CN109173264A - A kind of the stage property right of attribution distribution system and method for online game - Google Patents

A kind of the stage property right of attribution distribution system and method for online game Download PDF

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Publication number
CN109173264A
CN109173264A CN201811107340.9A CN201811107340A CN109173264A CN 109173264 A CN109173264 A CN 109173264A CN 201811107340 A CN201811107340 A CN 201811107340A CN 109173264 A CN109173264 A CN 109173264A
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CN
China
Prior art keywords
client
attribution
link
stage property
contention
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811107340.9A
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Chinese (zh)
Inventor
郑熠
嵩布日
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Tianchang Entertainment Network Technology Co Ltd
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Beijing Tianchang Entertainment Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Priority to CN201811107340.9A priority Critical patent/CN109173264A/en
Publication of CN109173264A publication Critical patent/CN109173264A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention relates to the stage property right of attribution distribution systems and method of a kind of online game, distribution system includes client, sends request unit, storage unit, judging unit and allocation unit, distribution method includes S1: judging unit sends the number of request according to each client and the mutual exclusion factor determines whether to enter the right of attribution and fights for link, if into the mutual exclusion factor will be reduced, if the mutual exclusion factor will be will increase by not entering;S2: judging unit is according to the client terminal quantity for sending request by sending request unit, to determine to be eligible to participate in the client terminal quantity of contention right of attribution distribution link;S3: judging unit distributes in link according to the right of attribution to be participated in the quantity of client and sends the number of request to be judgment basis, stage property is distributed into one of client by calculating by the right of attribution, the present invention make each time assigning process be filled with variation, effectively reinforce user between sports interbehavior.

