CN108933840B - Distributed agent method and system - Google Patents

Distributed agent method and system Download PDF

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Publication number
CN108933840B
CN108933840B CN201811137396.9A CN201811137396A CN108933840B CN 108933840 B CN108933840 B CN 108933840B CN 201811137396 A CN201811137396 A CN 201811137396A CN 108933840 B CN108933840 B CN 108933840B
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client
agent
delay
server
node
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CN108933840A (en
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屈添祥
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Zhuhai Sandbox Network Technology Co ltd
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Zhuhai Sandbox Network Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L43/00Arrangements for monitoring or testing data switching networks
    • H04L43/08Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters
    • H04L43/0852Delays

Abstract

The technical scheme of the invention comprises a distributed agent method and a distributed agent system, which are used for realizing that: the client is connected with the server, tests for certain times, obtains a plurality of delay values and takes the tie value of the delay values; defining the client with the average delay value higher than the preset value as a high-delay client, and defining the client with the average delay value lower than the preset value as a proxy node; the high-delay client acquires the corresponding proxy node information through the proxy node management server and is connected with the server through the corresponding proxy node. The invention has the beneficial effects that: according to the scheme, a large number of clients are used as agent points to obtain a large number of agent nodes, the cost of a large number of servers is saved, users cannot be scattered, the problem that the delay value of partial users for connecting the servers is too high is solved, the users can enjoy the experience of network services, and the expenditure of manpower and material resources is greatly saved.

Description

Distributed agent method and system
Technical Field
The invention relates to a distributed agent method and a distributed agent system, and belongs to the field of computer networks.
Background
With the development of the internet, online games become an important entertainment mode in the life of people, more and more game service providers are added to a network platform to provide various types of online games for users, and great convenience is brought to the entertainment life of the users. The network delay is a key factor influencing the experience of the network game, the delay is low, the player can smoothly play the game, and on the contrary, the player with high delay can often be stuck or even disconnected in the game process. The network conditions of the domestic players are very complex, and the delay of connecting the players of different network operators to the same server in different regions is very different. To address this situation, gaming operators have adopted many ways to solve the problem, the conventional approach being to deploy a large number of servers and provide a VPN-Virtual Private Network (VPN) defined as a temporary, secure connection established over a public Network (e.g., typically the internet), being a secure, stable tunnel through a chaotic public Network. The tunnel can be used for encrypting data by times to achieve the purpose of safely using the Internet. Virtual private networks are extensions to intranets. Virtual private networks can help remote users, corporate branches, business partners and suppliers establish trusted secure connections with a company's intranet and ensure secure transmission of data. Virtual private networks are available for increased global internet access by mobile users to enable secure connections; virtual private lines, which can be used to enable secure communications between enterprise web sites, are used to economically and efficiently connect to secure extranet virtual private networks of business partners and users. The core of the VPN is to establish a virtual private network using a public network, and the VPN can establish a private communication line between two or more intranets connected to the internet at different locations through a special encrypted communication protocol, as if a private line were established, but it does not require a physical line such as a real optical cable.
However, the above means have the following problems:
(1) players of different network conditions are isolated by arranging a large number of servers. This approach may reduce network latency for some players to some extent. But on the one hand the game operator does not have enough resources to arrange a server that accounts for most of the player delay. On the other hand, too many servers will result in a decentralised number of players, too few players per server, and the gaming experience will be very poor as well.
(2) The provider provides the player with a vpn to which the player connects to the game server via a vpn proxy. The method also has the defects that the number of nodes of the vpn is too small, and too many players cannot be covered. Meanwhile, the vpn requires manual operation of a player, which is inconvenient, and when a problem occurs in the corresponding vpn server, not only can the delay of the player not be reduced, but also the player can not play games.
Disclosure of Invention
In order to solve the above problems, the present invention provides a distributed agent method and system, wherein a client is connected to a server, tests for a certain number of times, obtains a plurality of delay values, and takes a tie value of the delay values; defining the client with the average value of the delay values higher than the preset value as a high-delay client, and defining the client with the average value of the delay values lower than the preset value as a proxy node; the high-delay client acquires the corresponding proxy node information through the proxy node management server and is connected with the server through the corresponding proxy node.
