CN109088997A - A kind of gaming audio control method, terminal and computer readable storage medium - Google Patents
A kind of gaming audio control method, terminal and computer readable storage medium Download PDFInfo
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- CN109088997A CN109088997A CN201811259992.4A CN201811259992A CN109088997A CN 109088997 A CN109088997 A CN 109088997A CN 201811259992 A CN201811259992 A CN 201811259992A CN 109088997 A CN109088997 A CN 109088997A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72442—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for playing music files
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72448—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72448—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
- H04M1/72451—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to schedules, e.g. using calendar applications
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- Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Telephone Function (AREA)
Abstract
The invention discloses a kind of gaming audio control method, terminal and computer readable storage mediums.When game application is switched to backstage from foreground, the state of the terminal is judged, wherein the audio of the game application is the first audio;If the state of the terminal is non-talking state, judge whether the terminal receives the playing request of the second audio;If the terminal receives the playing request of the second audio, the terminal is controlled according to preset rules and plays first audio.It solves after game application is switched to backstage from foreground in the related technology, the audio of game application stops, and causes the problem that user experience is low.The invention also discloses terminal and computer readable storage mediums, by implementing above scheme, so that game application is switched to after backstage, its audio can export always, the continuity of sound experience is brought to user, on the other hand, user can pass through the indirect understanding game process of gaming audio.
Description
Technical field
The present invention relates to field of terminal technology, more specifically to a kind of gaming audio control method, terminal and calculating
Machine readable storage medium storing program for executing.
Background technique
With the development of communication technology, game application becomes the entertainment way of more and more users, after study and work,
It is essential that game application is increasingly becoming daily pastime.When user is in game process, if desired using other application, general
Game application is switched to backstage, at this point, the background music of game stops as game is switched to backstage.It will especially be swum in user
Play is switched to backstage, and processing is not, for example, user is playing king's honor, to need to cut at this time under the scene of very urgent thing
Foreground memorandum is changed to need to record the dress out of some game charater in king's honor or need to be switched to foreground search at this time
The attribute of some game charater, the at this moment stopping of game background music will bring intermittent bad experience to user.
Summary of the invention
The technical problem to be solved in the present invention is that after game application is switched to backstage from foreground in the related technology, game
The audio of application stops, and causes the problem that user experience is low.For the technical problem, a kind of gaming audio controlling party is provided
Method, terminal and computer readable storage medium.
In order to solve the above technical problems, the present invention provides a kind of gaming audio control method, the gaming audio controlling party
Method includes:
When game application is switched to backstage from foreground, the state of the terminal is judged, wherein the sound of the game application
Frequency is the first audio;
If the state of the terminal is non-talking state, judge whether the terminal receives the broadcasting of the second audio and ask
It asks;
If the terminal receives the playing request of the second audio, control described in the terminal plays according to preset rules
First audio.
Optionally, the gaming audio control method further include:
If the terminal is not received by the playing request of the second audio, the terminal is controlled with initial volume after continued broadcasting
Put first audio.
Optionally, it if the terminal receives the playing request of the second audio, controls the terminal and is broadcast according to preset rules
The step of putting the first audio of the game application include:
Obtain the type of second audio;
If the type of second audio is long, suspend the first audio for playing the game application.
Optionally, after the step of obtaining the type of second audio, further includes:
If the type of second audio is minor, according to the source of the minor, the of the game application is adjusted
The volume of one audio plays first audio to the second volume, and with second volume.
Optionally, after the step of obtaining the type of second audio, further includes:
If the type of second audio adjusts the game application according to the significance level of the minor for minor
The volume of the first audio play first audio to third volume, and with the third volume.
Optionally, the gaming audio control method, further includes:
If second audio stops, restoring the first audio volume of the game application as initial volume broadcasting.
Optionally, if the terminal is not received by the playing request of the second audio, the terminal is controlled with initial sound
Amount continued after the step of playing first audio, further includes:
If the terminal continues to play first audio with initial volume reaches preset time, controls the terminal and stop
Play first audio.
Optionally, it when game application is switched to backstage from foreground, after the step of judging the state of the terminal, also wraps
It includes:
If the state of the terminal is talking state, stop the first audio for playing the game application, and record institute
State the dwell time point of the first audio;
When the talking state terminates, continue the first audio for playing the game application from the dwell time point.
In addition, to achieve the above object, the present invention also provides a kind of terminal, the terminal include: memory, processor and
It is stored in the program for the gaming audio control that can be run on the memory and on the processor, the gaming audio control
Program realizes the step of gaming audio control method described in any of the above embodiments when being executed by the processor.
In addition, to achieve the above object, the present invention also provides a kind of readable storage medium storing program for executing, being deposited on the readable storage medium storing program for executing
The processing routine of gaming audio control is contained, the processing routine of the gaming audio control realizes above-mentioned when being executed by processor
The step of gaming audio control method described in one.
Beneficial effect
Gaming audio control method, terminal and computer readable storage medium proposed by the present invention, gaming audio control
Method is to judge the state of the terminal, wherein the audio of the game application when game application is switched to backstage from foreground
For the first audio;If the state of the terminal is non-talking state, judge whether the terminal receives broadcasting for the second audio
Put request;If the terminal receives the playing request of the second audio, control described in the terminal plays according to preset rules
First audio.It solves after game application is switched to backstage from foreground in the related technology, the audio of game application stops, and causes
The low problem of user experience.The invention also discloses terminal and computer readable storage mediums to be made by implementing above scheme
It obtains game application to be switched to after backstage, audio can export always, and the continuity of sound experience, another party are brought to user
Face, user can pass through the indirect understanding game process of gaming audio.Namely in the present invention, pass through gaming audio control method
It realizes and game is switched to backstage in user, processing is not under the scene of very urgent thing, and game background music continues
Good experience.