Description

A kind of the stage property right of attribution distribution system and method for online game
Technical field
The present invention relates to computer system data control fields, and in particular to a kind of stage property right of attribution distribution of online game System and method.
Background technique
Online game is universal increasingly by everybody welcome with computer and mobile phone, can be after work or study Loosen mood.
Monster is beaten in game would generally fall stage property and reward player with this, and most of present network games are all a monsters Multiple players attack, and the article that monster is fallen is limited, how to distribute to player is exactly a problem, and distribution is uneven or random Distribution certainly will will cause the discontented of player and exit this game.
Summary of the invention
To solve the problems, such as that stage property distributes, the object of the present invention is to provide a kind of distribution of the stage property right of attribution of online game to be System and method.
The purpose of the present invention is be achieved through the following technical solutions: a kind of stage property right of attribution distribution system of online game System, comprising:
Client, each client represent a player, and player enters game by internet;
Request unit is sent, is asked for recording the client terminal quantity for sending request stage property and the transmission of each client The number asked;
Storage unit, for storing the data cached of client-side information and stage property;
Judging unit, for determining whether to enter right of attribution distribution link, the control mutual exclusion factor and entering the right of attribution point Client terminal quantity with link;
Allocation unit, for calculating the probability of each client acquisition stage property and stage property being assigned to client.
In preferred embodiments, it is time of the player using technical ability target of attack that the client, which sends the number of request, Request number of times is can be regarded as in number, the final blow that right of attribution contention link is triggered if player uses common attack target of attack, Remaining common attack is then not included.
A kind of stage property right of attribution distribution method of online game, method includes the following steps:
S1: judging unit sends the number of request according to each client and the mutual exclusion factor determines whether that the right of attribution can be entered Link is fought for, if into the mutual exclusion factor will be reduced, if the mutual exclusion factor will be will increase by not entering;
S2: judging unit is according to the client terminal quantity for sending request by sending request unit, to determine to be eligible to participate in Fight for the client terminal quantity of right of attribution distribution link;
S3: judging unit distributes in link according to the right of attribution to be participated in the quantity of client and sends the number of request to be to sentence Determine foundation, stage property is distributed into one of client by calculating by the right of attribution.
In preferred embodiments, in the step S1, a client request target of every transmission bleeds reduction one, The right of attribution will be entered if blood value is zero and fight for link, otherwise whether judging unit calculates the target according to the mutual exclusion factor and may be used Link is fought for enter the right of attribution, the blood value of the target is become zero while reducing the mutual exclusion factor if can enter, if do not had Have into then by the increase mutual exclusion factor (to use next time).
In preferred embodiments, in the step S2, when client N number of in attack process is continued using technical ability simultaneously When attacking same target, one of client triggering right of attribution fights for link, and judging unit judgement at this time, which is eligible to participate in, strives The client terminal quantity for taking right of attribution distribution by force is N people.
In preferred embodiments, in the step S2, when wherein M client is lasting using technical ability in attack process When attacking same target, in addition X client persistently attacks same target using common attack, and has the wherein final blow of a people It triggers the right of attribution and fights for link, judging unit determines that being eligible to participate in the client terminal quantity of contention right of attribution distribution is M+1 at this time People.
In preferred embodiments, if wherein a client using technical ability triggers right of attribution contention link, this When judging unit determine be eligible to participate in contention the right of attribution distribution client terminal quantity be M people, use the client of common attack It is not included.
In preferred embodiments, it before judging unit determines to enter right of attribution contention link, abandons attacking current mesh The client of other targets of attack is marked or is switched, fights for link as other clients trigger the target and enter the right of attribution at this time, The client for abandoning attack current goal or the other targets of attack of switching will not calculate the number clients distributed in the contention right of attribution In amount.
In preferred embodiments, in the step S3, allocation unit fights in link according to the right of attribution and participates in client The quantity at end on year-on-year basis divides equally a certain proportion of score value according to the quantity of participation, and remaining score value part passes through client It clicks and obtains, stop contention when remaining score value is zero, a random value is calculated by allocation unit, and pass through this random value The client finally belonged to is calculated with the score value for participating in client.
The invention has the benefit that the present invention make each time assigning process be filled with variation, effectively reinforce user it Between sports interbehavior.
Detailed description of the invention
Below according to attached drawing, invention is further described in detail.
Fig. 1 is the frame assumption diagram of the stage property right of attribution distribution system of online game described in the embodiment of the present invention;
Fig. 2 is the flow chart of the stage property right of attribution distribution method of online game described in the embodiment of the present invention.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is A part of the embodiment of the present invention, instead of all the embodiments.The present invention being usually described and illustrated herein in the accompanying drawings is implemented The component of example can be arranged and be designed with a variety of different configurations.Therefore, below to the reality of the invention provided in the accompanying drawings The detailed description for applying example is not intended to limit the range of claimed invention, but is merely representative of selected implementation of the invention Example.Based on the embodiments of the present invention, obtained by those of ordinary skill in the art without making creative efforts Every other embodiment, shall fall within the protection scope of the present invention.
The embodiment of the present invention is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached The embodiment of figure description is exemplary, it is intended to is used to explain the present invention, and is not considered as limiting the invention.
The present invention is further illustrated with specific embodiment below with reference to accompanying drawings.