The technical scheme adopted by the invention for solving the problems is as follows: a distributed proxy method, comprising the steps of: testing the time delay of the client and the server for multiple times to obtain multiple time delay values and taking the tie values of the time delay values, wherein the testing times can be set by users; defining the client with the average value of the delay higher than a preset value as a high-delay client, and defining the client with the average value of the delay lower than the preset value as a proxy node, wherein the preset value can be set in a self-defined manner; the high-delay client acquires corresponding agent node information through the agent node management server; the high-delay client is connected with the server through the corresponding proxy node.
Further, the defining the client with the average value of the delay values lower than the preset value as the proxy node specifically includes: actively connecting the client with the average value of the delay values lower than the preset value to an agent node management server; the agent node management server acquires information of the client, including the region where the client is located, the operator where the client is located, the IP address of the client and the average delay value, and carries out classification statistics on the information; and the proxy node management server sets the client as a proxy node.
Further, the classifying and counting the information specifically includes storing the clients of the same region and the same operator in the same list.
Further, the acquiring, by the high-latency client, the information of the corresponding proxy node through the proxy node management server specifically includes: the high-delay client is connected with the agent node management server and applies for distributing agent nodes; the agent node management server acquires the information of the high-delay client and distributes corresponding agent nodes according to the information, wherein the nodes which are not tested by the client are alternative agent nodes; connecting the high-delay client with the alternative proxy node, testing for a certain number of times to obtain a plurality of delay values and taking the tie value of the delay values, wherein the certain number of times can be set by self-definition; and sending an agent request to a corresponding alternative agent node of which the average value of the delay values is lower than a preset value, establishing a new connection with the server after the alternative agent node receives the request, and marking the new connection as an agent connection, wherein the corresponding alternative agent node is the agent node, and the preset value can be set by self.
Further, the acquiring, by the proxy node management server, information of the high latency client, and distributing the corresponding proxy nodes according to the information specifically includes: the method comprises the steps that an agent node management server obtains information of a high-delay client, wherein the information comprises a region where the client is located, an operator where the client is located, an IP address of the client and an average delay value; and distributing a certain number of proxy nodes one by one to the high-delay client according to a distribution strategy, wherein the distribution strategy comprises that a certain number of proxy nodes are selected from the same operator list and sent to the high-delay client, and the certain number can be set by self.
Further, the allocation strategy can also be that in the same operator list, according to the similar region from top to bottom ranking, certain ranking proxy nodes are sent to the high-latency client, wherein certain ranking can be set in a self-defined manner.
Further, the allocating a certain number of proxy nodes to the high-latency client one by one according to the allocation policy may be replaced by sorting the average latency values of the high-latency client from high to low, and allocating a certain number of alternative proxy nodes to the high-latency client one by one according to the allocation policy in sequence according to the ranking order.
The other aspect of the technical scheme adopted by the invention for solving the problems is as follows: a distributed agent system comprises an agent node management server, a client, a server and an agent node, and is characterized in that: the agent node management server is used for setting the client as an agent node, storing information of the agent node, helping the client to distribute the agent node and establish data connection between the agent node and the client, and taking a node which is not tested by the client as a candidate agent node; the client is used for establishing connection with the server, exchanging data and sending an agent request to the alternative agent node; the server is used for providing network service for the client connected with the server; the proxy node is used for data transfer between the client and the server, namely, data sent by the client to the server is forwarded to the server and data sent by the server to the client is forwarded to the client.
Further, the client further includes a delay value determining module and an agent request sending module: the delay value determining module is used for determining transmission delay time, namely delay values, between the server and the client and between the client and the server through the alternative proxy nodes according to the period and the times set by a user, executing average processing, obtaining an average value of the delay values and sending delay value information between the server and the client to the proxy node management server; and the agent request sending module is used for judging whether to send the agent request to the alternative agent node according to the delay value information between the alternative agent node and the server by the client.
