CN108804014A - A kind of Zoom method and system of three-dimensional view angle - Google Patents
A kind of Zoom method and system of three-dimensional view angle Download PDFInfo
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- CN108804014A CN108804014A CN201810683820.3A CN201810683820A CN108804014A CN 108804014 A CN108804014 A CN 108804014A CN 201810683820 A CN201810683820 A CN 201810683820A CN 108804014 A CN108804014 A CN 108804014A
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- finger
- distance
- screen
- target movement
- contact point
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
Abstract
The present invention relates to a kind of Zoom method of three-dimensional view angle and system, the method includes:It is moved, is obtained in target movement the first finger of the foregoing description and the first distance of second finger on the screen, the target movement is the moving operation of at least one of first finger and described second finger on the screen based on target;Second distance after obtaining after the target movement first finger and second finger on the screen;Based on the magnitude relationship between first distance and the second distance, the three-dimensional view angle is zoomed in and out.The present invention can make user pass through the scaling of three-dimensional view angle in two finger control scene of game, keep the viewing angle control in the three-dimensional scenic in scene of game more convenient, and the control effect of enhancing user in gaming promotes the game experiencing of user.
Description
Technical field
The present invention relates to field of computer technology, more particularly to the Zoom method and system of a kind of three-dimensional view angle.
Background technology
Visual angle scaling is the important link of user experience in the scenes such as game.It is scaled by visual angle, user can amplify interior
The view (being executed on content area itself) for holding content in region to the observation of role in convenience gaming and promotes user's
Game experiencing.
It is presently mainly calculated by function to realize that visual angle scales, still, in different scene of game, or
In same game in different scene of game, scaling that user scales visual angle requires not consistent.And it is regarded based on function calculating
Angle scale, due to function be it is fixed, user experience play when, can not be best with the change of scene of game
Change the degree of ground adjustment visual angle scaling, this experience performance that may result in game declines, and reduces the game experiencing of user.
Invention content
Based on this, it is necessary to can not adjust the problem of visual angle scales for current terminal, provide a kind of contracting of three-dimensional view angle
Put method and system.
A kind of Zoom method of three-dimensional view angle, the method includes:
Moved based on target, obtain target movement the first finger of the foregoing description and second finger on the screen the
One distance, the target movement are the mobile behaviour of at least one of first finger and described second finger on the screen
Make;
Second distance after obtaining after the target movement first finger and second finger on the screen;
Based on the magnitude relationship between first distance and the second distance, the three-dimensional view angle is zoomed in and out.
Preferably, target movement include first object corresponding with first finger it is mobile and with the second-hand
Refer to corresponding second target movement;
It is described to be moved based on target, it obtains and moves the first finger of the foregoing description and second finger on the screen in the target
The first distance, including:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, first finger and second finger are calculated on the screen
The first distance.
Preferably, target movement include first object corresponding with first finger it is mobile and with the second-hand
Refer to corresponding second target movement;
It is described obtain after the target movement first finger and second finger on the screen after second distance,
Including:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, first finger and second finger are calculated on the screen
Second distance.
Preferably, the magnitude relationship based between first distance and the second distance, regards the three-dimensional
Angle zooms in and out, including:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
Preferably, the magnitude relationship based between first distance and the second distance, regards the three-dimensional
Angle zooms in and out, including:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
A kind of panntographic system at visual angle, the system comprises:
First acquisition module is obtained for being moved based on target and moves the first finger of the foregoing description and the in the target
The first distance of two fingers on the screen, the target movement is at least one of first finger and described second finger
Moving operation on the screen;
Second acquisition module, for obtaining after target movement first finger and second finger on the screen
Second distance afterwards;
Zoom module is used for based on the magnitude relationship between first distance and the second distance, to the three-dimensional
Visual angle zooms in and out.
Preferably, target movement include first object corresponding with first finger it is mobile and with the second-hand
Refer to corresponding second target movement;
First acquisition module is used for:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, first finger and second finger are calculated on the screen
The first distance.
Preferably, target movement include first object corresponding with first finger it is mobile and with the second-hand
Refer to corresponding second target movement;
Second acquisition module is used for:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, first finger and second finger are calculated on the screen
Second distance.
