CN109200580A - A kind of method, device and equipment that control game role moves at a distance - Google Patents
A kind of method, device and equipment that control game role moves at a distance Download PDFInfo
- Publication number
- CN109200580A CN109200580A CN201810781954.9A CN201810781954A CN109200580A CN 109200580 A CN109200580 A CN 109200580A CN 201810781954 A CN201810781954 A CN 201810781954A CN 109200580 A CN109200580 A CN 109200580A
- Authority
- CN
- China
- Prior art keywords
- carrier
- role
- user
- game
- distance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A kind of method that moves at a distance of control game role includes: that the predetermined position in VR scene of game generates carrier;The mobile message for detecting the user determines the position of the role in the VR game according to the mobile message;When the role is located at the carrier positions, controls the carrier and the role on carrier carries out movement over long distances.It, can also be according to the movement of carrier and role, so that user feels to avoid user from spinning sensation occur in the state for taking carrier while allowing users to realize mobile over long distances.
Description
Technical field
The application belongs to field of intelligent control more particularly to a kind of method, apparatus that control game role moves at a distance
And equipment.
Background technique
The principle of VR game is the virtual world that a three-dimensional space is generated using computer simulation, provides user about view
The simulation of the sense organs such as feel, the sense of hearing, tactile allows user to experience the experience being personally on the scene, at the same can freely with the space
Interior things is interacted.
When controlling role's progress movement over long distances in VR game, moved generally by key control role,
Perhaps in such a way that moment transmits or in such a way that blank screen switches, to realize user to the length of the role in VR game
The mobile control requirement of distance.Although the mobile requirement of the long range to role in game can be solved preferably, pass through
The visual field is interrupted in blank screen handoff procedure, and glasses meeting blank screen can't see anything, user be retracted reality by force, and repeatedly
Switch and be easy dizziness, affect experience sense, when being switched by the visual field, visual field variation is too fast, can generate visual impact, user is caused to hold
It is also easy to produce dizziness, influences the experience sense that user uses VR game.
Summary of the invention
In view of this, the embodiment of the present application provides a kind of method, apparatus that moves at a distance of control game role and sets
It is standby, when to solve to carry out mobile over long distances by way of blank screen switching or sleepiness transmission in the prior art, player is caused to hold
The problem of being also easy to produce dizziness, affecting user experience.
The first aspect of the embodiment of the present application provides a kind of method that control game role moves at a distance, the system trip
The method that moves at a distance of play role includes:
Predetermined position in VR scene of game generates carrier;
The mobile message for detecting the user determines the position of the role in the VR game according to the mobile message;
When the role is located at the carrier positions, control the carrier and the role on carrier grown away from
From movement.
With reference to first aspect, described when the role is positioned at described in the first possible implementation of first aspect
When carrier positions, the step for controlling the carrier and role's progress movement over long distances on carrier includes:
When the role is located at the carrier positions, the role for controlling the carrier and being located on the carrier is pressed
It is carried out according to scheduled tour mobile over long distances.
With reference to first aspect, described when the role is positioned at described in second of possible implementation of first aspect
When carrier positions, the step for controlling the carrier and role's progress movement over long distances on carrier includes:
According to the direction for the VR glasses that the user wears, the shifting of the carrier with the role being located on the carrier is determined
Dynamic direction;
The degrees of offset of the VR glasses and calibration position worn according to the user determines the carrier and is located at the load
The movement speed of role on body.
With reference to first aspect, described when the role is positioned at described in the third possible implementation of first aspect
When carrier positions, the step for controlling the carrier and role's progress movement over long distances on carrier includes:
The offset direction of the VR glasses and calibration position worn according to the user, determines on the carrier and the carrier
Role moving direction;
The degrees of offset of the VR glasses and calibration position worn according to the user, determines on the carrier and the carrier
Role movement speed.
With reference to first aspect, the possible implementation of the first of first aspect, second of first aspect can the side of being able to achieve
The possible implementation of the third of formula or first aspect, in the 4th kind of possible implementation of first aspect, as the role
When going down from the carrier, the carrier stops movement.
The second aspect of the embodiment of the present application provides a kind of device that control game role moves at a distance, the system trip
The device that moves at a distance of play role includes:
Carrier generation unit generates carrier for the predetermined position in VR scene of game;
Position determination unit, for detecting the mobile message of the user by positioning system, according to the mobile message
Determine the position of the role in the VR game;
Mobile control unit is carried for when the role is located at the carrier positions, controlling the carrier and being located at
Role on body carries out mobile over long distances.