Further, the proxy node server further includes a client information obtaining unit, a proxy node sorting unit, a proxy node setting unit, and an allocating unit: the client information acquisition unit is used for acquiring client information which comprises a region where the client is located, an operator where the client is located, an IP address of the client and an average delay value; the proxy node sorting unit is used for sorting all clients according to client information to obtain a client list; the proxy node setting unit is used for setting the client as a proxy node; the distribution unit is used for distributing alternative agent nodes for each client according to the client list and the distribution strategy.
The invention has the beneficial effects that: the distributed agent method and the distributed agent system have the advantages that a large number of clients are used as agent points to obtain a large number of agent nodes, so that the cost of a large number of servers is saved, users cannot be scattered, the problem that the delay value of part of users for connecting the servers is too high is solved, the users are guaranteed to enjoy the experience of network services, and the expenditure of manpower and material resources is greatly saved.
Drawings
FIG. 1 is a schematic flow diagram of a distributed proxy method;
FIG. 2 is a diagram of a first embodiment of a distributed proxy method;
FIG. 3 is a diagram of a second embodiment of a distributed proxy method
FIG. 4 is a schematic diagram of a distributed agent system architecture;
fig. 5 is a schematic diagram of a first embodiment of a distributed agent system.
Detailed Description
The conception, the specific structure and the technical effects of the present invention will be clearly and completely described in conjunction with the embodiments and the accompanying drawings to fully understand the objects, the schemes and the effects of the present invention.
It should be noted that, unless otherwise specified, when a feature is referred to as being "fixed" or "connected" to another feature, it may be directly fixed or connected to the other feature or indirectly fixed or connected to the other feature. Furthermore, the descriptions of upper, lower, left, right, etc. used in the present disclosure are only relative to the mutual positional relationship of the constituent parts of the present disclosure in the drawings. As used in this disclosure, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. Furthermore, unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art. The terminology used in the description herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used herein, the term "and/or" includes any combination of one or more of the associated listed items.
It will be understood that, although the terms first, second, third, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element of the same type from another. For example, a first element could be termed a second element, and, similarly, a second element could be termed a first element, without departing from the scope of the present disclosure. The use of any and all examples, or exemplary language ("e.g.," such as "or the like") provided herein, is intended merely to better illuminate embodiments of the invention and does not pose a limitation on the scope of the invention unless otherwise claimed.
Referring to fig. 1, a schematic flow chart of a distributed agent method is shown, the method is a working method of the system shown in fig. 4, and as shown in fig. 1, the method includes the following steps:
the client is connected with the server, tests a certain number of times to obtain a plurality of delay values and takes the tie value of the delay values, wherein the certain number of times can be set by self-definition;
for example, with game service, a user runs a network game on a game terminal, connects with a game server, sends a service request to the server, for example, purchases a certain item of item in a game market, and after the client sends a request to the server for processing, the client feeds back a message to the client, the time consumed in the process is a delay value, theoretically, the shorter the delay value is, the less obvious the card pause feeling felt by the game of the player is, the better the game experience is, the network condition is unstable due to various factors, such as the number of players of the server, the network quality provided by the operator where the client is currently located, and the like, so the current delay value is unstable, and the value close to the actual experience can be obtained by testing for many times, thus truly reflecting the network condition of the client connected with the server, and manually setting the number of testing the delay value according to different conditions, and the requirements of different users are met.
Defining the client with the average value of the delay values higher than the preset value as a high-delay client, and defining the client with the average value of the delay values lower than the preset value as a proxy node, wherein the preset value can be set by self;
after testing all current clients and a server, sending the obtained delay value to an agent node management server, processing all information by the agent node management server, judging which clients need to accelerate the reduction of the delay value through the agent node connection server according to a preset value, and determining which clients are lower in the delay value of the client connection server, wherein the client connection server can be used as an agent node, and similarly, the preset value can be automatically adjusted according to the requirements of different users, and the game service is also taken as an example, so that the gun battle type game and the competitive type game have higher requirements on the delay value, at the moment, the preset value can be set to be lower than 30ms or lower, and other games such as the network role playing type game have lower requirements on the delay value, and the delay value can be set to be 80ms or higher.
