A kind of authority control method and device of message interruption-free | |
CN108520017B (en) | Application program recommended method, device, server and storage medium | |
CN109389425A (en) | A kind of intelligent customer service system of combinatorial artificial and AI | |
CN107801047A (en) | Object designation method, storage medium, electronic equipment and the system that video is made friends | |
CN112466172A (en) | Answering method and system based on mobile terminal | |
CN100525542C (en) | User identification moudle for storing and managing mass short message and method thereof | |
CN107491306B (en) | Association and user interface automatic generation method between a kind of mobile application of self study | |
CN106933934A (en) | The connection method of tables of data and device | |
CN109389274A (en) | Scorecard configuration method, device, equipment and readable storage medium storing program for executing | |
CN105162933B (en) | A kind of method, apparatus managing address book contact and a kind of intelligent terminal |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20190118 |
|
RJ01 | Rejection of invention patent application after publication |