In conjunction with second aspect, in the first possible implementation of second aspect, the mobile control unit includes:
First direction determines subelement, the direction of the VR glasses for being worn according to the user, determine the carrier and
The moving direction for the role being located on the carrier;
First Speed determines subelement, the degrees of offset of the VR glasses for being worn according to the user and calibration position,
Determine the movement speed of the carrier with the role being located on the carrier.
In conjunction with second aspect, in second of possible implementation of second aspect, the mobile control unit includes:
Second direction determines subelement, the offset direction of the VR glasses for being worn according to the user and calibration position,
Determine the moving direction of the carrier and the role on the carrier;
Second speed determines subelement, the degrees of offset of the VR glasses for being worn according to the user and calibration position,
Determine the movement speed of the carrier and the role on the carrier.
The third aspect of the embodiment of the present application provides a kind of game station, including memory, processor and is stored in
In the memory and the computer program that can run on the processor, when the processor executes the computer program
The step of realizing the method that the control game role as described in any one of first aspect moves at a distance.
The fourth aspect of the embodiment of the present application provides a kind of computer readable storage medium, the computer-readable storage
Media storage has computer program, and the control as described in any one of first aspect is realized when the computer program is executed by processor
The step of method that game role moves at a distance.
Existing beneficial effect is the embodiment of the present application compared with prior art: by generating carrier in VR scene, and
And the mobile message of user is detected, the position of the role in VR game is determined according to the mobile message, when in the VR game
The position of role when being in the carrier positions, control the carrier and the game role carry out it is mobile over long distances, thus
It, can also be according to the movement of carrier and role, so that user feels to be in while allowing users to realize mobile over long distances
The state for taking carrier, avoids user from spinning sensation occur.
Detailed description of the invention
It in order to more clearly explain the technical solutions in the embodiments of the present application, below will be to embodiment or description of the prior art
Needed in attached drawing be briefly described, it should be apparent that, the accompanying drawings in the following description is only some of the application
Embodiment for those of ordinary skill in the art without any creative labor, can also be according to these
Attached drawing obtains other attached drawings.
Fig. 1 is a kind of implementation process signal of method that control game role moves at a distance provided by the embodiments of the present application
Figure;
Fig. 2 is provided by the embodiments of the present application a kind of to control the carrier and role on carrier carries out over long distances
Mobile implementation process schematic diagram;
Fig. 3 be it is provided by the embodiments of the present application another control the carrier and the role on carrier grown away from
From mobile implementation process schematic diagram;
Fig. 4 is a kind of schematic diagram of device that control game role moves at a distance provided by the embodiments of the present application;
Fig. 5 is the schematic diagram of game station provided by the embodiments of the present application.
Specific embodiment
In being described below, for illustration and not for limitation, the tool of such as particular system structure, technology etc is proposed
Body details, so as to provide a thorough understanding of the present application embodiment.However, it will be clear to one skilled in the art that there is no these specific
The application also may be implemented in the other embodiments of details.In other situations, it omits to well-known system, device, electricity
The detailed description of road and method, so as not to obscure the description of the present application with unnecessary details.
In order to illustrate technical solution described herein, the following is a description of specific embodiments.
Fig. 1 is a kind of implementation process signal of method that control game role moves at a distance provided by the embodiments of the present application
Figure, details are as follows:
In step s101, the predetermined position in VR scene of game generates carrier;
Specifically, the carrier, can be the platform of suspension, the size of the platform of the suspension can be big with game role
Small matching allows game role to stand the upper carrier.The position of the carrier, can be according to the position of the role in game
It determines, the front position of the role in the game can be located at.
As optionally a kind of embodiment of the application, the generation of the carrier, can according to scheduled control instruction, than
The phonetic order that can be such as issued for player or user, or, or player or user issue according to the key of setting and carry
Body generates instruction.When not needing using the carrier, the carrier can also be eliminated by corresponding control instruction.
In addition, the height that the height of the carrier is higher than the ground in game is certain in the optional embodiment of the application
Distance needs user's foot-up, and role in game can just be made to stand on the carrier, and user is when freely walking, institute
The height of the foot of role in the game of control does not exceed the height of the carrier, can not trigger the load in such case
The movement of body, so that user can effectively complete the control freely walked, and in free walking process, energy
It is enough effectively to avoid accidentally standing triggering the movement of carrier and the role in game in the carrier.