The high-delay client acquires corresponding agent node information through the agent node management server;
the client with high delay automatically connects with the proxy node server, and the proxy node management server sends the appropriate proxy node information to the client with high delay and helps the client to establish a P2P connection between the proxy nodes.
The high-delay client is connected with the server through the corresponding proxy node.
The high-delay client side is in data connection with the server through the proxy node, and the acceleration function is achieved according to the principle of VPN.
Referring to fig. 2, a schematic diagram of a first embodiment of a distributed proxy method is shown, which is specifically a method for a proxy node management server to obtain low-latency client information and set the low-latency client information as a proxy point:
after the client finishes the test with the server, the client actively connects with the proxy node management server and sends the information of the client to the proxy node management server, wherein the information comprises the region where the client is located, the operator where the client is located, the IP address of the client and the average delay value, and when the region where the client is located is used for information such as the operator where the client is located and the like for later-stage proxy node distribution, the client of the same operator in the same region is preferentially distributed as the proxy node or the client to be accelerated under the condition that the delay value meets the preset value, so that the effects of reducing network delay and optimizing network service experience are ensured.
Referring to fig. 3, a schematic diagram of a second embodiment of the distributed proxy method is shown, specifically, a method for optimizing a client connection proxy node:
the high-delay client is connected with the agent node management server and applies for distributing agent nodes;
the agent node management server acquires the information of the high-delay client and distributes corresponding agent nodes according to the information, wherein the nodes which are not tested by the client are alternative agent nodes;
distance description is as shown in the embodiment of fig. 2, after a client finishes a test with a server, the client actively connects to a proxy node management server, and sends information of the client to the proxy node management server, where the information includes a region where the client is located, an operator where the client is located, an IP address of the client, and an average delay value, and when the region where the client is located and the operator where the client is located are used for later-stage proxy node allocation, the client of the same operator in the same region is preferentially allocated as a proxy node or a client to be accelerated under the condition that the delay value is guaranteed to meet a preset value, so that the effects of reducing network delay and optimizing network service experience are guaranteed.
Connecting the high-delay client with the alternative proxy node, testing for a certain number of times to obtain a plurality of delay values and taking the tie value of the delay values, wherein the certain number of times can be set by self-definition;
because the network conditions of each agent node are different, and the connection of the high-delay client to the agent node also has delay, at this time, the agent node distributed by the agent node management server is not the agent node which is needed to be used in the final high delay, so the agent node is called as an alternative agent node.
And sending an agent request to a corresponding alternative agent node of which the average value of the delay values is lower than a preset value, establishing a new connection with the game server after the alternative agent node receives the request, and marking the new connection as an agent connection, wherein the alternative agent node is the agent node, and the preset value can be set by self.
The preset value can be automatically adjusted according to the requirements of different users, and the requirements of gunfight games and competitive games on the delay value are high by taking the game service as an example, at this time, the preset value can be set to be lower than 30ms or lower, and the requirements of other games such as network role playing games on the delay value are not high, and the delay value can be set to be 80ms or higher. Finally, after the alternative proxy node is judged to meet the preset value, a new connection can be established with the server and marked as proxy connection, and the alternative proxy node is the proxy node
Referring to fig. 4, a schematic diagram of a distributed agent system operating according to the method of fig. 1 and further operating according to the methods of fig. 2 to 3 is shown:
including agent node management server, client, server and agent node, its characterized in that:
the agent node management server is used for setting the client as an agent node and storing information of the agent node, and simultaneously helping the client to distribute the agent node and establish data connection between the agent node and the agent node, wherein the node which is not tested by the client is an alternative agent node;
the client is used for establishing connection with the server, exchanging data and sending an agent request to the alternative agent node;
the server is used for providing network service for the client connected with the server;
the proxy node is used for data transfer between the client and the server, namely, data sent by the client to the server is forwarded to the server and data sent by the server to the client is forwarded to the client.