Embodiment 1:
As shown in Figure 1, a kind of stage property right of attribution distribution system of online game of the embodiment of the present invention, comprising:
Client 1, each client represent a player, and player enters game by internet;Client 1 can be electricity Brain is also possible to mobile phone.
Request unit 2 is sent, is sent out for recording the 1 end quantity of client for sending request stage property and each client 1 Send the number of request;
Storage unit 5, for storing the data cached of 1 information of client and stage property;
Judging unit 3, for determining whether to enter right of attribution distribution link, the control mutual exclusion factor and entering the right of attribution point 1 quantity of client with link;The mutual exclusion factor refers to public probability, and the probability of this public probability can change, and increases mutual exclusion The factor means that probability increases, and reducing the mutual exclusion factor means that probability becomes smaller.
Allocation unit 4, for calculating the probability of each acquisition of client 1 stage property and stage property being assigned to client 1.
The number that client 1 sends request is number that player uses technical ability target of attack, if player is using commonly attacking Hit target of attack then trigger the right of attribution contention link a final blow can be regarded as request number of times, remaining common attack then not counting It is interior.
Embodiment 2:
A kind of stage property right of attribution distribution method of online game, method includes the following steps:
S1: judging unit 3 sends the number of request according to each client 1 and the mutual exclusion factor determines whether that ownership can be entered Power contention link, if into the mutual exclusion factor will be reduced, if the mutual exclusion factor will be will increase by not entering;If the current mutual exclusion factor Probability is hit, it will otherwise the probability value for reducing next time will increase probability value.
S2: judging unit 3 is according to 1 quantity of client for sending request by sending request unit 2, to determine qualified ginseng With 1 quantity of client of contention right of attribution distribution link;
S3: judging unit 3 distributes the quantity of participation client 1 and the number of transmission request in link according to the right of attribution and is Stage property is distributed to one of client 1 by calculating by the right of attribution by judgment basis.
In the step S1, the request target of every transmission of client 1 bleeds reduction one, will if blood value is zero Link is fought for into the right of attribution, it is preset threshold values that blood value, which is zero, link is fought for automatically into the right of attribution when reaching preset threshold values, Otherwise judging unit 3 calculates whether the target can enter right of attribution contention link according to the mutual exclusion factor, and the mutual exclusion factor is one Probability can also have probability to enter right of attribution contention link, if can enter the target even if not reaching preset threshold values Blood value become zero while reducing the mutual exclusion factor, if not entering into will increase the mutual exclusion factor (to next time use).
In the step S2, when client 1 N number of in attack process persistently attacks same target using technical ability simultaneously, In client 1 trigger the right of attribution and fight for link, judging unit 3 determines the visitor for being eligible to participate in contention right of attribution distribution at this time 1 quantity of family end is N people.
In the step S2, when wherein M client 1 persistently attacks same target using technical ability in attack process, separately Outer X client 1 persistently attacks same target using common attack, and has the wherein final blow triggering right of attribution contention ring of a people Section, judging unit 3 determines that being eligible to participate in 1 quantity of client of contention right of attribution distribution is M+1 people at this time, that is, uses skill The whole clients 1 that can be attacked and the client using the final blow triggering right of attribution contention link of common attack, other uses The client 1 of common attack is not included.
If wherein a client 1 using technical ability triggers the right of attribution and fights for link, judging unit 3 is determined with money at this time 1 quantity of client that lattice participate in contention right of attribution distribution is M people, is not included using the client 1 of common attack.
Before judging unit 3 determines to enter right of attribution contention link, attack current goal or the other attack mesh of switching are abandoned Target client 1 fights for link as other clients 1 trigger the target and enter the right of attribution at this time, abandons attack current goal Or the client 1 of the other targets of attack of switching will not calculate in 1 quantity of client of contention right of attribution distribution.
In the step S3, allocation unit 4 fights in link the quantity for participating in client 1 according to the right of attribution, certain ratio The score value of example is divided equally on year-on-year basis according to the quantity of participation, and remaining score value part is obtained by the click of client 1, when residue point Stop contention when value is zero, score value respectively is pre-set, and remaining score value is arranged not according to the blood volume difference of target Together, it can be 50%, 60%, 70%, remaining score value click is once got a point, until score value is zero, by allocation unit 4 A random value is calculated, and the client 1 finally belonged to, client are calculated by this random value and the score value of participation client 1 The score value at end 1 is higher, and the probability for obtaining stage property is bigger, and score value and probability are directly proportional, and random value is equivalent to the key for obtaining stage property, Who, which obtains random value, will obtain stage property.
In practical operation, start
Step 6: obtaining 1 solicited message of client, that is, the number of 1 target of attack of client;
Step 7: target blood value is 0, reaches preset threshold values;
Step 8: if blood value is 0, judging to fight for 1 quantity of client;
Step 9: entering right of attribution contention;
Step 10: if blood value is not 0, being judged whether to enter contention link according to the mutual exclusion factor, pass through probability calculation;
Step 11: if hit probability, judging to fight for 1 quantity of client;
Step 13: into right of attribution contention and reducing the mutual exclusion factor;
Step 12: if not entering right of attribution contention without hit probability and increasing increase hit next time of the mutual exclusion factor The probability of probability, returns to step 6;
Step 14: after entering right of attribution contention by step 9 and step 13, carrying out right of attribution distribution;
Terminate.
Finally, it should be noted that above-described embodiments are merely to illustrate the technical scheme, rather than to it Limitation;Although the present invention is described in detail referring to the foregoing embodiments, those skilled in the art should understand that: It can still modify to technical solution documented by previous embodiment, or to part of or all technical features into Row equivalent replacement;And these modifications or substitutions, it does not separate the essence of the corresponding technical solution various embodiments of the present invention technical side The range of case.