Detailed description of the invention
Present invention will be further explained below with reference to the attached drawings and examples, in attached drawing:
The hardware structural diagram of Fig. 1 each embodiment one optional mobile terminal to realize the present invention;
Fig. 2 is the wireless communication system schematic diagram of mobile terminal as shown in Figure 1;
Fig. 3 is the basic procedure schematic diagram for the gaming audio control method that first embodiment of the invention provides;
Fig. 4 is that a kind of basic procedure of the embodiment for the gaming audio control method that second embodiment of the invention provides shows
It is intended to;
Fig. 5 is the basic procedure of the another embodiment for the gaming audio control method that second embodiment of the invention provides
Schematic diagram;
Fig. 6 is the basic procedure schematic diagram for the gaming audio control method that third embodiment of the invention provides;
Fig. 7 is the basic procedure schematic diagram for the gaming audio control method that fourth embodiment of the invention provides;
Fig. 8 is a kind of schematic diagram for terminal structure that fifth embodiment of the invention provides.
Specific embodiment
It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, it is not intended to limit the present invention.
In subsequent description, it is only using the suffix for indicating such as " module ", " component " or " unit " of element
Be conducive to explanation of the invention, itself there is no a specific meaning.Therefore, " module ", " component " or " unit " can mix
Ground uses.
Terminal can be implemented in a variety of manners.For example, terminal described in the present invention may include such as mobile phone, plate
Computer, laptop, palm PC, personal digital assistant (Personal Digital Assistant, PDA), portable
Media player (Portable Media Player, PMP), navigation device, wearable device, Intelligent bracelet, pedometer etc. move
The fixed terminals such as dynamic terminal, and number TV, desktop computer.
It will be illustrated by taking mobile terminal as an example in subsequent descriptions, it will be appreciated by those skilled in the art that in addition to special
Except element for moving purpose, the construction of embodiment according to the present invention can also apply to the terminal of fixed type.
Referring to Fig. 1, a kind of hardware structural diagram of its mobile terminal of each embodiment to realize the present invention, the shifting
Dynamic terminal 100 may include: RF (Radio Frequency, radio frequency) unit 101, WiFi module 102, audio output unit
103, A/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit
108, the components such as memory 109, processor 110 and power supply 111.It will be understood by those skilled in the art that shown in Fig. 1
Mobile terminal structure does not constitute the restriction to mobile terminal, and mobile terminal may include components more more or fewer than diagram,
Perhaps certain components or different component layouts are combined.
It is specifically introduced below with reference to all parts of the Fig. 1 to mobile terminal:
Radio frequency unit 101 can be used for receiving and sending messages or communication process in, signal sends and receivees, specifically, radio frequency list
Uplink information can be sent to base station by member 101, after the downlink information that in addition can also be sent base station receives, be sent to movement
The processor 110 of terminal is handled, and base station can be to the downlink information that radio frequency unit 101 is sent and be sent according to radio frequency unit 101
Uplink information generate, be also possible to after the information update for detecting mobile terminal actively to push to radio frequency unit 101,
For example, base station can be to the radio frequency unit 101 of mobile terminal after detecting that geographical location locating for mobile terminal changes
The message informing of geographical location variation is sent, radio frequency unit 101 can send out the message informing after receiving the message informing
The processor 110 for giving mobile terminal is handled, and the processor 110 of mobile terminal can control the message informing and be shown in movement eventually
On the display panel 1061 at end;In general, radio frequency unit 101 include but is not limited to antenna, at least one amplifier, transceiver,
Coupler, low-noise amplifier, duplexer etc..In addition, radio frequency unit 101 can also by wireless communication with network and other set
Standby communication, specifically may include: by wireless communication with the server communication in network system, for example, mobile terminal can be with
File resource is downloaded from server by wireless communication, for example application program can be downloaded from server, in mobile terminal
After the downloading of a certain application program is completed, if the corresponding file resource of the application program updates in server, the server
It can be by wireless communication to the message informing of mobile terminal push resource updates, to remind user to carry out more the application program
Newly.Any communication standard or agreement, including but not limited to GSM (Global System of can be used in above-mentioned wireless communication
Mobile communication, global system for mobile communications), GPRS (General Packet Radio Service, it is general
Be grouped wireless service), CDMA2000 (Code Division Multiple Access 2000, CDMA 2000), WCDMA
(Wideband Code Division Multiple Access, wideband code division multiple access), TD-SCDMA (Time Division-
Synchronous Code Division Multiple Access, TD SDMA), FDD-LTE (Frequency
Division Duplexing-Long Term Evolution, frequency division duplex long term evolution) and TDD-LTE (Time
Division Duplexing-Long Term Evolution, time division duplex long term evolution) etc..