The client further comprises a delay value determining module and an agent request sending module:
the delay value determining module is used for determining transmission delay time, namely delay values, between the server and the client and between the client and the server through the alternative proxy nodes according to the period and the times set by a user, executing average processing, obtaining an average value of the delay values and sending delay value information between the server and the client to the proxy node management server;
and the agent request sending module is used for judging whether to send the agent request to the alternative agent node according to the delay value information between the alternative agent node and the server by the client.
Referring to fig. 5, which is a schematic diagram of a first embodiment of a distributed agent system, preferably, the agent node may further include the following modules and may further operate according to the methods shown in fig. 2 to fig. 3:
the agent node also comprises a client information acquisition unit, an agent node sorting unit, an agent node setting unit and a distribution unit:
the client information acquisition unit is used for acquiring client information which comprises a region where the client is located, an operator where the client is located, an IP address of the client and an average delay value;
the proxy node sorting unit is used for sorting all clients according to client information to obtain a client list;
the proxy node setting unit is used for setting the client as a proxy node;
the distribution unit is used for distributing alternative agent nodes for each client according to the client list and the distribution strategy.
Next, the present application will be described with reference to a practical application scenario.
Taking a set of network game servers and clients as an example, the participating modules in the system include a game server, a player agent node management server, a player agent node and a high-latency player.
a) The game server: and the player plays the game by connecting with the game server.
b) Player agent management Server-an agent management server that maintains information on currently available agents and helps establish P2P connections between high latency players and player agent nodes.
c) And the player agent node is used for forwarding the game data of the high-delay player to the game server and forwarding the game data sent to the high-delay player by the game server to the high-delay player.
d) High-latency player, obtaining valid player agent nodes from the player agent node management server, and then connecting to the game server through the player agent nodes.
1, the client connects to the game server and obtains the average value obtained by 10 time delay values. The client with the average value lower than 100 is the player agent node module in the system proposed by the scheme, and the client with the average value higher than 100 is the high-delay player module in the system proposed by the scheme.
And 2, actively connecting the player agent node with the player agent node management server. The player agent node management server acquires the region, the operator, and the IP address where the player agent node is located, and stores these data. The player agent node management server stores player agent nodes of the same region and the same carrier in the same list.
And 3, actively connecting the high-latency player with the player agent node management server to apply for the player agent node. The player agent node management server randomly selects a plurality of player agent nodes from a player agent node list with similar regions and the same operator and sends the player agent nodes to the high-latency player.
4, the high-latency player establishes a P2P connection with the acquired player agent node in turn with the help of the player agent node management server, and obtains an average value of 10 delay values. After obtaining a player agent node with an average delay value below 100, the high latency player sends an agent request to the player agent node, and the player agent node t receives the request and establishes a new connection with the game server and marks the new connection as an agent connection.
5, all game data of the high-latency player is then sent to the player agent node. And then the player agent node sends the game to the game server through the agent connection. Data sent by the game server to the high latency player is sent to the player agent node first and then to the high latency player by the player agent node.
The above description is only a preferred embodiment of the present invention, and the present invention is not limited to the above embodiment, and the present invention shall fall within the protection scope of the present invention as long as the technical effects of the present invention are achieved by the same means. The invention is capable of other modifications and variations in its technical solution and/or its implementation, within the scope of protection of the invention.

Claims (8)

1. A distributed proxy method, comprising the steps of:
testing the time delay of the client and the server for multiple times to obtain multiple time delay values and taking the average value of the time delay values, wherein the testing times can be set by users;
defining the client with the average value of the delay values higher than the preset value as a high-delay client, and defining the client with the average value of the delay values lower than the preset value as a proxy node, wherein the preset value can be set by self;
the method for acquiring the corresponding agent node information by the high-latency client through the agent node management server specifically comprises the following steps: the high-delay client is connected with the agent node management server and applies for distributing agent nodes; the method comprises the steps that an agent node management server obtains information of a high-delay client, distributes corresponding agent nodes according to the information, and takes the agent nodes which are not tested by the high-delay client as alternative agent nodes; connecting the high-delay client with the alternative proxy node, testing for a certain number of times to obtain a plurality of delay values and taking the average value of the delay values, wherein the certain number of times can be set by self-definition; sending an agent request to a corresponding alternative agent node of which the average value of the delay values is lower than a preset value, establishing a new connection with a server after the alternative agent node receives the request and marking the new connection as an agent connection, wherein the corresponding alternative agent node is the agent node, and the preset value can be set by self;
the high-delay client is connected with the server through the corresponding proxy node.