In step s 102, the mobile message for detecting the user determines in the VR game according to the mobile message
Role position;
Foot's state that user can be detected by sensing equipment, the walking number of user is determined according to foot's state of user
According to so that the role's walking controlled in game accordingly still be free to control when user can be made not need be mobile
The movement of role in a certain range.
When role in the control game moves, in optional embodiment, the user can also be identified
The state of foot-up and the height of foot-up control game to be converted into accordingly to the instruction of the foot-up of the role in game
In role's foot-up the amplitude of the foot-up of the role in game is controlled according to the foot-up amplitude of user.So as to according to
The height of the height of carrier, the foot-up of role in game judges that whether role had been located in states on carrier.
In step s 103, it when the role is located at the carrier positions, controls the carrier and is located on carrier
Role carry out it is mobile over long distances.
In this application, the role in the game, can show body and foot, not show the head of role, so that with
Family can control VR glasses, watch the body and carrier of role, form the more true feeling for taking carrier.
The role carries out the movement of long range, and wherein role is located at carrier positions, may include the position and angle of role
For color bits when the carrier positions, the position that can control carrier and the angle carrier on carrier is identical or role exists
The foot-up height of the carrier positions is greater than the height of the carrier, and the role is located on the carrier.It can choose it
In any one triggering mode, come trigger the role on the carrier and the carrier occur it is mobile over long distances.
Wherein, described when the role is located at the carrier positions, control the carrier and the angle on carrier
Color carries out step mobile over long distances
When the role is located at the carrier positions, the role for controlling the carrier and being located on the carrier is pressed
It is carried out according to scheduled tour mobile over long distances.Role when the i.e. described carrier is triggered mobile, in carrier and the game
Automatically it is moved according to scheduled Visitor Route, when user is interested in a certain position, game positioning system be can capture
The change in location of user, the role that control triggers in the game get off from the carrier, stop to control the carrier
It is mobile.
In addition, as a kind of preferred embodiment of the application, as shown in Fig. 2, described when the role is located at the load
When body position, the step for controlling the carrier and role's progress movement over long distances on carrier includes:
In step s 201, the direction for the VR glasses worn according to the user determines the carrier and is located at the load
The moving direction of role on body;
By detecting the rotation direction of VR glasses, the visual angle of the role in the game can be determined accordingly, according to institute
Determining visual angle determines the moving direction of the carrier and the role in the game.
In a kind of preferred embodiment, when the duration in the direction that the VR glasses are aligned is greater than scheduled duration
When, it is determined that the direction that the VR glasses are aligned is the moving direction of the carrier and the role being located on the carrier.It is logical
It crosses and the duration of the aligning direction of VR glasses is judged, when can be observed to avoid user everywhere, to carrier and role
Moving direction appearance the problem of converting repeatedly, be conducive to improve mobile reasonability.
Alternatively, the load can also be determined jointly according to the direction of the VR glasses and the number of winks of the user
Body, and the moving direction of the role on carrier.For example, when user continuously blinks twice, it is determined that current VR eye
The direction of mirror alignment is moving direction.
In step S202, the degrees of offset of the VR glasses and calibration position worn according to the user determines the load
The movement speed of body and the role being located on the carrier.
It can be by the position of the VR glasses of the acquisition user, with VR glasses of the normal stand in user current location
Calibration position distance deviant, or the VR glasses that the user wears can be determined by the appearance body information of user
With the degrees of offset of calibration position.
When the degrees of offset is higher, the movement speed for controlling the carrier and role on the carrier is also got over
Fastly.
In addition, the degrees of offset can be offset distance, or the VR glasses of user deviate calibration position away from
From ratio with the body of user.For example, the distance that the VR glasses of user deviate calibration position is 10 centimetres, the body of user
It is 170 centimetres, then the degrees of offset is 1/17.Alternatively, the VR that the degrees of offset can also currently be worn according to user
The position of glasses, the first line determined with the position that user stands, the angle determining with direction is holded up.When angle is bigger,
Degrees of offset is also bigger.
When the degrees of offset is ratio or angle, the degrees of offset is combined with the height of user, so as to
The influence of the body difference of different user is enough effectively adapted to, the adaptability that different user requires control is improved.