WiFi belongs to short range wireless transmission technology, and mobile terminal can help user to receive and dispatch electricity by WiFi module 102
Sub- mail, browsing webpage and access streaming video etc., it provides wireless broadband internet access for user.Although Fig. 1 shows
Go out WiFi module 102, but it is understood that, and it is not belonging to must be configured into for mobile terminal, it completely can be according to need
It to omit within the scope of not changing the essence of the invention.
Audio output unit 103 can be in call signal reception pattern, call mode, record mould in mobile terminal 100
When under the isotypes such as formula, speech recognition mode, broadcast reception mode, by radio frequency unit 101 or WiFi module 102 it is received or
The audio data stored in memory 109 is converted into audio signal and exports to be sound.Moreover, audio output unit 103
Audio output relevant to the specific function that mobile terminal 100 executes can also be provided (for example, call signal receives sound, disappears
Breath receives sound etc.).Audio output unit 103 may include loudspeaker, buzzer etc..
A/V input unit 104 is for receiving audio or video signal.A/V input unit 104 may include graphics processor
(Graphics Processing Unit, GPU) 1041 and microphone 1042, graphics processor 1041 is in video acquisition mode
Or the image data of the static images or video obtained in image capture mode by image capture apparatus (such as camera) carries out
Reason.Treated, and picture frame may be displayed on display unit 106.Through graphics processor 1041, treated that picture frame can be deposited
Storage is sent in memory 109 (or other storage mediums) or via radio frequency unit 101 or WiFi module 102.Mike
Wind 1042 can connect in telephone calling model, logging mode, speech recognition mode etc. operational mode via microphone 1042
Quiet down sound (audio data), and can be audio data by such acoustic processing.Audio that treated (voice) data can
To be converted to the format output that can be sent to mobile communication base station via radio frequency unit 101 in the case where telephone calling model.
Microphone 1042 can be implemented various types of noises elimination (or inhibition) algorithms and send and receive sound to eliminate (or inhibition)
The noise generated during frequency signal or interference.
Mobile terminal 100 further includes at least one sensor 105, such as optical sensor, motion sensor and other biographies
Sensor.Specifically, optical sensor includes ambient light sensor and proximity sensor, wherein ambient light sensor can be according to environment
The light and shade of light adjusts the brightness of display panel 1061, and proximity sensor can close when mobile terminal 100 is moved in one's ear
Display panel 1061 and/or backlight.As a kind of motion sensor, accelerometer sensor can detect in all directions (general
For three axis) size of acceleration, it can detect that size and the direction of gravity when static, can be used to identify the application of mobile phone posture
(such as horizontal/vertical screen switching, dependent game, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, percussion) etc.;
The fingerprint sensor that can also configure as mobile phone, pressure sensor, iris sensor, molecule sensor, gyroscope, barometer,
The other sensors such as hygrometer, thermometer, infrared sensor, details are not described herein.
Display unit 106 is for showing information input by user or being supplied to the information of user.Display unit 106 can wrap
Display panel 1061 is included, liquid crystal display (Liquid Crystal Display, LCD), Organic Light Emitting Diode can be used
Forms such as (Organic Light-Emitting Diode, OLED) configure display panel 1061.
User input unit 107 can be used for receiving the number or character information of input, and generate the use with mobile terminal
Family setting and the related key signals input of function control.Specifically, user input unit 107 may include touch panel 1071 with
And other input equipments 1072.Touch panel 1071, also referred to as touch screen collect the touch operation of user on it or nearby
(for example user uses any suitable objects or attachment such as finger, stylus on touch panel 1071 or in touch panel 1071
Neighbouring operation), and corresponding attachment device is driven according to preset formula.Touch panel 1071 may include touch detection
Two parts of device and touch controller.Wherein, the touch orientation of touch detecting apparatus detection user, and detect touch operation band
The signal come, transmits a signal to touch controller;Touch controller receives touch information from touch detecting apparatus, and by it
It is converted into contact coordinate, then gives processor 110, and order that processor 110 is sent can be received and executed.In addition, can
To realize touch panel 1071 using multiple types such as resistance-type, condenser type, infrared ray and surface acoustic waves.In addition to touch panel
1071, user input unit 107 can also include other input equipments 1072.Specifically, other input equipments 1072 can wrap
It includes but is not limited in physical keyboard, function key (such as volume control button, switch key etc.), trace ball, mouse, operating stick etc.
It is one or more, specifically herein without limitation.
Further, touch panel 1071 can cover display panel 1061, when touch panel 1071 detect on it or
After neighbouring touch operation, processor 110 is sent to determine the type of touch event, is followed by subsequent processing device 110 according to touch thing
The type of part provides corresponding visual output on display panel 1061.Although in Fig. 1, touch panel 1071 and display panel
1061 be the function that outputs and inputs of realizing mobile terminal as two independent components, but in certain embodiments, it can
The function that outputs and inputs of mobile terminal is realized so that touch panel 1071 and display panel 1061 is integrated, is not done herein specifically
It limits.For example, when by radio frequency unit 101 receive the message informing of a certain application program when, processor 110 can control by
The message informing is shown in a certain predeterminable area of display panel 1061, a certain area of the predeterminable area and touch panel 1071
Domain is corresponding, can be in corresponding region on display panel 1061 by carrying out touch control operation to a certain region of touch panel 1071
The message informing of display is controlled.
