CN109219789A - Display methods, device and the terminal of virtual reality - Google Patents

Display methods, device and the terminal of virtual reality Download PDF

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Publication number
CN109219789A
CN109219789A CN201680085162.7A CN201680085162A CN109219789A CN 109219789 A CN109219789 A CN 109219789A CN 201680085162 A CN201680085162 A CN 201680085162A CN 109219789 A CN109219789 A CN 109219789A
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angle
rotation angle
button image
rotation
equal
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陈曦
彭璐
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Dong3d Virtual Reality Tech Co ltd
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Dong3d Virtual Reality Tech Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A kind of display methods device of virtual reality includes the following steps: to generate Virtual Space picture and the virtual push button image in the Virtual Space picture;Rotation information is obtained, the rotation information includes rotation angle and direction of rotation;If the rotation angle information exceeds preset bounds, according to the mobile virtual push button image of the rotation angle.

Description

Virtual reality display method and device and terminal
[ technical field ] A method for producing a semiconductor device
The invention relates to the technical field of computers, in particular to a virtual reality display method, a virtual reality display device and a virtual reality display terminal.
[ background of the invention ]
The virtual reality technology is a technology of a computer simulation device which can create and experience a virtual world, and a simulated environment is generated by a computer, and a user can interact with the simulated environment through own physical behaviors.
A user may wear a display device, such as virtual reality glasses, where a picture is a simulated environment that the user can see, and the simulated environment generally includes a virtual space picture and a virtual button image for interaction. When the user turns the head, the user may lose direction and position in the simulation environment, and the user may not find the position of the virtual button image, which causes inconvenience in use.
[ summary of the invention ]
Accordingly, there is a need for a display method and apparatus that can easily find a virtual button image.
A virtual reality display method comprises the following steps:
generating a virtual space picture and a virtual button image positioned in the virtual space picture;
acquiring rotation information, wherein the rotation information comprises a rotation angle and a rotation direction; and
and if the rotation angle information exceeds a preset boundary range, moving the virtual button image according to the rotation angle.
A virtual reality display device, comprising:
the display module is used for generating a virtual space picture and a virtual button image positioned in the virtual space picture;
the device comprises an acquisition module, a processing module and a display module, wherein the acquisition module is used for acquiring rotation information which comprises a rotation angle and a rotation direction; and
and the control module is used for moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range.
A terminal comprising a memory and a processor, the memory having stored therein instructions that, when executed by the processor, cause the processor to perform the steps of:
generating a virtual space picture and a virtual button image positioned in the virtual space picture;
acquiring rotation information, wherein the rotation information comprises a rotation angle and a rotation direction; and
and if the rotation angle information exceeds a preset boundary range, moving the virtual button image according to the rotation angle.
According to the virtual reality display method, the virtual reality display device and the virtual reality display terminal, when a user enters the virtual reality, the user can see a virtual space picture and a virtual button image, when the rotation information generated by the user rotating the head is within the preset boundary range, the position of the virtual button image is unchanged, when the rotation information generated by the user rotating the head exceeds the preset boundary range, the virtual button image moves according to the rotation angle, the virtual button image rotates along with the user head, and the user can see the virtual button image no matter how the user rotates the head, so that the virtual button image is convenient to use.
[ description of the drawings ]
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings of the embodiments can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic diagram of an internal structure of a terminal in one embodiment;
FIG. 2 is a flow diagram of a method for displaying virtual reality in one embodiment;
fig. 3 is a block diagram of a display device for virtual reality according to an embodiment.
[ detailed description ] embodiments
In order to facilitate understanding of the present invention, a display method, a display device and a display terminal of virtual reality will be described more fully below with reference to the accompanying drawings. The attached drawings show preferred embodiments of a virtual reality display method, a virtual reality display device and a terminal. However, the display method, apparatus and terminal of virtual reality may be implemented in many different forms and are not limited to the embodiments described herein. Rather, these embodiments are provided to make the disclosure of the virtual reality display method, apparatus, and terminal more thorough.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terms used in the specification of the virtual reality display method, apparatus, and terminal herein are for the purpose of describing particular embodiments only and are not intended to limit the present invention.