Fig. 3 be it is provided by the embodiments of the present application another control the carrier and the role on carrier grown away from
From mobile implementation process schematic diagram, details are as follows:
In step S301, the offset direction of the VR glasses and calibration position worn according to the user determines the load
The moving direction of body and the role on the carrier;
Game for the class that travels forward, such as skiing, racing car etc., can be by the offset direction of the VR glasses, really
The moving direction of role in the fixed game, enables a user to the same of the picture in the front in sustained attention scene
When, the transformation to the left and right position of the role in carrier and game is completed, in order to complete the behaviour such as hide to barrier
Make.
In step s 302, the degrees of offset of the VR glasses and calibration position worn according to the user, determines the load
The movement speed of body and the role on the carrier.
It, can also be according to the offset journey for the VR glasses and calibration position that the user wears in order to improve the convenience of control
Degree, determines the movement speed of the carrier and the role on the carrier, enables a user to obtain field more true to nature
Scape control sense improves the control experience of user.
It should be understood that the size of the serial number of each step is not meant that the order of the execution order in above-described embodiment, each process
Execution sequence should be determined by its function and internal logic, the implementation process without coping with the embodiment of the present application constitutes any limit
It is fixed.
Fig. 4 is a kind of structural schematic diagram of device that control game role moves at a distance provided by the embodiments of the present application,
Details are as follows:
The device that the control game role moves at a distance, comprising:
Carrier generation unit 401 generates carrier for the predetermined position in VR scene of game;
Position determination unit 402, for detecting the mobile message of the user by positioning system, according to the mobile letter
Breath determines the position of the role in the VR game;
Mobile control unit 403, for controlling the carrier and being located at when the role is located at the carrier positions
Role on carrier carries out mobile over long distances.
Preferably, the mobile control unit includes:
First direction determines subelement, the direction of the VR glasses for being worn according to the user, determine the carrier and
The moving direction for the role being located on the carrier;
First Speed determines subelement, the degrees of offset of the VR glasses for being worn according to the user and calibration position,
Determine the movement speed of the carrier with the role being located on the carrier.
Preferably, the mobile control unit includes:
Second direction determines subelement, the offset direction of the VR glasses for being worn according to the user and calibration position,
Determine the moving direction of the carrier and the role on the carrier;
Second speed determines subelement, the degrees of offset of the VR glasses for being worn according to the user and calibration position,
Determine the movement speed of the carrier and the role on the carrier.
The device that control game role moves at a distance described in Fig. 4, is moved at a distance with control game role described in Fig. 1
Method it is corresponding.
Fig. 5 is the schematic diagram for the game station that one embodiment of the application provides.As shown in figure 5, the game of the embodiment is set
Standby 5 include: processor 50, memory 51 and are stored in the meter that can be run in the memory 51 and on the processor 50
Calculation machine program 52, such as the program that control game role moves at a distance.The processor 50 executes the computer program 52
The step in embodiment of the method that the above-mentioned each control game role of Shi Shixian moves at a distance, such as step 101 shown in FIG. 1
To 103.Alternatively, the processor 50 realizes each module in above-mentioned each Installation practice/mono- when executing the computer program 52
The function of member, such as the function of module 401 to 403 shown in Fig. 4.
Illustratively, the computer program 52 can be divided into one or more module/units, it is one or
Multiple module/units are stored in the memory 51, and are executed by the processor 50, to complete the application.Described one
A or multiple module/units can be the series of computation machine program instruction section that can complete specific function, which is used for
Implementation procedure of the computer program 52 in the game station 5 is described.For example, the computer program 52 can be divided
It is cut into carrier generation unit, position determination unit and mobile control unit, each unit concrete function is as follows:
Carrier generation unit generates carrier for the predetermined position in VR scene of game;
Position determination unit, for detecting the mobile message of the user by positioning system, according to the mobile message
Determine the position of the role in the VR game;
Mobile control unit is carried for when the role is located at the carrier positions, controlling the carrier and being located at
Role on body carries out mobile over long distances.
The game station 5 can be the calculating such as desktop PC, notebook, palm PC and cloud server and set
It is standby.The game station may include, but be not limited only to, processor 50, memory 51.It will be understood by those skilled in the art that Fig. 5
The only example of game station 5 does not constitute the restriction to game station 5, may include than illustrating more or fewer portions
Part perhaps combines certain components or different components, such as the game station can also include input-output equipment, net
Network access device, bus etc..