Interface unit 108 be used as at least one external device (ED) connect with mobile terminal 100 can by interface.For example,
External device (ED) may include wired or wireless headphone port, external power supply (or battery charger) port, wired or nothing
Line data port, memory card port, the port for connecting the device with identification module, audio input/output (I/O) end
Mouth, video i/o port, ear port etc..Interface unit 108 can be used for receiving the input from external device (ED) (for example, number
It is believed that breath, electric power etc.) and the input received is transferred to one or more elements in mobile terminal 100 or can be with
For transmitting data between mobile terminal 100 and external device (ED).
Memory 109 can be used for storing software program and various data.Memory 109 can mainly include storing program area
The storage data area and, wherein storing program area can (such as the sound of application program needed for storage program area, at least one function
Sound playing function, image player function etc.) etc.;Storage data area can store according to mobile phone use created data (such as
Audio data, phone directory etc.) etc..In addition, memory 109 may include high-speed random access memory, it can also include non-easy
The property lost memory, a for example, at least disk memory, flush memory device or other volatile solid-state parts.
Processor 110 is the control centre of mobile terminal, utilizes each of various interfaces and the entire mobile terminal of connection
A part by running or execute the software program and/or module that are stored in memory 109, and calls and is stored in storage
Data in device 109 execute the various functions and processing data of mobile terminal, to carry out integral monitoring to mobile terminal.Place
Managing device 110 may include one or more processing units;Preferably, processor 110 can integrate application processor and modulatedemodulate is mediated
Manage device, wherein the main processing operation system of application processor, user interface and application program etc., modem processor is main
Processing wireless communication.It is understood that above-mentioned modem processor can not also be integrated into processor 110.
Mobile terminal 100 can also include the power supply 111 (such as battery) powered to all parts, it is preferred that power supply 111
Can be logically contiguous by power-supply management system and processor 110, to realize management charging by power-supply management system, put
The functions such as electricity and power managed.
Although Fig. 1 is not shown, mobile terminal 100 can also be including bluetooth module etc., and details are not described herein.
It should be understood that the flexible terminal described in Fig. 1 with flexible screen can be bent in whole or in part, and specific
Warp architecture and bending control mode can use existing any structure and control mode, due to the discussion of itself and non-present invention
Emphasis, details are not described herein.
Embodiment to facilitate the understanding of the present invention, the communications network system that mobile terminal of the invention is based below into
Row description.
Referring to Fig. 2, Fig. 2 is a kind of communications network system architecture diagram provided in an embodiment of the present invention, the communication network system
System is the LTE system of universal mobile communications technology, which includes UE (User Equipment, the use of successively communication connection
Family equipment) (the land Evolved UMTS Terrestrial Radio Access Network, evolved UMTS 201, E-UTRAN
Ground wireless access network) 202, EPC (Evolved Packet Core, evolved packet-based core networks) 203 and operator IP operation
204。
Specifically, UE201 can be above-mentioned terminal 100, and details are not described herein again.
E-UTRAN202 includes eNodeB2021 and other eNodeB2022 etc..Wherein, eNodeB2021 can be by returning
Journey (backhaul) (such as X2 interface) is connect with other eNodeB2022, after UE201 is connect with eNodeB2021, can receive
To the PUSH message notice sent by eNodeB2021, eNodeB2021 may be coupled to EPC203, and eNodeB2021 can be mentioned
For the access of UE201 to EPC203.
EPC203 may include MME (Mobility Management Entity, mobility management entity) 2031, HSS
(Home Subscriber Server, home subscriber server) 2032, other MME2033, SGW (Serving Gate Way,
Gateway) 2034, PGW (PDN Gate Way, grouped data network gateway) 2035 and PCRF (Policy and
Charging Rules Function, policy and rate functional entity) 2036 etc..Wherein, MME2031 be processing UE201 and
The control node of signaling, provides carrying and connection management between EPC203.HSS2032 is all to manage for providing some registers
Such as the function of home location register (not shown) etc, and preserves some related service features, data rates etc. and use
The dedicated information in family.All customer data can be sent by SGW2034, and PGW2035 can provide the IP of UE 201
Address distribution and other functions, PCRF2036 are strategy and the charging control strategic decision-making of business data flow and IP bearing resource
Point, it selects and provides available strategy and charging control decision with charge execution function unit (not shown) for strategy.
IP operation 204 may include internet, Intranet, IMS (IP Multimedia Subsystem, IP multimedia
System) or other IP operations etc..
Although above-mentioned be described by taking LTE system as an example, those skilled in the art should know the present invention is not only
Suitable for LTE system, be readily applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA with
And the following new network system etc., herein without limitation.
Based on above-mentioned mobile terminal hardware configuration and communications network system, each embodiment of the present invention is proposed.
First embodiment
In order to solve after game application is switched to backstage from foreground in the related technology, the audio of game application stops, and makes
At the low problem of user experience.The present embodiment judges the state of the terminal when game application is switched to backstage from foreground,
Wherein, the audio of the game application is the first audio;If the state of the terminal is non-talking state, the terminal is judged
Whether the playing request of second audio is received;If the terminal receives the playing request of the second audio, the end is controlled
End plays first audio according to preset rules.It specifically may refer to shown in Fig. 3, Fig. 3 provides for first embodiment of the invention
Gaming audio control method basic procedure schematic diagram, which includes:
S301: when game application is switched to backstage from foreground, judge the state of the terminal, wherein the game is answered
Audio is the first audio.