Fig. 1 is a schematic diagram of an internal structure of a terminal in one embodiment. As shown in fig. 1, the terminal includes a processor, a memory, a display screen, and an attitude sensor connected through a device bus. The memory comprises a nonvolatile storage medium and an internal memory, wherein the nonvolatile storage medium of the terminal stores an operating device, and the memory further comprises a virtual reality display device, and the virtual reality display device is used for realizing a virtual reality display method. The processor is used for providing calculation and control capability and supporting the operation of the whole terminal. An internal memory in the terminal provides an environment for operation of a virtual reality display device in a non-volatile storage medium, the internal memory storing computer readable instructions that, when executed by the processor, cause the processor to perform a virtual reality display method. The display screen of the terminal can be a liquid crystal display screen or an electronic ink display screen and the like and is used for displaying a virtual reality picture. The attitude sensor is a three-dimensional motion attitude measurement device and can comprise motion sensors such as a three-axis gyroscope, a three-axis accelerometer, a three-axis electronic compass and the like. The terminal can be a mobile phone, a tablet computer, a personal digital assistant or a wearable device. Those skilled in the art will appreciate that the configuration shown in fig. 1 is a block diagram of only a portion of the configuration relevant to the present application, and does not constitute a limitation on the terminal to which the present application is applied, and that a particular terminal may include more or less components than those shown in the drawings, or may combine certain components, or have a different arrangement of components.
As shown in fig. 2, a virtual reality display method according to an embodiment is used for displaying a virtual reality screen to a user for example application to a display device. When the user wears the display device, the picture in the display device is the simulated environment which can be seen by the user, and the simulated environment can comprise a virtual space picture and a virtual button image for interaction. In an embodiment, the display device may be virtual reality glasses, or may be a smartphone or a tablet computer. The virtual reality display method comprises the following steps:
in step S120, a virtual space screen and a virtual button image located in the virtual space screen are generated. When a user enters virtual reality, for example, wears a display device, a virtual space picture and a virtual button image can be seen, the virtual button image is used for interacting with the user, specifically, the user can simulate the user's sight line, and if the user's sight line intersects with the area of the virtual button image, it is equivalent to that the user tries to trigger the virtual button. In one embodiment, the simulated rays emitted by the screen crosshair of the display device may be used as the user's sight.
The gesture sensor in the display equipment can sense the motion of the display equipment, when the user wears the display equipment on the head, the rotation of the display equipment is equivalent to the rotation of the head of the user, therefore, the user can control the sight of the user by rotating the head, and the interaction with a simulated environment is realized.
In one embodiment, the virtual button image may be a button image on a virtual interface, the virtual interface is entirely located in the virtual space frame, and the virtual interface as a whole may move together with the virtual button image. The number of virtual button images in the virtual space frame may be plural, and the plural virtual button images may also be moved together.
In step S140, rotation information is acquired, and the rotation information includes a rotation angle and a rotation direction. The rotation information is rotation information of the head of the user. Specifically, in an embodiment, the rotation angle and the rotation direction may be acquired by a posture sensor in the display device worn by the user.
The simulated environment generally has a coordinate device, and specifically, the rotation angle is a difference between an initial angle and a current angle relative to the coordinate device. The rotation direction is a direction from the initial position to the current position of the coordinate device. In one embodiment, the coordinate device may be a two-dimensional coordinate parallel to a horizontal plane, with the direction of rotation being left (counterclockwise) or right (clockwise). In other embodiments, the coordinate device may also be a three-dimensional coordinate.
In step S160, if the rotation angle information exceeds the preset boundary range, the virtual button image is moved according to the rotation angle. When the rotation information generated by the head of the user is rotated within the preset boundary range, the position of the virtual button image is unchanged, when the rotation information generated by the head of the user exceeds the preset boundary range, the virtual button image moves according to the rotation angle, the virtual button image rotates along with the head of the user, and the virtual button image can be seen no matter how the head of the user is rotated, so that the use is convenient.
In embodiments where the coordinate device is a two-dimensional coordinate parallel to a horizontal plane and the rotational direction is left or right, the boundary range is between a left boundary value and a right boundary value. Further, in one embodiment, the left boundary value is a left rotation angle a, and a is more than or equal to 60 degrees and less than or equal to 120 degrees. The right boundary value is the angle b rotated rightwards, and b is more than or equal to 60 degrees and less than or equal to 120 degrees. Specifically, in an embodiment, the left boundary value is a rotation angle of 90 ° to the left, the right boundary value is a rotation angle of 90 ° to the right, and if the head of the user rotates more than 90 ° to the left or right, it is determined that the head exceeds the preset boundary range.
In one embodiment, the virtual button image moves in the same direction as the rotation direction, and the virtual button image may rotate following the head of the user. The moving angle of the virtual button image can be equal to the rotating angle, the position of the virtual button image relative to the head of the user is unchanged, and the virtual button image is convenient for the user to find, but the moving mode of the virtual button image is not smooth enough.