Alleged processor 50 can be central processing unit (Central Processing Unit, CPU), can also be
Other general processors, digital signal processor (Digital Signal Processor, DSP), specific integrated circuit
(Application Specific Integrated Circuit, ASIC), ready-made programmable gate array (Field-
Programmable Gate Array, FPGA) either other programmable logic device, discrete gate or transistor logic,
Discrete hardware components etc..General processor can be microprocessor or the processor is also possible to any conventional processor
Deng.
The memory 51 can be the internal storage unit of the game station 5, such as the hard disk or interior of game station 5
It deposits.The memory 51 is also possible to the External memory equipment of the game station 5, such as be equipped on the game station 5
Plug-in type hard disk, intelligent memory card (Smart Media Card, SMC), secure digital (Secure Digital, SD) card dodge
Deposit card (Flash Card) etc..Further, the memory 51 can also both include the storage inside list of the game station 5
Member also includes External memory equipment.The memory 51 is for storing needed for the computer program and the game station
Other programs and data.The memory 51 can be also used for temporarily storing the data that has exported or will export.
It is apparent to those skilled in the art that for convenience of description and succinctly, only with above-mentioned each function
Can unit, module division progress for example, in practical application, can according to need and by above-mentioned function distribution by different
Functional unit, module are completed, i.e., the internal structure of described device is divided into different functional unit or module, more than completing
The all or part of function of description.Each functional unit in embodiment, module can integrate in one processing unit, can also
To be that each unit physically exists alone, can also be integrated in one unit with two or more units, it is above-mentioned integrated
Unit both can take the form of hardware realization, can also realize in the form of software functional units.In addition, each function list
Member, the specific name of module are also only for convenience of distinguishing each other, the protection scope being not intended to limit this application.Above system
The specific work process of middle unit, module, can refer to corresponding processes in the foregoing method embodiment, and details are not described herein.
In the above-described embodiments, it all emphasizes particularly on different fields to the description of each embodiment, is not described in detail or remembers in some embodiment
The part of load may refer to the associated description of other embodiments.
Those of ordinary skill in the art may be aware that list described in conjunction with the examples disclosed in the embodiments of the present disclosure
Member and algorithm steps can be realized with the combination of electronic hardware or computer software and electronic hardware.These functions are actually
It is implemented in hardware or software, the specific application and design constraint depending on technical solution.Professional technician
Each specific application can be used different methods to achieve the described function, but this realization is it is not considered that exceed
Scope of the present application.
In embodiment provided herein, it should be understood that disclosed device/terminal device and method, it can be with
It realizes by another way.For example, device described above/terminal device embodiment is only schematical, for example, institute
The division of module or unit is stated, only a kind of logical function partition, there may be another division manner in actual implementation, such as
Multiple units or components can be combined or can be integrated into another system, or some features can be ignored or not executed.Separately
A bit, shown or discussed mutual coupling or direct-coupling or communication connection can be through some interfaces, device
Or the INDIRECT COUPLING or communication connection of unit, it can be electrical property, mechanical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple
In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme
's.
It, can also be in addition, each functional unit in each embodiment of the application can integrate in one processing unit
It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list
Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated module/unit be realized in the form of SFU software functional unit and as independent product sale or
In use, can store in a computer readable storage medium.Based on this understanding, the application realizes above-mentioned implementation
All or part of the process in example method, can also instruct relevant hardware to complete, the meter by computer program
Calculation machine program can be stored in a computer readable storage medium, the computer program when being executed by processor, it can be achieved that on
The step of stating each embodiment of the method.Wherein, the computer program includes computer program code, the computer program
Code can be source code form, object identification code form, executable file or certain intermediate forms etc..Computer-readable Jie
Matter may include: can carry the computer program code any entity or device, recording medium, USB flash disk, mobile hard disk,
Magnetic disk, CD, computer storage, read-only memory (ROM, Read-Only Memory), random access memory (RAM,
Random Access Memory), electric carrier signal, telecommunication signal and software distribution medium etc..It should be noted that described
The content that computer-readable medium includes can carry out increasing appropriate according to the requirement made laws in jurisdiction with patent practice
Subtract, such as in certain jurisdictions, according to legislation and patent practice, computer-readable medium do not include be electric carrier signal and
Telecommunication signal.