When user is in game process, other application is if desired used, is required after being switched to game application from foreground
Platform, at this point, the background music of game stops as game is switched to backstage.Game is especially switched to backstage in user,
Processing is not, for example, user is playing king's honor, to need to be switched to foreground memorandum at this time under the scene of very urgent thing
It needs to record the dress out of some game charater in king's honor or needs to be switched to some game charater of foreground Baidu at this time
The continuity of attribute, the audio of game application will bring good game experiencing to user.
When the game application is switched to backstage from foreground, the state of the terminal is judged, the game application includes
But be not limited to single-play game, online game etc..The state of the terminal, including talking state and non-talking state;It is described non-through
Speech phase refers to no talk activity, and the talk activity includes but is not limited to voice communication, video calling, such as is made a phone call
Or the voice communications such as wechat, QQ and/or video calling.The talking state include jingle bell, third party's call waiting, dialing,
Connect, hang up etc..It is worth noting that, above-mentioned cited only several relatively common talking states, the present invention are simultaneously unlimited
In above-mentioned cited these types of talking state, as long as in fact, belonging to talking state in the scope that the present invention is protected.
Wherein, the audio of the game application is defined as the first audio.
S302: if the state of the terminal is non-talking state, judge whether the terminal receives the second audio
Playing request.
If the state of the terminal is non-talking state, i.e., no talk activity.Then whether further judge the terminal
Receive the playing request of the second audio.The playing request of second audio refers to the playing request of non-gaming application, including but
It is not limited to the application of music class, video class application, the other application to prompt user etc..For example, terminal will when playing music
Receive the playing request that music player issues the second audio.
S303: it if the terminal receives the playing request of the second audio, controls the terminal and is broadcast according to preset rules
Put first audio.
In the present embodiment, if the terminal receives the playing request of the second audio, the trip is responded with preset rules
It the step of the first audio focus applied of playing, specifically includes:
Obtain the type of second audio.The type of second audio includes long and minor.
If the type of second audio is long, suspend the first audio for playing the game application.
If the type of second audio is minor, according to the source of the minor or important procedure, described in adjustment
The volume of first audio of game application simultaneously continues to play first audio.
In one embodiment, the step can be realized by setting audio focus.Skilled person will appreciate that
, at the time of the game application is opened, i.e., the described game application gets audio focus, the audio of the game application
It can play.If the terminal is non-talking state, receive the playing request of the second audio, i.e. non-gaming application seizes sound
Frequency focus.If second audio is long, the audio focus of the game application is " lost condition ", second audio
Start to play the second audio using audio focus is got, when second audio stops, the game application reacquisition is arrived
Audio focus continues the audio for playing the game application.If second audio is minor, the audio of the game application
Focus is " DUCK state ", and the volume of the first audio of the game application is adjustable, and the terminal plays the game simultaneously
First audio of application and the second audio of non-gaming application.
This embodiment in order to better understand, now illustrates.Assuming that user by game application " king's honor " in the past
Platform is switched to backstage, and user opens microblogging viewing wherein short-sighted frequency, and the state of the terminal is non-talking state at this time, and is connect
Receive the audio playing request of the short-sighted frequency of microblogging.The audio types of the short-sighted frequency of the microblogging are long, then suspend " king's honor "
Audio.When user has watched short-sighted frequency, i.e., described second audio stops, then continues the audio for playing " king's honor ".
Assuming that game application " king's honor " is switched to backstage from foreground by user, terminal receives short message, connects simultaneously
The audio playing request of information alert is received, the audio types of the information alert are minor, then according to the audio class of information alert
The source of type or significance level adjust the volume of the audio of " king's honor ", broadcast while broadcasting " king's honor " audio
Put information alert audio.
The gaming audio control method that the present embodiment proposes is when game application is switched to backstage from foreground, described in judgement
The state of terminal, wherein the audio of the game application is the first audio;If the state of the terminal is non-talking state,
Judge whether the terminal receives the playing request of the second audio;If the terminal receives the playing request of the second audio,
It then controls the terminal and plays first audio according to preset rules.It solves game application in the related technology to switch from foreground
To after backstage, the audio of game application stops, and causes the problem that user experience is low.The invention also discloses terminal and calculating
Machine readable storage medium storing program for executing, by implementing above scheme, so that game application is switched to after backstage, audio can be defeated always
Out, the continuity of sound experience is brought to user, on the other hand, user can by the indirect understanding game of gaming audio into
Journey.Namely in the present invention, it is realized by gaming audio control method and game is switched to backstage in user, processing is not
Under the scene of very urgent thing, the good experience of game background music continuity.
Second embodiment
The present embodiment is on the basis of first embodiment, to this hair by taking a kind of specific gaming audio control method as an example
Bright further to illustrate, which includes:
S401: when game application is switched to backstage from foreground, judge the state of the terminal, wherein the game is answered
Audio is the first audio;
S402: if the state of the terminal is non-talking state, judge whether the terminal receives the second audio
Playing request;
S403: it if the terminal receives the playing request of the second audio, controls the terminal and is broadcast according to preset rules
Put first audio.
It specifically includes:
Obtain the type of second audio;
If the type of second audio is long, suspend the first audio for playing the game application.
It should be noted that step S301-S303 in first embodiment shown in step S401-S403 and Fig. 3 in this implementation
The step of it is identical, details are not described herein.