2. The distributed agent method according to claim 1, wherein the defining the client having the average value of the delay values lower than the preset value as the agent node specifically comprises:
actively connecting the client with the average value of the delay values lower than the preset value to an agent node management server;
the agent node management server acquires information of the client, including the region where the client is located, the operator where the client is located, the IP address of the client and the average delay value, and carries out classification statistics on the information;
and the proxy node management server sets the client as a proxy node.
3. The distributed agent method of claim 2, wherein the categorical statistics of information specifically includes keeping clients of the same region and the same operator in the same list.
4. The distributed agent method according to claim 1, wherein the agent node management server obtains information of the high latency client, and allocating the corresponding agent node according to the information specifically includes:
the method comprises the steps that an agent node management server obtains information of a high-delay client, wherein the information comprises a region where the client is located, an operator where the client is located, an IP address of the client and an average delay value;
and distributing a certain number of proxy nodes one by one to the high-delay client according to a distribution strategy, wherein the distribution strategy comprises that a certain number of proxy nodes are selected from the same operator list and sent to the high-delay client, and the certain number can be set by self.
5. The distributed agent method according to claim 4, wherein the distribution policy is further to send certain ranked agent nodes to the high latency client according to a similar regional rank from top to bottom in the same operator list, wherein a certain rank can be set by self-definition.
6. The distributed agent method according to claim 4, wherein the allocating a certain number of agent nodes to the high-latency client one by one according to the allocation policy may be replaced by sorting average latency values of the high-latency client from high to low, and allocating a certain number of alternative agent nodes to the high-latency client one by one according to the allocation policy in sequence according to the ranking order.
7. A distributed agent system comprises an agent node management server, a client, a server and an agent node, and is characterized in that:
the client is used for establishing connection with the server for data exchange and sending an agent request to the alternative agent node, and the client further comprises: the system comprises a delay value determining module, a proxy node management server and a client, wherein the delay value determining module is used for determining the transmission delay time between the server and the client and the transmission delay time between the client and the server through a candidate proxy node, namely a delay value, executing average processing to obtain the average value of the delay value and sending the information of the delay value between the server and the client to the proxy node management server according to the self-defined set period and times; the agent request sending module is used for judging whether to send an agent request to the alternative agent node according to the delay value information between the alternative agent node and the server by the client;
the agent node management server is used for receiving delay value information between the server and the client, defining the client with the average value of the delay values higher than a preset value as a high-delay client, defining the client with the average value of the delay values lower than the preset value as an agent node and storing the information of the agent node, wherein the preset value can be set by self; receiving an agent request of the high-delay client, distributing corresponding agent nodes according to the information of the high-delay client, taking the agent nodes which are not tested by the high-delay client as alternative agent nodes, and establishing data connection between the high-delay client and the agent nodes;
the server is used for providing network service for the client connected with the server;
the proxy node is used for data transfer between the client and the server, namely, data sent by the client to the server is forwarded to the server and data sent by the server to the client is forwarded to the client.
8. The distributed proxy system according to claim 7, wherein the proxy node server further includes a client information acquisition unit, a proxy node sorting unit, a proxy node setting unit, and an allocation unit:
the client information acquisition unit is used for acquiring client information which comprises a region where the client is located, an operator where the client is located, an IP address of the client and an average delay value;
the proxy node sorting unit is used for sorting all clients according to client information to obtain a client list;
the proxy node setting unit is used for setting the client as a proxy node;
the distribution unit is used for distributing alternative agent nodes for each client according to the client list and the distribution strategy.
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