In another embodiment, if the rotation direction is left, the movement angle of the virtual button image is equal to the difference between the sum of the original angle and the rotation angle of the virtual button image in the coordinate device and the left rotation angle a. If the rotation direction is right, the moving angle of the virtual button image is equal to the difference between the sum of the original angle and the rotation angle of the virtual button image in the coordinate device and the right rotation angle b. In this embodiment, the movement of the virtual button image may be relatively smooth.
In embodiments where the coordinate device is a three-dimensional coordinate, the boundary ranges are between the left boundary value, the right boundary value, the upper boundary value, and the lower boundary value. Further, in one embodiment, the left boundary value is a left rotation angle a, and a is more than or equal to 60 degrees and less than or equal to 120 degrees. The right boundary value is the angle b rotated rightwards, and b is more than or equal to 60 degrees and less than or equal to 120 degrees. The upper boundary value is an upward rotation angle c, and c is more than or equal to 30 degrees and less than or equal to 90 degrees. The lower boundary value is a downward rotation angle d which is more than or equal to 30 degrees and less than or equal to 90 degrees. Specifically, in an embodiment, the left boundary value is a 90 ° leftward rotation angle, the right boundary value is a 90 ° rightward rotation angle, the upper boundary value is a 45 ° upward rotation angle, and the lower boundary value is a 45 ° downward rotation angle, and if the head of the user rotates more than 90 ° left and right or rotates more than 45 ° up and down, it is determined that the head exceeds the preset boundary range.
When the movement of the user rotating the head is finished, the initial angle and the initial position of the head of the user can be determined again. Specifically, in an embodiment, after the step S160, a step of regenerating the initial angle and the initial position if the rotation information is not acquired within the preset time may be further included (step S180). The rotation information is not acquired at a preset time, which may be 0.5 second, 1 second, 2 seconds, or the like, and it may be determined that the head of the user is not continuously rotated. The regenerated initial angle and initial position are the current initial angle and initial position when the step is performed. After the step S180 is executed, the step S140 may be continuously executed to continuously monitor the rotation information, so as to continuously adjust the position of the virtual button image.
As shown in fig. 3, the virtual reality display device according to one embodiment is used to display a virtual reality screen to a user. The virtual reality display device can be applied to display equipment, a user wears the display equipment, a picture in the display equipment is a simulated environment which can be seen by the user, and the simulated environment can comprise a virtual space picture and a virtual button image for interaction. In an embodiment, the display device may be virtual reality glasses, or may be a smartphone or a tablet computer.
Specifically, the virtual reality display device includes a display module 220, an acquisition module 240, and a control module 260.
The display module 220 is configured to generate a virtual space screen and a virtual button image located in the virtual space screen. When a user enters virtual reality, for example, wears a display device, a virtual space picture and a virtual button image can be seen, the virtual button image is used for interacting with the user, specifically, the user can simulate the user's sight line, and if the user's sight line intersects with the area of the virtual button image, it is equivalent to that the user tries to trigger the virtual button. In one embodiment, the simulated rays emitted by the screen crosshair of the display device may be used as the user's sight.
The gesture sensor in the display equipment can sense the motion of the display equipment, when the user wears the display equipment on the head, the rotation of the display equipment is equivalent to the rotation of the head of the user, therefore, the user can control the sight of the user by rotating the head, and the interaction with a simulated environment is realized.
In one embodiment, the virtual button image may be a button image on a virtual interface, the virtual interface is entirely located in the virtual space frame, and the virtual interface as a whole may move together with the virtual button image. The number of virtual button images in the virtual space frame may be plural, and the plural virtual button images may also be moved together.
The obtaining module 240 is configured to obtain rotation information, where the rotation information includes a rotation angle and a rotation direction. The rotation information is rotation information of the head of the user. Specifically, in an embodiment, the rotation angle and the rotation direction may be acquired by a posture sensor in the display device worn by the user.
The simulated environment generally has a coordinate device, and specifically, the rotation angle is a difference between an initial angle and a current angle relative to the coordinate device. The rotation direction is a direction from the initial position to the current position of the coordinate device. In one embodiment, the coordinate device may be a two-dimensional coordinate parallel to a horizontal plane, with the direction of rotation being left or right. In other embodiments, the coordinate device may also be a three-dimensional coordinate.
The control module 260 is configured to move the virtual button image according to the rotation angle if the rotation angle information exceeds the preset boundary range. When the rotation information generated by the head of the user is rotated within the preset boundary range, the position of the virtual button image is unchanged, when the rotation information generated by the head of the user exceeds the preset boundary range, the virtual button image moves according to the rotation angle, the virtual button image rotates along with the head of the user, and the virtual button image can be seen no matter how the head of the user is rotated, so that the use is convenient.