Optionally, in one embodiment, it specifically may refer to shown in Fig. 4, Fig. 4 provides for second embodiment of the invention
Gaming audio control method a kind of embodiment basic procedure schematic diagram, the step of obtaining the type of second audio
Later, further includes:
S404: if the type of second audio adjusts the game application according to the source of the minor for minor
The volume of the first audio play first audio to the second volume, and with second volume.
Illustratively, the source of the minor includes local and communication network, for example, the minor source be it is local,
It may include such as keypad tone, input method audio;The source of the minor is communication network, such as message alert tone, including but not
It is limited to system notice, short message prompt tones, wechat prompt tone and mailbox prompt tone.According to the source of the minor, for it is different come
The minor in source, the volume of the corresponding adjustment game application.Second volume is not a fixed value, but root
According to the different source of the minor, second volume is different preset value.For example, when the minor is from local,
The volume of the first audio of the game application is adjusted to the second volume, second volume is the first preset value;When described short
When sound derives from communication network, the volume of the first audio of the game application is adjusted to the second volume, second volume is
First preset value.First preset value greater than, equal to or be less than second preset value.The minor type is played simultaneously
The second audio and the game application the first audio.
Optionally, the gaming audio control method, further includes:
S406: if second audio stops, the first audio volume for restoring the game application is broadcast for initial volume
It puts.
When second audio stopping, then restore the first audio volume of the game application as initial volume broadcasting.Institute
It states initial volume to refer to when game application is opened, the volume of the audio of the game application.
Optionally, in another embodiment, it specifically may refer to shown in Fig. 5, Fig. 5 mentions for second embodiment of the invention
The basic procedure schematic diagram of the another embodiment of the gaming audio control method of confession obtains the type of second audio
After step, further includes:
S405: if the type of second audio adjusts the game according to the significance level of the minor for minor
The volume of first audio of application plays first audio to third volume, and with the third volume.
The significance level of the minor can be set by the user himself, for example user can attach most importance to the type definition of the minor
Will with it is general, the minor of the important kind may include including but not limited to system notice, short message prompt such as message alert tone
Sound, wechat prompt tone and mailbox prompt tone;The minor of the general type may include such as keypad tone, input method audio.According to
The significance level of the minor adjusts the volume of the first audio of the game application to third volume, and the third volume is simultaneously
A not instead of fixed value, according to the different source of the minor, the third volume is different preset value.If described short
Sound is the minor of important kind, then the audio volume that the game application is arranged is the first preset value;If the minor is general
The minor of type, then be arranged the game application audio volume be the second preset value, first preset value greater than, equal to or
Person is less than second preset value.The second audio of the minor type and the first audio of the game application are played simultaneously.
For example, the audio volume of the game application is 50, the minor volume of the important kind is 100, the general type it is short
Sound volume is 30.In this way, user in the gaming audio for hearing continuity, can hear the minor of the general type such as keypad tone, together
When also can clearly hear the minor of important kind, the importance of the minor can also be distinguished by the volume of the minor.
Optionally, the gaming audio control method, further includes:
S406: if second audio stops, the first audio volume for restoring the game application is broadcast for initial volume
It puts.
When second audio stopping, then restore the first audio volume of the game application as initial volume broadcasting.Institute
It states initial volume to refer to when game application is opened, the volume of the audio of the game application.
It is minor that the gaming audio control method that the present embodiment proposes, which is for the second audio types, then according to the minor
Source and significance level, adjust the volume of the first audio of the game application, and play the two of first audio simultaneously
Kind embodiment.By implement above scheme, user while the gaming audio for hearing continuity, hear such as keypad tone or
The minors such as person's message alert tone, while the type of the minor of basis or source, are further arranged the audio of the game application
Volume is, it can be achieved that game replaying audio and minor audio simultaneously.
3rd embodiment
The present embodiment is on the basis of first embodiment, to this hair by taking a kind of specific gaming audio control method as an example
It is bright further to illustrate, it specifically may refer to shown in Fig. 6, Fig. 6 is the gaming audio that third embodiment of the invention provides
The basic procedure schematic diagram of control method, the gaming audio control method include:
S601: when game application is switched to backstage from foreground, judge the state of the terminal, wherein the game is answered
Audio is the first audio;
S602: if the state of the terminal is non-talking state, judge whether the terminal receives the second audio
Playing request;
S603: it if the terminal receives the playing request of the second audio, controls the terminal and is broadcast according to preset rules
Put first audio.
It should be noted that step S301-S303 in first embodiment shown in step S601-S603 and Fig. 3 in this implementation
The step of it is identical, details are not described herein.
S604: if the terminal is not received by the playing request of the second audio, the terminal is controlled with initial volume
Continue to play first audio.
If the terminal is not received by the playing request of the second audio, the terminal is controlled with initial volume after continued broadcasting
Put first audio.The initial volume refer to game application open when, the volume of the audio of the game application.
S605: if the terminal continues to play first audio with initial volume reaches preset time, the end is controlled
End stops playing first audio.
If the terminal, which continues to play first audio with initial volume, reaches preset time, the preset time can be by
Default or user's setting control the terminal and stop playing first audio.Illustratively, the preset time is
10 minutes, if the audio of the game application has played 10 minutes, the audio for stopping the game application being played.User can
While to experience game continuity, and consumption and the terminal CPU of network data will not be led to because of prolonged play
The waste of utilization rate.