Embodiment described above is only to illustrate the technical solution of the application, rather than its limitations;Although referring to aforementioned reality
Example is applied the application is described in detail, those skilled in the art should understand that: it still can be to aforementioned each
Technical solution documented by embodiment is modified or equivalent replacement of some of the technical features;And these are modified
Or replacement, the spirit and scope of each embodiment technical solution of the application that it does not separate the essence of the corresponding technical solution should all
Comprising within the scope of protection of this application.
Claims (10)
1. a kind of method that control game role moves at a distance, which is characterized in that the game role processed moved at a distance
Method includes:
Predetermined position in VR scene of game generates carrier;
The mobile message for detecting the user determines the position of the role in the VR game according to the mobile message;
When the role is located at the carrier positions, controls the carrier and the role on carrier carries out long range shifting
It is dynamic.
2. the method that control game role according to claim 1 moves at a distance, which is characterized in that described to work as the angle
Color bits controls the carrier and the role on carrier carries out step packet mobile over long distances when the carrier positions
It includes:
When the role is located at the carrier positions, the role for controlling the carrier and being located on the carrier, according to pre-
Fixed tour carries out mobile over long distances.
3. the method that control game role according to claim 1 moves at a distance, which is characterized in that described to work as the angle
Color bits controls the carrier and the role on carrier carries out step packet mobile over long distances when the carrier positions
It includes:
According to the direction for the VR glasses that the user wears, the mobile side of the carrier with the role being located on the carrier is determined
To;
The degrees of offset of the VR glasses and calibration position worn according to the user, determines the carrier and is located on the carrier
Role movement speed.
4. the method that control game role according to claim 1 moves at a distance, which is characterized in that described to work as the angle
Color bits controls the carrier and the role on carrier carries out step packet mobile over long distances when the carrier positions
It includes:
The offset direction of the VR glasses and calibration position worn according to the user, determines the angle on the carrier and the carrier
The moving direction of color;
The degrees of offset of the VR glasses and calibration position worn according to the user, determines the angle on the carrier and the carrier
The movement speed of color.
5. the method that control game role according to claim 1-4 moves at a distance, which is characterized in that work as institute
When stating role and going down from the carrier, the carrier stops movement.
6. a kind of device that control game role moves at a distance, which is characterized in that the control game role moves at a distance
Device include:
Carrier generation unit generates carrier for the predetermined position in VR scene of game;
Position determination unit is determined for detecting the mobile message of the user by positioning system according to the mobile message
The position of role in the VR game;
Mobile control unit, for when the role is located at the carrier positions, controlling the carrier and being located on carrier
Role carry out it is mobile over long distances.
7. the device that control game role according to claim 6 moves at a distance, which is characterized in that the mobile control
Unit includes:
First direction determines subelement, and the direction of the VR glasses for being worn according to the user determines the carrier and is located at
The moving direction of role on the carrier;
First Speed determines subelement, and the degrees of offset of the VR glasses for being worn according to the user and calibration position determines
The movement speed of the carrier and the role being located on the carrier.
8. the device that control game role according to claim 6 moves at a distance, which is characterized in that the mobile control
Unit includes:
Second direction determines subelement, and the offset direction of the VR glasses for being worn according to the user and calibration position determines
The moving direction of the carrier and the role on the carrier;
Second speed determines subelement, and the degrees of offset of the VR glasses for being worn according to the user and calibration position determines
The movement speed of the carrier and the role on the carrier.
9. a kind of game station, including memory, processor and storage are in the memory and can be on the processor
The computer program of operation, which is characterized in that the processor realizes such as claim 1 to 5 when executing the computer program
The step of method that any one control game role moves at a distance.