Claims (9)

1. a kind of stage property right of attribution distribution system of online game, it is characterised in that: include:
Client, each client represent a player, and player enters game by internet;
Request unit is sent, sends request for recording the client terminal quantity for sending request stage property and each client Number;
Storage unit, for storing the data cached of client-side information and stage property;
Judging unit, for determining whether to enter right of attribution distribution link, the control mutual exclusion factor and entering right of attribution distribution ring The client terminal quantity of section;
Allocation unit, for calculating the probability of each client acquisition stage property and stage property being assigned to client.
2. the stage property right of attribution distribution system of online game according to claim 1, it is characterised in that: the client hair The number for sending request is number of the player using technical ability target of attack, triggers and returns if player uses common attack target of attack Request number of times is can be regarded as in the final blow for belonging to power contention link, remaining common attack is then not included.
3. a kind of stage property right of attribution distribution method of online game, it is characterised in that: method includes the following steps:
S1: judging unit sends the number of request according to each client and the mutual exclusion factor determines whether that right of attribution contention can be entered Link, if into the mutual exclusion factor will be reduced, if the mutual exclusion factor will be will increase by not entering;
S2: judging unit is according to the client terminal quantity for sending request by sending request unit, to determine to be eligible to participate in contention The client terminal quantity of right of attribution distribution link;
S3: judging unit according to the right of attribution distribute link in participate in client quantity and send request number be determine according to According to stage property is distributed to one of client by calculating by the right of attribution.
4. the stage property right of attribution distribution method of online game according to claim 3, it is characterised in that: the step S1 In, a client request target of every transmission bleeds reduction one, and it will enter the right of attribution if blood value is zero and fight for link, Otherwise judging unit calculates whether the target can enter right of attribution contention link according to the mutual exclusion factor, should if can enter The blood value of target becomes zero while reducing the mutual exclusion factor, will increase the mutual exclusion factor (using to next time) if not entering into.
5. the stage property right of attribution distribution method of online game according to claim 3, it is characterised in that: the step S2 In, when client N number of in attack process uses technical ability persistently to attack same target simultaneously, one of client triggering ownership Power contention link, judging unit determines that being eligible to participate in the client terminal quantity of contention right of attribution distribution is N people at this time.
6. the stage property right of attribution distribution method of online game according to claim 3, it is characterised in that: the step S2 In, when wherein M client persistently attacks same target using technical ability in attack process, in addition X client is used common Same target is persistently attacked in attack, and has the wherein final blow triggering right of attribution contention link of a people, and judging unit determines at this time The client terminal quantity for being eligible to participate in contention right of attribution distribution is M+1 people.
7. the stage property right of attribution distribution method of online game according to claim 6, it is characterised in that: if wherein one Link is fought for using the client triggering right of attribution of technical ability, judging unit determines to be eligible to participate in contention right of attribution distribution at this time Client terminal quantity is M people, is not included using the client of common attack.
8. the stage property right of attribution distribution method of online game according to claim 3, it is characterised in that: sentence in judging unit Surely before entering right of attribution contention link, the client of attack current goal or the other targets of attack of switching is abandoned, at this time as other Client, which triggers the target and enters the right of attribution, fights for link, abandons the client of attack current goal or the other targets of attack of switching End will not calculate in the client terminal quantity of contention right of attribution distribution.
9. the stage property right of attribution distribution method of online game according to claim 3, it is characterised in that: the step S3 In, allocation unit fights in link the quantity for participating in client according to the right of attribution, a certain proportion of score value according to the number of participation Amount is divided equally on year-on-year basis, and remaining score value part is obtained by the click of client, stops contention when remaining score value is zero, One random value is calculated by allocation unit, and the client finally belonged to is calculated by this random value and the score value of participation client End.
CN201811107340.9A 2018-09-21 2018-09-21 A kind of the stage property right of attribution distribution system and method for online game Pending CN109173264A (en)

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US20060003841A1 (en) * 2004-07-01 2006-01-05 Aruze Corporation Game system, server and game control method
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