The gaming audio control method that the present embodiment proposes is that the broadcasting of the second audio is not received by for the terminal
Request, then controlled the terminal and continued to play first audio with initial volume;If the terminal is with initial volume after continued broadcasting
It puts first audio and reaches preset time, control the terminal and stop playing first audio.By implementing above scheme,
When the audio broadcasting of the game application reaches preset time, that is, the audio for stopping the game application playing, and can reduce network
The consumption of data and the waste of terminal CPU usage.
Fourth embodiment
The present embodiment is on the basis of first embodiment, to this hair by taking a kind of specific gaming audio control method as an example
It is bright further to illustrate, it specifically may refer to shown in Fig. 7, Fig. 7 is the gaming audio that fourth embodiment of the invention provides
The basic procedure schematic diagram of control method, the gaming audio control method include:
S701: when game application is switched to backstage from foreground, judge the state of the terminal, wherein the game is answered
Audio is the first audio;
S702: if the state of the terminal is non-talking state, judge whether the terminal receives the second audio
Playing request;
S703: it if the terminal receives the playing request of the second audio, controls the terminal and is broadcast according to preset rules
Put first audio.
It should be noted that step S301-S303 in first embodiment shown in step S701-S703 and Fig. 3 in this implementation
The step of it is identical, details are not described herein.
S704: if the state of the terminal is talking state, stop the first audio for playing the game application, and remember
Record the dwell time point of first audio.
If the state of the terminal is talking state, i.e., the described present terminal has talk activity.Then stop playing the trip
First audio of play application.The dwell time point of first audio is obtained from the time shaft of first audio, and is recorded.
S705: when the talking state terminates, continue the first sound for playing the game application from the dwell time point
Frequently.
When the talking state terminates, i.e., the described talk activity stops, and continues to play the trip from the dwell time point
First audio of play application.
This embodiment in order to better understand, now illustrates.Assuming that user is playing game application " king's honor ",
The terminal receives incoming call at this time, and when " king's honor " is switched to backstage from foreground, the terminal is on call, " king
The audio of person's honor " stops, and records dwell time point from " king's honor " audio timeline.When user's communication stops, from stopping
Only time point continues to play the audio of king's honor.
The gaming audio control method that the present embodiment proposes is when game application is switched to backstage from foreground, described in judgement
The state of terminal, wherein the audio of the game application is the first audio;If the state of the terminal is talking state, stop
The first audio of the game application is only played, and records the dwell time point of first audio;When the talking state knot
Beam continues the first audio for playing the game application from the dwell time point.The present embodiment was proposed when the current end
After game application is switched to backstage from foreground by end, when the terminal is talking state, the audio of the game application stops,
When the talk activity stops, the audio of the game application continues a kind of embodiment played.By implementing above scheme,
So that game application is switched to backstage and receives talk activity, talk activity terminates, and the audio of game application continues to play, and uses
Family can be gone back in game rapidly from acoustically, improve the game experiencing satisfaction of user.
5th embodiment
Fig. 8 is a kind of schematic diagram for terminal structure that fifth embodiment of the invention provides.As shown in figure 8, the terminal includes:
Processor 801, memory 802 and communication bus 803;
The communication bus 803 for realizing the processor 801 and the memory 802 communication connection;
The processor 801 is used to execute the program of the gaming audio control method stored in the memory, to realize
Following steps:
When game application is switched to backstage from foreground, the state of the terminal is judged, wherein the sound of the game application
Frequency is the first audio;If the state of the terminal is non-talking state, judge whether the terminal receives the second audio
Playing request;If the terminal receives the playing request of the second audio, the terminal is controlled according to preset rules and plays institute
State the first audio.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
Further include:
If the terminal is not received by the playing request of the second audio, the terminal is controlled with initial volume after continued broadcasting
Put first audio.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
If the terminal receives the playing request of the second audio, the terminal is controlled according to preset rules and plays the game application
The step of first audio includes:
Obtain the type of second audio;
If the type of second audio is long, suspend the first audio for playing the game application.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
After the step of obtaining the type of second audio, further includes:
If the type of second audio is minor, according to the source of the minor, the of the game application is adjusted
The volume of one audio plays first audio to the second volume, and with second volume.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
After the step of obtaining the type of second audio, further includes:
If the type of second audio adjusts the game application according to the significance level of the minor for minor
The volume of the first audio play first audio to third volume, and with the third volume.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory
The gaming audio control method, further includes:
If second audio stops, restoring the first audio volume of the game application as initial volume broadcasting.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
If the terminal is not received by the playing request of the second audio, controls the terminal and continue to play described with initial volume
After the step of one audio, further includes:
If the terminal continues to play first audio with initial volume reaches preset time, controls the terminal and stop
Play first audio.
Optionally, the processor 801 is used to execute the program of the gaming audio control method stored in the memory,
When game application is switched to backstage from foreground, after the step of judging the state of the terminal, further includes:
If the state of the terminal is talking state, stop the first audio for playing the game application, and record institute
State the dwell time point of the first audio;
When the talking state terminates, continue the first audio for playing the game application from the dwell time point.
It is worth noting that, not fully expounded in embodiment one to four in the present embodiment in order not to burden explanation
All examples, it is understood that, all examples in embodiment one to four are suitable for the present embodiment.