Preferably, the Zoom module is used for:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
Preferably, the Zoom module is used for:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
In the embodiment of the present invention, user can pass through the scaling at the mobile control visual angle of finger, wherein user can pass through
The scaling at the variation control visual angle of distance between two fingers;Two fingers of user can be first-hand finger and second finger,
Terminal can obtain the first distance of the first finger and second finger on the screen before target movement, and move it in target
Afterwards, the second distance after stating the first finger and second finger on the screen, is then based between the first distance and second distance
Magnitude relationship zooms in and out three-dimensional view angle, wherein target movement can be at least one of first-hand finger and second finger
Moving operation on the screen;In this way, user can control the scaling of three-dimensional view angle in scene of game by two fingers, make trip
The viewing angle control in three-dimensional scenic in scene of playing is more convenient, and the control effect of enhancing user in gaming promotes user's
Game experiencing.
Description of the drawings
Fig. 1 is the flow chart of the Zoom method of the three-dimensional view angle of an embodiment;
Fig. 2 is the structure chart of the panntographic system of the three-dimensional view angle of an embodiment.
Specific implementation mode
In order to make the purpose , technical scheme and advantage of the present invention be clearer, with reference to the accompanying drawings and embodiments, right
The present invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, and
It is not used in the restriction present invention.
Fig. 1 is the flow chart of the Zoom method of the three-dimensional view angle of an embodiment, as shown in Figure 1, this method includes:
Step 120, it is based on target to move, obtains and shielding with second finger in target movement the first finger of the foregoing description
The first distance on curtain, target movement be at least one of first finger and described second finger on the screen
Moving operation;
Step 140, second after obtaining after the target movement first finger and second finger on the screen
Distance;
Step 160, based on the magnitude relationship between first distance and the second distance, to the three-dimensional view angle into
Row scaling.
In the embodiment of the present invention, user can pass through the scaling at the mobile control visual angle of finger, wherein user can pass through
The scaling at the variation control visual angle of distance between two fingers;Two fingers of user can be first-hand finger and second finger,
Terminal can obtain the first distance of the first finger and second finger on the screen before target movement, and move it in target
Afterwards, the second distance after stating the first finger and second finger on the screen, is then based between the first distance and second distance
Magnitude relationship zooms in and out three-dimensional view angle, wherein target movement can be at least one of first-hand finger and second finger
Moving operation on the screen;In this way, user can control the scaling of three-dimensional view angle in scene of game by two fingers, make trip
The viewing angle control in three-dimensional scenic in scene of playing is more convenient, and the control effect of enhancing user in gaming promotes user's
Game experiencing.
In one embodiment, target movement can be the slide of the first finger on the screen, can also be second-hand
Refer to slide on the screen, target movement can also be the sliding behaviour of the first finger and second finger jointly on the screen
Make.
In the present embodiment, target movement includes that first object corresponding with first finger is mobile and with described the
The corresponding second target movement of two fingers;Step 120 includes:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, first finger and second finger are calculated on the screen
The first distance.
The present embodiment it is understood that target movement can only include the movement of corresponding with the first finger first object,
The movement of corresponding with second finger the second target can also be only included, target movement can also include corresponding with the first finger the
Mobile and corresponding with second finger the second target movement of one target.
It should be pointed out that user finger in contact screen, it is assumed that be the first finger first with screen contact, this
When, terminal can record the first finger and starting point when screen contact.When the first finger carries out first time sliding on the screen
When, terminal can record the first finger the first finger all in first time sliding process and after sliding and screen
Contact point.When the first finger carries out second on the screen to be slided, terminal can record the first finger and be slided for the second time
In journey and sliding after all the first fingers and screen contact point.
In the present embodiment, it is to be understood that when the first time sliding that first object movement is the first finger, then first
Contact point is above-mentioned starting point.When first object movement is second of sliding of second finger, then first make contact is first
The final contact point of first finger and screen after secondary sliding.And so on, first make contact can be the first finger
Before primary sliding, with starting point when screen contact;First make contact can be the first finger before n-th sliding, the
Contact point with screen after one finger is slided at the N-1 times.Based on this, first make contact can be understood as moving in first object
Before dynamic, when the first finger will execute first object movement, contact point that the first finger is formed on the screen.
It is furthermore appreciated that, after the first finger and screen contact, it is also necessary to second finger and screen contact.From
For the time sequencing of contact, the first finger and second finger can have certain tandem, also can simultaneously and screen contact.