10. a kind of computer readable storage medium, the computer-readable recording medium storage has computer program, and feature exists
In it is remote to control game role as described in any one of claim 1 to 5 for realization when the computer program is executed by processor
The step of mobile method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810781954.9A CN109200580A (en) | 2018-07-17 | 2018-07-17 | A kind of method, device and equipment that control game role moves at a distance |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810781954.9A CN109200580A (en) | 2018-07-17 | 2018-07-17 | A kind of method, device and equipment that control game role moves at a distance |
Publications (1)
Publication Number | Publication Date |
---|---|
CN109200580A true CN109200580A (en) | 2019-01-15 |
Family
ID=64990549
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201810781954.9A Pending CN109200580A (en) | 2018-07-17 | 2018-07-17 | A kind of method, device and equipment that control game role moves at a distance |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109200580A (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104801039A (en) * | 2015-04-30 | 2015-07-29 | 浙江工商大学 | Virtual reality gaming device and scene realization method |
US20160041391A1 (en) * | 2014-08-08 | 2016-02-11 | Greg Van Curen | Virtual reality system allowing immersion in virtual space to consist with actual movement in actual space |
CN107198879A (en) * | 2017-04-20 | 2017-09-26 | 网易(杭州)网络有限公司 | Control method for movement, device and terminal device in virtual reality scenario |
CN107735152A (en) * | 2015-06-14 | 2018-02-23 | 索尼互动娱乐股份有限公司 | Expanded field of vision for virtual reality (VR) viewing renders again |
CN108043019A (en) * | 2017-12-28 | 2018-05-18 | 武汉市陆刻科技有限公司 | A kind of interactive operation method of VR game |
CN108245890A (en) * | 2018-02-28 | 2018-07-06 | 网易(杭州)网络有限公司 | The method and apparatus for controlling object of which movement in virtual scene |
-
2018
- 2018-07-17 CN CN201810781954.9A patent/CN109200580A/en active Pending
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160041391A1 (en) * | 2014-08-08 | 2016-02-11 | Greg Van Curen | Virtual reality system allowing immersion in virtual space to consist with actual movement in actual space |
CN104801039A (en) * | 2015-04-30 | 2015-07-29 | 浙江工商大学 | Virtual reality gaming device and scene realization method |
CN107735152A (en) * | 2015-06-14 | 2018-02-23 | 索尼互动娱乐股份有限公司 | Expanded field of vision for virtual reality (VR) viewing renders again |
CN107198879A (en) * | 2017-04-20 | 2017-09-26 | 网易(杭州)网络有限公司 | Control method for movement, device and terminal device in virtual reality scenario |
CN108043019A (en) * | 2017-12-28 | 2018-05-18 | 武汉市陆刻科技有限公司 | A kind of interactive operation method of VR game |
CN108245890A (en) * | 2018-02-28 | 2018-07-06 | 网易(杭州)网络有限公司 | The method and apparatus for controlling object of which movement in virtual scene |
Non-Patent Citations (1)
Title |
---|
顾志强等: "《黑科技》", 31 March 2017, 中国友谊出版公司 * |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9933851B2 (en) | Systems and methods for interacting with virtual objects using sensory feedback | |
CN204952205U (en) | Wear -type combination body -building system | |
CN205210819U (en) | Virtual reality human -computer interaction terminal | |
US20190102928A1 (en) | Virtual Reality | |
CN102779000B (en) | User interaction system and method | |
CN107850948A (en) | Mixed reality is social | |
CN103246351A (en) | User interaction system and method | |
US10661148B2 (en) | Dual motion sensor bands for real time gesture tracking and interactive gaming | |
CN102789313A (en) | User interaction system and method | |
CN105808071B (en) | A kind of display control method, device and electronic equipment | |
CN110443167A (en) | Intelligent identification Method, intelligent interactive method and the relevant apparatus of traditional culture gesture | |
US20170235462A1 (en) | Interaction control method and electronic device for virtual reality | |
CN104536579A (en) | Interactive three-dimensional scenery and digital image high-speed fusing processing system and method | |
CN106648038A (en) | Method and apparatus for displaying interactive object in virtual reality | |
CN110013671A (en) | Movement executes method and apparatus, storage medium and electronic device | |
CN106445157A (en) | Method and device for adjusting image display orientation | |
CN107122043B (en) | The analogy method and device of human body in virtual reality | |
CN206584310U (en) | A kind of MR gloves being applied in virtual reality | |
CN108211350A (en) | Information processing method, electronic equipment and storage medium | |
CN112891943A (en) | Lens processing method and device and readable storage medium | |
CN109316741A (en) | The mobile method, device and equipment of control role in a kind of VR scene | |
CN106502407A (en) | A kind of data processing method and its relevant device | |
CN101950322A (en) | Man-machine interaction network system for realizing point-to-point connection | |
CN109985385A (en) | The control method and device of a kind of game station and its game role | |
CN109200580A (en) | A kind of method, device and equipment that control game role moves at a distance |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20190115 |