In embodiments where the coordinate device is a two-dimensional coordinate parallel to a horizontal plane and the rotational direction is left or right, the boundary range is between a left boundary value and a right boundary value. Further, in one embodiment, the left boundary value is a left rotation angle a, and a is more than or equal to 60 degrees and less than or equal to 120 degrees. The right boundary value is the angle b rotated rightwards, and b is more than or equal to 60 degrees and less than or equal to 120 degrees. Specifically, in an embodiment, the left boundary value is a rotation angle of 90 ° to the left, the right boundary value is a rotation angle of 90 ° to the right, and if the head of the user rotates more than 90 ° to the left or right, it is determined that the head exceeds the preset boundary range.
In one embodiment, the virtual button image moves in the same direction as the rotation direction, and the virtual button image may rotate following the head of the user. The moving angle of the virtual button image can be equal to the rotating angle, the position of the virtual button image relative to the head of the user is unchanged, and the virtual button image is convenient for the user to find, but the moving mode of the virtual button image is not smooth enough.
In another embodiment, if the rotation direction is left, the movement angle of the virtual button image is equal to the difference between the sum of the original angle and the rotation angle of the virtual button image in the coordinate device and the left rotation angle a. If the rotation direction is right, the moving angle of the virtual button image is equal to the difference between the sum of the original angle and the rotation angle of the virtual button image in the coordinate device and the right rotation angle b. In this embodiment, the movement of the virtual button image may be relatively smooth.
In embodiments where the coordinate device is a three-dimensional coordinate, the boundary ranges are between the left boundary value, the right boundary value, the upper boundary value, and the lower boundary value. Further, in one embodiment, the left boundary value is a left rotation angle a, and a is more than or equal to 60 degrees and less than or equal to 120 degrees. The right boundary value is the angle b rotated rightwards, and b is more than or equal to 60 degrees and less than or equal to 120 degrees. The upper boundary value is an upward rotation angle c, and c is more than or equal to 30 degrees and less than or equal to 90 degrees. The lower boundary value is a downward rotation angle d which is more than or equal to 30 degrees and less than or equal to 90 degrees. Specifically, in an embodiment, the left boundary value is a 90 ° leftward rotation angle, the right boundary value is a 90 ° rightward rotation angle, the upper boundary value is a 45 ° upward rotation angle, and the lower boundary value is a 45 ° downward rotation angle, and if the head of the user rotates more than 90 ° left and right or rotates more than 45 ° up and down, it is determined that the head exceeds the preset boundary range.
When the movement of the user rotating the head is finished, the initial angle and the initial position of the head of the user can be determined again. Specifically, in an embodiment, the virtual reality display device may further include a regeneration module 280, where the regeneration module 280 is configured to, after the control module 260 executes the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds the preset boundary range, execute the step of regenerating the initial angle and the initial position if the rotation information is not acquired within the preset time.
The rotation information is not acquired at a preset time, which may be 0.5 second, 1 second, 2 seconds, or the like, and it may be determined that the head of the user is not continuously rotated. The regenerated initial angle and initial position are the current initial angle and initial position when the step is performed. After the regenerating module 280 performs the step of regenerating the initial angle and the initial position if the rotation information is not acquired within the preset time, the acquiring module 240 may continue to perform the step of acquiring the rotation information, continue to monitor the rotation information, and thus continuously adjust the position of the virtual button image.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by a computer program, which can be stored in a computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-only Memory (ROM), a Random Access Memory (RAM), or the like.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (21)

  1. A virtual reality display method comprises the following steps:
    generating a virtual space picture and a virtual button image positioned in the virtual space picture;
    acquiring rotation information, wherein the rotation information comprises a rotation angle and a rotation direction; and
    and if the rotation angle information exceeds a preset boundary range, moving the virtual button image according to the rotation angle.
  2. The method of claim 1, wherein the rotation angle is a difference between an initial angle and a current angle relative to a coordinate device; the rotational direction is a direction from an initial position to a current position of the coordinate device.
  3. The method according to claim 2, further comprising a step of regenerating the initial angle and the initial position if the rotation information is not acquired for a preset time, after the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range.
  4. The method of claim 2, wherein the coordinate device is a two-dimensional coordinate parallel to a horizontal plane, the rotation direction is left or right, and the boundary range is between a left boundary value and a right boundary value.