Preferably, the present embodiment is first specifically addressed the present embodiment with screen contact with the first finger.When second finger and screen
After curtain contact, terminal can record second finger and starting point when screen contact.When second finger carries out first on the screen
When secondary sliding, terminal can record second finger second finger all in first time sliding process and after sliding with
The contact point of screen.When second finger carries out second on the screen to be slided, terminal can record second finger at second
In sliding process and sliding after all second fingers and screen contact point.
In the present embodiment, it is to be understood that when the first time sliding that the movement of the second target is second finger, then second
Contact point is above-mentioned starting point.When the movement of the second target is second of sliding of second finger, then the second contact point is first
The final contact point of second finger and screen after secondary sliding.And so on, the second contact point can be second finger
Before primary sliding, with starting point when screen contact;Second contact point can be second finger before n-th sliding, the
Contact point with screen after two fingers are slided at the N-1 times.Based on this, the second contact point can be understood as moving in the second target
Before dynamic, when second finger will execute second target movement, contact point that second finger is formed on the screen.
Further, it is based on the first make contact and second contact point, first finger and the can be calculated
The first distance of two fingers on the screen.Current embodiment require that, it is emphasized that first make contact and the second contact point in time
With corresponding correspondence, specifically, first make contact and the contact point that the second contact point is synchronization.
In the present embodiment, step 140 includes:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, first finger and second finger are calculated on the screen
Second distance.
First finger can obtain the third contact point of the first finger and screen after carrying out first object movement.The
Two fingers can obtain the 4th contact point of second finger and screen after carrying out the second target movement.It is understood that
Third contact point and the 4th contact point can be the contact point of synchronization.
In the present embodiment, first make contact, the second contact point, third contact point and the 4th contact point can be finger and screen
Coordinate points when curtain contact on the screen.Based on these coordinate points, the first distance and second distance can be calculated.
In the present embodiment, step 160 includes:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
When second distance be less than first apart from when, illustrate that the first finger is more and more closer at a distance from second finger, on the contrary, then
Illustrate that the two is more and more remoter.Range difference based on the two, the three-dimensional view angle for the camera that corresponding can zoom in or out.
In the present embodiment, step 160 includes:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
Absolute value is the range difference of the first distance and second distance.Scale value can be the units that camera zooms in or out
Amount.Based on the range difference, corresponding function can be set, with the occurrence of control scaling.I.e. be based on absolute value, can be based on pair
The function answered calculates corresponding scale value, and scaling of corresponding size can be carried out to three-dimensional view angle based on the scale value.For example, the
The first distance between one finger and second finger can be 100 pixels, and second distance can be 120 pixels, since distance increases
Greatly, expression will amplify three-dimensional view angle.At this point it is possible to according to the distance between the first distance and second distance poor 20, camera
Distance furthers 20 units, to amplify three-dimensional view angle.
Fig. 2 is the structure chart of the panntographic system of the three-dimensional view angle of an embodiment.As shown in Fig. 2, the system includes:
First acquisition module 220, for based on target move, obtain the target movement the first finger of the foregoing description with
The first distance of second finger on the screen, the target movement are at least one in first finger and the second finger
A moving operation on the screen;
Second acquisition module 240 is shielding for obtaining first finger after target movement with second finger
Second distance after on curtain;
Zoom module 260 is used for based on the magnitude relationship between first distance and the second distance, to described three
Dimension visual angle zooms in and out.
In the embodiment of the present invention, user can pass through the scaling at the mobile control visual angle of finger, wherein user can pass through
The scaling at the variation control visual angle of distance between two fingers;Two fingers of user can be first-hand finger and second finger,
Terminal can obtain the first distance of the first finger and second finger on the screen before target movement, and move it in target
Afterwards, the second distance after stating the first finger and second finger on the screen, is then based between the first distance and second distance
Magnitude relationship zooms in and out three-dimensional view angle, wherein target movement can be at least one of first-hand finger and second finger
Moving operation on the screen;In this way, user can control the scaling of three-dimensional view angle in scene of game by two fingers, make trip
The viewing angle control in three-dimensional scenic in scene of playing is more convenient, and the control effect of enhancing user in gaming promotes user's
Game experiencing.