The embodiment of the invention provides a kind of computer readable storage medium, the computer-readable recording medium storage has
One or more program, one or more of programs can be executed by one or more processor, above-mentioned to realize
The method of gaming audio control.It is volatile memory (volatile memory), example that computer readable storage medium, which can be,
Such as random access memory (Random-Access Memory, RAM);Or nonvolatile memory (non-volatile
Memory), such as read-only memory (Read-Only Memory, ROM), flash memory (flash memory), hard disk
(Hard Disk Drive, HDD) or solid state hard disk (Solid-State Drive, SSD);It is also possible to include above-mentioned memory
One of or any combination respective equipment, such as mobile phone, computer, tablet device, personal digital assistant.
Terminal provided in this embodiment and computer readable storage medium, which is to work as game application
When being switched to backstage from foreground, the state of the terminal is judged, wherein the audio of the game application is the first audio;If institute
The state for stating terminal is non-talking state, then judges whether the terminal receives the playing request of the second audio;If the end
Termination receives the playing request of the second audio, then controls the terminal according to preset rules and play first audio.It solves
After game application is switched to backstage from foreground in the related technology, the audio of game application stops, and causes user experience low
Problem.By implement above scheme so that game application is switched to after backstage, audio can be exported always, to user with
Carry out the continuity of sound experience, on the other hand, user can pass through the indirect understanding game process of gaming audio.Namely in this hair
In bright, realized by gaming audio control method and game is switched to backstage in user, processing is not very urgent thing
Scene under, game background music continue good experience.
It should be noted that, in this document, the terms "include", "comprise" or its any other variant are intended to non-row
His property includes, so that the process, method, article or the device that include a series of elements not only include those elements, and
And further include other elements that are not explicitly listed, or further include for this process, method, article or device institute it is intrinsic
Element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including being somebody's turn to do
There is also other identical elements in the process, method of element, article or device.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
Through the above description of the embodiments, those skilled in the art can be understood that above-described embodiment side
Method can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but in many cases
The former is more preferably embodiment.Based on this understanding, technical solution of the present invention substantially in other words does the prior art
The part contributed out can be embodied in the form of software products, which is stored in a storage medium
In (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal (can be mobile phone, computer, service
Device, air conditioner or network equipment etc.) execute method described in each embodiment of the present invention.
The embodiment of the present invention is described with above attached drawing, but the invention is not limited to above-mentioned specific
Embodiment, the above mentioned embodiment is only schematical, rather than restrictive, those skilled in the art
Under the inspiration of the present invention, without breaking away from the scope protected by the purposes and claims of the present invention, it can also make very much
Form, all of these belong to the protection of the present invention.
Claims (10)
1. a kind of gaming audio control method, it is applied to terminal, which is characterized in that the gaming audio control method includes:
When game application is switched to backstage from foreground, the state of the terminal is judged, wherein the audio of the game application is
First audio;
If the state of the terminal is non-talking state, judge whether the terminal receives the playing request of the second audio;
If the terminal receives the playing request of the second audio, the terminal is controlled according to preset rules and plays described first
Audio.
2. gaming audio control method as described in claim 1, which is characterized in that the method also includes:
If the terminal is not received by the playing request of the second audio, controls the terminal and continue to play institute with initial volume
State the first audio.
3. gaming audio control method as described in claim 1, which is characterized in that if the terminal receives the second audio
Playing request, controlling the step of terminal plays the first audio of the game application according to preset rules includes:
Obtain the type of second audio;
If the type of second audio is long, suspend the first audio for playing the game application.
4. gaming audio control method as claimed in claim 3, which is characterized in that obtain the step of the type of second audio
After rapid, further includes:
If the type of second audio adjusts the first sound of the game application according to the source of the minor for minor
The volume of frequency plays first audio to the second volume, and with second volume.
5. gaming audio control method as claimed in claim 3, which is characterized in that obtain the step of the type of second audio
After rapid, further includes:
If the type of second audio is minor, according to the significance level of the minor, the of the game application is adjusted
The volume of one audio plays first audio to third volume, and with the third volume.
6. gaming audio control method as described in claim 4 or 5, which is characterized in that the gaming audio control method, also
Include:
If second audio stops, restoring the first audio volume of the game application as initial volume broadcasting.
7. gaming audio control method as claimed in claim 2, which is characterized in that if the terminal is not received by the second sound
The playing request of frequency then controls after the terminal continues the step of playing first audio with initial volume, further includes:
If the terminal continues to play first audio with initial volume reaches preset time, controls the terminal and stop playing
First audio.
8. gaming audio control method as described in claim 1, which is characterized in that when game application is switched to backstage from foreground
When, after the step of judging the state of the terminal, further includes:
If the state of the terminal is talking state, stop the first audio for playing the game application, and records described the
The dwell time point of one audio;
When the talking state terminates, continue the first audio for playing the game application from the dwell time point.
9. a kind of terminal, which is characterized in that the terminal includes: memory, processor and is stored on the memory and can
The gaming audio control program run on the processor, in which:
The gaming audio control program realizes such as trip described in any item of the claim 1 to 8 when being executed by the processor
The step of audio control method of playing.
10. a kind of computer storage medium, which is characterized in that be stored with gaming audio control journey in the computer storage medium
Sequence, the gaming audio control program realize such as gaming audio described in any item of the claim 1 to 8 when being executed by processor
The step of control method.
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