  5. The method of claim 4, wherein the left boundary value is a left rotation angle a, 60 ° ≦ a ≦ 120 °; the right boundary value is a right rotation angle b, and b is more than or equal to 60 degrees and less than or equal to 120 degrees.
  6. The method according to claim 4, wherein in the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range:
    the moving direction of the virtual button image is the same as the rotating direction.
  7. The method according to claim 6, wherein in the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range:
    the movement angle of the virtual button image is equal to the rotation angle.
  8. The method according to claim 6, wherein in the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range:
    if the rotating direction is left, the moving angle of the virtual button image is equal to the difference between the sum of the original angle of the virtual button image in the coordinate device and the rotating angle and the left rotating angle a;
    if the rotating direction is right, the moving angle of the virtual button image is equal to the difference between the sum of the original angle of the virtual button image in the coordinate device and the rotating angle and the right rotating angle b.
  9. The method of claim 2, wherein the coordinate device is a three-dimensional coordinate, and the boundary ranges are between a left boundary value, a right boundary value, an upper boundary value, and a lower boundary value.
  10. The method of claim 9, wherein the left boundary value is a left rotation angle a, 60 ° ≦ a ≦ 120 °; the right boundary value is a right rotation angle b, and b is more than or equal to 60 degrees and less than or equal to 120 degrees; the upper boundary value is an upward rotation angle c, and c is more than or equal to 30 degrees and less than or equal to 90 degrees; the lower boundary value is a downward rotation angle d which is more than or equal to 30 degrees and less than or equal to 90 degrees.
  11. A virtual reality display device, comprising:
    the display module is used for generating a virtual space picture and a virtual button image positioned in the virtual space picture;
    the device comprises an acquisition module, a processing module and a display module, wherein the acquisition module is used for acquiring rotation information which comprises a rotation angle and a rotation direction; and
    and the control module is used for moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range.
  12. The apparatus of claim 11, wherein the rotation angle is a difference between an initial angle and a current angle with respect to a coordinate device; the rotational direction is a direction from an initial position to a current position of the coordinate device.
  13. The apparatus according to claim 12, further comprising a regenerating module, configured to perform, after the control module performs the step of moving the virtual button image according to the rotation angle if the rotation angle information exceeds a preset boundary range, the step of regenerating the initial angle and the initial position if the rotation information is not acquired for a preset time.
  14. The apparatus of claim 12, wherein the coordinate means is a two-dimensional coordinate parallel to a horizontal plane, the rotation direction is left or right, and the boundary range is between a left boundary value and a right boundary value.
  15. The device of claim 14, wherein the left boundary value is a left rotation angle a, 60 ° ≦ a ≦ 120 °; the right boundary value is a right rotation angle b, and b is more than or equal to 60 degrees and less than or equal to 120 degrees.
  16. The apparatus of claim 14, wherein in the control module:
    the moving direction of the virtual button image is the same as the rotating direction.
  17. The apparatus of claim 16, wherein in the control module:
    the movement angle of the virtual button image is equal to the rotation angle.
  18. The apparatus of claim 16, wherein in the control module:
    if the rotating direction is left, the moving angle of the virtual button image is equal to the difference between the sum of the original angle of the virtual button image in the coordinate device and the rotating angle and the left rotating angle a;
    if the rotating direction is right, the moving angle of the virtual button image is equal to the difference between the sum of the original angle of the virtual button image in the coordinate device and the rotating angle and the right rotating angle b.
  19. The apparatus of claim 12, wherein the coordinate means is a three-dimensional coordinate, and the boundary ranges between a left boundary value, a right boundary value, an upper boundary value, and a lower boundary value.
  20. The device of claim 19, wherein the left boundary value is a left rotation angle a, 60 ° ≦ a ≦ 120 °; the right boundary value is a right rotation angle b, and b is more than or equal to 60 degrees and less than or equal to 120 degrees; the upper boundary value is an upward rotation angle c, and c is more than or equal to 30 degrees and less than or equal to 90 degrees; the lower boundary value is a downward rotation angle d which is more than or equal to 30 degrees and less than or equal to 90 degrees.
  21. A terminal comprising a memory and a processor, the memory having instructions stored therein, wherein the instructions, when executed by the processor, cause the processor to perform the steps of:
    generating a virtual space picture and a virtual button image positioned in the virtual space picture;
    acquiring rotation information, wherein the rotation information comprises a rotation angle and a rotation direction; and
    and if the rotation angle information exceeds a preset boundary range, moving the virtual button image according to the rotation angle.
CN201680085162.7A 2016-05-04 2016-05-04 Display methods, device and the terminal of virtual reality Pending CN109219789A (en)

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