Optionally, as one embodiment, the target movement includes that first object corresponding with first finger moves
Second target movement dynamic and corresponding with the second finger;
First acquisition module is used for:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, first finger and second finger are calculated on the screen
The first distance.
Optionally, as one embodiment, the target movement includes that first object corresponding with first finger moves
Second target movement dynamic and corresponding with the second finger;
Second acquisition module is used for:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, first finger and second finger are calculated on the screen
Second distance.
Optionally, as one embodiment, the Zoom module is used for:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
Optionally, as one embodiment, the Zoom module is used for:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
Each technical characteristic of embodiment described above can be combined arbitrarily, to keep description succinct, not to above-mentioned reality
It applies all possible combination of each technical characteristic in example to be all described, as long as however, the combination of these technical characteristics is not deposited
In contradiction, it is all considered to be the range of this specification record.
Several embodiments of the invention above described embodiment only expresses, the description thereof is more specific and detailed, but simultaneously
It cannot therefore be construed as limiting the scope of the patent.It should be pointed out that coming for those of ordinary skill in the art
It says, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to the protection of the present invention
Range.Therefore, the protection domain of patent of the present invention should be determined by the appended claims.
Claims (10)
1. a kind of Zoom method of three-dimensional view angle, which is characterized in that the method includes:
Moved based on target, obtain target movement the first finger of the foregoing description and second finger on the screen first away from
From the target movement is the moving operation of at least one of first finger and described second finger on the screen;
Second distance after obtaining after the target movement first finger and second finger on the screen;
Based on the magnitude relationship between first distance and the second distance, the three-dimensional view angle is zoomed in and out.
2. method according to claim 1, which is characterized in that target movement includes corresponding with first finger the
Mobile and corresponding with the second finger the second target movement of one target;
It is described to be moved based on target, obtain target movement the first finger of the foregoing description and second finger on the screen the
One distance, including:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, the of first finger and second finger on the screen is calculated
One distance.
3. according to the method described in claim 1, it is characterized in that, target movement includes corresponding with first finger
Mobile and corresponding with the second finger the second target movement of first object;
It is described obtain after the target movement first finger and second finger on the screen after second distance, packet
It includes:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, the of first finger and second finger on the screen is calculated
Two distances.
4. according to the method described in claim 1, it is characterized in that, it is described based on first distance and the second distance it
Between magnitude relationship, the three-dimensional view angle is zoomed in and out, including:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
5. according to the method described in claim 1, it is characterized in that, it is described based on first distance and the second distance it
Between magnitude relationship, the three-dimensional view angle is zoomed in and out, including:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
6. a kind of panntographic system at visual angle, which is characterized in that the system comprises:
First acquisition module is obtained for being moved based on target and moves the first finger of the foregoing description and second-hand in the target
Refer to the first distance on the screen, the target movement is that at least one of first finger and described second finger are being shielded
Moving operation on curtain;
Second acquisition module, after obtaining after the target movement first finger and second finger on the screen
Second distance;
Zoom module is used for based on the magnitude relationship between first distance and the second distance, to the three-dimensional view angle
It zooms in and out.
7. system according to claim 6, which is characterized in that the target movement includes corresponding with first finger
Mobile and corresponding with the second finger the second target movement of first object;
First acquisition module is used for:
Before first object movement, the first make contact of first finger on the screen is obtained;
Before second target movement, the second contact point of the second finger on the screen is obtained;
Based on the first make contact and second contact point, the of first finger and second finger on the screen is calculated
One distance.
8. system according to claim 6, which is characterized in that the target movement includes corresponding with first finger
Mobile and corresponding with the second finger the second target movement of first object;
Second acquisition module is used for:
After first object movement, the third contact point of first finger on the screen is obtained;
After second target movement, the 4th contact point of the second finger on the screen is obtained;
Based on the third contact point and the 4th contact point, the of first finger and second finger on the screen is calculated
Two distances.
9. system according to claim 6, which is characterized in that the Zoom module is used for:
When the second distance be less than described first apart from when, reduce the three-dimensional view angle;
When the second distance be more than described first apart from when, amplify the three-dimensional view angle.
10. system according to claim 6, which is characterized in that the Zoom module is used for:
Calculate absolute value of the difference between first distance and the second distance;
Based on the absolute value, corresponding scale value is determined;
Based on the scale value, scaling of corresponding size is carried out to the three-dimensional view angle.
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